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修正是一种可以通过许多种不同方式来影响你的国家的东西,从科研速度到军队组织度的一切都可以被修正。 | 修正是一种可以通过许多种不同方式来影响你的国家的东西,从科研速度到军队组织度的一切都可以被修正。 | ||
修正不是一次性的指令 | 修正不是一次性的指令 ,并且需要对象来应用它。 | ||
修正可以通过静态或动态的方式得到并长期存在: | 修正可以通过静态或动态的方式得到并长期存在: | ||
*[[National_focus|National focus]] - If the Focus gives a idea with modifiers in it, or unlocks a hidden research (such as with Jungle Training from TfV India). | *[[National_focus|National focus]] - If the Focus gives a idea with modifiers in it, or unlocks a hidden research (such as with Jungle Training from TfV India). | ||
*[[State_types|State types]] | *[[State_types|State types]] | ||
*[[Research|Research]] - Ex. Doctrines. | *[[Research|Research]] - Ex. Doctrines. | ||
*[[Terrain|Terrain]] - All terrain gives different bonuses that can be changed. | *[[Terrain|Terrain]] - All terrain gives different bonuses that can be changed. | ||
*[[Events|Events]] - If the Event gives a idea with modifiers in it, or unlocks a hidden research. | *[[Events|Events]] - If the Event gives a idea with modifiers in it, or unlocks a hidden research. | ||
*[[Ideas|Ideas]] - National Spirits | *[[Ideas|Ideas]] - National Spirits | ||
*[[Advisors|Advisors]] - Works the same as Ideas, and can have the same modifiers. | *[[Advisors|Advisors]] - Works the same as Ideas, and can have the same modifiers. | ||
*[[Laws|Laws]] - Works the same as Ideas, and can have the same modifiers. | *[[Laws|Laws]] - Works the same as Ideas, and can have the same modifiers. | ||
*Stability Defines - Can both be added as the negative effect (sub-50% Stability) or positive effect (pro-50% Stability) | *Stability Defines - Can both be added as the negative effect (sub-50% Stability) or positive effect (pro-50% Stability) | ||
*War Support Defines - Can both be added as the negative effect (sub-50% War Support) or positive effect (pro-50% War Support ) | *War Support Defines - Can both be added as the negative effect (sub-50% War Support) or positive effect (pro-50% War Support ) | ||
==抵抗运动== | ==抵抗运动== | ||
{{SVersion|1.9}} | {{SVersion|1.9}} | ||
: hidden_modifier = { } | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Name | !Name | ||
! Effect | !Effect | ||
! Example | !Example | ||
|- | |- | ||
|operative_slot | |operative_slot | ||
| Line 60: | Line 60: | ||
|root_out_resistance_effectiveness_factor = 0.1 | |root_out_resistance_effectiveness_factor = 0.1 | ||
|- | |- | ||
|legitimacy_gain_factor | |legitimacy_gain_factor | ||
|Unknown | |Unknown | ||
|legitimacy_gain_factor = 0.1 | |legitimacy_gain_factor = 0.1 | ||
| Line 69: | Line 69: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Name | !Name | ||
! Effect | !Effect | ||
! Example | !Example | ||
! Modifier type | !Modifier type | ||
! Usage | !Usage | ||
|- | |- | ||
| legitimacy_gain_factor | |legitimacy_gain_factor | ||
| that applies to legitimacy change as a factor | |that applies to legitimacy change as a factor | ||
| legitimacy_gain_factor = 0.1 | |legitimacy_gain_factor = 0.1 | ||
| | | | ||
| Used mostly for governments in exile. | |Used mostly for governments in exile. | ||
|- | |- | ||
| navy_leader_start_level | |navy_leader_start_level | ||
| changes starting level of leaders, similar to army leaders | |changes starting level of leaders, similar to army leaders | ||
| navy_leader_start_level = 1 | |navy_leader_start_level = 1 | ||
| level based | |level based | ||
| | | | ||
|- | |- | ||
| navy_leader_start_attack_level | |navy_leader_start_attack_level | ||
| changes starting level of leaders attack wise, similar to army leaders | |changes starting level of leaders attack wise, similar to army leaders | ||
| navy_leader_start_attack_level = 1 | |navy_leader_start_attack_level = 1 | ||
| level based | |level based | ||
| | | | ||
|- | |- | ||
| navy_leader_start_defense_level | |navy_leader_start_defense_level | ||
| changes starting level of leaders defense wise, similar to army leaders | |changes starting level of leaders defense wise, similar to army leaders | ||
| navy_leader_start_defense_level = 1 | |navy_leader_start_defense_level = 1 | ||
| level based | |level based | ||
| | | | ||
|- | |- | ||
| navy_leader_start_maneuvering_level | |navy_leader_start_maneuvering_level | ||
| changes starting level of admirals maneuvering wise | |changes starting level of admirals maneuvering wise | ||
| navy_leader_start_maneuvering_level = 1 | |navy_leader_start_maneuvering_level = 1 | ||
| level based | |level based | ||
| | | | ||
|- | |- | ||
| navy_leader_start_coordination_level | |navy_leader_start_coordination_level | ||
| changes starting level of admirals coordination wise | |changes starting level of admirals coordination wise | ||
| navy_leader_start_coordination_level = 1 | |navy_leader_start_coordination_level = 1 | ||
| level based | |level based | ||
| | | | ||
|- | |- | ||
| | |intel_network_gain | ||
| modifies how much intel is gained | |modifies how much intel is gained | ||
| intel_network_gain = 0.1 | |intel_network_gain = 0.1 | ||
| percentage based | |percentage based | ||
| | | | ||
|- | |- | ||
| operative_slot | |operative_slot | ||
| Increases the max number of operatives by the given value. | |Increases the max number of operatives by the given value. | ||
| operative_slot = 1 | |operative_slot = 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
| resistance_damage_to_garrison | |resistance_damage_to_garrison | ||
| Reduces/increases damage to the garrisons of the current scope. | |Reduces/increases damage to the garrisons of the current scope. | ||
| resistance_damage_to_garrison = -0.1 | |resistance_damage_to_garrison = -0.1 | ||
| Percentual (0.10 being 10%) | |Percentual (0.10 being 10%) | ||
| | | | ||
|} | |} | ||
| Line 134: | Line 134: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Name | !Name | ||
! Effect | !Effect | ||
! Example | !Example | ||
! Modifier type | !Modifier type | ||
! Usage | !Usage | ||
|- | |- | ||
| legitimacy_daily | |legitimacy_daily | ||
| Increase country legitimacy per day. | |Increase country legitimacy per day. | ||
| legitimacy_daily = 0.1 | |legitimacy_daily = 0.1 | ||
| Flat Gain | |Flat Gain | ||
| Used mostly for governments in exile. | |Used mostly for governments in exile. | ||
|- | |- | ||
| targeted_legitimacy_daily | |targeted_legitimacy_daily | ||
| Same as legitimacy_daily but with a scope for TAG. | |Same as legitimacy_daily but with a scope for TAG. | ||
| targeted_legitimacy_daily = { USA = 0.1 } | |targeted_legitimacy_daily = { USA = 0.1 } | ||
| Flat Gain | |Flat Gain | ||
| Used mostly for governments in exile. | |Used mostly for governments in exile. | ||
|- | |- | ||
| training_time_air_factor | |training_time_air_factor | ||
| Reduces/increases air training time | |Reduces/increases air training time | ||
| training_time_air_factor= 0.10 | |training_time_air_factor= 0.10 | ||
| Percentual (0.10 being 10%) | |Percentual (0.10 being 10%) | ||
| Used for efficiency or similar effects in the airforce. | |Used for efficiency or similar effects in the airforce. | ||
|- | |- | ||
| master_ideology_drift | |master_ideology_drift | ||
| Change in the puppets ideology per day. Will drift in the masters current ruling ideology. | |Change in the puppets ideology per day. Will drift in the masters current ruling ideology. | ||
| master_ideology_drift = 0.1 | |master_ideology_drift = 0.1 | ||
| Flat gain. | |Flat gain. | ||
| Does not require TfV. | |Does not require TfV. | ||
|- | |- | ||
| license_infantry_eq_tech_difference_speed_factor | |license_infantry_eq_tech_difference_speed_factor | ||
| Increase in tech research speed if you are licensing that equipment. | |Increase in tech research speed if you are licensing that equipment. | ||
| license_infantry_eq_tech_difference_speed_factor= 0.10 | |license_infantry_eq_tech_difference_speed_factor= 0.10 | ||
| Percentual (0.10 being 10%) | |Percentual (0.10 being 10%) | ||
| | |需要共赴胜利或玉碎瓦全 | ||
|- | |- | ||
| license_artillery_eq_tech_difference_speed_factor | |license_artillery_eq_tech_difference_speed_factor | ||
| Increase in tech research speed if you are licensing that equipment. | |Increase in tech research speed if you are licensing that equipment. | ||
| license_artillery_eq_tech_difference_speed_factor= 0.10 | |license_artillery_eq_tech_difference_speed_factor= 0.10 | ||
| Percentual (0.10 being 10%) | |Percentual (0.10 being 10%) | ||
| | |需要共赴胜利或玉碎瓦全 | ||
|- | |- | ||
| license_light_tank_eq_tech_difference_speed_factor | |license_light_tank_eq_tech_difference_speed_factor | ||
| Increase in tech research speed if you are licensing that equipment. | |Increase in tech research speed if you are licensing that equipment. | ||
| license_light_tank_eq_tech_difference_speed_factor= 0.10 | |license_light_tank_eq_tech_difference_speed_factor= 0.10 | ||
| Percentual (0.10 being 10%) | |Percentual (0.10 being 10%) | ||
| | |需要共赴胜利或玉碎瓦全 | ||
|- | |- | ||
| license_anti_tank_eq_tech_difference_speed_factor | |license_anti_tank_eq_tech_difference_speed_factor | ||
| Increase in tech research speed if you are licensing that equipment. | |Increase in tech research speed if you are licensing that equipment. | ||
| license_anti_tank_eq_tech_difference_speed_factor= 0.10 | |license_anti_tank_eq_tech_difference_speed_factor= 0.10 | ||
| Percentual (0.10 being 10%) | |Percentual (0.10 being 10%) | ||
| | |需要共赴胜利或玉碎瓦全 | ||
|- | |- | ||
| license_infantry_eq_production_speed_factor | |license_infantry_eq_production_speed_factor | ||
| Change in output of the specific equipment if you are licensing that equipment. | |Change in output of the specific equipment if you are licensing that equipment. | ||
| license_infantry_eq_production_speed_factor= 0.10 | |license_infantry_eq_production_speed_factor= 0.10 | ||
| Percentual (0.10 being 10%) | |Percentual (0.10 being 10%) | ||
| | |需要共赴胜利或玉碎瓦全 | ||
|- | |- | ||
| license_artillery_eq_production_speed_factor | |license_artillery_eq_production_speed_factor | ||
| Change in output of the specific equipment if you are licensing that equipment. | |Change in output of the specific equipment if you are licensing that equipment. | ||
| license_artillery_eq_production_speed_factor= 0.10 | |license_artillery_eq_production_speed_factor= 0.10 | ||
| Percentual (0.10 being 10%) | |Percentual (0.10 being 10%) | ||
| | |需要共赴胜利或玉碎瓦全 | ||
|- | |- | ||
| license_light_tank_eq_production_speed_factor | |license_light_tank_eq_production_speed_factor | ||
| Change in output of the specific equipment if you are licensing that equipment. | |Change in output of the specific equipment if you are licensing that equipment. | ||
| license_light_tank_eq_production_speed_factor= 0.10 | |license_light_tank_eq_production_speed_factor= 0.10 | ||
| Percentual (0.10 being 10%) | |Percentual (0.10 being 10%) | ||
| | |需要共赴胜利或玉碎瓦全 | ||
|- | |- | ||
| license_anti_tank_eq_production_speed_factor | |license_anti_tank_eq_production_speed_factor | ||
| Change in output of the specific equipment if you are licensing that equipment. | |Change in output of the specific equipment if you are licensing that equipment. | ||
| license_anti_tank_eq_production_speed_factor= 0.10 | |license_anti_tank_eq_production_speed_factor= 0.10 | ||
| Percentual (0.10 being 10%) | |Percentual (0.10 being 10%) | ||
| | |需要共赴胜利或玉碎瓦全 | ||
|- | |- | ||
| license_infantry_eq_cost_factor | |license_infantry_eq_cost_factor | ||
| Change in cost if you are licensing that equipment. | |Change in cost if you are licensing that equipment. | ||
| license_infantry_eq_cost_factor= 0.10 | |license_infantry_eq_cost_factor= 0.10 | ||
| Percentual (0.10 being 10%) | |Percentual (0.10 being 10%) | ||
| | |需要共赴胜利或玉碎瓦全 | ||
|- | |- | ||
| license_artillery_eq_cost_factor | |license_artillery_eq_cost_factor | ||
| Change in cost if you are licensing that equipment. | |Change in cost if you are licensing that equipment. | ||
| license_artillery_eq_cost_factor= 0.10 | |license_artillery_eq_cost_factor= 0.10 | ||
| Percentual (0.10 being 10%) | |Percentual (0.10 being 10%) | ||
| | |需要共赴胜利或玉碎瓦全 | ||
|- | |- | ||
| license_light_tank_eq_cost_factor | |license_light_tank_eq_cost_factor | ||
| Change in cost if you are licensing that equipment. | |Change in cost if you are licensing that equipment. | ||
| license_light_tank_eq_cost_factor= 0.10 | |license_light_tank_eq_cost_factor= 0.10 | ||
| Percentual (0.10 being 10%) | |Percentual (0.10 being 10%) | ||
| | |需要共赴胜利或玉碎瓦全 | ||
|- | |- | ||
| license_anti_tank_eq_cost_factor | |license_anti_tank_eq_cost_factor | ||
| Change in cost if you are licensing that equipment. | |Change in cost if you are licensing that equipment. | ||
| icense_anti_tank_eq_cost_factor= 0.10 | |icense_anti_tank_eq_cost_factor= 0.10 | ||
| Percentual (0.10 being 10%) | |Percentual (0.10 being 10%) | ||
| | |需要共赴胜利或玉碎瓦全 | ||
|- | |- | ||
| weekly_manpower | |weekly_manpower | ||
| Adds x to your manpower pool per week. | |Adds x to your manpower pool per week. | ||
| weekly_manpower = 1000 | |weekly_manpower = 1000 | ||
| Flat amount of manpower per week. | |Flat amount of manpower per week. | ||
| | | | ||
|- | |- | ||
| refit_speed | |refit_speed | ||
| Percentage change to refit speed. | |Percentage change to refit speed. | ||
| refit_speed = 0.1 | |refit_speed = 0.1 | ||
| Percentual (0.1 being 10%) | |Percentual (0.1 being 10%) | ||
| | | | ||
|- | |- | ||
| navy_refit_speed | |navy_refit_speed | ||
| Percentage change to a refit of navy groups. | |Percentage change to a refit of navy groups. | ||
| navy_refit_speed= 0.4 | |navy_refit_speed= 0.4 | ||
| Percentual (0.4 being 40%) | |Percentual (0.4 being 40%) | ||
| | | | ||
|- | |- | ||
| refit_ic_cost | |refit_ic_cost | ||
| Percentage change to the cost of refitting. | |Percentage change to the cost of refitting. | ||
| refit_ic_cost = 0.4 | |refit_ic_cost = 0.4 | ||
| Percentual (0.4 being 40%) | |Percentual (0.4 being 40%) | ||
| | | | ||
|- | |- | ||
| navy_refit_ic_cost | |navy_refit_ic_cost | ||
| Percentage change to a refit of navy groups. | |Percentage change to a refit of navy groups. | ||
| navy_refit_ic_cost = 0.4 | |navy_refit_ic_cost = 0.4 | ||
| Percentual (0.4 being 40%) | |Percentual (0.4 being 40%) | ||
| | | | ||
|- | |- | ||
| naval_equipment_upgrade_xp_cost | |naval_equipment_upgrade_xp_cost | ||
| Percentage change to the the xp cost when creating a variant. | |Percentage change to the the xp cost when creating a variant. | ||
| naval_equipment_upgrade_xp_cost = 0.4 | |naval_equipment_upgrade_xp_cost = 0.4 | ||
| Percentual (0.4 being 40%) | |Percentual (0.4 being 40%) | ||
| | | | ||
|- | |- | ||
| land_equipment_upgrade_xp_cost | |land_equipment_upgrade_xp_cost | ||
| Percentage change to the the xp cost when creating a variant. | |Percentage change to the the xp cost when creating a variant. | ||
| land_equipment_upgrade_xp_cost = 0.4 | |land_equipment_upgrade_xp_cost = 0.4 | ||
| Percentual (0.4 being 40%) | |Percentual (0.4 being 40%) | ||
| | | | ||
|- | |- | ||
| air_equipment_upgrade_xp_cost | |air_equipment_upgrade_xp_cost | ||
| Percentage change to the the xp cost when creating a variant. | |Percentage change to the the xp cost when creating a variant. | ||
| air_equipment_upgrade_xp_cost = 0.4 | |air_equipment_upgrade_xp_cost = 0.4 | ||
| Percentual (0.4 being 40%) | |Percentual (0.4 being 40%) | ||
| | | | ||
|- | |- | ||
| repair_speed_factor | |repair_speed_factor | ||
| Percentage change ship repair speed. | |Percentage change ship repair speed. | ||
| repair_speed_factor = 0.4 | |repair_speed_factor = 0.4 | ||
| Percentual (0.4 being 40%) | |Percentual (0.4 being 40%) | ||
| | | | ||
|- | |- | ||
| fuel_gain_factor | |fuel_gain_factor | ||
| Percentage increase in fuel from oil | |Percentage increase in fuel from oil | ||
| fuel_gain_factor = 0.2 | |fuel_gain_factor = 0.2 | ||
| Percentual (0.2 being 20%) | |Percentual (0.2 being 20%) | ||
| | | | ||
|- | |- | ||
| fuel_gain_factor_from_states | |fuel_gain_factor_from_states | ||
| Percentage increase in fuel from refineries | |Percentage increase in fuel from refineries | ||
| fuel_gain_factor_from_states = 0.1 | |fuel_gain_factor_from_states = 0.1 | ||
| Percentual (0.1 being 10%) | |Percentual (0.1 being 10%) | ||
| | | | ||
|- | |- | ||
| max_fuel_factor | |max_fuel_factor | ||
| Percentage modification to fuel capacity | |Percentage modification to fuel capacity | ||
| max_fuel_factor = 0.1 | |max_fuel_factor = 0.1 | ||
| Percentual (0.1 being 10%) | |Percentual (0.1 being 10%) | ||
| | | | ||
|} | |} | ||
| Line 313: | Line 313: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Name | !Name | ||
! Effect | !Effect | ||
! Example | !Example | ||
! Modifier type | !Modifier type | ||
! Usage | !Usage | ||
|- | |- | ||
| stability_factor | |stability_factor | ||
| Bonus to total stability | |Bonus to total stability | ||
| stability_factor = 0.10 | |stability_factor = 0.10 | ||
| Percentual (0.10 being 10%) | |Percentual (0.10 being 10%) | ||
| Used mainly in national spirits to increase or lower Stability. | |Used mainly in national spirits to increase or lower Stability. | ||
|- | |- | ||
| stability_weekly | |stability_weekly | ||
| Gain in Stability per week | |Gain in Stability per week | ||
| stability_weekly = 0.01 | |stability_weekly = 0.01 | ||
| Percentual (0.01 being 1%) | |Percentual (0.01 being 1%) | ||
| Used in national spirits to reflect growth or reductions over time in Stability. | |Used in national spirits to reflect growth or reductions over time in Stability. | ||
|- | |- | ||
| war_support_factor | |war_support_factor | ||
| Bonus to total war support | |Bonus to total war support | ||
| war_support_factor = 0.10 | |war_support_factor = 0.10 | ||
| Percentual (0.10 being 10%) | |Percentual (0.10 being 10%) | ||
| Used mainly in national spirits to reflect increased or lowered War Support. | |Used mainly in national spirits to reflect increased or lowered War Support. | ||
|- | |- | ||
| war_support_weekly | |war_support_weekly | ||
| Gain in War support per week | |Gain in War support per week | ||
| war_support_weekly = 0.01 | |war_support_weekly = 0.01 | ||
| Percentual (0.01 being 1%) | |Percentual (0.01 being 1%) | ||
| Used in national spirits to reflect growth or reductions over time in War Support. | |Used in national spirits to reflect growth or reductions over time in War Support. | ||
|- | |- | ||
| cic_to_target_factor | |cic_to_target_factor | ||
| Used for Autonomy.(Can be used in other ways) Determines how many % of CIV's go to designated target. | |Used for Autonomy.(Can be used in other ways) Determines how many % of CIV's go to designated target. | ||
| cic_to_target_factor = 0.10 | |cic_to_target_factor = 0.10 | ||
| Percentual (0.10 being 10%) | |Percentual (0.10 being 10%) | ||
| Is mainly used in autonomy and puppet defines. | |Is mainly used in autonomy and puppet defines. | ||
|- | |- | ||
| mic_to_target_factor | |mic_to_target_factor | ||
| Used for Autonomy.(Can be used in other ways) Determines how many % of MIL's go to designated target. | |Used for Autonomy.(Can be used in other ways) Determines how many % of MIL's go to designated target. | ||
| mic_to_target_factor = 0.10 | |mic_to_target_factor = 0.10 | ||
| Percentual (0.10 being 10%) | |Percentual (0.10 being 10%) | ||
| Is mainly used in autonomy and puppet defines. | |Is mainly used in autonomy and puppet defines. | ||
|- | |- | ||
| extra_trade_to_target_factor | |extra_trade_to_target_factor | ||
| Used for Autonomy.(Can be used in other ways) Modifies how much extra resources the overlord gains for free. | |Used for Autonomy.(Can be used in other ways) Modifies how much extra resources the overlord gains for free. | ||
| extra_trade_to_target_factor = 1.0 | |extra_trade_to_target_factor = 1.0 | ||
| Percentual (1.0 being 100%) | |Percentual (1.0 being 100%) | ||
| Is mainly used in autonomy and puppet defines. | |Is mainly used in autonomy and puppet defines. | ||
|- | |- | ||
| trade_cost_for_target_factor | |trade_cost_for_target_factor | ||
| Used for Autonomy.(Can be used in other ways) Makes trade cheaper/more expensive | |Used for Autonomy.(Can be used in other ways) Makes trade cheaper/more expensive | ||
| trade_cost_for_target_factor = 0.5 | |trade_cost_for_target_factor = 0.5 | ||
| Percentual (0.5 being 50%) | |Percentual (0.5 being 50%) | ||
| Is mainly used in autonomy and puppet defines. | |Is mainly used in autonomy and puppet defines. | ||
|- | |- | ||
| max_command_power | |max_command_power | ||
| Increases command power cap. | |Increases command power cap. | ||
| max_command_power = 10 | |max_command_power = 10 | ||
| Flat added on top of the default 100 | |Flat added on top of the default 100 | ||
| Most often used in National Spirits related to military administrative ability or similar effects. | |Most often used in National Spirits related to military administrative ability or similar effects. | ||
|- | |- | ||
| command_power_gain | |command_power_gain | ||
| Flat bonus to the daily command power gain. | |Flat bonus to the daily command power gain. | ||
| command_power_gain = 0.5 | |command_power_gain = 0.5 | ||
| Flat daily extra gain | |Flat daily extra gain | ||
| Most often used in National Spirits related to military administrative ability or similar effects. | |Most often used in National Spirits related to military administrative ability or similar effects. | ||
|- | |- | ||
| command_power_gain_mult | |command_power_gain_mult | ||
| Percentage bonus to the daily command power gain. | |Percentage bonus to the daily command power gain. | ||
| command_power_gain_mult = 0.5 | |command_power_gain_mult = 0.5 | ||
| Percentual (0.5 being 50%) | |Percentual (0.5 being 50%) | ||
| Most often used in National Spirits related to military administrative ability or similar effects. | |Most often used in National Spirits related to military administrative ability or similar effects. | ||
|- | |- | ||
| targeted_modifier | |targeted_modifier | ||
| Modifier targeted for one country. | |Modifier targeted for one country. | ||
| targeted_modifier = { tag = GER attack_bonus_against = 0.1 } | |targeted_modifier = { tag = GER attack_bonus_against = 0.1 } | ||
| Percentual (0.1 being 10%) | |Percentual (0.1 being 10%) | ||
| Can be used in both national spirits and in decisions. Used extensively in Vanilla for the Germany/USSR war and the China/Japan war. | |Can be used in both national spirits and in decisions. Used extensively in Vanilla for the Germany/USSR war and the China/Japan war. | ||
|- | |- | ||
| attack_bonus_against | |attack_bonus_against | ||
| Percentage Attack Bonus against one country | |Percentage Attack Bonus against one country | ||
| attack_bonus_against = 0.1 | |attack_bonus_against = 0.1 | ||
| Percentual (0.1 being 10%) | |Percentual (0.1 being 10%) | ||
| Can be used in both national spirits and in decisions. Used extensively in Vanilla for the Germany/USSR war and the China/Japan war. | |Can be used in both national spirits and in decisions. Used extensively in Vanilla for the Germany/USSR war and the China/Japan war. | ||
|- | |- | ||
| defense_bonus_against | |defense_bonus_against | ||
| Percentage Defense Bonus against one country | |Percentage Defense Bonus against one country | ||
| defense_bonus_against = 0.1 | |defense_bonus_against = 0.1 | ||
| Percentual (0.1 being 10%) | |Percentual (0.1 being 10%) | ||
| Can be used in both national spirits and in decisions. Used extensively in Vanilla for the Germany/USSR war and the China/Japan war. | |Can be used in both national spirits and in decisions. Used extensively in Vanilla for the Germany/USSR war and the China/Japan war. | ||
|- | |- | ||
| special_forces_cap | |special_forces_cap | ||
| Increases ratio of Special Forces to Regulars | |Increases ratio of Special Forces to Regulars | ||
| special_forces_cap = 0.02 | |special_forces_cap = 0.02 | ||
| Percentual (0.02 being 2%) | |Percentual (0.02 being 2%) | ||
| The base amount of Special Forces is 2% of your total battalions deployed. This is added on top of that if used. | |The base amount of Special Forces is 2% of your total battalions deployed. This is added on top of that if used. | ||
|- | |- | ||
| special_forces_min | |special_forces_min | ||
| Increases base number of Special Force brigades allowed | |Increases base number of Special Force brigades allowed | ||
| special_forces_min = 100 | |special_forces_min = 100 | ||
| Flat base number of battalions as special forces | |Flat base number of battalions as special forces | ||
| | | | ||
|- | |- | ||
| civilian_factory_use | |civilian_factory_use | ||
| Reduces number of available civilian factories, used mostly for decisions. Only works with Waking the Tiger enabled. | |Reduces number of available civilian factories, used mostly for decisions. Only works with Waking the Tiger enabled. | ||
| civilian_factory_use = 3 | |civilian_factory_use = 3 | ||
| Flat amount of CIV's used. | |Flat amount of CIV's used. | ||
| | | | ||
|- | |- | ||
| mobilization_speed | |mobilization_speed | ||
| Percentage increase to mobilization speed | |Percentage increase to mobilization speed | ||
| mobilization_speed = 0.1 | |mobilization_speed = 0.1 | ||
| Percentual (0.1 being 10%) | |Percentual (0.1 being 10%) | ||
| | | | ||
|- | |- | ||
| defensive_war_stability_factor | |defensive_war_stability_factor | ||
| Percentage decrease to impact of defensive war on stability | |Percentage decrease to impact of defensive war on stability | ||
| defensive_war_stability_factor = 0.4 | |defensive_war_stability_factor = 0.4 | ||
| Percentual (0.4 being 40%) | |Percentual (0.4 being 40%) | ||
| | | | ||
|- | |- | ||
| offensive_war_stability_factor | |offensive_war_stability_factor | ||
| Percentage decrease to impact of offensive war on stability | |Percentage decrease to impact of offensive war on stability | ||
| offensive_war_stability_factor = 0.4 | |offensive_war_stability_factor = 0.4 | ||
| Percentual (0.4 being 40%) | |Percentual (0.4 being 40%) | ||
| | | | ||
|- | |- | ||
| surrender_limit | |surrender_limit | ||
| Percentage increase of the amount of VPs needed to take for own country to capitulate | |Percentage increase of the amount of VPs needed to take for own country to capitulate | ||
| surrender_limit = 0.4 | |surrender_limit = 0.4 | ||
| Percentual (0.4 being 40%) | |Percentual (0.4 being 40%) | ||
| | | | ||
|} | |} | ||
| Line 450: | Line 450: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Name | !Name | ||
! Effect | !Effect | ||
! Example | !Example | ||
! Note | !Note | ||
|- | |- | ||
| IDEOLOGY_drift | |IDEOLOGY_drift | ||
| Modifies the drift towards the specified ideology | |Modifies the drift towards the specified ideology | ||
| fascism_drift = 0.10 | |fascism_drift = 0.10 | ||
| | | | ||
|- | |- | ||
| drift_defence_factor | |drift_defence_factor | ||
| Modifies the ideology drift defence | |Modifies the ideology drift defence | ||
| drift_defence_factor = 0.25 | |drift_defence_factor = 0.25 | ||
| | | | ||
|- | |- | ||
| political_power_gain | |political_power_gain | ||
| Bonus to the daily political power gain | |Bonus to the daily political power gain | ||
| political_power_gain = 0.5 | |political_power_gain = 0.5 | ||
| | | | ||
|- | |- | ||
| political_power_factor | |political_power_factor | ||
| Modifies the political power gained daily | |Modifies the political power gained daily | ||
| political_power_factor = 0.25 | |political_power_factor = 0.25 | ||
| | | | ||
|- | |- | ||
| political_advisor_cost_factor | |political_advisor_cost_factor | ||
| Modifies the cost of employing a new political advisor | |Modifies the cost of employing a new political advisor | ||
| political_advisor_cost_factor = 0.25 | |political_advisor_cost_factor = 0.25 | ||
| | | | ||
|- | |- | ||
| trade_laws_cost_factor | |trade_laws_cost_factor | ||
| Modifies the cost of modifying the trade law of the country | |Modifies the cost of modifying the trade law of the country | ||
| trade_laws_cost_factor = 0.25 | |trade_laws_cost_factor = 0.25 | ||
| | | | ||
|- | |- | ||
| mobilization_laws_cost_factor | |mobilization_laws_cost_factor | ||
| Modifies the cost of modifying the conscription law of the country | |Modifies the cost of modifying the conscription law of the country | ||
| mobilization_laws_cost_factor = 0.25 | |mobilization_laws_cost_factor = 0.25 | ||
| | | | ||
|- | |- | ||
| economy_cost_factor | |economy_cost_factor | ||
| Modifies the cost of modifying the economy of the country | |Modifies the cost of modifying the economy of the country | ||
| economy_cost_factor = 0.25 | |economy_cost_factor = 0.25 | ||
| | | | ||
|- | |- | ||
| high_command_cost_factor | |high_command_cost_factor | ||
| Modifies the cost of employing a new high command | |Modifies the cost of employing a new high command | ||
| high_command_cost_factor = 0.25 | |high_command_cost_factor = 0.25 | ||
| | | | ||
|- | |- | ||
| air_chief_cost_factor | |air_chief_cost_factor | ||
| Modifies the cost of employing a new air chief | |Modifies the cost of employing a new air chief | ||
| air_chief_cost_factor = 0.25 | |air_chief_cost_factor = 0.25 | ||
| | | | ||
|- | |- | ||
| army_chief_cost_factor | |army_chief_cost_factor | ||
| Modifies the cost of employing a new army chief | |Modifies the cost of employing a new army chief | ||
| army_chief_cost_factor = 0.25 | |army_chief_cost_factor = 0.25 | ||
| | | | ||
|- | |- | ||
| navy_chief_cost_factor | |navy_chief_cost_factor | ||
| Modifies the cost of employing a new navy chief | |Modifies the cost of employing a new navy chief | ||
| navy_chief_cost_factor = 0.25 | |navy_chief_cost_factor = 0.25 | ||
| | | | ||
|- | |- | ||
| foreign_subversive_activites | |foreign_subversive_activites | ||
| Modifies efficiency of subversive activities of OTHER countries on OWN country | |Modifies efficiency of subversive activities of OTHER countries on OWN country | ||
| foreign_subversive_activites = -0.50 | |foreign_subversive_activites = -0.50 | ||
| | | | ||
|- | |- | ||
| subversive_activites_upkeep | |subversive_activites_upkeep | ||
| Modifies the cost of OWN subversive activities in foreign countries | |Modifies the cost of OWN subversive activities in foreign countries | ||
| subversive_activites_upkeep = -0.1 | |subversive_activites_upkeep = -0.1 | ||
| | | | ||
|- | |- | ||
| lend_lease_tension | |lend_lease_tension | ||
| Modifies the world tension level required for sending lend lease | |Modifies the world tension level required for sending lend lease | ||
| lend_lease_tension = -0.20 | |lend_lease_tension = -0.20 | ||
| | | | ||
|- | |- | ||
| send_volunteers_tension | |send_volunteers_tension | ||
| Modifies the world tension required for sending volunteers | |Modifies the world tension required for sending volunteers | ||
| send_volunteers_tension = -0.20 | |send_volunteers_tension = -0.20 | ||
| | | | ||
|- | |- | ||
| send_volunteer_divisions_required | |send_volunteer_divisions_required | ||
| Modifies the amount of divisions required for sending volunteers | |Modifies the amount of divisions required for sending volunteers | ||
| send_volunteer_divisions_required = -0.25 | |send_volunteer_divisions_required = -0.25 | ||
| | | | ||
|- | |- | ||
| send_volunteer_size | |send_volunteer_size | ||
| Bonus to the maximum number of divisions that can be sent as volunteers | |Bonus to the maximum number of divisions that can be sent as volunteers | ||
| send_volunteer_size = 1 | |send_volunteer_size = 1 | ||
| | | | ||
|- | |- | ||
| trade_opinion_factor | |trade_opinion_factor | ||
| Modifies the likeliness of other countries accepting trade deals | |Modifies the likeliness of other countries accepting trade deals | ||
| trade_opinion_factor = 0.25 | |trade_opinion_factor = 0.25 | ||
| | | | ||
|- | |- | ||
| join_faction_tension | |join_faction_tension | ||
| Modifies the world tension level required to join factions | |Modifies the world tension level required to join factions | ||
| join_faction_tension = -0.20 | |join_faction_tension = -0.20 | ||
| | | | ||
|- | |- | ||
| justify_war_goal_time | |justify_war_goal_time | ||
| Modifies the time required for justifying a war goal | |Modifies the time required for justifying a war goal | ||
| justify_war_goal_time = -0.25 | |justify_war_goal_time = -0.25 | ||
| | | | ||
|- | |- | ||
| generate_wargoal_tension | |generate_wargoal_tension | ||
| Modifies the world tension level required to generate wargoals | |Modifies the world tension level required to generate wargoals | ||
| generate_wargoal_tension = -0.4 | |generate_wargoal_tension = -0.4 | ||
| | | | ||
|- | |- | ||
| IDEOLOGY_acceptance | |IDEOLOGY_acceptance | ||
| Changes an ideology's acceptance by the specified value | |Changes an ideology's acceptance by the specified value | ||
| democratic_acceptance = 85 | |democratic_acceptance = 85 | ||
| | | | ||
|- | |- | ||
| guarantee_tension | |guarantee_tension | ||
| Modifies the world tension level required to guarantee a foreign country | |Modifies the world tension level required to guarantee a foreign country | ||
| guarantee_tension = -0.5 | |guarantee_tension = -0.5 | ||
| | | | ||
|- | |- | ||
| guarantee_cost | |guarantee_cost | ||
| Modifies the cost of guaranteeing a foreign country | |Modifies the cost of guaranteeing a foreign country | ||
| guarantee_cost = -0.5 | |guarantee_cost = -0.5 | ||
| | | | ||
|- | |- | ||
| license_purchase_cost | |license_purchase_cost | ||
| Changes purchase costs for all licenses | |Changes purchase costs for all licenses | ||
| license_purchase_cost = -0.5 | |license_purchase_cost = -0.5 | ||
| | | | ||
|- | |- | ||
| license_EQUIPMENT_purchase_cost | |license_EQUIPMENT_purchase_cost | ||
| Changes purchase costs for licenses (EQUIPMENT can be: air, infantry, armor, naval) | |Changes purchase costs for licenses (EQUIPMENT can be: air, infantry, armor, naval) | ||
| license_armor_purchase_cost = -0.5 | |license_armor_purchase_cost = -0.5 | ||
| | | | ||
|- | |- | ||
| license_production_speed | |license_production_speed | ||
| Changes production speed of bought licensed equipment | |Changes production speed of bought licensed equipment | ||
| license_production_speed = -0.5 | |license_production_speed = -0.5 | ||
| | | | ||
|- | |- | ||
| license_tech_difference_speed | |license_tech_difference_speed | ||
| Modifies production speed penalty from tech level difference | |Modifies production speed penalty from tech level difference | ||
| license_tech_difference_speed = -0.5 | |license_tech_difference_speed = -0.5 | ||
| | | | ||
|- | |- | ||
| improve_relations_maintain_cost_factor | |improve_relations_maintain_cost_factor | ||
| Modifies the cost of maintaining "Improve relations" diplomatic actions | |Modifies the cost of maintaining "Improve relations" diplomatic actions | ||
| improve_relations_maintain_cost_factor = -0.75 | |improve_relations_maintain_cost_factor = -0.75 | ||
| | | | ||
|- | |- | ||
| enemy_justify_war_goal_time | |enemy_justify_war_goal_time | ||
| Modifies the time required for OTHER countries to justify war goal against OWN country | |Modifies the time required for OTHER countries to justify war goal against OWN country | ||
| enemy_justify_war_goal_time = 0.1 | |enemy_justify_war_goal_time = 0.1 | ||
| | | | ||
|- | |- | ||
| autonomy_gain | |autonomy_gain | ||
| Bonus to autonomy gained per day | |Bonus to autonomy gained per day | ||
| autonomy_gain = 1 | |autonomy_gain = 1 | ||
| | | | ||
|- | |- | ||
| subjects_autonomy_gain | |subjects_autonomy_gain | ||
| Bonus to autonomy gained by subjects per day | |Bonus to autonomy gained by subjects per day | ||
| subjects_autonomy_gain = 1 | |subjects_autonomy_gain = 1 | ||
| | | | ||
|- | |- | ||
| resistance_target | |resistance_target | ||
| Modifies resistance growth in all occupied states | |Modifies resistance growth in all occupied states | ||
| resistance_target = -0.05 | |resistance_target = -0.05 | ||
| | | | ||
|- | |- | ||
| opinion_gain_monthly_factor | |opinion_gain_monthly_factor | ||
| Modifies the opinion gain from improving relations | |Modifies the opinion gain from improving relations | ||
| opinion_gain_monthly_factor = 0.15 | |opinion_gain_monthly_factor = 0.15 | ||
| | | | ||
|- | |- | ||
| opinion_gain_monthly_same_ideology_factor | |opinion_gain_monthly_same_ideology_factor | ||
| Modifies the monthly opinion gain for being of the same ideology | |Modifies the monthly opinion gain for being of the same ideology | ||
| opinion_gain_monthly_same_ideology_factor = 0.5 | |opinion_gain_monthly_same_ideology_factor = 0.5 | ||
| | | | ||
|- | |- | ||
| military_leader_cost_factor | |military_leader_cost_factor | ||
| Modifies the cost of recruiting new generals | |Modifies the cost of recruiting new generals | ||
| military_leader_cost_factor = -0.50 | |military_leader_cost_factor = -0.50 | ||
| | | | ||
|- | |- | ||
| army_leader_start_level | |army_leader_start_level | ||
| Bonus to the starting level of new generals | |Bonus to the starting level of new generals | ||
| army_leader_start_level = 1 | |army_leader_start_level = 1 | ||
| | | | ||
|- | |- | ||
| army_leader_start_attack_level | |army_leader_start_attack_level | ||
| Bonus to the starting attack level of new generals | |Bonus to the starting attack level of new generals | ||
| army_leader_start_attack_level= 1 | |army_leader_start_attack_level= 1 | ||
| | | | ||
|- | |- | ||
| army_leader_start_planning_level | |army_leader_start_planning_level | ||
| Bonus to the starting planning level of new generals | |Bonus to the starting planning level of new generals | ||
| army_leader_start_planning_level= 1 | |army_leader_start_planning_level= 1 | ||
| | | | ||
|- | |- | ||
| army_leader_start_defense_level | |army_leader_start_defense_level | ||
| Bonus to the starting defense level of new generals | |Bonus to the starting defense level of new generals | ||
| army_leader_start_defense_level= 1 | |army_leader_start_defense_level= 1 | ||
| | | | ||
|- | |- | ||
| army_leader_start_logistics_level | |army_leader_start_logistics_level | ||
| Bonus to the starting logistics level of new generals | |Bonus to the starting logistics level of new generals | ||
| army_leader_start_logistics_level= 1 | |army_leader_start_logistics_level= 1 | ||
| | | | ||
|} | |} | ||
| Line 670: | Line 670: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Name | !Name | ||
! Effect | !Effect | ||
! Example | !Example | ||
|- | |- | ||
| ai_focus_defense_factor | |ai_focus_defense_factor | ||
| Modifies the AI defense focus | |Modifies the AI defense focus | ||
| ai_focus_defense_factor = 0.5 | |ai_focus_defense_factor = 0.5 | ||
|- | |- | ||
| ai_focus_aggressive_factor | |ai_focus_aggressive_factor | ||
| Modifies the AI aggressive focus | |Modifies the AI aggressive focus | ||
| ai_focus_aggressive_factor = 0.5 | |ai_focus_aggressive_factor = 0.5 | ||
|- | |- | ||
| ai_get_ally_desire_factor | |ai_get_ally_desire_factor | ||
| Bonus to likeliness of AI to get allies | |Bonus to likeliness of AI to get allies | ||
| ai_get_ally_desire_factor = 100 | |ai_get_ally_desire_factor = 100 | ||
|- | |- | ||
| ai_call_ally_desire_factor | |ai_call_ally_desire_factor | ||
| Modifies the AI's desire to call allies into wars | |Modifies the AI's desire to call allies into wars | ||
| ai_call_ally_desire_factor = -40 | |ai_call_ally_desire_factor = -40 | ||
|- | |- | ||
| ai_join_ally_desire_factor | |ai_join_ally_desire_factor | ||
| Modifies the AI's desire to join allies in wars | |Modifies the AI's desire to join allies in wars | ||
| ai_join_ally_desire_factor = -30 | |ai_join_ally_desire_factor = -30 | ||
|- | |- | ||
| ai_badass_factor | |ai_badass_factor | ||
| Modifiers the AI's threat perception of others. 0.01 = 1% threat perception | |Modifiers the AI's threat perception of others. 0.01 = 1% threat perception | ||
| ai_badass_factor = 0.01 | |ai_badass_factor = 0.01 | ||
|- | |- | ||
|ai_desired_divisions_factor | |ai_desired_divisions_factor | ||
| Line 705: | Line 705: | ||
==陆军修正== | ==陆军修正== | ||
{{SVersion|1.6}} | {{SVersion|1.6}} | ||
; Generic modifiers | |||
;Generic modifiers | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Name | !Name | ||
! Effect | !Effect | ||
! Example | !Example | ||
|- | |- | ||
| conscription_factor | |conscription_factor | ||
| Conscription % bonus (applied AFTER recruitable population is calculated) | |Conscription % bonus (applied AFTER recruitable population is calculated) | ||
| conscription_factor = 0.1 | |conscription_factor = 0.1 | ||
|- | |- | ||
| conscription | |conscription | ||
| Conscription bonus (increases recruitable population by specified %). | |Conscription bonus (increases recruitable population by specified %). | ||
| conscription = 0.01 | |conscription = 0.01 | ||
|- | |- | ||
| non_core_manpower | |non_core_manpower | ||
| A addition to the percentage of manpower in non-cores. Base in non-cores is 2%, 0.02. (therefore, a value of 0.02 will result in 4% non-core manpower) | |A addition to the percentage of manpower in non-cores. Base in non-cores is 2%, 0.02. (therefore, a value of 0.02 will result in 4% non-core manpower) | ||
| non_core_manpower = 0.02 | |non_core_manpower = 0.02 | ||
|- | |- | ||
| army_core_attack_factor | |army_core_attack_factor | ||
| Bonus to division attack on core territory | |Bonus to division attack on core territory | ||
| army_core_attack_factor = 0.1 | |army_core_attack_factor = 0.1 | ||
|- | |- | ||
| army_core_defence_factor | |army_core_defence_factor | ||
| Bonus to division defence on core territory | |Bonus to division defence on core territory | ||
| army_core_defence_factor = 0.1 | |army_core_defence_factor = 0.1 | ||
|- | |- | ||
| training_time_army_factor | |training_time_army_factor | ||
| Changes the time it takes to train new divisions by the specified percentage (compare to: training_time_factor) | |Changes the time it takes to train new divisions by the specified percentage (compare to: training_time_factor) | ||
| training_time_army_factor = -0.1 | |training_time_army_factor = -0.1 | ||
|- | |- | ||
| training_time_factor | |training_time_factor | ||
| Changes the time it takes to train new divisions by the specified percentage (compare to: training_time_army_factor) | |Changes the time it takes to train new divisions by the specified percentage (compare to: training_time_army_factor) | ||
| training_time_factor = -0.1 | |training_time_factor = -0.1 | ||
|- | |- | ||
| planning_speed | |planning_speed | ||
| Bonus to planning speed of armies in % | |Bonus to planning speed of armies in % | ||
| planning_speed = 0.10 | |planning_speed = 0.10 | ||
|- | |- | ||
| max_planning | |max_planning | ||
| Bonus to maximum planning level of armies in % | |Bonus to maximum planning level of armies in % | ||
| max_planning = 0.25 | |max_planning = 0.25 | ||
|- | |- | ||
| army_org_factor | |army_org_factor | ||
| Modifies the maximum organization level of all troops (percentage) | |Modifies the maximum organization level of all troops (percentage) | ||
| army_org_factor = 0.05 | |army_org_factor = 0.05 | ||
|- | |- | ||
| army_org | |army_org | ||
| Bonus to maximum organization level of all troops (flat number) | |Bonus to maximum organization level of all troops (flat number) | ||
| army_org = 5 | |army_org = 5 | ||
|- | |- | ||
| recon_factor | |recon_factor | ||
| Bonus to reconnaissance of all troops | |Bonus to reconnaissance of all troops | ||
| recon_factor = 0.05 | |recon_factor = 0.05 | ||
|- | |- | ||
| army_morale_factor | |army_morale_factor | ||
| Bonus to division recovery rate | |Bonus to division recovery rate | ||
| army_morale_factor = 0.1 | |army_morale_factor = 0.1 | ||
|- | |- | ||
| partisan_effect | |partisan_effect | ||
| Modifies the effect of own partisans on enemy countries | |Modifies the effect of own partisans on enemy countries | ||
| partisan_effect = 0.1 | |partisan_effect = 0.1 | ||
|- | |- | ||
| enemy_partisan_effect | |enemy_partisan_effect | ||
| Modifies the effect of enemy partisans on own country | |Modifies the effect of enemy partisans on own country | ||
| enemy_partisan_effect = -0.1 | |enemy_partisan_effect = -0.1 | ||
|- | |- | ||
| decryption_factor | |decryption_factor | ||
| Bonus to decryption | |Bonus to decryption | ||
| decryption_factor = 0.2 | |decryption_factor = 0.2 | ||
|- | |- | ||
| encryption_factor | |encryption_factor | ||
| Bonus to encryption | |Bonus to encryption | ||
| encryption_factor = 0.2 | |encryption_factor = 0.2 | ||
|- | |- | ||
| amphibious_invasion | |amphibious_invasion | ||
| Bonus to speed of amphibious invasions | |Bonus to speed of amphibious invasions | ||
| amphibious_invasion = 0.10 | |amphibious_invasion = 0.10 | ||
|- | |- | ||
| invasion_preparation | |invasion_preparation | ||
| Modifies the preparation time for amphibious invasions | |Modifies the preparation time for amphibious invasions | ||
| invasion_preparation = -0.3 | |invasion_preparation = -0.3 | ||
|- | |- | ||
| land_reinforce_rate | |land_reinforce_rate | ||
| Modifies the rate at which divisions are reinforced | |Modifies the rate at which divisions are reinforced | ||
| land_reinforce_rate = 0.3 | |land_reinforce_rate = 0.3 | ||
|- | |- | ||
| defence | |defence | ||
| Bonus % to defense | |Bonus % to defense | ||
| defence = 0.1 | |defence = 0.1 | ||
|- | |- | ||
| offence | |offence | ||
| Bonus % to offence | |Bonus % to offence | ||
| offence = 0.1 | |offence = 0.1 | ||
|- | |- | ||
| army_defence_factor | |army_defence_factor | ||
| Bonus to division defence factor | |Bonus to division defence factor | ||
| army_defence_factor = 0.1 | |army_defence_factor = 0.1 | ||
|- | |- | ||
| army_attack_factor | |army_attack_factor | ||
| Bonus to division offence factor | |Bonus to division offence factor | ||
| army_attack_factor = 0.1 | |army_attack_factor = 0.1 | ||
|- | |- | ||
| army_speed_factor | |army_speed_factor | ||
| Bonus to division speed factor | |Bonus to division speed factor | ||
| army_speed_factor = 0.05 | |army_speed_factor = 0.05 | ||
|- | |- | ||
| attrition | |attrition | ||
| Modifier to overall army attrition | |Modifier to overall army attrition | ||
| attrition = -0.1 | |attrition = -0.1 | ||
|- | |- | ||
| heat_attrition_factor | |heat_attrition_factor | ||
| Modifies the heat attrition of armies | |Modifies the heat attrition of armies | ||
| heat_attrition_factor = -0.5 | |heat_attrition_factor = -0.5 | ||
|- | |- | ||
| winter_attrition_factor | |winter_attrition_factor | ||
| Modifies the winter attrition of armies | |Modifies the winter attrition of armies | ||
| winter_attrition_factor = -0.5 | |winter_attrition_factor = -0.5 | ||
|- | |- | ||
| acclimatization_cold_climate_gain_factor | |acclimatization_cold_climate_gain_factor | ||
| Modifies the speed of army cold acclimatization | |Modifies the speed of army cold acclimatization | ||
| acclimatization_cold_climate_gain_factor = 0.1 | |acclimatization_cold_climate_gain_factor = 0.1 | ||
|- | |- | ||
| acclimatization_hot_climate_gain_factor | |acclimatization_hot_climate_gain_factor | ||
| Modifies the speed of army hot acclimatization | |Modifies the speed of army hot acclimatization | ||
| acclimatization_hot_climate_gain_factor = 0.1 | |acclimatization_hot_climate_gain_factor = 0.1 | ||
|- | |- | ||
| terrain_penalty_reduction | |terrain_penalty_reduction | ||
| Reduces army terrain penalty (only functions as a leader/general trait, not as a national idea) | |Reduces army terrain penalty (only functions as a leader/general trait, not as a national idea) | ||
| terrain_penalty_reduction = 0.5 | |terrain_penalty_reduction = 0.5 | ||
|- | |- | ||
| max_dig_in | |max_dig_in | ||
| Bonus to max entrenchment | |Bonus to max entrenchment | ||
| max_dig_in = 1 | |max_dig_in = 1 | ||
|- | |- | ||
| dig_in_speed | |dig_in_speed | ||
| Bonus to entrenchment speed | |Bonus to entrenchment speed | ||
| dig_in_speed = 0.25 | |dig_in_speed = 0.25 | ||
|- | |- | ||
| dig_in_speed_factor | |dig_in_speed_factor | ||
| Bonus to entrenchment speed factor | |Bonus to entrenchment speed factor | ||
| dig_in_speed_factor = 0.25 | |dig_in_speed_factor = 0.25 | ||
|- | |- | ||
| supply_consumption_factor | |supply_consumption_factor | ||
| Modifies amount of supplies consumed | |Modifies amount of supplies consumed | ||
| supply_consumption_factor = -0.20 | |supply_consumption_factor = -0.20 | ||
|- | |- | ||
| out_of_supply_factor | |out_of_supply_factor | ||
| Modifies the penalty for being out of supply | |Modifies the penalty for being out of supply | ||
| out_of_supply_factor = -0.5 | |out_of_supply_factor = -0.5 | ||
|- | |- | ||
| experience_gain_army | |experience_gain_army | ||
| Bonus to daily army experience gain (flat number) | |Bonus to daily army experience gain (flat number) | ||
| experience_gain_army = 0.05 | |experience_gain_army = 0.05 | ||
|- | |- | ||
| experience_gain_army_factor | |experience_gain_army_factor | ||
| Modifies the amount of army experience gained (percentage) | |Modifies the amount of army experience gained (percentage) | ||
| experience_gain_army_factor = -0.1 | |experience_gain_army_factor = -0.1 | ||
|- | |- | ||
| experience_loss_factor | |experience_loss_factor | ||
| Modifies the amount of experience lost when units suffer damage, -1.0 means no loss. | |Modifies the amount of experience lost when units suffer damage, -1.0 means no loss. | ||
| experience_loss_factor = -0.1 | |experience_loss_factor = -0.1 | ||
|- | |- | ||
| minimum_training_level | |minimum_training_level | ||
| Modifies the amount of training a unit needs before it can be deployed. -0.2 means instant deployment. | |Modifies the amount of training a unit needs before it can be deployed. -0.2 means instant deployment. | ||
| minimum_training_level = -0.1 | |minimum_training_level = -0.1 | ||
|- | |- | ||
| no_supply_grace | |no_supply_grace | ||
| How many additional hours a unit can go without supply before it begins suffering penalties | |How many additional hours a unit can go without supply before it begins suffering penalties | ||
| no_supply_grace = 48 | |no_supply_grace = 48 | ||
|} | |} | ||
; Specific modifiers | ;Specific modifiers | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Name | !Name | ||
! Effect | !Effect | ||
! Example | !Example | ||
|- | |- | ||
| army_armor_speed_factor | |army_armor_speed_factor | ||
| Modifies the speed of all armor units in the army | |Modifies the speed of all armor units in the army | ||
| army_armor_speed_factor = 0.05 | |army_armor_speed_factor = 0.05 | ||
|- | |- | ||
| army_armor_attack_factor | |army_armor_attack_factor | ||
| Modifies the attack of all armor units in the army | |Modifies the attack of all armor units in the army | ||
| army_armor_attack_factor = 0.1 | |army_armor_attack_factor = 0.1 | ||
|- | |- | ||
| army_armor_defence_factor | |army_armor_defence_factor | ||
| Modifies the defence of all armor units in the army | |Modifies the defence of all armor units in the army | ||
| army_armor_defence_factor = 0.05 | |army_armor_defence_factor = 0.05 | ||
|- | |- | ||
| army_artillery_attack_factor | |army_artillery_attack_factor | ||
| Modifies the attack of all artillery units in the army | |Modifies the attack of all artillery units in the army | ||
| army_artillery_attack_factor = 0.15 | |army_artillery_attack_factor = 0.15 | ||
|- | |- | ||
| army_artillery_defence_factor | |army_artillery_defence_factor | ||
| Modifies the defence of all artillery units in the army | |Modifies the defence of all artillery units in the army | ||
| army_artillery_defence_factor = 0.05 | |army_artillery_defence_factor = 0.05 | ||
|- | |- | ||
| army_infantry_attack_factor | |army_infantry_attack_factor | ||
| Modifies the attack of all infantry units in the army | |Modifies the attack of all infantry units in the army | ||
| army_infantry_attack_factor = 0.05 | |army_infantry_attack_factor = 0.05 | ||
|- | |- | ||
| army_infantry_defence_factor | |army_infantry_defence_factor | ||
| Modifies the defence of all infantry units in the army | |Modifies the defence of all infantry units in the army | ||
| army_infantry_defence_factor = 0.1 | |army_infantry_defence_factor = 0.1 | ||
|- | |- | ||
| special_forces_attack_factor | |special_forces_attack_factor | ||
| Modifies the attack of all special forces units in the army | |Modifies the attack of all special forces units in the army | ||
| special_forces_attack_factor = 0.1 | |special_forces_attack_factor = 0.1 | ||
|- | |- | ||
| special_forces_defence_factor | |special_forces_defence_factor | ||
| Modifies the defence of all special forces units in the army | |Modifies the defence of all special forces units in the army | ||
| special_forces_defence_factor = 0.1 | |special_forces_defence_factor = 0.1 | ||
|- | |- | ||
| cavalry_attack_factor | |cavalry_attack_factor | ||
| Modifies the attack of all cavalry units in the army | |Modifies the attack of all cavalry units in the army | ||
| cavalry_attack_factor = 0.05 | |cavalry_attack_factor = 0.05 | ||
|- | |- | ||
| cavalry_defence_factor | |cavalry_defence_factor | ||
| Modifies the defence of all cavalry units in the army | |Modifies the defence of all cavalry units in the army | ||
| cavalry_defence_factor = 0.05 | |cavalry_defence_factor = 0.05 | ||
|- | |- | ||
| mechanized_attack_factor | |mechanized_attack_factor | ||
| Modifies the attack of all mechanized units in the army | |Modifies the attack of all mechanized units in the army | ||
| mechanized_attack_factor = 0.05 | |mechanized_attack_factor = 0.05 | ||
|- | |- | ||
| mechanized_defence_factor | |mechanized_defence_factor | ||
| Modifies the defence of all mechanized units in the army | |Modifies the defence of all mechanized units in the army | ||
| mechanized_defence_factor = 0.05 | |mechanized_defence_factor = 0.05 | ||
|- | |- | ||
| motorized_attack_factor | |motorized_attack_factor | ||
| Modifies the attack of all motorized units in the army | |Modifies the attack of all motorized units in the army | ||
| motorized_attack_factor = 0.05 | |motorized_attack_factor = 0.05 | ||
|- | |- | ||
| motorized_defence_factor | |motorized_defence_factor | ||
| Modifies the defence of all motorized units in the army | |Modifies the defence of all motorized units in the army | ||
| motorized_defence_factor = 0.05 | |motorized_defence_factor = 0.05 | ||
|- | |- | ||
| air_paradrop_attack_factor | |air_paradrop_attack_factor | ||
| Modifies the attack of paradropped troops | |Modifies the attack of paradropped troops | ||
| air_paradrop_attack_factor = 0.01 | |air_paradrop_attack_factor = 0.01 | ||
|- | |- | ||
| air_paradrop_defence_factor | |air_paradrop_defence_factor | ||
| Modifies the defence of paradropped troops | |Modifies the defence of paradropped troops | ||
| air_paradrop_defence_factor = 0.03 | |air_paradrop_defence_factor = 0.03 | ||
|- | |- | ||
| air_paradrop_agility_factor | |air_paradrop_agility_factor | ||
| Modifies the agility of paradropped troops (Exists and localizes but does not seem to do anything at all.) | |Modifies the agility of paradropped troops (Exists and localizes but does not seem to do anything at all.) | ||
| air_paradrop_agility_factor = 0.03 | |air_paradrop_agility_factor = 0.03 | ||
|} | |} | ||
==空军修正== | ==空军修正== | ||
{{SVersion|1.6}} | {{SVersion|1.6}} | ||
; Generic modifiers | |||
;Generic modifiers | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Name | !Name | ||
! Effect | !Effect | ||
! Example | !Example | ||
|- | |- | ||
| air_ace_generation_chance_factor | |air_ace_generation_chance_factor | ||
| Modifies the chance of generating aces | |Modifies the chance of generating aces | ||
| air_ace_generation_chance_factor = 0.10 | |air_ace_generation_chance_factor = 0.10 | ||
|- | |- | ||
| enemy_army_bonus_air_superiority_factor | |enemy_army_bonus_air_superiority_factor | ||
| Modifies the bonus for enemies from air superiority | |Modifies the bonus for enemies from air superiority | ||
| enemy_army_bonus_air_superiority_factor = -0.05 | |enemy_army_bonus_air_superiority_factor = -0.05 | ||
|- | |- | ||
| army_bonus_air_superiority_factor | |army_bonus_air_superiority_factor | ||
| Modifies the bonus to land combat from having air superiority | |Modifies the bonus to land combat from having air superiority | ||
| army_bonus_air_superiority_factor = 0.05 | |army_bonus_air_superiority_factor = 0.05 | ||
|- | |- | ||
| air_accidents_factor | |air_accidents_factor | ||
| Modifies the chance of air accidents | |Modifies the chance of air accidents | ||
| air_accidents_factor = -0.05 | |air_accidents_factor = -0.05 | ||
|- | |- | ||
| air_night_penalty | |air_night_penalty | ||
| Modifies the penalty for nighttime air operations | |Modifies the penalty for nighttime air operations | ||
| air_night_penalty = -0.1 | |air_night_penalty = -0.1 | ||
|- | |- | ||
| air_weather_penalty | |air_weather_penalty | ||
| Modifies the penalty for bad weather for air operations | |Modifies the penalty for bad weather for air operations | ||
| air_weather_penalty = -0.1 | |air_weather_penalty = -0.1 | ||
|- | |- | ||
| air_range_factor | |air_range_factor | ||
| Modifies the range of all of your air forces | |Modifies the range of all of your air forces | ||
| air_range_factor = -0.1 | |air_range_factor = -0.1 | ||
|- | |- | ||
| experience_gain_air | |experience_gain_air | ||
| Bonus to daily air experience gain (flat number) | |Bonus to daily air experience gain (flat number) | ||
| experience_gain_air = 0.05 | |experience_gain_air = 0.05 | ||
|- | |- | ||
| experience_gain_air_factor | |experience_gain_air_factor | ||
| Modifies the amount of air experience gained (percentage) | |Modifies the amount of air experience gained (percentage) | ||
| experience_gain_air_factor = 0.1 | |experience_gain_air_factor = 0.1 | ||
|} | |} | ||
; Specific modifiers | ;Specific modifiers | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Name | !Name | ||
! Effect | !Effect | ||
! Example | !Example | ||
|- | |- | ||
| naval_strike_attack_factor | |naval_strike_attack_factor | ||
| Modifies the attack factor for naval strikes of air wings | |Modifies the attack factor for naval strikes of air wings | ||
| naval_strike_attack_factor = 0.02 | |naval_strike_attack_factor = 0.02 | ||
|- | |- | ||
| naval_strike_targetting_factor | |naval_strike_targetting_factor | ||
| Modifies the targetting efficiency for naval strikes of air wings | |Modifies the targetting efficiency for naval strikes of air wings | ||
| naval_strike_targetting_factor = 0.02 | |naval_strike_targetting_factor = 0.02 | ||
|- | |- | ||
| naval_strike_agility_factor | |naval_strike_agility_factor | ||
| Modifies the agility factor for naval strikes of air wings | |Modifies the agility factor for naval strikes of air wings | ||
| naval_strike_agility_factor = 0.02 | |naval_strike_agility_factor = 0.02 | ||
|- | |- | ||
| air_interception_attack_factor | |air_interception_attack_factor | ||
| Modifies the attack factor for interception missions of air wings | |Modifies the attack factor for interception missions of air wings | ||
| air_interception_attack_factor = 0.02 | |air_interception_attack_factor = 0.02 | ||
|- | |- | ||
| air_interception_defence_factor | |air_interception_defence_factor | ||
| Modifies the defence factor for interception missions of air wings | |Modifies the defence factor for interception missions of air wings | ||
| air_interception_defence_factor = 0.02 | |air_interception_defence_factor = 0.02 | ||
|- | |- | ||
| air_interception_agility_factor | |air_interception_agility_factor | ||
| Modifies the agility factor for interception missions of air wings | |Modifies the agility factor for interception missions of air wings | ||
| air_interception_agility_factor = 0.02 | |air_interception_agility_factor = 0.02 | ||
|- | |- | ||
| air_air_superiority_attack_factor | |air_air_superiority_attack_factor | ||
| Modifies the attack factor for air superiority missions of air wings | |Modifies the attack factor for air superiority missions of air wings | ||
| air_air_superiority_attack_factor = 0.02 | |air_air_superiority_attack_factor = 0.02 | ||
|- | |- | ||
| air_air_superiority_defence_factor | |air_air_superiority_defence_factor | ||
| Modifies the defence factor for air superiority missions of air wings | |Modifies the defence factor for air superiority missions of air wings | ||
| air_air_superiority_defence_factor = 0.02 | |air_air_superiority_defence_factor = 0.02 | ||
|- | |- | ||
| air_air_superiority_agility_factor | |air_air_superiority_agility_factor | ||
| Modifies the agility factor for air superiority missions of air wings | |Modifies the agility factor for air superiority missions of air wings | ||
| air_air_superiority_agility_factor = 0.02 | |air_air_superiority_agility_factor = 0.02 | ||
|- | |- | ||
| air_close_air_support_attack_factor | |air_close_air_support_attack_factor | ||
| Modifies the attack factor for close air support missions of air wings | |Modifies the attack factor for close air support missions of air wings | ||
| air_close_air_support_attack_factor = 0.02 | |air_close_air_support_attack_factor = 0.02 | ||
|- | |- | ||
| air_close_air_support_defence_factor | |air_close_air_support_defence_factor | ||
| Modifies the defence factor for close air support missions of air wings | |Modifies the defence factor for close air support missions of air wings | ||
| air_close_air_support_defence_factor = 0.02 | |air_close_air_support_defence_factor = 0.02 | ||
|- | |- | ||
| air_close_air_support_agility_factor | |air_close_air_support_agility_factor | ||
| Modifies the agility factor for close air support missions of air wings | |Modifies the agility factor for close air support missions of air wings | ||
| air_close_air_support_agility_factor = 0.02 | |air_close_air_support_agility_factor = 0.02 | ||
|- | |- | ||
| air_strategic_bomber_attack_factor | |air_strategic_bomber_attack_factor | ||
| Modifies the attack factor for strategic bombing missions of air wings | |Modifies the attack factor for strategic bombing missions of air wings | ||
| air_strategic_bomber_attack_factor = 0.01 | |air_strategic_bomber_attack_factor = 0.01 | ||
|- | |- | ||
| air_strategic_bomber_defence_factor | |air_strategic_bomber_defence_factor | ||
| Modifies the defence factor for strategic bombing missions of air wings | |Modifies the defence factor for strategic bombing missions of air wings | ||
| air_strategic_bomber_defence_factor = 0.01 | |air_strategic_bomber_defence_factor = 0.01 | ||
|- | |- | ||
| air_strategic_bomber_agility_factor | |air_strategic_bomber_agility_factor | ||
| Modifies the agility factor for strategic bombing missions of air wings | |Modifies the agility factor for strategic bombing missions of air wings | ||
| air_strategic_bomber_agility_factor = 0.01 | |air_strategic_bomber_agility_factor = 0.01 | ||
|- | |- | ||
| air_strategic_bomber_bombing_factor | |air_strategic_bomber_bombing_factor | ||
| Modifies the bombing factor for strategic bombing missions of air wings | |Modifies the bombing factor for strategic bombing missions of air wings | ||
| air_strategic_bomber_bombing_factor = 0.03 | |air_strategic_bomber_bombing_factor = 0.03 | ||
|- | |- | ||
| air_cas_present_factor | |air_cas_present_factor | ||
| Modifies the efficiency of tactical bombing missions | |Modifies the efficiency of tactical bombing missions | ||
| air_cas_present_factor = 0.1 | |air_cas_present_factor = 0.1 | ||
|} | |} | ||
==海军修正== | ==海军修正== | ||
{{SVersion|1.6}} | {{SVersion|1.6}} | ||
; Generic modifiers | |||
;Generic modifiers | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Name | !Name | ||
! Effect | !Effect | ||
! Example | !Example | ||
|- | |- | ||
| convoy_escort_efficiency | |convoy_escort_efficiency | ||
| Modifies the efficiency of convoy escorting | |Modifies the efficiency of convoy escorting | ||
| convoy_escort_efficiency = 0.25 | |convoy_escort_efficiency = 0.25 | ||
|- | |- | ||
| naval_retreat_chance | |naval_retreat_chance | ||
| Modifies the chance of a successful naval retreat | |Modifies the chance of a successful naval retreat | ||
| naval_retreat_chance = 0.2 | |naval_retreat_chance = 0.2 | ||
|- | |- | ||
| naval_retreat_speed | |naval_retreat_speed | ||
| Modifies the speed of naval retreats | |Modifies the speed of naval retreats | ||
| naval_retreat_speed = 0.25 | |naval_retreat_speed = 0.25 | ||
|- | |- | ||
| ships_at_battle_start | |ships_at_battle_start | ||
| Modifies the number of ships in the first contact | |Modifies the number of ships in the first contact | ||
| ships_at_battle_start = 0.25 | |ships_at_battle_start = 0.25 | ||
|- | |- | ||
| spotting_chance | |spotting_chance | ||
| Modifies the chance to spot enemy ships | |Modifies the chance to spot enemy ships | ||
| spotting_chance = 0.1 | |spotting_chance = 0.1 | ||
|- | |- | ||
| navy_anti_air_attack_factor | |navy_anti_air_attack_factor | ||
| Modifies the anti air attack of naval units | |Modifies the anti air attack of naval units | ||
| navy_anti_air_attack_factor = 0.1 | |navy_anti_air_attack_factor = 0.1 | ||
|- | |- | ||
| sortie_efficiency | |sortie_efficiency | ||
| Modifies sortie efficiency of carriers | |Modifies sortie efficiency of carriers | ||
| sortie_efficiency = 0.1 | |sortie_efficiency = 0.1 | ||
|- | |- | ||
| naval_hit_chance | |naval_hit_chance | ||
| Modifies the overall naval hit chance | |Modifies the overall naval hit chance | ||
| naval_hit_chance = 0.05 | |naval_hit_chance = 0.05 | ||
|- | |- | ||
| naval_coordination | |naval_coordination | ||
| Modifies the overall naval coordination | |Modifies the overall naval coordination | ||
| naval_coordination = 0.01 | |naval_coordination = 0.01 | ||
|- | |- | ||
| convoy_raiding_efficiency_factor | |convoy_raiding_efficiency_factor | ||
| Modifies the efficience of commerce raiding | |Modifies the efficience of commerce raiding | ||
| convoy_raiding_efficiency_factor = 0.1 | |convoy_raiding_efficiency_factor = 0.1 | ||
|- | |- | ||
| naval_speed_factor | |naval_speed_factor | ||
| Modifies the speed of naval units | |Modifies the speed of naval units | ||
| naval_speed_factor = 0.1 | |naval_speed_factor = 0.1 | ||
|- | |- | ||
| navy_submarine_detection_factor | |navy_submarine_detection_factor | ||
| Modifies the chance of detecting enemy submarines | |Modifies the chance of detecting enemy submarines | ||
| navy_submarine_detection_factor = 0.1 | |navy_submarine_detection_factor = 0.1 | ||
|- | |- | ||
| navy_max_range_factor | |navy_max_range_factor | ||
| Modifies the maximum range of navies | |Modifies the maximum range of navies | ||
| navy_max_range_factor = 0.05 | |navy_max_range_factor = 0.05 | ||
|- | |- | ||
| experience_gain_navy | |experience_gain_navy | ||
| Bonus to daily navy experience gain (flat number) | |Bonus to daily navy experience gain (flat number) | ||
| experience_gain_navy = 0.05 | |experience_gain_navy = 0.05 | ||
|- | |- | ||
| experience_gain_navy_factor | |experience_gain_navy_factor | ||
| Modifies the amount of navy experience gained (percentage) | |Modifies the amount of navy experience gained (percentage) | ||
| experience_gain_navy_factor = 0.1 | |experience_gain_navy_factor = 0.1 | ||
|} | |} | ||
; Specific modifiers | ;Specific modifiers | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Name | !Name | ||
! Effect | !Effect | ||
! Example | !Example | ||
|- | |- | ||
| navy_carrier_air_attack_factor | |navy_carrier_air_attack_factor | ||
| Modifies the attack of planes of carriers | |Modifies the attack of planes of carriers | ||
| navy_carrier_air_attack_factor = 0.03 | |navy_carrier_air_attack_factor = 0.03 | ||
|- | |- | ||
| navy_carrier_air_targetting_factor | |navy_carrier_air_targetting_factor | ||
| Modifies the defence of planes of carriers | |Modifies the defence of planes of carriers | ||
| navy_carrier_air_targetting_factor = 0.03 | |navy_carrier_air_targetting_factor = 0.03 | ||
|- | |- | ||
| navy_carrier_air_agility_factor | |navy_carrier_air_agility_factor | ||
| Modifies the agility of planes of carriers | |Modifies the agility of planes of carriers | ||
| navy_carrier_air_agility_factor = 0.04 | |navy_carrier_air_agility_factor = 0.04 | ||
|- | |- | ||
| navy_capital_ship_attack_factor | |navy_capital_ship_attack_factor | ||
| Modifies the attack of capital ships | |Modifies the attack of capital ships | ||
| navy_capital_ship_attack_factor = 0.05 | |navy_capital_ship_attack_factor = 0.05 | ||
|- | |- | ||
| navy_capital_ship_defence_factor | |navy_capital_ship_defence_factor | ||
| Modifies the defence of capital ships | |Modifies the defence of capital ships | ||
| navy_capital_ship_defence_factor = 0.05 | |navy_capital_ship_defence_factor = 0.05 | ||
|- | |- | ||
| navy_submarine_attack_factor | |navy_submarine_attack_factor | ||
| Modifies the attack of all submarine units in the navy | |Modifies the attack of all submarine units in the navy | ||
| navy_submarine_attack_factor = 0.2 | |navy_submarine_attack_factor = 0.2 | ||
|- | |- | ||
| navy_submarine_defence_factor | |navy_submarine_defence_factor | ||
| Modifies the defence of all submarine units in the navy | |Modifies the defence of all submarine units in the navy | ||
| navy_submarine_defence_factor = 0.2 | |navy_submarine_defence_factor = 0.2 | ||
|- | |- | ||
| navy_screen_attack_factor | |navy_screen_attack_factor | ||
| Modifies the attack of screen ships | |Modifies the attack of screen ships | ||
| navy_screen_attack_factor = 0.05 | |navy_screen_attack_factor = 0.05 | ||
|- | |- | ||
| navy_screen_defence_factor | |navy_screen_defence_factor | ||
| Modifies the defence of screen ships | |Modifies the defence of screen ships | ||
| navy_screen_defence_factor = 0.05 | |navy_screen_defence_factor = 0.05 | ||
|- | |- | ||
| naval_torpedo_range_factor | |naval_torpedo_range_factor | ||
| Modifies the range of torpedoes | |Modifies the range of torpedoes | ||
| naval_torpedo_range_factor = 1 | |naval_torpedo_range_factor = 1 | ||
|} | |} | ||
==工业修正== | ==工业修正== | ||
{{SVersion|1.6}} | {{SVersion|1.6}} | ||
; Generic modifiers | |||
;Generic modifiers | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Name | !Name | ||
! Effect | !Effect | ||
! Example | !Example | ||
|- | |- | ||
| production_factory_max_efficiency_factor | |production_factory_max_efficiency_factor | ||
| Bonus to max factory efficiency | |Bonus to max factory efficiency | ||
| production_factory_max_efficiency_factor = 0.1 | |production_factory_max_efficiency_factor = 0.1 | ||
|- | |- | ||
| line_change_production_efficiency_factor | |line_change_production_efficiency_factor | ||
| Bonus to production efficiency retention | |Bonus to production efficiency retention | ||
| line_change_production_efficiency_factor = 0.2 | |line_change_production_efficiency_factor = 0.2 | ||
|- | |- | ||
| production_speed_buildings_factor | |production_speed_buildings_factor | ||
| Bonus to speed of overall construction | |Bonus to speed of overall construction | ||
| production_speed_buildings_factor = 0.1 | |production_speed_buildings_factor = 0.1 | ||
|- | |- | ||
| conversion_cost_civ_to_mil_factor | |conversion_cost_civ_to_mil_factor | ||
| Modifies the cost of converting civilian factories to military | |Modifies the cost of converting civilian factories to military | ||
| conversion_cost_civ_to_mil_factor = -0.2 | |conversion_cost_civ_to_mil_factor = -0.2 | ||
|- | |- | ||
| industrial_capacity_factory | |industrial_capacity_factory | ||
| Overall production boost for military factories | |Overall production boost for military factories | ||
| industrial_capacity_factory = 0.1 | |industrial_capacity_factory = 0.1 | ||
|- | |- | ||
| industrial_capacity_dockyard | |industrial_capacity_dockyard | ||
| Overall production boost for dockyards | |Overall production boost for dockyards | ||
| industrial_capacity_dockyard = 0.2 | |industrial_capacity_dockyard = 0.2 | ||
|- | |- | ||
| consumer_goods_factor | |consumer_goods_factor | ||
| Modifies the factor of factories occupied with producing consumer goods | |Modifies the factor of factories occupied with producing consumer goods | ||
| consumer_goods_factor = 0.05 | |consumer_goods_factor = 0.05 | ||
|- | |- | ||
| production_factory_efficiency_gain_factor | |production_factory_efficiency_gain_factor | ||
| Modifies the production efficiency gain factor | |Modifies the production efficiency gain factor | ||
| production_factory_efficiency_gain_factor = 0.05 | |production_factory_efficiency_gain_factor = 0.05 | ||
|- | |- | ||
| production_factory_start_efficiency_factor | |production_factory_start_efficiency_factor | ||
| Modifies the starting production efficiency of factories | |Modifies the starting production efficiency of factories | ||
| production_factory_start_efficiency_factor = 0.05 | |production_factory_start_efficiency_factor = 0.05 | ||
|- | |- | ||
| local_building_slots_factor | |local_building_slots_factor | ||
| Modifies the amount of factories that can be built in a state | |Modifies the amount of factories that can be built in a state | ||
| local_building_slots_factor = - 0.5 | |local_building_slots_factor = - 0.5 | ||
|- | |- | ||
| local_resources_factor | |local_resources_factor | ||
| Modifies the resource gain efficiency | |Modifies the resource gain efficiency | ||
| local_resources_factor = 0.10 | |local_resources_factor = 0.10 | ||
|- | |- | ||
| production_oil_factor | |production_oil_factor | ||
| Changes oil production by the specified percentage. Stacks and adds up with local_resources_factor. There are no factors such as this available for the other resources. | |Changes oil production by the specified percentage. Stacks and adds up with local_resources_factor. There are no factors such as this available for the other resources. | ||
| production_oil_factor = 0.1 | |production_oil_factor = 0.1 | ||
|- | |- | ||
| equipment_conversion_speed | |equipment_conversion_speed | ||
| Modifies the speed of converting equipment | |Modifies the speed of converting equipment | ||
| equipment_conversion_speed = 0.05 | |equipment_conversion_speed = 0.05 | ||
|- | |- | ||
| min_export | |min_export | ||
| Modifies the % of goods that need to be exported | |Modifies the % of goods that need to be exported | ||
| min_export = -0.05 | |min_export = -0.05 | ||
|- | |- | ||
| global_building_slots_factor | |global_building_slots_factor | ||
| Modifies the amount of factories that can be built in a state | |Modifies the amount of factories that can be built in a state | ||
| global_building_slots_factor = 0.10 | |global_building_slots_factor = 0.10 | ||
|- | |- | ||
| industry_air_damage_factor | |industry_air_damage_factor | ||
| Modifies the vulnerability of factories to bombs | |Modifies the vulnerability of factories to bombs | ||
| industry_air_damage_factor = -0.1 | |industry_air_damage_factor = -0.1 | ||
|- | |- | ||
| industry_free_repair_factor | |industry_free_repair_factor | ||
| Changes free repair speed by the specified percentage | |Changes free repair speed by the specified percentage | ||
| industry_free_repair_factor = 1 | |industry_free_repair_factor = 1 | ||
|- | |- | ||
| industry_repair_factor | |industry_repair_factor | ||
| Changes repair speed by the specified percentage | |Changes repair speed by the specified percentage | ||
| industry_repair_factor = 0.5 | |industry_repair_factor = 0.5 | ||
|} | |} | ||
; Specific modifiers | ;Specific modifiers | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Name | !Name | ||
! Effect | !Effect | ||
! Example | !Example | ||
|- | |- | ||
| production_speed_[BUILDING NAME]_factor | |production_speed_[BUILDING NAME]_factor | ||
| Bonus to speed of constructing specified building, for example in Old World Blues: | |Bonus to speed of constructing specified building, for example in Old World Blues: | ||
| production_speed_water_generator_factor = 0.1 | |production_speed_water_generator_factor = 0.1 | ||
|- | |- | ||
| production_speed_arms_factory_factor | |production_speed_arms_factory_factor | ||
| Bonus to speed of constructing military factories | |Bonus to speed of constructing military factories | ||
| production_speed_arms_factory_factor = 0.1 | |production_speed_arms_factory_factor = 0.1 | ||
|- | |- | ||
| production_speed_industrial_complex_factor | |production_speed_industrial_complex_factor | ||
| Bonus to speed of constructing civilian factories | |Bonus to speed of constructing civilian factories | ||
| production_speed_industrial_complex_factor = 0.1 | |production_speed_industrial_complex_factor = 0.1 | ||
|- | |- | ||
| production_speed_bunker_factor | |production_speed_bunker_factor | ||
| Bonus to speed of constructing land forts | |Bonus to speed of constructing land forts | ||
| production_speed_bunker_factor = 0.3 | |production_speed_bunker_factor = 0.3 | ||
|- | |- | ||
| production_speed_coastal_bunker_factor | |production_speed_coastal_bunker_factor | ||
| Bonus to speed of constructing coastal forts | |Bonus to speed of constructing coastal forts | ||
| production_speed_coastal_bunker_factor = 0.3 | |production_speed_coastal_bunker_factor = 0.3 | ||
|- | |- | ||
| production_speed_anti_air_building_factor | |production_speed_anti_air_building_factor | ||
| Bonus to speed of constructing anti air guns | |Bonus to speed of constructing anti air guns | ||
| production_speed_anti_air_building_factor = 0.3 | |production_speed_anti_air_building_factor = 0.3 | ||
|- | |- | ||
| production_speed_dockyard_factor | |production_speed_dockyard_factor | ||
| Bonus to speed of constructing dockyards | |Bonus to speed of constructing dockyards | ||
| production_speed_dockyard_factor = 0.2 | |production_speed_dockyard_factor = 0.2 | ||
|- | |- | ||
| production_speed_naval_base_factor | |production_speed_naval_base_factor | ||
| Bonus to speed of constructing naval bases | |Bonus to speed of constructing naval bases | ||
| production_speed_naval_base_factor = 0.2 | |production_speed_naval_base_factor = 0.2 | ||
|- | |- | ||
| production_speed_air_base_factor | |production_speed_air_base_factor | ||
| Bonus to speed of constructing air bases | |Bonus to speed of constructing air bases | ||
| production_speed_air_base_factor = 0.15 | |production_speed_air_base_factor = 0.15 | ||
|- | |- | ||
| production_speed_rocket_site_factor | |production_speed_rocket_site_factor | ||
| Bonus to speed of constructing rocket sites | |Bonus to speed of constructing rocket sites | ||
| production_speed_rocket_site_factor = 0.15 | |production_speed_rocket_site_factor = 0.15 | ||
|- | |- | ||
| production_speed_radar_station_factor | |production_speed_radar_station_factor | ||
| Bonus to speed of constructing radar stations | |Bonus to speed of constructing radar stations | ||
| production_speed_radar_station_factor = 0.15 | |production_speed_radar_station_factor = 0.15 | ||
|- | |- | ||
| production_speed_infrastructure_factor | |production_speed_infrastructure_factor | ||
| Bonus to speed of constructing infrastructure | |Bonus to speed of constructing infrastructure | ||
| production_speed_infrastructure_factor = 0.2 | |production_speed_infrastructure_factor = 0.2 | ||
|- | |- | ||
| production_speed_nuclear_reactor_factor | |production_speed_nuclear_reactor_factor | ||
| Bonus to speed of constructing nuclear reactors | |Bonus to speed of constructing nuclear reactors | ||
| production_speed_nuclear_reactor_factor = 0.25 | |production_speed_nuclear_reactor_factor = 0.25 | ||
|- | |- | ||
| production_speed_synthetic_refinery_factor | |production_speed_synthetic_refinery_factor | ||
| Bonus to speed of constructing synthetic refineries | |Bonus to speed of constructing synthetic refineries | ||
| production_speed_synthetic_refinery_factor = 0.1 | |production_speed_synthetic_refinery_factor = 0.1 | ||
|} | |} | ||
| Line 1,347: | Line 1,359: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Name | !Name | ||
! Effect | !Effect | ||
! Example | !Example | ||
|- | |- | ||
| research_speed_factor | |research_speed_factor | ||
| Overall research speed bonus. Ex. 0.1 means 10% reduced research time with -0.1 being 10% increased research time. Thus the more positive a number is, the better. | |Overall research speed bonus. Ex. 0.1 means 10% reduced research time with -0.1 being 10% increased research time. Thus the more positive a number is, the better. | ||
| research_speed_factor = 0.05 | |research_speed_factor = 0.05 | ||
|- | |- | ||
| Research time reductions | |Research time reductions | ||
| When researching specific technologies or technology categories, add_tech_bonus is used along with the category you want to have a % reduced research time in. | |When researching specific technologies or technology categories, add_tech_bonus is used along with the category you want to have a % reduced research time in. | ||
| add_tech_bonus = {<br> | |add_tech_bonus = {<br> | ||
name = GER_industrial_research<br> | name = GER_industrial_research<br> | ||
bonus = 1<br> | bonus = 1<br> | ||
| Line 1,364: | Line 1,376: | ||
} | } | ||
|- | |- | ||
| MONTHLY_POPULATION | |MONTHLY_POPULATION | ||
| Changes monthly population growth by the specified percentage | |Changes monthly population growth by the specified percentage | ||
| MONTHLY_POPULATION = 0.5 | |MONTHLY_POPULATION = 0.5 | ||
|- | |- | ||
| nuclear_production_factor | |nuclear_production_factor | ||
| Changes nuke production by the specified percentage | |Changes nuke production by the specified percentage | ||
| nuclear_production_factor = 0.1 | |nuclear_production_factor = 0.1 | ||
|} | |} | ||
{{Modding navbox}} | {{Modding navbox}} | ||
[[Category:Modding]] | [[Category:Modding]] | ||
Revision as of 13:31, 30 August 2020
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修正是什么?
修正是一种可以通过许多种不同方式来影响你的国家的东西,从科研速度到军队组织度的一切都可以被修正。
修正不是一次性的指令,并且需要对象来应用它。
修正可以通过静态或动态的方式得到并长期存在:
- National focus - If the Focus gives a idea with modifiers in it, or unlocks a hidden research (such as with Jungle Training from TfV India).
- State types
- Research - Ex. Doctrines.
- Terrain - All terrain gives different bonuses that can be changed.
- Events - If the Event gives a idea with modifiers in it, or unlocks a hidden research.
- Ideas - National Spirits
- Advisors - Works the same as Ideas, and can have the same modifiers.
- Laws - Works the same as Ideas, and can have the same modifiers.
- Stability Defines - Can both be added as the negative effect (sub-50% Stability) or positive effect (pro-50% Stability)
- War Support Defines - Can both be added as the negative effect (sub-50% War Support) or positive effect (pro-50% War Support )
抵抗运动
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|
这部分内容可能已不适合当前版本,最后更新于1.9。 |
: hidden_modifier = { }
| Name | Effect | Example |
|---|---|---|
| operative_slot | Spy vacancy | operative_slot = 5 |
| intel_network_gain_factor | Intelligence network growth | intel_network_gain_factor = 0.5 |
| resistance_target | Target of resistance | resistance_target = -0.1 |
| compliance_gain | Daily compliance growth | compliance_gain = 0.3 |
| intelligence_agency_defense | Antispyware defense | intelligence_agency_defense = 1 |
| intel_from_operatives_factor | Intelligence bonus from spies | intel_from_operatives_factor = 0.2 |
| own_operative_detection_chance_factor | Probability of our agents being found | own_operative_detection_chance_factor = -0.7 |
| root_out_resistance_effectiveness_factor | Unknown | root_out_resistance_effectiveness_factor = 0.1 |
| legitimacy_gain_factor | Unknown | legitimacy_gain_factor = 0.1 |
抵抗运动修正
|
|
这部分内容可能已不适合当前版本,最后更新于1.9。 |
| Name | Effect | Example | Modifier type | Usage |
|---|---|---|---|---|
| legitimacy_gain_factor | that applies to legitimacy change as a factor | legitimacy_gain_factor = 0.1 | Used mostly for governments in exile. | |
| navy_leader_start_level | changes starting level of leaders, similar to army leaders | navy_leader_start_level = 1 | level based | |
| navy_leader_start_attack_level | changes starting level of leaders attack wise, similar to army leaders | navy_leader_start_attack_level = 1 | level based | |
| navy_leader_start_defense_level | changes starting level of leaders defense wise, similar to army leaders | navy_leader_start_defense_level = 1 | level based | |
| navy_leader_start_maneuvering_level | changes starting level of admirals maneuvering wise | navy_leader_start_maneuvering_level = 1 | level based | |
| navy_leader_start_coordination_level | changes starting level of admirals coordination wise | navy_leader_start_coordination_level = 1 | level based | |
| intel_network_gain | modifies how much intel is gained | intel_network_gain = 0.1 | percentage based | |
| operative_slot | Increases the max number of operatives by the given value. | operative_slot = 1 | ||
| resistance_damage_to_garrison | Reduces/increases damage to the garrisons of the current scope. | resistance_damage_to_garrison = -0.1 | Percentual (0.10 being 10%) |
炮手就位修正
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|
这部分内容可能已不适合当前版本,最后更新于1.6。 |
| Name | Effect | Example | Modifier type | Usage |
|---|---|---|---|---|
| legitimacy_daily | Increase country legitimacy per day. | legitimacy_daily = 0.1 | Flat Gain | Used mostly for governments in exile. |
| targeted_legitimacy_daily | Same as legitimacy_daily but with a scope for TAG. | targeted_legitimacy_daily = { USA = 0.1 } | Flat Gain | Used mostly for governments in exile. |
| training_time_air_factor | Reduces/increases air training time | training_time_air_factor= 0.10 | Percentual (0.10 being 10%) | Used for efficiency or similar effects in the airforce. |
| master_ideology_drift | Change in the puppets ideology per day. Will drift in the masters current ruling ideology. | master_ideology_drift = 0.1 | Flat gain. | Does not require TfV. |
| license_infantry_eq_tech_difference_speed_factor | Increase in tech research speed if you are licensing that equipment. | license_infantry_eq_tech_difference_speed_factor= 0.10 | Percentual (0.10 being 10%) | 需要共赴胜利或玉碎瓦全 |
| license_artillery_eq_tech_difference_speed_factor | Increase in tech research speed if you are licensing that equipment. | license_artillery_eq_tech_difference_speed_factor= 0.10 | Percentual (0.10 being 10%) | 需要共赴胜利或玉碎瓦全 |
| license_light_tank_eq_tech_difference_speed_factor | Increase in tech research speed if you are licensing that equipment. | license_light_tank_eq_tech_difference_speed_factor= 0.10 | Percentual (0.10 being 10%) | 需要共赴胜利或玉碎瓦全 |
| license_anti_tank_eq_tech_difference_speed_factor | Increase in tech research speed if you are licensing that equipment. | license_anti_tank_eq_tech_difference_speed_factor= 0.10 | Percentual (0.10 being 10%) | 需要共赴胜利或玉碎瓦全 |
| license_infantry_eq_production_speed_factor | Change in output of the specific equipment if you are licensing that equipment. | license_infantry_eq_production_speed_factor= 0.10 | Percentual (0.10 being 10%) | 需要共赴胜利或玉碎瓦全 |
| license_artillery_eq_production_speed_factor | Change in output of the specific equipment if you are licensing that equipment. | license_artillery_eq_production_speed_factor= 0.10 | Percentual (0.10 being 10%) | 需要共赴胜利或玉碎瓦全 |
| license_light_tank_eq_production_speed_factor | Change in output of the specific equipment if you are licensing that equipment. | license_light_tank_eq_production_speed_factor= 0.10 | Percentual (0.10 being 10%) | 需要共赴胜利或玉碎瓦全 |
| license_anti_tank_eq_production_speed_factor | Change in output of the specific equipment if you are licensing that equipment. | license_anti_tank_eq_production_speed_factor= 0.10 | Percentual (0.10 being 10%) | 需要共赴胜利或玉碎瓦全 |
| license_infantry_eq_cost_factor | Change in cost if you are licensing that equipment. | license_infantry_eq_cost_factor= 0.10 | Percentual (0.10 being 10%) | 需要共赴胜利或玉碎瓦全 |
| license_artillery_eq_cost_factor | Change in cost if you are licensing that equipment. | license_artillery_eq_cost_factor= 0.10 | Percentual (0.10 being 10%) | 需要共赴胜利或玉碎瓦全 |
| license_light_tank_eq_cost_factor | Change in cost if you are licensing that equipment. | license_light_tank_eq_cost_factor= 0.10 | Percentual (0.10 being 10%) | 需要共赴胜利或玉碎瓦全 |
| license_anti_tank_eq_cost_factor | Change in cost if you are licensing that equipment. | icense_anti_tank_eq_cost_factor= 0.10 | Percentual (0.10 being 10%) | 需要共赴胜利或玉碎瓦全 |
| weekly_manpower | Adds x to your manpower pool per week. | weekly_manpower = 1000 | Flat amount of manpower per week. | |
| refit_speed | Percentage change to refit speed. | refit_speed = 0.1 | Percentual (0.1 being 10%) | |
| navy_refit_speed | Percentage change to a refit of navy groups. | navy_refit_speed= 0.4 | Percentual (0.4 being 40%) | |
| refit_ic_cost | Percentage change to the cost of refitting. | refit_ic_cost = 0.4 | Percentual (0.4 being 40%) | |
| navy_refit_ic_cost | Percentage change to a refit of navy groups. | navy_refit_ic_cost = 0.4 | Percentual (0.4 being 40%) | |
| naval_equipment_upgrade_xp_cost | Percentage change to the the xp cost when creating a variant. | naval_equipment_upgrade_xp_cost = 0.4 | Percentual (0.4 being 40%) | |
| land_equipment_upgrade_xp_cost | Percentage change to the the xp cost when creating a variant. | land_equipment_upgrade_xp_cost = 0.4 | Percentual (0.4 being 40%) | |
| air_equipment_upgrade_xp_cost | Percentage change to the the xp cost when creating a variant. | air_equipment_upgrade_xp_cost = 0.4 | Percentual (0.4 being 40%) | |
| repair_speed_factor | Percentage change ship repair speed. | repair_speed_factor = 0.4 | Percentual (0.4 being 40%) | |
| fuel_gain_factor | Percentage increase in fuel from oil | fuel_gain_factor = 0.2 | Percentual (0.2 being 20%) | |
| fuel_gain_factor_from_states | Percentage increase in fuel from refineries | fuel_gain_factor_from_states = 0.1 | Percentual (0.1 being 10%) | |
| max_fuel_factor | Percentage modification to fuel capacity | max_fuel_factor = 0.1 | Percentual (0.1 being 10%) |
唤醒勇虎修正
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|
这部分内容可能已不适合当前版本,最后更新于1.6。 |
| Name | Effect | Example | Modifier type | Usage |
|---|---|---|---|---|
| stability_factor | Bonus to total stability | stability_factor = 0.10 | Percentual (0.10 being 10%) | Used mainly in national spirits to increase or lower Stability. |
| stability_weekly | Gain in Stability per week | stability_weekly = 0.01 | Percentual (0.01 being 1%) | Used in national spirits to reflect growth or reductions over time in Stability. |
| war_support_factor | Bonus to total war support | war_support_factor = 0.10 | Percentual (0.10 being 10%) | Used mainly in national spirits to reflect increased or lowered War Support. |
| war_support_weekly | Gain in War support per week | war_support_weekly = 0.01 | Percentual (0.01 being 1%) | Used in national spirits to reflect growth or reductions over time in War Support. |
| cic_to_target_factor | Used for Autonomy.(Can be used in other ways) Determines how many % of CIV's go to designated target. | cic_to_target_factor = 0.10 | Percentual (0.10 being 10%) | Is mainly used in autonomy and puppet defines. |
| mic_to_target_factor | Used for Autonomy.(Can be used in other ways) Determines how many % of MIL's go to designated target. | mic_to_target_factor = 0.10 | Percentual (0.10 being 10%) | Is mainly used in autonomy and puppet defines. |
| extra_trade_to_target_factor | Used for Autonomy.(Can be used in other ways) Modifies how much extra resources the overlord gains for free. | extra_trade_to_target_factor = 1.0 | Percentual (1.0 being 100%) | Is mainly used in autonomy and puppet defines. |
| trade_cost_for_target_factor | Used for Autonomy.(Can be used in other ways) Makes trade cheaper/more expensive | trade_cost_for_target_factor = 0.5 | Percentual (0.5 being 50%) | Is mainly used in autonomy and puppet defines. |
| max_command_power | Increases command power cap. | max_command_power = 10 | Flat added on top of the default 100 | Most often used in National Spirits related to military administrative ability or similar effects. |
| command_power_gain | Flat bonus to the daily command power gain. | command_power_gain = 0.5 | Flat daily extra gain | Most often used in National Spirits related to military administrative ability or similar effects. |
| command_power_gain_mult | Percentage bonus to the daily command power gain. | command_power_gain_mult = 0.5 | Percentual (0.5 being 50%) | Most often used in National Spirits related to military administrative ability or similar effects. |
| targeted_modifier | Modifier targeted for one country. | targeted_modifier = { tag = GER attack_bonus_against = 0.1 } | Percentual (0.1 being 10%) | Can be used in both national spirits and in decisions. Used extensively in Vanilla for the Germany/USSR war and the China/Japan war. |
| attack_bonus_against | Percentage Attack Bonus against one country | attack_bonus_against = 0.1 | Percentual (0.1 being 10%) | Can be used in both national spirits and in decisions. Used extensively in Vanilla for the Germany/USSR war and the China/Japan war. |
| defense_bonus_against | Percentage Defense Bonus against one country | defense_bonus_against = 0.1 | Percentual (0.1 being 10%) | Can be used in both national spirits and in decisions. Used extensively in Vanilla for the Germany/USSR war and the China/Japan war. |
| special_forces_cap | Increases ratio of Special Forces to Regulars | special_forces_cap = 0.02 | Percentual (0.02 being 2%) | The base amount of Special Forces is 2% of your total battalions deployed. This is added on top of that if used. |
| special_forces_min | Increases base number of Special Force brigades allowed | special_forces_min = 100 | Flat base number of battalions as special forces | |
| civilian_factory_use | Reduces number of available civilian factories, used mostly for decisions. Only works with Waking the Tiger enabled. | civilian_factory_use = 3 | Flat amount of CIV's used. | |
| mobilization_speed | Percentage increase to mobilization speed | mobilization_speed = 0.1 | Percentual (0.1 being 10%) | |
| defensive_war_stability_factor | Percentage decrease to impact of defensive war on stability | defensive_war_stability_factor = 0.4 | Percentual (0.4 being 40%) | |
| offensive_war_stability_factor | Percentage decrease to impact of offensive war on stability | offensive_war_stability_factor = 0.4 | Percentual (0.4 being 40%) | |
| surrender_limit | Percentage increase of the amount of VPs needed to take for own country to capitulate | surrender_limit = 0.4 | Percentual (0.4 being 40%) |
国家修正
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|
这部分内容可能已不适合当前版本,最后更新于1.9。 |
| Name | Effect | Example | Note |
|---|---|---|---|
| IDEOLOGY_drift | Modifies the drift towards the specified ideology | fascism_drift = 0.10 | |
| drift_defence_factor | Modifies the ideology drift defence | drift_defence_factor = 0.25 | |
| political_power_gain | Bonus to the daily political power gain | political_power_gain = 0.5 | |
| political_power_factor | Modifies the political power gained daily | political_power_factor = 0.25 | |
| political_advisor_cost_factor | Modifies the cost of employing a new political advisor | political_advisor_cost_factor = 0.25 | |
| trade_laws_cost_factor | Modifies the cost of modifying the trade law of the country | trade_laws_cost_factor = 0.25 | |
| mobilization_laws_cost_factor | Modifies the cost of modifying the conscription law of the country | mobilization_laws_cost_factor = 0.25 | |
| economy_cost_factor | Modifies the cost of modifying the economy of the country | economy_cost_factor = 0.25 | |
| high_command_cost_factor | Modifies the cost of employing a new high command | high_command_cost_factor = 0.25 | |
| air_chief_cost_factor | Modifies the cost of employing a new air chief | air_chief_cost_factor = 0.25 | |
| army_chief_cost_factor | Modifies the cost of employing a new army chief | army_chief_cost_factor = 0.25 | |
| navy_chief_cost_factor | Modifies the cost of employing a new navy chief | navy_chief_cost_factor = 0.25 | |
| foreign_subversive_activites | Modifies efficiency of subversive activities of OTHER countries on OWN country | foreign_subversive_activites = -0.50 | |
| subversive_activites_upkeep | Modifies the cost of OWN subversive activities in foreign countries | subversive_activites_upkeep = -0.1 | |
| lend_lease_tension | Modifies the world tension level required for sending lend lease | lend_lease_tension = -0.20 | |
| send_volunteers_tension | Modifies the world tension required for sending volunteers | send_volunteers_tension = -0.20 | |
| send_volunteer_divisions_required | Modifies the amount of divisions required for sending volunteers | send_volunteer_divisions_required = -0.25 | |
| send_volunteer_size | Bonus to the maximum number of divisions that can be sent as volunteers | send_volunteer_size = 1 | |
| trade_opinion_factor | Modifies the likeliness of other countries accepting trade deals | trade_opinion_factor = 0.25 | |
| join_faction_tension | Modifies the world tension level required to join factions | join_faction_tension = -0.20 | |
| justify_war_goal_time | Modifies the time required for justifying a war goal | justify_war_goal_time = -0.25 | |
| generate_wargoal_tension | Modifies the world tension level required to generate wargoals | generate_wargoal_tension = -0.4 | |
| IDEOLOGY_acceptance | Changes an ideology's acceptance by the specified value | democratic_acceptance = 85 | |
| guarantee_tension | Modifies the world tension level required to guarantee a foreign country | guarantee_tension = -0.5 | |
| guarantee_cost | Modifies the cost of guaranteeing a foreign country | guarantee_cost = -0.5 | |
| license_purchase_cost | Changes purchase costs for all licenses | license_purchase_cost = -0.5 | |
| license_EQUIPMENT_purchase_cost | Changes purchase costs for licenses (EQUIPMENT can be: air, infantry, armor, naval) | license_armor_purchase_cost = -0.5 | |
| license_production_speed | Changes production speed of bought licensed equipment | license_production_speed = -0.5 | |
| license_tech_difference_speed | Modifies production speed penalty from tech level difference | license_tech_difference_speed = -0.5 | |
| improve_relations_maintain_cost_factor | Modifies the cost of maintaining "Improve relations" diplomatic actions | improve_relations_maintain_cost_factor = -0.75 | |
| enemy_justify_war_goal_time | Modifies the time required for OTHER countries to justify war goal against OWN country | enemy_justify_war_goal_time = 0.1 | |
| autonomy_gain | Bonus to autonomy gained per day | autonomy_gain = 1 | |
| subjects_autonomy_gain | Bonus to autonomy gained by subjects per day | subjects_autonomy_gain = 1 | |
| resistance_target | Modifies resistance growth in all occupied states | resistance_target = -0.05 | |
| opinion_gain_monthly_factor | Modifies the opinion gain from improving relations | opinion_gain_monthly_factor = 0.15 | |
| opinion_gain_monthly_same_ideology_factor | Modifies the monthly opinion gain for being of the same ideology | opinion_gain_monthly_same_ideology_factor = 0.5 | |
| military_leader_cost_factor | Modifies the cost of recruiting new generals | military_leader_cost_factor = -0.50 | |
| army_leader_start_level | Bonus to the starting level of new generals | army_leader_start_level = 1 | |
| army_leader_start_attack_level | Bonus to the starting attack level of new generals | army_leader_start_attack_level= 1 | |
| army_leader_start_planning_level | Bonus to the starting planning level of new generals | army_leader_start_planning_level= 1 | |
| army_leader_start_defense_level | Bonus to the starting defense level of new generals | army_leader_start_defense_level= 1 | |
| army_leader_start_logistics_level | Bonus to the starting logistics level of new generals | army_leader_start_logistics_level= 1 |
AI修正
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|
这部分内容可能已不适合当前版本,最后更新于1.9。 |
| Name | Effect | Example |
|---|---|---|
| ai_focus_defense_factor | Modifies the AI defense focus | ai_focus_defense_factor = 0.5 |
| ai_focus_aggressive_factor | Modifies the AI aggressive focus | ai_focus_aggressive_factor = 0.5 |
| ai_get_ally_desire_factor | Bonus to likeliness of AI to get allies | ai_get_ally_desire_factor = 100 |
| ai_call_ally_desire_factor | Modifies the AI's desire to call allies into wars | ai_call_ally_desire_factor = -40 |
| ai_join_ally_desire_factor | Modifies the AI's desire to join allies in wars | ai_join_ally_desire_factor = -30 |
| ai_badass_factor | Modifiers the AI's threat perception of others. 0.01 = 1% threat perception | ai_badass_factor = 0.01 |
| ai_desired_divisions_factor | Tendency of AI production Army division | ai_desired_divisions_factor = 1 |
陆军修正
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|
这部分内容可能已不适合当前版本,最后更新于1.6。 |
- Generic modifiers
| Name | Effect | Example |
|---|---|---|
| conscription_factor | Conscription % bonus (applied AFTER recruitable population is calculated) | conscription_factor = 0.1 |
| conscription | Conscription bonus (increases recruitable population by specified %). | conscription = 0.01 |
| non_core_manpower | A addition to the percentage of manpower in non-cores. Base in non-cores is 2%, 0.02. (therefore, a value of 0.02 will result in 4% non-core manpower) | non_core_manpower = 0.02 |
| army_core_attack_factor | Bonus to division attack on core territory | army_core_attack_factor = 0.1 |
| army_core_defence_factor | Bonus to division defence on core territory | army_core_defence_factor = 0.1 |
| training_time_army_factor | Changes the time it takes to train new divisions by the specified percentage (compare to: training_time_factor) | training_time_army_factor = -0.1 |
| training_time_factor | Changes the time it takes to train new divisions by the specified percentage (compare to: training_time_army_factor) | training_time_factor = -0.1 |
| planning_speed | Bonus to planning speed of armies in % | planning_speed = 0.10 |
| max_planning | Bonus to maximum planning level of armies in % | max_planning = 0.25 |
| army_org_factor | Modifies the maximum organization level of all troops (percentage) | army_org_factor = 0.05 |
| army_org | Bonus to maximum organization level of all troops (flat number) | army_org = 5 |
| recon_factor | Bonus to reconnaissance of all troops | recon_factor = 0.05 |
| army_morale_factor | Bonus to division recovery rate | army_morale_factor = 0.1 |
| partisan_effect | Modifies the effect of own partisans on enemy countries | partisan_effect = 0.1 |
| enemy_partisan_effect | Modifies the effect of enemy partisans on own country | enemy_partisan_effect = -0.1 |
| decryption_factor | Bonus to decryption | decryption_factor = 0.2 |
| encryption_factor | Bonus to encryption | encryption_factor = 0.2 |
| amphibious_invasion | Bonus to speed of amphibious invasions | amphibious_invasion = 0.10 |
| invasion_preparation | Modifies the preparation time for amphibious invasions | invasion_preparation = -0.3 |
| land_reinforce_rate | Modifies the rate at which divisions are reinforced | land_reinforce_rate = 0.3 |
| defence | Bonus % to defense | defence = 0.1 |
| offence | Bonus % to offence | offence = 0.1 |
| army_defence_factor | Bonus to division defence factor | army_defence_factor = 0.1 |
| army_attack_factor | Bonus to division offence factor | army_attack_factor = 0.1 |
| army_speed_factor | Bonus to division speed factor | army_speed_factor = 0.05 |
| attrition | Modifier to overall army attrition | attrition = -0.1 |
| heat_attrition_factor | Modifies the heat attrition of armies | heat_attrition_factor = -0.5 |
| winter_attrition_factor | Modifies the winter attrition of armies | winter_attrition_factor = -0.5 |
| acclimatization_cold_climate_gain_factor | Modifies the speed of army cold acclimatization | acclimatization_cold_climate_gain_factor = 0.1 |
| acclimatization_hot_climate_gain_factor | Modifies the speed of army hot acclimatization | acclimatization_hot_climate_gain_factor = 0.1 |
| terrain_penalty_reduction | Reduces army terrain penalty (only functions as a leader/general trait, not as a national idea) | terrain_penalty_reduction = 0.5 |
| max_dig_in | Bonus to max entrenchment | max_dig_in = 1 |
| dig_in_speed | Bonus to entrenchment speed | dig_in_speed = 0.25 |
| dig_in_speed_factor | Bonus to entrenchment speed factor | dig_in_speed_factor = 0.25 |
| supply_consumption_factor | Modifies amount of supplies consumed | supply_consumption_factor = -0.20 |
| out_of_supply_factor | Modifies the penalty for being out of supply | out_of_supply_factor = -0.5 |
| experience_gain_army | Bonus to daily army experience gain (flat number) | experience_gain_army = 0.05 |
| experience_gain_army_factor | Modifies the amount of army experience gained (percentage) | experience_gain_army_factor = -0.1 |
| experience_loss_factor | Modifies the amount of experience lost when units suffer damage, -1.0 means no loss. | experience_loss_factor = -0.1 |
| minimum_training_level | Modifies the amount of training a unit needs before it can be deployed. -0.2 means instant deployment. | minimum_training_level = -0.1 |
| no_supply_grace | How many additional hours a unit can go without supply before it begins suffering penalties | no_supply_grace = 48 |
- Specific modifiers
| Name | Effect | Example |
|---|---|---|
| army_armor_speed_factor | Modifies the speed of all armor units in the army | army_armor_speed_factor = 0.05 |
| army_armor_attack_factor | Modifies the attack of all armor units in the army | army_armor_attack_factor = 0.1 |
| army_armor_defence_factor | Modifies the defence of all armor units in the army | army_armor_defence_factor = 0.05 |
| army_artillery_attack_factor | Modifies the attack of all artillery units in the army | army_artillery_attack_factor = 0.15 |
| army_artillery_defence_factor | Modifies the defence of all artillery units in the army | army_artillery_defence_factor = 0.05 |
| army_infantry_attack_factor | Modifies the attack of all infantry units in the army | army_infantry_attack_factor = 0.05 |
| army_infantry_defence_factor | Modifies the defence of all infantry units in the army | army_infantry_defence_factor = 0.1 |
| special_forces_attack_factor | Modifies the attack of all special forces units in the army | special_forces_attack_factor = 0.1 |
| special_forces_defence_factor | Modifies the defence of all special forces units in the army | special_forces_defence_factor = 0.1 |
| cavalry_attack_factor | Modifies the attack of all cavalry units in the army | cavalry_attack_factor = 0.05 |
| cavalry_defence_factor | Modifies the defence of all cavalry units in the army | cavalry_defence_factor = 0.05 |
| mechanized_attack_factor | Modifies the attack of all mechanized units in the army | mechanized_attack_factor = 0.05 |
| mechanized_defence_factor | Modifies the defence of all mechanized units in the army | mechanized_defence_factor = 0.05 |
| motorized_attack_factor | Modifies the attack of all motorized units in the army | motorized_attack_factor = 0.05 |
| motorized_defence_factor | Modifies the defence of all motorized units in the army | motorized_defence_factor = 0.05 |
| air_paradrop_attack_factor | Modifies the attack of paradropped troops | air_paradrop_attack_factor = 0.01 |
| air_paradrop_defence_factor | Modifies the defence of paradropped troops | air_paradrop_defence_factor = 0.03 |
| air_paradrop_agility_factor | Modifies the agility of paradropped troops (Exists and localizes but does not seem to do anything at all.) | air_paradrop_agility_factor = 0.03 |
空军修正
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|
这部分内容可能已不适合当前版本,最后更新于1.6。 |
- Generic modifiers
| Name | Effect | Example |
|---|---|---|
| air_ace_generation_chance_factor | Modifies the chance of generating aces | air_ace_generation_chance_factor = 0.10 |
| enemy_army_bonus_air_superiority_factor | Modifies the bonus for enemies from air superiority | enemy_army_bonus_air_superiority_factor = -0.05 |
| army_bonus_air_superiority_factor | Modifies the bonus to land combat from having air superiority | army_bonus_air_superiority_factor = 0.05 |
| air_accidents_factor | Modifies the chance of air accidents | air_accidents_factor = -0.05 |
| air_night_penalty | Modifies the penalty for nighttime air operations | air_night_penalty = -0.1 |
| air_weather_penalty | Modifies the penalty for bad weather for air operations | air_weather_penalty = -0.1 |
| air_range_factor | Modifies the range of all of your air forces | air_range_factor = -0.1 |
| experience_gain_air | Bonus to daily air experience gain (flat number) | experience_gain_air = 0.05 |
| experience_gain_air_factor | Modifies the amount of air experience gained (percentage) | experience_gain_air_factor = 0.1 |
- Specific modifiers
| Name | Effect | Example |
|---|---|---|
| naval_strike_attack_factor | Modifies the attack factor for naval strikes of air wings | naval_strike_attack_factor = 0.02 |
| naval_strike_targetting_factor | Modifies the targetting efficiency for naval strikes of air wings | naval_strike_targetting_factor = 0.02 |
| naval_strike_agility_factor | Modifies the agility factor for naval strikes of air wings | naval_strike_agility_factor = 0.02 |
| air_interception_attack_factor | Modifies the attack factor for interception missions of air wings | air_interception_attack_factor = 0.02 |
| air_interception_defence_factor | Modifies the defence factor for interception missions of air wings | air_interception_defence_factor = 0.02 |
| air_interception_agility_factor | Modifies the agility factor for interception missions of air wings | air_interception_agility_factor = 0.02 |
| air_air_superiority_attack_factor | Modifies the attack factor for air superiority missions of air wings | air_air_superiority_attack_factor = 0.02 |
| air_air_superiority_defence_factor | Modifies the defence factor for air superiority missions of air wings | air_air_superiority_defence_factor = 0.02 |
| air_air_superiority_agility_factor | Modifies the agility factor for air superiority missions of air wings | air_air_superiority_agility_factor = 0.02 |
| air_close_air_support_attack_factor | Modifies the attack factor for close air support missions of air wings | air_close_air_support_attack_factor = 0.02 |
| air_close_air_support_defence_factor | Modifies the defence factor for close air support missions of air wings | air_close_air_support_defence_factor = 0.02 |
| air_close_air_support_agility_factor | Modifies the agility factor for close air support missions of air wings | air_close_air_support_agility_factor = 0.02 |
| air_strategic_bomber_attack_factor | Modifies the attack factor for strategic bombing missions of air wings | air_strategic_bomber_attack_factor = 0.01 |
| air_strategic_bomber_defence_factor | Modifies the defence factor for strategic bombing missions of air wings | air_strategic_bomber_defence_factor = 0.01 |
| air_strategic_bomber_agility_factor | Modifies the agility factor for strategic bombing missions of air wings | air_strategic_bomber_agility_factor = 0.01 |
| air_strategic_bomber_bombing_factor | Modifies the bombing factor for strategic bombing missions of air wings | air_strategic_bomber_bombing_factor = 0.03 |
| air_cas_present_factor | Modifies the efficiency of tactical bombing missions | air_cas_present_factor = 0.1 |
海军修正
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这部分内容可能已不适合当前版本,最后更新于1.6。 |
- Generic modifiers
| Name | Effect | Example |
|---|---|---|
| convoy_escort_efficiency | Modifies the efficiency of convoy escorting | convoy_escort_efficiency = 0.25 |
| naval_retreat_chance | Modifies the chance of a successful naval retreat | naval_retreat_chance = 0.2 |
| naval_retreat_speed | Modifies the speed of naval retreats | naval_retreat_speed = 0.25 |
| ships_at_battle_start | Modifies the number of ships in the first contact | ships_at_battle_start = 0.25 |
| spotting_chance | Modifies the chance to spot enemy ships | spotting_chance = 0.1 |
| navy_anti_air_attack_factor | Modifies the anti air attack of naval units | navy_anti_air_attack_factor = 0.1 |
| sortie_efficiency | Modifies sortie efficiency of carriers | sortie_efficiency = 0.1 |
| naval_hit_chance | Modifies the overall naval hit chance | naval_hit_chance = 0.05 |
| naval_coordination | Modifies the overall naval coordination | naval_coordination = 0.01 |
| convoy_raiding_efficiency_factor | Modifies the efficience of commerce raiding | convoy_raiding_efficiency_factor = 0.1 |
| naval_speed_factor | Modifies the speed of naval units | naval_speed_factor = 0.1 |
| navy_submarine_detection_factor | Modifies the chance of detecting enemy submarines | navy_submarine_detection_factor = 0.1 |
| navy_max_range_factor | Modifies the maximum range of navies | navy_max_range_factor = 0.05 |
| experience_gain_navy | Bonus to daily navy experience gain (flat number) | experience_gain_navy = 0.05 |
| experience_gain_navy_factor | Modifies the amount of navy experience gained (percentage) | experience_gain_navy_factor = 0.1 |
- Specific modifiers
| Name | Effect | Example |
|---|---|---|
| navy_carrier_air_attack_factor | Modifies the attack of planes of carriers | navy_carrier_air_attack_factor = 0.03 |
| navy_carrier_air_targetting_factor | Modifies the defence of planes of carriers | navy_carrier_air_targetting_factor = 0.03 |
| navy_carrier_air_agility_factor | Modifies the agility of planes of carriers | navy_carrier_air_agility_factor = 0.04 |
| navy_capital_ship_attack_factor | Modifies the attack of capital ships | navy_capital_ship_attack_factor = 0.05 |
| navy_capital_ship_defence_factor | Modifies the defence of capital ships | navy_capital_ship_defence_factor = 0.05 |
| navy_submarine_attack_factor | Modifies the attack of all submarine units in the navy | navy_submarine_attack_factor = 0.2 |
| navy_submarine_defence_factor | Modifies the defence of all submarine units in the navy | navy_submarine_defence_factor = 0.2 |
| navy_screen_attack_factor | Modifies the attack of screen ships | navy_screen_attack_factor = 0.05 |
| navy_screen_defence_factor | Modifies the defence of screen ships | navy_screen_defence_factor = 0.05 |
| naval_torpedo_range_factor | Modifies the range of torpedoes | naval_torpedo_range_factor = 1 |
工业修正
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这部分内容可能已不适合当前版本,最后更新于1.6。 |
- Generic modifiers
| Name | Effect | Example |
|---|---|---|
| production_factory_max_efficiency_factor | Bonus to max factory efficiency | production_factory_max_efficiency_factor = 0.1 |
| line_change_production_efficiency_factor | Bonus to production efficiency retention | line_change_production_efficiency_factor = 0.2 |
| production_speed_buildings_factor | Bonus to speed of overall construction | production_speed_buildings_factor = 0.1 |
| conversion_cost_civ_to_mil_factor | Modifies the cost of converting civilian factories to military | conversion_cost_civ_to_mil_factor = -0.2 |
| industrial_capacity_factory | Overall production boost for military factories | industrial_capacity_factory = 0.1 |
| industrial_capacity_dockyard | Overall production boost for dockyards | industrial_capacity_dockyard = 0.2 |
| consumer_goods_factor | Modifies the factor of factories occupied with producing consumer goods | consumer_goods_factor = 0.05 |
| production_factory_efficiency_gain_factor | Modifies the production efficiency gain factor | production_factory_efficiency_gain_factor = 0.05 |
| production_factory_start_efficiency_factor | Modifies the starting production efficiency of factories | production_factory_start_efficiency_factor = 0.05 |
| local_building_slots_factor | Modifies the amount of factories that can be built in a state | local_building_slots_factor = - 0.5 |
| local_resources_factor | Modifies the resource gain efficiency | local_resources_factor = 0.10 |
| production_oil_factor | Changes oil production by the specified percentage. Stacks and adds up with local_resources_factor. There are no factors such as this available for the other resources. | production_oil_factor = 0.1 |
| equipment_conversion_speed | Modifies the speed of converting equipment | equipment_conversion_speed = 0.05 |
| min_export | Modifies the % of goods that need to be exported | min_export = -0.05 |
| global_building_slots_factor | Modifies the amount of factories that can be built in a state | global_building_slots_factor = 0.10 |
| industry_air_damage_factor | Modifies the vulnerability of factories to bombs | industry_air_damage_factor = -0.1 |
| industry_free_repair_factor | Changes free repair speed by the specified percentage | industry_free_repair_factor = 1 |
| industry_repair_factor | Changes repair speed by the specified percentage | industry_repair_factor = 0.5 |
- Specific modifiers
| Name | Effect | Example |
|---|---|---|
| production_speed_[BUILDING NAME]_factor | Bonus to speed of constructing specified building, for example in Old World Blues: | production_speed_water_generator_factor = 0.1 |
| production_speed_arms_factory_factor | Bonus to speed of constructing military factories | production_speed_arms_factory_factor = 0.1 |
| production_speed_industrial_complex_factor | Bonus to speed of constructing civilian factories | production_speed_industrial_complex_factor = 0.1 |
| production_speed_bunker_factor | Bonus to speed of constructing land forts | production_speed_bunker_factor = 0.3 |
| production_speed_coastal_bunker_factor | Bonus to speed of constructing coastal forts | production_speed_coastal_bunker_factor = 0.3 |
| production_speed_anti_air_building_factor | Bonus to speed of constructing anti air guns | production_speed_anti_air_building_factor = 0.3 |
| production_speed_dockyard_factor | Bonus to speed of constructing dockyards | production_speed_dockyard_factor = 0.2 |
| production_speed_naval_base_factor | Bonus to speed of constructing naval bases | production_speed_naval_base_factor = 0.2 |
| production_speed_air_base_factor | Bonus to speed of constructing air bases | production_speed_air_base_factor = 0.15 |
| production_speed_rocket_site_factor | Bonus to speed of constructing rocket sites | production_speed_rocket_site_factor = 0.15 |
| production_speed_radar_station_factor | Bonus to speed of constructing radar stations | production_speed_radar_station_factor = 0.15 |
| production_speed_infrastructure_factor | Bonus to speed of constructing infrastructure | production_speed_infrastructure_factor = 0.2 |
| production_speed_nuclear_reactor_factor | Bonus to speed of constructing nuclear reactors | production_speed_nuclear_reactor_factor = 0.25 |
| production_speed_synthetic_refinery_factor | Bonus to speed of constructing synthetic refineries | production_speed_synthetic_refinery_factor = 0.1 |
其他修正
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|
这部分内容可能已不适合当前版本,最后更新于1.6。 |
| Name | Effect | Example |
|---|---|---|
| research_speed_factor | Overall research speed bonus. Ex. 0.1 means 10% reduced research time with -0.1 being 10% increased research time. Thus the more positive a number is, the better. | research_speed_factor = 0.05 |
| Research time reductions | When researching specific technologies or technology categories, add_tech_bonus is used along with the category you want to have a % reduced research time in. | add_tech_bonus = { name = GER_industrial_research |
| MONTHLY_POPULATION | Changes monthly population growth by the specified percentage | MONTHLY_POPULATION = 0.5 |
| nuclear_production_factor | Changes nuke production by the specified percentage | nuclear_production_factor = 0.1 |
模组制作
| 文件 | 效果 • 条件 • 定义 • 修正 • 修正列表 • 作用域 • 本地化 • on action • 数据结构 (标记, 临时标记, 国家别名, 变量, 数组) |
| 脚本 | 成就修改 • AI修改 • AI focuses • 自治领修改 • 权力平衡修改 • 剧本/标签 (游戏规则)• 建筑修改 • 人物修改 • 修饰性TAG修改 • 国家创建 • 军队修改 • 决议制作 • 装备修改 • 事件修改 • Idea修改 • 意识形态修改 • 军工商修改 • 国策制作 • 资源修改 • Scripted GUI • 科技制作 • 单位修改 |
| 地图 | 地图 • 省份 • 补给区域 • 战略区域 |
| 图形图像 | 界面 • 图形资产 • 实体模型 • 后期特效 • 粒子效果 • 字体 |
| 装饰性 | 肖像 • 命名列表 • 音乐包制作 • 音效 |
| 其他 | 控制台指令 • 故障排除 • 模组结构 • 成就代码分析 • Mod相关 • Nudger修改 |