Resources
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这部分内容可能已不适合当前版本,最后更新于1.9。 |
The resources used by the game are found in /Hearts of Iron IV/common/resources/00_resources.txt.
The resource file follows this format:
resources = {
<resource> = {
icon_frame = <frame>
cic = <float>
convoys = <float>
}
}
Icon frame
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这部分内容可能已不适合当前版本,最后更新于1.7。 |
Icon frame controls which frame from the resource image strip is used for the resource icon. A 'frame' is the 27 by 27 pixel square the icon occupies in the image.
The resource image strip is defined by the GFX_resources_strip spritetype, which points to /Hearts of Iron IV/gfx/interface/resources_strip.dds by default. By default 1 will refer to the Oil icon, 2 to Aluminium, etc.
For the resources to have their own icons you must make a .gfx file and place it in the /Hearts of Iron IV/gfx/interface/. After this is made in the .gfx file you must define a sprite and number of icons. For example:
spriteType = {
name = "GFX_resources_strip"
texturefile = "gfx/interface/resources_strip.dds"
noOfFrames = X #X being the number of resources you have,
}
spriteType = {
name = "GFX_missing_resources_strip"
texturefile = "gfx/interface/missing_resources_strip.dds"
noOfFrames = X
}
}
CIC
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这部分内容可能已不适合当前版本,最后更新于1.5。 |
CIC defines the amount of resources needed to trade for 1 Civilian Factory. By default, this is 0.125, meaning 8 units of that resource are traded for 1 factory.
Convoys
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这部分内容可能已不适合当前版本,最后更新于1.5。 |
Convoys controls the maximum amount of this resource a single convoy carries. By default, this is 0.1, meaning a convoy can carry 10 of the resource.
Localization
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这部分内容可能已不适合当前版本,最后更新于1.9。 |
Resources use the following localization keys:
PRODUCTION_MATERIAL_<RESOURCE>:0 "Name of resource" <resource>_desc:0 "Description of resource"
Interface
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这部分内容可能已不适合当前版本,最后更新于1.5。 |
If implementing different resources, you will need to edit the interface so the game understands how to display the new resource. /Hearts of Iron IV/interface/countryproductionlineview.gui is the relevant file here.
Each resource is utilised two GUI elements: <resource>_icon and <resource>_value, which are found under the resources windowtype.
buttonType = {
name = "<resource>_icon"
position = { x=0 y=2 }
spriteType = "GFX_resources_strip"
frame = 1 # Which icon is used from the spriteType image referred to above.
}
instantTextboxType = {
name = "<resource>_value"
position = { x = 31 y = 5 }
textureFile = ""
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
text = "999"
maxWidth = 50
maxHeight = 20
format = left
}
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