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{{version|Timeless}}
{{version|Timeless}}
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Hearts of Iron 4, and the communities surrounding it, have their own '''jargon''', including slang terms and acronyms.
Hearts of Iron 4, and the communities surrounding it, have their own '''jargon''', including slang terms and acronyms.


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Here are some of the common acronyms in the game and in discussions surrounding it:
Here are some of the common acronyms in the game and in discussions surrounding it:


;AA
; AA
:Anti-air - Can be used in multiple contexts. Most common are [[Construction#Anti-air|state anti-air]] and divisional anti-air ([[Land_units#Battalion|battalions]] or [[Division#Support_Companies|companies]] that use anti-air equipment such as [[Artillery_technology#Anti-Air|Anti-aircraft artillery]] and [[Armor_technology#SP_Anti-Air|Self-Propelled anti-air]]).
:Anti-air (防空) - 可在多种情况下使用.  最常见的是[[Construction#Anti-air| 地区防空]] 和师级防空(使用[[Artillery_technology#Anti-Air| 防空炮]] [[Armor_technology#SP_Anti-Air| 自行防空炮]] 等防空装备的[[Land_units#Battalion| ]] [[Division#Support_Companies| 支援营]] )。
;AAA
;AAA
:[[Artillery_technology#Anti-Air|Anti-aircraft artillery]] - Artillery designed to shoot down enemy [[Aircraft|aircraft]].
:[[Artillery_technology#Anti-Air|Anti-aircraft artillery (防空炮)]] - 用于击落[[Aircraft| 敌机]] 的火炮。
;AC
;AC
:Armored Car - wheeled (not tracked) lightly armored military vehicle typically used for reconnaisance and security.
:Armored Car (装甲车) - 轮式(非履带式)装甲车,通常用于侦察和护卫。
;AH
; AH
:架空历史, [[Formable_nations#Austria-Hungary|奥匈帝国]] or [[Political_Parties_and_Leaders#Germany|阿道夫·希特勒]].
:Alternate History ( 架空历史 , [[Formable_nations#Austria-Hungary|奥匈帝国]] [[Political_Parties_and_Leaders#Germany|阿道夫·希特勒]].
;AAR
;AAR
:[[Jargon#AAR|After action report]] - A player's recounting of their game. For more detail, see the [[#AAR|AAR section]].
:[[Jargon#AAR|After action report]] (行动后报告) - 一位玩家对其游戏的叙述。 有关更多详细信息,请参阅 AAR 部分。[[#AAR|AAR section]].
;AI
;AI
:Artificial intelligence - What controls all [[Countries|nations]] that are not being played by humans.
: Artificial intelligence (人工智能) - 由AI控制的[[Countries| 国家]]
;AIOC
;AIOC
:Anglo-Iranian Oil Company.
:Anglo-Iranian Oil Company. (英伊石油公司)
;ARM
;ARM
:[[Armor_technology|Armor]], including light (LARM), medium (MARM), heavy (HARM), and super-heavy (SHARM) varieties.
:[[Armor_technology|Armor (装甲)]], 包括轻型装甲 (LARM) 、中型装甲 (MARM) 、重型装甲 (HARM) 和超重型装甲 (SHARM)
;ASW
;ASW
:Anti-submarine warfare - the use of [[Ship|ships]] and [[Aircraft|planes]] to find and destroy enemy [[Naval_technology#Submarines|submarines]].
:Anti-submarine warfare (反潜战) - 使用[[Ship| 舰船]] [[Aircraft| 飞机]] 寻找并摧毁敌方[[Naval_technology#Submarines| 潜艇]]
;ART
;ART
:[[Artillery_technology#Artillery|Artillery]], including [[Division_designer#Support_companies|support]], [[Division_designer#Combat_battalions|line]], or [[Armor_technology#SP_Artillery|self-propelled]] (see also SPxx).  Also "Arty".  See also RART.
:[[Artillery_technology#Artillery|Artillery (火炮)]], 包括[[Division_designer#Support_companies| 支援火炮]], [[Division_designer#Combat_battalions| 前线火炮]] ,或[[Armor_technology#SP_Artillery| 自行火炮]] (另见SPxx).  Also "Arty".  See also RART.
;AT
;AT
:Anti-tank - Designates [[Unit|units]] with a high [[Land_units#Combat_stats|hard attack]] and [[Land_units#Combat_stats|piercing]] value, can be [[Artillery_technology#Anti-Tank|artillery]] or [[Armor_technology#Tank_destroyers|self-propelled]].
:Anti-tank (反坦克炮) - 具有高[[Land_units#Combat_stats| 装甲杀伤]] [[Land_units#Combat_stats| 穿甲深度]] [[Unit| 单位]] ,可以是[[Artillery_technology#Anti-Tank| 火炮]] [[Armor_technology#Tank_destroyers| 自行火炮]]
;BB
;BB
:[[Naval_technology#Battleships|战列舰]] - Most powerful type of [[Ship|ship]] equipped with guns.
:[[Naval_technology#Battleships|Battleship( 战列舰 ]] - 配备了最强大火炮的[[Ship| 舰船]].
;BBB
;BBB
:[[Naval_technology#Battleships|超重战列舰]] - Heavily armored and gunned battleship, sometimes designated as SHBB.
:[[Naval technology#Battleships|Super heavy battleship( 超重战列舰 ]] - 配备重型装甲和火炮的战舰,有时又叫SHBB。
;BC
;BC
:[[Naval_technology#Battlecruisers|Battlecruiser]] - Lightly armored battleship, served as a fast convoy attack ship, but can be used in the same role as a BB in HoI4.
:[[Naval_technology#Battlecruisers|Battlecruiser (战列巡洋舰)]] - 轻装甲战列舰,用作快速护航攻击舰,但在钢铁雄心4中可以作为战列舰使用。
;BP
;BP
:[[Battle_plan|Battleplan]] - Mechanic used in HoI4 to simplify defensive or offensive management of [[Division|divisions]].
:[[Battle_plan|Battleplan (作战计划)]] - 钢铁雄心4中用于简化[[Division| 陆军师]] 的防御或进攻管理的机制.
;Brigade
; Brigade
:A term used in the names of [[Historical_divisions|historical units]], also informally to refer to a tactical formation of one or more regiments and other assets, a tactical force of comparable size, a collection of varied troops grouped together, or other colloquial meanings. To avoid confusion, it should not be used interchangeably with "regiment" to describe a combat [[Unit|unit]] column in a [[Division_designer#Creating_a_template|division template]]. Rectangular infantry divisions, common in World War One, were composed of 2 brigades each of 2 regiments.
: 旅,[[Historical_divisions| 史实部队]] 中使用的术语, 也非正式地指一个或多个团和其他的战术编制、规模相当的编制、组合在一起的不同部队的编制或其他口语含义。为避免混淆,它不应与“团”交替使用以描述[[Division_designer#Creating_a_template| 编制]] 中的[[Unit| 陆军单位]] 。第一次世界大战中常见的步兵师由2个旅组成,每个旅有2个团。
;BS
;BS
:[[Air_doctrine#Battlefield_Support|Battlefield Support]] - the [[Air_doctrine|air doctrine]] tree that benefits [[Air_missions#Close_air_support_mission|Close Air Support]] the most.
:[[Air_doctrine#Battlefield_Support|Battlefield Support]] - the [[air doctrine]] tree that benefits [[Air_missions#Close_air_support_mission|Close Air Support]] the most.
;btn
;btn
:The common term in HoI4 for the smallest [[Unit|unit]], other than [[Land_units#Support_company|support companies]], when designing a [[Division|division]] or an abbreviation for [[Division_designer#Combat_battalions|battalion]].
:The common term in HoI4 for the smallest [[unit]], other than [[Land_units#Support_company|support companies]], when designing a [[division]] or an abbreviation for [[Division_designer#Combat_battalions|battalion]].
;CA
;CA
:[[Naval_technology#Cruisers|Heavy Cruiser]] - Large sized cruiser, can fit multiple roles.
:[[Naval_technology#Cruisers|Heavy Cruiser]] - Large sized cruiser, can fit multiple roles.
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:Casus belli - Cause for war, term carried over from other Paradox games with the same meaning as the possibilities for [[Warfare#War_goal|Justifying War Goal]] (Conquer, Puppet, etc.).
:Casus belli - Cause for war, term carried over from other Paradox games with the same meaning as the possibilities for [[Warfare#War_goal|Justifying War Goal]] (Conquer, Puppet, etc.).
;CiC
;CiC
:Construction industrial capacity - Capacity provided by [[Civilian_factories|Civilian factories]] for the [[Construction|construction]] of any structure in HoI4.
:Construction industrial capacity - Capacity provided by [[Civilian factories]] for the [[construction]] of any structure in HoI4.
;CinC
;CinC
:Commander-in-chief. The term is never used in HoI4 itself, but players may use it to designate various things such as the [[Ideas#Military_chiefs|Chief of Army]].
:Commander-in-chief. The term is never used in HoI4 itself, but players may use it to designate various things such as the [[Ideas#Military_chiefs|Chief of Army]].
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:Same as CiC.
:Same as CiC.
;CL
;CL
:[[Naval_technology#Cruisers|Light cruiser]] - [[Ship|Ship]] used in [[Ship#Screen_ships|screening]] role and sometimes [[Ship#Combat_stats|anti-air]] role.
:[[Naval_technology#Cruisers|Light cruiser]] - [[Ship]] used in [[Ship#Screen_ships|screening]] role and sometimes [[Ship#Combat_stats|anti-air]] role.
;CNO
;CNO
:Chief of Naval Operations. The term is never used in HoI4 itself, but players may use it to designate various things such as the [[Ideas#Military_chiefs|Chief of Navy]].
:Chief of Naval Operations. The term is never used in HoI4 itself, but players may use it to designate various things such as the [[Ideas#Military_chiefs|Chief of Navy]].
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:[[Faction#Chinese_United_Front|Chinese United Front]]
:[[Faction#Chinese_United_Front|Chinese United Front]]
;CV
;CV
:[[Naval_technology#Carriers|航母]] - [[Ship|Ship]] capable of transporting [[Naval_battle#Carrier_capable_aircraft|airplanes]] of three types: [[Aircraft#Fighter|fighter]], [[Aircraft#Close_air_support|CAS]] or [[Aircraft#Naval_bomber|naval bomber]].
:[[Naval_technology#Carriers|航母]] - [[Ship]] capable of transporting [[Naval_battle#Carrier_capable_aircraft|airplanes]] of three types: [[Aircraft#Fighter|fighter]], [[Aircraft#Close_air_support|CAS]] or [[Aircraft#Naval_bomber|naval bomber]].
;CVE
;CVE
:Escort Aircraft Carrier - a shorter and slower carrier with fewer [[Naval_battle#Carrier_capable_aircraft|planes]], but was cheaper and quicker to build.  Usually used to defend [[Logistics#Convoys|convoys]].
:Escort Aircraft Carrier - a shorter and slower carrier with fewer [[Naval_battle#Carrier_capable_aircraft|planes]], but was cheaper and quicker to build.  Usually used to defend [[Logistics#Convoys|convoys]].
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:Light Aircraft Carrier - a faster version of CVE able to keep up with fast moving, full size aircraft carriers.
:Light Aircraft Carrier - a faster version of CVE able to keep up with fast moving, full size aircraft carriers.
;DC
;DC
:Damage Control, emergency measures to prevent the sinking of a [[Ship|ship]] from battle damage or Depth Charge, a weapon launched or dropped into the water that detonates and causes a hydraulic shock wave for the purpose of destroying enemy [[Naval_technology#Submarines|submarines]].
:Damage Control, emergency measures to prevent the sinking of a [[ship]] from battle damage or Depth Charge, a weapon launched or dropped into the water that detonates and causes a hydraulic shock wave for the purpose of destroying enemy [[Naval_technology#Submarines|submarines]].
;DD
;DD
:[[Naval_technology#Destroyers|Destroyer]] - [[Ship|Ship]] used in [[Ship#Screen_ships|screening]] role and anti-submarine warfare.
:[[Naval_technology#Destroyers|Destroyer]] - [[Ship]] used in [[Ship#Screen_ships|screening]] role and anti-submarine warfare.
;DDE
;DDE
:Destroyer Escort - A [[Naval_technology#Destroyers|destroyer]] designed to escort ocean [[Logistics#Convoys|convoys]] and merchant ships.
:Destroyer Escort - A [[Naval_technology#Destroyers|destroyer]] designed to escort ocean [[Logistics#Convoys|convoys]] and merchant ships.
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:[[Commander#Field_marshal|Field Marshal]], the highest of the two possible ranks of [[Commander|army leaders]].
:[[Commander#Field_marshal|Field Marshal]], the highest of the two possible ranks of [[Commander|army leaders]].
;FOW
;FOW
:Fog of War - Prevents [[Countries|nations]] from seeing parts of the [[Map|map]] they do not either border, or have an [[army]] or [[navy]] adjacent to.
:Fog of War - Prevents [[Countries|nations]] from seeing parts of the [[map]] they do not either border, or have an [[army]] or [[navy]] adjacent to.
;FTR
;FTR
:[[Air_technology#Fighter|Fighter aircraft]].  Often means only "light fighters", which is to say the types that aren't in the "heavy fighter" research tree.
:[[Air_technology#Fighter|Fighter aircraft]].  Often means only "light fighters", which is to say the types that aren't in the "heavy fighter" research tree.
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:Gross Domestic Product - The value of all goods and services produced in a [[Countries|country]] during a given year.
:Gross Domestic Product - The value of all goods and services produced in a [[Countries|country]] during a given year.
;GEACPS
;GEACPS
:[[Faction#Greater_East_Asia_Co-Prosperity_Sphere|Greater East Asia Co-Prosperity Sphere]] - a [[Faction|coalition]], led by [[Japan|Japan]], of East Asian nations.
:[[Faction#Greater_East_Asia_Co-Prosperity_Sphere|Greater East Asia Co-Prosperity Sphere]] - a [[Faction|coalition]], led by [[Japan]], of East Asian nations.
;GM
;GM
:Game-master - A leader or organizer of a multiplayer game.
:Game-master - A leader or organizer of a multiplayer game.
;HA
;HA
:[[Land_units#Combat_stats|Hard attack]] - The hard attack value of a [[Unit|unit]] or [[Division|division]].
:[[Land_units#Combat_stats|Hard attack]] - The hard attack value of a [[unit]] or [[division]].
;HCmd
;HCmd
:High Command. Same as MHC.
:High Command. Same as MHC.
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:[[Support_companies_technology|Field hospital support company]]
:[[Support_companies_technology|Field hospital support company]]
;HP
;HP
:[[Land_units#Base_stats|Hit points]] - Represents how much damage a [[Division|division]] can take. Maximum HP is increased by adding [[Land_units#Battalion_group_and_regiment|regiments]] to a division. HP value drops when a division takes damage (losing men and [[Equipment|equipment]]) and is replenished when it receives [[Army_planner#Reinforcements|reinforcements]].
:[[Land_units#Base_stats|Hit points]] - Represents how much damage a [[division]] can take. Maximum HP is increased by adding [[Land_units#Battalion_group_and_regiment|regiments]] to a division. HP value drops when a division takes damage (losing men and [[equipment]]) and is replenished when it receives [[Army_planner#Reinforcements|reinforcements]].
;IC
;IC
:Industrial capacity - Term used in previous installments of HoI, is equivalent to Factory Output in HoI4.
:Industrial capacity - Term used in previous installments of HoI, is equivalent to Factory Output in HoI4.
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:[[Army_planner#Lend-Lease|Lend Lease]] - a program to send free aid ([[Infantry_technology#Infantry_weapons|weapons]], [[Armor_technology#Tank_technologies|tanks]], [[Aircraft|planes]], etc.) to another [[Countries|nation]].
:[[Army_planner#Lend-Lease|Lend Lease]] - a program to send free aid ([[Infantry_technology#Infantry_weapons|weapons]], [[Armor_technology#Tank_technologies|tanks]], [[Aircraft|planes]], etc.) to another [[Countries|nation]].
;LNT
;LNT
:[[London_Naval_Treaty|London Naval Treaty]] - an agreement between the [[United_Kingdom|United Kingdom]], [[Japan|Japan]], [[France|France]], [[Italy|Italy]] and the [[United_States|United States]] to limit and reduce naval armament.
:[[London Naval Treaty]] - an agreement between the [[United Kingdom]], [[Japan]], [[France]], [[Italy]] and the [[United States]] to limit and reduce naval armament.
;LOG
;LOG
:[[Support_companies_technology|Logistics support company]]
:[[Support_companies_technology|Logistics support company]]
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:[[Ideas#Military_high_command|Military High Command]].
:[[Ideas#Military_high_command|Military High Command]].
;MiC
;MiC
:Military industrial capacity - Capacity provided by [[Construction#Shared_buildings|Military factories]] for the construction of any [[Equipment|equipment]] in HoI4.
:Military industrial capacity - Capacity provided by [[Construction#Shared_buildings|Military factories]] for the construction of any [[equipment]] in HoI4.
;Mils
;Mils
:Same as MiC.
:Same as MiC.
;MP
;MP
:Multi-player, [[Support_companies_technology|Military Police]], or [[Manpower|Manpower]].
:Multi-player, [[Support_companies_technology|Military Police]], or [[Manpower]].
;MR
;MR
:[[German_events#The_Molotov-Ribbentrop_Pact|Molotov-Ribbentrop pact]] - The one pact to rule them all.
:[[German_events#The_Molotov-Ribbentrop_Pact|Molotov-Ribbentrop pact]] - The one pact to rule them all.
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:[[National focus]] - A concept that works similarly to [[Research#Technologies|technologies]], but for political actions.
:[[National focus]] - A concept that works similarly to [[Research#Technologies|technologies]], but for political actions.
;NiC
;NiC
:Naval industrial capacity - Capacity provided by [[Construction#Shared_buildings|Dockyards]] for the construction of any [[Ship|ship]] in HoI4.
:Naval industrial capacity - Capacity provided by [[Construction#Shared_buildings|Dockyards]] for the construction of any [[ship]] in HoI4.
;NKVD(內務人民委員會)
;NKVD(內務人民委員會)
:内 人民委 員會- [[Political Parties and Leaders#Soviet Union|斯大林]] 期的秘密警察.
:Narodnyy Komissariat Vnutrennikh Del or People's Commissariat for Internal Affairs( 人民委 员会)- [[Political Parties and Leaders#Soviet Union|斯大林]] 期的秘密警察
;NS
;NS
:[[National_spirit|National Spirit]] - a modifier that describes unique advantages or disadvantages of [[Countries|countries]].
:[[National_spirit|National Spirit]] - a modifier that describes unique advantages or disadvantages of [[countries]].
;PTO
;PTO
:Pacific Theater of Operations - a term used by the United States to refer to US operations in the Pacific.
:Pacific Theater of Operations - a term used by the United States to refer to US operations in the Pacific.
;OOB
;OOB
:Order of Battle - the hierarchical organization, command structure, strength, disposition of personnel, formations, and [[Equipment|equipment]] of armed forces.
:Order of Battle - the hierarchical organization, command structure, strength, disposition of personnel, formations, and [[equipment]] of armed forces.
;OOS
;OOS
:Out of Sync - A notorious desynchronisation error that occurs in multiplayer, requires the game to be loaded again. [[Logistics#Out_of_supply_penalties|Out of Supply]].
:Out of Sync - A notorious desynchronisation error that occurs in multiplayer, requires the game to be loaded again. [[Logistics#Out_of_supply_penalties|Out of Supply]].
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:Overpowered or, on the forums, the original poster of a thread.
:Overpowered or, on the forums, the original poster of a thread.
;PC
;PC
:[[Peace conference]]. A phase of the game that occurs when a [[Countries|country]] or all the countries in a [[Faction|faction]] have [[Warfare#Capitulation|capitulated]].
:[[Peace conference]]. A phase of the game that occurs when a [[Countries|country]] or all the countries in a [[faction]] have [[Warfare#Capitulation|capitulated]].
;PH
;PH
:[[American_events#American_Fleet_in_Pearl_Harbor|Pearl Harbor]].  A [[Construction#Naval_base|naval base]] in [[United_States#Diplomacy|Hawaii]].
:[[American_events#American_Fleet_in_Pearl_Harbor|Pearl Harbor]].  A [[Construction#Naval_base|naval base]] in [[United_States#Diplomacy|Hawaii]].
;PotF
; PotF
:[[Navy#Pride_of_the_fleet|Pride of the Fleet]] - a capital ship that is chosen to represent a country and its people at their "best".
:[[Navy#Pride_of_the_fleet|Pride of the Fleet]] - a capital ship that is chosen to represent a country and its people at their "best".
;PP
;PP
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:[[Land_units#Battalion_group_and_regiment|Regiment]] - a basic military formation of 1 or more [[Division_designer#Combat_battalions|battalions]], which is in game represented by a [[Division#Division_template|division template column]] that can have 1 to 5 battalions of compatible types.
:[[Land_units#Battalion_group_and_regiment|Regiment]] - a basic military formation of 1 or more [[Division_designer#Combat_battalions|battalions]], which is in game represented by a [[Division#Division_template|division template column]] that can have 1 to 5 battalions of compatible types.
;RN
;RN
:Royal Navy ([[United_Kingdom|United Kingdom]]).
:Royal Navy ([[United Kingdom]]).
;RNG
;RNG
:Random number generator; a mathematical subsystem that generates a random number. Used to determine chances for [[Events|events]], battle results, and other game features that use randomization of results to any degree.
:Random number generator; a mathematical subsystem that generates a random number. Used to determine chances for [[events]], battle results, and other game features that use randomization of results to any degree.
;ROTW
;ROTW
:Rest of the world - Generally refers to all areas outside Europe.
:Rest of the world - Generally refers to all areas outside Europe.
;SA
;SA
:[[Land_units#Combat_stats|Soft attack]] - The Soft attack value of a [[Division|division]] or other [[Unit|unit]].
:[[Land_units#Combat_stats|Soft attack]] - The Soft attack value of a [[division]] or other [[unit]].
;SCW
;SCW
:[[Spanish_events#Civil_War.21|Spanish Civil War]] - An [[Events|event]] that will always happen when starting in the 1936 scenario.
:[[Spanish_events#Civil_War.21|Spanish Civil War]] - An [[Events|event]] that will always happen when starting in the 1936 scenario.
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:Two/three province minor - Term borrowed from EU4 to designate small countries in the game, consisting of only two or three [[State|States]].
:Two/three province minor - Term borrowed from EU4 to designate small countries in the game, consisting of only two or three [[State|States]].
;TOE
;TOE
:Table of Organization and Equipment - specified organization, staffing, and [[Equipment|equipment]] of [[Unit|units]] in table form.
:Table of Organization and Equipment - specified organization, staffing, and [[equipment]] of [[Unit|units]] in table form.
;USN
;USN
:[[United_States#Military|United States Navy]].
:[[United_States#Military|United States Navy]].
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:Works/working as designed; this acronym means that the thing in question is wrongly considered a bug and is actually intentional.
:Works/working as designed; this acronym means that the thing in question is wrongly considered a bug and is actually intentional.
;WC
;WC
:World conquest - Taking over every inhabitable [[Province|province]] on the [[Map|map]]; often a goal for players; for others, an ahistorical outcome.
:World conquest - Taking over every inhabitable [[province]] on the [[map]]; often a goal for players; for others, an ahistorical outcome.
;WNT、、
;WNT、、
:Washington Naval Treaty - a treaty signed during 1922 among the major nations that had won World War I, which agreed to prevent an arms race by limiting naval construction.
:Washington Naval Treaty - a treaty signed during 1922 among the major nations that had won World War I, which agreed to prevent an arms race by limiting naval construction.
;WT
;WT
:[[World tension]] - Variable that serves to limit the involvement of [[Ideology#Democracy|democracies]] in ongoing [[Events|events]].
:[[World tension]] - Variable that serves to limit the involvement of [[Ideology#Democracy|democracies]] in ongoing [[events]].
;WtT
; WtT
:[[Waking the Tiger]], the 1st full-fledged expansion by Paradox for Hearts of Iron IV.
:[[Waking the Tiger]], the 1st full-fledged expansion by Paradox for Hearts of Iron IV.
;XP
;XP
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*'''HOL''': [[Netherlands|荷兰]]
*'''HOL''': [[Netherlands|荷兰]]
*'''HUN''': [[Kingdom_of_Hungary|匈牙利]]
*'''HUN''': [[Kingdom_of_Hungary|匈牙利]]
*'''INS''': Indonesia also known as [[Dutch_East_Indies|Dutch East Indies]]
*'''INS''': Indonesia also known as [[Dutch East Indies]]
*'''ITA''': [[Italy|意大利]]
*'''ITA''': [[Italy|意大利]]
*'''JAP''': [[Japan|小日本]]
*'''JAP''': [[Japan|小日本]]
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*'''SAF''': [[South_Africa|南非]]
*'''SAF''': [[South_Africa|南非]]
*'''SPA''': [[Spain_(disambiguation)|西班牙]]
*'''SPA''': [[Spain_(disambiguation)|西班牙]]
*'''SOV''': [[Soviet_Union|Soviet Union]] or sometimes the [[Faction#Comintern|Comintern faction]].
*'''SOV''': [[Soviet Union]] or sometimes the [[Faction#Comintern|Comintern faction]].
*'''SU''': [[Soviet_Union|苏联]]
*'''SU''': [[Soviet_Union|苏联]]
*'''YUG''': [[Yugoslavia|南斯拉夫]]
*'''YUG''': [[Yugoslavia|南斯拉夫]]


==AAR==
==AAR==
'''After Action Reports''' ('''AARs''') are threads posted to the HOI4 forums or a personal web site or blog written by players about their ongoing games. They can be written from the game player's personal point of view, or can be written from a fictitious narrative perspective, like a serialized novel. Some writers also blend the two elements, going from a metagame discussion to a fictitious narrative set in their game's alternate history world.
''' 行动后报告(AARs)''' 是发布到 HOI4 论坛或个人网站由玩家撰写的关于他们正在进行的游戏的博客的主题。 它们可以从玩家的个人角度来编写,也可以从虚构的叙事角度来编写,就像小说一样。 一些作者还融合了这两种元素,从元游戏讨论到以他们游戏的替代历史世界为背景的虚构叙事。


====Player Point of View====
====Player Point of View ====
"I had a rough time as Austria this last session. It started when Ulm, that darned <abbr title="one province minor">OPM</abbr>, suddenly brought in half the HRE against me when I declared war on it. In all my playthroughs, this was the first time I ever was faced with such a nasty coalition. Before I knew it, not only was I facing the coalition, but the Ottoman Empire decided to make a DOW on me while I was in the thick of it!“
"I had a rough time as Austria this last session. It started when Ulm, that darned <abbr title="one province minor">OPM</abbr>, suddenly brought in half the HRE against me when I declared war on it. In all my playthroughs, this was the first time I ever was faced with such a nasty coalition. Before I knew it, not only was I facing the coalition, but the Ottoman Empire decided to make a DOW on me while I was in the thick of it!“



2021年7月10日 (六) 22:05的版本

Hearts of Iron 4, and the communities surrounding it, have their own jargon, including slang terms and acronyms.

Acronyms and initialisms

Here are some of the common acronyms in the game and in discussions surrounding it:

AA
Anti-air(防空) - 可在多种情况下使用. 最常见的是地区防空和师级防空(使用防空炮自行防空炮等防空装备的支援营)。
AAA
Anti-aircraft artillery(防空炮) - 用于击落敌机的火炮。
AC
Armored Car(装甲车) - 轮式(非履带式)装甲车,通常用于侦察和护卫。
AH
Alternate History (架空历史), 奥匈帝国阿道夫·希特勒.
AAR
After action report(行动后报告) - 一位玩家对其游戏的叙述。 有关更多详细信息,请参阅 AAR 部分。AAR section.
AI
Artificial intelligence(人工智能) - 由AI控制的国家
AIOC
Anglo-Iranian Oil Company.(英伊石油公司)
ARM
Armor(装甲), 包括轻型装甲 (LARM)、中型装甲 (MARM)、重型装甲 (HARM) 和超重型装甲 (SHARM) 。
ASW
Anti-submarine warfare(反潜战) - 使用舰船飞机寻找并摧毁敌方潜艇
ART
Artillery(火炮), 包括支援火炮, 前线火炮,或自行火炮(另见SPxx). Also "Arty". See also RART.
AT
Anti-tank(反坦克炮) - 具有高装甲杀伤穿甲深度单位,可以是火炮自行火炮
BB
Battleship(战列舰) - 配备了最强大火炮的舰船.
BBB
Super heavy battleship(超重战列舰) - 配备重型装甲和火炮的战舰,有时又叫SHBB。
BC
Battlecruiser(战列巡洋舰) - 轻装甲战列舰,用作快速护航攻击舰,但在钢铁雄心4中可以作为战列舰使用。
BP
Battleplan(作战计划) - 钢铁雄心4中用于简化陆军师的防御或进攻管理的机制.
Brigade
旅,史实部队中使用的术语, 也非正式地指一个或多个团和其他的战术编制、规模相当的编制、组合在一起的不同部队的编制或其他口语含义。为避免混淆,它不应与“团”交替使用以描述编制中的陆军单位。第一次世界大战中常见的步兵师由2个旅组成,每个旅有2个团。
BS
Battlefield Support - the air doctrine tree that benefits Close Air Support the most.
btn
The common term in HoI4 for the smallest unit, other than support companies, when designing a division or an abbreviation for battalion.
CA
Heavy Cruiser - Large sized cruiser, can fit multiple roles.
CAG
Carrier air group - The planes attached to an aircraft carrier.
CAP or cap
Combat Air Patrol, fighter planes flying overhead to protect their target from enemy planes or capitulation, surrender.
CAS
Close air support - Airplanes specialized in combat role, inflicts Organization and Hit points damage to enemy divisions during battle.
CAV
Cavalry - Combat units mounted on horseback, available in many nations at the start of the war, and often favored for partisan suppression.
CB
Casus belli - Cause for war, term carried over from other Paradox games with the same meaning as the possibilities for Justifying War Goal (Conquer, Puppet, etc.).
CiC
Construction industrial capacity - Capacity provided by Civilian factories for the construction of any structure in HoI4.
CinC
Commander-in-chief. The term is never used in HoI4 itself, but players may use it to designate various things such as the Chief of Army.
Civs
Same as CiC.
CL
Light cruiser - Ship used in screening role and sometimes anti-air role.
CNO
Chief of Naval Operations. The term is never used in HoI4 itself, but players may use it to designate various things such as the Chief of Navy.
CTD
Crash To Desktop - Frequently used in patch notes.
CTF
Commander of Task Force or Carrier Task Force.
CUF
Chinese United Front
CV
航母 - Ship capable of transporting airplanes of three types: fighter, CAS or naval bomber.
CVE
Escort Aircraft Carrier - a shorter and slower carrier with fewer planes, but was cheaper and quicker to build. Usually used to defend convoys.
CVL
Light Aircraft Carrier - a faster version of CVE able to keep up with fast moving, full size aircraft carriers.
DC
Damage Control, emergency measures to prevent the sinking of a ship from battle damage or Depth Charge, a weapon launched or dropped into the water that detonates and causes a hydraulic shock wave for the purpose of destroying enemy submarines.
DD
Destroyer - Ship used in screening role and anti-submarine warfare.
DDE
Destroyer Escort - A destroyer designed to escort ocean convoys and merchant ships.
DEI
Dutch East Indies.
DLC
Downloadable content - A package made available by Paradox that adds more game mechanics, music, and other features to the game. Compare with mod.
DoD
Death or Dishonor, the 2nd country pack by Paradox for Hearts of Iron IV.
DoW
Danzig or War - A common National Focus choice for Germany. OR Declaration of war - Can be used as a verb ("Japan just DOW'd the USA!").
DP
Dual Purpose gun - a light caliber naval artillery piece designed to shoot enemy ships and planes.
ENG
Engineer support company
ETO
European Theater of Operations - a term used by the United States to refer to US operations in Europe.
FC
Fire Control - a method for aiming a ship's guns that accounts for gun range, gun elevation, ship's speed, distance to target, etc.
FCS
Fire Control System - a system that helps aim a ship's guns.
FM
Field Marshal, the highest of the two possible ranks of army leaders.
FOW
Fog of War - Prevents nations from seeing parts of the map they do not either border, or have an army or navy adjacent to.
FTR
Fighter aircraft. Often means only "light fighters", which is to say the types that aren't in the "heavy fighter" research tree.
GBP
Grand Battleplan, one of the available land doctrines.
GD
Great Depression.
GDP
Gross Domestic Product - The value of all goods and services produced in a country during a given year.
GEACPS
Greater East Asia Co-Prosperity Sphere - a coalition, led by Japan, of East Asian nations.
GM
Game-master - A leader or organizer of a multiplayer game.
HA
Hard attack - The hard attack value of a unit or division.
HCmd
High Command. Same as MHC.
HFTR
Heavy fighter.
HK
Hunter Killer - destroyers that form groups to hunt and kill enemy submarines.
HOS or HOSP
Field hospital support company
HP
Hit points - Represents how much damage a division can take. Maximum HP is increased by adding regiments to a division. HP value drops when a division takes damage (losing men and equipment) and is replenished when it receives reinforcements.
IC
Industrial capacity - Term used in previous installments of HoI, is equivalent to Factory Output in HoI4.
IC-days
Number of days of IC usage - Term used in previous installments of HoI, is similar to Production Cost in HoI4.
IJN
大日本帝國海軍.(Imperial Japanese Navy)
INF
Infantry - This word standing alone may refer to either the general category of infantry soldiers (those using infantry equipment) or specifically to non-specialized combat infantrymen who travel on foot, as distinguished from special forces (Marines, Paratroopers, and Mountain Infantry) and from mounted infantry (Cavalry, motorized infantry, and mechanized infantry).
JIRA
Software manager used by Paradox for bug reporting.
LL
Lend Lease - a program to send free aid (weapons, tanks, planes, etc.) to another nation.
LNT
London Naval Treaty - an agreement between the United Kingdom, Japan, France, Italy and the United States to limit and reduce naval armament.
LOG
Logistics support company
MA
Mass Assault, one of the available land doctrines.
MAIN
Maintenance support company
MHC
Military High Command.
MiC
Military industrial capacity - Capacity provided by Military factories for the construction of any equipment in HoI4.
Mils
Same as MiC.
MP
Multi-player, Military Police, or Manpower.
MR
Molotov-Ribbentrop pact - The one pact to rule them all.
MtG
Man the Guns, the 4th expansion by Paradox for Hearts of Iron IV.
MTTH
Mean time to happen - The metric used to measure how long, on average, it takes for an event to trigger.
MW
Mobile Warfare, one of the available land doctrines.
NAP
Non-Aggression Pact. An agreement or formal treaty between countries not to attack one another via a Declaration of War (DOW).
NAV
Naval bombers, used for anti-shipping missions in sea zones and for port strikes over land.
NF
National focus - A concept that works similarly to technologies, but for political actions.
NiC
Naval industrial capacity - Capacity provided by Dockyards for the construction of any ship in HoI4.
NKVD(內務人民委員會)
Narodnyy Komissariat Vnutrennikh Del or People's Commissariat for Internal Affairs(内务人民委员会)- 斯大林时期的秘密警察。
NS
National Spirit - a modifier that describes unique advantages or disadvantages of countries.
PTO
Pacific Theater of Operations - a term used by the United States to refer to US operations in the Pacific.
OOB
Order of Battle - the hierarchical organization, command structure, strength, disposition of personnel, formations, and equipment of armed forces.
OOS
Out of Sync - A notorious desynchronisation error that occurs in multiplayer, requires the game to be loaded again. Out of Supply.
OP
Overpowered or, on the forums, the original poster of a thread.
PC
Peace conference. A phase of the game that occurs when a country or all the countries in a faction have capitulated.
PH
Pearl Harbor. A naval base in Hawaii.
PotF
Pride of the Fleet - a capital ship that is chosen to represent a country and its people at their "best".
PP
Political power - Point acquired over time and required for all political actions in the game.
RART
Rocket Artillery.
REC
Recon support company
Rgt
Regiment - a basic military formation of 1 or more battalions, which is in game represented by a division template column that can have 1 to 5 battalions of compatible types.
RN
Royal Navy (United Kingdom).
RNG
Random number generator; a mathematical subsystem that generates a random number. Used to determine chances for events, battle results, and other game features that use randomization of results to any degree.
ROTW
Rest of the world - Generally refers to all areas outside Europe.
SA
Soft attack - The Soft attack value of a division or other unit.
SCW
Spanish Civil War - An event that will always happen when starting in the 1936 scenario.
SEA
Southeast Asia
SIG
Signal support company
SF
Superior Firepower, one of the available land doctrines or Special Forces (Marines, Mountain Infantry, Paratroopers) or Strike Force (a naval mission).
SHxx
Super Heavy [something] - Can be used to designate Super Heavy Battleships (SHBB), tanks (SHT), artillery (SHA), tank destroyer (SHTD) or anti-air (SHAA).
SPxx
Self-propelled [something] - Weapons mounted on vehicle chassis, including self-propelled artillery (SPART) aka guns (SPG), tank destroyer (SPTD) and anti-air brigades (SPAA).
SS
Submarine.
TAC
Tactical bombers - Flexible aircraft capable of strategic bombing, ground support, naval strike, and port strike missions.
TD
坦克歼击车 - Designates armored vehicles with high hard attack and piercing values.
TF
Task Force - a temporary grouping of naval assets, such as ships and naval planes, to accomplish a specific mission.
TfV
Together for Victory, the 1st country pack by Paradox for Hearts of Iron IV.
TPM
Two/three province minor - Term borrowed from EU4 to designate small countries in the game, consisting of only two or three States.
TOE
Table of Organization and Equipment - specified organization, staffing, and equipment of units in table form.
USN
United States Navy.
VP
胜利点 - Points attributed to some provinces, usually capitals and strategic locations, in order to measure how close a country is to capitulating.
WAD
Works/working as designed; this acronym means that the thing in question is wrongly considered a bug and is actually intentional.
WC
World conquest - Taking over every inhabitable province on the map; often a goal for players; for others, an ahistorical outcome.
WNT、、
Washington Naval Treaty - a treaty signed during 1922 among the major nations that had won World War I, which agreed to prevent an arms race by limiting naval construction.
WT
World tension - Variable that serves to limit the involvement of democracies in ongoing events.
WtT
Waking the Tiger, the 1st full-fledged expansion by Paradox for Hearts of Iron IV.
XP
Experience - Points acquired in three categories (Army, Navy, Air) through combat or other means.

Slang

Here are some of the common slang terms in the game and in discussions surrounding it:

  • Blob: A large nation that tends to get larger over time unless checked. Named after how such large nations' expansions can leave them with irregular borders, resembling blobs of paint.
  • (Country) Can Into Space: to make a country succeed far beyond expectations. (A takeoff on the polandball meme.)
  • Clay: One's rightful land. Also a takeoff from polandball.
  • Div(s): Division(s), the basic combat unit on the map.
  • Doomstack: An extremely large enemy force; seldom used in HoI4.
  • Justifying: The political action of building a propaganda case against a country to justify a declaration of war.
  • Mana: Slang for numerical Political power, Experience and other points.
  • Mech: Mechanized regiment or division
  • Mod: A software package that modifies the game, written by the player community. Compare with DLC.
  • Nuke: Nuclear bombs, or the act of using them.
  • Org: Organization, required for any division to continue or engage combat.
  • Reinfs: Reinforcements in manpower, equipment or both.
  • Savescumming: Reloading earlier saves when something goes wrong in order to set things right. Often considered a negative trait; impossible to do if Ironman is activated.
  • Strat: Strategic bomber or strategic redeploy or strategy.
  • Wardec: The act of declaring war / being declared war upon.

Country abbreviations

Abbreviations sometimes used for countries. Often written in all caps despite not being initialisms, many of those are originating from the country tags used by Paradox.

AAR

行动后报告(AARs)是发布到 HOI4 论坛或个人网站由玩家撰写的关于他们正在进行的游戏的博客的主题。 它们可以从玩家的个人角度来编写,也可以从虚构的叙事角度来编写,就像小说一样。 一些作者还融合了这两种元素,从元游戏讨论到以他们游戏的替代历史世界为背景的虚构叙事。

Player Point of View

"I had a rough time as Austria this last session. It started when Ulm, that darned OPM, suddenly brought in half the HRE against me when I declared war on it. In all my playthroughs, this was the first time I ever was faced with such a nasty coalition. Before I knew it, not only was I facing the coalition, but the Ottoman Empire decided to make a DOW on me while I was in the thick of it!“

Fictitious Narrative

"Let me tell you a story, a story about how a small and obscure nation, would come and rise to glory and ultimately shape history forever...

It is 1938 and the Munich Conference is in to discuss theSudeten crisis. France and the United Kingdom came to decide the fate of little Czechoslovakia's northern front, the Sudetenland. Both of these powerful nations, France and the U.K. decided to fall in to the German Reich's demands for the land, effectively giving it to them. But when the German soldiers went to their "newly aquired lands" they saw forts, bunkers and all sorts of fortifications along the border, with Czechoslovakian flags held high. See, the Czechs had a fear of this crisis since 1936, and they acted on it. They build great land forts, built the army, worked on moving to a full war economy and mass produced weapons. The Czechs were ready to defend their rightful home. 2 months will pass and the German Reich will demand that Czechoslovakia surrender the land or there will be war... The Czech president sent a message to the German aggressors, "Come and take it", at that moment, In 1938, the German Reich decalred war on the Czechs. No help from the U.K. or France made the situation look dire, but the brave Czechs had a plan, they reformed the "Little Enente" of Yugoslovia and Romania. Hungary, bordering the east of Czechslovakia would go onto join the Axis, and try to invade Slovakia, but Romanian troops will crush the Hungarian menace, and absorb their lands. Its now 1939 and Italy has not decided to enter the war, and Romanian and Yugoslavian troops occupied by fighting to defend Yugoslavia from German invasions, was unable to help the Czechs against Germany, Czechoslovakia stood alone. They saw the German army, the Panzers, the Luffwaffe, and decided that they must hold the line. Winter, 1939 German troops are suffering heavy from attrition, the Czechs have been prepared for winter and have plenty of equipment to hold, then, on December 17, 1939, the Field Marshall of the Czecholslovakian Army ordered a push to attack the encamped Germany attackers. The Czechs raided out of their bunkers and attacked the unprepared Germany army. The Germans were rapidly pushed back, Almost no rest for the retreating German army made them weak. January 12, 1940 -- The capital of the former nation Austria, Vienna, has been taken by Czech forces, the same will be with Nuremberg, Munich. March 11, All of former Austria has been taken by Czech forces, and the entire southern half of Germany has been taken. March 13, The Soviet Union will inavde Poland, and begin to justify war against the Czechoslovakian goverment. In March 27, 1940, the capital of the German Reich, Berlin, will fall to Czech forces, Germany is contemplating surrender. A day later, March 28th, Italy will decide it cannont stand idely by while their ally is being demolished, they declare war on Czechoslovakia. Italy will launch a full invasion on Yugoslavia, in April, Yugoslavia will capitulate to the Italians. Every bit of Germany has been taken except the city of Hamburg, the last bastion of the Nazi goverement. In September of 1940, the German Reich will capitulate to Czech troops. Italy stands alone against the Czech might, A massive army pushed down the Italian pennisula and in December of 1940, Rome will fall. In Early 1941, Italy will surrender to Czech forces, and will be left with control only over Sicily and Sardina, effectively kicked off mainland Europe. In March of 1941, Japan will enter the war and attempt to restore the GErman Reich, their invasion will be stopped. In May, 1941, Japan will give up on the war and ask for peace. The Allies are fighting against Comintern forces while the Czechs consolidate their newly aquired land of Germany, Austria and Italy... and remember the day that when their freedom was in danger, they fought, fought valiantly for it, and won.

The course of human history was changed that day, WW2 never occured, America and the Allies will fight and destory the Soviet Union in late 1944, the Cold War will never happen, and Czechoslovakia will become one of the most powerful nations in the world. Czechmate."

Players can include screen shots from their games, maps, period art, and other elements to add depth to their reports.

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