持续性国策:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.10
(Perkinchen移动页面Continuous focus持续性国策
(文本替换 - 替换“[[Category:”为“[[分类:”)
 
(未显示3个用户的4个中间版本)
第1行: 第1行:
{{Version|1.9}}
{{Version|1.10}}
{{see also|National focus}}
{{see also| 国策}}
<section begin=branches desc/>
<section begin=branches desc/>
A ''continuous focus'' is a special type of focus that is unlocked once 10 regular focuses have been completed. There are a total of 9 continuous focuses available.
''' 持续性国策'''是一种特殊的国策,你只有在至少完成了十个一般国策之后才能解锁使用。目前,游戏中一共有九个可用的持续性国策。


Having an active continuous focus comes at the expense of pursuing a regular focus as only one focus can be picked at a time regardless of its type.
使用一个的持续性国策是以持续使用一个固定的国策为代价的,一般国策'''无法'''同时使用。因为无论其类型如何,一次只能有一个国策被使用。


As opposed to a regular focus which provides one-time effects, the effects of a continuous focus benefit the nation whilst the chosen focus remains active. An active focus requires a maintenance cost of {{icon|Political power}} {{red|–1}} Political power per day. The focus can,however, be deactivated or switched with another at any time for no additional cost.
与提供一次性效果的一般国策不同,持续性国策是在选中期间持续对国家发挥作用的。维持国策需要每天 {{icon|Political power}} {{red|–1}} 的成本。但是,国策可以在任何时候停用或切换到另一个国策而不需要任何的额外成本。(注意:一般国策在停用或切换后,已完成的进度不会被保存或继承。)
<section end=branches desc/>
<section end=branches desc/>
{{anchor|NF tree}}
{{anchor|NF tree}}
第28行: 第28行:
desc none
desc none
</imagemap>
</imagemap>
<span style="font-size: small;">Clicking on a focus icon leads to the appropriate table row. "Repeat" action to return.</span>
<span style="font-size: small;"> 点击国策图标可找到相应表行,重复操作可返回。</span>
</div>
</div>


The dedicated control panel is located on the bottom left of the national focus tree. The player can see on the panel's top right how many focuses are still required (black/green leds) before the mechanic is operational. The panel displays which of the focuses are available for activation, if one is currently in effect and its relevant maintenance cost.
持续性国策的专属面板位于国策树的左下角,玩家可以在专属面板的右上角看到还需要完成多少国策才能解锁持续性国策的使用(黑色/ 绿色灯光)。专属面板显示目前有哪些国策可用,哪些国策正在发挥作用,以及它的相关维持成本。


== Unconditioned focuses ==
== 无条件国策 ==
{{SVersion|1.9}}
{{SVersion|1.10}}
{| class="mildtable"
{| class="mildtable"
! width="2%" | !! width="17%" | Focus
! width="2%" | !! width="17%" | 国策
! width="30%" | Effects
! width="30%" | 效果
! width="20%" | Prerequisites
! width="20%" | 前置条件
! width="25%" | Description
! width="25%" | 描述
|- id="Air Production"
|- id="Air Production"
| [[File:Goal continuous air production.png|70px]] || Air Production
| [[File:Goal continuous air production.png|70px]] || 空军生产
| [[File:Production Cost.png|22px]] Production cost: {{green|–10%}}  {{MultiColumn|
| [[File:Production Cost.png|22px]]  建造花费: {{green|–10%}}  {{MultiColumn|
* Carrier CAS
* 舰载近距支援机
* Carrier Fighter
* 舰载战斗机
* Carrier Naval Bomber
* 舰载海军轰炸机
* Close Air Support
* 近距支援机
* Fighter
* 战斗机
* Guided Missile
* 制导导弹
* Heavy Fighter
* 重型战斗机
* Jet Fighter
* 喷气式战斗机
* Jet Strategic Bomber
* 喷气式战术轰炸机
* Jet Tactical Bomber
* 喷气式战略轰炸机
* Naval Bomber
* 海军轰炸机
* Rocket Interceptor
* 喷气式截击机
* Scout Planes
* 侦察机
* Strategic Bomber
* 战术轰炸机
* Tactical Bomber
* 战略轰炸机
* Transport Plane |2}}
* 运输机 |2}}
|
|
| ''We can reorganize our aviation industry to eliminate waste and streamline production.''
| '' 我们能重新组建多余产能到航空工业来避免浪费。''
|- id="Army Training"
|- id="Army Training"
| [[File:Goal continuous reduce training time.png|70px]] || Army Training
| [[File:Goal continuous reduce training time.png|70px]] || 部队训练
|
|
* Division training time: {{green|–25%}}
*  陆军师训练时间: {{green|–25%}}
|
|
| ''By creating specialized advanced training units within each division, we can deploy even divisions that would previously have been held back to finish training to the front.''
| '' 通过在每个师团内建立专门的先进训练单位, 我们甚至可以部署以前因为未完成训练而推迟前往前线的部队。''
|- id="Construction Engineering"
|- id="Construction Engineering"
| [[File:Goal continuous non factory construct.png|70px]] || Construction Engineering
| [[File:Goal continuous non factory construct.png|70px]] || 建造工程
| [[File:Construction Speed.png|22px]] Construction speed: {{green|+20%}} {{MultiColumn|
| [[File:Construction Speed.png|22px]]  建造速度: {{green|+20%}} {{MultiColumn|
* Anti Air
* 防空炮阵
* Coastal Fort
* 海岸要塞
* Land Fort
* 陆上要塞
* Radar Station
* 雷达站
|2}}
|2}}
[[File:Construction Speed.png|22px]] Construction speed: {{green|+10%}}  {{MultiColumn|
[[File:Construction Speed.png|22px]]  建造速度: {{green|+10%}}  {{MultiColumn|
* Air Base
* 空军基地
* Fuel Silo
* 储油罐
* Infrastructure
* 基础设施
* Naval base
* 海军基地
* Rocket Site
* 火箭基地
* Nuclear Reactor
* 核反应堆
|2}}
|2}}
|
|
| ''There is still a lot of slack in our construction industry. By focusing our attention on it, we can achieve a significant improvement in construction speed. Unfortunately, the production of machine tools has proven a major bottleneck in the expansion of our heavy industry, so they won't benefit from efforts in this area.''
| '' 我们的建筑工业仍有不足。把我们的精力投入到上面可以极大地提高建造建筑速度。不幸的是,机床上的生产线是我们发展重工业的瓶颈,它们不会因此受益。''
|- id="Construction Repair"
|- id="Construction Repair"
| [[File:Goal continuous repairments.png|70px]] || Construction Repair
| [[File:Goal continuous repairments.png|70px]] || 建筑修理
|
|
* Free repair: {{green|+100%}}
*  免费维修: {{green|+100%}}
* Factory repair speed: {{green|+50%}}
*  工厂修复速度: {{green|+50%}}
|
|
| ''We will form specialized repair teams from factory and construction workers and centrally control their deployment to improve reconstruction of damaged infrastructure.''
| '' 我们能够组建专业化修理队,加快工厂、基础设施的再造速度。''
|- id="Naval Production"
|- id="Naval Production"
| [[File:Goal continuous naval production.png|70px]] || Naval Production
| [[File:Goal continuous naval production.png|70px]] || 海军生产
|
|
* Dockyard output: {{green|+20%}}
*  海军船坞产出: {{green|+20%}}
|
|
| ''By focusing resources on our shipyards and exempting skilled shipbuilders from military service, we can dramatically reduce production time for ships.''
| '' 我们将资源集中在我们的海军船坞和熟练造船工人上,极大地缩短了造船时间。''
|- id="Resistance Suppression"
|- id="Resistance Suppression"
| [[File:Goal continuous suppression.png|70px]] || Resistance Suppression
| [[File:Goal continuous suppression.png|70px]] || 镇压抵抗
|
|
* Resistance target: {{green|–5%}}
*  抵抗目标: {{green|–5%}}
|
|
| ''By infiltrating the major resistance groups in occupied territory and turning their leaders, we can significantly reduce the amount of damage they can do.''
| '' 靠渗透占领区域的抵抗组织策反他们的领导人,我们能够大幅减少抵抗组织造成的损失。''
|}
|}


== Conditional focuses ==
== 有条件国策 ==
{{SVersion|1.9}}
{{SVersion|1.10}}
{{expansion|tfv}}
{{expansion|tfv}}
{| class="mildtable"
{| class="mildtable"
! width="2%" | !! width="17%" | Focus
! width="2%" | !! width="17%" | 国策
! width="30%" | Effects
! width="30%" | 效果
! width="20%" | Prerequisites
! width="20%" | 前置条件
! width="25%" | Description
! width="25%" | 描述
|- id="Increase Autonomy"
|- id="Increase Autonomy"
| [[File:Goal continuous boost freedom.png|70px]] || Increase Autonomy
| [[File:Goal continuous boost freedom.png|70px]] || 提高自治
|
|
* Daily autonomy progress gain: {{green|+0.5}}
*  每日自治度进程增长: {{green|+0.5}}
|
|
* Is a subject nation
* 是一个附庸国
| ''By reorganizing our colonial bureaucracy and recruiting native administrators, we will, in time, be able to take charge of our own affairs.''
| '' 重新构造我们的殖民地政府和雇佣原住民官员,我们有能力专注于我们自己的政务。''
|- id="Suppress Subjects"
|- id="Suppress Subjects"
| [[File:Goal continuous restrict freedom.png|70px]] || Suppress Subjects
| [[File:Goal continuous restrict freedom.png|70px]] || 压制附庸
|
|
* Autonomy in subjects: {{green|–0.5}}
*  附庸的自治度: {{green|–0.5}}
|
|
* Has a subject nation
* 至少有一个附庸国
| ''Our colonial subjects have gotten rather silly ideas about things like "self-determination" or "national independence". It is time to disabuse them of these notions.''
| '' 我们的附庸有了一些像是“独立”和“自主”的愚蠢想法,是时候纠正一下他们的想法了。''
|- id="Technology Sharing"
|- id="Technology Sharing"
| [[File:Goal continuous research.png|70px]] || Technology Sharing
| [[File:Goal continuous research.png|70px]] || 科技共享
| [[File:Atomic research.png|22px]] Join ''Faction research'':
| [[File:Atomic research.png|22px]] 加入 '' 阵营科研'':
* Research speed for every nation owning the tech: {{green|+10%}}
*  每一个拥有这项技术的国家的研究速度: {{green|+10%}}
|
|
* Is in a faction with at least '''2''' members
* 属于一个至少拥有 '''2''' 名成员的阵营
* Is ''not'' part of a technology sharing group
* '' 不是'' 科技共享组织成员
| ''We will encourage our research institutes and universities to reach out to their counter parts in allied countries. This will gain us a tech sharing bonus.''
| '' 我们将鼓励我们的研究机构和大学并向盟国的研究伸出援手,这将为我们代来技术共享红利。''
|}
|}


第141行: 第141行:
{{National focus navbox}}
{{National focus navbox}}


[[Category:National focus trees|*]]
[[ 分类: 国策树]]
[[Category:Game concepts]]
[[分类:游戏概念]]
[[en:Continuous focus]]
[[fr:Continuous focus]]

2022年12月5日 (一) 16:07的最新版本


参见:国策

持续性国策是一种特殊的国策,你只有在至少完成了十个一般国策之后才能解锁使用。目前,游戏中一共有九个可用的持续性国策。

使用一个的持续性国策是以持续使用一个固定的国策为代价的,一般国策无法同时使用。因为无论其类型如何,一次只能有一个国策被使用。

与提供一次性效果的一般国策不同,持续性国策是在选中期间持续对国家发挥作用的。维持国策需要每天 政治点数 –1 的成本。但是,国策可以在任何时候停用或切换到另一个国策而不需要任何的额外成本。(注意:一般国策在停用或切换后,已完成的进度不会被保存或继承。)

Naval ProductionAir ProductionConstruction EngineeringArmy TrainingResistance SuppressionConstruction RepairTechnology SharingIncrease AutonomySuppress SubjectsRequired number of "regular" focuses before the "continuous focus" mechanic is enabled.Continuous focus panel.png

点击国策图标可找到相应表行,重复操作可返回。

持续性国策的专属面板位于国策树的左下角,玩家可以在专属面板的右上角看到还需要完成多少国策才能解锁持续性国策的使用(黑色/绿色灯光)。专属面板显示目前有哪些国策可用,哪些国策正在发挥作用,以及它的相关维持成本。

无条件国策

国策 效果 前置条件 描述
Goal continuous air production.png 空军生产 Production Cost.png 建造花费: –10%
  • 舰载近距支援机
  • 舰载战斗机
  • 舰载海军轰炸机
  • 近距支援机
  • 战斗机
  • 制导导弹
  • 重型战斗机
  • 喷气式战斗机
  • 喷气式战术轰炸机
  • 喷气式战略轰炸机
  • 海军轰炸机
  • 喷气式截击机
  • 侦察机
  • 战术轰炸机
  • 战略轰炸机
  • 运输机
我们能重新组建多余产能到航空工业来避免浪费。
Goal continuous reduce training time.png 部队训练
  • 陆军师训练时间: –25%
通过在每个师团内建立专门的先进训练单位, 我们甚至可以部署以前因为未完成训练而推迟前往前线的部队。
Goal continuous non factory construct.png 建造工程 Construction Speed.png 建造速度: +20%
  • 防空炮阵
  • 海岸要塞
  • 陆上要塞
  • 雷达站
Construction Speed.png 建造速度: +10%
  • 空军基地
  • 储油罐
  • 基础设施
  • 海军基地
  • 火箭基地
  • 核反应堆
我们的建筑工业仍有不足。把我们的精力投入到上面可以极大地提高建造建筑速度。不幸的是,机床上的生产线是我们发展重工业的瓶颈,它们不会因此受益。
Goal continuous repairments.png 建筑修理
  • 免费维修: +100%
  • 工厂修复速度: +50%
我们能够组建专业化修理队,加快工厂、基础设施的再造速度。
Goal continuous suppression.png 镇压抵抗
  • 抵抗目标: –5%
靠渗透占领区域的抵抗组织策反他们的领导人,我们能够大幅减少抵抗组织造成的损失。

有条件国策

国策 效果 前置条件 描述
Goal continuous boost freedom.png 提高自治
  • 每日自治度进程增长: +0.5
  • 是一个附庸国
重新构造我们的殖民地政府和雇佣原住民官员,我们有能力专注于我们自己的政务。
Goal continuous restrict freedom.png 压制附庸
  • 附庸的自治度: –0.5
  • 至少有一个附庸国
我们的附庸有了一些像是“独立”和“自主”的愚蠢想法,是时候纠正一下他们的想法了。
Goal continuous research.png 科技共享 Atomic research.png 加入 阵营科研:
  • 每一个拥有这项技术的国家的研究速度: +10%
  • 属于一个至少拥有 2 名成员的阵营
  • 不是 科技共享组织成员
我们将鼓励我们的研究机构和大学并向盟国的研究伸出援手,这将为我们代来技术共享红利。