本页面列出了游戏中可以在控制台输入的指令,你可以在非铁人模式的单人游戏中使用键盘上的 ^ or ° (按键因键盘布局不同而存在变化). 键盘上的上下箭头可以遍历之前输入执行的指令。绝大部分指令的开关是通过再次输入实现的,但关闭某些指令是需要保存退出或重新开始游戏的。Please note that many of these commands come in and out with each DLC making some of them not work.
请注意,铁人模式中无法使用控制台!
指令列表
使用 Shift+2、 §、 ~、 `、 "、 ^ 、 ALT+2+1、 Shift+3 来开启控制台 (按键因键盘布局不同而存在变化)
国家代码
- 参见:Countries
国家的tags[1] 不区分大小写,但通常是大写的。 USA, CHI, ENG, SOV. 在内战中产生的国家将依据可用性被赋予D01、D02、D03及以后的范围的tag (注意!D50是最大的可用tag).
您可以通过输入“tdebug”并将鼠标悬停在您想知道的国家的省份上,来查看该国家的tag。
常用指令
| Command | Effect | Example/Comment |
|---|---|---|
| gain_xp [<amount>] | 向选定的将领增加经验值 | gain_xp 100000(level capped at 9)Can also be used to add traits ie: gain_xp desert_fox (list can be found in your ../localisation/traits_l_english.yml file. Here are some explanations) |
| gain_xp [<trait>] | Adds gainable trait to selected Leader/General/Admiral | ie: gain_xp seawolf (list can be found in your ../localisation/traits_l_english.yml file. Here are some explanations)
Note To make it work with new, generic created Admirals: |
| cp [<amount>] | 增加指挥点数 | cp 100 (capped at 100) |
| st [<amount>] | 增加稳定度 | st 100 (capped at 100) |
| ws [<amount>] | 增加战争支持度 | ws 100 (capped at 100) |
| allowtraits | 允许自由添加将领特性 | |
| add_equipment(ae) [<equipment amount>] [<equipment name>] | 增加装备 | Equipment uses the basic name so 'ae 1000 infantry_equipment_1'.You can only add researched equipment. Does not support Naval equipment. (with the exception of convoy: 'ae 1000 convoy_1') To add ships, consider using instantconstruction(ic) (ic also effects AI).
To add modified equipment, you have to address it by given name. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. IV'. Now use 'add_equipment 1000 Matilda LP Mk. IV'. |
| add_latest_equipment(ale) [<equipment amount>] | Gives player amount of latest equipment variants | To add only a specific type of your latest equipment, you have to address it's given name. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. IV'.
Now use 'add_equipment 1000 Matilda LP Mk. IV'. |
| whitepeace(wp) [<country tags>] | White peace with the specified countries. | |
| teleport(tp) | 瞬间移动 | 可以传送军队到你选择的任何地方 |
| allowdiplo adiplo,nocb | Allows to use all diplomatic actions for no matter the rules. (Can declare war without justification) | This is likely the most effective way of wanting to start a war without needing to wait for the justification. If you only want instant justification and not the extra options it comes with, then use (instant_wargoal). |
| debug_nuking | 无需任何条件向所有的世界上所有的省份投放核弹 | |
| instantconstruction | Toggles instant construction cheat. | Affects AI. Ships are also constructed instantly. |
| event [event id] [<Target Country Tag>] | 触发一个事件 | event political.3 for communist coup 6 for democratic 9 for fascist |
| trigger [scripted_trigger_name] | Checks if a scripted trigger is true or not | |
| effect [scripted_effect_name] | Executes a scripted effect | |
| research [<slot id> or "all"] | 研究完成一个科技(slot id)或所有科技(all) | Research all will instant research all technologies |
| research_on_icon_click | Research a technology when clicking on technology tree icon | Will Allow you to research an item without its prerequisite |
| annex [<Target Country Tag>] | 吞并输入的国家 | annex USA or annex d01 or annex all |
| manpower [<Amount>] | 向玩家增加人力 | If you type in just "manpower" with no number it will give you 10 million men |
| add_opinion [<Country tag>] | Add opinion to/from tag | Adds 100 opinion (hardcoded number) to and from target country (add_opinion ENG for instance). A successfull call prints "<country> have 100 more opinion about you" and it appears as "cheat_opinion_modified_good" in the diplomacy screen |
| tag [<Country tag>] | 切换到输入的国家 | |
| observe(spectator) | Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. | |
| tdebug | Toggles Debug info | Helpful for finding nation tags and ID's |
| spawn [<SubUnit Type>] [<Province ID>] [<Amount>] | Spawns a unit in a province | Only works in debug mode. |
| occupationpaint(op) | Toggles occupation painting. If used with country tag occupies all of their owned, not controlled, land, e.g., op JAP. | |
| setowner [country tag] [state id] | Sets state owner | Selecting a state by clicking it works too. While a state is selected other states cannot be changed. |
| setcontroller [country tag] [province id] | Sets province controller | |
| xp [XP amount] | 玩家获得海陆空三军指定数量的经验 | Can be used once per day |
| pp(fuhrer_mana,political_power) [PP amount] | 向玩家增加政治点数 | |
| fuel [<amount>] | 增加燃油 | fuel 100000 (capped at your deposits capacity, adding much more will result in decreasing fuel) |
| civilwar [<意识形态>] [<目标国家TAG>] | 引发内战 | civilwar fascism ENG :
其他可输入意识形态 "communism"(共产主义) "democratic"(民主主义) "neutrality"(中立) |
| add_party_popularity <ideology group> <value> | Adds party popularity | ideology group has shortcuts d f n c for vanilla HOI groups. |
| set_ruling_party <ideology group> | Sets ruling party | ideology group has shortcuts d f n c for vanilla HOI groups. |
| help [command name] | Print out all console commands or a specific command description. | |
| Focus.AutoComplete | Allows national focuses to be instantly finished | Affects AI |
| Focus.NoChecks | Ignores focus requirements | Affects AI |
| Focus.IgnorePrerequisites | Ignores focus prerequisites | Allows you to start a focus in the middle of the tree |
| Decision.NoChecks | Ignores decision requirements | also disables cost |
| instant_prepare | Instantly prepares naval invasions | Only works in debug mode. |
| it | Instantly trains divisions and ships | Affects AI |
| nu [number] | 增加国家凝聚力 | 仅在1.5以前的版本有效 |
| nuke [number] | 增加核弹数量 | Add 100 or 1000 |
| ai_accept | AI will accept all diplomatic offers | |
| add_core <province_id> | 增加核心 | |
| agency.instantslotunlock | Removes wait time between agent recruits | |
| agency.autocomplete | Instantly completes agency upgrades | |
| prevent_operative_detection | Your operatives/spies won't be detected anymore | |
| force_operative_detection | Your operatives/spies will be detected | |
| agency.keepexcessoperatives | ||
| resistance | Increases resistance in the selected province by set amount | ex: (selects one of the provinces in Berlin) resistance 100 |
| compliance | Increases compliance in the selected province in game by set amount | ex: (selects one of the provinces in Danzig) compliance 100 |
全部指令
| Command | Effect | Example/Comment |
|---|---|---|
| rendertype | Reports what render backend is used | |
| tweakergui | Spawns a tweaker GUI | |
| add_equipment(ae) [<equipment amount>] [<equipment name>] | Adds equipment | add_equipment 200 Sonderkraftfahrzeug 251/20 : See "equipment_l_english.yml" for full list of names |
| add_ideas [<idea name>] | Adds ideas with <id> to the country | See ideas within the respective country-file under .\common\ideas |
| add_latest_equipment(ale) [<equipment amount>] | Gives player amount of latest equipment variants | |
| reload [file name] | Reloads assets |
|
| time | What time is it? | |
| reloadfx [Arguments: map/mapname/postfx or *.fx filename] | Reloads the shader | |
| particle_editor | Spawns a particle editor | |
| whitepeace(wp) [<country tags>] | White peace with the specified countries. | |
| testtool(test) | Testing tool. | |
| analyzetheatres(anth) | Analyze theatres for errors. | |
| massconquer(massc) | Mass conquer tool. | |
| deleteallunits(delall) | Delete all armies and fleets of the specified countries. | deleteallunits SPR |
| aircombat(airc) [<scenario name>] [<result name>] [<province id>] [<state id with airbase>] [<state id with airbase>] [<equipment type>] [<equipment type>] [<equipment creator country>] [<equipment creator country>] | Spawns an air combat in desired location. | |
| teleport(tp) [<province_id>] | Teleports selected armies or ships to the specified province | |
| theatersrebuild(trebuild) | Rebuilds all theatres in the world. All orders will be cleaned. | |
| fronts | Toggle visibility of the foreign fronts | |
| aidump | Dump AI front data to log file, needs to have a unit selected | |
| traderoutes | Toggle visibility of trade routes | |
| debug_tactics | Toggle visibility of debug tooltip for tactics | |
| allowdiplo(adiplo,nocb) | Allows to use all diplomatic actions for no matter the rules. | |
| debug_nuking | Allows to nuke every province without checking any conditions. | |
| reloadsupply(relsup) | Reinitializes the supply systems. | |
| deltat [<speed factor>] | control animation speeds | |
| building_health(bhealth) [<building type>] [<state or prov id>] [<building level>] [<health to add>] | Changes specified building health | |
| instantconstruction(ic) | Toggles instant construction cheat. | |
| nomapicons | Toggles map icons. | |
| nopausetext | Toggles the pausebanner for nicer screenshots. | |
| nextsong | Changes the currently playing soundtrack. | |
| combatsound | How often does the combat view give a random sound? 0-50 | |
| morehumans(humans) [num] | Adds more humans | |
| window(wnd) [Arguments: open/close] [window gui name] | Opens or closes the specified window | |
| reloadinterface | Reloads the entire interface | |
| reloadtechnologies | Reloads the technology database | |
| updateequipments | Updates the equipment database | |
| updatesubunits | Updates the subunit database | |
| reloadoob [<Target Country Tag>] | Reloads OOBs | |
| update_loc [localization tag] | Updates the localization tag file | |
| poll | Polls valid Events | |
| pause_in_hours | Pauses the game after X hours have passed after command is called | |
| event [event id] [<Target Country Tag>] | Executes an event | event political.3 for communist coup |
| research [<slot id> or "all"] | Researches a technology from research slot or all. | |
| research_on_icon_click | Research a technology when clicking on technology tree icon | |
| add_autonomy [<Target Country Tag>] [num] | Changes a country's autonomy level | add_autonomy PHI -200 |
| annex [<Target Country Tag>] | Begin annex/annexes the specified tag | annex USA or annex d01 |
| winwars | Gives max war score in all wars for the country | Command no longer exists as of patch 1.9.1 |
| testevent [<Event ID>] [<Character ID>] | Tests an event without triggering it | |
| manpower [<Amount>] | Adds manpower to player | |
| add_opinion [<Country tag>] | Add opinion to/from tag | Adds 100 opinion (hardcoded number) to and from target country (add_opinion ENG for instance). A successfull call prints "<country> have 100 more opinion about you" and it appears as "cheat_opinion_modified_good" in the diplomacy screen |
| tag [<Country tag>] | 更换当前控制的国家 | |
| resign | Resign from the game | |
| add_interest [<Country tag>] | Add specified country tag to your interest | |
| remove_interest [<Country tag>] | Removes specified country tag from your interest | |
| add_diplo | Adds diplomatic entroute | |
| PrintSynchStuff | Prints random count and seed | |
| SetRandomCount | Sets the randomcount to 0 or arg | |
| observe(spectator) | Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. | |
| ai | 打开或关闭AI | |
| human_ai | 打开或关闭玩家AI | |
| ai_invasion | Toggles AI AI naval invasions | |
| ai_accept(yesman) | Toggles AI always accept diplomacy | |
| fow(debug_fow) [<Province ID> OPTIONAL] | Turns off fog of war in a province or in general | |
| collision(debug_collision) | Toggles debug display of normals/bounding boxes/collision | |
| savegame | Creates a savefile. | |
| savecheck | Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Those save files should look the same. | |
| IP | 显示你的IP | |
| requestgamestate | Requests the gamestate from host | |
| nudge | Go to the nudge tool | |
| mapmode [Mapmode type (int)] | Change mapmode. | |
| fullscreen | Toggles fullscreen | |
| prices | Price Info | |
| add_core [<State ID>] [<Country Tag>] | 添加核心 | |
| remove_core [<State ID>] [<Country Tag>] | 移除核心. Note:Does not Work | |
| debug_zoom | Zooms in the game | |
| debug_types | Will print the data type for all dynamic reference objects. Can only be used if using RTTI. | |
| debug_show_event_ID | Shows event ID | |
| debug_commands | Printing commandcount to message.log | |
| debug_events | Start Counting events | |
| debug_dumpevents | Dump Event data to game log | |
| debug_diploactions | Start Counting diplomatic actions | |
| debug_dumpdiploactions | Dump diplomatic action data to game log | |
| debug_assert | Toggles asserts on/off | |
| debug_smooth | Toggle framesmoothing | |
| debug_nomouse | Toggles mouse scrollwheel on/off | |
| debug_terrain | Toggles Terrain on/off | |
| debug_cities | Toggles Cities painting mode on/off | |
| debug_water | Toggles Water on/off | |
| debug_fronts | Toggles interpolated fronts debug | |
| debug_off_front_snap(dbg_fsnap) | Toggles offensive fronts snapping debug | |
| debug_borders | Toggles Borders on/off | |
| debug_trees | Toggles Trees on/off | |
| debug_rivers | Toggles Rivers on/off | |
| debug_postfx | Toggles PostFX on/off | |
| debug_sky | Toggles Sky on/off | |
| debug_bloom | Toggles Bloom on/off | |
| debug_tooltip | Toggles Tooltips on/off | |
| flagsoutput [<path>] | Creates texture atlas files from memory. | |
| cityreload | Reloads the cities | |
| error | Show errors in log | |
| version | Show current game version | |
| debug_nogui | Toggles GUI on/off | |
| debug_volume [<Volume Delta>] | Modifies music volume | |
| debug_lockcamera | Toggles Camera locked on/off | |
| debug_lines | Toggles Debuglines | |
| debug_entities | Toggles Debug entities | |
| debug_info | Toggles Debug info | |
| debug_particle | Toggles Particles Debug info | |
| debug_ai_budget [CountryTag] | Show ai budget data | |
| debug_textures | Writes Texture info to application debug log | |
| debug_texture | draws textures like bloom | |
| debug_wireframe | Toggles forced wireframe on/off | |
| debug_achievements_clear | Clear all achievements and user stats | |
| moveunit [<Unit ID>] [<Province ID>] | Moves a unit to a province | |
| spawnactor [<Actorname>] [<Province ID>] [<Animation> OPTIONAL] | Spawns an actor with an optional animation | |
| spawn [<子单位类型>] [<省份ID>] [<数量>] | 增加单位到指定的省份 | 仅供开发者使用 |
| guibounds(gui) | Toggles GUI bounds debug | |
| cameraclamp | Toggles the camera clamping | |
| provtooltipdebug(tdebug) | Toggles the debug info in province tooltip | |
| reloadweather [<randomseed>] | Reload and regenerate weather | |
| weather | Toggle weather simulation | |
| debug_air_vs_land(dbg_cas) | Toggle debug mode for air vs land combat. | |
| mapnames | Toggle map names | |
| gbreload | Reloads gradient borders | only for developers |
| gbpaint [layer] [channel] | Toggles gradient border painting | |
| occupationpaint(op) | Toggles occupation painting | |
| setowner [country tag] [state id] | Sets state owner | |
| setcontroller [country tag] [province id] | Sets province controller | |
| profilelog | Prints out the profiling informations into time.log | |
| run | Runs the specified file with list of commands | |
| oos | Out of Synch | |
| debug_crash(crash) | Crash! | |
| sleep(wait) [time in sec] | Sleep | |
| goto_province [province id] | Centers to province | |
| goto_state [state id] | Centers to state | |
| trigger_docs(effect_docs) | Print docs for triggers and effects | |
| xp [XP amount] | Gives Army, navy and air experience to player | |
| threat [Threat amount] | Adds or show threat level of player | If one does "threat 999999999" it will reset the world tension to 0 |
| pp(fuhrer_mana,political_power) [PP amount] | Gives political power to player | |
| 3dstats | Toggles 3D Stats | |
| hdr | Toggles hdr | |
| hdr_debug | Toggles hdr debugging | |
| srgb | Toggles sRGB | |
| bloom | Toggles bloom | |
| PostEffectVolumes.Default [posteffect_values name] | Toggles default posteffect values | |
| night | Toggles night | *as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N') |
| filewatcher | Toggles filewatcher | |
| civilwar [<ideology>] [<target country tag>] | Spawns a civil war | civilwar fascism ENG :
Other Valid ideologies "communism" "democratic" "neutrality" |
| add_party_popularity <ideology group> <value> | Adds party popularity | ideology group has shortcuts d f n c for vanilla HOI groups. |
| set_ruling_party <ideology group> | Sets ruling party | ideology group has shortcuts d f n c for vanilla HOI groups. |
| createlean | Create LEAN textures | |
| helplog | Print out all console commands to game.log file. | |
| help [command name] | Print out all console commands or a specific command description. | |
| helphelp | Double Rainbow help. | |
| hsv | Converts RGB to HSV | |
| tag_color | Test setting a country's color | |
| browser [url] | Show browser window | |
| browser_base_url [url] | Set browser base url | |
| aiview | Enable AI debug info | |
| Focus.AutoComplete | Allows national focuses to be instantly finished | Affects AI |
| Focus.NoChecks | Ignores focus requirements | Affects AI |
| instant_prepare | Instantly prepares naval invasions | Developer Only |
| nu [number] | Adds the specified amount of National Unity | |
| pp [number] | Adds the specified amount of Political Power | Not specifying the amount of political power will give the player 1000 political power. |
| nuke [number] | Adds nuke | |
| airealism | Enable realistic AI | An easter egg making the AI smacktalk in chats. Useless since unactivable in multiplayer and chat unactivable in singleplayer.[2] |
| instant_wargoal | Will allow instant justificatiion of war goals on countries | |
| set_country_flag [<Country Flag>] | Adds a country flag to currently played nation. | Does not work if you put another nations tag in the command such as "set_country_flag flag AUS". The console will give a message confirming the command, but in my testing no flag is set. |
| set_cosmetic_tag [<country tag>] [<cosmetic tag>] | changes the name and flag of the country | set_cosmetic_tag USA SOV |
See also
References
- ↑ The tag list files can be found in the folder /Hearts of Iron IV/common/country_tags/.
- ↑ A comment of podcat about the command been found https://www.reddit.com/r/hoi4/comments/6cb8vh/the_secrets_of_hoi4/dhtdr4x/
| 文件 | 效果 • 条件 • 定义 • 修正 • 修正列表 • 作用域 • 本地化 • on action • 数据结构 (标记, 临时标记, 国家别名, 变量, 数组) |
| 脚本 | 成就修改 • AI修改 • AI focuses • 自治领修改 • 权力平衡修改 • 剧本/标签 (游戏规则)• 建筑修改 • 人物修改 • 修饰性TAG修改 • 国家创建 • 军队修改 • 决议制作 • 装备修改 • 事件修改 • Idea修改 • 意识形态修改 • 军工商修改 • 国策制作 • 资源修改 • Scripted GUI • 科技制作 • 单位修改 |
| 地图 | 地图 • 省份 • 补给区域 • 战略区域 |
| 图形图像 | 界面 • 图形资产 • 实体模型 • 后期特效 • 粒子效果 • 字体 |
| 装饰性 | 肖像 • 命名列表 • 音乐包制作 • 音效 |
| 其他 | 控制台指令 • 故障排除 • 模组结构 • 成就代码分析 • Mod相关 • Nudger修改 |
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