Portraits used by random country leaders and military leaders are specified in /Hearts of Iron IV/portraits. It is necessary to specify the files in /Hearts of Iron IV/interface/_random_portraits.gfx, otherwise the game will not display the images.
Portraits
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Portraits are used to assign a pool of images to specific groups of countries, or a specific country that will then be used when the player generates a military leader or through an effect their country leader or military leader is replaced.
It follows this format:
default = { # ... } continent = { name = <continent> # ... } <tag> = { # ... }
default is the fallback portraits used when no other definition matches the current scope.
continent defines the portraits per continent, meaning they apply to any nation with their capital in the specified continent.
tag defines the portraits for the specified tag, overriding the continent definition if it also matches one.
The actual portrait definitions are as follows:
male = { <path> } female = { <path> } army = { male = { <path> } female = { <path> } } navy = { male = { <path> } female = { <path> } } political = { <ideology> = { male = { <path> } female = { <path> } } }
Multiple paths can be used to add a pool of portraits to each definition.
The top male and female paths may be used for any type of leader.
The army paths are used for Field Marshals and Corps Commanders.
The navy paths are used for Naval Commanders.
The political paths are used for country leaders of the specified ideologies.
文件 | 效果 • 條件 • 定義 • 修正 • 修正列表 • 作用域 • 本地化 • on action • 數據結構 (標記, 臨時標記, 國家別名, 變量, 數組) |
腳本 | 成就修改 • AI修改 • AI focuses • 自治領修改 • 權力平衡修改 • 劇本/標籤 (遊戲規則)• 建築修改 • 人物修改 • 修飾性TAG修改 • 國家創建 • 軍隊修改 • 決議製作 • 裝備修改 • 事件修改 • Idea修改 • 意識形態修改 • 軍工商修改 • 國策製作 • 資源修改 • Scripted GUI • 科技製作 • 單位修改 |
地圖 | 地圖 • 省份 • 補給區域 • 戰略區域 |
圖形圖像 | 界面 • 圖形資產 • 實體模型 • 後期特效 • 離子效果 • 字體 |
裝飾性 | 肖像 • 命名列表 • 音樂 • 音效 |
其他 | 控制台指令 • 故障排除 • 模組結構 • 成就代碼分析 • Mod相關 • Nudger修改 |