空军作战:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.8
无编辑摘要
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== 探测,造成伤害与干扰阶段 ==
== 探测,造成伤害与干扰阶段 ==
In this phase, own air wings will try to attack the enemy, both by directly damaging them and, in the case of enemy ground missions, disrupting them. Enemy countries are any that this country ({{icon|wtt}} or the host country of air volunteers) is at war with. The prerequisite for attack is the ability to detect the enemy.
在此阶段,我方空军联队将尝试攻击敌方,既包括直接攻击对方造成伤害,也包括干扰敌方执行地面任务。敌方国家包括任何交战国家和敌方志愿航空队的派遣国家(在拥有{{icon|wtt}} 唤醒猛虎dlc时)。但要想攻击敌方飞机首先需要具备探测敌方飞机的能力。


The detection chance depends on multiple factors
探测几率取决于若干因素:
* Occupation: Occupying land in the strategic region enables spotting planes from the ground and yields a chance of up to {{hover|NAir.DETECT_CHANCE_FROM_OCCUPATION|{{green|10%}}}} (when controlling the whole region).
* 占领:占领相应空域的领土可以从地面探测飞机,至多提供{{hover|NAir.DETECT_CHANCE_FROM_OCCUPATION|{{green|10%}}}} 的探测几率(在控制空域内全部地区时)。
* Radar: Radar coverage yields up to {{hover|NAir.DETECT_CHANCE_FROM_RADARS|{{green|50%}}}} detection chance (at full radar coverage)
* 雷达:雷达覆盖区域可以提供至多{{hover|NAir.DETECT_CHANCE_FROM_RADARS|{{green|50%}}}} 探测几率(在雷达全覆盖时)。
* Air missions: Planes operating in the region yield up to {{hover|NAir.DETECT_CHANCE_FROM_AIRCRAFTS|{{green|80%}}}} detection chance (with {{hover|NAir.DETECT_CHANCE_FROM_AIRCRAFTS_EFFECTIVE_COUNT|3000}} planes, non-fighters only counting {{hover|NAir.NO_SEARCH_MISSION_DETECT_FACTOR|half}})
* 空军任务:空军在该空域执行任务可以提供至多{{hover|NAir.DETECT_CHANCE_FROM_AIRCRAFTS|{{green|80%}}}} 的探测几率(当有{{hover|NAir.DETECT_CHANCE_FROM_AIRCRAFTS_EFFECTIVE_COUNT|3000}} 架飞机执行任务时,非战斗机仅提供{{hover|NAir.NO_SEARCH_MISSION_DETECT_FACTOR| 一半}} 的贡献)。
* (above chances stack additively)
* (以上三个因素为叠加)
* Night-time: reduces detection by {{hover|NAir.DETECT_CHANCE_FROM_NIGHT|{{red|20%}}}}
* 夜晚:降低{{hover|NAir.DETECT_CHANCE_FROM_NIGHT|{{red|20%}}}}
* Bad weather: reduces detection by up to {{red|90%}}
* 不良天气:降低至多{{red|90%}}


Only this percentage of enemy planes will be visible. The number of visible planes can be further modified:
只有这个百分比的敌方飞机是可见的。可见飞机的数量可被进一步修正:
* If the enemy side includes both ground missions and superiority fighters, the latter will be ''fully visible''. The fighters and bombers don't need to be from the same enemy country.
* 如果敌方既有地面任务飞机也有夺取制空权的战斗机,后者将会'' 完全可见'' 。这些战斗机和轰炸机不必来自同一国家。
* Regular bombers on strategic bombing mission and carrier-based bombers can reduce their visibility with the "Strategic bombing visibility" modifier (Infiltration Bombing doctrine: {{red|-50%}}).
* 执行战略轰炸任务的常规轰炸机和舰载轰炸机(<s>舰载机能战略轰炸??</s>)通过“战略轰炸可见性”进行修正(渗透轰炸学说:{{red|-50%}} )。
* Planes on close air support mission are twice as visible.
* 执行近地支援任务的飞机可见性翻倍。
* Planes on port strikes are ten times less visible.
* 执行港口袭击任务的飞机可见性为十分之一。


At most three times as many own planes can attack as enemies are visible, so good detection is important to fully utilize available air wings, especially when the enemy has fewer planes.
在敌人可见的情况下,最多3倍于敌方的飞机可以进行攻击,因此良好的探测对于充分利用空军联队非常重要,特别是在敌人飞机较少的时候。


If the country does not send ground missions, enemy intercept missions will be ignored as targets. Likewise, if the enemy has no ground missions, own interceptors will not attack. Carrier fighters actively take part in air combat (as superiority fighters) and all types of enemy carrier planes are available as targets if their carrier is in a naval battle. Wings on both sides produce {{hover|NAir.FIELD_EXPERIENCE_SCALE|0.075}} country air experience per plane for their respective countries. This means an air force getting attacked by multiple countries gets a multiple of experience.
如果没有执行地面任务,敌方执行拦截任务的飞机将不会被视为目标。相对的,敌方没有执行地面任务时,我方拦截机也不会攻击。主动参加战斗的舰载机(如指派夺取制空权任务)可以将敌方参与海战中的所有舰载机视为攻击目标。双方的空军联队每架飞机会分别为其国家产生{{hover|NAir.FIELD_EXPERIENCE_SCALE|0.075}} 点国家空军经验。这意味着如果一支空军同时打多个国家的空军会产生多倍的经验<s>哪个国家的飞机我没有打过</s>。


All wings considered for attack gain {{hover|NAirAIR_WING_XP_AIR_VS_AIR_COMBAT_GAIN|0.4}} wing experience. Air wings sortie in descending order of air attack and agility against detected enemies, so fighters and heavy fighters will generally do most of the damage dealing. If enough enemies are detected, bombers can also deal air damage though.
All wings considered for attack gain {{hover|NAirAIR_WING_XP_AIR_VS_AIR_COMBAT_GAIN|0.4}} wing experience. Air wings sortie in descending order of air attack and agility against detected enemies, so fighters and heavy fighters will generally do most of the damage dealing. If enough enemies are detected, bombers can also deal air damage though.

2020年12月8日 (二) 17:01的版本

空军作战是用来模拟每8个小时(在每天的08:00、16:00和24:00)。取决于发生的地点和每年的时间,这可能导致白天和晚上发生不同次数的战斗。 每个国家都会顺次完成下列每个阶段。

探测,造成伤害与干扰阶段

在此阶段,我方空军联队将尝试攻击敌方,既包括直接攻击对方造成伤害,也包括干扰敌方执行地面任务。敌方国家包括任何交战国家和敌方志愿航空队的派遣国家(在拥有唤醒勇虎唤醒猛虎dlc时)。但要想攻击敌方飞机首先需要具备探测敌方飞机的能力。

探测几率取决于若干因素:

  • 占领:占领相应空域的领土可以从地面探测飞机,至多提供10%的探测几率(在控制空域内全部地区时)。
  • 雷达:雷达覆盖区域可以提供至多50%探测几率(在雷达全覆盖时)。
  • 空军任务:空军在该空域执行任务可以提供至多80%的探测几率(当有3000架飞机执行任务时,非战斗机仅提供一半的贡献)。
  • (以上三个因素为叠加)
  • 夜晚:降低20%
  • 不良天气:降低至多90%

只有这个百分比的敌方飞机是可见的。可见飞机的数量可被进一步修正:

  • 如果敌方既有地面任务飞机也有夺取制空权的战斗机,后者将会完全可见。这些战斗机和轰炸机不必来自同一国家。
  • 执行战略轰炸任务的常规轰炸机和舰载轰炸机(舰载机能战略轰炸??)通过“战略轰炸可见性”进行修正(渗透轰炸学说:-50%)。
  • 执行近地支援任务的飞机可见性翻倍。
  • 执行港口袭击任务的飞机可见性为十分之一。

在敌人可见的情况下,最多3倍于敌方的飞机可以进行攻击,因此良好的探测对于充分利用空军联队非常重要,特别是在敌人飞机较少的时候。

如果没有执行地面任务,敌方执行拦截任务的飞机将不会被视为目标。相对的,敌方没有执行地面任务时,我方拦截机也不会攻击。主动参加战斗的舰载机(如指派夺取制空权任务)可以将敌方参与海战中的所有舰载机视为攻击目标。双方的空军联队每架飞机会分别为其国家产生0.075点国家空军经验。这意味着如果一支空军同时打多个国家的空军会产生多倍的经验哪个国家的飞机我没有打过

All wings considered for attack gain 0.4 wing experience. Air wings sortie in descending order of air attack and agility against detected enemies, so fighters and heavy fighters will generally do most of the damage dealing. If enough enemies are detected, bombers can also deal air damage though.

The planes of each sortieing wing are allocated against enemy wings proportional to their visibility (against all wings for damage and only against ground missions for disruption). The following components contribute to the final damage value:

  • the attackers' air attack
  • the defenders' air defense
  • stats multiplier: the difference in speed divided by 1500 km/h plus the difference in agility divided by 100. This modifier is capped between -100% and +100% and then multiplied by 30%. For example a 1936 fighter against a 1936 tactical bomber gets a [math]\displaystyle{ ((500-430)/1500 + (50-20)/100)*0.3=10.4% }[/math] bonus.
  • carrier factor: 0.1 for normal and 6 for carrier combat (if both the attacker and defender are carrier wings)
  • agility disadvantage: if the defender has more agility, a penalty of up to -67.5% is applied. The maximum penalty is reached at an agility ratio of 1:2.5.

[math]\displaystyle{ \text{damage} = 0.01 * \text{number of attackers} * \text{air attack} / \text{air defense} * (1 + \text{stats multiplier}) * \text{carrier factor} * (1 + \text{agility disadvantage}) }[/math]

The following components contribute to the final disruption value:

  • attacker's speed effect: attacker's speed divided by 1500
  • detection chance
  • carrier factor: 4 for normal and 8 for carrier combat (if both the attacker and defender are carrier wings)

[math]\displaystyle{ \text{disruption} = \text{number of attackers} * (1 + \text{speed effect}) * (1 + \text{detection}) * \text{carrier factor} }[/math]

This makes detection critical for disruption as it increases both the number of fighters acting against enemy bombers as well as the disruption effect of each individual one.

装备损失与护航阶段

Fighters on escort/air superiority mission counteract the disruption that bombers received from the enemy in the disruption phase. Bombers of allied countries don't get escorted. The following components contribute to the escort's disruption reduction:

  • base: 2
  • speed factor: speed divided by 1500
  • agility factor: agility divided by 100
  • attack factor: attack divided by 100
  • detection

[math]\displaystyle{ \text{disruption reduction ratio} = 2 * \text{number of escorts} * (1 + \text{speed factor}) * (1 + \text{agility factor}) * (1 + \text{attack factor}) * (1 + \text{detection}) / \text{total disruption amount} }[/math]

This ratio gets removed from the received disruption of all bomber wings. The number of active escort planes is not recalculated for this phase and is used as the last country in the previous phase left it in, causing some countries to have arbitrarily worse escort efficiency.

If a wing lost at least one plane and has an ace, there is a chance that they die as a result of the air combat. The chance is the number of lost planes times 0.001 times 0.1 plus 0.003. Due to rounding issues this is effectively just 0.3% unless the wing loses ten or more planes in a single sortie.This means an ace can be expected to survive 230 sorties with losses.

Each point of damage received in the previous phase results in the loss of one airplane. Damage is rounded statistically, e.g. 1.2 damage received causes 1 plane to be lost in 80% of combats and 2 planes in 20% of combats resulting in 1.2 average losses per sortie.

地面任务阶段

Other planes perform their missions, such as close air support, strategic bombing etc. They gain 0.28 wing experience. Disruption reduces the effectiveness of these missions. Wings may take additional losses in this phase from state, naval, or divisional anti-air.

All ground missions except para drop and mine planting/sweeping require the selection of a specific target. If multiple missions are selected, they are tried in the following order:

  • close air support
  • strategic bombing
  • naval bomber/kamikaze
  • port strike
  • air supply

Only the first category that produces a valid target is used, but a single wing can handle multiple targets within the same category in one sortie. It is not necessary to split up wings to support multiple land combats for example. But a large naval bomber wing can for example not send any remaining planes on a port strike when another part of the wing executed a naval strike.

Night time's "Ground Bombing Targeting" modifier (-50%) causes a corresponding probability of the wing being unable to find their target. They are still subjected to state AA.

区域防空火炮

Chance to damage attacking bombers

Strategic bombing, port strike and air supply missions are affected by state anti-air (AA).

The probability that a damage event occurs (C) and the number of planes destroyed (D) depend on the following components:

  • damage base chance: 10%
  • hit chance modifier: the "Static Anti Air hit chance factor" modifier (three radar technologies provide +20% each)
  • a random number R between 0.0% and 100.0%
  • damage factor: 0.8
  • anti-air factor: for air supply missions, the AA value of their target's state (even when that state is friendly) divided by the maximum AA level (5). For the other two mission types, the average AA level in enemy states in the strategic region, divided by the maximum AA level (5).
  • effective number of planes
Expected bomber losses in different scenarios
  • damage modifier: the "Static Anti Air damage factor" modifier (+10% each from anti-air 2 and 3 technologies)
  • air wing's defense stat

[math]\displaystyle{ C = 10% * (1 + \text{hit chance modifier}) * \text{anti-air factor} }[/math]

If R is smaller than C, a hit occurs with the following damage (in number of planes destroyed):

[math]\displaystyle{ D = max(1, \frac{0.8 * \text{anti-air factor} * \text{number of planes} * R * (1 + \text{damage modifier})}{C * \text{air wing's defense}}) }[/math]

Or averaging the random number [math]\displaystyle{ R }[/math] to [math]\displaystyle{ C/2 }[/math]:

[math]\displaystyle{ D = max(1, \frac{0.4 * \text{anti-air factor} * \text{number of planes} * (1 + \text{damage modifier})}{\text{air wing's defense}}) }[/math]

Small bomber wings and especially strategic bombers (having high air defense) will be frequently affected by the minimum-one loss.

干扰伤害要素

The ground mission wing can reduce any disruption left over after the escort phase further using its own stats. Finally the disruption produces a damage factor that scales the damage the mission can actually do. It uses the following components:

  • disruption: value after the escort phase
  • defense factor: air wing's defense divide by 200
  • attack factor: air wing's attack divided by 200
  • speed factor: air wing's speed divided by 1500
  • air wing's number of planes (not reduced by mission efficiency)

[math]\displaystyle{ \text{disruption damage factor} = 100\% - \sqrt{\frac{\text{disruption}}{10 * \text{number of planes} * (1 + \text{defense factor}) * (1 + \text{attack factor}) * (1 + \text{speed factor})}} }[/math]

The value that gets reported as "Planes disrupted" in the statistics of an air region is [math]\displaystyle{ \text{number of planes} * (1 - \text{disruption damage factor}) }[/math] accumulated over all missions and sorties in the time frame.

Guided missiles always have a disruption damage factor of 100%, ignoring any disruption applied against them.