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''' 海军''' 指一个国家海上力量的总和,这些单位将会参与到[[Naval warfare| 海战]] 中去 | |||
为了便于组织和指挥,海军被编入一个个''' 舰队'''' 之中。每个舰队由一个或多个'''特遣舰队'''组成,每个特遣舰队由复数艘[[Ship| 战舰]] 组成。 | |||
在游戏开局时,每个玩家的海军将至少拥有一个舰队编制。在游戏中可以继续创造新的舰队编制,并为不同特遣舰队指派任务目标和活动范围,舰队将在相应的范围内展开活动。 | |||
== 特遣舰队 == | |||
[[File:Task force.png|thumb|这个航空母舰特遣队叫做"Singapore Squadron"(新加坡中队),隶属于"Far East Command" fleet (远东舰队),母港位于新加坡]] | |||
特遣舰队由数艘战舰组成,这是玩家所能指挥的最基础的海战单位,每个特遣舰队都有一个可以手动调整的徽记和名称。 | |||
每个特遣舰队至少要编入一艘船,玩家可以任意调整每个特遣舰队中战舰的数目。全特遣舰队将以最慢舰船的速度移动。 | |||
=== 创建与增援 === | |||
特遣舰队可以通过以下几种方式被创建或者改变配置: | |||
*新建的船只可以被指定到某一特遣舰队或预制舰队中 | |||
*任一特遣舰队可以被拆分为两个,既可以平均分配也可以自由设定,此操作可在特遣舰队一览上方按钮进行 | |||
*选取船只并右键其他特遣舰队,就可以完成指派 | |||
*多个特遣舰队可以合并为一个 | |||
*被选取的船只将会自动地按照平衡性原则进行分配,屏卫舰、大型战舰和航母的比例将会十分恰当。 | |||
=== | === 自动增援 === | ||
为了使舰队遭受损失后仍能保持一定的建构,可以启用'''自动增援'''选项。这一选项可以及时从[[#Reserve fleet|预备舰队]]中补充损失的船只。 | |||
特遣舰队编组器允许设定预定数目的战舰,对应的战舰将会自动编入特遣舰队中,启用{{icon|mtg|1}}后还可以对专业化进行设置。 | |||
=== 维修选项 === | |||
* [[File:Automatic split off.png| 自动分离|x22px]] '''自动分离''':使受到严重损害的舰船先行离开前往邻近的港口进行维修,剩余舰队将继续执行任务,需要注意归程中的船只十分脆弱。修理完成后这些船只会回到指定的特遣舰队,分离的舰船数目取决于维修优先级和受到伤害的程度。 | |||
* [[File:Repair priority buttons.png| 修理优先级|x22px]] ''' 修理优先级''' :设定受到何等程度的伤害才会去维修 | |||
* [[File:Repair priority buttons.png| | |||
=== | * [[File:Repair now.png|立刻修理!|x22px]] '''立刻修理!''':立即分离一艘受损舰船离队维修,shift加左键点击界面底部可以分离所有受损舰船组成一支新的特遣舰队前去维修。 | ||
[[File:Task force aggressiveness settings.png| | === 交战规定 === | ||
[[File:Task force aggressiveness settings.png| 交战规定|x22px]] 交战规定决定着特遣舰队的激进程度,比如说在设定为高风险时潜艇会攻击所有船只,甚至包括屏卫舰。 | |||
== | == 舰队 == | ||
[[File:Fleet assignment.png|thumb| | [[File:Fleet assignment.png|thumb| 大西洋舰队被指派了两个战略区域,右上角的海军信息栏中显示了舰队中各特遣舰队的信息。]] | ||
'''舰队''' 指一个或多个特遣舰队的集合,每个舰队都有一个可以手动调整的徽记和名称。 | |||
新建队可以通过选择一个或多个特遣舰队,再点击屏幕底部的'+' 号来成立。 | |||
可以指派一名[[Commander#Admiral| 海军上将]] 前去指挥舰队,舰队内各舰都能享受其带来的奖励。 | |||
=== | === 指派区域 === | ||
When task force(s) within a fleet are selected, ''and'' the task forces have been assigned to a [[Naval missions|mission]], the fleet as a whole can then be assigned to specific [[Strategic region|strategic regions]] by right-clicking regions on the map. This determines where the task forces of the fleet may be automatically distributed when performing their mission. | When task force(s) within a fleet are selected, ''and'' the task forces have been assigned to a [[Naval missions|mission]], the fleet as a whole can then be assigned to specific [[Strategic region|strategic regions]] by right-clicking regions on the map. This determines where the task forces of the fleet may be automatically distributed when performing their mission. | ||
2021年2月7日 (日) 20:30的版本
海军指一个国家海上力量的总和,这些单位将会参与到海战中去
为了便于组织和指挥,海军被编入一个个舰队'之中。每个舰队由一个或多个特遣舰队组成,每个特遣舰队由复数艘战舰组成。
在游戏开局时,每个玩家的海军将至少拥有一个舰队编制。在游戏中可以继续创造新的舰队编制,并为不同特遣舰队指派任务目标和活动范围,舰队将在相应的范围内展开活动。
特遣舰队
特遣舰队由数艘战舰组成,这是玩家所能指挥的最基础的海战单位,每个特遣舰队都有一个可以手动调整的徽记和名称。
每个特遣舰队至少要编入一艘船,玩家可以任意调整每个特遣舰队中战舰的数目。全特遣舰队将以最慢舰船的速度移动。
创建与增援
特遣舰队可以通过以下几种方式被创建或者改变配置:
- 新建的船只可以被指定到某一特遣舰队或预制舰队中
- 任一特遣舰队可以被拆分为两个,既可以平均分配也可以自由设定,此操作可在特遣舰队一览上方按钮进行
- 选取船只并右键其他特遣舰队,就可以完成指派
- 多个特遣舰队可以合并为一个
- 被选取的船只将会自动地按照平衡性原则进行分配,屏卫舰、大型战舰和航母的比例将会十分恰当。
自动增援
为了使舰队遭受损失后仍能保持一定的建构,可以启用自动增援选项。这一选项可以及时从预备舰队中补充损失的船只。
特遣舰队编组器允许设定预定数目的战舰,对应的战舰将会自动编入特遣舰队中,启用炮手就位后还可以对专业化进行设置。
维修选项
- 自动分离:使受到严重损害的舰船先行离开前往邻近的港口进行维修,剩余舰队将继续执行任务,需要注意归程中的船只十分脆弱。修理完成后这些船只会回到指定的特遣舰队,分离的舰船数目取决于维修优先级和受到伤害的程度。
交战规定
交战规定决定着特遣舰队的激进程度,比如说在设定为高风险时潜艇会攻击所有船只,甚至包括屏卫舰。
舰队
舰队指一个或多个特遣舰队的集合,每个舰队都有一个可以手动调整的徽记和名称。
新建队可以通过选择一个或多个特遣舰队,再点击屏幕底部的'+'号来成立。
可以指派一名海军上将前去指挥舰队,舰队内各舰都能享受其带来的奖励。
指派区域
When task force(s) within a fleet are selected, and the task forces have been assigned to a mission, the fleet as a whole can then be assigned to specific strategic regions by right-clicking regions on the map. This determines where the task forces of the fleet may be automatically distributed when performing their mission.
Assigned regions for the selected fleet will be highlighted such that their color fades in and out, to distinguish them from regions assigned to other fleets.
Theater
Each fleet is part of a named naval theater, which is simply a group of fleets. A theater can accommodate any number of fleets without penalty. There is always a minimum of one theater, but the player may create additional theaters if desired.
Theaters serve as a tool for placing different fleets in logical categories. For example, different theaters might be dedicated to fleets operating in different geographical areas, or to fleets performing different types of missions.
Alert priority
The alert priority of each theater can be set to 'normal' or 'high'. When set to 'high', alerts from the theater (e.g. naval battle in progress) will appear prominently alongside other global alerts.
Creation and deletion
A new theater can be created by selecting at least one task force in an existing theater, then clicking the 'New Theater' button which appears. The selected task force(s) will be automatically moved to the new theater.
A theater can be deleted by assigning all fleets within it to a different existing theater, after which the empty theater will be automatically deleted.
Reserve fleet
Each theater has a reserve fleet. Unlike normal fleets, the reserve fleet may be empty. The reserve fleet accommodates any task forces which are not yet assigned to a normal fleet. If left in the reserve fleet, these ships may be used for automatic reinforcement of task forces which have been configured for this.
这部分内容可能已不适合当前版本,最后更新于1.8。 |
The Navy overview screen can be opened by pressing the P hotkey or clicking on the navy icon in the top right corner of the screen. This will bring up a summary of the country's naval forces currently deployed, as well as the values of some naval-related modifiers.
Modifiers
Base value | Description | |
---|---|---|
Escort efficiency | 0% | Global bonus to escort efficiency. |
Sortie efficiency | 50% | |
Naval targeting | 0% | |
Port strikes | 100% | |
Carrier overcrowding | 100% | |
Convoy raiding efficency | 100% | |
Naval invasion capacity | 0 |
Directly beneath the modifiers is a summary of ship counts by type.
Below that overview is a list of task forces with their name, current operation area, as well as the number of ships and current mission. Left clicking on any task force selects it. Right clicking on a task force centers the camera on it.
Lost ships will open a window that shows a list of ships that have been sunk, either of or by the country, in the last two years.
Equipment details shows the current number of ships by type and class.
Pride of the fleet
The Pride of the Fleet status (abbr. PotF) is assigned to a capital ship in the nation's navy. Having one provides the nation with +5% War support and the ship itself with a -50% bonus versus critical hits and a +25% bonus to experience gain. While most major countries do start with a PotF ship, any capital ship can be assigned the status for 100 Political power if the old PotF is lost, a different ship is to receive the status or the first PofT is chosen. If the ship is lost to the enemy, in incurs a -10% War support penalty for 30 days.