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{{需要翻译|译者=霜泽图书馆}} | |||
Units, both land and naval, obtain their names from either a set list of names. | |||
Divisions | == Divisions Names == | ||
Division names are defined in {{path|common/units/names_divisions}} in country specific text files. The name of the file does not matter, though generally follow the following format ''TAG_names_divisions.txt''. | |||
Once in the file, you want to start off with the name list set in your OOB found in {{path|history/units}}, for example NEP_MTN_01. You will want to follow the following formatting | |||
<pre>NEP_MTN_01 = { # DIVISIONS_NAME_GROUP, set in your units folder | |||
name = "Mountain Divisions" # The name you want for your name list, can either be a string or in quotes. | |||
for_countries = { NEP } # Sets what countries can use this name list, change NEP to your countries tag | |||
can_use = { always = yes } # A country scope trigger that can lock or unlock a division name group given certain triggers | |||
division_types = { "mountaineers" } # Sets what types of units can use this name list, replace mountaineers with whatever type of unit you are using | |||
fallback_name = "%d Nepali Dibhijana" # This will be used if you run out of numbered divisions. Always use either %d for decimal numbers or %s for Roman numerals but you can change the rest | |||
link_numbering_with = { NEP_INF_01 } # Alternative to fallback name, if you run out of numbers in this group you can use another list after it. | |||
ordered = { | |||
1 = { "%d Nepali Dibhijana" } # The first division. | |||
2 = { "%d Nepali Dibhijana" } # Numbers must always start from 1 and go up | |||
4 = { "%d Nepali Dibhijana" } # The numbers do not need to be sequential | |||
} | |||
}</pre> | |||
== Naval Names == | |||
Naval names are defined in {{path|common/units/names_ships}} in country specific text files. The name of the file does not matter, though generally follow the following format ''TAG_ship_names.txt''. | |||
In this file, it does not rely upon a set name within your OOB file like in division names, instead it is any ship. You will want to follow the following formatting | |||
<pre>PAK_DD_HISTORICAL = { # Any name you want | |||
name = NAME_THEME_HISTORICAL_DESTROYERS # The name you want to appear in the naval designer, can either be a string or in quotes. | |||
for_countries = { PAK } # Sets what countries can use this name list, change PAK to your countries tag | |||
type = ship # Do not change | |||
ship_types = { ship_hull_light destroyer } # First one is MTG technology, second is non-MTG technology. Set it to the technology you are using | |||
prefix = "PNS " # The name that comes before your ships | |||
fallback_Name = "Destroyer %d" # This will be used if you run out of numbered divisions. Always use either %d for decimal numbers or %s for Roman numerals but you can change the rest | |||
unique = { | |||
"Shamsher" "Tippu Sultan" "Tariq" # List all of the custom ship names they could use, do not use commas | |||
} | |||
}</pre> | |||
== Generic Names == | |||
Defined in {{path|common/units/names/*.txt}}, for countries that lack specific names for types of equipment, especially for custom equipment that not every nation will use. | |||
<pre>generic = { # Makes it apply to all countries | |||
submarine = { # Name of the equipment | |||
prefix = "" # The name that comes before equipment | |||
generic = { "Submarine" } # Sets the equipments name | |||
unique = { } # For generic equipment, do not put anything here | |||
} | |||
}</pre> | |||
== Operative codenames == | |||
Stored in {{path|common/units/codenames_operatives}}, these codenames will be randomly assigned to operatives of the specified countries. An example definition looks like | |||
<pre>codename_list_id = { # ID of the namelist | |||
name = codename_list_name # Name of the namelist, can match ID | |||
for_countries = { TAG1 TAG2 } # Countries using it | |||
type = codename # To notify to the game that it's a codename list | |||
fallback_name = "Agent %d" # In case uniques run out. | |||
unique = { # Unique codenames, only 1 operative at a time can use them | |||
"Codename 1" | |||
"Codename 2" | |||
} | |||
}</pre> | |||
{{Modding navbox}} | {{Modding navbox}} | ||
[[分类:Modding]] | [[分类:Modding]] |
2024年9月21日 (六) 19:56的最新版本
Units, both land and naval, obtain their names from either a set list of names.
Divisions Names
Division names are defined in /Hearts of Iron IV/common/units/names_divisions in country specific text files. The name of the file does not matter, though generally follow the following format TAG_names_divisions.txt.
Once in the file, you want to start off with the name list set in your OOB found in /Hearts of Iron IV/history/units, for example NEP_MTN_01. You will want to follow the following formatting
NEP_MTN_01 = { # DIVISIONS_NAME_GROUP, set in your units folder name = "Mountain Divisions" # The name you want for your name list, can either be a string or in quotes. for_countries = { NEP } # Sets what countries can use this name list, change NEP to your countries tag can_use = { always = yes } # A country scope trigger that can lock or unlock a division name group given certain triggers division_types = { "mountaineers" } # Sets what types of units can use this name list, replace mountaineers with whatever type of unit you are using fallback_name = "%d Nepali Dibhijana" # This will be used if you run out of numbered divisions. Always use either %d for decimal numbers or %s for Roman numerals but you can change the rest link_numbering_with = { NEP_INF_01 } # Alternative to fallback name, if you run out of numbers in this group you can use another list after it. ordered = { 1 = { "%d Nepali Dibhijana" } # The first division. 2 = { "%d Nepali Dibhijana" } # Numbers must always start from 1 and go up 4 = { "%d Nepali Dibhijana" } # The numbers do not need to be sequential } }
Naval names are defined in /Hearts of Iron IV/common/units/names_ships in country specific text files. The name of the file does not matter, though generally follow the following format TAG_ship_names.txt.
In this file, it does not rely upon a set name within your OOB file like in division names, instead it is any ship. You will want to follow the following formatting
PAK_DD_HISTORICAL = { # Any name you want name = NAME_THEME_HISTORICAL_DESTROYERS # The name you want to appear in the naval designer, can either be a string or in quotes. for_countries = { PAK } # Sets what countries can use this name list, change PAK to your countries tag type = ship # Do not change ship_types = { ship_hull_light destroyer } # First one is MTG technology, second is non-MTG technology. Set it to the technology you are using prefix = "PNS " # The name that comes before your ships fallback_Name = "Destroyer %d" # This will be used if you run out of numbered divisions. Always use either %d for decimal numbers or %s for Roman numerals but you can change the rest unique = { "Shamsher" "Tippu Sultan" "Tariq" # List all of the custom ship names they could use, do not use commas } }
Generic Names
Defined in /Hearts of Iron IV/common/units/names/*.txt, for countries that lack specific names for types of equipment, especially for custom equipment that not every nation will use.
generic = { # Makes it apply to all countries submarine = { # Name of the equipment prefix = "" # The name that comes before equipment generic = { "Submarine" } # Sets the equipments name unique = { } # For generic equipment, do not put anything here } }
Operative codenames
Stored in /Hearts of Iron IV/common/units/codenames_operatives, these codenames will be randomly assigned to operatives of the specified countries. An example definition looks like
codename_list_id = { # ID of the namelist name = codename_list_name # Name of the namelist, can match ID for_countries = { TAG1 TAG2 } # Countries using it type = codename # To notify to the game that it's a codename list fallback_name = "Agent %d" # In case uniques run out. unique = { # Unique codenames, only 1 operative at a time can use them "Codename 1" "Codename 2" } }
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