意大利

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意大利

Italy.png


首都:
罗马

政府类型:
法西斯政体

阵营:
轴心国 (于1940-06-10加入)

意大利的国旗 意大利,在1936年开局时是一个主要国家,拥有亚平宁半岛以及西面的西西里岛和撒丁岛,还占领着

  1. 重定向 Template:词标
  2. 重定向 Template:词标的领土,在非洲的利比亚Libya厄立特里亚Eritrea索马里Somalia拥有殖民地。意大利本土的地形主要由丘陵组成,在崎岖的中央山脉的东西两侧有一些沿海平原,形成了亚平宁半岛的重要防御地形。位于地中海中央的位置使意大利成为该地区的主导力量。在游戏中,该国的陆军规模较小,但海军力量强大。其陆海军都将直面西方法国人的持续威胁,以及英国人对地中海的控制权的争夺,且两个大国都在地中海沿岸维持着其庞大的殖民地。

地理

意大利位于欧洲南部,由亚平宁半岛和西面的西西里岛和撒丁岛组成。它还占领着

  1. 重定向 Template:词标
  2. 重定向 Template:词标的领土,在非洲的利比亚Libya厄立特里亚Eritrea索马里Somalia拥有殖民地。意大利本土的地形主要是由丘陵组成,在崎岖的中央山脉的东西两侧有一些沿海平原。其地理模块可分为北部的阿尔卑斯山区,组成主要陆地面积的亚平宁山脉以及南部和西西里岛的平原。意大利与西北方的 法国的国旗 法国,北方的 瑞士的国旗 瑞士奥地利的国旗 奥地利和东方的 南斯拉夫的国旗 南斯拉夫接壤,其东部被亚得里亚海所环绕,南部和西部被地中海所环绕。意大利在地中海中心的地理位置使意大利成为该地区的主导力量。

历史背景

在1918年第一次世界大战结束时,意大利是胜利的协约国中的成员。为了换取领土扩张的要求,意大利选择支持法国和英国。随着战争的结束,意大利曾预计,其承诺的回报将与意大利在阿尔卑斯山的损失相称。但是在1919年的巴黎和会上,三个主要大国(美国,英国和法国)大都放弃了对较少盟国的承诺:意大利仅获得了南蒂罗尔和的里雅斯特省,而英国和法国则将殖民地划分了。他们将达尔马提亚的领土移交给了新成立的 南斯拉夫的国旗 南斯拉夫。长期以来,意大利一直认为是意大利的地区,例如科西嘉(Corsica),萨沃伊(Savoy),尼斯(Nice)和突尼斯等(Tunisia),仍受 法国的国旗 法国控制,而在那里的原德国殖民地大部分分配给了 联合王国的国旗 联合王国。这种看似背叛的行为激怒了整个意大利,今天被视为促成意大利法西斯主义崛起的因素之一。

在此后, 意大利的国旗 意大利征服了 埃塞俄比亚的国旗 埃塞俄比亚阿尔巴尼亚的国旗 阿尔巴尼亚,在随后参加第二次世界大战。尽管与 德意志国的国旗 德意志国签订了《钢铁条约》,但意大利直到1940年6月才加入战争,并计划通过击败 法国的国旗 法国(科西嘉,萨沃伊和尼斯)来获得盟国所应有的地位与份额。在随后的1941年,意大利同德国和匈牙利一起入侵了 南斯拉夫的国旗 南斯拉夫,并成功征服并吞并了达尔马提亚沿海的大部分地区以及南斯拉夫的其他一些内陆地区。

除了这些成功之外,意大利的战争贡献便不尽如人意。在法国投降之前,意大利无法在法国取得重大收获,然后在1940年晚些时候,在 希腊王国的国旗 希腊王国战役中遭受惨败。后来,意大利为入侵英国控制的埃及投入了15万士兵,面对英国仅有3500士兵的防御,在占领了50英里的领土之后,由于后勤问题被迫放弃计划。不久之后,他们在罗盘行动(Operation Compass)中遭到理查德·奥康纳Richard O'Connor的追击,意大利军队被迫返回利比亚,并最终被同盟国驱逐出非洲。其物资被破坏或收缴,大量士兵和人员被俘虏,遭受了巨大损失。随后,同盟国于1943年夏天对意大利发动了登陆战,墨索里尼的政府随之瓦解。

被新任命的彼得罗·巴多格里奥元帅Marshal Pietro Badoglio与同盟国签署了停战协定,但大部分地区很快被德国人占领,德国人在墨索里尼的领导下(意大利社会共和国,Italian Social Republic)在意大利北部建立了伪政府,首都设在位于米兰和威尼斯之间的小镇萨洛Saló。巴多格里奥和国王在没有下达任何命令的情况下逃到了意大利南部的布林迪西Brindisi。1945年春季战争结束前不久,王室政府继续控制南部,对德国宣战,并宣布自己是合法的意大利政府。这引发了短暂但具有破坏性的内战。但意大利最终将从战争中恢复过来,并且与法国,西德和低地国家一起成为欧洲联盟的国旗 欧洲联盟的创始成员之一。但是,除所有非洲殖民地外,意大利将伊斯特拉地区(Istria)和达尔马提亚的扎达尔市(Zadar)割让给了南斯拉夫。

事件

主条目:意大利事件
主条目:意大利事件(唯有浴血)

国策树

Italy's national focus tree.
主条目:意大利国策树

意大利的国旗 意大利作为七个主要国家之一,拥有独特的国策树。


科技

意大利在1936年开局时拥有4个科研槽,可通过国策获得2个

陆军科技 海军科技
  1. 重定向 Template:图标 || 空军科技 || 电子学与工业
  • 卡尔卡诺 M38(陆军装备 I级)
  • 菲亚特 626(卡车)
  • AB 611(装甲车 I级)
  • 山地步兵 I
  • 工兵连 I
  • 1934轻型(基础型轻型坦克底盘)
  • 06型75/27火炮(牵引式火炮 I型)
  • 布雷达35型防空炮(牵引式防空炮 I型)
  • 1936 驱逐舰船体
    • 猫爪式 深水炸弹轨道(基础深水炸弹)
  • 1936 巡洋舰船体
    • 改进型飞机弹射器
    • 基础巡洋舰装甲设计方案
  • 1936 重型战舰船体
    • 倾斜舷侧装甲设计方案
  • 1936 潜艇船体
  • 基础轻型炮组
  • 基础中型炮组
  • 基础重型炮组
  • 基础鱼雷
  • 运输船
  • 触发式水雷
  • 布雷潜艇
  • 基础小型机身
  • 基础中型机身
  • 炸弹
  • 轻机枪
  • 飞机结构
  • 引擎II
  • 燃料储存
  • 燃料精炼 I
学说
未启用
  1. 重定向 Template:图标扩展包时:
  • Curtatone Class (Destroyer I)
    • Upgraded Maestrale Class
  • Taranto Class (Light Cruiser I)
    • Upgraded Montecuccoli Class
  • Trento Class (Heavy Cruiser I)
    • Upgraded Zara Class
  • Caracciolo Class (Battlecruiser I)
  • Caio Duilio Class (Battleship II)
  • Mameli Class (Submarine I)
    • Upgraded Sirena Class
  • Transport Ship

Theorists and designers

Tank designers
Designer Type Effect Cost (
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Fiat Tank Designer
  • Armor Research Speed:
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  • Armor: Reliability:
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By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Ship designers
Designer Type Effect Cost (
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CRDA Ship Designer
  • Naval Research Speed:
  1. 重定向 Template:绿字
150
Aircraft designers
Designer Type Effect Cost (
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Macchi Light Aircraft Designer
  • Air Research Speed:
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  • Fighter:
    • Agility:
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    • Max Speed:
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  • Carrier Fighter:
    • Agility:
  1. 重定向 Template:绿字
    • Max Speed:
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By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Savoia-Marchetti Medium Aircraft Designer
  • Air Research Speed:
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  • Heavy Fighter: Reliability:
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  • Tactical Bomber: Reliability:
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By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Caproni Naval Aircraft Designer
  • Air Research Speed:
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  • Naval Bomber:
    • Range:
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    • Naval Attack:
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  • CV Naval Bomber:
    • Range:
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    • Naval Attack:
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  • Carrier Fighter:
    • Range:
  1. 重定向 Template:绿字
    • Agility:
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  • Carrier CAS:
    • Range:
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    • Naval Attack:
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By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Piaggio Heavy Aircraft Designer
  • Air Research Speed:
  1. 重定向 Template:绿字
  • Strategic Bomber: Strategic Bombing:
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By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Materiel designers
Designer Type Effect Cost (
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Beretta Infantry Equipment Designer
  • Weapons and Equipment Research Speed:
  1. 重定向 Template:绿字
150
Lancia Motorized Equipment Designer
  • Motorization Research Speed:
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150
Breda Artillery Designer
  • Artillery Research Speed:
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150
Industrial concerns
Designer Type Effect Cost (
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Danieli Industrial Concern
  • Industrial Research Speed:
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150
Theorists
Theorist Type Conditions + Effects Cost (
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Amedeo Mecozzi Assault Aviation
  • Air Experience Gain:
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  • Operational Integrity Doctrine:
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250
Angelo Iachino Naval Theorist
  • Naval Experience Gain:
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  • Naval Doctrine Research Speed:
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150
Giovanni Messe Mobile Warfare Expert
  • Army Experience Gain:
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  • Mobile Warfare Doctrine:
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250
Giuseppe Fioravanzo Grand Fleet Proponent
  • Naval Experience Gain:
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  • Fleet in Being Doctrine:
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250
Rodolfo Graziani Grand Battleplan Expert
  • Army Experience Gain:
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  • Grand Battleplan Doctrine:
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250
Gaetano Crocco Rocket Scientist
  • Rocket Research Speed:
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150
Renato Sandalli Air Warfare Theorist
  • Air Experience Gain:
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  • Air Doctrine Research Speed:
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150

Politics

National spirits

当意大利拥有国王时,上述三个民族精神分别叫做 皇家陆军Regio Esercito皇家空军Regia Aeronautica皇家海军Regia Marina。当意大利未拥有国王时,上述三个民族精神分别叫做 意大利陆军Esercito Italiano意大利空军Aeronautica Italiana意大利海军Marina Italiana

  1. 重定向 Template:图标扩展包启用时,意大利开局时拥有如下民族精神:
  1. 重定向 Template:效果框


Diplomacy

Italy starts off at war with 埃塞俄比亚的国旗 埃塞俄比亚, which is something they will be focusing on for the first months of the game. The Italian technological and numerical superiority more or less guarantees that they will win the war, barring player intervention. The new transportation mechanics makes it less of a hassle to strengthen this theater and less of a hassle to move back troops afterward. At the 1936 start date, Italy has no alliances, but is guaranteeing 阿尔巴尼亚的国旗 阿尔巴尼亚 and can choose to either join 德意志国的国旗 德意志国 and the Axis, form a faction of its own with 西班牙国的国旗 西班牙国, or ally 法国的国旗 法国 if they become fascist.

领袖

  1. 重定向 Template:SVersion
肖像 领袖 政党 上台方式 领袖特质 简介
Portrait Italy Benito Mussolini.png 贝尼托·墨索里尼
  1. 重定向 Template:图标/Substitution国家法西斯党
游戏开始时执政 领袖

- 政治点数:+10%
- 最大指挥点数提高乘数:

  1. 重定向 Template:红字

- 经济、贸易及征兵法案花费:

  1. 重定向 Template:绿字
完成国策领袖崇拜天选之人生如雄狮加强统治辛勤奉献最高统帅后的领袖特质修正为

领袖
- 政治点数:+10%
- 适役人口修正:15%
- 稳定度:+10%
- 意识形态抵制变化力度:+15%
- 最大指挥点数提高乘数:

  1. 重定向 Template:红字

- 每日法西斯主义新增支持率:+0.10
- 经济、贸易及征兵法案花费:

  1. 重定向 Template:绿字

驯狮人
- 党派支持度对稳定度修正:+10.00%
- 投降界限:+5.00%
- 战争支持度:+5.00%
- 侵略战争对稳定度修正:+10.00%
- 对驻军伤害:-15.00%
最高统帅
- 傀儡花费:-10.0%
- 附庸国人力要求:+15.00%
- 宗主国影响:

  1. 重定向 Template:红字

- 民兵组织度:+10.00%

Portrait ITA italo balbo.png 伊塔洛·巴尔博
  1. 重定向 Template:图标/Substitution国家法西斯党|| 可以通过国策伊塔洛巴·尔博上台 || 航空英雄

- 政治点数:+10%
- 每日法西斯主义新增支持率:+0.05
- 空军研究速度:+5%

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Portrait ITA dino grandi.png 迪诺·格兰迪
  1. 重定向 Template:图标/Substitution国家法西斯党|| 可以通过国策迪诺·格兰迪上台 || 巧舌如簧

- 外来颠覆活动效率:-10%
- 改善关系: +20.00%
- 改善关系持续花费: -20%
- 正当化战争目标所需时间: -15.0%

---
Portrait ITA grand council.png 法西斯大委员会
  1. 重定向 Template:图标/Substitution国家法西斯党||可以通过国策罢黜墨索里尼上台|| 大委员会

- 政治点数:

  1. 重定向 Template:红字

- 稳定度:

  1. 重定向 Template:红字
---
Portrait ETH haile selassie gugsa.png 海尔·塞拉西·古格萨
  1. 重定向 Template:图标/Substitution国家法西斯党|| 无法上台 || ---
---
Portrait ITA cln.png 民族解放委员会
  1. 重定向 Template:图标/Substitution意大利人民党
可以通过事件“意大利内战”上台(由国策反抗领袖触发) 反法西斯委员会

- 政治点数:

  1. 重定向 Template:红字

- 工厂产出:+10.00%
- 海军船坞产出:+10.00%

---
Portrait ita ferruccio parri.png 费卢西奥·帕里
  1. 重定向 Template:图标/Substitution意大利人民党|| 可以通过事件“共和国的领袖”上台(由国策共和国领导层触发) || 抵抗领袖

- 政治点数:+10%
- 敌人占领地区的抵抗目标:+10%
- 敌人占领地区的抵抗下降速度:

  1. 重定向 Template:绿字

- 敌人占领地区的抵抗驻军伤害:+10.00%
- 改善关系持续花费: -20%
- 总司令花费:-25%

---
Portrait ITA ivanoe bonomi.png 伊万诺埃·博诺米
  1. 重定向 Template:图标/Substitution意大利人民党|| 可以通过事件“共和国的领袖”上台(由国策共和国领导层触发) || 温和的改革派

- 生活消费品工厂:-3.0%
- 稳定度:+10%
- 政治顾问花费:-25%

---
Portrait ITA vittorio emanuele III.png 维托里奥·埃马努埃莱三世
  1. 重定向 Template:图标/Substitution意大利人民党|| 可以通过国策民主中的国王上台 || 士兵国王

- 陆军经验增长:+5.0%
- 稳定度:+5.00%
- 每日指挥点数增长乘数:+5%

Portrait ITA alcide de gasperi.png 阿尔西德·德·加斯佩里
  1. 重定向 Template:图标/Substitution基督教民主党
可以通过国策基督教民主上台 政治大师

- 政治点数:+10%
- 生活消费品工厂:-2.0%
- 党派支持度对稳定度修正:+15.00%

Portrait ITA cln.png 民族解放委员会
  1. 重定向 Template:图标/Substitution意大利共产党
可以通过事件“意大利内战”上台(由国策反抗领袖触发) 反法西斯委员会

- 政治点数:

  1. 重定向 Template:红字

- 工厂产出:+10.00%
- 海军船坞产出:+10.00%

Portrait ITA antonio gramsci.png 安东尼奥·葛兰西
  1. 重定向 Template:图标/Substitution意大利共产党|| 完成国策营救葛兰西后,可以通过事件“共和国的领袖”上台(由国策推举领袖触发) || 重病缠身的政治学家

- 政治点数:

  1. 重定向 Template:红字

- 稳定度:+5.00%
- 共产主义理念每日新增支持率:+0.05

疗养恢复后将替换为

文化霸权理论家
- 政治点数:+10%
- 稳定度:+10.00%
- 投降界限:+10.00%
- 研究速度:+3.00%
- 每日顺从度增长:+0.05%
- 共产主义理念每日新增支持率:+0.10

Portrait ita palmiro togliatti.png 帕罗米罗·陶里亚蒂
  1. 重定向 Template:图标/Substitution意大利共产党|| 可以通过事件“共和国的领袖”上台(由国策推举领袖触发) || 保守共产主义者

- 政治点数:+10%
- 稳定度:+10.00%
- 战争支持度:

  1. 重定向 Template:红字

- 民主外交的接纳度:+50

Portrait ITA sandro pertini.png 山德罗·佩尔蒂尼
  1. 重定向 Template:图标/Substitution意大利共产党|| 可以通过事件“共和国的领袖”上台(由国策推举领袖触发) || 坚定的反法西斯人士

- 政治点数:+10%
- 战争支持度:+10.00%
- 相同意识形态每月关系变化:+25.00%

Portrait ITA vittorio emanuele III.png 维托里奥·埃马努埃莱三世
  1. 重定向 Template:图标/Substitution军权国家党
可以通过国策意大利君主制或德国国策刺杀墨索里尼或引发君主制内战袖上台 士兵国王

- 陆军经验增长:+5.0%
- 稳定度:+5.00%
- 每日指挥点数增长乘数:+5%

Portrait ITA prince umberto.png 翁贝托二世
  1. 重定向 Template:图标/Substitution军权国家党
点完权力归于国王国策后,可以通过决议上台(维托里奥·埃马努埃莱三世退位) 缺乏经验的君主

- 总司令花费:

  1. 重定向 Template:红字
    - 空军部长花费 :
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    - 陆军部长花费 :
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    - 海军部长花费:
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    - 政治顾问花费:
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    - 征兵法案花费:
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    - 贸易法案花费:
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    - 经济法案花费:
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热情的指挥官
- 陆军经验增长:+5.0%
- 稳定度:+5.00%
- 每日指挥点数增长乘数:+10%
- 最大指挥点数提高乘数:+15%

Portrait ITA papa pio xi.png 教宗庇护十一世
  1. 重定向 Template:图标/Substitution圣座教廷|| 可以在事件“教皇之死”前,当权力平衡达到教皇统治时上台|| 教宗冕下

- 改善关系:+25.00%
- 正当化战争目标所需时间: -25.0%
高深莫测
- 改善关系:

  1. 重定向 Template:红字

- 正当化战争目标所需时间: -25.0%
- 宗主国影响:

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- 指挥官能力花费: -15.00%

Portrait ITA papa pio xii.png 教宗庇护十二世
  1. 重定向 Template:图标/Substitution圣座教廷
可以在事件“教皇之死”后,当权力平衡达到教皇统治时上台 教宗冕下

- 改善关系:+25.00%
- 正当化战争目标所需时间: -25.0%
耶路撒冷圣墓骑士团大团长
- 政治点数:

  1. 重定向 Template:红字

- 陆军组织度:+3.0%
- 骑兵攻击:+10.0%
- 最大指挥点数提高乘数:+25%



决议

意大利的国旗 意大利

  1. 重定向 Template:图标民主主义时能够决议成立 欧洲联盟的国旗 欧洲联盟,在
  2. 重定向 Template:图标法西斯主义时成立 No results。这两个决议互不冲突,即可以通过罗马成立欧洲联盟,反之亦然,以此获得大量核心

成立欧盟能让你获得扎拉的核心。

Economy

Laws

征兵法案 经济法案 贸易法案
Limited conscription.png 有限征兵
  • 2.5% 适役人口
Partial mobilization.png 部分动员
  • 25% 生活消费品工厂
  1. 重定向 Template:绿字 军用工厂建造速度
  1. 重定向 Template:绿字 军转民消耗
  1. 重定向 Template:绿字 民转军消耗
  1. 重定向 Template:红字 石油转换燃油效率
Limited exports.png 有限出口
  • 25% 可出口资源
  1. 重定向 Template:绿字 科研速度
  1. 重定向 Template:绿字 工厂/海军船坞产出
  1. 重定向 Template:绿字 建造速度
  1. 重定向 Template:红字 泄露给他国的民政情报
  1. 重定向 Template:红字 泄露给他国的海军情报

Industry

Italy's industry is quite modest compared to other major powers, at just 50 factories, which is a bit below that of the other European major powers. The country's limited production and construction power will seriously undermine its war effort if not dealt with swiftly.

Factories 1936
  1. 重定向 Template:图标
    19 Military Factories
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    11 Naval Dockyard
  1. 重定向 Template:图标
    20 Civilian Factories

Resources

Total resources 1936
Oil.png
Oil
Rubber.png
Rubber
Steel.png
Steel
Aluminum.png
Aluminum
Tungsten.png
Tungsten
Chromium.png
Chromium
0 0 97 99 2 3

These numbers represent the available resources, depending on trade law a certain amount may be traded away.

Military

Army

Italy has 39 divisions in 1936. Of these:

  • Two are Reggimento di Cavalleria with 4x cavalry and no support.
  • Five are Divisione Alpina with 6x mountaineers, engineers, support artillery, and high reinforcement priority.
  • Five are Divisione Coloniale with 6x infantry, no support, and low reinforcement priority.
  • Three are Divisione Celere with 4x cavalry, 2x motorized infantry, 1x light tank, and high reinforcement priority.
  • The remaining 24 are Divisione di Fanteria with 6x infantry and engineers.

The land borders of Italy's core territory (France, Switzerland, Austria - later German Reich - and Yugoslavia) are all mountains or hills (except for the city of Nice), and naval invasions will be necessary to control the Mediterranean, so a mix of mountaineers and marines is recommended for special forces expansion.

In terms of technology, Italy's support weapons, armor and artillery are rather outdated, the only special forces available are mountain infantry, and the only support companies available are engineers. Extensive modernization and research will be needed.

Motorized units list
Year Name Type
1936 Fiat 626 Motorized I
1940 Fiat 2800 Mechanized I
1942 Fiat 727 Mechanized II
1944 Breda 61 Mechanized III
Tank units list
Name Type Techyear Tank Destroyer / SP-Artillery / Armored AA Variants
Fiat 3000 Great War Tank 1918 None
L3 Light Tank I 1934 L3 cc (TD)
L6 Light Tank II 1936 Semovente 47/32 (TD)
L8 Light Tank III 1941 None
Fiat M11/39 Medium Tank I 1939 None
M16 Sahariano Medium Tank II 1941 Semovente 75/34 (TD) / Semovente M 41 75/18 (SPA)
M20/43 Medium Tank III 1943 Semovente M41M 90/53 / Semovente M42L 105/25 / Semovente M15/42
P75 Heavy Tank I 1934 None
P26 Heavy Tank II 1941 Semovente da 149/40 (SPA)
P43 Heavy Tank III 1943 None
Il Duce Super Heavy Tank 1943 None
P45 MBT 1945 None


Examples of alternative division template names for Italy include:

  • Mountaineers - Divisione Alpina
  • Marines - Divisione Marine
  • Paratroopers - Divisione Paracadutisti
  • Motorized - Divisione Motorizzata
  • Mechanized - Divisione Meccanizzata
  • Armor - Divisione Corazzata

Navy

Italy's navies overview.
Capital ships 1936
Battleship.png
2 Battleships
Heavy Cruiser.png
8 Heavy Cruisers
Screens and submarines 1936
Light Cruiser.png
11 Light Cruisers
Destroyer.png
80 Destroyers
Submarine.png
51 Submarines

The Regia Marina is sizeable, with access to significant amounts of modern naval technology - Italy possesses all of the 1936 hulls, batteries and armor setups. The one exception is the complete lack of carriers, but given the time necessary to spin up such a project, it may well not seem worth investing in. Most of the existing ships are older models, but there are four battleships anticipating 1940-1941 completion dates, a nearly-completed Montecuccoli Class cruiser and two almost half-complete Duca degli Abruzzi Class cruisers, two half-complete Maestrale Class destroyers, and a half-complete Calvi Class submarine in production. Completing these any time soon will require a bigger investment in Italian dockyard capacity.

Naval units list
Name Type Count Production Techyear Design note
Curatone Class* Destroyer 49 1922 DD battery I, AA I, TT I
Navigatori Class* Minelayer (DD) 17 1922 Curatone + DC I and mines
Maestrale Class Destroyer 14 2 1922 Curatone + DC I
Taranto Class* Minelayer (CL) 2 1922 CL I, TT I, mines
Giussano Class* Light Cruiser 6 1922 2xCL II batteries, TT I, scout plane I, AA II, no armor
Montecuccoli Class Light Cruiser 3 1 1936 AA I + II, 2xCL II batteries, scout plane I, TT I, no armor
Duca degli Abruzzi Class Light Cruiser 2 1936 2xAA, TT I, scout plane, armor I, 2xCL II batteries
San Giorgio Class* Heavy Cruiser 1 1918 CA I battery, 2xAA I, TT I, 2xSecondary I, Armor II
Trento Class* Heavy Cruiser 2 1922 2xCA I batteries, 2x AA I, scout plane I, Armor I
Zara Class* Heavy Cruiser 4 1922 Trento with Armor II
Bolzano Class Heavy Cruiser 1 1922 Same as Trento
Mameli Class* Submarine 17 1922 1xTT I
Bandiera Class* Submarine 11 1922 2xTT I
Sirena Class* Submarine 21 1936 1xTT I
Calvi Class Submarine 2 1 1936 2xTT I
Andrea Doria Class* Battleship 2 1922 2xBB I batteries, 2xAA I, 2xSecondary I, BB Armor I
Conte Di Cavour Class Battleship 2 1922 2xBB I batteries, AA I, scout plane I, 2xSecondary II, BB Armor I
Littorio Class Battleship 2 1936 2xBB II batteries, 2xAA I, scout plane II, 2xSecondary II, BB Armor I
* marks a variant as "obsolescent".

Without Man the Guns

The Regia Marina is rather sizable, it is however not very modern. The only 1936 naval tech that Italy possesses is the Caio Duilio battleship, though it does possess upgraded versions of the 1922 heavy cruiser, light cruiser, destroyer, and submarine. Italy also has several ships under construction. 2 Caio Duilio Class battleships that are about 20% finished. A Montecuccoli class light cruiser that is almost finished along with two Maestrale Class destroyers and a Sirena Class submarine.

Naval units list
Name Type Techyear
  • Curtatone Class
  • Maestrale Class (+3 all categories)
Destroyer I 1922
Soldati Class Destroyer II 1936
Ciclone Class Destroyer III 1940
Medaglie d'Oro Class Destroyer IV 1944
  • Taranto Class
  • Montecuccoli Class (+3 all categories)
Light Cruiser I 1922
Duca degli Abruzzi Class Light Cruiser II 1936
Capitani Romani Class Light Cruiser III 1940
San Marco Class Light Cruiser IV 1944
  • Trento Class
  • Zara Class (+2 all stats)
Heavy Cruiser I 1922
San Giorgio Class Heavy Cruiser II 1936
Pisa Class Heavy Cruiser III 1940
Garibaldi Class Heavy Cruiser IV 1944
Caracciolo Class Battlecruiser I 1922
Principe Amadeo Class Battlecruiser II 1940
Conte Di Cavour Class Battleship I 1922
Caio Duilio Class Battleship II 1936
Littorio Class Battleship III 1940
Impero Class Battleship IV 1944
Regina Margherita Class Super Heavy Battleship I 1936
Regina Elena Class Super Heavy Battleship II 1944
Giusseppe Miraglia Class Carrier I 1922
Falco Class Carrier II 1936
Aquila Class Carrier III 1940
Sparviero Class Carrier IV 1944
  • Mameli Class
  • Sirena Class (+2 all categories)
Submarine I 1922
Perla Class Submarine II 1936
Marconi Class Submarine III 1940
Pietro Calvi Class Submarine IV 1944

Air force

Aircraft 1936
Close air support.png
48 Close Air Support
Air Skirmish.png
300 Fighters
Naval Strike Tactics.png
72 Naval Bombers
Bomber.png
288 Tactical Bombers

Upgrading the interwar fighters and bombers to at least 1936 level is a priority for the air force, as is simply expanding the country's contingent of fighters to a size that can achieve air superiority over the home land and sea regions to fend off strategic bombing and port strike missions.(The Allies (AI) can easily send over 1000 bombers and fighters respectively to Italy.) If carriers are to be built, naval variants of fighters, naval bombers, and perhaps close air support will also be needed as a priority, otherwise the carriers are useless.

Light airframe list
Name Type Tech year Carrier variant
Fiat CR.32 Interwar Fighter 1933
Macchi C.200 Saetta Fighter I 1936 Macchi IC.200 Saetta
Macchi C.202 Folgore Fighter II 1940 Macchi IC.202
Fiat G.55 Centauro Fighter III 1944 Fiat G.55S Centauro
Reggiane Re.2007 Jet Fighter I 1945
Reggiane Re.2008 Jet Fighter II 1950
Breda Ba.65 CAS I 1936 Breda Ba.65bis
Breda Ba.88 Lince CAS II 1940 Reggiane Re.2001G/H Falco II
Breda Ba.201 CAS III 1944 Breda Ba.201bis
Savoia-Marchetti SM.79 Sparviero Naval Bomber I 1936 Savoia-Marchetti SM.79-II Sparviero
Savoia-Marchetti SM.84 Naval Bomber II 1940 Savoia-Marchetti SM.84-II
Savoia-Marchetti SM.89 Naval Bomber III 1944 Savoia-Marchetti SM.89-II
Medium airframe list
Name Type Tech year
Caproni Ca.101 Interwar Bomber 1933
Fiat BR.20 Cicogna Tactical Bomber I 1936
Cant Z.1007bis Alcione Tactical Bomber II 1940
Cant Z.1018 Leone Tactical Bomber III 1944
(No name) Jet Tactical Bomber I 1945
(No name) Jet Tactical Bomber II 1950
IMAM Ro.57 Heavy Fighter I 1936
IMAM Ro.58 Heavy Fighter II 1940
Savoia-Marchetti SM.92 Heavy Fighter III 1944
Heavy airframe list
Name Type Techyear
Piaggio P.50 Stategic Bomber I 1936
Piaggio P.108 Strategic Bomber II 1940
Piaggio P.133 Stategic Bomber III 1944
(No name) Jet Stategic Bomber I 1950

Military staff

Italy's high command picks are an underwhelming lot, only the air force attracts any candidates above "Specialist" level with one exception for a Naval Expert in Military High Command. Army command tends towards the defensive, Navy command trends in the direction of capital ships, only the Air Force command picks exhibit a degree of intense specialization.

Chief of Army
Candidate Type I Type II Effects + Conditions Cost (
  1. 重定向 Template:图标)
Pietro Badoglio Army Morale (Specialist)
  • Division Recovery Rate:
  1. 重定向 Template:绿字
150
Ugo Cavallero Army Maneuver (Specialist)
  • Division speed:
  1. 重定向 Template:绿字
150
Emilio De Bono Army Defense (Specialist)
  • Division Defense:
  1. 重定向 Template:绿字
150
Chief of Navy
Candidate Type I Type II Effects + Conditions Cost (
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Domenico Cavagnari Commerce Raiding (Specialist)
  • Convoy Raiding Efficiency:
  1. 重定向 Template:绿字
150
Arturo Riccardi Naval Aviation (Specialist)
  • Naval Air Attacks from Carriers:
  1. 重定向 Template:绿字
  • Naval Air Targeting from Carriers:
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  • Naval Air Agility from Carriers:
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150
Inigo Campioni Decisive Battle (Specialist)
  • Capital Ship Attack:
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  • Capital Ship Armor:
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  • Screen Attack:
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  • Screen Defense:
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150
Chief of Airforce
Candidate Type I Type II Effects + Conditions Cost (
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Italo Balbo All-Weather (Expert)
  • Bad Weather Penalty:
  1. 重定向 Template:绿字
150
Rino Corso Fougier Air Combat Training (Specialist)
  • Ace generation chance:
  1. 重定向 Template:绿字
150
Francesco Pricolo Air Reformer (Expert)
  • Air Experience Gain:
  1. 重定向 Template:绿字
150
Military High Command
Candidate Type I Type II Effects + Conditions Cost (
  1. 重定向 Template:图标)
Mario Roatta Army Regrouping (Specialist)
  • Division Recovery Rate:
  1. 重定向 Template:绿字
150
Vittorio Ambrosio Cavalry (Specialist)
  • Motorized Attack:
  1. 重定向 Template:绿字
  • Motorized Defense:
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  • Cavalry Attack:
  1. 重定向 Template:绿字
  • Cavalry Defense:
  1. 重定向 Template:绿字
  • Mechanized Attack:
  1. 重定向 Template:绿字
  • Mechanized Defense:
  1. 重定向 Template:绿字
150
Alfredo Guzzoni Infantry (Specialist)
  • Infantry Division Attack:
  1. 重定向 Template:绿字
  • Infantry Division Defense:
  1. 重定向 Template:绿字
150
Ettore Muti Tactical Bombing (Expert)
  • Ground support:
  1. 重定向 Template:绿字
150
Marziale Cerutti Air Combat Training (Expert)
  • Ace generation chance:
  1. 重定向 Template:绿字
150
Silvio Scaroni Bomber Interception (Expert)
  • Interception attack:
  1. 重定向 Template:绿字
  • Interception defense:
  1. 重定向 Template:绿字
  • Interception agility:
  1. 重定向 Template:绿字
150
Alberto da Zara Anti-Submarine (Specialist)
  • Submarine Detection:
  1. 重定向 Template:绿字
150
Carlo Bergamini Capital Ships (Expert)
  • Capital Ship Attack:
  1. 重定向 Template:绿字
  • Capital Ship Armor:
  1. 重定向 Template:绿字
150
Luigi Mascherpa Naval Air Defense (Specialist)
  • Naval AA Attack:
  1. 重定向 Template:绿字
150

Strategies and guides

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Basic strategy

Italy is an interesting country to play despite being the weakest of every starting Majors. It is unique in that it is the only nation that starts off at war with another nation in 1936, that being 埃塞俄比亚的国旗 埃塞俄比亚. Taking Ethiopia isn't a problem, but the war provides an easy early-game source of military experience for reformatting the Italian army divisions. Timing the end of the war is also important. End it too early and you likely will not be able to earn much experience for your generals and field marshals. End it too late and the war might just drain a large chunk of your manpower and/or equipment and the Spanish civil war might just start and end before you can finish the "Support Nationalist Spain" national focus. While the Ethiopian war and Spanish civil war is ongoing, build up your military and industry, you will need them later.

After Ethiopia, Italy can decide not only the fate of the Allies, but also the Axis. In order for Italy to disrupt 德意志国的国旗 德意志国 (If Italy is going the "Italy first" route), all Italy has to do in the beginning is to invade 奥地利的国旗 奥地利 before Anschluss and then attack 南斯拉夫的国旗 南斯拉夫 (causing 捷克斯洛伐克的国旗 捷克斯洛伐克 to join as well) and then take Czechoslovakia after war with Yugoslavia. This can be difficult to pull off if Czechoslovakia fortifies, but successfully pulling it off will allow you to steal a lot of the low-hanging fruit that is normally meant for Germany, weakening them. Ironically, despite declaring war and making puppets from Austria, Czechoslovakia and Yugoslavia, this will still generate less world tension than what Germany can produce historically from taking aggressive action against said nations. From here, Italy can choose to expand its alliance by creating further puppets from 匈牙利王国的国旗 匈牙利王国, 罗马尼亚王国的国旗 罗马尼亚王国 and 土耳其的国旗 土耳其. One has to watch the world tension, however, as if it rises to 25% or higher, the allies (France and the UK) will start guaranteeing nations you target, which can easily lead to nasty war with both nations. A war with both the French and British at this stage is likely going to be too much for Italy to handle, even with skilled play, so be careful.

That being said, sometimes Italy can take refuge in audacity. If world tension is below 80% and 法国的国旗 法国 hasn't joined the Allies yet through a focus, Italy could complete the national focus "Go After France" (or justify a wargoal on a nation when world tension is over 25%, causing France to guarantee them) and strike them directly. France has a respectable military but Italy can relatively easily build up its own military to match them through superior units, though this might require stretching Italy's manpower pool somewhat. Be mindful, however, of the fact that France's military industry is horribly sloppy, at just 6 Military factories although, France's national focus tree can expand this quite a bit. If Italy builds up its military and industry (the faster the better), attacks France and manages to encircle and destroy enough units to cripple the French military, Italy could conceivably defeat France before 1940, allowing them to more than double their industrial potential if they annex France, or acquire a nice source of manpower if they puppet them.

From here, the path to supremacy lies open; Italy can either choose to strike at Germany or the United Kingdom and once those two are gone, the rest of Europe is within your reach. Only the 苏维埃联盟的国旗 苏维埃联盟 could theoretically present a threat to you anymore and that will most likely only become a factor towards the late game. Conquer enough land and you might just find yourself surpassing even Mussolini's wildest dreams and be able to restore the File:Imperium Romanum.png 罗马.

If playing the more historical Axis alignment its worth noting that Italy is unique among the Axis of being within striking distance of the Middle East with its valuable and abundant Oil supplies. Using its North African holdings as a launching point and its ability to protect supply convoys through the Central and Eastern Mediterranean Italy is able to quickly seize not just the Suez but the entirety of the Allies Middle eastern territory. Just be sure to grab it all or else Vichy France will spawn and cut you off from further eastern expansion. Once this is done you are at your leisure to fabricate and push eastwards grabbing more Oil than you could possibly use from the weak Iraq and Iran. At this point you are then free to advance further into the British Raj and/or open up more fronts with the Soviet menace.

Some suggestions regarding units

A solid, relatively simple strategy is to switch your military doctrine to "Superior Firepower" and place Support and Line Artillery (both Normal, Anti-Tank, and Anti-Air versions) in all of your divisions. Coupled with Fighters (for air supremacy), Close-Air-Support planes (to assist your ground divisions) and Field Hospitals (to conserve manpower, if resources permit) you should be able to both attack and defend against most enemy units without too much of a hassle. Once you can obtain a reliable source of fuel and enough factories to support it, you can also start fielding various kinds of Tanks (supported by Motorized/Mechanized Infantry) to further augment your breakthrough capabilities, allowing you to break stalemates and attempt to encircle enemy units for destruction.

Guard Italy's coast closely! Italy is a peninsular nation and has a very long coastline which, when dealing with a naval enemy like Britain, is a disaster waiting to happen if not properly addressed. To prevent any enemies from pulling a D-Day of their own on italy, it pays off to construct Coastal forts on all naval bases and station units there to man them to repulse invasions. Keep a set of reserve units stationed close by as well, so that if any enemies try to land next to the coastal forts and then assault them overland (to avoid the "amphibious assault" penalty), the reserve units can be brought in to encircle the invading units and contain the enemy incursion away from any naval bases and either destroy them or starve them into defeat.

As for your naval units, Italy is a peninsular nation so maintaining naval supremacy in the Mediterranean will go a long way to protecting against possible naval invasions (something an AI-controlled Italy often falls victim to). In the early game, when naval dockyards are in limited supply, a decent early-game fleet would be a mixture of torpedo-equipped destroyers and gun-carrying light cruisers (both with added armor), with some heavy cruisers added here and there as resources permit. These ships are decently powerful while also being decently expendable and replaceable. In theory, the light and heavy cruisers should engage and destroy enemy screening ships, allowing the destroyers to attack and destroy enemy capital ships once the screen ships are down. Once you acquire more naval dockyards, this combo can be further augmented with the addition of more heavy cruisers and even battleships for heavier ordnance. The Mediterranean sea is small enough that Naval Bombers operating from airfields in coastal states should have enough range to cover most sea zones, allowing you to support your navy. This also makes Aircraft Carrier battleships somewhat redundant early on.

When it comes to dealing with enemy submarines, one could set up specialized "scout fleets" consisting of destroyers optimized for detecting submarines and ordered to "Do not engage". These scout fleets can scour the Mediterranean for submarines and if they find any, they will alert the actual attack fleets, allowing them to make their way over and attack the enemy submarines, damaging and hopefully destroying them. If Italy wants to further assist their navy, they could build ships (destroyers and cruisers) outfitted with minelayers and extensively mine the Mediterranean sea. Mines will cause enemy ships to suffer a speed penalty, making them move slower, which hampers everything from responding to and engaging your fleets, disengaging, and retreating from battles and fleeing from bad situations. Having enough friendly minefields around can allow the Italian navy to do a lot more risky/audacious maneuvers and get away with it, allowing them to punch above their weight against bigger enemies like the British Royal Navy and the French navy.

To avoid issues with fuel, Italy could invest in building fuel silos in peacetime and importing Oil to fill them up. If you manage to puppet 罗马尼亚王国的国旗 罗马尼亚王国 or any other nation that has a decent Oil reserve, you can import Oil at a discount. Once war does break out and fuel becomes harder to import, this can be remedied by occupying and/or annexing states that produce Oil. Alternatively, if conquering and/or importing Oil is not an available option, constructing synthetic fuel refineries can help address this. Just make sure to also protect these installations from enemy aggression as both fuel silos and oil refineries can be bombed by hostile planes and captured by enemy troops, so be careful.

A change of heart

Italy is uniquely versatile for a major power in that it can relatively freely decide what ideology to follow. None of the national focuses in Italy's focus tree explicitly require Italy to be of a given ideology and Italy has free access to all three political advisers (Democratic, Fascist and Communist), making it perfectly possible to switch ideology, join the appropriate faction and profit off of it.


Examples of this include: turning

  1. 重定向 Template:图标Communist, allying the 苏维埃联盟的国旗 苏维埃联盟 through the Comintern and then backstabbing Germany if they decide to carry out Operation Barbarossa and invade the Soviets. For extra effectiveness, Italy can also (once communist) boost communist party popularity in France until they flip to communism (since they start out with a significant communist minority and will likely gain more through events). This will cause France to not join the Allies and if Germany, attacks them, they will likely instead join the Comintern, granting you an additional ally to work with, at the expense of Germany.

Alternatively, turning Democratic, joining the Allies, guaranteeing nations like 波兰的国旗 波兰, 捷克斯洛伐克的国旗 捷克斯洛伐克 etc, to hamstring Germany's expansion or trick them into a defensive war, defeat the Germans (for bonus points, let the Germans beat up the French and British a fair bit before you finish them off), puppet Germany or annex their territory to gain access to their industry and resources, then build up your military, leave the Allies and use your national focus tree to generate a war goal against France or Britain at your leisure, and attack and conquer them as well. Once you no longer need it, you can again switch ideologies to either fascism or communism and continue expanding from there. For maximum switcheroo value, Italy could theoretically drift to

  1. 重定向 Template:图标democracy, undermine and conquer 德意志国的国旗 德意志国, then prepare for and conquer 法国的国旗 法国 and 联合王国的国旗 联合王国 through its national focus tree, then drift back to
  2. 重定向 Template:图标facism to conquer the Low Countries (荷兰的国旗 荷兰, 比利时的国旗 比利时 and 卢森堡的国旗 卢森堡).

From there, Italy could either;

  • A. Stay fascist and continue its rampage throughout Europe and North Africa until they are in a position to form the File:Imperium Romanum.png 罗马, or.
  • B. Drift back to
  1. 重定向 Template:图标democracy once again and form the 欧洲联盟的国旗 欧洲联盟, granting them cores on all of the aforementioned countries sans Britain.

成就

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欧洲

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北美

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南美

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亚洲

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非洲

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大洋洲

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主要国家

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次要国家

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其它国家

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