Resources
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The resources used by the game are found in /Hearts of Iron IV/common/resources/00_resources.txt.
The resource file follows this format:
resources = { <resource> = { icon_frame = <frame> cic = <float> convoys = <float> } }
Icon frame
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Icon frame controls which frame from the resource image strip is used for the resource icon. A 'frame' is the 27 by 27 pixel square the icon occupies in the image.
The resource image strip is defined by the GFX_resources_strip spritetype, which points to /Hearts of Iron IV/gfx/interface/resources_strip.dds by default. By default 1 will refer to the Oil icon, 2 to Aluminium, etc.
The icons are defined in /Hearts of Iron IV/interface/general_stuff.gfx. Their definition must be changed if you're adding or removing resources:
spriteType = { name = "GFX_resources_strip" texturefile = "gfx/interface/resources_strip.dds" noOfFrames = X #X being the number of resources you have, } spriteType = { name = "GFX_missing_resources_strip" texturefile = "gfx/interface/missing_resources_strip.dds" noOfFrames = X }
The number of frames strictly corresponds to the amount of resources.
CIC
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CIC defines the amount of resources needed to trade for 1 Civilian Factory. By default, this is 0.125, meaning 8 units of that resource are traded for 1 factory. Value can not be larger than 1.
Convoys
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Convoys controls the maximum amount of this resource a single convoy carries. By default, this is 0.1, meaning a convoy can carry 10 of the resource.
Localization
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Localisation is defined in /Hearts of Iron IV/localisation/*_l_<language>.yml with the following localization keys:
PRODUCTION_MATERIALS_<RESOURCE>:0 "Name of resource" <resource>_desc:0 "Description of resource"
Interface
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If implementing different resources, you will need to edit the interface so the game understands how to display the new resource. /Hearts of Iron IV/interface/countryproductionlineview.gui is the relevant file here.
Each resource is utilised two GUI elements: <resource>_icon and <resource>_value, which are found under the resources windowtype.
buttonType = { name = "<resource>_icon" position = { x=0 y=2 } spriteType = "GFX_resources_strip" frame = 1 # Which icon is used from the spriteType image referred to above. } instantTextboxType = { name = "<resource>_value" position = { x = 31 y = 5 } textureFile = "" font = "hoi_18mbs" borderSize = {x = 0 y = 0} text = "999" maxWidth = 50 maxHeight = 20 format = left }
Additional notes
A fuel can also correspond to the fuel dynamic, however only one resource at a time can do that. This is decided by the FUEL_RESOURCE define.
Infrastructure's bonus on resource gain is decided by the INFRASTRUCTURE_RESOURCE_BONUS define and applies to all resources the same.
文件 | 效果 • 条件 • 定义 • 修正 • 修正列表 • 作用域 • 本地化 • on action • 数据结构 (标记, 临时标记, 国家别名, 变量, 数组) |
脚本 | 成就修改 • AI修改 • AI focuses • 自治领修改 • 权力平衡修改 • 剧本/标签 (游戏规则)• 建筑修改 • 人物修改 • 修饰性TAG修改 • 国家创建 • 军队修改 • 决议制作 • 装备修改 • 事件修改 • Idea修改 • 意识形态修改 • 军工商修改 • 国策制作 • 资源修改 • Scripted GUI • 科技制作 • 单位修改 |
地图 | 地图 • 省份 • 补给区域 • 战略区域 |
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其他 | 控制台指令 • 故障排除 • 模组结构 • 成就代码分析 • Mod相关 • Nudger修改 |