Modifiers listed here are recognized by the game, but not necessarily used in any context.
The listed decimal places is for display only. All numbers support up to 3 decimal places.
Name | In-game description | Notes |
---|---|---|
agency_upgrade_time | Agency upgrade time | Number with 2 decimal places |
army_intel_factor | Army Intelligence | |
navy_intel_factor | Navy Intelligence | |
airforce_intel_factor | Air Intelligence | |
civilian_intel_factor | Civilian Intelligence | |
army_intel_decryption_bonus | Decrypted Army Cipher Bonus | Number with 0 decimal places |
navy_intel_decryption_bonus | Decrypted Navy Cipher Bonus | |
airforce_intel_decryption_bonus | Decrypted Airforce Cipher Bonus | |
civilian_intel_decryption_bonus | Decrypted Civilian Cipher Bonus | |
boost_ideology_mission_factor | Boost Ideology mission effects | Number with 2 decimal places |
control_trade_mission_factor | Control Trade mission effects | |
propaganda_mission_factor | Propaganda mission effects | |
diplomatic_pressure_mission_factor | Diplomatic Pressure mission effects | |
boost_resistance_factor | Strengthen Resistance efficiency | |
commando_trait_chance_factor | Chance of recruiting an Operative with the Commando trait | Number with 0 decimal places |
crypto_department_enabled | Crypto Department Enabled | Boolean |
crypto_strength | Cryptology Level | Number with 0 decimal places |
decryption_power | Decryption Power | |
decryption_power_factor | Decryption Power Factor | Number with 2 decimal places |
enemy_operative_recruitment_chance | Enemy nationality recruit chance | |
root_out_resistance_effectiveness_factor | Root Out Resistance mission effects | |
intel_from_operatives_factor | Intelligence gained from Operatives and Infiltrated Assets | |
intel_network_gain | Intel network strength gain | |
intel_network_gain_factor | Intel network strength gain | |
intelligence_agency_defense | Counter intelligence | |
defense_impact_on_blueprint_stealing | Impact of enemy Counter Intelligence on Steal Blueprints operation | Unconfirmed |
operative_slot | Operative slots | Number with 0 decimal places |
new_operative_slot_bonus | Operative recruitment choices | |
operative_death_on_capture_chance | Death chance of our Operative on capture | Number with 2 decimal places |
occupied_operative_recruitment_chance | Occupied friendly nationality recruit chance | |
operation_cost operation_outcome operation_risk |
Operation <parameter> | |
operation_fake_intel_cost operation_fake_intel_outcome operation_fake_intel_risk |
False Intelligence <parameter> | |
operation_rescue_operative_cost operation_rescue_operative_outcome operation_rescue_operative_risk |
Rescue Operative <parameter> | |
operation_make_resistance_contacts_cost operation_make_resistance_contacts_outcome operation_make_resistance_contacts_risk |
Make Resistance Contacts <parameter> | |
operation_boost_resistance_cost operation_boost_resistance_outcome operation_boost_resistance_risk |
Strengthen Resistance <parameter> | |
operation_collaboration_government_cost operation_collaboration_government_outcome operation_collaboration_government_risk |
Prepare Collaboration Government <parameter> | |
operation_coup_government_cost operation_coup_government_outcome operation_coup_government_risk |
Stage Coup <parameter> | |
operation_capture_cipher_cost operation_capture_cipher_outcome operation_capture_cipher_risk |
Capture Cipher <parameter> | |
operation_coordinated_strike_cost operation_coordinated_strike_outcome operation_coordinated_strike_risk |
Coordinated Strike <parameter> | |
operation_infiltrate_cost operation_infiltrate_outcome operation_infiltrate_risk |
Infiltration <parameter> | |
operation_infiltrate_armed_forces_army_cost operation_infiltrate_armed_forces_army_outcome operation_infiltrate_armed_forces_army_risk |
Infiltrate Army <parameter> | |
operation_infiltrate_armed_forces_navy_cost operation_infiltrate_armed_forces_navy_outcome operation_infiltrate_armed_forces_navy_risk |
Infiltrate Navy <parameter> | |
operation_infiltrate_armed_forces_airforce_cost operation_infiltrate_armed_forces_airforce_outcome operation_infiltrate_armed_forces_airforce_risk |
Infiltrate Airforce <parameter> | |
operation_infiltrate_civilian_cost operation_infiltrate_civilian_outcome operation_infiltrate_civilian_risk |
Infiltrate Civilian Administration <parameter> | |
operation_steal_tech_cost operation_steal_tech_outcome operation_steal_tech_risk |
Steal Blueprint <parameter> | |
operation_steal_tech_army_cost operation_steal_tech_army_outcome operation_steal_tech_army_risk |
Steal Military Blueprints <parameter> | |
operation_steal_tech_navy_cost operation_steal_tech_navy_outcome operation_steal_tech_navy_risk |
Steal Naval Blueprints <parameter> | |
operation_steal_tech_airforce_cost operation_steal_tech_airforce_outcome operation_steal_tech_airforce_risk |
Steal Aviation Industry Blueprints <parameter> | |
operation_steal_tech_civilian_cost operation_steal_tech_civilian_outcome operation_steal_tech_civilian_risk |
Steal Industrial Blueprints <parameter> | |
target_sabotage_cost target_sabotage_factor target_sabotage_risk |
Sabotage <parameter> | |
operation_targeted_sabotage_industry_cost operation_targeted_sabotage_industry_outcome operation_targeted_sabotage_industry_risk |
Sabotage Industry <parameter> | |
operation_targeted_sabotage_infrastructure_cost operation_targeted_sabotage_infrastructure_outcome operation_targeted_sabotage_infrastructure_risk |
Sabotage Infrastructure <parameter> | |
operation_targeted_sabotage_resources_cost operation_targeted_sabotage_resources_outcome operation_targeted_sabotage_resources_risk |
Sabotage Resources <parameter> | |
ai_focus_defense_factor | AI Modifier: Focus on Defense | Number with 1 decimal places; see AI_focuses#Modding |
ai_focus_aggressive_factor | AI Modifier: Focus on Offense | |
ai_focus_war_production_factor | AI Modifier: Focus on War Production | |
ai_focus_military_advancements_factor | AI Modifier: Focus on Military Advancements | |
ai_focus_peaceful_factor | AI Modifier: Focus on Peace | |
ai_focus_naval_factor | AI Modifier: Focus on Navy | |
ai_focus_naval_air_factor | AI Modifier: Focus on Naval Air | |
ai_focus_aviation_factor | AI Modifier: Focus on Aviation | |
ai_focus_military_equipment_factor | AI Modifier: Focus on Military Equipment | |
ai_badass_factor | AI Modifier: Threat receptivity | Number with 1 decimal places |
ai_desired_divisions_factor | Factor on how many divisions the country aims to produce. | |
ai_get_ally_desire_factor | AI Modifier: Desire to be in or expand a faction | Number with 0 decimal places |
ai_call_ally_desire_factor | AI Modifier: Call Ally Desire | |
ai_join_ally_desire_factor | AI Modifier: Join Ally Desire | |
ai_license_acceptance | Acceptance when requesting to buy license | |
offence | Attack | Number with 2 decimal places |
defence | Defense | |
attack_bonus_against | Attack bonus against country | Number with 1 decimal places |
attack_bonus_against_cores | Attack on their core territory | |
defense_bonus_against | Defense bonus against country | |
land_night_attack | Land Night Attack | |
army_attack_factor | Division Attack | Number with 2 decimal places |
army_defence_factor | Division Defense | |
army_core_attack_factor | Division Attack on core territory | |
army_core_defence_factor | Division Defense on core territory | |
army_speed_factor | Divisions speed | |
army_speed_factor_for_controller | Divisions speed | Number with 2 decimal places; state modifier |
army_org | Division Organization | Number with 1 decimal places |
army_org_factor | Division Organization | |
army_org_regain | Army Organization Regain | Number with 2 decimal places |
org_loss_when_moving | Org Loss when Moving | Number with 1 decimal places |
army_morale | Division Recovery Rate | |
army_morale_factor | Division Recovery Rate | |
breakthrough | Breakthrough | Number with 2 decimal places; must be used in an land eq. category |
breakthrough_factor | Breakthrough | Number with 2 decimal places |
breakthrough_bonus_against | Breakthrough bonus against country | Number with 1 decimal places |
dig_in_speed | Entrenchment speed | Number with 0 decimal places |
dig_in_speed_factor | Entrenchment speed | Number with 1 decimal places |
max_dig_in | Max Entrenchment | |
max_dig_in_factor | Max Entrenchment | |
dont_lose_dig_in_on_attack | No Entrenchment Lose On Attack | Boolean |
recon_factor | Reconnaissance | Number with 1 decimal places |
recon_factor_while_entrenched | Recon Bonus While Entrenched | |
max_planning | Max planning | |
planning_speed | Planning Speed | |
supply_consumption_factor | Supply Consumption | |
out_of_supply_factor | Out of Supply | |
no_supply_grace | Supply Grace | |
extra_marine_supply_grace | Extra Marine Supply Grace | |
extra_paratrooper_supply_grace | Extra Paratrooper Supply Grace | |
attrition | Division Attrition | |
attrition_for_controller | Division Attrition | Number with 1 decimal places; state modifier |
winter_attrition | Winter Attrition | Number with 1 decimal places |
winter_attrition_factor | Winter Attrition | Number with 2 decimal places |
heat_attrition | Heat Attrition | Number with 1 decimal places |
heat_attrition_factor | Heat Attrition | Number with 2 decimal places |
unit_upkeep_attrition_factor | Unit Upkeep | Number with 0 decimal places |
max_training | Max training | Number with 2 decimal places |
training_time_factor | Training time | |
training_time_army | Division training time | Number with 1 decimal places |
training_time_army_factor | Division training time | |
armor_value | Armor | Number with 2 decimal places; must be used in an eq. category |
minimum_training_level | Minimum training level | Number with 0 decimal places |
land_reinforce_rate | Reinforce Rate | Number with 1 decimal places |
combat_width_factor | Own Combat Width | |
terrain_penalty_reduction | Terrain Penalty Reduction | |
pocket_penalty | Encirclement penalty | |
experience_gain_army | Army Experience Gain | |
experience_gain_army_factor | Army Experience Gain | |
experience_gain_army_unit | Division Experience Gain | |
experience_gain_army_unit_factor | Division Experience Gain | |
experience_loss_factor | Experienced soldier losses | |
acclimatization_cold_climate_gain_factor | Cold acclimatization gain factor | |
acclimatization_hot_climate_gain_factor | Hot acclimatization gain factor | |
army_armor_attack_factor army_armor_defence_factor army_armor_speed_factor army_infantry_attack_factor army_artillery_attack_factor cavalry_attack_factor motorized_attack_factor mechanized_attack_factor special_forces_attack_factor <unit_type>_attack_factor |
<unit_type> <stat> | Number with 1 decimal places |
special_forces_min | Special Forces Minimum Capacity | Number with 0 decimal places |
special_forces_cap | Special Forces Capacity Multiplier | Number with 1 decimal places |
special_forces_training_time_factor | Special Forces Division training time | |
special_forces_no_supply_grace | Special Forces Supply Grace | |
special_forces_out_of_supply_factor | Special Forces Out of Supply | Number with 2 decimal places |
max_commander_army_size | General Max Army Size | Number with 0 decimal places |
max_marshal_army_size | Field Marshal Max Army Size | |
max_commander_army_group_size | General Max Army Group Size | |
max_marshal_army_group_size | Field Marshal Max Army Group Size | |
air_superiority_bonus_in_combat | Air Superiority Bonus in Combat | Number with 1 decimal places |
cas_damage_reduction | Damage Reduction Against CAS | |
shore_bombardment_bonus | Shore Bombardment Bonus | |
disable_strategic_redeployment | Strategic Redeployment Disabled | Boolean |
disable_strategic_redeployment_for_controller | Strategic Redeployment Disabled | Boolean; state modifier |
air_attack | Air Attack | Number with 0 decimal places; must be used in an air eq. category |
air_attack_factor | Air Attack | Number with 2 decimal places |
air_defence | Air Defense | Number with 0 decimal places; must be used in an air eq. category |
air_defence_factor | Air Defense | Number with 2 decimal places |
air_agility | Agility | Number with 0 decimal places; must be used in an air eq. category |
air_agility_factor | Agility | Number with 2 decimal places |
maximum_speed | Max Air Speed | Number with 0 decimal places; must be used in an air eq. category |
air_maximum_speed_factor | Max Air Speed | Number with 2 decimal places |
air_accidents | Air Accidents Chance | Number with 1 decimal places |
air_accidents_factor | Air Accidents Chance | Number with 2 decimal places |
air_range | Air Range | Number with 0 decimal places; must be used in an air eq. category |
air_range_factor | Air Range | Number with 2 decimal places |
air_weather_penalty | Bad Weather Penalty | |
air_night_penalty | Night Operations Penalty | |
air_detection | Air Detection | |
air_fuel_consumption_factor | Air Fuel Consumption | Number with 2 decimal places |
experience_gain_air | Air Experience Gain | |
experience_gain_air_factor | Air Experience Gain | Number with 1 decimal places |
air_training_xp_gain_factor | Air Wing Training Experience Gain | Number with 0 decimal places |
air_mission_xp_gain_factor | Air Wing Mission Experience Gain | |
air_ace_generation_chance_factor | Ace generation chance | Number with 2 decimal places |
air_wing_xp_loss_when_killed_factor | Air Wing Experience loss when killed | Unconfirmed |
air_mission_efficiency | Air Mission Efficiency | Number with 1 decimal places |
air_superiority_efficiency | Air Superiority Mission Efficiency | Number with 2 decimal places |
air_intercept_efficiency | Interception Mission Efficiency | |
air_cas_efficiency | Air Support Mission Efficiency | |
air_escort_efficiency | Escort Efficiency | |
air_nav_efficiency | Naval Mission Efficiency | |
air_interception_attack_factor air_interception_defence_factor air_interception_agility_factor air_interception_detect_factor air_air_superiority_attack_factor air_close_air_support_attack_factor air_strategic_bomber_attack_factor naval_strike_attack_factor |
<Mission> <stat> | |
air_paradrop_attack_factor air_paradrop_defence_factor air_paradrop_agility_factor |
Paradrop <stat> | Number with 2 decimal places; air_paradrop_agility_factor - exists and localizes but does not seem to do anything at all. |
air_superiority | Air Superiority | Number with 1 decimal places; must be used in an air eq. category |
air_cas_present_factor | Ground support | Number with 2 decimal places |
ground_attack | Ground attack | |
ground_attack_factor | Ground attack factor | |
air_bombing | Ground Bombing | Number with 1 decimal places; must be used in an air eq. category |
air_bombing_targetting | Ground Bombing Targeting | Number with 1 decimal places |
strategic_bomb_visibility | Strategic bombing visibility | Number with 2 decimal places |
naval_strike_attack_factor | Naval Bombing | Number with 0 decimal places |
naval_strike_targetting_factor | Naval Targeting | |
naval_strike_agility_factor | Naval Agility | |
mines_planting_by_air_factor | Aerial minelaying efficiency | |
mines_sweeping_by_air_factor | Aerial minesweeping efficiency | |
modifier_enemy_port_superiority_limit | Port strike enemy superiority limit: | |
rocket_attack_factor | Rocket Damage | Number with 1 decimal places |
naval_damage_factor | Damage | Number with 2 decimal places |
naval_defense_factor | Defense | |
navy_org | Navy Organization | Number with 1 decimal places |
navy_org_factor | Navy Organization | |
naval_morale | Ship Recovery Rate | |
naval_morale_factor | Ship Recovery Rate | |
naval_speed_factor | Naval Speed | Number with 0 decimal places |
navy_max_range | Naval max range | |
navy_max_range_factor | Naval max range factor | Number with 2 decimal places |
navy_fuel_consumption_factor | Navy Fuel Consumption | |
naval_attrition | Attrition | |
navy_visibility | Visibility | |
spotting_chance | Spotting Chance | Number with 0 decimal places |
ships_at_battle_start | Number of ships in the first contact | |
positioning | Positioning | Number with 1 decimal places |
naval_coordination | Fleet Coordination | Number with 0 decimal places |
naval_detection | Naval Detection | |
naval_strike | Naval Strike | |
naval_hit_chance | Naval Hit Chance | |
strike_force_movement_org_loss | Strike Force Org loss | Number with 2 decimal places |
naval_has_potf_in_combat_attack | Attack when in combat alongside the Pride of the Fleet | |
naval_has_potf_in_combat_defense | Defense when in combat alongside the Pride of the Fleet | |
navy_casualty_on_hit | Casualties factor on hit | |
navy_casualty_on_sink | Casualties on sink | |
naval_accidents_chance | Accident chance | |
critical_receive_chance | Chance to Receive Critical Hit | Number with 1 decimal places |
naval_critical_effect_factor | Effects of sustained Critical Hits | Number with 2 decimal places |
naval_critical_score_chance_factor | Chance to score Critical Hit | |
navy_submarine_attack_factor navy_submarine_defence_factor navy_submarine_detection_factor navy_screen_attack_factor navy_capital_ship_attack_factor navy_carrier_air_attack_factor |
<ship_role> <stat> | |
screening_efficiency | Screening Efficiency | Number with 1 decimal places |
convoy_escort_efficiency | Escort efficiency | |
submarine_attack | Submarine Attack | |
convoy_raiding_efficiency_factor | Convoy Raiding Efficiency | Number with 2 decimal places |
sortie_efficiency | Sortie efficiency | Number with 0 decimal places |
fighter_sortie_efficiency | Fighters sortie efficiency | |
carrier_traffic | Carrier Traffic | |
carrier_capacity_penalty_reduction | Carrier overcrowding | Number with 1 decimal places |
port_strike | Port strikes | |
naval_mine_hit_chance | Chance to hit naval mine | Number with 2 decimal places |
naval_mines_damage_factor | Naval mines damage | Number with 0 decimal places |
naval_mines_effect_reduction | Naval mines avoidance | |
mines_planting_by_fleets_factor | Naval minelaying efficiency | |
mines_sweeping_by_fleets_factor | Naval minesweeping efficiency | |
naval_torpedo_hit_chance_factor | Torpedo hit chance | Number with 2 decimal places |
naval_torpedo_reveal_chance_factor | Torpedo reveal chance | |
naval_torpedo_screen_penetration_factor | Torpedo screen penetration | |
naval_torpedo_cooldown_factor | Torpedo cooldown | |
navy_anti_air_attack | Naval AA attack | Number with 1 decimal places |
navy_anti_air_attack_factor | Naval AA attack | Number with 2 decimal places |
naval_retreat_chance | Retreat Decision Chance | Number with 0 decimal places |
naval_retreat_speed | Fleet speed while retreating | |
sub_retreat_speed | Submarine speed while retreating | |
convoy_retreat_speed | Convoy speed while retreating | |
naval_enemy_fleet_size_ratio_penalty_factor | Enemy fleet size penalty | Number with 2 decimal places |
naval_enemy_retreat_chance | Enemy retreat chance | |
production_cost_max_convoy production_cost_max_ship_hull_submarine production_cost_max_ship_hull_light production_cost_max_ship_hull_heavy production_cost_max_ship_hull_cruiser production_cost_max_ship_hull_carrier production_cost_max_<hull_type> |
<hull> Max Cost | Number with 0 decimal places |
navy_refit_speed | Naval Equipment Refitting Speed | |
navy_refit_ic_cost | Naval Equipment Refitting Cost | |
repair_speed_factor | Ship Repair Speed | |
transport_capacity | Troop convoy requirements | Number with 2 decimal places |
invasion_preparation | Invasion Preparation Time | Number with 1 decimal places |
naval_invasion_capacity | Naval Invasion Capacity | Number with 0 decimal places |
naval_invasion_penalty | Invasion Penalty | |
amphibious_invasion | Amphibious Invasion Speed | Number with 1 decimal places |
amphibious_invasion_defence | Invasion Defense | Number with 0 decimal places |
democratic_drift communism_drift fascism_drift neutrality_drift <ideology_group>_drift |
Daily <ideology_group> Support | Number with 2 decimal places |
democratic_acceptance communism_acceptance fascism_acceptance neutrality_acceptance <ideology_group>_acceptance |
Acceptance of <ideology_group> Diplomacy | |
drift_defence_factor | Ideology drift defense | Number with 1 decimal places |
master_ideology_drift | Master Ideology Drift | Number with 2 decimal places |
political_power_cost | Daily Political Power Cost | Number with 0 decimal places |
political_power_gain | Daily Political Power Gain | Number with 2 decimal places |
political_power_factor | Political Power Gain | |
stability_factor | Stability | |
stability_weekly | Weekly Stability | |
stability_weekly_factor | Weekly Stability Gain | |
party_popularity_stability_factor | Party Popularity Stability Modifier | |
war_stability_factor | War Penalty Stability Modifier | |
defensive_war_stability_factor | Defensive War Penalty Stability Modifier | |
offensive_war_stability_factor | Offensive War Penalty Stability Modifier | |
war_support_factor | War Support | |
war_support_weekly | Weekly War Support | |
war_support_weekly_factor | Weekly War Support Gain | |
command_power_gain | Daily Command Power Gain | |
command_power_gain_mult | Daily Command Power Gain Multiplier | Number with 0 decimal places |
max_command_power | Maximum Command Power Increase | |
max_command_power_mult | Maximum Command Power Increase Multiplier | |
surrender_limit | Surrender Limit | Number with 2 decimal places |
forced_surrender_limit | Surrender Limit | |
max_surrender_limit_offset | Minimum Surrender Limit | |
monthly_population | Monthly Population | Number with 1 decimal places |
conscription | Recruitable Population | Number with 2 decimal places |
conscription_factor | Recruitable Population Factor | Number with 0 decimal places |
recruitable_population | Additional Recruitable Population | Number with 3 decimal places |
recruitable_population_factor | Recruitable Population | Number with 2 decimal places |
non_core_manpower | Non-core Manpower | |
weekly_manpower | Weekly Manpower | Number with 0 decimal places |
mobilization_speed | Mobilization speed | Number with 2 decimal places |
research_speed_factor | Research Speed | |
research_sharing_per_country_bonus | Technology sharing bonus | |
research_sharing_per_country_bonus_factor | Technology sharing bonus | |
encryption | Encryption | |
encryption_factor | Encryption | |
decryption | Decryption | |
decryption_factor | Decryption | |
civilian_factory_use | Civilian Factory Use | Number with 0 decimal places; requires 唤醒勇虎 |
consumer_goods_factor | Consumer Goods Factories | Number with 0 decimal places |
min_export | Resources to Market | |
trade_opinion_factor | Trade deal opinion factor | Number with 2 decimal places |
faction_trade_opinion_factor | Faction trade deal opinion factor | |
trade_cost_for_target_factor | Target country trade cost | |
extra_trade_to_target_factor | Extra trade to overlord | |
overlord_trade_cost_factor | Overlord trade cost | |
extra_trade_to_overlord_factor | Extra trade to overlord | |
autonomy_gain_trade | Freedom gain by trade | |
autonomy_gain_trade_factor | Freedom gain by trade | |
improve_relations_maintain_cost_factor | Improve relations maintain cost | Number with 0 decimal places |
opinion_gain_monthly | Improve relations opinion | Number with 1 decimal places |
opinion_gain_monthly_factor | Improve relations opinion | Number with 2 decimal places |
opinion_gain_monthly_same_ideology | Same ideology monthly opinion | Number with 1 decimal places |
opinion_gain_monthly_same_ideology_factor | Same ideology monthly opinion | Number with 2 decimal places |
guarantee_cost | Guarantee Cost | Number with 0 decimal places |
guarantee_tension | Guarantee tension limit | Number with 1 decimal places |
join_faction_tension | Join faction tension limit | |
subversive_activites_upkeep | Subversive activities cost | Number with 0 decimal places |
foreign_subversive_activities | Foreign subversive activities efficiency | |
justify_war_goal_time | Justify war goal time | Number with 1 decimal places |
justify_war_goal_when_in_major_war_time | Justify war goal time when at war with a major | |
generate_wargoal_tension | Generate war goal tension limit | |
generate_wargoal_tension_against | Generate war goal tension limit against country | |
civil_war_involvement_tension | Civil war involvement tension | |
enemy_justify_war_goal_time | Justify war goal time on us | |
enemy_declare_war_tension | Declare war tension on us | |
send_volunteer_divisions_required | Divisions required for sending volunteer force | Number with 1 decimal places |
send_volunteer_size | Max volunteer force divisions | Number with 0 decimal places |
send_volunteer_factor | Max volunteer force divisions | Number with 1 decimal places |
send_volunteers_tension | Send volunteers tension limit | |
air_volunteer_cap | Air volunteer cap | Number with 0 decimal places |
no_compliance_gain | No Compliance Gain | Boolean |
starting_compliance | Starting Compliance | Number with 0 decimal places |
required_garrison_factor | Required Garrisons | Number with 0 decimal places; state modifier |
compliance_gain | Daily Compliance Gain | Number with 3 decimal places; state modifier |
compliance_growth | Compliance Growth Speed | Number with 0 decimal places; state modifier |
compliance_growth_on_our_occupied_states | Compliance Growth Speed in our states occupied by the enemy; state modifier | |
resistance_activity | Resistance Activity Chance | Number with 1 decimal places; state modifier |
resistance_garrison_penetration_chance | Garrison Penetration Chance | Number with 2 decimal places; state modifier |
resistance_growth | Resistance Growth Speed | Number with 0 decimal places; state modifier |
resistance_growth_on_our_occupied_states | Resistance Growth Speed in our states occupied by the enemy | |
resistance_decay | Resistance Decay Speed | |
resistance_decay_on_our_occupied_states | Resistance Decay Speed in our states occupied by the enemy | |
resistance_target | Resistance Target | |
resistance_target_on_our_occupied_states | Resistance Target in our states occupied by the enemy | |
resistance_damage_to_garrison | Damage to Garrisons | Number with 2 decimal places; state modifier |
resistance_damage_to_garrison_on_our_occupied_states | Damage to Enemy Garrisons in our states occupied by the enemy | |
legitimacy_daily | Daily Legitimacy Gain | Number with 2 decimal places |
targeted_legitimacy_daily | Daily Legitimacy Gain | Number with 1 decimal places |
legitimacy_gain_factor | Legitimacy Gain | Number with 0 decimal places |
exile_manpower_factor | Daily Exile Manpower | Number with 2 decimal places |
puppet_cost_factor | Puppet cost | Number with 1 decimal places |
occupation_cost | Occupation Cost | Number with 2 decimal places |
annex_cost_factor | Annex cost | Number with 1 decimal places |
subjects_autonomy_gain | Master impact | Number with 1 decimal places |
autonomy_gain | Daily autonomy progress gain | |
autonomy_gain_global_factor | All autonomy gain | |
autonomy_gain_warscore | Freedom gain by war score | Number with 2 decimal places |
autonomy_gain_ll_to_subject | Freedom gain by subject from lend lease from overlord | |
autonomy_gain_ll_to_subject_factor | Freedom gain by subject from lend lease from overlord | |
autonomy_gain_ll_to_overlord | Freedom gain by lend lease to overlord | |
autonomy_gain_ll_to_overlord_factor | Freedom gain by lend lease to overlord | |
autonomy_manpower_share | Subject manpower requirement | |
license_subject_master_purchase_cost | License cost between subject and master | |
can_master_build_for_us | Master can build constructions on the subject's territory | Boolean |
master_build_autonomy_factor | Autonomy from building | Number with 0 (unconfirmed) decimal places |
cic_to_overlord_factor | Civilian industry to overlord | Number with 2 decimal places |
mic_to_overlord_factor | Military industry to overlord | |
cic_to_target_factor | Civilian industry to target country | |
mic_to_target_factor | Military industry to target country | |
production_oil_factor | Synthetic Oil | Number with 0 decimal places |
fuel_cost | Fuel Cost | |
base_fuel_gain | Fuel Gain | Number with 2 decimal places |
base_fuel_gain_factor | Fuel Gain | |
fuel_gain | Fuel Gain per Oil | Number with 0 decimal places |
fuel_gain_factor | Fuel Gain per Oil | Number with 2 decimal places |
fuel_gain_from_states | Fuel Gain from Refineries | |
fuel_gain_factor_from_states | Fuel Gain from Refineries | |
max_fuel | Fuel Capacity (K) | |
max_fuel_building | Fuel Capacity (K) | |
max_fuel_factor | Fuel Capacity | |
refit_speed | Refitting Speed | Number with 0 decimal places |
refit_ic_cost | Refitting Cost | |
industrial_factory_donations | Industrial Factory Donations | |
military_factory_donations | Military Factory Donations | |
dockyard_donations | Dockyard Donations | |
global_building_slots | Max Factories in a State | |
global_building_slots_factor | Max Factories in a State | |
production_speed_infrastructure_factor production_speed_industrial_complex_factor production_speed_arms_factory_factor production_speed_dockyard_factor production_speed_fuel_silo_factor production_speed_synthetic_refinery_factor production_speed_naval_base_factor production_speed_radar_station_factor production_speed_air_base_factor production_speed_anti_air_building_factor production_speed_bunker_factor production_speed_coastal_bunker_factor production_speed_rocket_site_factor production_speed_nuclear_reactor_factor production_speed_<building_type>_factor |
<building_type> construction speed | Number with 2 decimal places |
conversion_cost_civ_to_mil_factor | Civilian to Military Factory conversion cost | |
conversion_cost_mil_to_civ_factor | Military to Civilian Factory conversion cost | |
industrial_capacity_factory | Factory Output | |
industrial_capacity_dockyard | Dockyard Output | |
production_factory_start_efficiency_factor | Production Efficiency Base | |
production_factory_max_efficiency_factor | Production Efficiency Cap | |
production_factory_efficiency_gain_factor | Production Efficiency growth | |
production_lack_of_resource_penalty_factor | Lack of Resources Penalty | |
line_change_production_efficiency_factor | Production Efficiency Retention | |
repair_speed_infrastructure_factor repair_speed_industrial_complex_factor repair_speed_arms_factory_factor repair_speed_dockyard_factor repair_speed_fuel_silo_factor repair_speed_synthetic_refinery_factor repair_speed_naval_base_factor repair_speed_radar_station_factor repair_speed_air_base_factor repair_speed_anti_air_building_factor repair_speed_bunker_factor repair_speed_coastal_bunker_factor repair_speed_rocket_site_factor repair_speed_nuclear_reactor_factor repair_speed_<building_type>_factor |
<building_type> Repair Speed | |
industry_free_repair_factor | Free repair | |
industry_repair_factor | Factory Repair Speed | |
industry_air_damage_factor | Factory Bomb Vulnerability | |
tech_air_damage_factor | Anti-Air Bombing Damage Reduction | |
static_anti_air_damage_factor | Static Anti Air damage factor | |
static_anti_air_hit_chance_factor | Static Anti Air hit chance factor | |
nuclear_production | Allows Nuclear Bomb | Boolean |
nuclear_production_factor | Nuclear Production | Number with 0 decimal places |
naval_torpedo_range_factor | Torpedo range | |
experience_gain_factor | Leader Experience Gain | |
experience_gain_navy | Naval Experience Gain | |
experience_gain_navy_factor | Naval Experience Gain | |
experience_gain_navy_unit_factor | Ship Experience Gain | |
experience_gain_navy_unit | Ship Experience Gain | |
resistance_tick | Resistance Growth | |
resistance_tick_auto | Resistance Growth | |
local_resources | Local Resources | |
local_resources_factor | Resource Gain Efficiency | Confirmed |
local_manpower | Local Manpower | Confirmed as a state modifier |
local_non_core_manpower | Local Non-core Manpower | Confirmed as a state modifier |
local_supplies | Local Supplies | Confirmed as a state modifier |
local_factories | Local Factories | |
local_intel_to_enemies | Intel to Enemies | |
local_factory_sabotage | Chance to Sabotage Constructions | Confirmed |
military_leader_cost_factor | Military Leader Cost | |
army_leader_cost_factor | Army Leader Cost | |
navy_leader_cost_factor | Navy Leader Cost | |
army_leader_start_level | Starting level of new army leaders | |
local_org_regain | Organization Regain | No effect as a state modifier |
army_bonus_air_superiority_factor | Air Superiority | |
enemy_army_bonus_air_superiority_factor | Enemy Air Support | |
local_building_slots | Max Factories in State | Confirmed as a state modifier |
local_building_slots_factor | Max Factories in State | Confirmed as a state modifier |
production_speed_buildings_factor | Construction Speed | |
partisan_effect | Effect of our partisans | |
enemy_partisan_effect | Effect of partisans on us | |
army_infantry_attack_factor | Infantry Division Attack | |
army_infantry_defence_factor | Infantry Division Defense | |
modifier_enemy_port_superiority_limit | Port strike enemy superiority limit: | |
equipment_capture | Equipment Capture Ratio Gain | Number with 1 decimal places |
equipment_capture_factor | Equipment Capture Ratio Modifier | |
equipment_conversion_speed | Conversion speed bonus | |
equipment_upgrade_xp_cost | Equipment Experience Cost | Number with 0 decimal places |
land_equipment_upgrade_xp_cost | Land Equipment Experience Cost | Number with 0 decimal places |
naval_equipment_upgrade_xp_cost | Naval Equipment Experience Cost | |
air_equipment_upgrade_xp_cost | Air Equipment Experience Cost | |
lend_lease_tension | Lend-lease tension limit | Number with 1 decimal places |
license_purchase_cost | License purchase cost | Number with 0 decimal places |
license_production_speed | License production speed | |
license_tech_difference_speed | License production speed from technology difference | |
license_infantry_purchase_cost license_naval_purchase_cost license_air_purchase_cost license_armor_purchase_cost |
<archetype> license purchase cost | |
license_infantry_eq_cost_factor license_artillery_eq_cost_factor license_anti_tank_eq_cost_factor license_light_tank_eq_cost_factor |
License purchase cost for <archetype> | |
license_infantry_eq_production_speed_factor license_artillery_eq_production_speed_factor license_anti_tank_eq_production_speed_factor license_light_tank_eq_production_speed_factor |
License production speed for <archetype> | |
license_infantry_eq_tech_difference_speed_factor license_artillery_eq_tech_difference_speed_factor license_anti_tank_eq_tech_difference_speed_factor license_light_tank_eq_tech_difference_speed_factor |
License production speed from technology difference for <archetype> | |
army_leader_start_attack_level | Starting Attack skill level of new army leaders | |
army_leader_start_defense_level | Starting Defense skill level of new army leaders | |
army_leader_start_logistics_level | Starting Logistics skill level of new army leaders | |
army_leader_start_planning_level | Starting Planning skill level of new army leaders | |
skill_bonus_factor | Leader Skill Bonuses | |
cannot_use_abilities | Cannot Use Combat Abilities | |
promote_cost_factor | Promotion Cost | |
sickness_chance | Chance to Get Sick | |
river_crossing_factor | River Crossing Speed Penalty | |
paratrooper_count_per_plane | Paratrooper per Plane | |
paradrop_organization_factor | Paratrooper Organization Factor | |
paratrooper_aa_defense | Paratrooper Anti Air Defense | |
fortification_damage | Fort Damage from Combat | |
fortification_collateral_chance | Fort Combat Damage Chance | |
wounded_chance_factor | Chance to get wounded in combat | |
reassignment_duration_factor | Army reassignment duration | |
naval_invasion_prep_speed | Invasion Preparation Speed | |
army_fuel_capacity_factor | ||
army_fuel_consumption_factor | ||
exiled_divisions_attack_factor | ||
own_exiled_divisions_attack_factor | ||
exiled_divisions_defense_factor | ||
own_exiled_divisions_defense_factor | ||
resistance_tick_in_states_controlled_by_enemy | ||
experience_gain_infantry_training_factor experience_gain_infantry_combat_factor experience_gain_mountaineers_training_factor experience_gain_mountaineers_combat_factor experience_gain_marine_training_factor experience_gain_marine_combat_factor experience_gain_paratrooper_training_factor experience_gain_paratrooper_combat_factor experience_gain_bicycle_battalion_training_factor experience_gain_bicycle_battalion_combat_factor experience_gain_cavalry_training_factor experience_gain_cavalry_combat_factor experience_gain_armored_car_training_factor experience_gain_armored_car_combat_factor experience_gain_armored_car_recon_training_factor experience_gain_armored_car_recon_combat_factor experience_gain_motorized_training_factor experience_gain_motorized_combat_factor experience_gain_motorized_rocket_brigade_training_factor experience_gain_motorized_rocket_brigade_combat_factor experience_gain_mechanized_training_factor experience_gain_mechanized_combat_factor experience_gain_amphibious_mechanized_training_factor experience_gain_amphibious_mechanized_combat_factor experience_gain_engineer_training_factor experience_gain_artillery_training_factor experience_gain_light_armor_training_factor experience_gain_submarine_training_factor experience_gain_fighter_training_factor experience_gain_<unit_type>_training_factor |
<sub_unit> Training/Combat Experience Gain | Number with 0 decimal places |
political_advisor_cost_factor economy_cost_factor trade_laws_cost_factor mobilization_laws_cost_factor army_chief_cost_factor navy_chief_cost_factor air_chief_cost_factor high_command_cost_factor theorist_cost_factor materiel_manufacturer_cost_factor naval_manufacturer_cost_factor aircraft_manufacturer_cost_factor tank_manufacturer_cost_factor industrial_concern_cost_factor country_cost_factor hidden_ideas_cost_factor <idea_group>_cost_factor |
<idea_group> Cost | Number with 0 decimal places |
文件 | 效果 • 条件 • 定义 • 修正 • 修正列表 • 作用域 • 本地化 • on action • 数据结构 (标记, 临时标记, 国家别名, 变量, 数组) |
脚本 | 成就修改 • AI修改 • AI focuses • 自治领修改 • 权力平衡修改 • 剧本/标签 (游戏规则)• 建筑修改 • 人物修改 • 修饰性TAG修改 • 国家创建 • 军队修改 • 决议制作 • 装备修改 • 事件修改 • Idea修改 • 意识形态修改 • 军工商修改 • 国策制作 • 资源修改 • Scripted GUI • 科技制作 • 单位修改 |
地图 | 地图 • 省份 • 补给区域 • 战略区域 |
图形图像 | 界面 • 图形资产 • 实体模型 • 后期特效 • 离子效果 • 字体 |
装饰性 | 肖像 • 命名列表 • 音乐 • 音效 |
其他 | 控制台指令 • 故障排除 • 模组结构 • 成就代码分析 • Mod相关 • Nudger修改 |