Posteffects are color correction effects that are applied to the lighting in certain areas (volumes) on the map map. They are used to tint the lighting for areas where the lighting would be noticable different, i.e. deserts.
All posteffects are found in /Hearts of Iron IV/gfx/posteffect_volumes.txt.
Posteffect Values
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.5。 |
A posteffect values entry follows this format:
posteffect_values = { name = <name> inherit = <name> lut = <path> hdr_min_adjustment = <float> hdr_max_adjustment = <float> BLOOM_WIDTH = <float> BLOOM_SCALE = <float> BRIGHT_THRESHOLD = <float> tonemap_middlegrey = <float> }
name is the name of the posteffect values entry.
inherit causes the values for the current posteffect to be inherited from the specified posteffect.
lut is the path for the tone map used for this entry.
hdr_min_adjustment defines the minimum adjustment used in the HDR effect.
hdr_max_adjustment defines the maximum adjustment used in the HDR effect.
BLOOM_WIDTH defines the width of the bloom effect.
BLOOM_SCALE defines the scale of the bloom effect.
BRIGHT_THRESHOLD defines the threshold of the bloom effect.
tonemap_middlegrey defines the middle grey used in the tone map.
Volumes
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.5。 |
Position Volume
A volume entry specifies an area on the map in which posteffect values are applied. It follows this format:
posteffect_volumes = { posteffect_volume = { name = <name> posteffect_values_day = <name> posteffect_values_night = <name> posteffect_values_day_winter = <name> posteffect_values_night_winter = <name> position = { <x> <y> <z> } size = { <width> <height> <depth> } fade_distance = <float> } }
name is the name of the volume entry.
posteffect_values_day is the posteffect values entry to use during the day.
posteffect_values_night is the posteffect values entry to use during the night.
posteffect_values_day_winter is the posteffect values entry to use during the day during winter months.
posteffect_values_night_winter is the posteffect values entry to use during the night during winter months.
position defines the location of the volume center.
size defines the size of the volume box.
fade_distance defines the fade distance for the posteffect values.
Height Volume
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.5。 |
A height volume entry specifies a height at which to apply posteffect values. It follows this format:
posteffect_volumes = { posteffect_height_volume = { name = <name> posteffect_values_day = <name> posteffect_values_night = <name> height = <float> fade_distance = <float> } }
name is the name of the volume entry.
posteffect_values_day is the posteffect values entry to use during the day.
posteffect_values_night is the posteffect values entry to use during the night.
height defines at which height the values are applied.
fade_distance defines the fade distance for the posteffect values.
Tips
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.5。 |
Make use of the console commands: PostEffectVolumes.Enabled
and PostEffectVolumes.Draw
when working with posteffects. Currently developer-only.
You can reload posteffects by using reload posteffectvolumes
in the console.
文件 | 效果 • 条件 • 定义 • 修正 • 修正列表 • 作用域 • 本地化 • on action • 数据结构 (标记, 临时标记, 国家别名, 变量, 数组) |
脚本 | 成就修改 • AI修改 • AI focuses • 自治领修改 • 权力平衡修改 • 剧本/标签 (游戏规则)• 建筑修改 • 人物修改 • 修饰性TAG修改 • 国家创建 • 军队修改 • 决议制作 • 装备修改 • 事件修改 • Idea修改 • 意识形态修改 • 军工商修改 • 国策制作 • 资源修改 • Scripted GUI • 科技制作 • 单位修改 |
地图 | 地图 • 省份 • 补给区域 • 战略区域 |
图形图像 | 界面 • 图形资产 • 实体模型 • 后期特效 • 离子效果 • 字体 |
装饰性 | 肖像 • 命名列表 • 音乐 • 音效 |
其他 | 控制台指令 • 故障排除 • 模组结构 • 成就代码分析 • Mod相关 • Nudger修改 |