List of modifiers

本頁面所適用的版本可能已經過時,最後更新於1.6

Modifiers listed here are recognized by the game, but not necessarily used in any context.

The listed decimal places is for display only. All numbers support up to 3 decimal places.

Name In-game description Notes
agency_upgrade_time Agency upgrade time Number with 2 decimal places
civilian_intel_factor Civilian Intelligence
army_intel_factor Army Intelligence
navy_intel_factor Navy Intelligence
airforce_intel_factor Air Intelligence
crypto_department_enabled Crypto Department Enabled Boolean
crypto_strength Cryptology Level Number with 0 decimal places
decryption_power Decryption Power
decryption_power_factor Decryption Power Factor Number with 2 decimal places
civilian_intel_decryption_bonus Decrypted Civilian Cipher Bonus Number with 0 decimal places
army_intel_decryption_bonus Decrypted Army Cipher Bonus
navy_intel_decryption_bonus Decrypted Navy Cipher Bonus
airforce_intel_decryption_bonus Decrypted Airforce Cipher Bonus
operative_slot Operative slots
new_operative_slot_bonus Operative recruitment choices
female_random_operative_chance Added Female Operative Chance:
commando_trait_chance_factor Chance of recruiting an Operative with the Commando trait
enemy_operative_recruitment_chance Enemy nationality recruit chance Number with 2 decimal places
occupied_operative_recruitment_chance Occupied friendly nationality recruit chance
operative_death_on_capture_chance Death chance of our Operative on capture
intel_network_gain Intel network strength gain Number with 2 decimal places
intel_network_gain_factor Intel network strength gain
intel_from_operatives_factor Intelligence gained from Operatives and Infiltrated Assets
intelligence_agency_defense Counter intelligence
defense_impact_on_blueprint_stealing Impact of enemy Counter Intelligence on Steal Blueprints operation Number with 1 decimal places
boost_ideology_mission_factor Boost Ideology mission effects Number with 2 decimal places
control_trade_mission_factor Control Trade mission effects
propaganda_mission_factor Propaganda mission effects
diplomatic_pressure_mission_factor Diplomatic Pressure mission effects
boost_resistance_factor Strengthen Resistance efficiency
root_out_resistance_effectiveness_factor Root Out Resistance mission effects
<land/air/naval>_doctrine_cost_factor Changes the cost of buying a new doctrine of the specified type.
land_doctrine_cost_factor = -0.05
Percentual. 1.11
operation_cost

operation_outcome operation_risk||Operation <parameter>|| rowspan="23" |Number with 2 decimal places

operation_fake_intel_cost

operation_fake_intel_outcome operation_fake_intel_risk||False Intelligence <parameter>

operation_rescue_operative_cost

operation_rescue_operative_outcome operation_rescue_operative_risk||Rescue Operative <parameter>

operation_make_resistance_contacts_cost

operation_make_resistance_contacts_outcome operation_make_resistance_contacts_risk||Make Resistance Contacts <parameter>

operation_boost_resistance_cost

operation_boost_resistance_outcome operation_boost_resistance_risk|| Strengthen Resistance <parameter>

operation_collaboration_government_cost

operation_collaboration_government_outcome operation_collaboration_government_risk||Prepare Collaboration Government <parameter>

operation_coup_government_cost

operation_coup_government_outcome operation_coup_government_risk||Stage Coup <parameter>

operation_capture_cipher_cost

operation_capture_cipher_outcome operation_capture_cipher_risk|| Capture Cipher <parameter>

operation_coordinated_strike_cost

operation_coordinated_strike_outcome operation_coordinated_strike_risk||Coordinated Strike <parameter>

operation_infiltrate_cost

operation_infiltrate_outcome operation_infiltrate_risk||Infiltration <parameter>

operation_infiltrate_armed_forces_army_cost

operation_infiltrate_armed_forces_army_outcome operation_infiltrate_armed_forces_army_risk||Infiltrate Army <parameter>

operation_infiltrate_armed_forces_navy_cost

operation_infiltrate_armed_forces_navy_outcome operation_infiltrate_armed_forces_navy_risk||Infiltrate Navy <parameter>

operation_infiltrate_armed_forces_airforce_cost

operation_infiltrate_armed_forces_airforce_outcome operation_infiltrate_armed_forces_airforce_risk||Infiltrate Airforce <parameter>

operation_infiltrate_civilian_cost

operation_infiltrate_civilian_outcome operation_infiltrate_civilian_risk||Infiltrate Civilian Administration <parameter>

operation_steal_tech_cost

operation_steal_tech_outcome operation_steal_tech_risk||Steal Blueprint <parameter>

operation_steal_tech_army_cost

operation_steal_tech_army_outcome operation_steal_tech_army_risk||Steal Military Blueprints <parameter>

operation_steal_tech_navy_cost

operation_steal_tech_navy_outcome operation_steal_tech_navy_risk||Steal Naval Blueprints <parameter>

operation_steal_tech_airforce_cost

operation_steal_tech_airforce_outcome operation_steal_tech_airforce_risk||Steal Aviation Industry Blueprints <parameter>

operation_steal_tech_civilian_cost

operation_steal_tech_civilian_outcome operation_steal_tech_civilian_risk||Steal Industrial Blueprints <parameter>

target_sabotage_cost

target_sabotage_factor target_sabotage_risk||Sabotage <parameter>

operation_targeted_sabotage_industry_cost

operation_targeted_sabotage_industry_outcome operation_targeted_sabotage_industry_risk||Sabotage Industry <parameter>

operation_targeted_sabotage_infrastructure_cost

operation_targeted_sabotage_infrastructure_outcome operation_targeted_sabotage_infrastructure_risk ||Sabotage Infrastructure <parameter>

operation_targeted_sabotage_resources_cost

operation_targeted_sabotage_resources_outcome operation_targeted_sabotage_resources_risk||Sabotage Resources <parameter>

ai_focus_defense_factor AI Modifier: Focus on Defense Number with 1 decimal places; see AI_focuses#Modding
ai_focus_aggressive_factor AI Modifier: Focus on Offense
ai_focus_war_production_factor AI Modifier: Focus on War Production
ai_focus_military_advancements_factor AI Modifier: Focus on Military Advancements
ai_focus_peaceful_factor AI Modifier: Focus on Peace
ai_focus_naval_factor AI Modifier: Focus on Navy
ai_focus_naval_air_factor AI Modifier: Focus on Naval Air
ai_focus_aviation_factor AI Modifier: Focus on Aviation
ai_focus_military_equipment_factor AI Modifier: Focus on Military Equipment
ai_badass_factor AI Modifier: Threat receptivity Number with 1 decimal places
ai_desired_divisions_factor Factor on how many divisions the country aims to produce.
ai_get_ally_desire_factor AI Modifier: Desire to be in or expand a faction Number with 0 decimal places
ai_call_ally_desire_factor AI Modifier: Call Ally Desire
ai_join_ally_desire_factor AI Modifier: Join Ally Desire
ai_license_acceptance Acceptance when requesting to buy license
offence Attack Number with 2 decimal places
defence Defense
attack_bonus_against Attack bonus against country Number with 1 decimal places
attack_bonus_against_cores Attack on their core territory
defense_bonus_against Defense bonus against country
land_night_attack Land Night Attack
army_attack_factor Division Attack Number with 2 decimal places
army_defence_factor Division Defense
army_core_attack_factor Division Attack on core territory
army_core_defence_factor Division Defense on core territory
army_speed_factor Divisions speed
army_speed_factor_for_controller Divisions speed Number with 2 decimal places; state modifier
army_org Division Organization Number with 1 decimal places
army_org_factor Division Organization
army_org_regain Army Organization Regain Number with 2 decimal places
org_loss_when_moving Org Loss when Moving Number with 1 decimal places
army_morale Division Recovery Rate
army_morale_factor Division Recovery Rate
breakthrough Breakthrough Number with 2 decimal places; must be used in an land eq. category
breakthrough_factor Breakthrough Number with 2 decimal places
breakthrough_bonus_against Breakthrough bonus against country Number with 1 decimal places
armor_value Armor Number with 2 decimal places; must be used in an eq. category
dig_in_speed Entrenchment speed Number with 0 decimal places
dig_in_speed_factor Entrenchment speed Number with 1 decimal places
max_dig_in Max Entrenchment Number with 1 decimal places. Can be applied to a state
max_dig_in_factor Max Entrenchment
dont_lose_dig_in_on_attack No Entrenchment Lose On Attack Boolean
recon_factor Reconnaissance Number with 1 decimal places
recon_factor_while_entrenched Recon Bonus While Entrenched
max_planning Max planning
max_planning_factor Max planning factor
planning_speed Planning Speed
supply_consumption_factor Supply Consumption
out_of_supply_factor Out of Supply
no_supply_grace Supply Grace
extra_marine_supply_grace Extra Marine Supply Grace
extra_paratrooper_supply_grace Extra Paratrooper Supply Grace
attrition Division Attrition
attrition_for_controller Division Attrition Number with 1 decimal places; state modifier
winter_attrition Winter Attrition Number with 1 decimal places
winter_attrition_factor Winter Attrition Number with 2 decimal places
heat_attrition Heat Attrition Number with 1 decimal places
heat_attrition_factor Heat Attrition Number with 2 decimal places
unit_upkeep_attrition_factor Unit Upkeep Number with 0 decimal places
land_reinforce_rate Reinforce Rate Number with 1 decimal places
combat_width_factor Own Combat Width
minimum_training_level Minimum training level Number with 0 decimal places
max_training Max training Number with 2 decimal places
training_time_factor Training time
training_time_army Division training time Number with 1 decimal places
training_time_army_factor Division training time
river_crossing_factor River Crossing Speed Penalty Number with 2 decimal places
terrain_penalty_reduction Terrain Penalty Reduction Number with 1 decimal places
pocket_penalty Encirclement penalty
fortification_damage Fort Damage from Combat
fortification_collateral_chance Fort Combat Damage Chance
acclimatization_cold_climate_gain_factor Cold acclimatization gain factor
acclimatization_hot_climate_gain_factor Hot acclimatization gain factor
special_forces_min Special Forces Minimum Capacity Number with 0 decimal places
special_forces_cap Special Forces Capacity Multiplier Number with 1 decimal places
special_forces_training_time_factor Special Forces Division training time
special_forces_no_supply_grace Special Forces Supply Grace
special_forces_out_of_supply_factor Special Forces Out of Supply Number with 2 decimal places
army_armor_attack_factor

army_armor_defence_factor

army_armor_speed_factor

army_infantry_attack_factor

army_infantry_defence_factor

army_artillery_attack_factor

army_artillery_defence_factor

cavalry_attack_factor

cavalry_defence_factor

motorized_attack_factor

motorized_defence_factor

mechanized_attack_factor

mechanized_defence_factor

special_forces_attack_factor

special_forces_defence_factor

<unit_type>_attack_factor

<unit_type>_defence_factor

<unit_type>_speed_factor||<unit_type> <stat>||Number with 1 decimal places

military_leader_cost_factor Military Leader Cost Number with 1 decimal places
army_leader_cost_factor Army Leader Cost
female_random_army_leader_chance Added Female Army Leader Chance: Number with 0 decimal places
army_leader_start_level Starting level of new army leaders
army_leader_start_attack_level Starting Attack skill level of new army leaders
army_leader_start_defense_level Starting Defense skill level of new army leaders
army_leader_start_logistics_level Starting Logistics skill level of new army leaders
army_leader_start_planning_level Starting Planning skill level of new army leaders
cannot_use_abilities Cannot Use Combat Abilities Boolean
skill_bonus_factor Leader Skill Bonuses Number with 1 decimal places
reassignment_duration_factor Army reassignment duration
sickness_chance Chance to Get Sick Number with 2 decimal places
wounded_chance_factor Chance to get wounded in combat
promote_cost_factor Promotion Cost Number with 1 decimal places
max_commander_army_size General Max Army Size Number with 0 decimal places
max_commander_army_group_size General Max Army Group Size
max_marshal_army_size Field Marshal Max Army Size
max_marshal_army_group_size Field Marshal Max Army Group Size
experience_gain_factor Leader Experience Gain Number with 1 decimal places
experience_gain_army Army Experience Gain Number with 2 decimal places
experience_gain_army_factor Army Experience Gain Number with 1 decimal places
experience_gain_army_unit Division Experience Gain
experience_gain_army_unit_factor Division Experience Gain
experience_loss_factor Experienced soldier losses
disable_strategic_redeployment Strategic Redeployment Disabled Boolean
disable_strategic_redeployment_for_controller Strategic Redeployment Disabled Boolean; state modifier
exiled_divisions_attack_factor Exiled Divisions Attack Number with 2 decimal places
exiled_divisions_defense_factor Exiled Divisions Defense
own_exiled_divisions_attack_factor Own Exiled Divisions Attack
own_exiled_divisions_defense_factor Own Exiled Divisions Defense
paratrooper_count_per_plane Paratrooper per Plane Number with 1 decimal places
paradrop_organization_factor Paratrooper Organization Factor
paratrooper_aa_defense Paratrooper Anti Air Defense
army_bonus_air_superiority_factor Air Superiority Number with 2 decimal places
enemy_army_bonus_air_superiority_factor Enemy Air Support
air_superiority_bonus_in_combat Air Superiority Bonus in Combat Number with 1 decimal places
cas_damage_reduction Damage Reduction Against CAS
shore_bombardment_bonus Shore Bombardment Bonus
air_attack Air Attack Number with 0 decimal places; must be used in an air eq. category
air_attack_factor Air Attack Number with 2 decimal places
air_defence Air Defense Number with 0 decimal places; must be used in an air eq. category
air_defence_factor Air Defense Number with 2 decimal places
air_agility Agility Number with 0 decimal places; must be used in an air eq. category
air_agility_factor Agility Number with 2 decimal places
maximum_speed Max Air Speed Number with 0 decimal places; must be used in an air eq. category
air_maximum_speed_factor Max Air Speed Number with 2 decimal places
air_accidents Air Accidents Chance Number with 1 decimal places
air_accidents_factor Air Accidents Chance Number with 2 decimal places
air_range Air Range Number with 0 decimal places; must be used in an air eq. category
air_range_factor Air Range Number with 2 decimal places
air_weather_penalty Bad Weather Penalty
air_night_penalty Night Operations Penalty
air_detection Air Detection
air_fuel_consumption_factor Air Fuel Consumption Number with 2 decimal places
experience_gain_air Air Experience Gain
experience_gain_air_factor Air Experience Gain Number with 1 decimal places
air_training_xp_gain_factor Air Wing Training Experience Gain Number with 0 decimal places
air_mission_xp_gain_factor Air Wing Mission Experience Gain
air_ace_generation_chance_factor Ace generation chance Number with 2 decimal places
air_wing_xp_loss_when_killed_factor Air Wing Experience loss when killed Number with 0 decimal places
air_mission_efficiency Air Mission Efficiency Number with 1 decimal places
air_superiority_efficiency Air Superiority Mission Efficiency Number with 2 decimal places
air_intercept_efficiency Interception Mission Efficiency
air_cas_efficiency Air Support Mission Efficiency
air_escort_efficiency Escort Efficiency
air_nav_efficiency Naval Mission Efficiency
air_interception_attack_factor

air_interception_defence_factor air_interception_agility_factor

air_interception_detect_factor

air_air_superiority_attack_factor

air_air_superiority_defence_factor

air_air_superiority_agility_factor

air_superiority_detect_factor

air_close_air_support_attack_factor

air_close_air_support_defence_factor

air_close_air_support_agility_factor

air_strategic_bomber_attack_factor

air_strategic_bomber_defence_factor

air_strategic_bomber_agility_factor

air_strategic_bomber_bombing_factor

air_strategic_bomber_night_penalty

naval_strike_attack_factor

naval_strike_targetting_factor

naval_strike_agility_factor||<Mission> <stat>

air_paradrop_attack_factor

air_paradrop_defence_factor air_paradrop_agility_factor||Paradrop <stat>||Number with 2 decimal places; air_paradrop_agility_factor - exists and localizes but does not seem to do anything at all.

air_superiority Air Superiority Number with 1 decimal places; must be used in an air eq. category
air_cas_present_factor Ground support Number with 2 decimal places
ground_attack Ground attack
ground_attack_factor Ground attack factor
air_bombing Ground Bombing Number with 1 decimal places; must be used in an air eq. category
air_bombing_targetting Ground Bombing Targeting Number with 1 decimal places
strategic_bomb_visibility Strategic bombing visibility Number with 2 decimal places
naval_strike_attack_factor Naval Bombing Number with 0 decimal places
naval_strike_targetting_factor Naval Targeting
naval_strike_agility_factor Naval Agility
mines_planting_by_air_factor Aerial minelaying efficiency
mines_sweeping_by_air_factor Aerial minesweeping efficiency
modifier_enemy_port_superiority_limit Port strike enemy superiority limit:
rocket_attack_factor Rocket Damage Number with 1 decimal places
naval_damage_factor Damage Number with 2 decimal places
naval_defense_factor Defense
navy_org Navy Organization Number with 1 decimal places
navy_org_factor Navy Organization
naval_morale Ship Recovery Rate
naval_morale_factor Ship Recovery Rate
naval_speed_factor Naval Speed Number with 0 decimal places
navy_max_range Naval max range
navy_max_range_factor Naval max range factor Number with 2 decimal places
navy_fuel_consumption_factor Navy Fuel Consumption
naval_attrition Attrition
navy_visibility Visibility
spotting_chance Spotting Chance Number with 0 decimal places
ships_at_battle_start Number of ships in the first contact
positioning Positioning Number with 1 decimal places
naval_coordination Fleet Coordination Number with 0 decimal places
naval_detection Naval Detection
naval_strike Naval Strike
naval_hit_chance Naval Hit Chance
strike_force_movement_org_loss Strike Force Org loss Number with 2 decimal places
naval_has_potf_in_combat_attack Attack when in combat alongside the Pride of the Fleet
naval_has_potf_in_combat_defense Defense when in combat alongside the Pride of the Fleet
navy_casualty_on_hit Casualties factor on hit
navy_casualty_on_sink Casualties on sink
naval_accidents_chance Accident chance
critical_receive_chance Chance to Receive Critical Hit Number with 1 decimal places
naval_critical_effect_factor Effects of sustained Critical Hits Number with 2 decimal places
naval_critical_score_chance_factor Chance to score Critical Hit
navy_submarine_attack_factor

navy_submarine_defence_factor

navy_submarine_detection_factor

navy_screen_attack_factor

navy_screen_defence_factor

navy_capital_ship_attack_factor

navy_capital_ship_defence_factor

navy_carrier_air_attack_factor

navy_carrier_air_targetting_factor

navy_carrier_air_agility_factor||<ship_role> <stat>

screening_efficiency Screening Efficiency Number with 1 decimal places
convoy_escort_efficiency Escort efficiency
submarine_attack Submarine Attack
convoy_raiding_efficiency_factor Convoy Raiding Efficiency Number with 2 decimal places
sortie_efficiency Sortie efficiency Number with 0 decimal places
fighter_sortie_efficiency Fighters sortie efficiency
carrier_traffic Carrier Traffic
carrier_capacity_penalty_reduction Carrier overcrowding Number with 1 decimal places
port_strike Port strikes
naval_mine_hit_chance Chance to hit naval mine Number with 2 decimal places
naval_mines_damage_factor Naval mines damage Number with 0 decimal places
naval_mines_effect_reduction Naval mines avoidance
mines_planting_by_fleets_factor Naval minelaying efficiency
mines_sweeping_by_fleets_factor Naval minesweeping efficiency
naval_torpedo_hit_chance_factor Torpedo hit chance Number with 2 decimal places
naval_torpedo_reveal_chance_factor Torpedo reveal chance
naval_torpedo_screen_penetration_factor Torpedo screen penetration
naval_torpedo_cooldown_factor Torpedo cooldown
navy_anti_air_attack Naval AA attack Number with 1 decimal places
navy_anti_air_attack_factor Naval AA attack Number with 2 decimal places
naval_retreat_chance Retreat Decision Chance Number with 0 decimal places
naval_retreat_speed Fleet speed while retreating
sub_retreat_speed Submarine speed while retreating
convoy_retreat_speed Convoy speed while retreating
naval_enemy_retreat_chance Enemy retreat chance Number with 2 decimal places
naval_enemy_fleet_size_ratio_penalty_factor Enemy fleet size penalty
navy_leader_cost_factor Navy Leader Cost Number with 1 decimal places
female_random_admiral_chance Added Female Admiral Chance: Number with 0 decimal places
navy_leader_start_level Starting level of new navy leaders
navy_leader_start_attack_level Starting Attack skill level of new navy leaders
navy_leader_start_defense_level Starting Defense skill level of new navy leaders
navy_leader_start_maneuvering_level Starting Maneuvering skill level of new navy leaders
navy_leader_start_coordination_level Starting Coordination skill level of new navy leaders
experience_gain_navy Naval Experience Gain Number with 2 decimal places
experience_gain_navy_factor Naval Experience Gain Number with 1 decimal places
experience_gain_navy_unit_factor Ship Experience Gain
experience_gain_navy_unit Ship Experience Gain
production_cost_max_convoy

production_cost_max_ship_hull_submarine production_cost_max_ship_hull_light production_cost_max_ship_hull_heavy production_cost_max_ship_hull_cruiser production_cost_max_ship_hull_carrier production_cost_max_<hull_type> ||<hull> Max Cost|| rowspan="4" |Number with 0 decimal places

refit_speed Naval Equipment Refitting Speed
refit_ic_cost Naval Equipment Refitting Cost
repair_speed_factor Ship Repair Speed
transport_capacity Troop convoy requirements Number with 2 decimal places
invasion_preparation Invasion Preparation Time Number with 1 decimal places
naval_invasion_prep_speed Invasion Preparation Speed
naval_invasion_capacity Naval Invasion Capacity Number with 0 decimal places
naval_invasion_penalty Invasion Penalty Number with 0 decimal places. Can be applied to a state
amphibious_invasion Amphibious Invasion Speed Number with 1 decimal places
amphibious_invasion_defence Invasion Defense Number with 0 decimal places. Can be applied to a state
democratic_drift

communism_drift fascism_drift neutrality_drift <ideology_group>_drift || Daily <ideology_group> Support|| rowspan="2" |Number with 2 decimal places

democratic_acceptance

communism_acceptance fascism_acceptance neutrality_acceptance <ideology_group>_acceptance||Acceptance of <ideology_group> Diplomacy

drift_defence_factor Ideology drift defense Number with 1 decimal places
master_ideology_drift Master Ideology Drift Number with 2 decimal places
female_random_country_leader_chance Added Female Country Leader Chance: Number with 0 decimal places
political_power_cost Daily Political Power Cost
political_power_gain Daily Political Power Gain Number with 2 decimal places
political_power_factor Political Power Gain
stability_factor Stability
stability_weekly Weekly Stability
stability_weekly_factor Weekly Stability Gain
party_popularity_stability_factor Party Popularity Stability Modifier
war_stability_factor War Penalty Stability Modifier
defensive_war_stability_factor Defensive War Penalty Stability Modifier
offensive_war_stability_factor Offensive War Penalty Stability Modifier
war_support_factor War Support
war_support_weekly Weekly War Support
war_support_weekly_factor Weekly War Support Gain
command_power_gain Daily Command Power Gain
command_power_gain_mult Daily Command Power Gain Multiplier Number with 0 decimal places
max_command_power Maximum Command Power Increase
max_command_power_mult Maximum Command Power Increase Multiplier
surrender_limit Surrender Limit Number with 2 decimal places
forced_surrender_limit Surrender Limit
max_surrender_limit_offset Minimum Surrender Limit
monthly_population Monthly Population Number with 1 decimal places
conscription Recruitable Population Number with 2 decimal places
conscription_factor Recruitable Population Factor Number with 0 decimal places
recruitable_population Additional Recruitable Population Number with 3 decimal places
recruitable_population_factor Recruitable Population Number with 2 decimal places
non_core_manpower Non-core Manpower
weekly_manpower Weekly Manpower Number with 0 decimal places
mobilization_speed Mobilization speed Number with 2 decimal places
research_speed_factor Research Speed
research_sharing_per_country_bonus Technology sharing bonus
research_sharing_per_country_bonus_factor Technology sharing bonus
encryption Encryption
encryption_factor Encryption
decryption Decryption
decryption_factor Decryption
civilian_factory_use Civilian Factory Use Number with 0 decimal places; requires 喚醒勇虎喚醒勇虎
consumer_goods_factor Consumer Goods Factories Number with 2 decimal places
min_export Resources to Market
trade_opinion_factor Trade deal opinion factor Number with 2 decimal places
faction_trade_opinion_factor Faction trade deal opinion factor
trade_cost_for_target_factor Target country trade cost
extra_trade_to_target_factor Extra trade to overlord
overlord_trade_cost_factor Overlord trade cost
extra_trade_to_overlord_factor Extra trade to overlord
autonomy_gain_trade Freedom gain by trade
autonomy_gain_trade_factor Freedom gain by trade
improve_relations_maintain_cost_factor Improve relations maintain cost Number with 0 decimal places
opinion_gain_monthly Improve relations opinion Number with 1 decimal places
opinion_gain_monthly_factor Improve relations opinion Number with 2 decimal places
opinion_gain_monthly_same_ideology Same ideology monthly opinion Number with 1 decimal places
opinion_gain_monthly_same_ideology_factor Same ideology monthly opinion Number with 2 decimal places
guarantee_cost Guarantee Cost Number with 0 decimal places
guarantee_tension Guarantee tension limit Number with 1 decimal places
join_faction_tension Join faction tension limit
subversive_activites_upkeep Subversive activities cost Number with 0 decimal places
foreign_subversive_activities Foreign subversive activities efficiency
justify_war_goal_time Justify war goal time Number with 1 decimal places
justify_war_goal_when_in_major_war_time Justify war goal time when at war with a major
generate_wargoal_tension Generate war goal tension limit
generate_wargoal_tension_against Generate war goal tension limit against country
civil_war_involvement_tension Civil war involvement tension
enemy_justify_war_goal_time Justify war goal time on us
enemy_declare_war_tension Declare war tension on us
send_volunteer_divisions_required Divisions required for sending volunteer force Number with 1 decimal places
send_volunteer_size Max volunteer force divisions Number with 0 decimal places
send_volunteer_factor Max volunteer force divisions Number with 1 decimal places
send_volunteers_tension Send volunteers tension limit
air_volunteer_cap Air volunteer cap Number with 0 decimal places
no_compliance_gain No Compliance Gain Boolean
starting_compliance Starting Compliance Number with 0 decimal places
required_garrison_factor Required Garrisons Number with 0 decimal places; state modifier
compliance_gain Daily Compliance Gain Number with 3 decimal places; state modifier
compliance_growth Compliance Growth Speed Number with 0 decimal places; state modifier
compliance_growth_on_our_occupied_states Compliance Growth Speed in our states occupied by the enemy; state modifier
resistance_activity Resistance Activity Chance Number with 1 decimal places; state modifier
resistance_garrison_penetration_chance Garrison Penetration Chance Number with 2 decimal places; state modifier
resistance_growth Resistance Growth Speed Number with 0 decimal places; state modifier
resistance_growth_on_our_occupied_states Resistance Growth Speed in our states occupied by the enemy
resistance_decay Resistance Decay Speed
resistance_decay_on_our_occupied_states Resistance Decay Speed in our states occupied by the enemy
resistance_target Resistance Target
resistance_target_on_our_occupied_states Resistance Target in our states occupied by the enemy
resistance_damage_to_garrison Damage to Garrisons Number with 2 decimal places; state modifier
resistance_damage_to_garrison_on_our_occupied_states Damage to Enemy Garrisons in our states occupied by the enemy
legitimacy_daily Daily Legitimacy Gain Number with 2 decimal places
targeted_legitimacy_daily Daily Legitimacy Gain Number with 1 decimal places
legitimacy_gain_factor Legitimacy Gain Number with 0 decimal places
exile_manpower_factor Daily Exile Manpower Number with 2 decimal places
puppet_cost_factor Puppet cost Number with 1 decimal places
occupation_cost Occupation Cost Number with 2 decimal places
annex_cost_factor Annex cost Number with 1 decimal places
subjects_autonomy_gain Master impact Number with 1 decimal places
autonomy_gain Daily autonomy progress gain
autonomy_gain_global_factor All autonomy gain
autonomy_gain_warscore Freedom gain by war score Number with 2 decimal places
autonomy_gain_ll_to_subject Freedom gain by subject from lend lease from overlord
autonomy_gain_ll_to_subject_factor Freedom gain by subject from lend lease from overlord
autonomy_gain_ll_to_overlord Freedom gain by lend lease to overlord
autonomy_gain_ll_to_overlord_factor Freedom gain by lend lease to overlord
autonomy_manpower_share Subject manpower requirement
license_subject_master_purchase_cost License cost between subject and master
can_master_build_for_us Master can build constructions on the subject's territory Boolean
master_build_autonomy_factor Autonomy from building
cic_to_overlord_factor Civilian industry to overlord Number with 2 decimal places
mic_to_overlord_factor Military industry to overlord
cic_to_target_factor Civilian industry to target country
mic_to_target_factor Military industry to target country
production_oil_factor Synthetic Oil Number with 0 decimal places
fuel_cost Fuel Cost
base_fuel_gain Fuel Gain Number with 2 decimal places
base_fuel_gain_factor Fuel Gain
fuel_gain Fuel Gain per Oil Number with 0 decimal places
fuel_gain_factor Fuel Gain per Oil Number with 2 decimal places
fuel_gain_from_states Fuel Gain from Refineries
fuel_gain_factor_from_states Fuel Gain from Refineries
max_fuel Fuel Capacity (K)
max_fuel_building Fuel Capacity (K)
max_fuel_factor Fuel Capacity
army_fuel_capacity_factor Army Fuel Capacity
army_fuel_consumption_factor Army Fuel Consumption
air_fuel_consumption_factor Air Fuel Consumption
navy_fuel_consumption_factor Navy Fuel Consumption
refit_speed Refitting Speed Number with 0 decimal places
refit_ic_cost Refitting Cost
industrial_factory_donations Industrial Factory Donations
military_factory_donations Military Factory Donations
dockyard_donations Dockyard Donations
global_building_slots Max Factories in a State
global_building_slots_factor Max Factories in a State
production_speed_buildings_factor Construction Speed Number with 2 decimal places
production_speed_infrastructure_factor

production_speed_rail_way_factor production_speed_supply_node_factor production_speed_industrial_complex_factor production_speed_arms_factory_factor production_speed_dockyard_factor production_speed_fuel_silo_factor production_speed_synthetic_refinery_factor production_speed_naval_base_factor production_speed_radar_station_factor production_speed_air_base_factor production_speed_anti_air_building_factor production_speed_bunker_factor production_speed_coastal_bunker_factor production_speed_rocket_site_factor production_speed_nuclear_reactor_factor production_speed_<building_type>_factor||<building_type> construction speed

conversion_cost_civ_to_mil_factor Civilian to Military Factory conversion cost
conversion_cost_mil_to_civ_factor Military to Civilian Factory conversion cost
industrial_capacity_factory Factory Output
industrial_capacity_dockyard Dockyard Output
production_factory_start_efficiency_factor Production Efficiency Base
production_factory_max_efficiency_factor Production Efficiency Cap
production_factory_efficiency_gain_factor Production Efficiency growth
production_lack_of_resource_penalty_factor Lack of Resources Penalty
line_change_production_efficiency_factor Production Efficiency Retention
repair_speed_infrastructure_factor

repair_speed_industrial_complex_factor repair_speed_arms_factory_factor repair_speed_dockyard_factor repair_speed_fuel_silo_factor repair_speed_synthetic_refinery_factor repair_speed_naval_base_factor repair_speed_radar_station_factor repair_speed_air_base_factor repair_speed_anti_air_building_factor repair_speed_bunker_factor repair_speed_coastal_bunker_factor repair_speed_rocket_site_factor repair_speed_nuclear_reactor_factor repair_speed_<building_type>_factor||<building_type> Repair Speed

industry_free_repair_factor Free repair
industry_repair_factor Factory Repair Speed
industry_air_damage_factor Factory Bomb Vulnerability
tech_air_damage_factor Anti-Air Bombing Damage Reduction
static_anti_air_damage_factor Static Anti Air damage factor
static_anti_air_hit_chance_factor Static Anti Air hit chance factor
nuclear_production Allows Nuclear Bomb Boolean
nuclear_production_factor Nuclear Production Number with 0 decimal places
local_building_slots Max Factories in State Number with 0 decimal places; state modifier
local_building_slots_factor Max Factories in State
local_factories Local Factories
local_factory_sabotage Chance to Sabotage Constructions
local_intel_to_enemies Intel to Enemies
local_manpower Local Manpower
local_non_core_manpower Local Non-core Manpower Number with 2 decimal places; state modifier
local_org_regain Organization Regain
local_supplies Local Supplies Number with 0 decimal places; state modifier
local_supplies_for_controller Local Supplies
local_resources Local Resources
local_resources_factor Resource Gain Efficiency Number with 2 decimal places
state_resources_factor Local Available Resources Number with 0 decimal places; state modifier
state_resource_aluminium

state_resource_chromium state_resource_oil state_resource_rubber state_resource_steel state_resource_tungsten state_resource_<resource>||<Resource>

temporary_state_resource_aluminium

temporary_state_resource_chromium temporary_state_resource_oil temporary_state_resource_rubber temporary_state_resource_steel temporary_state_resource_tungsten temporary_state_resource_<resource>||<Resource>

state_resource_cost_aluminium

state_resource_cost_chromium state_resource_cost_oil state_resource_cost_rubber state_resource_cost_steel state_resource_cost_tungsten state_resource_cost_<resource>||<Resource> Consumption

country_resource_aluminium

country_resource_chromium country_resource_oil country_resource_rubber country_resource_steel country_resource_tungsten country_resource_<resource>||<Resource>|| rowspan="2" |Number with 0 decimal places

country_resource_cost_aluminium

country_resource_cost_chromium country_resource_cost_oil country_resource_cost_rubber country_resource_cost_steel country_resource_cost_tungsten country_resource_cost_<resource>||<Resource> Consumption

state_production_speed_buildings_factor Local Construction Speed Number with 0 decimal places; state modifier
state_production_speed_infrastructure_factor

state_production_speed_industrial_complex_factor state_production_speed_arms_factory_factor state_production_speed_dockyard_factor state_production_speed_fuel_silo_factor state_production_speed_synthetic_refinery_factor state_production_speed_naval_base_factor state_production_speed_radar_station_factor state_production_speed_air_base_factor state_production_speed_anti_air_building_factor state_production_speed_bunker_factor state_production_speed_coastal_bunker_factor state_production_speed_rocket_site_factor state_production_speed_nuclear_reactor_factor state_production_speed_<building_type>_factor||Local <building_type> construction speed|| rowspan="2" |Number with 2 decimal places; state modifier

state_repair_speed_infrastructure_factor

state_repair_speed_industrial_complex_factor state_repair_speed_arms_factory_factor state_repair_speed_dockyard_factor state_repair_speed_fuel_silo_factor state_repair_speed_synthetic_refinery_factor state_repair_speed_naval_base_factor state_repair_speed_radar_station_factor state_repair_speed_air_base_factor state_repair_speed_anti_air_building_factor state_repair_speed_bunker_factor state_repair_speed_coastal_bunker_factor state_repair_speed_rocket_site_factor state_repair_speed_nuclear_reactor_factor state_repair_speed_<building_type>_factor||Local <building_type> Repair Speed

equipment_upgrade_xp_cost Equipment Experience Cost Number with 0 decimal places; state modifier
land_equipment_upgrade_xp_cost Land Equipment Experience Cost
naval_equipment_upgrade_xp_cost Naval Equipment Experience Cost
air_equipment_upgrade_xp_cost Air Equipment Experience Cost
equipment_conversion_speed Conversion speed bonus Number with 1 decimal places
equipment_capture Equipment Capture Ratio Gain
equipment_capture_factor Equipment Capture Ratio Modifier
lend_lease_tension Lend-lease tension limit
license_purchase_cost License purchase cost Number with 0 decimal places
license_production_speed License production speed
license_tech_difference_speed License production speed from technology difference
license_infantry_purchase_cost

license_naval_purchase_cost license_air_purchase_cost license_armor_purchase_cost

<archetype> license purchase cost
license_infantry_eq_cost_factor

license_artillery_eq_cost_factor license_anti_tank_eq_cost_factor license_light_tank_eq_cost_factor

License purchase cost for <archetype>
license_infantry_eq_production_speed_factor

license_artillery_eq_production_speed_factor license_anti_tank_eq_production_speed_factor license_light_tank_eq_production_speed_factor

License production speed for <archetype>
license_infantry_eq_tech_difference_speed_factor

license_artillery_eq_tech_difference_speed_factor license_anti_tank_eq_tech_difference_speed_factor license_light_tank_eq_tech_difference_speed_factor

License production speed from technology difference for <archetype>
political_advisor_cost_factor

economy_cost_factor trade_laws_cost_factor mobilization_laws_cost_factor army_chief_cost_factor navy_chief_cost_factor air_chief_cost_factor high_command_cost_factor theorist_cost_factor materiel_manufacturer_cost_factor naval_manufacturer_cost_factor aircraft_manufacturer_cost_factor tank_manufacturer_cost_factor industrial_concern_cost_factor country_cost_factor hidden_ideas_cost_factor <idea_group>_cost_factor||<idea_group> Cost

experience_gain_infantry_training_factor

experience_gain_infantry_combat_factor experience_gain_mountaineers_training_factor experience_gain_mountaineers_combat_factor experience_gain_marine_training_factor experience_gain_marine_combat_factor experience_gain_paratrooper_training_factor experience_gain_paratrooper_combat_factor experience_gain_bicycle_battalion_training_factor experience_gain_bicycle_battalion_combat_factor experience_gain_cavalry_training_factor experience_gain_cavalry_combat_factor experience_gain_armored_car_training_factor experience_gain_armored_car_combat_factor experience_gain_armored_car_recon_training_factor experience_gain_armored_car_recon_combat_factor experience_gain_motorized_training_factor experience_gain_motorized_combat_factor experience_gain_motorized_rocket_brigade_training_factor experience_gain_motorized_rocket_brigade_combat_factor experience_gain_mechanized_training_factor experience_gain_mechanized_combat_factor experience_gain_amphibious_mechanized_training_factor

experience_gain_amphibious_mechanized_combat_factor

experience_gain_engineer_training_factor

experience_gain_engineer_combat_factor

experience_gain_recon_training_factor

experience_gain_recon_combat_factor

experience_gain_military_police_training_factor

experience_gain_military_police_combat_factor

experience_gain_maintenance_company_training_factor

experience_gain_maintenance_company_combat_factor

experience_gain_field_hospital_training_factor

experience_gain_field_hospital_combat_factor

experience_gain_logistics_company_training_factor

experience_gain_logistics_company_combat_factor

experience_gain_signal_company_training_factor

experience_gain_signal_company_combat_factor

experience_gain_mot_recon_training_factor

experience_gain_mot_recon_combat_factor

experience_gain_artillery_training_factor

experience_gain_artillery_combat_factor

experience_gain_rocket_artillery_training_factor

experience_gain_rocket_artillery_combat_factor

experience_gain_anti_air_training_factor

experience_gain_anti_air_combat_factor

experience_gain_anti_tank_training_factor

experience_gain_anti_tank_combat_factor

experience_gain_artillery_brigade_training_factor

experience_gain_artillery_brigade_combat_factor

experience_gain_rocket_artillery_brigade_training_factor

experience_gain_rocket_artillery_brigade_combat_factor

experience_gain_anti_air_brigade_training_factor

experience_gain_anti_air_brigade_combat_factor

experience_gain_anti_tank_brigade_training_factor

experience_gain_anti_tank_brigade_combat_factor

experience_gain_mot_artillery_brigade_training_factor

experience_gain_mot_artillery_brigade_combat_factor

experience_gain_mot_rocket_artillery_brigade_training_factor

experience_gain_mot_rocket_artillery_brigade_combat_factor

experience_gain_mot_anti_air_brigade_training_factor

experience_gain_mot_anti_air_brigade_combat_factor

experience_gain_mot_anti_tank_brigade_training_factor

experience_gain_mot_anti_tank_brigade_combat_factor

experience_gain_light_armor_training_factor

experience_gain_light_armor_combat_factor

experience_gain_light_sp_artillery_brigade_training_factor

experience_gain_light_sp_artillery_brigade_combat_factor

experience_gain_light_sp_anti_air_brigade_training_factor

experience_gain_light_sp_anti_air_brigade_combat_factor

experience_gain_light_tank_destroyer_brigade_training_factor

experience_gain_light_tank_destroyer_brigade_combat_factor

experience_gain_light_tank_recon_training_factor

experience_gain_light_tank_recon_combat_factor

experience_gain_medium_armor_training_factor

experience_gain_medium_armor_combat_factor

experience_gain_medium_sp_artillery_brigade_training_factor

experience_gain_medium_sp_artillery_brigade_combat_factor

experience_gain_medium_sp_anti_air_brigade_training_factor

experience_gain_medium_sp_anti_air_brigade_combat_factor

experience_gain_medium_tank_destroyer_brigade_training_factor

experience_gain_medium_tank_destroyer_brigade_combat_factor

experience_gain_heavy_armor_training_factor

experience_gain_heavy_armor_combat_factor

experience_gain_heavy_sp_artillery_brigade_training_factor

experience_gain_heavy_sp_artillery_brigade_combat_factor

experience_gain_heavy_sp_anti_air_brigade_training_factor

experience_gain_heavy_sp_anti_air_brigade_combat_factor

experience_gain_heavy_tank_destroyer_brigade_training_factor

experience_gain_heavy_tank_destroyer_brigade_combat_factor

experience_gain_super_heavy_armor_training_factor

experience_gain_super_heavy_armor_combat_factor

experience_gain_super_heavy_sp_artillery_brigade_training_factor

experience_gain_super_heavy_sp_artillery_brigade_combat_factor

experience_gain_super_heavy_sp_anti_air_brigade_training_factor

experience_gain_super_heavy_sp_anti_air_brigade_combat_factor

experience_gain_super_heavy_tank_destroyer_brigade_training_factor

experience_gain_super_heavy_tank_destroyer_brigade_combat_factor

experience_gain_modern_armor_training_factor

experience_gain_modern_armor_combat_factor

experience_gain_modern_sp_artillery_brigade_training_factor

experience_gain_modern_sp_artillery_brigade_combat_factor

experience_gain_modern_sp_anti_air_brigade_training_factor

experience_gain_modern_sp_anti_air_brigade_combat_factor

experience_gain_modern_tank_destroyer_brigade_training_factor

experience_gain_modern_tank_destroyer_brigade_combat_factor

experience_gain_amphibious_armor_training_factor

experience_gain_amphibious_armor_combat_factor

experience_gain_submarine_training_factor

experience_gain_submarine_combat_factor

experience_gain_destroyer_training_factor

experience_gain_destroyer_combat_factor

experience_gain_light_cruiser_combat_factor

experience_gain_light_cruiser_training_factor

experience_gain_heavy_cruiser_training_factor

experience_gain_heavy_cruiser_combat_factor

experience_gain_battle_cruiser_training_factor

experience_gain_battle_cruiser_combat_factor

experience_gain_battleship_training_factor

experience_gain_battleship_combat_factor

experience_gain_carrier_training_factor

experience_gain_carrier_combat_factor

experience_gain_fighter_training_factor

experience_gain_fighter_combat_factor

experience_gain_cv_fighter_training_factor

experience_gain_cv_fighter_combat_factor

experience_gain_heavy_fighter_training_factor

experience_gain_heavy_fighter_combat_factor

experience_gain_jet_fighter_training_factor

experience_gain_jet_fighter_combat_factor

experience_gain_cas_training_factor

experience_gain_cas_combat_factor

experience_gain_cv_cas_training_factor

experience_gain_cv_cas_combat_factor

experience_gain_nav_bomber_training_factor

experience_gain_nav_bomber_combat_factor

experience_gain_cv_nav_bomber_training_factor

experience_gain_cv_nav_bomber_combat_factor

experience_gain_tac_bomber_training_factor

experience_gain_tac_bomber_combat_factor

experience_gain_jet_tac_bomber_training_factor

experience_gain_jet_tac_bomber_combat_factor

experience_gain_strat_bomber_training_factor

experience_gain_strat_bomber_combat_factor

experience_gain_jet_strat_bomber_training_factor

experience_gain_jet_strat_bomber_combat_factor

experience_gain_transport_plane_training_factor

experience_gain_transport_plane_combat_factor

experience_gain_scout_plane_training_factor

experience_gain_scout_plane_combat_factor

experience_gain_rocket_interceptor_training_factor

experience_gain_rocket_interceptor_combat_factor

experience_gain_suicide_craft_training_factor

experience_gain_suicide_craft_combat_factor

experience_gain_guided_missile_training_factor

experience_gain_guided_missile_combat_factor

experience_gain_<unit_type>_training_factor

experience_gain_<unit_type>_combat_factor||<sub_unit> Training/Combat Experience Gain