日本

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日本

Japan.png


首都:
東京

政府類型:
法西斯政體

陣營:
中立 (大東亞共榮圈)

日本的國旗 日本(Japan)是軸心國在東亞與太平洋新秩序與戰場的領導國。第二次世界大戰最早發端是1931年日本入侵 中華民國的國旗 中華民國開始的,並成立了 滿洲國的國旗 滿洲國傀儡政權。在1937年的盧溝橋事變後,日本正式向中國宣戰,第二次中日戰爭進入全面抗戰階段,期間日本入侵並征服了華東大部分地區,並在此過程中建立了其他偽政權,包括 蒙古國的國旗 蒙古國以及汪精衛國民政府。在入侵中國後,日本也開始向東南亞進攻,入侵並征服了 英屬馬來亞的國旗 英屬馬來亞荷屬東印度的國旗 荷屬東印度(即現在的印度尼西亞),獲得了其豐富的資源,然後準備入侵 英屬印度的國旗 英屬印度

1945年8月6日,美利堅合眾國的國旗 美利堅合眾國在廣島投下了一枚原子彈,夷平了整座城市。根據雅爾塔協議,8月8日傍晚,蘇維埃聯盟的國旗 蘇維埃聯盟對日本宣戰,並於8月9日午夜過後不久突進了 滿洲國的國旗 滿洲國蒙古國的國旗 蒙古國。僅僅幾個小時後,美國人在長崎投下了第二枚原子彈。這些事件徹底震撼和迫使裕仁天皇介入並迫使六大巨頭商定結束戰爭的條件,這是盟軍在波茨坦會議上決定的。幕後談判持續了數天,同時在戰場上也沒能在蘇聯傘兵突襲之前及時銷毀滿洲731部隊生化武器庫存,以及關東軍的崩潰後,8月15日,裕仁天皇通過廣播向全國發表講話,宣佈日本無條件投降。投降書的簽字儀式於9月2日在美國海軍戰艦密蘇里號上舉行。

地理

日本位於亞洲的遠東地區,它主要由四個主要島嶼組成:九州,四國,本州和北海道。日本還擁有朝鮮半島,天津、南樺太以及太平洋中的許多戰略性島嶼,包括:台灣,沖繩,塞班島,關島和硫磺島。日本還控制了 滿洲國的國旗 滿洲國蒙古國的國旗 蒙古國地區

日本本土以山脈為主,幾乎遍佈全國。它有幾個主要城市,分別是東京,廣島和長崎。 日本主要城市周圍都有平原。日本直接通過薩哈林島和朝鮮北部邊境以及 滿洲國的國旗 滿洲國的北部邊境與 蘇維埃聯盟的國旗 蘇維埃聯盟接壤。他們還通過天津及其傀儡國 蒙古國的國旗 蒙古國中華民國的國旗 中華民國接壤。日本本土四面環海,西面是日本海,南面是東海,東面則是太平洋。

歷史背景

在1868年明治維新期間日本統一之後,大日本帝國經歷了一個快速的西化和工業化時期,其目標是使日本成為與其他西方國家同等的強國。日本以其工業力量,通過侵略鄰國來彌補本土資源的匱乏,例如始於1895年對朝鮮的入侵,1894-1895年的甲午戰爭,日本佔領了台灣。繼此之後,日本又在1904-1905年抗日戰爭中贏得了日俄戰爭,鞏固了自己作為世界大國之一和第一個獲得這一地位的非歐洲國家的地位。1902年,日本與英國結盟,在第一次世界大戰中加入了協約國,征服了德國在太平洋和中國的殖民地。

在大蕭條期間,日本政府變得越來越軍國主義,並於1931年征服了中國東北,從而造就了 滿洲國的國旗 滿洲國傀儡國的成立。1933年,日本進一步佔領中國領土,導致了更多的傀儡國,例如 蒙古國的國旗 蒙古國。日本政府已經開始宣佈一場「亞洲是亞洲人的亞洲」的運動,在這場運動中,他們或多或少的意思是「亞洲是日本人的亞洲」,並發生了一系列的「解放」戰爭,實際上這是對土地和資源的進一步爭奪。

但是,日本政府仍然不滿意,並以犧牲一切為代價的方式,尋求進一步擴大日本在東亞及其「大東亞共榮圈」的統治。日本為征服亞洲制定了無數計劃,其中一些計劃是入侵東亞大陸,並將 中華民國的國旗 中華民國分裂為一些忠誠的傀儡國,另一些計劃則是入侵 英屬印度的國旗 英屬印度,其他則涉及入侵印度尼西亞和印度支那的歐洲國家殖民地。甚至更甚的計劃要求入侵蘇聯,以奪取其西伯利亞的豐富資源,財富和廣大領土,另一項計劃涉及對準了 澳大利亞的國旗 澳大利亞新西蘭的國旗 新西蘭,而日本最大的野心便是入侵 美利堅合眾國的國旗 美利堅合眾國,以確保日本的資源和工業控制權,並推翻美國政府,以便日本稱霸太平洋地區,從而成為一個洲際大國。

日本帝國是東亞最強大的力量,隨時準備摧毀任何阻礙其前進的國家。

事件

主條目:日本事件

國策樹

Japanese national focus tree.
主條目:日本國策樹

日本的國旗 日本作為七個主要國家之一,擁有獨特的國策樹。

The Japanese national focus tree can be divided into 7 branches:

未曾設想的道路
The 共產主義Communist branch and is organized around the idea of establishing a Communist state in Japan with the possibility of either joining the Soviets or forming a faction with the Chinese Communists. It requires 喚醒勇虎喚醒勇虎.
Purge the Kodoha Faction Branch
The historical 法西斯主義Fascist tree, it focuses around the aggressive conquest of China, Indochina, Indonesia and the Philippines and an alliance with Siam.
National Mobilization Law/ National Defense State Sub-branches
Two Sub-branches that is used for both the Purge the Kodoha Faction Branch and the Support the Kodoha Faction Branch. It Increases economy law and allows Kamikaze Strikes.
Support the Kodoha Faction Branch
The 中立主義Non-Aligned Branch is focused on building up to a war with the 蘇維埃聯盟的國旗 蘇維埃聯盟 and joining the 德意志國的國旗 德意志國's faction.
Strengthen the Civilian Government Branch
The 民主主義Democratic branch starts a civil war with the fascists and installs a Constitutional Monarchy. It also liberates 大韓民國的國旗 大韓民國, the 菲律賓的國旗 菲律賓 and allows Japan to puppet or annex 荷屬東印度的國旗 荷屬東印度, 英屬馬來亞的國旗 英屬馬來亞 or Indochina. It requires 喚醒勇虎喚醒勇虎.
The Manchurian Project Branch
If 滿洲國的國旗 滿洲國 is a subject, this branch expands 滿洲國的國旗 滿洲國's Industry.
Army Expansion Law Branch
This branch expands 日本的國旗 日本's army while also giving it the Bicycle Infantry, a unique unit for Japan.
Fighter Modernization Sub-branch
This sub-branch expands 日本的國旗 日本's Airforce and connects to both the Army and Naval branches.
New Naval Estimates Branch
This branch expands 日本的國旗 日本's naval research and industry.


科技

陸軍科技 海軍科技 空軍科技 電子&工業
  • 步兵裝備. I
  • 摩托化
  • 海軍陸戰隊 I
  • 工兵連 I
  • 偵察連 I
  • 一戰坦克
  • 輕型坦克 I
  • 牽引火炮 I
  • 驅逐艦 I
    • 改裝型-吹雪級
  • 輕型巡洋艦 II
  • 重型巡洋艦 II
  • 戰列巡洋艦 I
  • 戰列艦 II
  • 航空母艦 II
  • 潛艇 II
  • 運輸船
  • 間戰期戰鬥機
    • 間戰期艦載戰鬥機
  • 間戰期轟炸機
  • 近地支援機 I
    • 艦載近地支援機 I
  • 海軍轟炸機 I
    • 艦載海軍轟炸機 I
  • 合成油實驗
學說

政治

民族精神

日本在標準遊戲開局時有四種民族精神:

國立神道教 icon
國立神道教
  • 工廠被轟炸損失: −10%
  • 陸軍恢復速度: +10%

自明治維新以來,我們一直尋求利用對神道教的崇拜來促進帝國的忠誠,並助力於國家建設。這使我們能夠建立一個無懼犧牲的國家。

日本財閥 icon
日本財閥
  • 每日政治點數花費: +0.25
  • 貿易法案話花費: +25%
  • 經濟法案花費: +25%
  • 民用工廠民用工廠 建造速度: +5.00%
  • 軍用工廠軍用工廠 建造速度: +5.00%
  • 海軍船塢海軍船塢 建造速度: +5.00%
  • 消費品工廠: 5%
重複的研究 icon
重複的研究
  • 空軍研究速度: +10%
軍國主義 icon
軍國主義
  • 戰爭支持度: +20.00%
  • 動員成本: -25%
  • 正當化 戰爭目標War Goal 時間: -20.0%
  • 研究速度: +5.00%
  • 民用工廠民用工廠 建造速度: -10.00%

喚醒勇虎喚醒勇虎 拓展包被啟用時, 日本開始時會擁有一個額外民族精神:

炮手就位炮手就位 拓展包被啟用時,日本開始時會擁有一個額外的民族精神:

London Naval Treaty Signatory icon
London Naval Treaty Signatory
  • Carrier Max Cost: 9500Production cost (naval).png
  • Cruiser Max Cost: 5300Production cost (naval).png
  • Heavy Ship Max Cost: 10000Production cost (naval).png
We have signed the London Naval Treaty and accordingly are restricted in the size of our capital ships.


外交

傀儡國:開局時日本擁有兩個傀儡國(附庸國)滿洲國的國旗 滿洲國蒙古國的國旗 蒙古國. 這兩個國家都位於中國北方,在工業和軍事方面相當乏善可陳.

政黨

黨名 政治思想 支持率 政黨領導人 國名 是否執政
大政翼贊會 法西斯主義 法西斯 100% 裕仁 日本
日本共產黨 共產主義 共產主義 0% 德田球一 日本人民共和國
立憲民政黨 民主主義 民主主義 0% 片山哲 日本國
中立 中立主義 中立 0% 隨機 日本幕府

內閣成員與製造商

下面是日本可選擇的內閣大臣和武器設計商:

政治顧問
顧問 類型 效果 花費(政治點數)
野坂參三 共產主義革命家
  • 每日共產主義支持率: +0.10

已完成國策 未曾設想的道路

150
橋本欣五郎 法西斯煽動者
  • 每日法西斯主義支持率: +0.10
150
幣原喜重郎 民主改革者
  • 每日民主主義支持率: +0.10

已完成國策 強化文官政府

150
米內光正 沉默實幹家
  • 政治點數獲得: +15%
150
大島浩 恐懼的巨頭
  • 對駐軍傷害: -25%
  • 來自外國顛覆活動效率: -30%
  • 非核心人力: +2%
150
杉原千畝 慈悲的紳士
  • 改善關係: +15%
150
伍堂卓雄 戰爭實業家
  • 軍用工廠建造速度: +10.0%
  • 海軍船塢建造速度: +10.0%
  • 儲油罐建造速度: +10.0%
150
坦克製造商
製造商 類型 效果 花費(政治點數)
大阪陸軍兵工廠 坦克製造商
  • 裝甲研究時間: -10%
  • 裝甲科技: 可靠性 +5%

選擇這個製造商能夠永久影響其被僱傭時所研發裝備的能力

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Ship Designers
Designer Type Effect Cost(政治點數)
Kure Naval Arsenal Battlefleet Designer
  • Naval Research Time: -10%
  • Capital Ship:
    • Armor: +15%
    • Naval firepower: +15%
  • Screen:
    • Torpedo attack: +25%
    • Sub detection : -25%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.
Has completed focus Supremacy of the Battlefleet

75
Yokosuka Naval Arsenal Pacific Fleet Designer
  • Naval Research Time: -10%
  • Carrier:
    • Deck size: +25%
    • Armor: -15%
    • Max Range: +25%
  • Capital Ship: Max Range: +25%
  • Screen: Max Range: +25%
  • Submarine: Max Range: +25%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Sasebo Naval Arsenal Coastal Defense Fleet Designer
  • Naval Research Time: -10%
  • Carrier:
    • Production Cost: -25%
    • Deck size: -20%
    • Max Range: -50%
  • Capital Ship:
    • Production Cost: -25%
    • Armor: -20 %
    • Naval firepower: -20%
    • Max Range: -50%
  • Screen:
    • Production Cost: -25%
    • Max Range: -50%
  • Submarine:
    • Production Cost: -25%
    • Max Range: -50%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Maizuru Naval Arsenal Escort Fleet Designer
  • Naval Research Time: -10%
  • Screen:
    • Max Range: +30%
    • Sub detection: +10%
    • Max Speed: +10%
    • Production Cost: +10%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Aircraft Designers
Designer Type Effect Cost(政治點數)
Mitsubishi Agility-focused Aircraft Designer
  • Air Research Speed: +15.0%
  • Fighter:
    • Agility: +20%
    • Max Speed: +10%
  • Carrier Fighter:
    • Agility: +20%
    • Max Speed: +10%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.
Has completed focus Agility Focus

150
Aichi Range-focused Aircraft Designer
  • Air Research Speed: +15.0%
  • Fighter: Range: +10%
  • Heavy Fighter:
    • Range: +10 %
    • Reliability: +20 %
  • Tactical Bomber: Reliability: +20%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.
Has completed focus Range Focus

150
Nakajima Heavy Aircraft Designer
  • Air Research Speed: +15.0%
  • Strategic Bomber: Strategic Bombing: +10%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Yokosuka Naval Aircraft Designer
  • Air Research Speed: +15.0%
  • Naval Bomber:
    • Operational Range: +10%
    • Naval Attack: +10 %
  • CV Naval Bomber:
    • Operational Range: +10%
    • Naval Attack: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Materiel Designers
Designer Type Effect Cost(政治點數)
Tokyo Arsenal Infantry Equipment Designer
  • Weapons and Equipment Research Time: -10%
150
Nissan Motorized Equipment Designer
  • Motorization Research Time: -10%
150
Industrial Concern
Designer Type Effect Cost(政治點數)
Kawasaki Industrial Concern
  • Industrial Research Time: -10%
150
Sumitomo Electronics Concern
  • Electronics Research Time: -10%
150
Idemitsu Kosan Refining Concern
  • Industrial Research Time: -5%
  • Synthetic resources Research Time: -10%
150
Theorists
Designer Type Effect Cost(政治點數)
Tomoyuki Yamashita Grand Battleplan Expert
  • Army Experience Gain: +0.05 daily
  • Grand Battleplan Doctrine: -10%
250
Isoroku Yamamoto Naval Aviation Pioneer
  • Naval Experience Gain: +0.05 daily
  • Base Strike Doctrine: -10%
250
Yoshitoshi Tokugawa Assault Aviation
  • Air Experience Gain: +0.05 daily
  • Operational Integrity Doctrine: -10%
250
Hisaichi Terauchi Military Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Time: -7%
150
Minoru Genda Naval Theorist
  • Naval Experience Gain: +0.05 daily
  • Naval Doctrine Research Time: -7%
150
Hino Kumazo Air Warfare Theorist
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Time: -7%
150
Yoshio Nishina Nuclear Scientist
  • Nuclear Research Time: -10%
150
Hideo Itokawa Rocket Scientist
  • Rocket Research Time: -10%
150

經濟

在資源方面,日本發現自己與德國處於大致相同的位置.雖然日本可以獲得令人滿意的鉻Chromium.png、鎢Tungsten.png和鋼鐵Steel.png,但它卻遭受了鋁Aluminum.png短缺以及石油Oil.png和橡膠Rubber.png極度短缺的困擾。遊戲開始時日本的石油Oil.png和橡膠Rubber.png短缺主要將日本玩家硬塞進步兵部隊的歷史泥潭.即使完全吞併中華民國的國旗 中華民國也無法解決日本的問題,因為中華民國的國旗 中華民國或多或少擁有與日本相同的資源庫.雖然日本玩家可以在早期與美利堅合眾國的國旗 美利堅合眾國進行石油交易,但這束縛了民用工廠,而美利堅合眾國的國旗 美利堅合眾國早期的重點是禁運日本(他們可能會在歷史焦點開啟的情況下追求禁運).

然而,日本很幸運,因為所有的橡膠Rubber.png和石油Oil.png都是很短的船程,並且與盟軍進行了一場戰爭.具體來說,遊戲中最大的橡膠Rubber.png和石油Oil.png供應可以在法屬印度支那、英屬馬來西亞和荷屬東印度的國旗 荷屬東印度群島找到.雖然日本在與法國的國旗 法國聯合王國的國旗 聯合王國荷蘭的國旗 荷蘭達成和平會議之前不會完全控制這些資源,但可用資源足以為飛機、輪船、坦克的建造以及日本在戰爭期間可能擁有的任何機動設計提供燃料.如果日本玩家不希望與盟軍開戰,他們將在 1936 年獲得第一個允許合成煉油廠的技術,這為上述飛機、輪船和坦克的中等規模 生產 開闢了選擇,而無需征服.在走這條路線時要記住的一件事是,合成煉油廠的建造極其昂貴和耗時,浪費了可用於建立其他軍事和民用工廠的時間,這些工廠可以建立一支力量來獲取日本實現其統治太平洋夢想所需的所有資源.

法律

徵兵法案 經濟法案 貿易法案
Limited conscription.png 有限徵兵
  • 2.5% 適役人口
Partial mobilization.png 部分動員
  • 25% 生活消費品工廠
  • +10% 軍用工廠建造速度
  • −10% 軍轉民消耗
  • −10% 民轉軍消耗
  • -10% 石油轉換燃油效率
Limited exports.png 有限出口
  • 25% 可出口資源
  • +1% 科研速度
  • +5% 工廠/海軍船塢產出
  • +5% 建造速度
  • +10% 泄露給他國的民政情報
  • +5% 泄露給他國的海軍情報

工業

1936年 工業概況
軍用工廠
19 Military Factories軍用工廠
海軍船塢
15 Naval Dockyard海軍船塢
民用工廠
25 Civilian Factories民用工廠
1939年工業概況
軍用工廠
31 Military Factories軍用工廠
海軍船塢
21 Naval Dockyard海軍船塢
民用工廠
48 Civilian Factories民用工廠

資源

1936年 資源一覽
Oil.png
石油
Rubber.png
橡膠
Steel.png
鋼鐵
Aluminum.png
Tungsten.png
Chromium.png
4 0 94 7 47 88
1939年 資源一覽
Oil.png
石油
Rubber.png
橡膠
Steel.png
鋼鐵
Aluminum.png
Tungsten.png
Chromium.png
4 0 108 7 47 88

這些數字代表可用資源,根據生效的貿易法案,一定數量的資源可能會被交易掉。

軍事力量

此處及以下用於記錄遊戲中1936年及以後軍隊力量相關信息。

陸軍

1936年,日本陸軍由老兵和新兵共同組成。日本開局擁有45個步兵師,9個騎兵師,3支輕型坦克部隊,2個摩托化師和一支海軍陸戰隊。為了反映歷史實際,日本軍隊開局時擁有2級經驗等級和1級的武器裝備(大概是想表現日本人裝備不行,靠素質戰鬥)。這樣的部隊結合盧溝橋事變國策,允許玩家早在1936年就可以運用多種手段發動對華戰爭。日本也有一些部隊僅列裝了基礎武器裝備,這些部隊主要勝任日本本土守衛和太平洋列島的駐軍任務。

日本軍隊模板的可選擇名稱如下:

  • 山地步兵師 - Yamahei-dan Shidan
  • 海軍陸戰隊 - Tokubetsu RikusentaiRikusentai (海軍步兵,而非陸戰隊)
  • 傘兵 - Teishin Shidan
  • 摩托化部隊 - Jidousha Shidan
  • 機械化部隊 - Kikaika Shidan
  • 裝甲部隊 - Sensha Shidan
摩托化單位名單
名稱 型號 科技年份
94式 摩托化裝備 1936
1式 Ho-Ki 機械化裝備 I 1940
1式 Ho-Ha 機械化裝備 II 1942
4式 Ka-Tsu 機械化裝備 III 1944
坦克單位名單
名稱 型號 科技年份 變體 TD / SPA / AAA
Ko-Gata 一戰坦克 1918
94式 輕型坦克 I 1934
Ha-Go 輕型坦克 II 1936 無 / Ke-Nu / Ko-Hi AA
Ke-Ni 輕型坦克 III 1941 Ho-Ru / Ku-Se / Ta-Se
Chi-Ha 中型坦克 I 1939 Ho-Ni I / Ho-I / 無
Chi-Nu 中型坦克 II 1941 Ho-Ni II / Ho-Ro / 無
Chi-Ri 中型坦克 III 1943 Na-To / Ha-To / 無
95式 重型坦克 I 1934 Ka-To / Ji-Ro / 無
Iwakuro 重型坦克 II 1941 Ho-Ri / Ho-Chi / 無
O-I 重型坦克 III 1943
2064式 超重型坦克 1943
61式 現代坦克 1945

海軍

Capital ships 1936
Carrier.png
4 航空母艦
Battleship.png
6 戰列艦
Battlecruiser.png
3 戰列巡洋艦
Heavy Cruiser.png
16 重巡洋艦
Screens and Submarines 1936
Light Cruiser.png
19 輕巡洋艦
Destroyer.png
94 驅逐艦
Submarine.png
53 潛艇

日本開局時擁有一些升級完成的1級船舶。赤城號航空母艦和長門號戰列艦兩條船擁有相當多的升級點數。日本開局時也擁有3條 II 級的金剛級戰列艦和兩條 II 級的最上級重巡洋艦。同時有1條蒼龍級航空母艦、1條金剛級戰列艦、1條最上級重巡洋艦以及3條驅逐艦和4艘潛艇在建。日本開局的海軍科技較先進,同時日本還可以從國策中獲取國家精神「長槍魚雷」,這使得日本魚雷射程比任何國家都要長。

日本從幾個升級的一級船級開始。特別是赤城號航母和長門戰列艦的升級點數特別多。日本也從3艘II級金剛級戰列艦和2艘同樣是II級的Mogami級重巡洋艦開始。在建有1艘蒼龍級航母、1艘金剛級戰列艦和1艘最上級重巡洋艦,以及3艘驅逐艦和4艘潛艇。日本從相對較高的海軍技術開始。日本還可以從國家重點獲得長矛魚雷,這使得他們的魚雷射程比其他任何國家都遠。

海軍單位名單
名稱 型號 科技年份
峰風級 驅逐艦 I 1922
朝潮級 驅逐艦 II 1936
秋月級 驅逐艦 III 1940
島風級 驅逐艦 IV 1944
天龍級 輕巡洋艦 I 1922
最上級輕巡洋艦 輕巡洋艦 II 1936
阿賀野級 輕巡洋艦 III 1940
吾妻級 輕巡洋艦 IV 1944
古鷹級 重巡洋艦 I 1922
最上級重巡洋艦 重巡洋艦 II 1936
利根級 重巡洋艦 III 1940
伊吹級 重巡洋艦 IV 1944
天城級 戰列巡洋艦 I 1922
B-65大型巡洋艦 戰列巡洋艦 II 1940
扶桑級 戰列艦 I 1922
金剛級 戰列艦 II 1936
Tajima Class 疑為田島級 戰列艦 III 1940
石見級 戰列艦 IV 1944
大和級 超重巡洋艦 I 1936
超大和級 超重巡洋艦II 1944
加賀級 航空母艦 I 1922
蒼龍級 航空母艦 II 1936
翔鶴級 航空母艦 III 1940
大鳳級 航空母艦 IV 1944
RO-35級,亦稱K6 型 潛艇 I 1922
Kaidai VI Class 疑為伊-168型 潛艇 II 1936
Ko/Otsu/Hei-Gata Class 巡潛丙型改潛艇 潛艇 III 1940
Sen-Toku Class 特殊潛水艇 潛艇 IV 1944

空軍

1936年 空軍一覽
Close air support.png
327 近距支援機
Air Skirmish.png
339 戰鬥機
Naval Strike Tactics.png
102 海軍轟炸機
Bomber.png
54 戰術轟炸機
飛機型號
科技年份 近距離空中支援(海軍改進型) 戰鬥機(海軍改進型) 海軍轟炸機 (海軍改進型) 重型戰鬥機 戰術轟炸機 戰略轟炸機
1933 Type 91 (A4N) G3M Rikko
1936 Ki-32 (D1A2) Ki-27 (A5M) G3M1 (B5N) Ki-38 Ki-21 Ki-20
1940 Ki-51 (D3A) Ki-43 Hayabusa (A6M Zero-sen) G4M (B6N) Ki-45 Toryu Ki-48 Ki-49 Donryu
1944 Ki-66 (D4Y Suisei) Ki-84 Hayate (A7M Reppu) P1Y Ginga (B7A) Ki-102 Ki-67 G8N Renzan
噴氣引擎科技
1945 Kikka Jet Tac Bomber I
1950 J7W Shidden-Kai Jet Tac Bomber II Jet Strat Bomber I

Military Staff

These are the Military Staff candidates for appointment of Imperial Japan.

Chief of Army
Candidate Type I Type II Effects Cost (政治點數)
Hajime Sugiyama Army Drill (Genius)
  • Division training time: -15%

Has completed focus Army Expansion

150
Prince Kan'in Kotohito Army Offense (Specialist)
  • Division Attack: +5%
150
東條英機 Army Morale (Expert)
  • Division recovery rate: +8%
150
Chief of Navy
Candidate Type I Type II Effects Cost (政治點數)
Prince Fushimi Hiroyasu Naval Aviation (Expert)
  • Naval Air Attacks from Carriers: +6%
  • Naval Air Targeting from Carriers: +6%
  • Naval Air Agility from Carriers: +8%
150
Osami Nagano Commerce Raiding (Specialist)
  • Convoy Raiding Efficiency: +10%
150
Shigetaro Shimada Decisive Battle (Expert)
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
150
Chief of Airforce
Candidate Type I Type II Effects Cost (政治點數)
Torashiro Kawabe Night Operations (Specialist)
  • Night Operations Penalty: -10%
150
Korechika Anami Ground Support (Specialist)
  • Air Support: +5%
150
Kenji Doihara All-Weather (Specialist)
  • Bad Weather Penalty: -10%
150
Military High Command
Candidate Type I Type II Effects Cost (政治點數)
Tateo Kato Air Combat Training (Genius)
  • Ace Generation Chance +15%
150
Soemu Toyoda Capital Ships (Specialist)
  • Capital Ship Attack: +5%
  • Capital Ship Armor: +5%
150
Hitoshi Imamura Army Logistics (Expert)
  • Division Attrition: -8%
150
Matome Ugaki Naval Air Defense (Expert)
  • Naval AA attack: +15%
150
Shunroku Hata Concealment (Expert)
  • Enemy Air Support: -10%
150
Mitsuo Fuchida Tactical Bombing (Expert)
  • Ground Support: +15%
150
Yasuji Okamura Infantry (Expert)
  • Infantry Division Attack: +10%
  • Infantry Division Defense: +15%
150
Nishizo Tsukahara Naval Strike (Specialist)
  • Naval Bombing: +2%
  • Naval Targeting: +2%
  • Naval Agility: +2%
150
Chuichi Nagumo Carriers (Expert)
  • Sortie Efficiency +15%
150

策略和指南

日本的國旗 日本 The Empire of Japan is by far the strongest nation in East Asia when it comes to military strength and has plenty of options for expanding its sphere of influence. That being said, Japan suffers from a chronic lack of resources, given the size of its military and will, as it realized in real life, become very dependent on trade to fuel its war machine unless the problem is properly addressed. Japan is also not a very popular nation globally—the 聯合王國的國旗 聯合王國, the 美利堅合眾國的國旗 美利堅合眾國 and the 蘇維埃聯盟的國旗 蘇維埃聯盟 all have national focuses that enable them to go to war with Japan and the Together for Victory DLC will also turn 澳大利亞的國旗 澳大利亞 and 新西蘭的國旗 新西蘭 into possible enemies.

Japan's national focus tree contains many helpful perks and boosts that can greatly assist in early-game endeavors. The National Focus New Naval Estimates gives 4 naval dockyards while "Spiritual Mobilization" and "Warrior Traditions" raise the recruitable population by a noticeable margin.

Japan starts the game with a total of 59 factories (19 military, 25 civilian and 15 naval dockyards) which is comparable to most of the other major nations and this gives Japan the biggest industrial capacity in East Asia.

The Imperial Japanese army consists of a rather colorful mix of units, ranging from Regular to Green in experience and with varying levels of equipment. Many of the division templates are also somewhat questionable when it comes to composition. A lot of rearming and reorganizing will be needed in order to bring up the military to par with the other major powers.

The Imperial Japanese Navy is the third-largest navy in the world and the largest one in East Asia. Because Japan is an island nation and also controls a large matrix of smaller islands throughout the pacific ocean, the navy will be vital to ensure that the Japanese Empire remains properly connected and that supply lines remain open. As such, Japan will need to build up its naval dockyard capacity in order to allow it to expand its naval force and replace lost ships.

Once the initial buildup is completed there are several paths for Japan to take:

初始征服選項

The Second Sino-Japanese War

Located to Japan's Southwest, 中華民國的國旗 中華民國 presents a relatively early conquest goal for Japan. The Japanese national focus tree contains the necessary focuses to grant a war goal against China very early on in the game and this makes China a perfectly logical conquest option in the early game. When taking on China, the Japanese player must be aware of two crucial facts: first, China has the second highest (highest after unification) starting core population in the game and this grants it a near-bottomless manpower supply. As such, a war of attrition is not an option for Japan as Japan will run out of manpower long before China. Instead, the recommended path is for Japan to strike fast and strike hard, using equipment such as artillery and either heavy fighters or tanks to deal maximum damage to the Chinese forces. Second, it is recommended that the player strike China from multiple directions by opening new fronts through naval invasions. Once the war starts, two possible option for additional strikes would be a naval invasion of the Qingdao peninsula followed by a rush inland to cut off supply line to Beijing or an invasion of Southern China to capture a large portion of China's resources.

Once China falls, the player is left with two options: Annexation or Puppeting. Annexing China will grant Japan a good amount of build slots for construction (which is mostly useless as you have enough construction slots in your capital and way better infrastructure) as well as providing a boost to Japan's resource pool but an immense penalty will be applied to the local recruitable population, greatly reducing available manpower.

If the Japanese player elects to puppet China and has the Together For Victory DLC enabled, then they will be able to fully exploit China's immense manpower pool by recruiting colonial divisions or by requesting forces from China at any point, as China will retain full access to its manpower pool as a Japanese puppet. If the player elects this path, they should only fully annex coastal states, and perhaps even all states except Sichuan (which is the highest population state). China should still be left with enough manpower. Annexing the state of Hainan is highly recommended as this state can serve as a staging area for the Japanese Navy when fighting in Southern Asia.

With 1.9 alongside La Resistance, the Sino-Japanese War can easily turn into a meat grinder for Japan. You want to end the war as quickly as possible as garrison requirement will wear you down by attrition. You can set up collaboration government via espionage beforehand to make things easier and give you an alternative to puppeting China. Be sure to complete Develop Chinese Resources focus first before allowing the collaboration government to form or you will lose out on its bonuses. You can form the Collaboration Government with either Nationalist China or Communist China. Using Communist China as collaboration government might be a preferable option given their better national spirits and conscription laws but you will need more garrison during the time you are completing the focus as the compliance will only form in their starting area. Keep in mind that just like normal puppets, collaboration government will not give you access to their docks and the collaboration puppet will immediately form over all their core territory you possess during their formation which including Dalian, East Hebei, and Taiwan.

Southern Strike

Just south of Japan lies Indonesia and Indochina. These territories are very valuable for Japan as they contain large amounts of rubber as well as a moderate amount of oil, both which Japan sorely needs for tanks, trucks, planes and ships for its military.

Unfortunately for Japan, these territories are controlled by European colonial nations (the 荷屬東印度的國旗 荷屬東印度 and 英屬馬來亞的國旗 英屬馬來亞) and as such Japan will likely not be able to achieve full control of these areas until later in the game unless the player can somehow force through a peace treaty. Still, simply occupying the areas will be enough to extract the resources needed. As far as enemy opposition is concerned, the colonial nations are usually not very well defended so Japan's starting military power alone should be sufficient to capture the colonies if one acts fast enough. Invading the colonies will likely involve a lot of naval invasions or paratrooper drops (depending on personal preference) as well maintaining naval superiority around the islands.

Once the colonies are occupied, a good course of action would be to fortify the coast and station troops in the area to repel enemy attempts at retaking the areas. This is where puppet troops can come in handy, recruiting colonial troops or, if the division templates are good enough, requesting forces from puppets can allow the player to station puppet troops to garrison occupied areas for reducing resistance and repelling or at least delaying enemy incursions.

In La Resistance it is possible to form Collaboration Government on both Malaya and Dutch East Indies using espionage and it might be well worth the effort as your puppets will form immediately once they capitulated without the need of subduing the rest of the Allies. Likewise, be sure to complete Exploit the Southern Resource Area focus first before allowing the collaboration government to form or you will lose its bonuses, though this is only possible in the Fascist path.

Japan's national focus tree also contains focuses to aid in this path, allowing Japan to turn 暹羅的國旗 暹羅 into a puppet as well as pressuring 法國的國旗 法國 to give up Indochina.

Alternatively it's possible to justify on Dutch East Indies or Netherlands in the beginning and temporarily join Axis to take out Netherlands before they can join Allies.

Mid-game conquest options

傀儡印度

確保中國戰場穩固後,可以向 英屬印度的國旗 英屬印度推進,這樣擁有兩個人力大國作為傀儡可以大幅減少本國人力損失。與中華民國的國旗 中華民國不同的是,印度是 聯合王國的國旗 聯合王國的殖民地,這會捲入與同盟國的戰爭中。鑑於印度和中國都人多槍少,推薦雙線入侵;一個是取道滇系的國旗 滇系和{flag|暹羅}},同時海軍入侵錫蘭島;另一條是取道喜馬拉雅山脈直插印度腹地。不要給裝備落後的印軍喘息機會,但要提防盟軍援助,這些可不是容易啃的骨頭。

Oil Rush

Beyond India (the 英屬印度的國旗 英屬印度) lies the fifth biggest oil producer in the world - 伊朗的國旗 伊朗. Capturing it will secure twice as much oil as the 荷屬東印度的國旗 荷屬東印度, providing for Japan's medium-term oil needs as it expands in the Pacific.

Though small and non-aligned, Iran's border with India is very short and very mountainous, making the invasion surprisingly tough (but still a matter of weeks).

Iran also give you access to the 蘇維埃聯盟的國旗 蘇維埃聯盟. If the 德意志國的國旗 德意志國 are already close to Stalingrad, an invasion via Armenia could roll up the entire front. If not, you could blitz straight to Stalingrad or even Moscow while the bulk of Soviet forces are tied up in the West (which will collapse when half the front is deployed to deal with your invasion). You can end the war by Christmas.

繼續南下

在征服東南亞後,日本可以入侵 澳大利亞的國旗 澳大利亞新西蘭的國旗 新西蘭。此南下將極大的拓寬日本的海洋實力與並移除盟軍在南太平洋的軍事存在。兩國都是歐洲列強的附屬國,科技發達卻人力短缺,進攻方式須權變: 若捲入戰爭,因遠征軍故而本土空虛,宜速攻克之,否則強敵援至,不易登陸;If they choose to sever ties and become independent, however (via Together For Victory), then they will be less inclined to send their troops elsewhere and may therefore be able to mount a more solid defense. In addition to that, going down the national focus trees can lead to Australia and/or New Zealand joining the Axis or Comintern and Australia can even form a faction with the USA, puppet/annex New Zealand and attack Japan.

成就

Sunrise Invasion.png
Sunrise Invasion
旭日擴張
扮演日本,在1945年以前擁有墨西哥和歐洲。
Tojo Shot First.png
Tojo Shot First
東條先機
扮演日本,在美國研究原子武器之前對美國的任何一個地區投下原子彈。