List of modifiers:修订间差异

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{{Version|1.6}}
{{Version|1.6}}
{{需要翻译|译者=霜泽图书馆}}
[[:en:Modifiers|Modifiers]] listed here are recognized by the game, but not necessarily used in any context.


在此列出的[[Modifiers]]是游戏能识别的,只是不一定会在哪些文件里用。
The listed decimal places is for display only. All numbers support up to 3 decimal places.
 
写出来的小数点位数只是用于展示,所有数字均支持最多3位小数。
 
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! scope="col" | Name
! scope="col" |Name
! scope="col" | In-game description
! scope="col" |In-game description
! scope="col" | Notes
! scope="col" |Notes
!
!
!
|-
|agency_upgrade_time||Agency upgrade time|| rowspan="5" |Number with 2 decimal places
|
|
|
|-
|-
| agency_upgrade_time || 部门升级耗时 || rowspan="5" | 两位小数
|civilian_intel_factor||Civilian Intelligence
|
|
|
|-
|-
| army_intel_factor || Army Intelligence
|army_intel_factor||Army Intelligence
|
|
|
|-
|-
| navy_intel_factor || Navy Intelligence
|navy_intel_factor||Navy Intelligence
|
|
|
|-
|-
| airforce_intel_factor || Air Intelligence
|airforce_intel_factor|| Air Intelligence
|
|
|
|-
|-
| civilian_intel_factor || Civilian Intelligence
|crypto_department_enabled||Crypto Department Enabled||Boolean
|
|
|
|-
|-
| army_intel_decryption_bonus || Decrypted Army Cipher Bonus || rowspan = 4 | 无小数
|crypto_strength||Cryptology Level|| rowspan="2" |Number with 0 decimal places
|
|
|
|-
|-
| navy_intel_decryption_bonus || Decrypted Navy Cipher Bonus
|decryption_power||Decryption Power
|
|
|
|-
|-
| airforce_intel_decryption_bonus || Decrypted Airforce Cipher Bonus
|decryption_power_factor||Decryption Power Factor||Number with 2 decimal places
|
|
|
|-
|-
| civilian_intel_decryption_bonus || Decrypted Civilian Cipher Bonus
|civilian_intel_decryption_bonus||Decrypted Civilian Cipher Bonus|| rowspan="8" | Number with 0 decimal places
|
|
|
|-
|-
| boost_ideology_mission_factor || Boost Ideology mission effects || rowspan = 5 | 两位小数
|army_intel_decryption_bonus||Decrypted Army Cipher Bonus
|
|
|
|-
|-
| control_trade_mission_factor || Control Trade mission effects
|navy_intel_decryption_bonus||Decrypted Navy Cipher Bonus
|
|
|
|-
|-
| propaganda_mission_factor || Propaganda mission effects
| airforce_intel_decryption_bonus||Decrypted Airforce Cipher Bonus
|
|
|
|-
|-
| diplomatic_pressure_mission_factor || Diplomatic Pressure mission effects
|operative_slot||Operative slots
|
|
|
|-
|-
| boost_resistance_factor || Strengthen Resistance efficiency
|new_operative_slot_bonus||Operative recruitment choices
|
|
|
|-
|-
| commando_trait_chance_factor || Chance of recruiting an Operative with the Commando trait || 无小数
|female_random_operative_chance||Added Female Operative Chance:
|
|
|
|-
|-
| crypto_department_enabled || Crypto Department Enabled || 二元yes或no
|commando_trait_chance_factor||Chance of recruiting an Operative with the Commando trait
|
|
|
|-
|-
| crypto_strength || Cryptology Level || rowspan = 2 | 无小数
|enemy_operative_recruitment_chance||Enemy nationality recruit chance|| rowspan="3" | Number with 2 decimal places
|
|
|
|-
|-
| decryption_power || Decryption Power
|occupied_operative_recruitment_chance||Occupied friendly nationality recruit chance
|
|
|
|-
|-
| decryption_power_factor || Decryption Power Factor || rowspan = 7 | 两位小数
|operative_death_on_capture_chance||Death chance of our Operative on capture
|
|
|
|-
|-
| enemy_operative_recruitment_chance || Enemy nationality recruit chance
|intel_network_gain||Intel network strength gain|| rowspan="4" |Number with 2 decimal places
|
|
|
|-
|-
| root_out_resistance_effectiveness_factor || Root Out Resistance mission effects
|intel_network_gain_factor||Intel network strength gain
|
|
|
|-
|-
| intel_from_operatives_factor || Intelligence gained from Operatives and Infiltrated Assets
|intel_from_operatives_factor || Intelligence gained from Operatives and Infiltrated Assets
|
|
|
|-
|-
| intel_network_gain || Intel network strength gain
| intelligence_agency_defense||Counter intelligence
|
|
|
|-
|-
| intel_network_gain_factor || Intel network strength gain
| defense_impact_on_blueprint_stealing|| Impact of enemy Counter Intelligence on Steal Blueprints operation||Number with 1 decimal places
|
|
|
|-
|-
| intelligence_agency_defense || Counter intelligence
|boost_ideology_mission_factor||Boost Ideology mission effects|| rowspan="6" |Number with 2 decimal places
|
|
|
|-
|-
| defense_impact_on_blueprint_stealing || Impact of enemy Counter Intelligence on Steal Blueprints operation || 未知
| control_trade_mission_factor||Control Trade mission effects
|
|
|
|-
|-
| operative_slot || Operative slots || rowspan = 2 | 无小数
|propaganda_mission_factor||Propaganda mission effects
|
|
|
|-
|-
| new_operative_slot_bonus || Operative recruitment choices
|diplomatic_pressure_mission_factor||Diplomatic Pressure mission effects
|
|
|
|-
|-
| operative_death_on_capture_chance || Death chance of our Operative on capture || rowspan = 25 | 两位小数
|boost_resistance_factor||Strengthen Resistance efficiency
|
|
|
|-
|-
| occupied_operative_recruitment_chance || Occupied friendly nationality recruit chance
|root_out_resistance_effectiveness_factor ||Root Out Resistance mission effects
|
|
|
|-
|-
| operation_cost<br>operation_outcome<br>operation_risk || Operation <parameter>
|<land/air/naval>_doctrine_cost_factor
|Changes the cost of buying a new doctrine of the specified type.
|<pre>land_doctrine_cost_factor = -0.05</pre>
| Percentual.
|
|1.11
|-
|-
| operation_fake_intel_cost<br>operation_fake_intel_outcome<br>operation_fake_intel_risk || False Intelligence <parameter>
|operation_cost
operation_outcome
operation_risk||Operation <parameter>|| rowspan="23" |Number with 2 decimal places
|
|
|
|-
|-
| operation_rescue_operative_cost<br>operation_rescue_operative_outcome<br>operation_rescue_operative_risk || Rescue Operative <parameter>
|operation_fake_intel_cost
operation_fake_intel_outcome
operation_fake_intel_risk||False Intelligence <parameter>
|
|
|
|-
|-
| operation_make_resistance_contacts_cost<br>operation_make_resistance_contacts_outcome<br>operation_make_resistance_contacts_risk || Make Resistance Contacts <parameter>
|operation_rescue_operative_cost
operation_rescue_operative_outcome
operation_rescue_operative_risk||Rescue Operative <parameter>
|
|
|
|-
|-
| operation_boost_resistance_cost<br>operation_boost_resistance_outcome<br>operation_boost_resistance_risk || Strengthen Resistance <parameter>
|operation_make_resistance_contacts_cost
operation_make_resistance_contacts_outcome
operation_make_resistance_contacts_risk||Make Resistance Contacts <parameter>
|
|
|
|-
|-
| operation_collaboration_government_cost<br>operation_collaboration_government_outcome<br>operation_collaboration_government_risk || Prepare Collaboration Government <parameter>
|operation_boost_resistance_cost
operation_boost_resistance_outcome
operation_boost_resistance_risk|| Strengthen Resistance <parameter>
|
|
|
|-
|-
| operation_coup_government_cost<br>operation_coup_government_outcome<br>operation_coup_government_risk || Stage Coup <parameter>
|operation_collaboration_government_cost
operation_collaboration_government_outcome
operation_collaboration_government_risk||Prepare Collaboration Government <parameter>
|
|
|
|-
|-
| operation_capture_cipher_cost<br>operation_capture_cipher_outcome<br>operation_capture_cipher_risk || Capture Cipher <parameter>
|operation_coup_government_cost
operation_coup_government_outcome
operation_coup_government_risk||Stage Coup <parameter>
|
|
|
|-
|-
| operation_coordinated_strike_cost<br>operation_coordinated_strike_outcome<br>operation_coordinated_strike_risk || Coordinated Strike <parameter>
|operation_capture_cipher_cost
operation_capture_cipher_outcome
operation_capture_cipher_risk|| Capture Cipher <parameter>
|
|
|
|-
|-
| operation_infiltrate_cost<br>operation_infiltrate_outcome<br>operation_infiltrate_risk || Infiltration <parameter>
|operation_coordinated_strike_cost
operation_coordinated_strike_outcome
operation_coordinated_strike_risk||Coordinated Strike <parameter>
|
|
|
|-
|-
| operation_infiltrate_armed_forces_army_cost<br>operation_infiltrate_armed_forces_army_outcome<br>operation_infiltrate_armed_forces_army_risk || Infiltrate Army <parameter>
|operation_infiltrate_cost
operation_infiltrate_outcome
operation_infiltrate_risk||Infiltration <parameter>
|
|
|
|-
|-
| operation_infiltrate_armed_forces_navy_cost<br>operation_infiltrate_armed_forces_navy_outcome<br>operation_infiltrate_armed_forces_navy_risk || Infiltrate Navy <parameter>
|operation_infiltrate_armed_forces_army_cost
operation_infiltrate_armed_forces_army_outcome
operation_infiltrate_armed_forces_army_risk||Infiltrate Army <parameter>
|
|
|
|-
|-
| operation_infiltrate_armed_forces_airforce_cost<br>operation_infiltrate_armed_forces_airforce_outcome<br>operation_infiltrate_armed_forces_airforce_risk || Infiltrate Airforce <parameter>
|operation_infiltrate_armed_forces_navy_cost
operation_infiltrate_armed_forces_navy_outcome
operation_infiltrate_armed_forces_navy_risk||Infiltrate Navy <parameter>
|
|
|
|-
|-
| operation_infiltrate_civilian_cost<br>operation_infiltrate_civilian_outcome<br>operation_infiltrate_civilian_risk || Infiltrate Civilian Administration <parameter>
|operation_infiltrate_armed_forces_airforce_cost
operation_infiltrate_armed_forces_airforce_outcome
operation_infiltrate_armed_forces_airforce_risk||Infiltrate Airforce <parameter>
|
|
|
|-
|-
| operation_steal_tech_cost<br>operation_steal_tech_outcome<br>operation_steal_tech_risk || Steal Blueprint <parameter>
|operation_infiltrate_civilian_cost
operation_infiltrate_civilian_outcome
operation_infiltrate_civilian_risk||Infiltrate Civilian Administration <parameter>
|
|
|
|-
|-
| operation_steal_tech_army_cost<br>operation_steal_tech_army_outcome<br>operation_steal_tech_army_risk || Steal Military Blueprints <parameter>
|operation_steal_tech_cost
operation_steal_tech_outcome
operation_steal_tech_risk||Steal Blueprint <parameter>
|
|
|
|-
|-
| operation_steal_tech_navy_cost<br>operation_steal_tech_navy_outcome<br>operation_steal_tech_navy_risk || Steal Naval Blueprints <parameter>
|operation_steal_tech_army_cost
operation_steal_tech_army_outcome
operation_steal_tech_army_risk||Steal Military Blueprints <parameter>
|
|
|
|-
|-
| operation_steal_tech_airforce_cost<br>operation_steal_tech_airforce_outcome<br>operation_steal_tech_airforce_risk || Steal Aviation Industry Blueprints <parameter>
|operation_steal_tech_navy_cost
operation_steal_tech_navy_outcome
operation_steal_tech_navy_risk||Steal Naval Blueprints <parameter>
|
|
|
|-
|-
| operation_steal_tech_civilian_cost<br>operation_steal_tech_civilian_outcome<br>operation_steal_tech_civilian_risk || Steal Industrial Blueprints <parameter>
|operation_steal_tech_airforce_cost
operation_steal_tech_airforce_outcome
operation_steal_tech_airforce_risk||Steal Aviation Industry Blueprints <parameter>
|
|
|
|-
|-
| target_sabotage_cost<br>target_sabotage_factor<br>target_sabotage_risk || Sabotage <parameter>
|operation_steal_tech_civilian_cost
operation_steal_tech_civilian_outcome
operation_steal_tech_civilian_risk||Steal Industrial Blueprints <parameter>
|
|
|
|-
|-
| operation_targeted_sabotage_industry_cost<br>operation_targeted_sabotage_industry_outcome<br>operation_targeted_sabotage_industry_risk || Sabotage Industry <parameter>
|target_sabotage_cost
target_sabotage_factor
target_sabotage_risk||Sabotage <parameter>
|
|
|
|-
|-
| operation_targeted_sabotage_infrastructure_cost<br>operation_targeted_sabotage_infrastructure_outcome<br>operation_targeted_sabotage_infrastructure_risk || Sabotage Infrastructure <parameter>
| operation_targeted_sabotage_industry_cost
operation_targeted_sabotage_industry_outcome
operation_targeted_sabotage_industry_risk||Sabotage Industry <parameter>
|
|
|
|-
|-
| operation_targeted_sabotage_resources_cost<br>operation_targeted_sabotage_resources_outcome<br>operation_targeted_sabotage_resources_risk || Sabotage Resources <parameter>
|operation_targeted_sabotage_infrastructure_cost
operation_targeted_sabotage_infrastructure_outcome
operation_targeted_sabotage_infrastructure_risk ||Sabotage Infrastructure <parameter>
|
|
|
|-
|-
 
|operation_targeted_sabotage_resources_cost
| ai_focus_defense_factor || AI Modifier: Focus on Defense || rowspan = 9 | 一位小数; see [[AI_focuses#Modding]]
operation_targeted_sabotage_resources_outcome
operation_targeted_sabotage_resources_risk||Sabotage Resources <parameter>
|
|
|
|-
| ai_focus_defense_factor||AI Modifier: Focus on Defense|| rowspan="9" |Number with 1 decimal places; see [[:en:AI_focuses#Modding|AI_focuses#Modding]]
|
|
|
|-
|ai_focus_aggressive_factor||AI Modifier: Focus on Offense
|
|
|
|-
|ai_focus_war_production_factor||AI Modifier: Focus on War Production
|
|
|
|-
|ai_focus_military_advancements_factor||AI Modifier: Focus on Military Advancements
|
|
|
|-
| ai_focus_peaceful_factor||AI Modifier: Focus on Peace
|
|
|
|-
|ai_focus_naval_factor||AI Modifier: Focus on Navy
|
|
|
|-
|ai_focus_naval_air_factor|| AI Modifier: Focus on Naval Air
|
|
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|-
|ai_focus_aviation_factor||AI Modifier: Focus on Aviation
|
|
|
|-
|ai_focus_military_equipment_factor ||AI Modifier: Focus on Military Equipment
|
|
|
|-
|ai_badass_factor||AI Modifier: Threat receptivity|| rowspan="2" |Number with 1 decimal places
|
|
|
|-
|ai_desired_divisions_factor
|Factor on how many divisions the country aims to produce.
|
|
|
|-
|ai_get_ally_desire_factor||AI Modifier: Desire to be in or expand a faction|| rowspan="4" |Number with 0 decimal places
|
|
|
|-
|ai_call_ally_desire_factor||AI Modifier: Call Ally Desire
|
|
|
|-
|-
| ai_focus_aggressive_factor || AI Modifier: Focus on Offense
|ai_join_ally_desire_factor||AI Modifier: Join Ally Desire
|
|
|
|-
|-
| ai_focus_war_production_factor || AI Modifier: Focus on War Production
|ai_license_acceptance||Acceptance when requesting to buy license
|
|
|
|-
|-
| ai_focus_military_advancements_factor || AI Modifier: Focus on Military Advancements
|offence||Attack|| rowspan="2" |Number with 2 decimal places
|
|
|
|-
|-
| ai_focus_peaceful_factor || AI Modifier: Focus on Peace
|defence||Defense
|
|
|
|-
|-
| ai_focus_naval_factor || AI Modifier: Focus on Navy
|attack_bonus_against ||Attack bonus against country|| rowspan="4" |Number with 1 decimal places
|
|
|
|-
|-
| ai_focus_naval_air_factor || AI Modifier: Focus on Naval Air
|attack_bonus_against_cores||Attack on their core territory
|
|
|
|-
|-
| ai_focus_aviation_factor || AI Modifier: Focus on Aviation
|defense_bonus_against||Defense bonus against country
|
|
|
|-
|-
| ai_focus_military_equipment_factor || AI Modifier: Focus on Military Equipment
|land_night_attack||Land Night Attack
|
|
|
|-
|-
| ai_badass_factor || AI Modifier: Threat receptivity || rowspan = 2 | 一位小数
|army_attack_factor||Division Attack|| rowspan="5" |Number with 2 decimal places
|
|
|
|-
|-
| ai_desired_divisions_factor || Factor on how many divisions the country aims to produce.
|army_defence_factor||Division Defense
|
|
|
|-
|-
| ai_get_ally_desire_factor || AI Modifier: Desire to be in or expand a faction || rowspan = 4 | 无小数
|army_core_attack_factor||Division Attack on core territory
|
|
|
|-
|-
| ai_call_ally_desire_factor || AI Modifier: Call Ally Desire
|army_core_defence_factor||Division Defense on core territory
|
|
|
|-
|-
| ai_join_ally_desire_factor || AI Modifier: Join Ally Desire
|army_speed_factor||Divisions speed
|
|
|
|-
|-
| ai_license_acceptance || Acceptance when requesting to buy license
|army_speed_factor_for_controller
|Divisions speed||Number with 2 decimal places; state modifier
|
|
|
|-
|-
 
|army_org||Division Organization|| rowspan="2" |Number with 1 decimal places
| offence || Attack || rowspan = 2 | 两位小数
|
|
|
|-
|-
| defence || Defense
|army_org_factor||Division Organization
|
|
|
|-
|-
| attack_bonus_against || Attack bonus against country || rowspan = 4 | 一位小数
|army_org_regain ||Army Organization Regain||Number with 2 decimal places
|
|
|
|-
|-
| attack_bonus_against_cores || Attack on their core territory
|org_loss_when_moving
|Org Loss when Moving|| rowspan="3" |Number with 1 decimal places
|
|
|
|-
|-
| defense_bonus_against || Defense bonus against country
|army_morale||Division Recovery Rate
|
|
|
|-
|-
| land_night_attack || Land Night Attack
|army_morale_factor ||Division Recovery Rate
|
|
|
|-
|-
| army_attack_factor || Division Attack || rowspan = 5 | 两位小数
|breakthrough||Breakthrough||Number with 2 decimal places; must be used in an land eq. category
|
|
|
|-
|-
| army_defence_factor || Division Defense
|breakthrough_factor|| Breakthrough||Number with 2 decimal places
|
|
|
|-
|-
| army_core_attack_factor || Division Attack on core territory
|breakthrough_bonus_against||Breakthrough bonus against country||Number with 1 decimal places
|
|
|
|-
|-
| army_core_defence_factor || Division Defense on core territory
|armor_value||Armor||Number with 2 decimal places; must be used in an eq. category
|
|
|
|-
|-
| army_speed_factor || Divisions speed
|dig_in_speed ||Entrenchment speed||Number with 0 decimal places
|
|
|
|-
|-
| army_speed_factor_for_controller || Divisions speed || 两位小数; state modifier
|dig_in_speed_factor
|Entrenchment speed||Number with 1 decimal places
|
|
|
|-
|-
| army_org || Division Organization || rowspan = 2 | 一位小数
|max_dig_in||Max Entrenchment|| rowspan="2" |Number with 1 decimal places. Can be applied to a state
|
|
|
|-
|-
| army_org_factor || Division Organization
| max_dig_in_factor||Max Entrenchment
|
|
|
|-
|-
| army_org_regain || Army Organization Regain || 两位小数
|dont_lose_dig_in_on_attack||No Entrenchment Lose On Attack||Boolean
|
|
|
|-
|-
| org_loss_when_moving || Org Loss when Moving || rowspan = 3 | 一位小数
|recon_factor||Reconnaissance || rowspan="11" |Number with 1 decimal places
|
|
|
|-
|-
| army_morale || Division Recovery Rate
|recon_factor_while_entrenched||Recon Bonus While Entrenched
|
|
|
|-
|-
| army_morale_factor || Division Recovery Rate
|max_planning||Max planning
|
|
|
|-
|-
| breakthrough || Breakthrough || 两位小数;必须用在陆军装备类
|max_planning_factor||Max planning factor
|
|
|
|-
|-
| breakthrough_factor || Breakthrough || 两位小数
|planning_speed||Planning Speed
|
|
|
|-
|-
| breakthrough_bonus_against || Breakthrough bonus against country || 一位小数
|supply_consumption_factor||Supply Consumption
|
|
|
|-
|-
| dig_in_speed || Entrenchment speed || 无小数
|out_of_supply_factor||Out of Supply
|
|
|
|-
|-
| dig_in_speed_factor || Entrenchment speed || rowspan = 3 | 一位小数
|no_supply_grace||Supply Grace
|
|
|
|-
|-
| max_dig_in || Max Entrenchment
|extra_marine_supply_grace||Extra Marine Supply Grace
|
|
|
|-
|-
| max_dig_in_factor || Max Entrenchment
|extra_paratrooper_supply_grace||Extra Paratrooper Supply Grace
|
|
|
|-
|-
| dont_lose_dig_in_on_attack || No Entrenchment Lose On Attack || 二元yes或no
|attrition||Division Attrition
|
|
|
|-
|-
| recon_factor || Reconnaissance || rowspan = 10 | 一位小数
|attrition_for_controller||Division Attrition||Number with 1 decimal places; state modifier
|
|
|
|-
|-
| recon_factor_while_entrenched || Recon Bonus While Entrenched
|winter_attrition||Winter Attrition||Number with 1 decimal places
|
|
|
|-
|-
| max_planning || Max planning
|winter_attrition_factor||Winter Attrition||Number with 2 decimal places
|
|
|
|-
|-
| planning_speed || Planning Speed
|heat_attrition||Heat Attrition||Number with 1 decimal places
|
|
|
|-
|-
| supply_consumption_factor || Supply Consumption
|heat_attrition_factor||Heat Attrition||Number with 2 decimal places
|
|
|
|-
|-
| out_of_supply_factor || Out of Supply
|unit_upkeep_attrition_factor || Unit Upkeep||Number with 0 decimal places
|
|
|
|-
|-
| no_supply_grace || Supply Grace
| land_reinforce_rate ||Reinforce Rate|| rowspan="2" |Number with 1 decimal places
|
|
|
|-
|-
| extra_marine_supply_grace || Extra Marine Supply Grace
| combat_width_factor||Own Combat Width
|
|
|
|-
|-
| extra_paratrooper_supply_grace || Extra Paratrooper Supply Grace
|minimum_training_level||Minimum training level||Number with 0 decimal places
|
|
|
|-
|-
| attrition || Division Attrition
|max_training ||Max training|| rowspan="2" |Number with 2 decimal places
|
|
|
|-
|-
| attrition_for_controller || Division Attrition || 一位小数; state modifier
|training_time_factor||Training time
|
|
|
|-
|-
| winter_attrition || Winter Attrition || 一位小数
|training_time_army ||Division training time|| rowspan="2" |Number with 1 decimal places
|
|
|
|-
|-
| winter_attrition_factor || Winter Attrition || 两位小数
|training_time_army_factor|| Division training time
|
|
|
|-
|-
| heat_attrition || Heat Attrition || 一位小数
| river_crossing_factor||River Crossing Speed Penalty||Number with 2 decimal places
|
|
|
|-
|-
| heat_attrition_factor || Heat Attrition || 两位小数
|terrain_penalty_reduction||Terrain Penalty Reduction|| rowspan="6" |Number with 1 decimal places
|
|
|
|-
|-
| unit_upkeep_attrition_factor || Unit Upkeep || 无小数
|pocket_penalty||Encirclement penalty
|
|
|
|-
|-
| max_training || Max training || rowspan = 2 | 两位小数
|fortification_damage||Fort Damage from Combat
|
|
|
|-
|-
| training_time_factor || Training time
|fortification_collateral_chance || Fort Combat Damage Chance
|
|
|
|-
|-
| training_time_army || Division training time || rowspan = 2 | 一位小数
|acclimatization_cold_climate_gain_factor||Cold acclimatization gain factor
|
|
|
|-
|-
| training_time_army_factor || Division training time
|acclimatization_hot_climate_gain_factor||Hot acclimatization gain factor
|
|
|
|-
|-
| armor_value || Armor || 两位小数;必须用在装备类
|special_forces_min||Special Forces Minimum Capacity||Number with 0 decimal places
|
|
|
|-
|-
| minimum_training_level || Minimum training level || 无小数
|special_forces_cap||Special Forces Capacity Multiplier|| rowspan="3" |Number with 1 decimal places
|
|
|
|-
|-
| land_reinforce_rate || Reinforce Rate || rowspan = 11 | 一位小数
|special_forces_training_time_factor ||Special Forces Division training time
|
|
|
|-
|-
| combat_width_factor || Own Combat Width
|special_forces_no_supply_grace||Special Forces Supply Grace
|
|
|
|-
|-
| terrain_penalty_reduction || Terrain Penalty Reduction
|special_forces_out_of_supply_factor||Special Forces Out of Supply||Number with 2 decimal places
|
|
|
|-
|-
| pocket_penalty || Encirclement penalty
|army_armor_attack_factor
army_armor_defence_factor
army_armor_speed_factor<p>army_infantry_attack_factor<p>army_infantry_defence_factor<p>army_artillery_attack_factor<p>army_artillery_defence_factor<p>cavalry_attack_factor<p>cavalry_defence_factor<p>motorized_attack_factor<p>motorized_defence_factor<p>mechanized_attack_factor<p>mechanized_defence_factor<p>special_forces_attack_factor<p>special_forces_defence_factor<p><unit_type>_attack_factor<p><unit_type>_defence_factor<p><unit_type>_speed_factor||<unit_type> <stat>||Number with 1 decimal places
|
|
|
|-
|-
| experience_gain_army || Army Experience Gain
|military_leader_cost_factor||Military Leader Cost|| rowspan="2" |Number with 1 decimal places
|
|
|
|-
|-
| experience_gain_army_factor || Army Experience Gain
|army_leader_cost_factor||Army Leader Cost
|
|
|
|-
|-
| experience_gain_army_unit || Division Experience Gain
|female_random_army_leader_chance||Added Female Army Leader Chance:|| rowspan="6" |Number with 0 decimal places
|
|
|
|-
|-
| experience_gain_army_unit_factor || Division Experience Gain
|army_leader_start_level ||Starting level of new army leaders
|
|
|
|-
|-
| experience_loss_factor || Experienced soldier losses
|army_leader_start_attack_level||Starting Attack skill level of new army leaders
|
|
|
|-
|-
| acclimatization_cold_climate_gain_factor || Cold acclimatization gain factor
|army_leader_start_defense_level||Starting Defense skill level of new army leaders
|
|
|
|-
|-
| acclimatization_hot_climate_gain_factor || Hot acclimatization gain factor
|army_leader_start_logistics_level||Starting Logistics skill level of new army leaders
|
|
|
|-
|-
| army_armor_attack_factor<br>army_armor_defence_factor<br>army_armor_speed_factor<p>army_infantry_attack_factor<br>army_infantry_defence_factor<p>army_artillery_attack_factor<br>army_artillery_defence_factor<p>cavalry_attack_factor<br>cavalry_defence_factor<p>motorized_attack_factor<br>motorized_defence_factor<p>mechanized_attack_factor<br>mechanized_defence_factor<p>special_forces_attack_factor<br>special_forces_defence_factor<p><unit_type>_attack_factor<br><unit_type>_defence_factor<br><unit_type>_speed_factor || <unit_type> <stat> || 一位小数
| army_leader_start_planning_level||Starting Planning skill level of new army leaders
|
|
|
|-
|-
| special_forces_min || Special Forces Minimum Capacity || 无小数
|cannot_use_abilities||Cannot Use Combat Abilities||Boolean
|
|
|
|-
|-
| special_forces_cap || Special Forces Capacity Multiplier || rowspan = 3 | 一位小数
|skill_bonus_factor||Leader Skill Bonuses|| rowspan="2" |Number with 1 decimal places
|
|
|
|-
|-
| special_forces_training_time_factor || Special Forces Division training time
|reassignment_duration_factor||Army reassignment duration
|
|
|
|-
|-
| special_forces_no_supply_grace || Special Forces Supply Grace
|sickness_chance||Chance to Get Sick|| rowspan="2" |Number with 2 decimal places
|
|
|
|-
|-
| special_forces_out_of_supply_factor || Special Forces Out of Supply || 两位小数
|wounded_chance_factor||Chance to get wounded in combat
|
|
|
|-
|-
| max_commander_army_size || General Max Army Size || rowspan = 4 | 无小数
|promote_cost_factor||Promotion Cost||Number with 1 decimal places
|
|
|
|-
|-
| max_marshal_army_size || Field Marshal Max Army Size
|max_commander_army_size||General Max Army Size|| rowspan="4" |Number with 0 decimal places
|
|
|
|-
|-
| max_commander_army_group_size || General Max Army Group Size
|max_commander_army_group_size||General Max Army Group Size
|
|
|
|-
|-
| max_marshal_army_group_size || Field Marshal Max Army Group Size
|max_marshal_army_size||Field Marshal Max Army Size
|
|
|
|-
|-
| air_superiority_bonus_in_combat || Air Superiority Bonus in Combat || rowspan = 3 | 一位小数
|max_marshal_army_group_size||Field Marshal Max Army Group Size
|
|
|
|-
|-
| cas_damage_reduction || Damage Reduction Against CAS
|experience_gain_factor||Leader Experience Gain||Number with 1 decimal places
|
|
|
|-
|-
| shore_bombardment_bonus || Shore Bombardment Bonus
|experience_gain_army||Army Experience Gain||Number with 2 decimal places
|
|
|
|-
|-
| disable_strategic_redeployment || Strategic Redeployment Disabled || 二元yes或no
|experience_gain_army_factor||Army Experience Gain|| rowspan="4" |Number with 1 decimal places
|
|
|
|-
|-
| disable_strategic_redeployment_for_controller || Strategic Redeployment Disabled || 二元yes或no; state modifier
|experience_gain_army_unit||Division Experience Gain
|
|
|
|-
|-
 
|experience_gain_army_unit_factor||Division Experience Gain
| air_attack || Air Attack || 无小数;必须用在空军装备类
|
|
|
|-
|-
| air_attack_factor || Air Attack || 两位小数
|experience_loss_factor||Experienced soldier losses
|
|
|
|-
|-
| air_defence || Air Defense || 无小数;必须用在空军装备类
| disable_strategic_redeployment||Strategic Redeployment Disabled||Boolean
|
|
|
|-
|-
| air_defence_factor || Air Defense || 两位小数
|disable_strategic_redeployment_for_controller||Strategic Redeployment Disabled||Boolean; state modifier
|
|
|
|-
|-
| air_agility || Agility || 无小数;必须用在空军装备类
|exiled_divisions_attack_factor||Exiled Divisions Attack|| rowspan="4" |Number with 2 decimal places
|
|
|
|-
|-
| air_agility_factor || Agility || 两位小数
|exiled_divisions_defense_factor||Exiled Divisions Defense
|
|
|
|-
|-
| maximum_speed || Max Air Speed || 无小数;必须用在空军装备类
|own_exiled_divisions_attack_factor
|Own Exiled Divisions Attack
|
|
|
|-
|-
| air_maximum_speed_factor || Max Air Speed || 两位小数
|own_exiled_divisions_defense_factor||Own Exiled Divisions Defense
|
|
|
|-
|-
| air_accidents || Air Accidents Chance || 一位小数
|paratrooper_count_per_plane||Paratrooper per Plane|| rowspan="3" | Number with 1 decimal places
|
|
|
|-
|-
| air_accidents_factor || Air Accidents Chance || 两位小数
|paradrop_organization_factor||Paratrooper Organization Factor
|
|
|
|-
|-
| air_range || Air Range || 无小数;必须用在空军装备类
|paratrooper_aa_defense||Paratrooper Anti Air Defense
|
|
|
|-
|-
| air_range_factor || Air Range || rowspan = 4 | 两位小数
|army_bonus_air_superiority_factor||Air Superiority || rowspan="2" |Number with 2 decimal places
|
|
|
|-
|-
| air_weather_penalty || Bad Weather Penalty
|enemy_army_bonus_air_superiority_factor||Enemy Air Support
|
|
|
|-
|-
| air_night_penalty || Night Operations Penalty
|air_superiority_bonus_in_combat ||Air Superiority Bonus in Combat|| rowspan="3" |Number with 1 decimal places
|
|
|
|-
|-
| air_detection || Air Detection
|cas_damage_reduction||Damage Reduction Against CAS
|
|
|
|-
|-
| air_fuel_consumption_factor || Air Fuel Consumption || rowspan = 2 | 两位小数
|shore_bombardment_bonus||Shore Bombardment Bonus
|
|
|
|-
|-
| experience_gain_air || Air Experience Gain
|air_attack||Air Attack||Number with 0 decimal places; must be used in an air eq. category
|
|
|
|-
|-
| experience_gain_air_factor || Air Experience Gain || 一位小数
| air_attack_factor ||Air Attack||Number with 2 decimal places
|
|
|
|-
|-
| air_training_xp_gain_factor || Air Wing Training Experience Gain || rowspan = 2 | 无小数
|air_defence||Air Defense||Number with 0 decimal places; must be used in an air eq. category
|
|
|
|-
|-
| air_mission_xp_gain_factor || Air Wing Mission Experience Gain
| air_defence_factor||Air Defense||Number with 2 decimal places
|
|
|
|-
|-
| air_ace_generation_chance_factor || Ace generation chance || 两位小数
|air_agility|| Agility||Number with 0 decimal places; must be used in an air eq. category
|
|
|
|-
|-
| air_wing_xp_loss_when_killed_factor || Air Wing Experience loss when killed || 未知
|air_agility_factor||Agility||Number with 2 decimal places
|
|
|
|-
|-
| air_mission_efficiency || Air Mission Efficiency || 一位小数
|maximum_speed|| Max Air Speed ||Number with 0 decimal places; must be used in an air eq. category
|
|
|
|-
|-
| air_superiority_efficiency || Air Superiority Mission Efficiency || rowspan = 6 | 两位小数
|air_maximum_speed_factor||Max Air Speed
|Number with 2 decimal places
|
|
|
|-
|-
| air_intercept_efficiency || Interception Mission Efficiency
|air_accidents||Air Accidents Chance||Number with 1 decimal places
|
|
|
|-
|-
| air_cas_efficiency || Air Support Mission Efficiency
|air_accidents_factor||Air Accidents Chance||Number with 2 decimal places
|
|
|
|-
|-
| air_escort_efficiency || Escort Efficiency
|air_range||Air Range||Number with 0 decimal places; must be used in an air eq. category
|
|
|
|-
|-
| air_nav_efficiency || Naval Mission Efficiency
|air_range_factor||Air Range|| rowspan="4" |Number with 2 decimal places
|
|
|
|-
|-
| air_interception_attack_factor<br>air_interception_defence_factor<br>air_interception_agility_factor<br>air_interception_detect_factor<p>air_air_superiority_attack_factor<br>air_air_superiority_defence_factor<br>air_air_superiority_agility_factor<br>air_superiority_detect_factor<p>air_close_air_support_attack_factor<br>air_close_air_support_defence_factor<br>air_close_air_support_agility_factor<p>air_strategic_bomber_attack_factor<br>air_strategic_bomber_defence_factor<br>air_strategic_bomber_agility_factor<br>air_strategic_bomber_bombing_factor<br>air_strategic_bomber_night_penalty<p>naval_strike_attack_factor<br>naval_strike_targetting_factor<br>naval_strike_agility_factor || <Mission> <stat>
|air_weather_penalty||Bad Weather Penalty
|
|
|
|-
|-
| air_paradrop_attack_factor<br>air_paradrop_defence_factor<br>air_paradrop_agility_factor || Paradrop <stat> || 两位小数; air_paradrop_agility_factor - exists and localizes but does not seem to do anything at all.
|air_night_penalty||Night Operations Penalty
|
|
|
|-
|-
| air_superiority || Air Superiority || 一位小数;必须用在空军装备类
|air_detection||Air Detection
|
|
|
|-
|-
| air_cas_present_factor || Ground support || rowspan = 3 | 两位小数
|air_fuel_consumption_factor||Air Fuel Consumption|| rowspan="2" |Number with 2 decimal places
|
|
|
|-
|-
| ground_attack || Ground attack
|experience_gain_air || Air Experience Gain
|
|
|
|-
|-
| ground_attack_factor || Ground attack factor
|experience_gain_air_factor||Air Experience Gain || Number with 1 decimal places
|
|
|
|-
|-
| air_bombing || Ground Bombing || 一位小数;必须用在空军装备类
| air_training_xp_gain_factor||Air Wing Training Experience Gain|| rowspan="2" |Number with 0 decimal places
|
|
|
|-
|-
| air_bombing_targetting || Ground Bombing Targeting || 一位小数
|air_mission_xp_gain_factor||Air Wing Mission Experience Gain
|
|
|
|-
|-
| strategic_bomb_visibility || Strategic bombing visibility || 两位小数
|air_ace_generation_chance_factor||Ace generation chance||Number with 2 decimal places
|
|
|
|-
|-
| naval_strike_attack_factor || Naval Bombing || rowspan = 6 | 无小数
|air_wing_xp_loss_when_killed_factor||Air Wing Experience loss when killed||Number with 0 decimal places
|
|
|
|-
|-
| naval_strike_targetting_factor || Naval Targeting
|air_mission_efficiency || Air Mission Efficiency||Number with 1 decimal places
|
|
|
|-
|-
| naval_strike_agility_factor || Naval Agility
|air_superiority_efficiency||Air Superiority Mission Efficiency|| rowspan="6" | Number with 2 decimal places
|
|
|
|-
|-
| mines_planting_by_air_factor || Aerial minelaying efficiency
|air_intercept_efficiency|| Interception Mission Efficiency
|
|
|
|-
|-
| mines_sweeping_by_air_factor || Aerial minesweeping efficiency
|air_cas_efficiency ||Air Support Mission Efficiency
|
|
|
|-
|-
| modifier_enemy_port_superiority_limit || Port strike enemy superiority limit:
|air_escort_efficiency || Escort Efficiency
|
|
|
|-
|-
| rocket_attack_factor || Rocket Damage || 一位小数
|air_nav_efficiency||Naval Mission Efficiency
|
|
|
|-
|-
 
|air_interception_attack_factor
| naval_damage_factor || Damage || rowspan = 2 | 两位小数
air_interception_defence_factor
air_interception_agility_factor
air_interception_detect_factor<p>air_air_superiority_attack_factor<p>air_air_superiority_defence_factor<p>air_air_superiority_agility_factor<p>air_superiority_detect_factor<p>air_close_air_support_attack_factor<p>air_close_air_support_defence_factor<p>air_close_air_support_agility_factor<p>air_strategic_bomber_attack_factor<p>air_strategic_bomber_defence_factor<p>air_strategic_bomber_agility_factor<p>air_strategic_bomber_bombing_factor<p>air_strategic_bomber_night_penalty<p>naval_strike_attack_factor<p>naval_strike_targetting_factor<p>naval_strike_agility_factor||<Mission> <stat>
|
|
|
|-
|-
| naval_defense_factor || Defense
|air_paradrop_attack_factor
air_paradrop_defence_factor
air_paradrop_agility_factor||Paradrop <stat>||Number with 2 decimal places; air_paradrop_agility_factor - exists and localizes but does not seem to do anything at all.
|
|
|
|-
|-
| navy_org || Navy Organization || rowspan = 4 | 一位小数
|air_superiority||Air Superiority||Number with 1 decimal places; must be used in an air eq. category
|
|
|
|-
|-
| navy_org_factor || Navy Organization
|air_cas_present_factor||Ground support|| rowspan="3" |Number with 2 decimal places
|
|
|
|-
|-
| naval_morale || Ship Recovery Rate
|ground_attack ||Ground attack
|
|
|
|-
|-
| naval_morale_factor || Ship Recovery Rate
| ground_attack_factor||Ground attack factor
|
|
|
|-
|-
| naval_speed_factor || Naval Speed || 无小数
|air_bombing||Ground Bombing ||Number with 1 decimal places; must be used in an air eq. category
|
|
|
|-
|-
| navy_max_range || Naval max range
| air_bombing_targetting||Ground Bombing Targeting||Number with 1 decimal places
|
|
|
|-
|-
| navy_max_range_factor || Naval max range factor || rowspan = 4 | 两位小数
|strategic_bomb_visibility ||Strategic bombing visibility||Number with 2 decimal places
|
|
|
|-
|-
| navy_fuel_consumption_factor || Navy Fuel Consumption
| naval_strike_attack_factor||Naval Bombing|| rowspan="6" |Number with 0 decimal places
|
|
|
|-
|-
| naval_attrition || Attrition
|naval_strike_targetting_factor||Naval Targeting
|
|
|
|-
|-
| navy_visibility || Visibility
|naval_strike_agility_factor||Naval Agility
|
|
|
|-
|-
| spotting_chance || Spotting Chance || rowspan = 2 | 无小数
|mines_planting_by_air_factor||Aerial minelaying efficiency
|
|
|
|-
|-
| ships_at_battle_start || Number of ships in the first contact
|mines_sweeping_by_air_factor||Aerial minesweeping efficiency
|
|
|
|-
|-
| positioning || Positioning || 一位小数
|modifier_enemy_port_superiority_limit||Port strike enemy superiority limit:
|
|
|
|-
|-
| naval_coordination || Fleet Coordination || rowspan = 4 | 无小数
| rocket_attack_factor||Rocket Damage
|Number with 1 decimal places
|
|
|
|-
|-
| naval_detection || Naval Detection
|naval_damage_factor||Damage || rowspan="2" |Number with 2 decimal places
|
|
|
|-
|-
| naval_strike || Naval Strike
|naval_defense_factor||Defense
|
|
|
|-
|-
| naval_hit_chance || Naval Hit Chance
|navy_org||Navy Organization|| rowspan="4" |Number with 1 decimal places
|
|
|
|-
|-
| strike_force_movement_org_loss || Strike Force Org loss || rowspan = 6 | 两位小数
|navy_org_factor||Navy Organization
|
|
|
|-
|-
| naval_has_potf_in_combat_attack || Attack when in combat alongside the Pride of the Fleet
|naval_morale||Ship Recovery Rate
|
|
|
|-
|-
| naval_has_potf_in_combat_defense || Defense when in combat alongside the Pride of the Fleet
|naval_morale_factor|| Ship Recovery Rate
|
|
|
|-
|-
| navy_casualty_on_hit || Casualties factor on hit
| naval_speed_factor||Naval Speed||Number with 0 decimal places
|
|
|
|-
|-
| navy_casualty_on_sink || Casualties on sink
|navy_max_range||Naval max range
|-
|-
| naval_accidents_chance || Accident chance
|navy_max_range_factor||Naval max range factor|| rowspan="4" |Number with 2 decimal places
|
|
|
|-
|-
| critical_receive_chance || Chance to Receive Critical Hit || 一位小数
|navy_fuel_consumption_factor|| Navy Fuel Consumption
|
|
|
|-
|-
| naval_critical_effect_factor || Effects of sustained Critical Hits || rowspan = 3 | 两位小数
|naval_attrition ||Attrition
|
|
|
|-
|-
| naval_critical_score_chance_factor || Chance to score Critical Hit
|navy_visibility|| Visibility
|
|
|
|-
|-
| navy_submarine_attack_factor<br>navy_submarine_defence_factor<br>navy_submarine_detection_factor<p>navy_screen_attack_factor<br>navy_screen_defence_factor<p>navy_capital_ship_attack_factor<br>navy_capital_ship_defence_factor<p>navy_carrier_air_attack_factor<br>navy_carrier_air_targetting_factor<br>navy_carrier_air_agility_factor || <ship_role> <stat>
| spotting_chance||Spotting Chance|| rowspan="2" | Number with 0 decimal places
|
|
|
|-
|-
| screening_efficiency || Screening Efficiency || rowspan = 3 | 一位小数
|ships_at_battle_start ||Number of ships in the first contact
|
|
|
|-
|-
| convoy_escort_efficiency || Escort efficiency
|positioning||Positioning||Number with 1 decimal places
|
|
|
|-
|-
| submarine_attack || Submarine Attack
|naval_coordination||Fleet Coordination|| rowspan="4" |Number with 0 decimal places
|
|
|
|-
|-
| convoy_raiding_efficiency_factor || Convoy Raiding Efficiency || 两位小数
| naval_detection||Naval Detection
|
|
|
|-
|-
| sortie_efficiency || Sortie efficiency || rowspan = 3 | 无小数
|naval_strike||Naval Strike
|
|
|
|-
|-
| fighter_sortie_efficiency || Fighters sortie efficiency
|naval_hit_chance||Naval Hit Chance
|
|
|
|-
|-
| carrier_traffic || Carrier Traffic
|strike_force_movement_org_loss||Strike Force Org loss
| rowspan="6" |Number with 2 decimal places
|
|
|
|-
|-
| carrier_capacity_penalty_reduction || Carrier overcrowding || rowspan = 2 | 一位小数
|naval_has_potf_in_combat_attack||Attack when in combat alongside the Pride of the Fleet
|
|
|
|-
|-
| port_strike || Port strikes
|naval_has_potf_in_combat_defense||Defense when in combat alongside the Pride of the Fleet
|
|
|
|-
|-
| naval_mine_hit_chance || Chance to hit naval mine || 两位小数
|navy_casualty_on_hit|| Casualties factor on hit
|
|
|
|-
|-
| naval_mines_damage_factor || Naval mines damage || rowspan = 4 | 无小数
|navy_casualty_on_sink||Casualties on sink
|
|
|
|-
|-
| naval_mines_effect_reduction || Naval mines avoidance
|naval_accidents_chance|| Accident chance
|
|
|
|-
|-
| mines_planting_by_fleets_factor || Naval minelaying efficiency
|critical_receive_chance|| Chance to Receive Critical Hit||Number with 1 decimal places
|
|
|
|-
|-
| mines_sweeping_by_fleets_factor || Naval minesweeping efficiency
|naval_critical_effect_factor||Effects of sustained Critical Hits|| rowspan="3" |Number with 2 decimal places
|
|
|
|-
|-
| naval_torpedo_hit_chance_factor || Torpedo hit chance || rowspan = 4 | 两位小数
|naval_critical_score_chance_factor||Chance to score Critical Hit
|
|
|
|-
|-
| naval_torpedo_reveal_chance_factor || Torpedo reveal chance
|navy_submarine_attack_factor
navy_submarine_defence_factor
navy_submarine_detection_factor<p>navy_screen_attack_factor<p>navy_screen_defence_factor<p>navy_capital_ship_attack_factor<p>navy_capital_ship_defence_factor<p>navy_carrier_air_attack_factor<p>navy_carrier_air_targetting_factor<p>navy_carrier_air_agility_factor||<ship_role> <stat>
|
|
|
|-
|-
| naval_torpedo_screen_penetration_factor || Torpedo screen penetration
| screening_efficiency||Screening Efficiency|| rowspan="3" |Number with 1 decimal places
|
|
|
|-
|-
| naval_torpedo_cooldown_factor || Torpedo cooldown
|convoy_escort_efficiency||Escort efficiency
|
|
|
|-
|-
| navy_anti_air_attack || Naval AA attack || 一位小数
|submarine_attack||Submarine Attack
|
|
|
|-
|-
| navy_anti_air_attack_factor || Naval AA attack || 两位小数
|convoy_raiding_efficiency_factor ||Convoy Raiding Efficiency||Number with 2 decimal places
|
|
|
|-
|-
| naval_retreat_chance || Retreat Decision Chance || rowspan = 4 | 无小数
|sortie_efficiency|| Sortie efficiency|| rowspan="3" |Number with 0 decimal places
|
|
|
|-
|-
| naval_retreat_speed || Fleet speed while retreating
|fighter_sortie_efficiency||Fighters sortie efficiency
|
|
|
|-
|-
| sub_retreat_speed || Submarine speed while retreating
|carrier_traffic|| Carrier Traffic
|
|
|
|-
|-
| convoy_retreat_speed || Convoy speed while retreating
|carrier_capacity_penalty_reduction||Carrier overcrowding|| rowspan="2" |Number with 1 decimal places
|
|
|
|-
|-
| naval_enemy_fleet_size_ratio_penalty_factor || Enemy fleet size penalty || rowspan = 2 | 两位小数
|port_strike||Port strikes
|
|
|
|-
|-
| naval_enemy_retreat_chance || Enemy retreat chance
|naval_mine_hit_chance||Chance to hit naval mine|| Number with 2 decimal places
|
|
|
|-
|-
| production_cost_max_convoy<br>production_cost_max_ship_hull_submarine<br>production_cost_max_ship_hull_light<br>production_cost_max_ship_hull_heavy<br>production_cost_max_ship_hull_cruiser<br>production_cost_max_ship_hull_carrier<br>production_cost_max_<hull_type> || <hull> Max Cost || rowspan = 4 | 无小数
|naval_mines_damage_factor ||Naval mines damage || rowspan="4" |Number with 0 decimal places
|
|
|
|-
|-
| navy_refit_speed || Naval Equipment Refitting Speed
| naval_mines_effect_reduction||Naval mines avoidance
|
|
|
|-
|-
| navy_refit_ic_cost || Naval Equipment Refitting Cost
|mines_planting_by_fleets_factor||Naval minelaying efficiency
|
|
|
|-
|-
| repair_speed_factor || Ship Repair Speed
|mines_sweeping_by_fleets_factor||Naval minesweeping efficiency
|
|
|
|-
|-
| transport_capacity || Troop convoy requirements || 两位小数
|naval_torpedo_hit_chance_factor
|Torpedo hit chance|| rowspan="4" |Number with 2 decimal places
|
|
|
|-
|-
| invasion_preparation || Invasion Preparation Time || 一位小数
|naval_torpedo_reveal_chance_factor ||Torpedo reveal chance
|
|
|
|-
|-
| naval_invasion_capacity || Naval Invasion Capacity || rowspan = 2 | 无小数
|naval_torpedo_screen_penetration_factor||Torpedo screen penetration
|
|
|
|-
|-
| naval_invasion_penalty || Invasion Penalty
|naval_torpedo_cooldown_factor||Torpedo cooldown
|
|
|
|-
|-
| amphibious_invasion || Amphibious Invasion Speed || 一位小数
|navy_anti_air_attack||Naval AA attack||Number with 1 decimal places
|
|
|
|-
|-
| amphibious_invasion_defence || Invasion Defense || 无小数
|navy_anti_air_attack_factor||Naval AA attack||Number with 2 decimal places
|
|
|
|-
|-
 
|naval_retreat_chance||Retreat Decision Chance|| rowspan="4" |Number with 0 decimal places
| democratic_drift<br>communism_drift<br>fascism_drift<br>neutrality_drift<br><ideology_group>_drift || Daily <ideology_group> Support || rowspan = 2 | 两位小数
|
|
|
|-
|-
| democratic_acceptance<br>communism_acceptance<br>fascism_acceptance<br>neutrality_acceptance<br><ideology_group>_acceptance || Acceptance of <ideology_group> Diplomacy
| naval_retreat_speed|| Fleet speed while retreating
|
|
|
|-
|-
| drift_defence_factor || Ideology drift defense || 一位小数
|sub_retreat_speed ||Submarine speed while retreating
|
|
|
|-
|-
| master_ideology_drift || Master Ideology Drift || 两位小数
|convoy_retreat_speed||Convoy speed while retreating
|
|
|
|-
|-
| political_power_cost || Daily Political Power Cost || 无小数
|naval_enemy_retreat_chance||Enemy retreat chance|| rowspan="2" |Number with 2 decimal places
|
|
|
|-
|-
| political_power_gain || Daily Political Power Gain || rowspan = 13 | 两位小数
|naval_enemy_fleet_size_ratio_penalty_factor||Enemy fleet size penalty
|
|
|
|-
|-
| political_power_factor || Political Power Gain
|navy_leader_cost_factor||Navy Leader Cost||Number with 1 decimal places
|
|
|
|-
|-
| stability_factor || Stability
|female_random_admiral_chance|| Added Female Admiral Chance:|| rowspan="6" |Number with 0 decimal places
|
|
|
|-
|-
| stability_weekly || Weekly Stability
|navy_leader_start_level||Starting level of new navy leaders
|
|
|
|-
|-
| stability_weekly_factor || Weekly Stability Gain
|navy_leader_start_attack_level||Starting Attack skill level of new navy leaders
|
|
|
|-
|-
| party_popularity_stability_factor || Party Popularity Stability Modifier
|navy_leader_start_defense_level||Starting Defense skill level of new navy leaders
|
|
|
|-
|-
| war_stability_factor || War Penalty Stability Modifier
| navy_leader_start_maneuvering_level || Starting Maneuvering skill level of new navy leaders
|
|
|
|-
|-
| defensive_war_stability_factor || Defensive War Penalty Stability Modifier
|navy_leader_start_coordination_level|| Starting Coordination skill level of new navy leaders
|
|
|
|-
|-
| offensive_war_stability_factor || Offensive War Penalty Stability Modifier
| experience_gain_navy||Naval Experience Gain||Number with 2 decimal places
|
|
|
|-
|-
| war_support_factor || War Support
|experience_gain_navy_factor||Naval Experience Gain|| rowspan="3" |Number with 1 decimal places
|
|
|
|-
|-
| war_support_weekly || Weekly War Support
|experience_gain_navy_unit_factor||Ship Experience Gain
|
|
|
|-
|-
| war_support_weekly_factor || Weekly War Support Gain
|experience_gain_navy_unit||Ship Experience Gain
|
|
|
|-
|-
| command_power_gain || Daily Command Power Gain
|production_cost_max_convoy
production_cost_max_ship_hull_submarine
production_cost_max_ship_hull_light
production_cost_max_ship_hull_heavy
production_cost_max_ship_hull_cruiser
production_cost_max_ship_hull_carrier
production_cost_max_<hull_type> ||<hull> Max Cost|| rowspan="4" |Number with 0 decimal places
|
|
|
|-
|-
| command_power_gain_mult || Daily Command Power Gain Multiplier || rowspan = 3 | 无小数
|refit_speed||Naval Equipment Refitting Speed
|
|
|
|-
|-
| max_command_power || Maximum Command Power Increase
| refit_ic_cost||Naval Equipment Refitting Cost
|
|
|
|-
|-
| max_command_power_mult || Maximum Command Power Increase Multiplier
|repair_speed_factor||Ship Repair Speed
|
|
|
|-
|-
| surrender_limit || Surrender Limit || rowspan = 3 | 两位小数
|transport_capacity||Troop convoy requirements||Number with 2 decimal places
|
|
|
|-
|-
| forced_surrender_limit || Surrender Limit
|invasion_preparation||Invasion Preparation Time|| rowspan="2" |Number with 1 decimal places
|
|
|
|-
|-
| max_surrender_limit_offset || Minimum Surrender Limit
|naval_invasion_prep_speed||Invasion Preparation Speed
|
|
|
|-
|-
| monthly_population || Monthly Population || 一位小数
| naval_invasion_capacity||Naval Invasion Capacity
|Number with 0 decimal places
|
|
|
|-
|-
| conscription || Recruitable Population || 两位小数
|naval_invasion_penalty||Invasion Penalty||Number with 0 decimal places. Can be applied to a state
|
|
|
|-
|-
| conscription_factor || Recruitable Population Factor || 无小数
| amphibious_invasion||Amphibious Invasion Speed||Number with 1 decimal places
|
|
|
|-
|-
| recruitable_population || Additional Recruitable Population || 三位小数
|amphibious_invasion_defence||Invasion Defense||Number with 0 decimal places. Can be applied to a state
|
|
|
|-
|-
| recruitable_population_factor || Recruitable Population || rowspan = 2 | 两位小数
|democratic_drift
communism_drift
fascism_drift
neutrality_drift
<ideology_group>_drift || Daily <ideology_group> Support|| rowspan="2" |Number with 2 decimal places
|
|
|
|-
|-
| non_core_manpower || Non-core Manpower
| democratic_acceptance
communism_acceptance
fascism_acceptance
neutrality_acceptance
<ideology_group>_acceptance||Acceptance of <ideology_group> Diplomacy
|
|
|
|-
|-
| weekly_manpower || Weekly Manpower || 无小数
|drift_defence_factor||Ideology drift defense||Number with 1 decimal places
|
|
|
|-
|-
| mobilization_speed || Mobilization speed || rowspan = 8 | 两位小数
|master_ideology_drift|| Master Ideology Drift||Number with 2 decimal places
|
|
|
|-
|-
| research_speed_factor || Research Speed
|female_random_country_leader_chance||Added Female Country Leader Chance:|| rowspan="2" |Number with 0 decimal places
|
|
|
|-
|-
| research_sharing_per_country_bonus || Technology sharing bonus
| political_power_cost || Daily Political Power Cost
|
|
|
|-
|-
| research_sharing_per_country_bonus_factor || Technology sharing bonus
|political_power_gain||Daily Political Power Gain|| rowspan="13" |Number with 2 decimal places
|
|
|
|-
|-
| encryption || Encryption
| political_power_factor ||Political Power Gain
|
|
|
|-
|-
| encryption_factor || Encryption
|stability_factor ||Stability
|
|
|
|-
|-
| decryption || Decryption
|stability_weekly||Weekly Stability
|
|
|
|-
|-
| decryption_factor || Decryption
|stability_weekly_factor||Weekly Stability Gain
|
|
|
|-
|-
| civilian_factory_use || Civilian Factory Use || 无小数;需要DLC {{icon|WtT|1}}
|party_popularity_stability_factor||Party Popularity Stability Modifier
|
|
|
|-
|-
| consumer_goods_factor || Consumer Goods Factories || rowspan = 2 | 无小数
|war_stability_factor||War Penalty Stability Modifier
|
|
|
|-
|-
| min_export || Resources to Market
|defensive_war_stability_factor ||Defensive War Penalty Stability Modifier
|
|
|
|-
|-
| trade_opinion_factor || Trade deal opinion factor || rowspan = 8 | 两位小数
|offensive_war_stability_factor||Offensive War Penalty Stability Modifier
|
|
|
|-
|-
| faction_trade_opinion_factor || Faction trade deal opinion factor
|war_support_factor ||War Support
|
|
|
|-
|-
| trade_cost_for_target_factor || Target country trade cost
|war_support_weekly||Weekly War Support
|
|
|
|-
|-
| extra_trade_to_target_factor || Extra trade to overlord
| war_support_weekly_factor||Weekly War Support Gain
|
|
|
|-
|-
| overlord_trade_cost_factor || Overlord trade cost
| command_power_gain
|Daily Command Power Gain
|
|
|
|-
|-
| extra_trade_to_overlord_factor || Extra trade to overlord
| command_power_gain_mult||Daily Command Power Gain Multiplier|| rowspan="3" |Number with 0 decimal places
|
|
|
|-
|-
| autonomy_gain_trade || Freedom gain by trade
|max_command_power||Maximum Command Power Increase
|
|
|
|-
|-
| autonomy_gain_trade_factor || Freedom gain by trade
|max_command_power_mult||Maximum Command Power Increase Multiplier
|
|
|
|-
|-
| improve_relations_maintain_cost_factor || Improve relations maintain cost || 无小数
|surrender_limit ||Surrender Limit|| rowspan="3" |Number with 2 decimal places
|
|
|
|-
|-
| opinion_gain_monthly || Improve relations opinion || 一位小数
|forced_surrender_limit||Surrender Limit
|
|
|
|-
|-
| opinion_gain_monthly_factor || Improve relations opinion || 两位小数
|max_surrender_limit_offset||Minimum Surrender Limit
|
|
|
|-
|-
| opinion_gain_monthly_same_ideology || Same ideology monthly opinion || 一位小数
|monthly_population||Monthly Population||Number with 1 decimal places
|
|
|
|-
|-
| opinion_gain_monthly_same_ideology_factor || Same ideology monthly opinion || 两位小数
|conscription||Recruitable Population||Number with 2 decimal places
|
|
|
|-
|-
| guarantee_cost || Guarantee Cost || 无小数
|conscription_factor||Recruitable Population Factor||Number with 0 decimal places
|
|
|
|-
|-
| guarantee_tension || Guarantee tension limit || rowspan = 2 | 一位小数
|recruitable_population||Additional Recruitable Population||Number with 3 decimal places
|
|
|
|-
|-
| join_faction_tension || Join faction tension limit
|recruitable_population_factor||Recruitable Population|| rowspan="2" |Number with 2 decimal places
|
|
|
|-
|-
| subversive_activites_upkeep || Subversive activities cost || rowspan = 2 | 无小数
| non_core_manpower
|Non-core Manpower
|
|
|
|-
|-
| foreign_subversive_activities || Foreign subversive activities efficiency
|weekly_manpower || Weekly Manpower||Number with 0 decimal places
|
|
|
|-
|-
| justify_war_goal_time || Justify war goal time || rowspan = 7 | 一位小数
|mobilization_speed||Mobilization speed|| rowspan="8" |Number with 2 decimal places
|
|
|
|-
|-
| justify_war_goal_when_in_major_war_time || Justify war goal time when at war with a major
|research_speed_factor||Research Speed
|
|
|
|-
|-
| generate_wargoal_tension || Generate war goal tension limit
| research_sharing_per_country_bonus||Technology sharing bonus
|
|
|
|-
|-
| generate_wargoal_tension_against || Generate war goal tension limit against country
|research_sharing_per_country_bonus_factor||Technology sharing bonus
|
|
|
|-
|-
| civil_war_involvement_tension || Civil war involvement tension
|encryption||Encryption
|
|
|
|-
|-
| enemy_justify_war_goal_time || Justify war goal time on us
|encryption_factor||Encryption
|
|
|
|-
|-
| enemy_declare_war_tension || Declare war tension on us
|decryption||Decryption
|
|
|
|-
|-
| send_volunteer_divisions_required || Divisions required for sending volunteer force || 一位小数
|decryption_factor||Decryption
|
|
|
|-
|-
| send_volunteer_size || Max volunteer force divisions || 无小数
|civilian_factory_use||Civilian Factory Use||Number with 0 decimal places; requires {{icon|WtT|1}}
|
|
|
|-
|-
| send_volunteer_factor || Max volunteer force divisions || rowspan = 2 | 一位小数
|consumer_goods_factor||Consumer Goods Factories|| rowspan="2" |Number with 2 decimal places
|
|
|
|-
|-
| send_volunteers_tension || Send volunteers tension limit
|min_export||Resources to Market
|
|
|
|-
|-
| air_volunteer_cap || Air volunteer cap || 无小数
|trade_opinion_factor||Trade deal opinion factor|| rowspan="8" |Number with 2 decimal places
|
|
|
|-
|-
| no_compliance_gain || No Compliance Gain || 二元yes或no
|faction_trade_opinion_factor||Faction trade deal opinion factor
|
|
|
|-
|-
| starting_compliance || Starting Compliance || 无小数
|trade_cost_for_target_factor||Target country trade cost
|
|
|
|-
|-
| required_garrison_factor || Required Garrisons || 无小数; state modifier
|extra_trade_to_target_factor||Extra trade to overlord
|
|
|
|-
|-
| compliance_gain || Daily Compliance Gain || 三位小数; state modifier
|overlord_trade_cost_factor||Overlord trade cost
|
|
|
|-
|-
| compliance_growth || Compliance Growth Speed || rowspan = 2 | 无小数; state modifier
| extra_trade_to_overlord_factor|| Extra trade to overlord
|
|
|
|-
|-
| compliance_growth_on_our_occupied_states || Compliance Growth Speed in our states occupied by the enemy; state modifier
|autonomy_gain_trade||Freedom gain by trade
|
|
|
|-
|-
| resistance_activity || Resistance Activity Chance || 一位小数; state modifier
|autonomy_gain_trade_factor||Freedom gain by trade
|
|
|
|-
|-
| resistance_garrison_penetration_chance || Garrison Penetration Chance || 两位小数; state modifier
|improve_relations_maintain_cost_factor||Improve relations maintain cost||Number with 0 decimal places
|
|
|
|-
|-
| resistance_growth || Resistance Growth Speed || rowspan = 6 | 无小数; state modifier
|opinion_gain_monthly|| Improve relations opinion||Number with 1 decimal places
|
|
|
|-
|-
| resistance_growth_on_our_occupied_states || Resistance Growth Speed in our states occupied by the enemy
|opinion_gain_monthly_factor||Improve relations opinion||Number with 2 decimal places
|
|
|
|-
|-
| resistance_decay || Resistance Decay Speed
|opinion_gain_monthly_same_ideology||Same ideology monthly opinion || Number with 1 decimal places
|
|
|
|-
|-
| resistance_decay_on_our_occupied_states || Resistance Decay Speed in our states occupied by the enemy
|opinion_gain_monthly_same_ideology_factor||Same ideology monthly opinion||Number with 2 decimal places
|
|
|
|-
|-
| resistance_target || Resistance Target
|guarantee_cost||Guarantee Cost||Number with 0 decimal places
|
|
|
|-
|-
| resistance_target_on_our_occupied_states || Resistance Target in our states occupied by the enemy
| guarantee_tension||Guarantee tension limit|| rowspan="2" |Number with 1 decimal places
|
|
|
|-
|-
| resistance_damage_to_garrison || Damage to Garrisons || rowspan = 2 | 两位小数; state modifier
|join_faction_tension||Join faction tension limit
|
|
|
|-
|-
| resistance_damage_to_garrison_on_our_occupied_states || Damage to Enemy Garrisons in our states occupied by the enemy
|subversive_activites_upkeep
|Subversive activities cost|| rowspan="2" |Number with 0 decimal places
|
|
|
|-
|-
| legitimacy_daily || Daily Legitimacy Gain || 两位小数
|foreign_subversive_activities||Foreign subversive activities efficiency
|
|
|
|-
|-
| targeted_legitimacy_daily || Daily Legitimacy Gain || 一位小数
|justify_war_goal_time||Justify war goal time|| rowspan="7" |Number with 1 decimal places
|
|
|
|-
|-
| legitimacy_gain_factor || Legitimacy Gain || 无小数
| justify_war_goal_when_in_major_war_time||Justify war goal time when at war with a major
|
|
|
|-
|-
| exile_manpower_factor || Daily Exile Manpower || 两位小数
|generate_wargoal_tension||Generate war goal tension limit
|
|
|
|-
|-
| puppet_cost_factor || Puppet cost || 一位小数
| generate_wargoal_tension_against||Generate war goal tension limit against country
|
|
|
|-
|-
| occupation_cost || Occupation Cost || 两位小数
|civil_war_involvement_tension||Civil war involvement tension
|
|
|
|-
|-
| annex_cost_factor || Annex cost || 一位小数
|enemy_justify_war_goal_time || Justify war goal time on us
|
|
|
|-
|-
| subjects_autonomy_gain || Master impact || rowspan = 3 | 一位小数
|enemy_declare_war_tension||Declare war tension on us
|
|
|
|-
|-
| autonomy_gain || Daily autonomy progress gain
| send_volunteer_divisions_required||Divisions required for sending volunteer force||Number with 1 decimal places
|
|
|
|-
|-
| autonomy_gain_global_factor || All autonomy gain
|send_volunteer_size||Max volunteer force divisions||Number with 0 decimal places
|
|
|
|-
|-
| autonomy_gain_warscore || Freedom gain by war score || rowspan = 7 | 两位小数
| send_volunteer_factor||Max volunteer force divisions|| rowspan="2" | Number with 1 decimal places
|
|
|
|-
|-
| autonomy_gain_ll_to_subject || Freedom gain by subject from lend lease from overlord
|send_volunteers_tension||Send volunteers tension limit
|
|
|
|-
|-
| autonomy_gain_ll_to_subject_factor || Freedom gain by subject from lend lease from overlord
|air_volunteer_cap|| Air volunteer cap||Number with 0 decimal places
|
|
|
|-
|-
| autonomy_gain_ll_to_overlord || Freedom gain by lend lease to overlord
|no_compliance_gain||No Compliance Gain|| Boolean
|
|
|
|-
|-
| autonomy_gain_ll_to_overlord_factor || Freedom gain by lend lease to overlord
|starting_compliance||Starting Compliance ||Number with 0 decimal places
|
|
|
|-
|-
| autonomy_manpower_share || Subject manpower requirement
|required_garrison_factor||Required Garrisons||Number with 0 decimal places; state modifier
|
|
|
|-
|-
| license_subject_master_purchase_cost || License cost between subject and master
| compliance_gain||Daily Compliance Gain||Number with 3 decimal places; state modifier
|
|
|
|-
|-
| can_master_build_for_us || Master can build constructions on the subject's territory || 二元yes或no
|compliance_growth||Compliance Growth Speed || rowspan="2" |Number with 0 decimal places; state modifier
|
|
|
|-
|-
| master_build_autonomy_factor || Autonomy from building || Number with 0 (未知) decimal places
|compliance_growth_on_our_occupied_states||Compliance Growth Speed in our states occupied by the enemy; state modifier
|
|
|
|-
|-
| cic_to_overlord_factor || Civilian industry to overlord || rowspan = 4 | 两位小数
|resistance_activity||Resistance Activity Chance||Number with 1 decimal places; state modifier
|
|
|
|-
|-
| mic_to_overlord_factor || Military industry to overlord
|resistance_garrison_penetration_chance||Garrison Penetration Chance||Number with 2 decimal places; state modifier
|
|
|
|-
|-
| cic_to_target_factor || Civilian industry to target country
|resistance_growth||Resistance Growth Speed|| rowspan="6" | Number with 0 decimal places; state modifier
|
|
|
|-
|-
| mic_to_target_factor || Military industry to target country
|resistance_growth_on_our_occupied_states||Resistance Growth Speed in our states occupied by the enemy
|
|
|
|-
|-
| production_oil_factor || Synthetic Oil || rowspan = 2 | 无小数
|resistance_decay||Resistance Decay Speed
|
|
|
|-
|-
| fuel_cost || Fuel Cost
|resistance_decay_on_our_occupied_states||Resistance Decay Speed in our states occupied by the enemy
|
|
|
|-
|-
| base_fuel_gain || Fuel Gain || rowspan = 2 | 两位小数
|resistance_target||Resistance Target
|
|
|
|-
|-
| base_fuel_gain_factor || Fuel Gain
|resistance_target_on_our_occupied_states||Resistance Target in our states occupied by the enemy
|
|
|
|-
|-
| fuel_gain || Fuel Gain per Oil || 无小数
|resistance_damage_to_garrison||Damage to Garrisons|| rowspan="2" |Number with 2 decimal places; state modifier
|
|
|
|-
|-
| fuel_gain_factor || Fuel Gain per Oil || rowspan = 6 | 两位小数
|resistance_damage_to_garrison_on_our_occupied_states||Damage to Enemy Garrisons in our states occupied by the enemy
|
|
|
|-
|-
| fuel_gain_from_states || Fuel Gain from Refineries
|legitimacy_daily||Daily Legitimacy Gain||Number with 2 decimal places
|
|
|
|-
|-
| fuel_gain_factor_from_states || Fuel Gain from Refineries
|targeted_legitimacy_daily||Daily Legitimacy Gain||Number with 1 decimal places
|
|
|
|-
|-
| max_fuel || Fuel Capacity (K)
|legitimacy_gain_factor ||Legitimacy Gain||Number with 0 decimal places
|
|
|
|-
|-
| max_fuel_building || Fuel Capacity (K)
|exile_manpower_factor||Daily Exile Manpower||Number with 2 decimal places
|
|
|
|-
|-
| max_fuel_factor || Fuel Capacity
| puppet_cost_factor||Puppet cost||Number with 1 decimal places
|
|
|
|-
|-
| refit_speed || Refitting Speed || rowspan = 7 | 无小数
|occupation_cost||Occupation Cost||Number with 2 decimal places
|
|
|
|-
|-
| refit_ic_cost || Refitting Cost
|annex_cost_factor||Annex cost||Number with 1 decimal places
|
|
|
|-
|-
| industrial_factory_donations || Industrial Factory Donations
|subjects_autonomy_gain||Master impact || rowspan="3" |Number with 1 decimal places
|
|
|
|-
|-
| military_factory_donations || Military Factory Donations
|autonomy_gain
|Daily autonomy progress gain
|
|
|
|-
|-
| dockyard_donations || Dockyard Donations
|autonomy_gain_global_factor|| All autonomy gain
|
|
|
|-
|-
| global_building_slots || Max Factories in a State
|autonomy_gain_warscore||Freedom gain by war score|| rowspan="7" |Number with 2 decimal places
|
|
|
|-
|-
| global_building_slots_factor || Max Factories in a State
|autonomy_gain_ll_to_subject ||Freedom gain by subject from lend lease from overlord
|
|
|
|-
|-
| production_speed_infrastructure_factor<br>production_speed_industrial_complex_factor<br>production_speed_arms_factory_factor<br>production_speed_dockyard_factor<br>production_speed_fuel_silo_factor<br>production_speed_synthetic_refinery_factor<br>production_speed_naval_base_factor<br>production_speed_radar_station_factor<br>production_speed_air_base_factor<br>production_speed_anti_air_building_factor<br>production_speed_bunker_factor<br>production_speed_coastal_bunker_factor<br>production_speed_rocket_site_factor<br>production_speed_nuclear_reactor_factor<br>production_speed_<building_type>_factor || <building_type> construction speed || rowspan = 17 | 两位小数
|autonomy_gain_ll_to_subject_factor||Freedom gain by subject from lend lease from overlord
|
|
|
|-
|-
| conversion_cost_civ_to_mil_factor || Civilian to Military Factory conversion cost
|autonomy_gain_ll_to_overlord||Freedom gain by lend lease to overlord
|
|
|
|-
|-
| conversion_cost_mil_to_civ_factor || Military to Civilian Factory conversion cost
|autonomy_gain_ll_to_overlord_factor||Freedom gain by lend lease to overlord
|
|
|
|-
|-
| industrial_capacity_factory || Factory Output
| autonomy_manpower_share||Subject manpower requirement
|
|
|
|-
|-
| industrial_capacity_dockyard || Dockyard Output
|license_subject_master_purchase_cost||License cost between subject and master
|
|
|
|-
|-
| production_factory_start_efficiency_factor || Production Efficiency Base
|can_master_build_for_us||Master can build constructions on the subject's territory|| rowspan="2" |Boolean
|
|
|
|-
|-
| production_factory_max_efficiency_factor || Production Efficiency Cap
|master_build_autonomy_factor||Autonomy from building
|
|
|
|-
|-
| production_factory_efficiency_gain_factor || Production Efficiency growth
|cic_to_overlord_factor||Civilian industry to overlord|| rowspan="4" |Number with 2 decimal places
|
|
|
|-
|-
| production_lack_of_resource_penalty_factor || Lack of Resources Penalty
|mic_to_overlord_factor||Military industry to overlord
|
|
|
|-
|-
| line_change_production_efficiency_factor || Production Efficiency Retention
|cic_to_target_factor||Civilian industry to target country
|
|
|
|-
|-
| repair_speed_infrastructure_factor<br>repair_speed_industrial_complex_factor<br>repair_speed_arms_factory_factor<br>repair_speed_dockyard_factor<br>repair_speed_fuel_silo_factor<br>repair_speed_synthetic_refinery_factor<br>repair_speed_naval_base_factor<br>repair_speed_radar_station_factor<br>repair_speed_air_base_factor<br>repair_speed_anti_air_building_factor<br>repair_speed_bunker_factor<br>repair_speed_coastal_bunker_factor<br>repair_speed_rocket_site_factor<br>repair_speed_nuclear_reactor_factor<br>repair_speed_<building_type>_factor || <building_type> Repair Speed
|mic_to_target_factor||Military industry to target country
|
|
|
|-
|-
| industry_free_repair_factor || Free repair
|production_oil_factor||Synthetic Oil|| rowspan="2" |Number with 0 decimal places
|
|
|
|-
|-
| industry_repair_factor || Factory Repair Speed
|fuel_cost||Fuel Cost
|
|
|
|-
|-
| industry_air_damage_factor || Factory Bomb Vulnerability
|base_fuel_gain||Fuel Gain|| rowspan="2" |Number with 2 decimal places
|
|
|
|-
|-
| tech_air_damage_factor || Anti-Air Bombing Damage Reduction
|base_fuel_gain_factor||Fuel Gain
|
|
|
|-
|-
| static_anti_air_damage_factor || Static Anti Air damage factor
|fuel_gain||Fuel Gain per Oil||Number with 0 decimal places
|
|
|
|-
|-
| static_anti_air_hit_chance_factor || Static Anti Air hit chance factor
|fuel_gain_factor||Fuel Gain per Oil|| rowspan="10" |Number with 2 decimal places
|
|
|
|-
|-
| nuclear_production || Allows Nuclear Bomb || 二元yes或no
|fuel_gain_from_states||Fuel Gain from Refineries
|
|
|
|-
|-
| nuclear_production_factor || Nuclear Production || 无小数
|fuel_gain_factor_from_states||Fuel Gain from Refineries
|
|
|
|-
|-
 
|max_fuel||Fuel Capacity (K)
 
|
 
|
| naval_torpedo_range_factor || Torpedo range
|
|-
|-
| experience_gain_factor || Leader Experience Gain
|max_fuel_building||Fuel Capacity (K)
|
|
|
|-
|-
| experience_gain_navy || Naval Experience Gain
|max_fuel_factor||Fuel Capacity
|
|
|
|-
|-
| experience_gain_navy_factor || Naval Experience Gain
|army_fuel_capacity_factor||Army Fuel Capacity
|
|
|
|-
|-
| experience_gain_navy_unit_factor || Ship Experience Gain
|army_fuel_consumption_factor||Army Fuel Consumption
|
|
|
|-
|-
| experience_gain_navy_unit || Ship Experience Gain
|air_fuel_consumption_factor||Air Fuel Consumption
|
|
|
|-
|-
| resistance_tick || Resistance Growth
|navy_fuel_consumption_factor||Navy Fuel Consumption
|
|
|
|-
|-
| resistance_tick_auto || Resistance Growth
|refit_speed||Refitting Speed|| rowspan="7" |Number with 0 decimal places
|
|
|
|-
|-
| local_resources || Local Resources
|refit_ic_cost||Refitting Cost
|
|
|
|-
|-
| local_resources_factor || Resource Gain Efficiency|| Confirmed
|industrial_factory_donations||Industrial Factory Donations
|
|
|
|-
|-
| local_manpower || Local Manpower || Confirmed as a state modifier
|military_factory_donations||Military Factory Donations
|
|
|
|-
|-
| local_non_core_manpower || Local Non-core Manpower || Confirmed as a state modifier
|dockyard_donations||Dockyard Donations
|
|
|
|-
|-
| local_supplies || Local Supplies || Confirmed as a state modifier
|global_building_slots||Max Factories in a State
|
|
|
|-
|-
| local_factories || Local Factories
|global_building_slots_factor||Max Factories in a State
|
|
|
|-
|-
| local_intel_to_enemies || Intel to Enemies
|production_speed_buildings_factor||Construction Speed|| rowspan="18" |Number with 2 decimal places
|
|
|
|-
|-
| local_factory_sabotage || Chance to Sabotage Constructions || Confirmed
|production_speed_infrastructure_factor
production_speed_rail_way_factor
production_speed_supply_node_factor
production_speed_industrial_complex_factor
production_speed_arms_factory_factor
production_speed_dockyard_factor
production_speed_fuel_silo_factor
production_speed_synthetic_refinery_factor
production_speed_naval_base_factor
production_speed_radar_station_factor
production_speed_air_base_factor
production_speed_anti_air_building_factor
production_speed_bunker_factor
production_speed_coastal_bunker_factor
production_speed_rocket_site_factor
production_speed_nuclear_reactor_factor
production_speed_<building_type>_factor||<building_type> construction speed
|
|
|
|-
|-
| military_leader_cost_factor || Military Leader Cost
|conversion_cost_civ_to_mil_factor||Civilian to Military Factory conversion cost
|
|
|
|-
|-
| army_leader_cost_factor || Army Leader Cost
|conversion_cost_mil_to_civ_factor||Military to Civilian Factory conversion cost
|
|
|
|-
|-
| navy_leader_cost_factor || Navy Leader Cost
|industrial_capacity_factory||Factory Output
|
|
|
|-
|-
| army_leader_start_level || Starting level of new army leaders
|industrial_capacity_dockyard||Dockyard Output
|
|
|
|-
|-
| local_org_regain || Organization Regain  || No effect as a state modifier
|production_factory_start_efficiency_factor||Production Efficiency Base
|
|
|
|-
|-
| army_bonus_air_superiority_factor || Air Superiority
|production_factory_max_efficiency_factor||Production Efficiency Cap
|
|
|
|-
|-
| enemy_army_bonus_air_superiority_factor || Enemy Air Support
|production_factory_efficiency_gain_factor||Production Efficiency growth
|
|
|
|-
|-
| local_building_slots || Max Factories in State || Confirmed as a state modifier
|production_lack_of_resource_penalty_factor||Lack of Resources Penalty
|
|
|
|-
|-
| local_building_slots_factor || Max Factories in State || Confirmed as a state modifier
|line_change_production_efficiency_factor||Production Efficiency Retention
|
|
|
|-
|-
| production_speed_buildings_factor || Construction Speed
|repair_speed_infrastructure_factor
repair_speed_industrial_complex_factor
repair_speed_arms_factory_factor
repair_speed_dockyard_factor
repair_speed_fuel_silo_factor
repair_speed_synthetic_refinery_factor
repair_speed_naval_base_factor
repair_speed_radar_station_factor
repair_speed_air_base_factor
repair_speed_anti_air_building_factor
repair_speed_bunker_factor
repair_speed_coastal_bunker_factor
repair_speed_rocket_site_factor
repair_speed_nuclear_reactor_factor
repair_speed_<building_type>_factor||<building_type> Repair Speed
|
|
|
|-
|-
| partisan_effect || Effect of our partisans
|industry_free_repair_factor||Free repair
|
|
|
|-
|-
| enemy_partisan_effect || Effect of partisans on us
|industry_repair_factor||Factory Repair Speed
|
|
|
|-
|-
| army_infantry_attack_factor || Infantry Division Attack
|industry_air_damage_factor||Factory Bomb Vulnerability
|
|
|
|-
|-
| army_infantry_defence_factor || Infantry Division Defense
|tech_air_damage_factor||Anti-Air Bombing Damage Reduction
|
|
|
|-
|-
| modifier_enemy_port_superiority_limit || Port strike enemy superiority limit:
|static_anti_air_damage_factor||Static Anti Air damage factor
|
|
|
|-
|-
| equipment_capture || Equipment Capture Ratio Gain || rowspan = 3 | 一位小数
|static_anti_air_hit_chance_factor||Static Anti Air hit chance factor
|
|
|
|-
|-
| equipment_capture_factor || Equipment Capture Ratio Modifier
|nuclear_production||Allows Nuclear Bomb||Boolean
|
|
|
|-
|-
| equipment_conversion_speed || Conversion speed bonus
|nuclear_production_factor||Nuclear Production||Number with 0 decimal places
|
|
|
|-
|-
| equipment_upgrade_xp_cost || Equipment Experience Cost || 无小数
|local_building_slots||Max Factories in State|| rowspan="6" |Number with 0 decimal places; state modifier
|
|
|
|-
|-
| land_equipment_upgrade_xp_cost || Land Equipment Experience Cost || rowspan = 3 | 无小数
|local_building_slots_factor||Max Factories in State
|
|
|
|-
|-
| naval_equipment_upgrade_xp_cost || Naval Equipment Experience Cost
|local_factories||Local Factories
|
|
|
|-
|-
| air_equipment_upgrade_xp_cost || Air Equipment Experience Cost
|local_factory_sabotage||Chance to Sabotage Constructions
|
|
|
|-
|-
| lend_lease_tension || Lend-lease tension limit || 一位小数
|local_intel_to_enemies||Intel to Enemies
|
|
|
|-
|-
| license_purchase_cost || License purchase cost || rowspan = 7 | 无小数
|local_manpower||Local Manpower
|
|
|
|-
|-
| license_production_speed || License production speed
|local_non_core_manpower||Local Non-core Manpower|| rowspan="2" |Number with 2 decimal places; state modifier
|
|
|
|-
|-
| license_tech_difference_speed || License production speed from technology difference
|local_org_regain||Organization Regain
|
|
|
|-
|-
| license_infantry_purchase_cost<br>license_naval_purchase_cost<br>license_air_purchase_cost<br>license_armor_purchase_cost || <archetype> license purchase cost
|local_supplies||Local Supplies|| rowspan="3" |Number with 0 decimal places; state modifier
|
|
|
|-
|-
| license_infantry_eq_cost_factor<br>license_artillery_eq_cost_factor<br>license_anti_tank_eq_cost_factor<br>license_light_tank_eq_cost_factor || License purchase cost for <archetype>
|local_supplies_for_controller||Local Supplies
|
|
|
|-
|-
| license_infantry_eq_production_speed_factor<br>license_artillery_eq_production_speed_factor<br>license_anti_tank_eq_production_speed_factor<br>license_light_tank_eq_production_speed_factor || License production speed for <archetype>
|local_resources||Local Resources
|
|
|
|-
|-
| license_infantry_eq_tech_difference_speed_factor<br>license_artillery_eq_tech_difference_speed_factor<br>license_anti_tank_eq_tech_difference_speed_factor<br>license_light_tank_eq_tech_difference_speed_factor || License production speed from technology difference for <archetype>
|local_resources_factor||Resource Gain Efficiency||Number with 2 decimal places
|
|
|
|-
|-
| army_leader_start_attack_level || Starting Attack skill level of new army leaders
|state_resources_factor||Local Available Resources|| rowspan="4" |Number with 0 decimal places; state modifier
|
|
|
|-
|-
| army_leader_start_defense_level || Starting Defense skill level of new army leaders
|state_resource_aluminium
state_resource_chromium
state_resource_oil
state_resource_rubber
state_resource_steel
state_resource_tungsten
state_resource_<resource>||<Resource>
|
|
|
|-
|-
| army_leader_start_logistics_level || Starting Logistics skill level of new army leaders
|temporary_state_resource_aluminium
temporary_state_resource_chromium
temporary_state_resource_oil
temporary_state_resource_rubber
temporary_state_resource_steel
temporary_state_resource_tungsten
temporary_state_resource_<resource>||<Resource>
|
|
|
|-
|-
| army_leader_start_planning_level || Starting Planning skill level of new army leaders
|state_resource_cost_aluminium
state_resource_cost_chromium
state_resource_cost_oil
state_resource_cost_rubber
state_resource_cost_steel
state_resource_cost_tungsten
state_resource_cost_<resource>||<Resource> Consumption
|
|
|
|-
|-
| skill_bonus_factor || Leader Skill Bonuses
|country_resource_aluminium
country_resource_chromium
country_resource_oil
country_resource_rubber
country_resource_steel
country_resource_tungsten
country_resource_<resource>||<Resource>|| rowspan="2" |Number with 0 decimal places
|
|
|
|-
|-
| cannot_use_abilities || Cannot Use Combat Abilities
|country_resource_cost_aluminium
country_resource_cost_chromium
country_resource_cost_oil
country_resource_cost_rubber
country_resource_cost_steel
country_resource_cost_tungsten
country_resource_cost_<resource>||<Resource> Consumption
|
|
|
|-
|-
| promote_cost_factor || Promotion Cost
|state_production_speed_buildings_factor||Local Construction Speed||Number with 0 decimal places; state modifier
|
|
|
|-
|-
| sickness_chance || Chance to Get Sick
|state_production_speed_infrastructure_factor
state_production_speed_industrial_complex_factor
state_production_speed_arms_factory_factor
state_production_speed_dockyard_factor
state_production_speed_fuel_silo_factor
state_production_speed_synthetic_refinery_factor
state_production_speed_naval_base_factor
state_production_speed_radar_station_factor
state_production_speed_air_base_factor
state_production_speed_anti_air_building_factor
state_production_speed_bunker_factor
state_production_speed_coastal_bunker_factor
state_production_speed_rocket_site_factor
state_production_speed_nuclear_reactor_factor
state_production_speed_<building_type>_factor||Local <building_type> construction speed|| rowspan="2" |Number with 2 decimal places; state modifier
|
|
|
|-
|-
| river_crossing_factor || River Crossing Speed Penalty
|state_repair_speed_infrastructure_factor
state_repair_speed_industrial_complex_factor
state_repair_speed_arms_factory_factor
state_repair_speed_dockyard_factor
state_repair_speed_fuel_silo_factor
state_repair_speed_synthetic_refinery_factor
state_repair_speed_naval_base_factor
state_repair_speed_radar_station_factor
state_repair_speed_air_base_factor
state_repair_speed_anti_air_building_factor
state_repair_speed_bunker_factor
state_repair_speed_coastal_bunker_factor
state_repair_speed_rocket_site_factor
state_repair_speed_nuclear_reactor_factor
state_repair_speed_<building_type>_factor||Local <building_type> Repair Speed
|
|
|
|-
|-
| paratrooper_count_per_plane || Paratrooper per Plane
|equipment_upgrade_xp_cost||Equipment Experience Cost|| rowspan="4" |Number with 0 decimal places; state modifier
|
|
|
|-
|-
| paradrop_organization_factor || Paratrooper Organization Factor
|land_equipment_upgrade_xp_cost||Land Equipment Experience Cost
|
|
|
|-
|-
| paratrooper_aa_defense || Paratrooper Anti Air Defense
|naval_equipment_upgrade_xp_cost||Naval Equipment Experience Cost
|
|
|
|-
|-
| fortification_damage || Fort Damage from Combat
|air_equipment_upgrade_xp_cost||Air Equipment Experience Cost
|
|
|
|-
|-
| fortification_collateral_chance || Fort Combat Damage Chance
|equipment_conversion_speed||Conversion speed bonus|| rowspan="4" |Number with 1 decimal places
|
|
|
|-
|-
| wounded_chance_factor || Chance to get wounded in combat
|equipment_capture||Equipment Capture Ratio Gain
|
|
|
|-
|-
| reassignment_duration_factor || Army reassignment duration
|equipment_capture_factor||Equipment Capture Ratio Modifier
|
|
|
|-
|-
| naval_invasion_prep_speed || Invasion Preparation Speed
|lend_lease_tension||Lend-lease tension limit
|
|
|
|-
|-
| army_fuel_capacity_factor
|license_purchase_cost||License purchase cost|| rowspan="9" |Number with 0 decimal places
|
|
|
|-
|-
| army_fuel_consumption_factor
|license_production_speed||License production speed
|
|
|
|-
|-
| exiled_divisions_attack_factor
|license_tech_difference_speed||License production speed from technology difference
|
|
|
|-
|-
| own_exiled_divisions_attack_factor
|license_infantry_purchase_cost
license_naval_purchase_cost
license_air_purchase_cost
license_armor_purchase_cost
|<archetype> license purchase cost
|
|
|
|-
|-
| exiled_divisions_defense_factor
|license_infantry_eq_cost_factor
license_artillery_eq_cost_factor
license_anti_tank_eq_cost_factor
license_light_tank_eq_cost_factor
|License purchase cost for <archetype>
|
|
|
|-
|-
| own_exiled_divisions_defense_factor
|license_infantry_eq_production_speed_factor
license_artillery_eq_production_speed_factor
license_anti_tank_eq_production_speed_factor
license_light_tank_eq_production_speed_factor
|License production speed for <archetype>
|
|
|
|-
|-
| resistance_tick_in_states_controlled_by_enemy
|license_infantry_eq_tech_difference_speed_factor
license_artillery_eq_tech_difference_speed_factor
license_anti_tank_eq_tech_difference_speed_factor
license_light_tank_eq_tech_difference_speed_factor
|License production speed from technology difference for <archetype>
|
|
|
|-
|-
| experience_gain_infantry_training_factor<br>experience_gain_infantry_combat_factor<br>experience_gain_mountaineers_training_factor<br>experience_gain_mountaineers_combat_factor<br>experience_gain_marine_training_factor<br>experience_gain_marine_combat_factor<br>experience_gain_paratrooper_training_factor<br>experience_gain_paratrooper_combat_factor<br>experience_gain_bicycle_battalion_training_factor<br>experience_gain_bicycle_battalion_combat_factor<br>experience_gain_cavalry_training_factor<br>experience_gain_cavalry_combat_factor<br>experience_gain_armored_car_training_factor<br>experience_gain_armored_car_combat_factor<br>experience_gain_armored_car_recon_training_factor<br>experience_gain_armored_car_recon_combat_factor<br>experience_gain_motorized_training_factor<br>experience_gain_motorized_combat_factor<br>experience_gain_motorized_rocket_brigade_training_factor<br>experience_gain_motorized_rocket_brigade_combat_factor<br>experience_gain_mechanized_training_factor<br>experience_gain_mechanized_combat_factor<br>experience_gain_amphibious_mechanized_training_factor<br>experience_gain_amphibious_mechanized_combat_factor<p>experience_gain_engineer_training_factor<br>experience_gain_engineer_combat_factor<br>experience_gain_recon_training_factor<br>experience_gain_recon_combat_factor<br>experience_gain_military_police_training_factor<br>experience_gain_military_police_combat_factor<br>experience_gain_maintenance_company_training_factor<br>experience_gain_maintenance_company_combat_factor<br>experience_gain_field_hospital_training_factor<br>experience_gain_field_hospital_combat_factor<br>experience_gain_logistics_company_training_factor<br>experience_gain_logistics_company_combat_factor<br>experience_gain_signal_company_training_factor<br>experience_gain_signal_company_combat_factor<br>experience_gain_mot_recon_training_factor<br>experience_gain_mot_recon_combat_factor<p>experience_gain_artillery_training_factor<br>experience_gain_artillery_combat_factor<br>experience_gain_rocket_artillery_training_factor<br>experience_gain_rocket_artillery_combat_factor<br>experience_gain_anti_air_training_factor<br>experience_gain_anti_air_combat_factor<br>experience_gain_anti_tank_training_factor<br>experience_gain_anti_tank_combat_factor<br>experience_gain_artillery_brigade_training_factor<br>experience_gain_artillery_brigade_combat_factor<br>experience_gain_rocket_artillery_brigade_training_factor<br>experience_gain_rocket_artillery_brigade_combat_factor<br>experience_gain_anti_air_brigade_training_factor<br>experience_gain_anti_air_brigade_combat_factor<br>experience_gain_anti_tank_brigade_training_factor<br>experience_gain_anti_tank_brigade_combat_factor<br>experience_gain_mot_artillery_brigade_training_factor<br>experience_gain_mot_artillery_brigade_combat_factor<br>experience_gain_mot_rocket_artillery_brigade_training_factor<br>experience_gain_mot_rocket_artillery_brigade_combat_factor<br>experience_gain_mot_anti_air_brigade_training_factor<br>experience_gain_mot_anti_air_brigade_combat_factor<br>experience_gain_mot_anti_tank_brigade_training_factor<br>experience_gain_mot_anti_tank_brigade_combat_factor<p>experience_gain_light_armor_training_factor<br>experience_gain_light_armor_combat_factor<br>experience_gain_light_sp_artillery_brigade_training_factor<br>experience_gain_light_sp_artillery_brigade_combat_factor<br>experience_gain_light_sp_anti_air_brigade_training_factor<br>experience_gain_light_sp_anti_air_brigade_combat_factor<br>experience_gain_light_tank_destroyer_brigade_training_factor<br>experience_gain_light_tank_destroyer_brigade_combat_factor<br>experience_gain_light_tank_recon_training_factor<br>experience_gain_light_tank_recon_combat_factor<br>experience_gain_medium_armor_training_factor<br>experience_gain_medium_armor_combat_factor<br>experience_gain_medium_sp_artillery_brigade_training_factor<br>experience_gain_medium_sp_artillery_brigade_combat_factor<br>experience_gain_medium_sp_anti_air_brigade_training_factor<br>experience_gain_medium_sp_anti_air_brigade_combat_factor<br>experience_gain_medium_tank_destroyer_brigade_training_factor<br>experience_gain_medium_tank_destroyer_brigade_combat_factor<br>experience_gain_heavy_armor_training_factor<br>experience_gain_heavy_armor_combat_factor<br>experience_gain_heavy_sp_artillery_brigade_training_factor<br>experience_gain_heavy_sp_artillery_brigade_combat_factor<br>experience_gain_heavy_sp_anti_air_brigade_training_factor<br>experience_gain_heavy_sp_anti_air_brigade_combat_factor<br>experience_gain_heavy_tank_destroyer_brigade_training_factor<br>experience_gain_heavy_tank_destroyer_brigade_combat_factor<br>experience_gain_super_heavy_armor_training_factor<br>experience_gain_super_heavy_armor_combat_factor<br>experience_gain_super_heavy_sp_artillery_brigade_training_factor<br>experience_gain_super_heavy_sp_artillery_brigade_combat_factor<br>experience_gain_super_heavy_sp_anti_air_brigade_training_factor<br>experience_gain_super_heavy_sp_anti_air_brigade_combat_factor<br>experience_gain_super_heavy_tank_destroyer_brigade_training_factor<br>experience_gain_super_heavy_tank_destroyer_brigade_combat_factor<br>experience_gain_modern_armor_training_factor<br>experience_gain_modern_armor_combat_factor<br>experience_gain_modern_sp_artillery_brigade_training_factor<br>experience_gain_modern_sp_artillery_brigade_combat_factor<br>experience_gain_modern_sp_anti_air_brigade_training_factor<br>experience_gain_modern_sp_anti_air_brigade_combat_factor<br>experience_gain_modern_tank_destroyer_brigade_training_factor<br>experience_gain_modern_tank_destroyer_brigade_combat_factor<br>experience_gain_amphibious_armor_training_factor<br>experience_gain_amphibious_armor_combat_factor<p>experience_gain_submarine_training_factor<br>experience_gain_submarine_combat_factor<br>experience_gain_destroyer_training_factor<br>experience_gain_destroyer_combat_factor<br>experience_gain_light_cruiser_combat_factor<br>experience_gain_light_cruiser_training_factor<br>experience_gain_heavy_cruiser_training_factor<br>experience_gain_heavy_cruiser_combat_factor<br>experience_gain_battle_cruiser_training_factor<br>experience_gain_battle_cruiser_combat_factor<br>experience_gain_battleship_training_factor<br>experience_gain_battleship_combat_factor<br>experience_gain_carrier_training_factor<br>experience_gain_carrier_combat_factor<p>experience_gain_fighter_training_factor<br>experience_gain_fighter_combat_factor<br>experience_gain_cv_fighter_training_factor<br>experience_gain_cv_fighter_combat_factor<br>experience_gain_heavy_fighter_training_factor<br>experience_gain_heavy_fighter_combat_factor<br>experience_gain_jet_fighter_training_factor<br>experience_gain_jet_fighter_combat_factor<br>experience_gain_cas_training_factor<br>experience_gain_cas_combat_factor<br>experience_gain_cv_cas_training_factor<br>experience_gain_cv_cas_combat_factor<br>experience_gain_nav_bomber_training_factor<br>experience_gain_nav_bomber_combat_factor<br>experience_gain_cv_nav_bomber_training_factor<br>experience_gain_cv_nav_bomber_combat_factor<br>experience_gain_tac_bomber_training_factor<br>experience_gain_tac_bomber_combat_factor<br>experience_gain_jet_tac_bomber_training_factor<br>experience_gain_jet_tac_bomber_combat_factor<br>experience_gain_strat_bomber_training_factor<br>experience_gain_strat_bomber_combat_factor<br>experience_gain_jet_strat_bomber_training_factor<br>experience_gain_jet_strat_bomber_combat_factor<br>experience_gain_transport_plane_training_factor<br>experience_gain_transport_plane_combat_factor<br>experience_gain_scout_plane_training_factor<br>experience_gain_scout_plane_combat_factor<br>experience_gain_rocket_interceptor_training_factor<br>experience_gain_rocket_interceptor_combat_factor<br>experience_gain_suicide_craft_training_factor<br>experience_gain_suicide_craft_combat_factor<br>experience_gain_guided_missile_training_factor<br>experience_gain_guided_missile_combat_factor<p>experience_gain_<unit_type>_training_factor<br>experience_gain_<unit_type>_combat_factor || <sub_unit> Training/Combat Experience Gain || 无小数
|political_advisor_cost_factor
economy_cost_factor
trade_laws_cost_factor
mobilization_laws_cost_factor
army_chief_cost_factor
navy_chief_cost_factor
air_chief_cost_factor
high_command_cost_factor
theorist_cost_factor
materiel_manufacturer_cost_factor
naval_manufacturer_cost_factor
aircraft_manufacturer_cost_factor
tank_manufacturer_cost_factor
industrial_concern_cost_factor
country_cost_factor
hidden_ideas_cost_factor
<idea_group>_cost_factor||<idea_group> Cost
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| political_advisor_cost_factor<br>economy_cost_factor<br>trade_laws_cost_factor<br>mobilization_laws_cost_factor<br>army_chief_cost_factor<br>navy_chief_cost_factor<br>air_chief_cost_factor<br>high_command_cost_factor<br>theorist_cost_factor<br>materiel_manufacturer_cost_factor<br>naval_manufacturer_cost_factor<br>aircraft_manufacturer_cost_factor<br>tank_manufacturer_cost_factor<br>industrial_concern_cost_factor<br>country_cost_factor<br>hidden_ideas_cost_factor<br><idea_group>_cost_factor || <idea_group> Cost || 无小数
|experience_gain_infantry_training_factor
experience_gain_infantry_combat_factor
experience_gain_mountaineers_training_factor
experience_gain_mountaineers_combat_factor
experience_gain_marine_training_factor
experience_gain_marine_combat_factor
experience_gain_paratrooper_training_factor
experience_gain_paratrooper_combat_factor
experience_gain_bicycle_battalion_training_factor
experience_gain_bicycle_battalion_combat_factor
experience_gain_cavalry_training_factor
experience_gain_cavalry_combat_factor
experience_gain_armored_car_training_factor
experience_gain_armored_car_combat_factor
experience_gain_armored_car_recon_training_factor
experience_gain_armored_car_recon_combat_factor
experience_gain_motorized_training_factor
experience_gain_motorized_combat_factor
experience_gain_motorized_rocket_brigade_training_factor
experience_gain_motorized_rocket_brigade_combat_factor
experience_gain_mechanized_training_factor
experience_gain_mechanized_combat_factor
experience_gain_amphibious_mechanized_training_factor
experience_gain_amphibious_mechanized_combat_factor<p>experience_gain_engineer_training_factor<p>experience_gain_engineer_combat_factor<p>experience_gain_recon_training_factor<p>experience_gain_recon_combat_factor<p>experience_gain_military_police_training_factor<p>experience_gain_military_police_combat_factor<p>experience_gain_maintenance_company_training_factor<p>experience_gain_maintenance_company_combat_factor<p>experience_gain_field_hospital_training_factor<p>experience_gain_field_hospital_combat_factor<p>experience_gain_logistics_company_training_factor<p>experience_gain_logistics_company_combat_factor<p>experience_gain_signal_company_training_factor<p>experience_gain_signal_company_combat_factor<p>experience_gain_mot_recon_training_factor<p>experience_gain_mot_recon_combat_factor<p>experience_gain_artillery_training_factor<p>experience_gain_artillery_combat_factor<p>experience_gain_rocket_artillery_training_factor<p>experience_gain_rocket_artillery_combat_factor<p>experience_gain_anti_air_training_factor<p>experience_gain_anti_air_combat_factor<p>experience_gain_anti_tank_training_factor<p>experience_gain_anti_tank_combat_factor<p>experience_gain_artillery_brigade_training_factor<p>experience_gain_artillery_brigade_combat_factor<p>experience_gain_rocket_artillery_brigade_training_factor<p>experience_gain_rocket_artillery_brigade_combat_factor<p>experience_gain_anti_air_brigade_training_factor<p>experience_gain_anti_air_brigade_combat_factor<p>experience_gain_anti_tank_brigade_training_factor<p>experience_gain_anti_tank_brigade_combat_factor<p>experience_gain_mot_artillery_brigade_training_factor<p>experience_gain_mot_artillery_brigade_combat_factor<p>experience_gain_mot_rocket_artillery_brigade_training_factor<p>experience_gain_mot_rocket_artillery_brigade_combat_factor<p>experience_gain_mot_anti_air_brigade_training_factor<p>experience_gain_mot_anti_air_brigade_combat_factor<p>experience_gain_mot_anti_tank_brigade_training_factor<p>experience_gain_mot_anti_tank_brigade_combat_factor<p>experience_gain_light_armor_training_factor<p>experience_gain_light_armor_combat_factor<p>experience_gain_light_sp_artillery_brigade_training_factor<p>experience_gain_light_sp_artillery_brigade_combat_factor<p>experience_gain_light_sp_anti_air_brigade_training_factor<p>experience_gain_light_sp_anti_air_brigade_combat_factor<p>experience_gain_light_tank_destroyer_brigade_training_factor<p>experience_gain_light_tank_destroyer_brigade_combat_factor<p>experience_gain_light_tank_recon_training_factor<p>experience_gain_light_tank_recon_combat_factor<p>experience_gain_medium_armor_training_factor<p>experience_gain_medium_armor_combat_factor<p>experience_gain_medium_sp_artillery_brigade_training_factor<p>experience_gain_medium_sp_artillery_brigade_combat_factor<p>experience_gain_medium_sp_anti_air_brigade_training_factor<p>experience_gain_medium_sp_anti_air_brigade_combat_factor<p>experience_gain_medium_tank_destroyer_brigade_training_factor<p>experience_gain_medium_tank_destroyer_brigade_combat_factor<p>experience_gain_heavy_armor_training_factor<p>experience_gain_heavy_armor_combat_factor<p>experience_gain_heavy_sp_artillery_brigade_training_factor<p>experience_gain_heavy_sp_artillery_brigade_combat_factor<p>experience_gain_heavy_sp_anti_air_brigade_training_factor<p>experience_gain_heavy_sp_anti_air_brigade_combat_factor<p>experience_gain_heavy_tank_destroyer_brigade_training_factor<p>experience_gain_heavy_tank_destroyer_brigade_combat_factor<p>experience_gain_super_heavy_armor_training_factor<p>experience_gain_super_heavy_armor_combat_factor<p>experience_gain_super_heavy_sp_artillery_brigade_training_factor<p>experience_gain_super_heavy_sp_artillery_brigade_combat_factor<p>experience_gain_super_heavy_sp_anti_air_brigade_training_factor<p>experience_gain_super_heavy_sp_anti_air_brigade_combat_factor<p>experience_gain_super_heavy_tank_destroyer_brigade_training_factor<p>experience_gain_super_heavy_tank_destroyer_brigade_combat_factor<p>experience_gain_modern_armor_training_factor<p>experience_gain_modern_armor_combat_factor<p>experience_gain_modern_sp_artillery_brigade_training_factor<p>experience_gain_modern_sp_artillery_brigade_combat_factor<p>experience_gain_modern_sp_anti_air_brigade_training_factor<p>experience_gain_modern_sp_anti_air_brigade_combat_factor<p>experience_gain_modern_tank_destroyer_brigade_training_factor<p>experience_gain_modern_tank_destroyer_brigade_combat_factor<p>experience_gain_amphibious_armor_training_factor<p>experience_gain_amphibious_armor_combat_factor<p>experience_gain_submarine_training_factor<p>experience_gain_submarine_combat_factor<p>experience_gain_destroyer_training_factor<p>experience_gain_destroyer_combat_factor<p>experience_gain_light_cruiser_combat_factor<p>experience_gain_light_cruiser_training_factor<p>experience_gain_heavy_cruiser_training_factor<p>experience_gain_heavy_cruiser_combat_factor<p>experience_gain_battle_cruiser_training_factor<p>experience_gain_battle_cruiser_combat_factor<p>experience_gain_battleship_training_factor<p>experience_gain_battleship_combat_factor<p>experience_gain_carrier_training_factor<p>experience_gain_carrier_combat_factor<p>experience_gain_fighter_training_factor<p>experience_gain_fighter_combat_factor<p>experience_gain_cv_fighter_training_factor<p>experience_gain_cv_fighter_combat_factor<p>experience_gain_heavy_fighter_training_factor<p>experience_gain_heavy_fighter_combat_factor<p>experience_gain_jet_fighter_training_factor<p>experience_gain_jet_fighter_combat_factor<p>experience_gain_cas_training_factor<p>experience_gain_cas_combat_factor<p>experience_gain_cv_cas_training_factor<p>experience_gain_cv_cas_combat_factor<p>experience_gain_nav_bomber_training_factor<p>experience_gain_nav_bomber_combat_factor<p>experience_gain_cv_nav_bomber_training_factor<p>experience_gain_cv_nav_bomber_combat_factor<p>experience_gain_tac_bomber_training_factor<p>experience_gain_tac_bomber_combat_factor<p>experience_gain_jet_tac_bomber_training_factor<p>experience_gain_jet_tac_bomber_combat_factor<p>experience_gain_strat_bomber_training_factor<p>experience_gain_strat_bomber_combat_factor<p>experience_gain_jet_strat_bomber_training_factor<p>experience_gain_jet_strat_bomber_combat_factor<p>experience_gain_transport_plane_training_factor<p>experience_gain_transport_plane_combat_factor<p>experience_gain_scout_plane_training_factor<p>experience_gain_scout_plane_combat_factor<p>experience_gain_rocket_interceptor_training_factor<p>experience_gain_rocket_interceptor_combat_factor<p>experience_gain_suicide_craft_training_factor<p>experience_gain_suicide_craft_combat_factor<p>experience_gain_guided_missile_training_factor<p>experience_gain_guided_missile_combat_factor<p>experience_gain_<unit_type>_training_factor<p>experience_gain_<unit_type>_combat_factor||<sub_unit> Training/Combat Experience Gain
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{{Modding navbox}}
[[分类:Modding]]
[[分类:Modding]]

2024年8月10日 (六) 01:45的最新版本

Modifiers listed here are recognized by the game, but not necessarily used in any context.

The listed decimal places is for display only. All numbers support up to 3 decimal places.

Name In-game description Notes
agency_upgrade_time Agency upgrade time Number with 2 decimal places
civilian_intel_factor Civilian Intelligence
army_intel_factor Army Intelligence
navy_intel_factor Navy Intelligence
airforce_intel_factor Air Intelligence
crypto_department_enabled Crypto Department Enabled Boolean
crypto_strength Cryptology Level Number with 0 decimal places
decryption_power Decryption Power
decryption_power_factor Decryption Power Factor Number with 2 decimal places
civilian_intel_decryption_bonus Decrypted Civilian Cipher Bonus Number with 0 decimal places
army_intel_decryption_bonus Decrypted Army Cipher Bonus
navy_intel_decryption_bonus Decrypted Navy Cipher Bonus
airforce_intel_decryption_bonus Decrypted Airforce Cipher Bonus
operative_slot Operative slots
new_operative_slot_bonus Operative recruitment choices
female_random_operative_chance Added Female Operative Chance:
commando_trait_chance_factor Chance of recruiting an Operative with the Commando trait
enemy_operative_recruitment_chance Enemy nationality recruit chance Number with 2 decimal places
occupied_operative_recruitment_chance Occupied friendly nationality recruit chance
operative_death_on_capture_chance Death chance of our Operative on capture
intel_network_gain Intel network strength gain Number with 2 decimal places
intel_network_gain_factor Intel network strength gain
intel_from_operatives_factor Intelligence gained from Operatives and Infiltrated Assets
intelligence_agency_defense Counter intelligence
defense_impact_on_blueprint_stealing Impact of enemy Counter Intelligence on Steal Blueprints operation Number with 1 decimal places
boost_ideology_mission_factor Boost Ideology mission effects Number with 2 decimal places
control_trade_mission_factor Control Trade mission effects
propaganda_mission_factor Propaganda mission effects
diplomatic_pressure_mission_factor Diplomatic Pressure mission effects
boost_resistance_factor Strengthen Resistance efficiency
root_out_resistance_effectiveness_factor Root Out Resistance mission effects
<land/air/naval>_doctrine_cost_factor Changes the cost of buying a new doctrine of the specified type.
land_doctrine_cost_factor = -0.05
Percentual. 1.11
operation_cost

operation_outcome operation_risk||Operation <parameter>|| rowspan="23" |Number with 2 decimal places

operation_fake_intel_cost

operation_fake_intel_outcome operation_fake_intel_risk||False Intelligence <parameter>

operation_rescue_operative_cost

operation_rescue_operative_outcome operation_rescue_operative_risk||Rescue Operative <parameter>

operation_make_resistance_contacts_cost

operation_make_resistance_contacts_outcome operation_make_resistance_contacts_risk||Make Resistance Contacts <parameter>

operation_boost_resistance_cost

operation_boost_resistance_outcome operation_boost_resistance_risk|| Strengthen Resistance <parameter>

operation_collaboration_government_cost

operation_collaboration_government_outcome operation_collaboration_government_risk||Prepare Collaboration Government <parameter>

operation_coup_government_cost

operation_coup_government_outcome operation_coup_government_risk||Stage Coup <parameter>

operation_capture_cipher_cost

operation_capture_cipher_outcome operation_capture_cipher_risk|| Capture Cipher <parameter>

operation_coordinated_strike_cost

operation_coordinated_strike_outcome operation_coordinated_strike_risk||Coordinated Strike <parameter>

operation_infiltrate_cost

operation_infiltrate_outcome operation_infiltrate_risk||Infiltration <parameter>

operation_infiltrate_armed_forces_army_cost

operation_infiltrate_armed_forces_army_outcome operation_infiltrate_armed_forces_army_risk||Infiltrate Army <parameter>

operation_infiltrate_armed_forces_navy_cost

operation_infiltrate_armed_forces_navy_outcome operation_infiltrate_armed_forces_navy_risk||Infiltrate Navy <parameter>

operation_infiltrate_armed_forces_airforce_cost

operation_infiltrate_armed_forces_airforce_outcome operation_infiltrate_armed_forces_airforce_risk||Infiltrate Airforce <parameter>

operation_infiltrate_civilian_cost

operation_infiltrate_civilian_outcome operation_infiltrate_civilian_risk||Infiltrate Civilian Administration <parameter>

operation_steal_tech_cost

operation_steal_tech_outcome operation_steal_tech_risk||Steal Blueprint <parameter>

operation_steal_tech_army_cost

operation_steal_tech_army_outcome operation_steal_tech_army_risk||Steal Military Blueprints <parameter>

operation_steal_tech_navy_cost

operation_steal_tech_navy_outcome operation_steal_tech_navy_risk||Steal Naval Blueprints <parameter>

operation_steal_tech_airforce_cost

operation_steal_tech_airforce_outcome operation_steal_tech_airforce_risk||Steal Aviation Industry Blueprints <parameter>

operation_steal_tech_civilian_cost

operation_steal_tech_civilian_outcome operation_steal_tech_civilian_risk||Steal Industrial Blueprints <parameter>

target_sabotage_cost

target_sabotage_factor target_sabotage_risk||Sabotage <parameter>

operation_targeted_sabotage_industry_cost

operation_targeted_sabotage_industry_outcome operation_targeted_sabotage_industry_risk||Sabotage Industry <parameter>

operation_targeted_sabotage_infrastructure_cost

operation_targeted_sabotage_infrastructure_outcome operation_targeted_sabotage_infrastructure_risk ||Sabotage Infrastructure <parameter>

operation_targeted_sabotage_resources_cost

operation_targeted_sabotage_resources_outcome operation_targeted_sabotage_resources_risk||Sabotage Resources <parameter>

ai_focus_defense_factor AI Modifier: Focus on Defense Number with 1 decimal places; see AI_focuses#Modding
ai_focus_aggressive_factor AI Modifier: Focus on Offense
ai_focus_war_production_factor AI Modifier: Focus on War Production
ai_focus_military_advancements_factor AI Modifier: Focus on Military Advancements
ai_focus_peaceful_factor AI Modifier: Focus on Peace
ai_focus_naval_factor AI Modifier: Focus on Navy
ai_focus_naval_air_factor AI Modifier: Focus on Naval Air
ai_focus_aviation_factor AI Modifier: Focus on Aviation
ai_focus_military_equipment_factor AI Modifier: Focus on Military Equipment
ai_badass_factor AI Modifier: Threat receptivity Number with 1 decimal places
ai_desired_divisions_factor Factor on how many divisions the country aims to produce.
ai_get_ally_desire_factor AI Modifier: Desire to be in or expand a faction Number with 0 decimal places
ai_call_ally_desire_factor AI Modifier: Call Ally Desire
ai_join_ally_desire_factor AI Modifier: Join Ally Desire
ai_license_acceptance Acceptance when requesting to buy license
offence Attack Number with 2 decimal places
defence Defense
attack_bonus_against Attack bonus against country Number with 1 decimal places
attack_bonus_against_cores Attack on their core territory
defense_bonus_against Defense bonus against country
land_night_attack Land Night Attack
army_attack_factor Division Attack Number with 2 decimal places
army_defence_factor Division Defense
army_core_attack_factor Division Attack on core territory
army_core_defence_factor Division Defense on core territory
army_speed_factor Divisions speed
army_speed_factor_for_controller Divisions speed Number with 2 decimal places; state modifier
army_org Division Organization Number with 1 decimal places
army_org_factor Division Organization
army_org_regain Army Organization Regain Number with 2 decimal places
org_loss_when_moving Org Loss when Moving Number with 1 decimal places
army_morale Division Recovery Rate
army_morale_factor Division Recovery Rate
breakthrough Breakthrough Number with 2 decimal places; must be used in an land eq. category
breakthrough_factor Breakthrough Number with 2 decimal places
breakthrough_bonus_against Breakthrough bonus against country Number with 1 decimal places
armor_value Armor Number with 2 decimal places; must be used in an eq. category
dig_in_speed Entrenchment speed Number with 0 decimal places
dig_in_speed_factor Entrenchment speed Number with 1 decimal places
max_dig_in Max Entrenchment Number with 1 decimal places. Can be applied to a state
max_dig_in_factor Max Entrenchment
dont_lose_dig_in_on_attack No Entrenchment Lose On Attack Boolean
recon_factor Reconnaissance Number with 1 decimal places
recon_factor_while_entrenched Recon Bonus While Entrenched
max_planning Max planning
max_planning_factor Max planning factor
planning_speed Planning Speed
supply_consumption_factor Supply Consumption
out_of_supply_factor Out of Supply
no_supply_grace Supply Grace
extra_marine_supply_grace Extra Marine Supply Grace
extra_paratrooper_supply_grace Extra Paratrooper Supply Grace
attrition Division Attrition
attrition_for_controller Division Attrition Number with 1 decimal places; state modifier
winter_attrition Winter Attrition Number with 1 decimal places
winter_attrition_factor Winter Attrition Number with 2 decimal places
heat_attrition Heat Attrition Number with 1 decimal places
heat_attrition_factor Heat Attrition Number with 2 decimal places
unit_upkeep_attrition_factor Unit Upkeep Number with 0 decimal places
land_reinforce_rate Reinforce Rate Number with 1 decimal places
combat_width_factor Own Combat Width
minimum_training_level Minimum training level Number with 0 decimal places
max_training Max training Number with 2 decimal places
training_time_factor Training time
training_time_army Division training time Number with 1 decimal places
training_time_army_factor Division training time
river_crossing_factor River Crossing Speed Penalty Number with 2 decimal places
terrain_penalty_reduction Terrain Penalty Reduction Number with 1 decimal places
pocket_penalty Encirclement penalty
fortification_damage Fort Damage from Combat
fortification_collateral_chance Fort Combat Damage Chance
acclimatization_cold_climate_gain_factor Cold acclimatization gain factor
acclimatization_hot_climate_gain_factor Hot acclimatization gain factor
special_forces_min Special Forces Minimum Capacity Number with 0 decimal places
special_forces_cap Special Forces Capacity Multiplier Number with 1 decimal places
special_forces_training_time_factor Special Forces Division training time
special_forces_no_supply_grace Special Forces Supply Grace
special_forces_out_of_supply_factor Special Forces Out of Supply Number with 2 decimal places
army_armor_attack_factor

army_armor_defence_factor

army_armor_speed_factor

army_infantry_attack_factor

army_infantry_defence_factor

army_artillery_attack_factor

army_artillery_defence_factor

cavalry_attack_factor

cavalry_defence_factor

motorized_attack_factor

motorized_defence_factor

mechanized_attack_factor

mechanized_defence_factor

special_forces_attack_factor

special_forces_defence_factor

<unit_type>_attack_factor

<unit_type>_defence_factor

<unit_type>_speed_factor||<unit_type> <stat>||Number with 1 decimal places

military_leader_cost_factor Military Leader Cost Number with 1 decimal places
army_leader_cost_factor Army Leader Cost
female_random_army_leader_chance Added Female Army Leader Chance: Number with 0 decimal places
army_leader_start_level Starting level of new army leaders
army_leader_start_attack_level Starting Attack skill level of new army leaders
army_leader_start_defense_level Starting Defense skill level of new army leaders
army_leader_start_logistics_level Starting Logistics skill level of new army leaders
army_leader_start_planning_level Starting Planning skill level of new army leaders
cannot_use_abilities Cannot Use Combat Abilities Boolean
skill_bonus_factor Leader Skill Bonuses Number with 1 decimal places
reassignment_duration_factor Army reassignment duration
sickness_chance Chance to Get Sick Number with 2 decimal places
wounded_chance_factor Chance to get wounded in combat
promote_cost_factor Promotion Cost Number with 1 decimal places
max_commander_army_size General Max Army Size Number with 0 decimal places
max_commander_army_group_size General Max Army Group Size
max_marshal_army_size Field Marshal Max Army Size
max_marshal_army_group_size Field Marshal Max Army Group Size
experience_gain_factor Leader Experience Gain Number with 1 decimal places
experience_gain_army Army Experience Gain Number with 2 decimal places
experience_gain_army_factor Army Experience Gain Number with 1 decimal places
experience_gain_army_unit Division Experience Gain
experience_gain_army_unit_factor Division Experience Gain
experience_loss_factor Experienced soldier losses
disable_strategic_redeployment Strategic Redeployment Disabled Boolean
disable_strategic_redeployment_for_controller Strategic Redeployment Disabled Boolean; state modifier
exiled_divisions_attack_factor Exiled Divisions Attack Number with 2 decimal places
exiled_divisions_defense_factor Exiled Divisions Defense
own_exiled_divisions_attack_factor Own Exiled Divisions Attack
own_exiled_divisions_defense_factor Own Exiled Divisions Defense
paratrooper_count_per_plane Paratrooper per Plane Number with 1 decimal places
paradrop_organization_factor Paratrooper Organization Factor
paratrooper_aa_defense Paratrooper Anti Air Defense
army_bonus_air_superiority_factor Air Superiority Number with 2 decimal places
enemy_army_bonus_air_superiority_factor Enemy Air Support
air_superiority_bonus_in_combat Air Superiority Bonus in Combat Number with 1 decimal places
cas_damage_reduction Damage Reduction Against CAS
shore_bombardment_bonus Shore Bombardment Bonus
air_attack Air Attack Number with 0 decimal places; must be used in an air eq. category
air_attack_factor Air Attack Number with 2 decimal places
air_defence Air Defense Number with 0 decimal places; must be used in an air eq. category
air_defence_factor Air Defense Number with 2 decimal places
air_agility Agility Number with 0 decimal places; must be used in an air eq. category
air_agility_factor Agility Number with 2 decimal places
maximum_speed Max Air Speed Number with 0 decimal places; must be used in an air eq. category
air_maximum_speed_factor Max Air Speed Number with 2 decimal places
air_accidents Air Accidents Chance Number with 1 decimal places
air_accidents_factor Air Accidents Chance Number with 2 decimal places
air_range Air Range Number with 0 decimal places; must be used in an air eq. category
air_range_factor Air Range Number with 2 decimal places
air_weather_penalty Bad Weather Penalty
air_night_penalty Night Operations Penalty
air_detection Air Detection
air_fuel_consumption_factor Air Fuel Consumption Number with 2 decimal places
experience_gain_air Air Experience Gain
experience_gain_air_factor Air Experience Gain Number with 1 decimal places
air_training_xp_gain_factor Air Wing Training Experience Gain Number with 0 decimal places
air_mission_xp_gain_factor Air Wing Mission Experience Gain
air_ace_generation_chance_factor Ace generation chance Number with 2 decimal places
air_wing_xp_loss_when_killed_factor Air Wing Experience loss when killed Number with 0 decimal places
air_mission_efficiency Air Mission Efficiency Number with 1 decimal places
air_superiority_efficiency Air Superiority Mission Efficiency Number with 2 decimal places
air_intercept_efficiency Interception Mission Efficiency
air_cas_efficiency Air Support Mission Efficiency
air_escort_efficiency Escort Efficiency
air_nav_efficiency Naval Mission Efficiency
air_interception_attack_factor

air_interception_defence_factor air_interception_agility_factor

air_interception_detect_factor

air_air_superiority_attack_factor

air_air_superiority_defence_factor

air_air_superiority_agility_factor

air_superiority_detect_factor

air_close_air_support_attack_factor

air_close_air_support_defence_factor

air_close_air_support_agility_factor

air_strategic_bomber_attack_factor

air_strategic_bomber_defence_factor

air_strategic_bomber_agility_factor

air_strategic_bomber_bombing_factor

air_strategic_bomber_night_penalty

naval_strike_attack_factor

naval_strike_targetting_factor

naval_strike_agility_factor||<Mission> <stat>

air_paradrop_attack_factor

air_paradrop_defence_factor air_paradrop_agility_factor||Paradrop <stat>||Number with 2 decimal places; air_paradrop_agility_factor - exists and localizes but does not seem to do anything at all.

air_superiority Air Superiority Number with 1 decimal places; must be used in an air eq. category
air_cas_present_factor Ground support Number with 2 decimal places
ground_attack Ground attack
ground_attack_factor Ground attack factor
air_bombing Ground Bombing Number with 1 decimal places; must be used in an air eq. category
air_bombing_targetting Ground Bombing Targeting Number with 1 decimal places
strategic_bomb_visibility Strategic bombing visibility Number with 2 decimal places
naval_strike_attack_factor Naval Bombing Number with 0 decimal places
naval_strike_targetting_factor Naval Targeting
naval_strike_agility_factor Naval Agility
mines_planting_by_air_factor Aerial minelaying efficiency
mines_sweeping_by_air_factor Aerial minesweeping efficiency
modifier_enemy_port_superiority_limit Port strike enemy superiority limit:
rocket_attack_factor Rocket Damage Number with 1 decimal places
naval_damage_factor Damage Number with 2 decimal places
naval_defense_factor Defense
navy_org Navy Organization Number with 1 decimal places
navy_org_factor Navy Organization
naval_morale Ship Recovery Rate
naval_morale_factor Ship Recovery Rate
naval_speed_factor Naval Speed Number with 0 decimal places
navy_max_range Naval max range
navy_max_range_factor Naval max range factor Number with 2 decimal places
navy_fuel_consumption_factor Navy Fuel Consumption
naval_attrition Attrition
navy_visibility Visibility
spotting_chance Spotting Chance Number with 0 decimal places
ships_at_battle_start Number of ships in the first contact
positioning Positioning Number with 1 decimal places
naval_coordination Fleet Coordination Number with 0 decimal places
naval_detection Naval Detection
naval_strike Naval Strike
naval_hit_chance Naval Hit Chance
strike_force_movement_org_loss Strike Force Org loss Number with 2 decimal places
naval_has_potf_in_combat_attack Attack when in combat alongside the Pride of the Fleet
naval_has_potf_in_combat_defense Defense when in combat alongside the Pride of the Fleet
navy_casualty_on_hit Casualties factor on hit
navy_casualty_on_sink Casualties on sink
naval_accidents_chance Accident chance
critical_receive_chance Chance to Receive Critical Hit Number with 1 decimal places
naval_critical_effect_factor Effects of sustained Critical Hits Number with 2 decimal places
naval_critical_score_chance_factor Chance to score Critical Hit
navy_submarine_attack_factor

navy_submarine_defence_factor

navy_submarine_detection_factor

navy_screen_attack_factor

navy_screen_defence_factor

navy_capital_ship_attack_factor

navy_capital_ship_defence_factor

navy_carrier_air_attack_factor

navy_carrier_air_targetting_factor

navy_carrier_air_agility_factor||<ship_role> <stat>

screening_efficiency Screening Efficiency Number with 1 decimal places
convoy_escort_efficiency Escort efficiency
submarine_attack Submarine Attack
convoy_raiding_efficiency_factor Convoy Raiding Efficiency Number with 2 decimal places
sortie_efficiency Sortie efficiency Number with 0 decimal places
fighter_sortie_efficiency Fighters sortie efficiency
carrier_traffic Carrier Traffic
carrier_capacity_penalty_reduction Carrier overcrowding Number with 1 decimal places
port_strike Port strikes
naval_mine_hit_chance Chance to hit naval mine Number with 2 decimal places
naval_mines_damage_factor Naval mines damage Number with 0 decimal places
naval_mines_effect_reduction Naval mines avoidance
mines_planting_by_fleets_factor Naval minelaying efficiency
mines_sweeping_by_fleets_factor Naval minesweeping efficiency
naval_torpedo_hit_chance_factor Torpedo hit chance Number with 2 decimal places
naval_torpedo_reveal_chance_factor Torpedo reveal chance
naval_torpedo_screen_penetration_factor Torpedo screen penetration
naval_torpedo_cooldown_factor Torpedo cooldown
navy_anti_air_attack Naval AA attack Number with 1 decimal places
navy_anti_air_attack_factor Naval AA attack Number with 2 decimal places
naval_retreat_chance Retreat Decision Chance Number with 0 decimal places
naval_retreat_speed Fleet speed while retreating
sub_retreat_speed Submarine speed while retreating
convoy_retreat_speed Convoy speed while retreating
naval_enemy_retreat_chance Enemy retreat chance Number with 2 decimal places
naval_enemy_fleet_size_ratio_penalty_factor Enemy fleet size penalty
navy_leader_cost_factor Navy Leader Cost Number with 1 decimal places
female_random_admiral_chance Added Female Admiral Chance: Number with 0 decimal places
navy_leader_start_level Starting level of new navy leaders
navy_leader_start_attack_level Starting Attack skill level of new navy leaders
navy_leader_start_defense_level Starting Defense skill level of new navy leaders
navy_leader_start_maneuvering_level Starting Maneuvering skill level of new navy leaders
navy_leader_start_coordination_level Starting Coordination skill level of new navy leaders
experience_gain_navy Naval Experience Gain Number with 2 decimal places
experience_gain_navy_factor Naval Experience Gain Number with 1 decimal places
experience_gain_navy_unit_factor Ship Experience Gain
experience_gain_navy_unit Ship Experience Gain
production_cost_max_convoy

production_cost_max_ship_hull_submarine production_cost_max_ship_hull_light production_cost_max_ship_hull_heavy production_cost_max_ship_hull_cruiser production_cost_max_ship_hull_carrier production_cost_max_<hull_type> ||<hull> Max Cost|| rowspan="4" |Number with 0 decimal places

refit_speed Naval Equipment Refitting Speed
refit_ic_cost Naval Equipment Refitting Cost
repair_speed_factor Ship Repair Speed
transport_capacity Troop convoy requirements Number with 2 decimal places
invasion_preparation Invasion Preparation Time Number with 1 decimal places
naval_invasion_prep_speed Invasion Preparation Speed
naval_invasion_capacity Naval Invasion Capacity Number with 0 decimal places
naval_invasion_penalty Invasion Penalty Number with 0 decimal places. Can be applied to a state
amphibious_invasion Amphibious Invasion Speed Number with 1 decimal places
amphibious_invasion_defence Invasion Defense Number with 0 decimal places. Can be applied to a state
democratic_drift

communism_drift fascism_drift neutrality_drift <ideology_group>_drift || Daily <ideology_group> Support|| rowspan="2" |Number with 2 decimal places

democratic_acceptance

communism_acceptance fascism_acceptance neutrality_acceptance <ideology_group>_acceptance||Acceptance of <ideology_group> Diplomacy

drift_defence_factor Ideology drift defense Number with 1 decimal places
master_ideology_drift Master Ideology Drift Number with 2 decimal places
female_random_country_leader_chance Added Female Country Leader Chance: Number with 0 decimal places
political_power_cost Daily Political Power Cost
political_power_gain Daily Political Power Gain Number with 2 decimal places
political_power_factor Political Power Gain
stability_factor Stability
stability_weekly Weekly Stability
stability_weekly_factor Weekly Stability Gain
party_popularity_stability_factor Party Popularity Stability Modifier
war_stability_factor War Penalty Stability Modifier
defensive_war_stability_factor Defensive War Penalty Stability Modifier
offensive_war_stability_factor Offensive War Penalty Stability Modifier
war_support_factor War Support
war_support_weekly Weekly War Support
war_support_weekly_factor Weekly War Support Gain
command_power_gain Daily Command Power Gain
command_power_gain_mult Daily Command Power Gain Multiplier Number with 0 decimal places
max_command_power Maximum Command Power Increase
max_command_power_mult Maximum Command Power Increase Multiplier
surrender_limit Surrender Limit Number with 2 decimal places
forced_surrender_limit Surrender Limit
max_surrender_limit_offset Minimum Surrender Limit
monthly_population Monthly Population Number with 1 decimal places
conscription Recruitable Population Number with 2 decimal places
conscription_factor Recruitable Population Factor Number with 0 decimal places
recruitable_population Additional Recruitable Population Number with 3 decimal places
recruitable_population_factor Recruitable Population Number with 2 decimal places
non_core_manpower Non-core Manpower
weekly_manpower Weekly Manpower Number with 0 decimal places
mobilization_speed Mobilization speed Number with 2 decimal places
research_speed_factor Research Speed
research_sharing_per_country_bonus Technology sharing bonus
research_sharing_per_country_bonus_factor Technology sharing bonus
encryption Encryption
encryption_factor Encryption
decryption Decryption
decryption_factor Decryption
civilian_factory_use Civilian Factory Use Number with 0 decimal places; requires 唤醒勇虎唤醒勇虎
consumer_goods_factor Consumer Goods Factories Number with 2 decimal places
min_export Resources to Market
trade_opinion_factor Trade deal opinion factor Number with 2 decimal places
faction_trade_opinion_factor Faction trade deal opinion factor
trade_cost_for_target_factor Target country trade cost
extra_trade_to_target_factor Extra trade to overlord
overlord_trade_cost_factor Overlord trade cost
extra_trade_to_overlord_factor Extra trade to overlord
autonomy_gain_trade Freedom gain by trade
autonomy_gain_trade_factor Freedom gain by trade
improve_relations_maintain_cost_factor Improve relations maintain cost Number with 0 decimal places
opinion_gain_monthly Improve relations opinion Number with 1 decimal places
opinion_gain_monthly_factor Improve relations opinion Number with 2 decimal places
opinion_gain_monthly_same_ideology Same ideology monthly opinion Number with 1 decimal places
opinion_gain_monthly_same_ideology_factor Same ideology monthly opinion Number with 2 decimal places
guarantee_cost Guarantee Cost Number with 0 decimal places
guarantee_tension Guarantee tension limit Number with 1 decimal places
join_faction_tension Join faction tension limit
subversive_activites_upkeep Subversive activities cost Number with 0 decimal places
foreign_subversive_activities Foreign subversive activities efficiency
justify_war_goal_time Justify war goal time Number with 1 decimal places
justify_war_goal_when_in_major_war_time Justify war goal time when at war with a major
generate_wargoal_tension Generate war goal tension limit
generate_wargoal_tension_against Generate war goal tension limit against country
civil_war_involvement_tension Civil war involvement tension
enemy_justify_war_goal_time Justify war goal time on us
enemy_declare_war_tension Declare war tension on us
send_volunteer_divisions_required Divisions required for sending volunteer force Number with 1 decimal places
send_volunteer_size Max volunteer force divisions Number with 0 decimal places
send_volunteer_factor Max volunteer force divisions Number with 1 decimal places
send_volunteers_tension Send volunteers tension limit
air_volunteer_cap Air volunteer cap Number with 0 decimal places
no_compliance_gain No Compliance Gain Boolean
starting_compliance Starting Compliance Number with 0 decimal places
required_garrison_factor Required Garrisons Number with 0 decimal places; state modifier
compliance_gain Daily Compliance Gain Number with 3 decimal places; state modifier
compliance_growth Compliance Growth Speed Number with 0 decimal places; state modifier
compliance_growth_on_our_occupied_states Compliance Growth Speed in our states occupied by the enemy; state modifier
resistance_activity Resistance Activity Chance Number with 1 decimal places; state modifier
resistance_garrison_penetration_chance Garrison Penetration Chance Number with 2 decimal places; state modifier
resistance_growth Resistance Growth Speed Number with 0 decimal places; state modifier
resistance_growth_on_our_occupied_states Resistance Growth Speed in our states occupied by the enemy
resistance_decay Resistance Decay Speed
resistance_decay_on_our_occupied_states Resistance Decay Speed in our states occupied by the enemy
resistance_target Resistance Target
resistance_target_on_our_occupied_states Resistance Target in our states occupied by the enemy
resistance_damage_to_garrison Damage to Garrisons Number with 2 decimal places; state modifier
resistance_damage_to_garrison_on_our_occupied_states Damage to Enemy Garrisons in our states occupied by the enemy
legitimacy_daily Daily Legitimacy Gain Number with 2 decimal places
targeted_legitimacy_daily Daily Legitimacy Gain Number with 1 decimal places
legitimacy_gain_factor Legitimacy Gain Number with 0 decimal places
exile_manpower_factor Daily Exile Manpower Number with 2 decimal places
puppet_cost_factor Puppet cost Number with 1 decimal places
occupation_cost Occupation Cost Number with 2 decimal places
annex_cost_factor Annex cost Number with 1 decimal places
subjects_autonomy_gain Master impact Number with 1 decimal places
autonomy_gain Daily autonomy progress gain
autonomy_gain_global_factor All autonomy gain
autonomy_gain_warscore Freedom gain by war score Number with 2 decimal places
autonomy_gain_ll_to_subject Freedom gain by subject from lend lease from overlord
autonomy_gain_ll_to_subject_factor Freedom gain by subject from lend lease from overlord
autonomy_gain_ll_to_overlord Freedom gain by lend lease to overlord
autonomy_gain_ll_to_overlord_factor Freedom gain by lend lease to overlord
autonomy_manpower_share Subject manpower requirement
license_subject_master_purchase_cost License cost between subject and master
can_master_build_for_us Master can build constructions on the subject's territory Boolean
master_build_autonomy_factor Autonomy from building
cic_to_overlord_factor Civilian industry to overlord Number with 2 decimal places
mic_to_overlord_factor Military industry to overlord
cic_to_target_factor Civilian industry to target country
mic_to_target_factor Military industry to target country
production_oil_factor Synthetic Oil Number with 0 decimal places
fuel_cost Fuel Cost
base_fuel_gain Fuel Gain Number with 2 decimal places
base_fuel_gain_factor Fuel Gain
fuel_gain Fuel Gain per Oil Number with 0 decimal places
fuel_gain_factor Fuel Gain per Oil Number with 2 decimal places
fuel_gain_from_states Fuel Gain from Refineries
fuel_gain_factor_from_states Fuel Gain from Refineries
max_fuel Fuel Capacity (K)
max_fuel_building Fuel Capacity (K)
max_fuel_factor Fuel Capacity
army_fuel_capacity_factor Army Fuel Capacity
army_fuel_consumption_factor Army Fuel Consumption
air_fuel_consumption_factor Air Fuel Consumption
navy_fuel_consumption_factor Navy Fuel Consumption
refit_speed Refitting Speed Number with 0 decimal places
refit_ic_cost Refitting Cost
industrial_factory_donations Industrial Factory Donations
military_factory_donations Military Factory Donations
dockyard_donations Dockyard Donations
global_building_slots Max Factories in a State
global_building_slots_factor Max Factories in a State
production_speed_buildings_factor Construction Speed Number with 2 decimal places
production_speed_infrastructure_factor

production_speed_rail_way_factor production_speed_supply_node_factor production_speed_industrial_complex_factor production_speed_arms_factory_factor production_speed_dockyard_factor production_speed_fuel_silo_factor production_speed_synthetic_refinery_factor production_speed_naval_base_factor production_speed_radar_station_factor production_speed_air_base_factor production_speed_anti_air_building_factor production_speed_bunker_factor production_speed_coastal_bunker_factor production_speed_rocket_site_factor production_speed_nuclear_reactor_factor production_speed_<building_type>_factor||<building_type> construction speed

conversion_cost_civ_to_mil_factor Civilian to Military Factory conversion cost
conversion_cost_mil_to_civ_factor Military to Civilian Factory conversion cost
industrial_capacity_factory Factory Output
industrial_capacity_dockyard Dockyard Output
production_factory_start_efficiency_factor Production Efficiency Base
production_factory_max_efficiency_factor Production Efficiency Cap
production_factory_efficiency_gain_factor Production Efficiency growth
production_lack_of_resource_penalty_factor Lack of Resources Penalty
line_change_production_efficiency_factor Production Efficiency Retention
repair_speed_infrastructure_factor

repair_speed_industrial_complex_factor repair_speed_arms_factory_factor repair_speed_dockyard_factor repair_speed_fuel_silo_factor repair_speed_synthetic_refinery_factor repair_speed_naval_base_factor repair_speed_radar_station_factor repair_speed_air_base_factor repair_speed_anti_air_building_factor repair_speed_bunker_factor repair_speed_coastal_bunker_factor repair_speed_rocket_site_factor repair_speed_nuclear_reactor_factor repair_speed_<building_type>_factor||<building_type> Repair Speed

industry_free_repair_factor Free repair
industry_repair_factor Factory Repair Speed
industry_air_damage_factor Factory Bomb Vulnerability
tech_air_damage_factor Anti-Air Bombing Damage Reduction
static_anti_air_damage_factor Static Anti Air damage factor
static_anti_air_hit_chance_factor Static Anti Air hit chance factor
nuclear_production Allows Nuclear Bomb Boolean
nuclear_production_factor Nuclear Production Number with 0 decimal places
local_building_slots Max Factories in State Number with 0 decimal places; state modifier
local_building_slots_factor Max Factories in State
local_factories Local Factories
local_factory_sabotage Chance to Sabotage Constructions
local_intel_to_enemies Intel to Enemies
local_manpower Local Manpower
local_non_core_manpower Local Non-core Manpower Number with 2 decimal places; state modifier
local_org_regain Organization Regain
local_supplies Local Supplies Number with 0 decimal places; state modifier
local_supplies_for_controller Local Supplies
local_resources Local Resources
local_resources_factor Resource Gain Efficiency Number with 2 decimal places
state_resources_factor Local Available Resources Number with 0 decimal places; state modifier
state_resource_aluminium

state_resource_chromium state_resource_oil state_resource_rubber state_resource_steel state_resource_tungsten state_resource_<resource>||<Resource>

temporary_state_resource_aluminium

temporary_state_resource_chromium temporary_state_resource_oil temporary_state_resource_rubber temporary_state_resource_steel temporary_state_resource_tungsten temporary_state_resource_<resource>||<Resource>

state_resource_cost_aluminium

state_resource_cost_chromium state_resource_cost_oil state_resource_cost_rubber state_resource_cost_steel state_resource_cost_tungsten state_resource_cost_<resource>||<Resource> Consumption

country_resource_aluminium

country_resource_chromium country_resource_oil country_resource_rubber country_resource_steel country_resource_tungsten country_resource_<resource>||<Resource>|| rowspan="2" |Number with 0 decimal places

country_resource_cost_aluminium

country_resource_cost_chromium country_resource_cost_oil country_resource_cost_rubber country_resource_cost_steel country_resource_cost_tungsten country_resource_cost_<resource>||<Resource> Consumption

state_production_speed_buildings_factor Local Construction Speed Number with 0 decimal places; state modifier
state_production_speed_infrastructure_factor

state_production_speed_industrial_complex_factor state_production_speed_arms_factory_factor state_production_speed_dockyard_factor state_production_speed_fuel_silo_factor state_production_speed_synthetic_refinery_factor state_production_speed_naval_base_factor state_production_speed_radar_station_factor state_production_speed_air_base_factor state_production_speed_anti_air_building_factor state_production_speed_bunker_factor state_production_speed_coastal_bunker_factor state_production_speed_rocket_site_factor state_production_speed_nuclear_reactor_factor state_production_speed_<building_type>_factor||Local <building_type> construction speed|| rowspan="2" |Number with 2 decimal places; state modifier

state_repair_speed_infrastructure_factor

state_repair_speed_industrial_complex_factor state_repair_speed_arms_factory_factor state_repair_speed_dockyard_factor state_repair_speed_fuel_silo_factor state_repair_speed_synthetic_refinery_factor state_repair_speed_naval_base_factor state_repair_speed_radar_station_factor state_repair_speed_air_base_factor state_repair_speed_anti_air_building_factor state_repair_speed_bunker_factor state_repair_speed_coastal_bunker_factor state_repair_speed_rocket_site_factor state_repair_speed_nuclear_reactor_factor state_repair_speed_<building_type>_factor||Local <building_type> Repair Speed

equipment_upgrade_xp_cost Equipment Experience Cost Number with 0 decimal places; state modifier
land_equipment_upgrade_xp_cost Land Equipment Experience Cost
naval_equipment_upgrade_xp_cost Naval Equipment Experience Cost
air_equipment_upgrade_xp_cost Air Equipment Experience Cost
equipment_conversion_speed Conversion speed bonus Number with 1 decimal places
equipment_capture Equipment Capture Ratio Gain
equipment_capture_factor Equipment Capture Ratio Modifier
lend_lease_tension Lend-lease tension limit
license_purchase_cost License purchase cost Number with 0 decimal places
license_production_speed License production speed
license_tech_difference_speed License production speed from technology difference
license_infantry_purchase_cost

license_naval_purchase_cost license_air_purchase_cost license_armor_purchase_cost

<archetype> license purchase cost
license_infantry_eq_cost_factor

license_artillery_eq_cost_factor license_anti_tank_eq_cost_factor license_light_tank_eq_cost_factor

License purchase cost for <archetype>
license_infantry_eq_production_speed_factor

license_artillery_eq_production_speed_factor license_anti_tank_eq_production_speed_factor license_light_tank_eq_production_speed_factor

License production speed for <archetype>
license_infantry_eq_tech_difference_speed_factor

license_artillery_eq_tech_difference_speed_factor license_anti_tank_eq_tech_difference_speed_factor license_light_tank_eq_tech_difference_speed_factor

License production speed from technology difference for <archetype>
political_advisor_cost_factor

economy_cost_factor trade_laws_cost_factor mobilization_laws_cost_factor army_chief_cost_factor navy_chief_cost_factor air_chief_cost_factor high_command_cost_factor theorist_cost_factor materiel_manufacturer_cost_factor naval_manufacturer_cost_factor aircraft_manufacturer_cost_factor tank_manufacturer_cost_factor industrial_concern_cost_factor country_cost_factor hidden_ideas_cost_factor <idea_group>_cost_factor||<idea_group> Cost

experience_gain_infantry_training_factor

experience_gain_infantry_combat_factor experience_gain_mountaineers_training_factor experience_gain_mountaineers_combat_factor experience_gain_marine_training_factor experience_gain_marine_combat_factor experience_gain_paratrooper_training_factor experience_gain_paratrooper_combat_factor experience_gain_bicycle_battalion_training_factor experience_gain_bicycle_battalion_combat_factor experience_gain_cavalry_training_factor experience_gain_cavalry_combat_factor experience_gain_armored_car_training_factor experience_gain_armored_car_combat_factor experience_gain_armored_car_recon_training_factor experience_gain_armored_car_recon_combat_factor experience_gain_motorized_training_factor experience_gain_motorized_combat_factor experience_gain_motorized_rocket_brigade_training_factor experience_gain_motorized_rocket_brigade_combat_factor experience_gain_mechanized_training_factor experience_gain_mechanized_combat_factor experience_gain_amphibious_mechanized_training_factor

experience_gain_amphibious_mechanized_combat_factor

experience_gain_engineer_training_factor

experience_gain_engineer_combat_factor

experience_gain_recon_training_factor

experience_gain_recon_combat_factor

experience_gain_military_police_training_factor

experience_gain_military_police_combat_factor

experience_gain_maintenance_company_training_factor

experience_gain_maintenance_company_combat_factor

experience_gain_field_hospital_training_factor

experience_gain_field_hospital_combat_factor

experience_gain_logistics_company_training_factor

experience_gain_logistics_company_combat_factor

experience_gain_signal_company_training_factor

experience_gain_signal_company_combat_factor

experience_gain_mot_recon_training_factor

experience_gain_mot_recon_combat_factor

experience_gain_artillery_training_factor

experience_gain_artillery_combat_factor

experience_gain_rocket_artillery_training_factor

experience_gain_rocket_artillery_combat_factor

experience_gain_anti_air_training_factor

experience_gain_anti_air_combat_factor

experience_gain_anti_tank_training_factor

experience_gain_anti_tank_combat_factor

experience_gain_artillery_brigade_training_factor

experience_gain_artillery_brigade_combat_factor

experience_gain_rocket_artillery_brigade_training_factor

experience_gain_rocket_artillery_brigade_combat_factor

experience_gain_anti_air_brigade_training_factor

experience_gain_anti_air_brigade_combat_factor

experience_gain_anti_tank_brigade_training_factor

experience_gain_anti_tank_brigade_combat_factor

experience_gain_mot_artillery_brigade_training_factor

experience_gain_mot_artillery_brigade_combat_factor

experience_gain_mot_rocket_artillery_brigade_training_factor

experience_gain_mot_rocket_artillery_brigade_combat_factor

experience_gain_mot_anti_air_brigade_training_factor

experience_gain_mot_anti_air_brigade_combat_factor

experience_gain_mot_anti_tank_brigade_training_factor

experience_gain_mot_anti_tank_brigade_combat_factor

experience_gain_light_armor_training_factor

experience_gain_light_armor_combat_factor

experience_gain_light_sp_artillery_brigade_training_factor

experience_gain_light_sp_artillery_brigade_combat_factor

experience_gain_light_sp_anti_air_brigade_training_factor

experience_gain_light_sp_anti_air_brigade_combat_factor

experience_gain_light_tank_destroyer_brigade_training_factor

experience_gain_light_tank_destroyer_brigade_combat_factor

experience_gain_light_tank_recon_training_factor

experience_gain_light_tank_recon_combat_factor

experience_gain_medium_armor_training_factor

experience_gain_medium_armor_combat_factor

experience_gain_medium_sp_artillery_brigade_training_factor

experience_gain_medium_sp_artillery_brigade_combat_factor

experience_gain_medium_sp_anti_air_brigade_training_factor

experience_gain_medium_sp_anti_air_brigade_combat_factor

experience_gain_medium_tank_destroyer_brigade_training_factor

experience_gain_medium_tank_destroyer_brigade_combat_factor

experience_gain_heavy_armor_training_factor

experience_gain_heavy_armor_combat_factor

experience_gain_heavy_sp_artillery_brigade_training_factor

experience_gain_heavy_sp_artillery_brigade_combat_factor

experience_gain_heavy_sp_anti_air_brigade_training_factor

experience_gain_heavy_sp_anti_air_brigade_combat_factor

experience_gain_heavy_tank_destroyer_brigade_training_factor

experience_gain_heavy_tank_destroyer_brigade_combat_factor

experience_gain_super_heavy_armor_training_factor

experience_gain_super_heavy_armor_combat_factor

experience_gain_super_heavy_sp_artillery_brigade_training_factor

experience_gain_super_heavy_sp_artillery_brigade_combat_factor

experience_gain_super_heavy_sp_anti_air_brigade_training_factor

experience_gain_super_heavy_sp_anti_air_brigade_combat_factor

experience_gain_super_heavy_tank_destroyer_brigade_training_factor

experience_gain_super_heavy_tank_destroyer_brigade_combat_factor

experience_gain_modern_armor_training_factor

experience_gain_modern_armor_combat_factor

experience_gain_modern_sp_artillery_brigade_training_factor

experience_gain_modern_sp_artillery_brigade_combat_factor

experience_gain_modern_sp_anti_air_brigade_training_factor

experience_gain_modern_sp_anti_air_brigade_combat_factor

experience_gain_modern_tank_destroyer_brigade_training_factor

experience_gain_modern_tank_destroyer_brigade_combat_factor

experience_gain_amphibious_armor_training_factor

experience_gain_amphibious_armor_combat_factor

experience_gain_submarine_training_factor

experience_gain_submarine_combat_factor

experience_gain_destroyer_training_factor

experience_gain_destroyer_combat_factor

experience_gain_light_cruiser_combat_factor

experience_gain_light_cruiser_training_factor

experience_gain_heavy_cruiser_training_factor

experience_gain_heavy_cruiser_combat_factor

experience_gain_battle_cruiser_training_factor

experience_gain_battle_cruiser_combat_factor

experience_gain_battleship_training_factor

experience_gain_battleship_combat_factor

experience_gain_carrier_training_factor

experience_gain_carrier_combat_factor

experience_gain_fighter_training_factor

experience_gain_fighter_combat_factor

experience_gain_cv_fighter_training_factor

experience_gain_cv_fighter_combat_factor

experience_gain_heavy_fighter_training_factor

experience_gain_heavy_fighter_combat_factor

experience_gain_jet_fighter_training_factor

experience_gain_jet_fighter_combat_factor

experience_gain_cas_training_factor

experience_gain_cas_combat_factor

experience_gain_cv_cas_training_factor

experience_gain_cv_cas_combat_factor

experience_gain_nav_bomber_training_factor

experience_gain_nav_bomber_combat_factor

experience_gain_cv_nav_bomber_training_factor

experience_gain_cv_nav_bomber_combat_factor

experience_gain_tac_bomber_training_factor

experience_gain_tac_bomber_combat_factor

experience_gain_jet_tac_bomber_training_factor

experience_gain_jet_tac_bomber_combat_factor

experience_gain_strat_bomber_training_factor

experience_gain_strat_bomber_combat_factor

experience_gain_jet_strat_bomber_training_factor

experience_gain_jet_strat_bomber_combat_factor

experience_gain_transport_plane_training_factor

experience_gain_transport_plane_combat_factor

experience_gain_scout_plane_training_factor

experience_gain_scout_plane_combat_factor

experience_gain_rocket_interceptor_training_factor

experience_gain_rocket_interceptor_combat_factor

experience_gain_suicide_craft_training_factor

experience_gain_suicide_craft_combat_factor

experience_gain_guided_missile_training_factor

experience_gain_guided_missile_combat_factor

experience_gain_<unit_type>_training_factor

experience_gain_<unit_type>_combat_factor||<sub_unit> Training/Combat Experience Gain