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{{Version|1.6}} | {{Version|1.6}}[[:en:Modifiers|Modifiers]] listed here are recognized by the game, but not necessarily used in any context. | ||
The listed decimal places is for display only. All numbers support up to 3 decimal places. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! scope="col" | Name | ! scope="col" |Name | ||
! scope="col" | In-game description | ! scope="col" |In-game description | ||
! scope="col" | Notes | ! scope="col" |Notes | ||
! | |||
! | |||
! | |||
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|agency_upgrade_time||Agency upgrade time|| rowspan="5" |Number with 2 decimal places | |||
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| | |civilian_intel_factor||Civilian Intelligence | ||
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| army_intel_factor || Army Intelligence | |army_intel_factor||Army Intelligence | ||
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| navy_intel_factor || Navy Intelligence | |navy_intel_factor||Navy Intelligence | ||
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| airforce_intel_factor || Air Intelligence | |airforce_intel_factor|| Air Intelligence | ||
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| | |crypto_department_enabled||Crypto Department Enabled||Boolean | ||
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| | |crypto_strength||Cryptology Level|| rowspan="2" |Number with 0 decimal places | ||
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| | |decryption_power||Decryption Power | ||
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| | |decryption_power_factor||Decryption Power Factor||Number with 2 decimal places | ||
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| civilian_intel_decryption_bonus || Decrypted Civilian Cipher Bonus | |civilian_intel_decryption_bonus||Decrypted Civilian Cipher Bonus|| rowspan="8" | Number with 0 decimal places | ||
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| | |army_intel_decryption_bonus||Decrypted Army Cipher Bonus | ||
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| | |navy_intel_decryption_bonus||Decrypted Navy Cipher Bonus | ||
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| | | airforce_intel_decryption_bonus||Decrypted Airforce Cipher Bonus | ||
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| | |operative_slot||Operative slots | ||
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| | |new_operative_slot_bonus||Operative recruitment choices | ||
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| | |female_random_operative_chance||Added Female Operative Chance: | ||
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| | |commando_trait_chance_factor||Chance of recruiting an Operative with the Commando trait | ||
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| | |enemy_operative_recruitment_chance||Enemy nationality recruit chance|| rowspan="3" | Number with 2 decimal places | ||
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| | |occupied_operative_recruitment_chance||Occupied friendly nationality recruit chance | ||
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| | |operative_death_on_capture_chance||Death chance of our Operative on capture | ||
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| | |intel_network_gain||Intel network strength gain|| rowspan="4" |Number with 2 decimal places | ||
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| | |intel_network_gain_factor||Intel network strength gain | ||
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| intel_from_operatives_factor || Intelligence gained from Operatives and Infiltrated Assets | |intel_from_operatives_factor || Intelligence gained from Operatives and Infiltrated Assets | ||
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| | | intelligence_agency_defense||Counter intelligence | ||
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| | | defense_impact_on_blueprint_stealing|| Impact of enemy Counter Intelligence on Steal Blueprints operation||Number with 1 decimal places | ||
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| | |boost_ideology_mission_factor||Boost Ideology mission effects|| rowspan="6" |Number with 2 decimal places | ||
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| | | control_trade_mission_factor||Control Trade mission effects | ||
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| | |propaganda_mission_factor||Propaganda mission effects | ||
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| | |diplomatic_pressure_mission_factor||Diplomatic Pressure mission effects | ||
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| | |boost_resistance_factor||Strengthen Resistance efficiency | ||
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| | |root_out_resistance_effectiveness_factor ||Root Out Resistance mission effects | ||
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|- | |- | ||
| | |<land/air/naval>_doctrine_cost_factor | ||
|Changes the cost of buying a new doctrine of the specified type. | |||
|<pre>land_doctrine_cost_factor = -0.05</pre> | |||
| Percentual. | |||
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|1.11 | |||
|- | |- | ||
| | |operation_cost | ||
operation_outcome | |||
operation_risk||Operation <parameter>|| rowspan="23" |Number with 2 decimal places | |||
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|- | |- | ||
| | |operation_fake_intel_cost | ||
operation_fake_intel_outcome | |||
operation_fake_intel_risk||False Intelligence <parameter> | |||
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| | |operation_rescue_operative_cost | ||
operation_rescue_operative_outcome | |||
operation_rescue_operative_risk||Rescue Operative <parameter> | |||
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|- | |- | ||
| | |operation_make_resistance_contacts_cost | ||
operation_make_resistance_contacts_outcome | |||
operation_make_resistance_contacts_risk||Make Resistance Contacts <parameter> | |||
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|- | |- | ||
| | |operation_boost_resistance_cost | ||
operation_boost_resistance_outcome | |||
operation_boost_resistance_risk|| Strengthen Resistance <parameter> | |||
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|- | |- | ||
| | |operation_collaboration_government_cost | ||
operation_collaboration_government_outcome | |||
operation_collaboration_government_risk||Prepare Collaboration Government <parameter> | |||
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|- | |- | ||
| | |operation_coup_government_cost | ||
operation_coup_government_outcome | |||
operation_coup_government_risk||Stage Coup <parameter> | |||
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|- | |- | ||
| | |operation_capture_cipher_cost | ||
operation_capture_cipher_outcome | |||
operation_capture_cipher_risk|| Capture Cipher <parameter> | |||
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| | |operation_coordinated_strike_cost | ||
operation_coordinated_strike_outcome | |||
operation_coordinated_strike_risk||Coordinated Strike <parameter> | |||
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|- | |- | ||
| | |operation_infiltrate_cost | ||
operation_infiltrate_outcome | |||
operation_infiltrate_risk||Infiltration <parameter> | |||
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| | |operation_infiltrate_armed_forces_army_cost | ||
operation_infiltrate_armed_forces_army_outcome | |||
operation_infiltrate_armed_forces_army_risk||Infiltrate Army <parameter> | |||
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|- | |- | ||
| | |operation_infiltrate_armed_forces_navy_cost | ||
operation_infiltrate_armed_forces_navy_outcome | |||
operation_infiltrate_armed_forces_navy_risk||Infiltrate Navy <parameter> | |||
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|- | |- | ||
| | |operation_infiltrate_armed_forces_airforce_cost | ||
operation_infiltrate_armed_forces_airforce_outcome | |||
operation_infiltrate_armed_forces_airforce_risk||Infiltrate Airforce <parameter> | |||
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|- | |- | ||
| | |operation_infiltrate_civilian_cost | ||
operation_infiltrate_civilian_outcome | |||
operation_infiltrate_civilian_risk||Infiltrate Civilian Administration <parameter> | |||
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|- | |- | ||
| | |operation_steal_tech_cost | ||
operation_steal_tech_outcome | |||
operation_steal_tech_risk||Steal Blueprint <parameter> | |||
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|- | |- | ||
| | |operation_steal_tech_army_cost | ||
operation_steal_tech_army_outcome | |||
operation_steal_tech_army_risk||Steal Military Blueprints <parameter> | |||
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| | |operation_steal_tech_navy_cost | ||
operation_steal_tech_navy_outcome | |||
operation_steal_tech_navy_risk||Steal Naval Blueprints <parameter> | |||
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| | |operation_steal_tech_airforce_cost | ||
operation_steal_tech_airforce_outcome | |||
operation_steal_tech_airforce_risk||Steal Aviation Industry Blueprints <parameter> | |||
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|- | |- | ||
| | |operation_steal_tech_civilian_cost | ||
operation_steal_tech_civilian_outcome | |||
operation_steal_tech_civilian_risk||Steal Industrial Blueprints <parameter> | |||
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|- | |- | ||
| | |target_sabotage_cost | ||
target_sabotage_factor | |||
target_sabotage_risk||Sabotage <parameter> | |||
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|- | |- | ||
| | | operation_targeted_sabotage_industry_cost | ||
operation_targeted_sabotage_industry_outcome | |||
operation_targeted_sabotage_industry_risk||Sabotage Industry <parameter> | |||
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| | |operation_targeted_sabotage_infrastructure_cost | ||
operation_targeted_sabotage_infrastructure_outcome | |||
operation_targeted_sabotage_infrastructure_risk ||Sabotage Infrastructure <parameter> | |||
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|operation_targeted_sabotage_resources_cost | |||
| ai_focus_defense_factor || AI Modifier: Focus on Defense || rowspan = 9 | | operation_targeted_sabotage_resources_outcome | ||
operation_targeted_sabotage_resources_risk||Sabotage Resources <parameter> | |||
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| ai_focus_defense_factor||AI Modifier: Focus on Defense|| rowspan="9" |Number with 1 decimal places; see [[:en:AI_focuses#Modding|AI_focuses#Modding]] | |||
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|ai_focus_aggressive_factor||AI Modifier: Focus on Offense | |||
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|ai_focus_war_production_factor||AI Modifier: Focus on War Production | |||
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|ai_focus_military_advancements_factor||AI Modifier: Focus on Military Advancements | |||
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| ai_focus_peaceful_factor||AI Modifier: Focus on Peace | |||
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|ai_focus_naval_factor||AI Modifier: Focus on Navy | |||
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|ai_focus_naval_air_factor|| AI Modifier: Focus on Naval Air | |||
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|ai_focus_aviation_factor||AI Modifier: Focus on Aviation | |||
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|ai_focus_military_equipment_factor ||AI Modifier: Focus on Military Equipment | |||
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|ai_badass_factor||AI Modifier: Threat receptivity|| rowspan="2" |Number with 1 decimal places | |||
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|ai_desired_divisions_factor | |||
|Factor on how many divisions the country aims to produce. | |||
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|ai_get_ally_desire_factor||AI Modifier: Desire to be in or expand a faction|| rowspan="4" |Number with 0 decimal places | |||
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|ai_call_ally_desire_factor||AI Modifier: Call Ally Desire | |||
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| | |ai_join_ally_desire_factor||AI Modifier: Join Ally Desire | ||
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| | |ai_license_acceptance||Acceptance when requesting to buy license | ||
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| | |offence||Attack|| rowspan="2" |Number with 2 decimal places | ||
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| | |defence||Defense | ||
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| | |attack_bonus_against ||Attack bonus against country|| rowspan="4" |Number with 1 decimal places | ||
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| | |attack_bonus_against_cores||Attack on their core territory | ||
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| | |defense_bonus_against||Defense bonus against country | ||
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| | |land_night_attack||Land Night Attack | ||
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| | |army_attack_factor||Division Attack|| rowspan="5" |Number with 2 decimal places | ||
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| | |army_defence_factor||Division Defense | ||
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| | |army_core_attack_factor||Division Attack on core territory | ||
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| | |army_core_defence_factor||Division Defense on core territory | ||
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| | |army_speed_factor||Divisions speed | ||
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| | |army_speed_factor_for_controller | ||
|Divisions speed||Number with 2 decimal places; state modifier | |||
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|army_org||Division Organization|| rowspan="2" |Number with 1 decimal places | |||
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| | |army_org_factor||Division Organization | ||
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| | |army_org_regain ||Army Organization Regain||Number with 2 decimal places | ||
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| | |org_loss_when_moving | ||
|Org Loss when Moving|| rowspan="3" |Number with 1 decimal places | |||
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| | |army_morale||Division Recovery Rate | ||
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| | |army_morale_factor ||Division Recovery Rate | ||
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| | |breakthrough||Breakthrough||Number with 2 decimal places; must be used in an land eq. category | ||
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| | |breakthrough_factor|| Breakthrough||Number with 2 decimal places | ||
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| | |breakthrough_bonus_against||Breakthrough bonus against country||Number with 1 decimal places | ||
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| | |armor_value||Armor||Number with 2 decimal places; must be used in an eq. category | ||
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| | |dig_in_speed ||Entrenchment speed||Number with 0 decimal places | ||
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| | |dig_in_speed_factor | ||
|Entrenchment speed||Number with 1 decimal places | |||
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| | |max_dig_in||Max Entrenchment|| rowspan="2" |Number with 1 decimal places. Can be applied to a state | ||
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| | | max_dig_in_factor||Max Entrenchment | ||
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| | |dont_lose_dig_in_on_attack||No Entrenchment Lose On Attack||Boolean | ||
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| | |recon_factor||Reconnaissance || rowspan="11" |Number with 1 decimal places | ||
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| | |recon_factor_while_entrenched||Recon Bonus While Entrenched | ||
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| | |max_planning||Max planning | ||
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| | |max_planning_factor||Max planning factor | ||
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| | |planning_speed||Planning Speed | ||
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| | |supply_consumption_factor||Supply Consumption | ||
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| | |out_of_supply_factor||Out of Supply | ||
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| | |no_supply_grace||Supply Grace | ||
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| | |extra_marine_supply_grace||Extra Marine Supply Grace | ||
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| | |extra_paratrooper_supply_grace||Extra Paratrooper Supply Grace | ||
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| | |attrition||Division Attrition | ||
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| | |attrition_for_controller||Division Attrition||Number with 1 decimal places; state modifier | ||
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| | |winter_attrition||Winter Attrition||Number with 1 decimal places | ||
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| | |winter_attrition_factor||Winter Attrition||Number with 2 decimal places | ||
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| | |heat_attrition||Heat Attrition||Number with 1 decimal places | ||
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| | |heat_attrition_factor||Heat Attrition||Number with 2 decimal places | ||
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| | |unit_upkeep_attrition_factor || Unit Upkeep||Number with 0 decimal places | ||
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| | | land_reinforce_rate ||Reinforce Rate|| rowspan="2" |Number with 1 decimal places | ||
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| | | combat_width_factor||Own Combat Width | ||
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| | |minimum_training_level||Minimum training level||Number with 0 decimal places | ||
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| | |max_training ||Max training|| rowspan="2" |Number with 2 decimal places | ||
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| | |training_time_factor||Training time | ||
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| | |training_time_army ||Division training time|| rowspan="2" |Number with 1 decimal places | ||
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| | |training_time_army_factor|| Division training time | ||
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| | | river_crossing_factor||River Crossing Speed Penalty||Number with 2 decimal places | ||
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| | |terrain_penalty_reduction||Terrain Penalty Reduction|| rowspan="6" |Number with 1 decimal places | ||
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| | |pocket_penalty||Encirclement penalty | ||
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| | |fortification_damage||Fort Damage from Combat | ||
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| | |fortification_collateral_chance || Fort Combat Damage Chance | ||
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| | |acclimatization_cold_climate_gain_factor||Cold acclimatization gain factor | ||
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| | |acclimatization_hot_climate_gain_factor||Hot acclimatization gain factor | ||
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| | |special_forces_min||Special Forces Minimum Capacity||Number with 0 decimal places | ||
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| | |special_forces_cap||Special Forces Capacity Multiplier|| rowspan="3" |Number with 1 decimal places | ||
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|- | |- | ||
| | |special_forces_training_time_factor ||Special Forces Division training time | ||
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| | |special_forces_no_supply_grace||Special Forces Supply Grace | ||
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|- | |- | ||
| | |special_forces_out_of_supply_factor||Special Forces Out of Supply||Number with 2 decimal places | ||
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|- | |- | ||
| | |army_armor_attack_factor | ||
army_armor_defence_factor | |||
army_armor_speed_factor<p>army_infantry_attack_factor<p>army_infantry_defence_factor<p>army_artillery_attack_factor<p>army_artillery_defence_factor<p>cavalry_attack_factor<p>cavalry_defence_factor<p>motorized_attack_factor<p>motorized_defence_factor<p>mechanized_attack_factor<p>mechanized_defence_factor<p>special_forces_attack_factor<p>special_forces_defence_factor<p><unit_type>_attack_factor<p><unit_type>_defence_factor<p><unit_type>_speed_factor||<unit_type> <stat>||Number with 1 decimal places | |||
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| | |military_leader_cost_factor||Military Leader Cost|| rowspan="2" |Number with 1 decimal places | ||
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| | |army_leader_cost_factor||Army Leader Cost | ||
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|- | |- | ||
| | |female_random_army_leader_chance||Added Female Army Leader Chance:|| rowspan="6" |Number with 0 decimal places | ||
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| | |||
|- | |- | ||
| | |army_leader_start_level ||Starting level of new army leaders | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |army_leader_start_attack_level||Starting Attack skill level of new army leaders | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |army_leader_start_defense_level||Starting Defense skill level of new army leaders | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |army_leader_start_logistics_level||Starting Logistics skill level of new army leaders | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | army_leader_start_planning_level||Starting Planning skill level of new army leaders | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |cannot_use_abilities||Cannot Use Combat Abilities||Boolean | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |skill_bonus_factor||Leader Skill Bonuses|| rowspan="2" |Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |reassignment_duration_factor||Army reassignment duration | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |sickness_chance||Chance to Get Sick|| rowspan="2" |Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |wounded_chance_factor||Chance to get wounded in combat | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |promote_cost_factor||Promotion Cost||Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |max_commander_army_size||General Max Army Size|| rowspan="4" |Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| max_commander_army_group_size | |max_commander_army_group_size||General Max Army Group Size | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |max_marshal_army_size||Field Marshal Max Army Size | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |max_marshal_army_group_size||Field Marshal Max Army Group Size | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |experience_gain_factor||Leader Experience Gain||Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |experience_gain_army||Army Experience Gain||Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |experience_gain_army_factor||Army Experience Gain|| rowspan="4" |Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |experience_gain_army_unit||Division Experience Gain | ||
| | |||
| | |||
| | |||
|- | |- | ||
|experience_gain_army_unit_factor||Division Experience Gain | |||
| | | | ||
| | |||
| | |||
|- | |- | ||
| | |experience_loss_factor||Experienced soldier losses | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | disable_strategic_redeployment||Strategic Redeployment Disabled||Boolean | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |disable_strategic_redeployment_for_controller||Strategic Redeployment Disabled||Boolean; state modifier | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |exiled_divisions_attack_factor||Exiled Divisions Attack|| rowspan="4" |Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |exiled_divisions_defense_factor||Exiled Divisions Defense | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |own_exiled_divisions_attack_factor | ||
|Own Exiled Divisions Attack | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |own_exiled_divisions_defense_factor||Own Exiled Divisions Defense | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |paratrooper_count_per_plane||Paratrooper per Plane|| rowspan="3" | Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |paradrop_organization_factor||Paratrooper Organization Factor | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |paratrooper_aa_defense||Paratrooper Anti Air Defense | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |army_bonus_air_superiority_factor||Air Superiority || rowspan="2" |Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |enemy_army_bonus_air_superiority_factor||Enemy Air Support | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_superiority_bonus_in_combat ||Air Superiority Bonus in Combat|| rowspan="3" |Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |cas_damage_reduction||Damage Reduction Against CAS | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |shore_bombardment_bonus||Shore Bombardment Bonus | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_attack||Air Attack||Number with 0 decimal places; must be used in an air eq. category | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | air_attack_factor ||Air Attack||Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_defence||Air Defense||Number with 0 decimal places; must be used in an air eq. category | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | air_defence_factor||Air Defense||Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_agility|| Agility||Number with 0 decimal places; must be used in an air eq. category | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_agility_factor||Agility||Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |maximum_speed|| Max Air Speed ||Number with 0 decimal places; must be used in an air eq. category | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_maximum_speed_factor||Max Air Speed | ||
|Number with 2 decimal places | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_accidents||Air Accidents Chance||Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_accidents_factor||Air Accidents Chance||Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_range||Air Range||Number with 0 decimal places; must be used in an air eq. category | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_range_factor||Air Range|| rowspan="4" |Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_weather_penalty||Bad Weather Penalty | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_night_penalty||Night Operations Penalty | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_detection||Air Detection | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_fuel_consumption_factor||Air Fuel Consumption|| rowspan="2" |Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |experience_gain_air || Air Experience Gain | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |experience_gain_air_factor||Air Experience Gain || Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | air_training_xp_gain_factor||Air Wing Training Experience Gain|| rowspan="2" |Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_mission_xp_gain_factor||Air Wing Mission Experience Gain | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_ace_generation_chance_factor||Ace generation chance||Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_wing_xp_loss_when_killed_factor||Air Wing Experience loss when killed||Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_mission_efficiency || Air Mission Efficiency||Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_superiority_efficiency||Air Superiority Mission Efficiency|| rowspan="6" | Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_intercept_efficiency|| Interception Mission Efficiency | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_cas_efficiency ||Air Support Mission Efficiency | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_escort_efficiency || Escort Efficiency | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_nav_efficiency||Naval Mission Efficiency | ||
| | |||
| | |||
| | |||
|- | |- | ||
|air_interception_attack_factor | |||
| | air_interception_defence_factor | ||
air_interception_agility_factor | |||
air_interception_detect_factor<p>air_air_superiority_attack_factor<p>air_air_superiority_defence_factor<p>air_air_superiority_agility_factor<p>air_superiority_detect_factor<p>air_close_air_support_attack_factor<p>air_close_air_support_defence_factor<p>air_close_air_support_agility_factor<p>air_strategic_bomber_attack_factor<p>air_strategic_bomber_defence_factor<p>air_strategic_bomber_agility_factor<p>air_strategic_bomber_bombing_factor<p>air_strategic_bomber_night_penalty<p>naval_strike_attack_factor<p>naval_strike_targetting_factor<p>naval_strike_agility_factor||<Mission> <stat> | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_paradrop_attack_factor | ||
air_paradrop_defence_factor | |||
air_paradrop_agility_factor||Paradrop <stat>||Number with 2 decimal places; air_paradrop_agility_factor - exists and localizes but does not seem to do anything at all. | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_superiority||Air Superiority||Number with 1 decimal places; must be used in an air eq. category | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_cas_present_factor||Ground support|| rowspan="3" |Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |ground_attack ||Ground attack | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | ground_attack_factor||Ground attack factor | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_bombing||Ground Bombing ||Number with 1 decimal places; must be used in an air eq. category | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | air_bombing_targetting||Ground Bombing Targeting||Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |strategic_bomb_visibility ||Strategic bombing visibility||Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | naval_strike_attack_factor||Naval Bombing|| rowspan="6" |Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_strike_targetting_factor||Naval Targeting | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_strike_agility_factor||Naval Agility | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |mines_planting_by_air_factor||Aerial minelaying efficiency | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |mines_sweeping_by_air_factor||Aerial minesweeping efficiency | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |modifier_enemy_port_superiority_limit||Port strike enemy superiority limit: | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | rocket_attack_factor||Rocket Damage | ||
|Number with 1 decimal places | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_damage_factor||Damage || rowspan="2" |Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_defense_factor||Defense | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |navy_org||Navy Organization|| rowspan="4" |Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |navy_org_factor||Navy Organization | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_morale||Ship Recovery Rate | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_morale_factor|| Ship Recovery Rate | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | naval_speed_factor||Naval Speed||Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |navy_max_range||Naval max range | ||
|- | |- | ||
| | |navy_max_range_factor||Naval max range factor|| rowspan="4" |Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |navy_fuel_consumption_factor|| Navy Fuel Consumption | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_attrition ||Attrition | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |navy_visibility|| Visibility | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | spotting_chance||Spotting Chance|| rowspan="2" | Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |ships_at_battle_start ||Number of ships in the first contact | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |positioning||Positioning||Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_coordination||Fleet Coordination|| rowspan="4" |Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | naval_detection||Naval Detection | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_strike||Naval Strike | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_hit_chance||Naval Hit Chance | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |strike_force_movement_org_loss||Strike Force Org loss | ||
| rowspan="6" |Number with 2 decimal places | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_has_potf_in_combat_attack||Attack when in combat alongside the Pride of the Fleet | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_has_potf_in_combat_defense||Defense when in combat alongside the Pride of the Fleet | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |navy_casualty_on_hit|| Casualties factor on hit | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |navy_casualty_on_sink||Casualties on sink | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_accidents_chance|| Accident chance | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |critical_receive_chance|| Chance to Receive Critical Hit||Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_critical_effect_factor||Effects of sustained Critical Hits|| rowspan="3" |Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_critical_score_chance_factor||Chance to score Critical Hit | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |navy_submarine_attack_factor | ||
navy_submarine_defence_factor | |||
navy_submarine_detection_factor<p>navy_screen_attack_factor<p>navy_screen_defence_factor<p>navy_capital_ship_attack_factor<p>navy_capital_ship_defence_factor<p>navy_carrier_air_attack_factor<p>navy_carrier_air_targetting_factor<p>navy_carrier_air_agility_factor||<ship_role> <stat> | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | screening_efficiency||Screening Efficiency|| rowspan="3" |Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |convoy_escort_efficiency||Escort efficiency | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |submarine_attack||Submarine Attack | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |convoy_raiding_efficiency_factor ||Convoy Raiding Efficiency||Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |sortie_efficiency|| Sortie efficiency|| rowspan="3" |Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |fighter_sortie_efficiency||Fighters sortie efficiency | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |carrier_traffic|| Carrier Traffic | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |carrier_capacity_penalty_reduction||Carrier overcrowding|| rowspan="2" |Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |port_strike||Port strikes | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_mine_hit_chance||Chance to hit naval mine|| Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_mines_damage_factor ||Naval mines damage || rowspan="4" |Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | naval_mines_effect_reduction||Naval mines avoidance | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |mines_planting_by_fleets_factor||Naval minelaying efficiency | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |mines_sweeping_by_fleets_factor||Naval minesweeping efficiency | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_torpedo_hit_chance_factor | ||
|Torpedo hit chance|| rowspan="4" |Number with 2 decimal places | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_torpedo_reveal_chance_factor ||Torpedo reveal chance | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_torpedo_screen_penetration_factor||Torpedo screen penetration | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_torpedo_cooldown_factor||Torpedo cooldown | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |navy_anti_air_attack||Naval AA attack||Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |navy_anti_air_attack_factor||Naval AA attack||Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
|naval_retreat_chance||Retreat Decision Chance|| rowspan="4" |Number with 0 decimal places | |||
| | | | ||
| | |||
| | |||
|- | |- | ||
| | | naval_retreat_speed|| Fleet speed while retreating | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |sub_retreat_speed ||Submarine speed while retreating | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |convoy_retreat_speed||Convoy speed while retreating | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_enemy_retreat_chance||Enemy retreat chance|| rowspan="2" |Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_enemy_fleet_size_ratio_penalty_factor||Enemy fleet size penalty | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |navy_leader_cost_factor||Navy Leader Cost||Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |female_random_admiral_chance|| Added Female Admiral Chance:|| rowspan="6" |Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |navy_leader_start_level||Starting level of new navy leaders | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |navy_leader_start_attack_level||Starting Attack skill level of new navy leaders | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |navy_leader_start_defense_level||Starting Defense skill level of new navy leaders | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | navy_leader_start_maneuvering_level || Starting Maneuvering skill level of new navy leaders | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |navy_leader_start_coordination_level|| Starting Coordination skill level of new navy leaders | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | experience_gain_navy||Naval Experience Gain||Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |experience_gain_navy_factor||Naval Experience Gain|| rowspan="3" |Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |experience_gain_navy_unit_factor||Ship Experience Gain | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |experience_gain_navy_unit||Ship Experience Gain | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |production_cost_max_convoy | ||
production_cost_max_ship_hull_submarine | |||
production_cost_max_ship_hull_light | |||
production_cost_max_ship_hull_heavy | |||
production_cost_max_ship_hull_cruiser | |||
production_cost_max_ship_hull_carrier | |||
production_cost_max_<hull_type> ||<hull> Max Cost|| rowspan="4" |Number with 0 decimal places | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |refit_speed||Naval Equipment Refitting Speed | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | refit_ic_cost||Naval Equipment Refitting Cost | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |repair_speed_factor||Ship Repair Speed | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |transport_capacity||Troop convoy requirements||Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |invasion_preparation||Invasion Preparation Time|| rowspan="2" |Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_invasion_prep_speed||Invasion Preparation Speed | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | naval_invasion_capacity||Naval Invasion Capacity | ||
|Number with 0 decimal places | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_invasion_penalty||Invasion Penalty||Number with 0 decimal places. Can be applied to a state | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | amphibious_invasion||Amphibious Invasion Speed||Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |amphibious_invasion_defence||Invasion Defense||Number with 0 decimal places. Can be applied to a state | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |democratic_drift | ||
communism_drift | |||
fascism_drift | |||
neutrality_drift | |||
<ideology_group>_drift || Daily <ideology_group> Support|| rowspan="2" |Number with 2 decimal places | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | democratic_acceptance | ||
communism_acceptance | |||
fascism_acceptance | |||
neutrality_acceptance | |||
<ideology_group>_acceptance||Acceptance of <ideology_group> Diplomacy | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |drift_defence_factor||Ideology drift defense||Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |master_ideology_drift|| Master Ideology Drift||Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |female_random_country_leader_chance||Added Female Country Leader Chance:|| rowspan="2" |Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | political_power_cost || Daily Political Power Cost | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |political_power_gain||Daily Political Power Gain|| rowspan="13" |Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | political_power_factor ||Political Power Gain | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |stability_factor ||Stability | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |stability_weekly||Weekly Stability | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |stability_weekly_factor||Weekly Stability Gain | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |party_popularity_stability_factor||Party Popularity Stability Modifier | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |war_stability_factor||War Penalty Stability Modifier | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |defensive_war_stability_factor ||Defensive War Penalty Stability Modifier | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |offensive_war_stability_factor||Offensive War Penalty Stability Modifier | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |war_support_factor ||War Support | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |war_support_weekly||Weekly War Support | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | war_support_weekly_factor||Weekly War Support Gain | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | command_power_gain | ||
|Daily Command Power Gain | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | command_power_gain_mult||Daily Command Power Gain Multiplier|| rowspan="3" |Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |max_command_power||Maximum Command Power Increase | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |max_command_power_mult||Maximum Command Power Increase Multiplier | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |surrender_limit ||Surrender Limit|| rowspan="3" |Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |forced_surrender_limit||Surrender Limit | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |max_surrender_limit_offset||Minimum Surrender Limit | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |monthly_population||Monthly Population||Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |conscription||Recruitable Population||Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |conscription_factor||Recruitable Population Factor||Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |recruitable_population||Additional Recruitable Population||Number with 3 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |recruitable_population_factor||Recruitable Population|| rowspan="2" |Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | non_core_manpower | ||
|Non-core Manpower | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |weekly_manpower || Weekly Manpower||Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |mobilization_speed||Mobilization speed|| rowspan="8" |Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |research_speed_factor||Research Speed | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | research_sharing_per_country_bonus||Technology sharing bonus | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |research_sharing_per_country_bonus_factor||Technology sharing bonus | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |encryption||Encryption | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |encryption_factor||Encryption | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |decryption||Decryption | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |decryption_factor||Decryption | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |civilian_factory_use||Civilian Factory Use||Number with 0 decimal places; requires {{icon|WtT|1}} | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |consumer_goods_factor||Consumer Goods Factories|| rowspan="2" |Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |min_export||Resources to Market | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |trade_opinion_factor||Trade deal opinion factor|| rowspan="8" |Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |faction_trade_opinion_factor||Faction trade deal opinion factor | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |trade_cost_for_target_factor||Target country trade cost | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |extra_trade_to_target_factor||Extra trade to overlord | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |overlord_trade_cost_factor||Overlord trade cost | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | extra_trade_to_overlord_factor|| Extra trade to overlord | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |autonomy_gain_trade||Freedom gain by trade | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |autonomy_gain_trade_factor||Freedom gain by trade | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |improve_relations_maintain_cost_factor||Improve relations maintain cost||Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |opinion_gain_monthly|| Improve relations opinion||Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |opinion_gain_monthly_factor||Improve relations opinion||Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |opinion_gain_monthly_same_ideology||Same ideology monthly opinion || Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |opinion_gain_monthly_same_ideology_factor||Same ideology monthly opinion||Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |guarantee_cost||Guarantee Cost||Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | guarantee_tension||Guarantee tension limit|| rowspan="2" |Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |join_faction_tension||Join faction tension limit | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |subversive_activites_upkeep | ||
|Subversive activities cost|| rowspan="2" |Number with 0 decimal places | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |foreign_subversive_activities||Foreign subversive activities efficiency | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |justify_war_goal_time||Justify war goal time|| rowspan="7" |Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | justify_war_goal_when_in_major_war_time||Justify war goal time when at war with a major | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |generate_wargoal_tension||Generate war goal tension limit | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | generate_wargoal_tension_against||Generate war goal tension limit against country | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |civil_war_involvement_tension||Civil war involvement tension | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |enemy_justify_war_goal_time || Justify war goal time on us | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |enemy_declare_war_tension||Declare war tension on us | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | send_volunteer_divisions_required||Divisions required for sending volunteer force||Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |send_volunteer_size||Max volunteer force divisions||Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | send_volunteer_factor||Max volunteer force divisions|| rowspan="2" | Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |send_volunteers_tension||Send volunteers tension limit | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_volunteer_cap|| Air volunteer cap||Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |no_compliance_gain||No Compliance Gain|| Boolean | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |starting_compliance||Starting Compliance ||Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |required_garrison_factor||Required Garrisons||Number with 0 decimal places; state modifier | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | compliance_gain||Daily Compliance Gain||Number with 3 decimal places; state modifier | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |compliance_growth||Compliance Growth Speed || rowspan="2" |Number with 0 decimal places; state modifier | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |compliance_growth_on_our_occupied_states||Compliance Growth Speed in our states occupied by the enemy; state modifier | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |resistance_activity||Resistance Activity Chance||Number with 1 decimal places; state modifier | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |resistance_garrison_penetration_chance||Garrison Penetration Chance||Number with 2 decimal places; state modifier | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |resistance_growth||Resistance Growth Speed|| rowspan="6" | Number with 0 decimal places; state modifier | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |resistance_growth_on_our_occupied_states||Resistance Growth Speed in our states occupied by the enemy | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |resistance_decay||Resistance Decay Speed | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |resistance_decay_on_our_occupied_states||Resistance Decay Speed in our states occupied by the enemy | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |resistance_target||Resistance Target | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |resistance_target_on_our_occupied_states||Resistance Target in our states occupied by the enemy | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |resistance_damage_to_garrison||Damage to Garrisons|| rowspan="2" |Number with 2 decimal places; state modifier | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |resistance_damage_to_garrison_on_our_occupied_states||Damage to Enemy Garrisons in our states occupied by the enemy | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |legitimacy_daily||Daily Legitimacy Gain||Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |targeted_legitimacy_daily||Daily Legitimacy Gain||Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |legitimacy_gain_factor ||Legitimacy Gain||Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |exile_manpower_factor||Daily Exile Manpower||Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | puppet_cost_factor||Puppet cost||Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |occupation_cost||Occupation Cost||Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |annex_cost_factor||Annex cost||Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |subjects_autonomy_gain||Master impact || rowspan="3" |Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |autonomy_gain | ||
|Daily autonomy progress gain | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |autonomy_gain_global_factor|| All autonomy gain | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |autonomy_gain_warscore||Freedom gain by war score|| rowspan="7" |Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |autonomy_gain_ll_to_subject ||Freedom gain by subject from lend lease from overlord | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |autonomy_gain_ll_to_subject_factor||Freedom gain by subject from lend lease from overlord | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |autonomy_gain_ll_to_overlord||Freedom gain by lend lease to overlord | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |autonomy_gain_ll_to_overlord_factor||Freedom gain by lend lease to overlord | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | autonomy_manpower_share||Subject manpower requirement | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |license_subject_master_purchase_cost||License cost between subject and master | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |can_master_build_for_us||Master can build constructions on the subject's territory|| rowspan="2" |Boolean | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |master_build_autonomy_factor||Autonomy from building | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |cic_to_overlord_factor||Civilian industry to overlord|| rowspan="4" |Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |mic_to_overlord_factor||Military industry to overlord | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |cic_to_target_factor||Civilian industry to target country | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |mic_to_target_factor||Military industry to target country | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |production_oil_factor||Synthetic Oil|| rowspan="2" |Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |fuel_cost||Fuel Cost | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |base_fuel_gain||Fuel Gain|| rowspan="2" |Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |base_fuel_gain_factor||Fuel Gain | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |fuel_gain||Fuel Gain per Oil||Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |fuel_gain_factor||Fuel Gain per Oil|| rowspan="10" |Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |fuel_gain_from_states||Fuel Gain from Refineries | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |fuel_gain_factor_from_states||Fuel Gain from Refineries | ||
| | |||
| | |||
| | |||
|- | |- | ||
|max_fuel||Fuel Capacity (K) | |||
| | |||
| | |||
| | | | ||
|- | |- | ||
| | |max_fuel_building||Fuel Capacity (K) | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |max_fuel_factor||Fuel Capacity | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |army_fuel_capacity_factor||Army Fuel Capacity | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |army_fuel_consumption_factor||Army Fuel Consumption | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_fuel_consumption_factor||Air Fuel Consumption | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |navy_fuel_consumption_factor||Navy Fuel Consumption | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |refit_speed||Refitting Speed|| rowspan="7" |Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |refit_ic_cost||Refitting Cost | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |industrial_factory_donations||Industrial Factory Donations | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |military_factory_donations||Military Factory Donations | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |dockyard_donations||Dockyard Donations | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |global_building_slots||Max Factories in a State | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |global_building_slots_factor||Max Factories in a State | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |production_speed_buildings_factor||Construction Speed|| rowspan="18" |Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |production_speed_infrastructure_factor | ||
production_speed_rail_way_factor | |||
production_speed_supply_node_factor | |||
production_speed_industrial_complex_factor | |||
production_speed_arms_factory_factor | |||
production_speed_dockyard_factor | |||
production_speed_fuel_silo_factor | |||
production_speed_synthetic_refinery_factor | |||
production_speed_naval_base_factor | |||
production_speed_radar_station_factor | |||
production_speed_air_base_factor | |||
production_speed_anti_air_building_factor | |||
production_speed_bunker_factor | |||
production_speed_coastal_bunker_factor | |||
production_speed_rocket_site_factor | |||
production_speed_nuclear_reactor_factor | |||
production_speed_<building_type>_factor||<building_type> construction speed | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |conversion_cost_civ_to_mil_factor||Civilian to Military Factory conversion cost | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |conversion_cost_mil_to_civ_factor||Military to Civilian Factory conversion cost | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |industrial_capacity_factory||Factory Output | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |industrial_capacity_dockyard||Dockyard Output | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |production_factory_start_efficiency_factor||Production Efficiency Base | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |production_factory_max_efficiency_factor||Production Efficiency Cap | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |production_factory_efficiency_gain_factor||Production Efficiency growth | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |production_lack_of_resource_penalty_factor||Lack of Resources Penalty | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |line_change_production_efficiency_factor||Production Efficiency Retention | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |repair_speed_infrastructure_factor | ||
repair_speed_industrial_complex_factor | |||
repair_speed_arms_factory_factor | |||
repair_speed_dockyard_factor | |||
repair_speed_fuel_silo_factor | |||
repair_speed_synthetic_refinery_factor | |||
repair_speed_naval_base_factor | |||
repair_speed_radar_station_factor | |||
repair_speed_air_base_factor | |||
repair_speed_anti_air_building_factor | |||
repair_speed_bunker_factor | |||
repair_speed_coastal_bunker_factor | |||
repair_speed_rocket_site_factor | |||
repair_speed_nuclear_reactor_factor | |||
repair_speed_<building_type>_factor||<building_type> Repair Speed | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |industry_free_repair_factor||Free repair | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |industry_repair_factor||Factory Repair Speed | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |industry_air_damage_factor||Factory Bomb Vulnerability | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |tech_air_damage_factor||Anti-Air Bombing Damage Reduction | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |static_anti_air_damage_factor||Static Anti Air damage factor | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |static_anti_air_hit_chance_factor||Static Anti Air hit chance factor | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |nuclear_production||Allows Nuclear Bomb||Boolean | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |nuclear_production_factor||Nuclear Production||Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |local_building_slots||Max Factories in State|| rowspan="6" |Number with 0 decimal places; state modifier | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |local_building_slots_factor||Max Factories in State | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |local_factories||Local Factories | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |local_factory_sabotage||Chance to Sabotage Constructions | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |local_intel_to_enemies||Intel to Enemies | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |local_manpower||Local Manpower | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |local_non_core_manpower||Local Non-core Manpower|| rowspan="2" |Number with 2 decimal places; state modifier | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |local_org_regain||Organization Regain | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |local_supplies||Local Supplies|| rowspan="3" |Number with 0 decimal places; state modifier | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |local_supplies_for_controller||Local Supplies | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |local_resources||Local Resources | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |local_resources_factor||Resource Gain Efficiency||Number with 2 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |state_resources_factor||Local Available Resources|| rowspan="4" |Number with 0 decimal places; state modifier | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |state_resource_aluminium | ||
state_resource_chromium | |||
state_resource_oil | |||
state_resource_rubber | |||
state_resource_steel | |||
state_resource_tungsten | |||
state_resource_<resource>||<Resource> | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |temporary_state_resource_aluminium | ||
temporary_state_resource_chromium | |||
temporary_state_resource_oil | |||
temporary_state_resource_rubber | |||
temporary_state_resource_steel | |||
temporary_state_resource_tungsten | |||
temporary_state_resource_<resource>||<Resource> | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |state_resource_cost_aluminium | ||
state_resource_cost_chromium | |||
state_resource_cost_oil | |||
state_resource_cost_rubber | |||
state_resource_cost_steel | |||
state_resource_cost_tungsten | |||
state_resource_cost_<resource>||<Resource> Consumption | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |country_resource_aluminium | ||
country_resource_chromium | |||
country_resource_oil | |||
country_resource_rubber | |||
country_resource_steel | |||
country_resource_tungsten | |||
country_resource_<resource>||<Resource>|| rowspan="2" |Number with 0 decimal places | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |country_resource_cost_aluminium | ||
country_resource_cost_chromium | |||
country_resource_cost_oil | |||
country_resource_cost_rubber | |||
country_resource_cost_steel | |||
country_resource_cost_tungsten | |||
country_resource_cost_<resource>||<Resource> Consumption | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |state_production_speed_buildings_factor||Local Construction Speed||Number with 0 decimal places; state modifier | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |state_production_speed_infrastructure_factor | ||
state_production_speed_industrial_complex_factor | |||
state_production_speed_arms_factory_factor | |||
state_production_speed_dockyard_factor | |||
state_production_speed_fuel_silo_factor | |||
state_production_speed_synthetic_refinery_factor | |||
state_production_speed_naval_base_factor | |||
state_production_speed_radar_station_factor | |||
state_production_speed_air_base_factor | |||
state_production_speed_anti_air_building_factor | |||
state_production_speed_bunker_factor | |||
state_production_speed_coastal_bunker_factor | |||
state_production_speed_rocket_site_factor | |||
state_production_speed_nuclear_reactor_factor | |||
state_production_speed_<building_type>_factor||Local <building_type> construction speed|| rowspan="2" |Number with 2 decimal places; state modifier | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |state_repair_speed_infrastructure_factor | ||
state_repair_speed_industrial_complex_factor | |||
state_repair_speed_arms_factory_factor | |||
state_repair_speed_dockyard_factor | |||
state_repair_speed_fuel_silo_factor | |||
state_repair_speed_synthetic_refinery_factor | |||
state_repair_speed_naval_base_factor | |||
state_repair_speed_radar_station_factor | |||
state_repair_speed_air_base_factor | |||
state_repair_speed_anti_air_building_factor | |||
state_repair_speed_bunker_factor | |||
state_repair_speed_coastal_bunker_factor | |||
state_repair_speed_rocket_site_factor | |||
state_repair_speed_nuclear_reactor_factor | |||
state_repair_speed_<building_type>_factor||Local <building_type> Repair Speed | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |equipment_upgrade_xp_cost||Equipment Experience Cost|| rowspan="4" |Number with 0 decimal places; state modifier | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |land_equipment_upgrade_xp_cost||Land Equipment Experience Cost | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |naval_equipment_upgrade_xp_cost||Naval Equipment Experience Cost | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |air_equipment_upgrade_xp_cost||Air Equipment Experience Cost | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |equipment_conversion_speed||Conversion speed bonus|| rowspan="4" |Number with 1 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |equipment_capture||Equipment Capture Ratio Gain | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |equipment_capture_factor||Equipment Capture Ratio Modifier | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |lend_lease_tension||Lend-lease tension limit | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |license_purchase_cost||License purchase cost|| rowspan="9" |Number with 0 decimal places | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |license_production_speed||License production speed | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |license_tech_difference_speed||License production speed from technology difference | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |license_infantry_purchase_cost | ||
license_naval_purchase_cost | |||
license_air_purchase_cost | |||
license_armor_purchase_cost | |||
|<archetype> license purchase cost | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |license_infantry_eq_cost_factor | ||
license_artillery_eq_cost_factor | |||
license_anti_tank_eq_cost_factor | |||
license_light_tank_eq_cost_factor | |||
|License purchase cost for <archetype> | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |license_infantry_eq_production_speed_factor | ||
license_artillery_eq_production_speed_factor | |||
license_anti_tank_eq_production_speed_factor | |||
license_light_tank_eq_production_speed_factor | |||
|License production speed for <archetype> | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |license_infantry_eq_tech_difference_speed_factor | ||
license_artillery_eq_tech_difference_speed_factor | |||
license_anti_tank_eq_tech_difference_speed_factor | |||
license_light_tank_eq_tech_difference_speed_factor | |||
|License production speed from technology difference for <archetype> | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |political_advisor_cost_factor | ||
economy_cost_factor | |||
trade_laws_cost_factor | |||
mobilization_laws_cost_factor | |||
army_chief_cost_factor | |||
navy_chief_cost_factor | |||
air_chief_cost_factor | |||
high_command_cost_factor | |||
theorist_cost_factor | |||
materiel_manufacturer_cost_factor | |||
naval_manufacturer_cost_factor | |||
aircraft_manufacturer_cost_factor | |||
tank_manufacturer_cost_factor | |||
industrial_concern_cost_factor | |||
country_cost_factor | |||
hidden_ideas_cost_factor | |||
<idea_group>_cost_factor||<idea_group> Cost | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |experience_gain_infantry_training_factor | ||
experience_gain_infantry_combat_factor | |||
experience_gain_mountaineers_training_factor | |||
experience_gain_mountaineers_combat_factor | |||
experience_gain_marine_training_factor | |||
experience_gain_marine_combat_factor | |||
experience_gain_paratrooper_training_factor | |||
experience_gain_paratrooper_combat_factor | |||
experience_gain_bicycle_battalion_training_factor | |||
experience_gain_bicycle_battalion_combat_factor | |||
experience_gain_cavalry_training_factor | |||
experience_gain_cavalry_combat_factor | |||
experience_gain_armored_car_training_factor | |||
experience_gain_armored_car_combat_factor | |||
experience_gain_armored_car_recon_training_factor | |||
experience_gain_armored_car_recon_combat_factor | |||
experience_gain_motorized_training_factor | |||
experience_gain_motorized_combat_factor | |||
experience_gain_motorized_rocket_brigade_training_factor | |||
experience_gain_motorized_rocket_brigade_combat_factor | |||
experience_gain_mechanized_training_factor | |||
experience_gain_mechanized_combat_factor | |||
experience_gain_amphibious_mechanized_training_factor | |||
experience_gain_amphibious_mechanized_combat_factor<p>experience_gain_engineer_training_factor<p>experience_gain_engineer_combat_factor<p>experience_gain_recon_training_factor<p>experience_gain_recon_combat_factor<p>experience_gain_military_police_training_factor<p>experience_gain_military_police_combat_factor<p>experience_gain_maintenance_company_training_factor<p>experience_gain_maintenance_company_combat_factor<p>experience_gain_field_hospital_training_factor<p>experience_gain_field_hospital_combat_factor<p>experience_gain_logistics_company_training_factor<p>experience_gain_logistics_company_combat_factor<p>experience_gain_signal_company_training_factor<p>experience_gain_signal_company_combat_factor<p>experience_gain_mot_recon_training_factor<p>experience_gain_mot_recon_combat_factor<p>experience_gain_artillery_training_factor<p>experience_gain_artillery_combat_factor<p>experience_gain_rocket_artillery_training_factor<p>experience_gain_rocket_artillery_combat_factor<p>experience_gain_anti_air_training_factor<p>experience_gain_anti_air_combat_factor<p>experience_gain_anti_tank_training_factor<p>experience_gain_anti_tank_combat_factor<p>experience_gain_artillery_brigade_training_factor<p>experience_gain_artillery_brigade_combat_factor<p>experience_gain_rocket_artillery_brigade_training_factor<p>experience_gain_rocket_artillery_brigade_combat_factor<p>experience_gain_anti_air_brigade_training_factor<p>experience_gain_anti_air_brigade_combat_factor<p>experience_gain_anti_tank_brigade_training_factor<p>experience_gain_anti_tank_brigade_combat_factor<p>experience_gain_mot_artillery_brigade_training_factor<p>experience_gain_mot_artillery_brigade_combat_factor<p>experience_gain_mot_rocket_artillery_brigade_training_factor<p>experience_gain_mot_rocket_artillery_brigade_combat_factor<p>experience_gain_mot_anti_air_brigade_training_factor<p>experience_gain_mot_anti_air_brigade_combat_factor<p>experience_gain_mot_anti_tank_brigade_training_factor<p>experience_gain_mot_anti_tank_brigade_combat_factor<p>experience_gain_light_armor_training_factor<p>experience_gain_light_armor_combat_factor<p>experience_gain_light_sp_artillery_brigade_training_factor<p>experience_gain_light_sp_artillery_brigade_combat_factor<p>experience_gain_light_sp_anti_air_brigade_training_factor<p>experience_gain_light_sp_anti_air_brigade_combat_factor<p>experience_gain_light_tank_destroyer_brigade_training_factor<p>experience_gain_light_tank_destroyer_brigade_combat_factor<p>experience_gain_light_tank_recon_training_factor<p>experience_gain_light_tank_recon_combat_factor<p>experience_gain_medium_armor_training_factor<p>experience_gain_medium_armor_combat_factor<p>experience_gain_medium_sp_artillery_brigade_training_factor<p>experience_gain_medium_sp_artillery_brigade_combat_factor<p>experience_gain_medium_sp_anti_air_brigade_training_factor<p>experience_gain_medium_sp_anti_air_brigade_combat_factor<p>experience_gain_medium_tank_destroyer_brigade_training_factor<p>experience_gain_medium_tank_destroyer_brigade_combat_factor<p>experience_gain_heavy_armor_training_factor<p>experience_gain_heavy_armor_combat_factor<p>experience_gain_heavy_sp_artillery_brigade_training_factor<p>experience_gain_heavy_sp_artillery_brigade_combat_factor<p>experience_gain_heavy_sp_anti_air_brigade_training_factor<p>experience_gain_heavy_sp_anti_air_brigade_combat_factor<p>experience_gain_heavy_tank_destroyer_brigade_training_factor<p>experience_gain_heavy_tank_destroyer_brigade_combat_factor<p>experience_gain_super_heavy_armor_training_factor<p>experience_gain_super_heavy_armor_combat_factor<p>experience_gain_super_heavy_sp_artillery_brigade_training_factor<p>experience_gain_super_heavy_sp_artillery_brigade_combat_factor<p>experience_gain_super_heavy_sp_anti_air_brigade_training_factor<p>experience_gain_super_heavy_sp_anti_air_brigade_combat_factor<p>experience_gain_super_heavy_tank_destroyer_brigade_training_factor<p>experience_gain_super_heavy_tank_destroyer_brigade_combat_factor<p>experience_gain_modern_armor_training_factor<p>experience_gain_modern_armor_combat_factor<p>experience_gain_modern_sp_artillery_brigade_training_factor<p>experience_gain_modern_sp_artillery_brigade_combat_factor<p>experience_gain_modern_sp_anti_air_brigade_training_factor<p>experience_gain_modern_sp_anti_air_brigade_combat_factor<p>experience_gain_modern_tank_destroyer_brigade_training_factor<p>experience_gain_modern_tank_destroyer_brigade_combat_factor<p>experience_gain_amphibious_armor_training_factor<p>experience_gain_amphibious_armor_combat_factor<p>experience_gain_submarine_training_factor<p>experience_gain_submarine_combat_factor<p>experience_gain_destroyer_training_factor<p>experience_gain_destroyer_combat_factor<p>experience_gain_light_cruiser_combat_factor<p>experience_gain_light_cruiser_training_factor<p>experience_gain_heavy_cruiser_training_factor<p>experience_gain_heavy_cruiser_combat_factor<p>experience_gain_battle_cruiser_training_factor<p>experience_gain_battle_cruiser_combat_factor<p>experience_gain_battleship_training_factor<p>experience_gain_battleship_combat_factor<p>experience_gain_carrier_training_factor<p>experience_gain_carrier_combat_factor<p>experience_gain_fighter_training_factor<p>experience_gain_fighter_combat_factor<p>experience_gain_cv_fighter_training_factor<p>experience_gain_cv_fighter_combat_factor<p>experience_gain_heavy_fighter_training_factor<p>experience_gain_heavy_fighter_combat_factor<p>experience_gain_jet_fighter_training_factor<p>experience_gain_jet_fighter_combat_factor<p>experience_gain_cas_training_factor<p>experience_gain_cas_combat_factor<p>experience_gain_cv_cas_training_factor<p>experience_gain_cv_cas_combat_factor<p>experience_gain_nav_bomber_training_factor<p>experience_gain_nav_bomber_combat_factor<p>experience_gain_cv_nav_bomber_training_factor<p>experience_gain_cv_nav_bomber_combat_factor<p>experience_gain_tac_bomber_training_factor<p>experience_gain_tac_bomber_combat_factor<p>experience_gain_jet_tac_bomber_training_factor<p>experience_gain_jet_tac_bomber_combat_factor<p>experience_gain_strat_bomber_training_factor<p>experience_gain_strat_bomber_combat_factor<p>experience_gain_jet_strat_bomber_training_factor<p>experience_gain_jet_strat_bomber_combat_factor<p>experience_gain_transport_plane_training_factor<p>experience_gain_transport_plane_combat_factor<p>experience_gain_scout_plane_training_factor<p>experience_gain_scout_plane_combat_factor<p>experience_gain_rocket_interceptor_training_factor<p>experience_gain_rocket_interceptor_combat_factor<p>experience_gain_suicide_craft_training_factor<p>experience_gain_suicide_craft_combat_factor<p>experience_gain_guided_missile_training_factor<p>experience_gain_guided_missile_combat_factor<p>experience_gain_<unit_type>_training_factor<p>experience_gain_<unit_type>_combat_factor||<sub_unit> Training/Combat Experience Gain | |||
| | |||
| | |||
| | |||
|- | |- | ||
|} | |}{{Modding navbox}} | ||
{{Modding navbox}} | |||
[[分类:Modding]] | [[分类:Modding]] |
2024年8月6日 (二) 17:34的版本
Modifiers listed here are recognized by the game, but not necessarily used in any context.
The listed decimal places is for display only. All numbers support up to 3 decimal places.
Name | In-game description | Notes | |||
---|---|---|---|---|---|
agency_upgrade_time | Agency upgrade time | Number with 2 decimal places | |||
civilian_intel_factor | Civilian Intelligence | ||||
army_intel_factor | Army Intelligence | ||||
navy_intel_factor | Navy Intelligence | ||||
airforce_intel_factor | Air Intelligence | ||||
crypto_department_enabled | Crypto Department Enabled | Boolean | |||
crypto_strength | Cryptology Level | Number with 0 decimal places | |||
decryption_power | Decryption Power | ||||
decryption_power_factor | Decryption Power Factor | Number with 2 decimal places | |||
civilian_intel_decryption_bonus | Decrypted Civilian Cipher Bonus | Number with 0 decimal places | |||
army_intel_decryption_bonus | Decrypted Army Cipher Bonus | ||||
navy_intel_decryption_bonus | Decrypted Navy Cipher Bonus | ||||
airforce_intel_decryption_bonus | Decrypted Airforce Cipher Bonus | ||||
operative_slot | Operative slots | ||||
new_operative_slot_bonus | Operative recruitment choices | ||||
female_random_operative_chance | Added Female Operative Chance: | ||||
commando_trait_chance_factor | Chance of recruiting an Operative with the Commando trait | ||||
enemy_operative_recruitment_chance | Enemy nationality recruit chance | Number with 2 decimal places | |||
occupied_operative_recruitment_chance | Occupied friendly nationality recruit chance | ||||
operative_death_on_capture_chance | Death chance of our Operative on capture | ||||
intel_network_gain | Intel network strength gain | Number with 2 decimal places | |||
intel_network_gain_factor | Intel network strength gain | ||||
intel_from_operatives_factor | Intelligence gained from Operatives and Infiltrated Assets | ||||
intelligence_agency_defense | Counter intelligence | ||||
defense_impact_on_blueprint_stealing | Impact of enemy Counter Intelligence on Steal Blueprints operation | Number with 1 decimal places | |||
boost_ideology_mission_factor | Boost Ideology mission effects | Number with 2 decimal places | |||
control_trade_mission_factor | Control Trade mission effects | ||||
propaganda_mission_factor | Propaganda mission effects | ||||
diplomatic_pressure_mission_factor | Diplomatic Pressure mission effects | ||||
boost_resistance_factor | Strengthen Resistance efficiency | ||||
root_out_resistance_effectiveness_factor | Root Out Resistance mission effects | ||||
<land/air/naval>_doctrine_cost_factor | Changes the cost of buying a new doctrine of the specified type. | land_doctrine_cost_factor = -0.05 |
Percentual. | 1.11 | |
operation_cost
operation_outcome operation_risk||Operation <parameter>|| rowspan="23" |Number with 2 decimal places |
|||||
operation_fake_intel_cost
operation_fake_intel_outcome operation_fake_intel_risk||False Intelligence <parameter> |
|||||
operation_rescue_operative_cost
operation_rescue_operative_outcome operation_rescue_operative_risk||Rescue Operative <parameter> |
|||||
operation_make_resistance_contacts_cost
operation_make_resistance_contacts_outcome operation_make_resistance_contacts_risk||Make Resistance Contacts <parameter> |
|||||
operation_boost_resistance_cost
operation_boost_resistance_outcome operation_boost_resistance_risk|| Strengthen Resistance <parameter> |
|||||
operation_collaboration_government_cost
operation_collaboration_government_outcome operation_collaboration_government_risk||Prepare Collaboration Government <parameter> |
|||||
operation_coup_government_cost
operation_coup_government_outcome operation_coup_government_risk||Stage Coup <parameter> |
|||||
operation_capture_cipher_cost
operation_capture_cipher_outcome operation_capture_cipher_risk|| Capture Cipher <parameter> |
|||||
operation_coordinated_strike_cost
operation_coordinated_strike_outcome operation_coordinated_strike_risk||Coordinated Strike <parameter> |
|||||
operation_infiltrate_cost
operation_infiltrate_outcome operation_infiltrate_risk||Infiltration <parameter> |
|||||
operation_infiltrate_armed_forces_army_cost
operation_infiltrate_armed_forces_army_outcome operation_infiltrate_armed_forces_army_risk||Infiltrate Army <parameter> |
|||||
operation_infiltrate_armed_forces_navy_cost
operation_infiltrate_armed_forces_navy_outcome operation_infiltrate_armed_forces_navy_risk||Infiltrate Navy <parameter> |
|||||
operation_infiltrate_armed_forces_airforce_cost
operation_infiltrate_armed_forces_airforce_outcome operation_infiltrate_armed_forces_airforce_risk||Infiltrate Airforce <parameter> |
|||||
operation_infiltrate_civilian_cost
operation_infiltrate_civilian_outcome operation_infiltrate_civilian_risk||Infiltrate Civilian Administration <parameter> |
|||||
operation_steal_tech_cost
operation_steal_tech_outcome operation_steal_tech_risk||Steal Blueprint <parameter> |
|||||
operation_steal_tech_army_cost
operation_steal_tech_army_outcome operation_steal_tech_army_risk||Steal Military Blueprints <parameter> |
|||||
operation_steal_tech_navy_cost
operation_steal_tech_navy_outcome operation_steal_tech_navy_risk||Steal Naval Blueprints <parameter> |
|||||
operation_steal_tech_airforce_cost
operation_steal_tech_airforce_outcome operation_steal_tech_airforce_risk||Steal Aviation Industry Blueprints <parameter> |
|||||
operation_steal_tech_civilian_cost
operation_steal_tech_civilian_outcome operation_steal_tech_civilian_risk||Steal Industrial Blueprints <parameter> |
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target_sabotage_cost
target_sabotage_factor target_sabotage_risk||Sabotage <parameter> |
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operation_targeted_sabotage_industry_cost
operation_targeted_sabotage_industry_outcome operation_targeted_sabotage_industry_risk||Sabotage Industry <parameter> |
|||||
operation_targeted_sabotage_infrastructure_cost
operation_targeted_sabotage_infrastructure_outcome operation_targeted_sabotage_infrastructure_risk ||Sabotage Infrastructure <parameter> |
|||||
operation_targeted_sabotage_resources_cost
operation_targeted_sabotage_resources_outcome operation_targeted_sabotage_resources_risk||Sabotage Resources <parameter> |
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ai_focus_defense_factor | AI Modifier: Focus on Defense | Number with 1 decimal places; see AI_focuses#Modding | |||
ai_focus_aggressive_factor | AI Modifier: Focus on Offense | ||||
ai_focus_war_production_factor | AI Modifier: Focus on War Production | ||||
ai_focus_military_advancements_factor | AI Modifier: Focus on Military Advancements | ||||
ai_focus_peaceful_factor | AI Modifier: Focus on Peace | ||||
ai_focus_naval_factor | AI Modifier: Focus on Navy | ||||
ai_focus_naval_air_factor | AI Modifier: Focus on Naval Air | ||||
ai_focus_aviation_factor | AI Modifier: Focus on Aviation | ||||
ai_focus_military_equipment_factor | AI Modifier: Focus on Military Equipment | ||||
ai_badass_factor | AI Modifier: Threat receptivity | Number with 1 decimal places | |||
ai_desired_divisions_factor | Factor on how many divisions the country aims to produce. | ||||
ai_get_ally_desire_factor | AI Modifier: Desire to be in or expand a faction | Number with 0 decimal places | |||
ai_call_ally_desire_factor | AI Modifier: Call Ally Desire | ||||
ai_join_ally_desire_factor | AI Modifier: Join Ally Desire | ||||
ai_license_acceptance | Acceptance when requesting to buy license | ||||
offence | Attack | Number with 2 decimal places | |||
defence | Defense | ||||
attack_bonus_against | Attack bonus against country | Number with 1 decimal places | |||
attack_bonus_against_cores | Attack on their core territory | ||||
defense_bonus_against | Defense bonus against country | ||||
land_night_attack | Land Night Attack | ||||
army_attack_factor | Division Attack | Number with 2 decimal places | |||
army_defence_factor | Division Defense | ||||
army_core_attack_factor | Division Attack on core territory | ||||
army_core_defence_factor | Division Defense on core territory | ||||
army_speed_factor | Divisions speed | ||||
army_speed_factor_for_controller | Divisions speed | Number with 2 decimal places; state modifier | |||
army_org | Division Organization | Number with 1 decimal places | |||
army_org_factor | Division Organization | ||||
army_org_regain | Army Organization Regain | Number with 2 decimal places | |||
org_loss_when_moving | Org Loss when Moving | Number with 1 decimal places | |||
army_morale | Division Recovery Rate | ||||
army_morale_factor | Division Recovery Rate | ||||
breakthrough | Breakthrough | Number with 2 decimal places; must be used in an land eq. category | |||
breakthrough_factor | Breakthrough | Number with 2 decimal places | |||
breakthrough_bonus_against | Breakthrough bonus against country | Number with 1 decimal places | |||
armor_value | Armor | Number with 2 decimal places; must be used in an eq. category | |||
dig_in_speed | Entrenchment speed | Number with 0 decimal places | |||
dig_in_speed_factor | Entrenchment speed | Number with 1 decimal places | |||
max_dig_in | Max Entrenchment | Number with 1 decimal places. Can be applied to a state | |||
max_dig_in_factor | Max Entrenchment | ||||
dont_lose_dig_in_on_attack | No Entrenchment Lose On Attack | Boolean | |||
recon_factor | Reconnaissance | Number with 1 decimal places | |||
recon_factor_while_entrenched | Recon Bonus While Entrenched | ||||
max_planning | Max planning | ||||
max_planning_factor | Max planning factor | ||||
planning_speed | Planning Speed | ||||
supply_consumption_factor | Supply Consumption | ||||
out_of_supply_factor | Out of Supply | ||||
no_supply_grace | Supply Grace | ||||
extra_marine_supply_grace | Extra Marine Supply Grace | ||||
extra_paratrooper_supply_grace | Extra Paratrooper Supply Grace | ||||
attrition | Division Attrition | ||||
attrition_for_controller | Division Attrition | Number with 1 decimal places; state modifier | |||
winter_attrition | Winter Attrition | Number with 1 decimal places | |||
winter_attrition_factor | Winter Attrition | Number with 2 decimal places | |||
heat_attrition | Heat Attrition | Number with 1 decimal places | |||
heat_attrition_factor | Heat Attrition | Number with 2 decimal places | |||
unit_upkeep_attrition_factor | Unit Upkeep | Number with 0 decimal places | |||
land_reinforce_rate | Reinforce Rate | Number with 1 decimal places | |||
combat_width_factor | Own Combat Width | ||||
minimum_training_level | Minimum training level | Number with 0 decimal places | |||
max_training | Max training | Number with 2 decimal places | |||
training_time_factor | Training time | ||||
training_time_army | Division training time | Number with 1 decimal places | |||
training_time_army_factor | Division training time | ||||
river_crossing_factor | River Crossing Speed Penalty | Number with 2 decimal places | |||
terrain_penalty_reduction | Terrain Penalty Reduction | Number with 1 decimal places | |||
pocket_penalty | Encirclement penalty | ||||
fortification_damage | Fort Damage from Combat | ||||
fortification_collateral_chance | Fort Combat Damage Chance | ||||
acclimatization_cold_climate_gain_factor | Cold acclimatization gain factor | ||||
acclimatization_hot_climate_gain_factor | Hot acclimatization gain factor | ||||
special_forces_min | Special Forces Minimum Capacity | Number with 0 decimal places | |||
special_forces_cap | Special Forces Capacity Multiplier | Number with 1 decimal places | |||
special_forces_training_time_factor | Special Forces Division training time | ||||
special_forces_no_supply_grace | Special Forces Supply Grace | ||||
special_forces_out_of_supply_factor | Special Forces Out of Supply | Number with 2 decimal places | |||
army_armor_attack_factor
army_armor_defence_factor army_armor_speed_factorarmy_infantry_attack_factor army_infantry_defence_factor army_artillery_attack_factor army_artillery_defence_factor cavalry_attack_factor cavalry_defence_factor motorized_attack_factor motorized_defence_factor mechanized_attack_factor mechanized_defence_factor special_forces_attack_factor special_forces_defence_factor <unit_type>_attack_factor <unit_type>_defence_factor <unit_type>_speed_factor||<unit_type> <stat>||Number with 1 decimal places |
|||||
military_leader_cost_factor | Military Leader Cost | Number with 1 decimal places | |||
army_leader_cost_factor | Army Leader Cost | ||||
female_random_army_leader_chance | Added Female Army Leader Chance: | Number with 0 decimal places | |||
army_leader_start_level | Starting level of new army leaders | ||||
army_leader_start_attack_level | Starting Attack skill level of new army leaders | ||||
army_leader_start_defense_level | Starting Defense skill level of new army leaders | ||||
army_leader_start_logistics_level | Starting Logistics skill level of new army leaders | ||||
army_leader_start_planning_level | Starting Planning skill level of new army leaders | ||||
cannot_use_abilities | Cannot Use Combat Abilities | Boolean | |||
skill_bonus_factor | Leader Skill Bonuses | Number with 1 decimal places | |||
reassignment_duration_factor | Army reassignment duration | ||||
sickness_chance | Chance to Get Sick | Number with 2 decimal places | |||
wounded_chance_factor | Chance to get wounded in combat | ||||
promote_cost_factor | Promotion Cost | Number with 1 decimal places | |||
max_commander_army_size | General Max Army Size | Number with 0 decimal places | |||
max_commander_army_group_size | General Max Army Group Size | ||||
max_marshal_army_size | Field Marshal Max Army Size | ||||
max_marshal_army_group_size | Field Marshal Max Army Group Size | ||||
experience_gain_factor | Leader Experience Gain | Number with 1 decimal places | |||
experience_gain_army | Army Experience Gain | Number with 2 decimal places | |||
experience_gain_army_factor | Army Experience Gain | Number with 1 decimal places | |||
experience_gain_army_unit | Division Experience Gain | ||||
experience_gain_army_unit_factor | Division Experience Gain | ||||
experience_loss_factor | Experienced soldier losses | ||||
disable_strategic_redeployment | Strategic Redeployment Disabled | Boolean | |||
disable_strategic_redeployment_for_controller | Strategic Redeployment Disabled | Boolean; state modifier | |||
exiled_divisions_attack_factor | Exiled Divisions Attack | Number with 2 decimal places | |||
exiled_divisions_defense_factor | Exiled Divisions Defense | ||||
own_exiled_divisions_attack_factor | Own Exiled Divisions Attack | ||||
own_exiled_divisions_defense_factor | Own Exiled Divisions Defense | ||||
paratrooper_count_per_plane | Paratrooper per Plane | Number with 1 decimal places | |||
paradrop_organization_factor | Paratrooper Organization Factor | ||||
paratrooper_aa_defense | Paratrooper Anti Air Defense | ||||
army_bonus_air_superiority_factor | Air Superiority | Number with 2 decimal places | |||
enemy_army_bonus_air_superiority_factor | Enemy Air Support | ||||
air_superiority_bonus_in_combat | Air Superiority Bonus in Combat | Number with 1 decimal places | |||
cas_damage_reduction | Damage Reduction Against CAS | ||||
shore_bombardment_bonus | Shore Bombardment Bonus | ||||
air_attack | Air Attack | Number with 0 decimal places; must be used in an air eq. category | |||
air_attack_factor | Air Attack | Number with 2 decimal places | |||
air_defence | Air Defense | Number with 0 decimal places; must be used in an air eq. category | |||
air_defence_factor | Air Defense | Number with 2 decimal places | |||
air_agility | Agility | Number with 0 decimal places; must be used in an air eq. category | |||
air_agility_factor | Agility | Number with 2 decimal places | |||
maximum_speed | Max Air Speed | Number with 0 decimal places; must be used in an air eq. category | |||
air_maximum_speed_factor | Max Air Speed | Number with 2 decimal places | |||
air_accidents | Air Accidents Chance | Number with 1 decimal places | |||
air_accidents_factor | Air Accidents Chance | Number with 2 decimal places | |||
air_range | Air Range | Number with 0 decimal places; must be used in an air eq. category | |||
air_range_factor | Air Range | Number with 2 decimal places | |||
air_weather_penalty | Bad Weather Penalty | ||||
air_night_penalty | Night Operations Penalty | ||||
air_detection | Air Detection | ||||
air_fuel_consumption_factor | Air Fuel Consumption | Number with 2 decimal places | |||
experience_gain_air | Air Experience Gain | ||||
experience_gain_air_factor | Air Experience Gain | Number with 1 decimal places | |||
air_training_xp_gain_factor | Air Wing Training Experience Gain | Number with 0 decimal places | |||
air_mission_xp_gain_factor | Air Wing Mission Experience Gain | ||||
air_ace_generation_chance_factor | Ace generation chance | Number with 2 decimal places | |||
air_wing_xp_loss_when_killed_factor | Air Wing Experience loss when killed | Number with 0 decimal places | |||
air_mission_efficiency | Air Mission Efficiency | Number with 1 decimal places | |||
air_superiority_efficiency | Air Superiority Mission Efficiency | Number with 2 decimal places | |||
air_intercept_efficiency | Interception Mission Efficiency | ||||
air_cas_efficiency | Air Support Mission Efficiency | ||||
air_escort_efficiency | Escort Efficiency | ||||
air_nav_efficiency | Naval Mission Efficiency | ||||
air_interception_attack_factor
air_interception_defence_factor air_interception_agility_factor air_interception_detect_factorair_air_superiority_attack_factor air_air_superiority_defence_factor air_air_superiority_agility_factor air_superiority_detect_factor air_close_air_support_attack_factor air_close_air_support_defence_factor air_close_air_support_agility_factor air_strategic_bomber_attack_factor air_strategic_bomber_defence_factor air_strategic_bomber_agility_factor air_strategic_bomber_bombing_factor air_strategic_bomber_night_penalty naval_strike_attack_factor naval_strike_targetting_factor naval_strike_agility_factor||<Mission> <stat> |
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air_paradrop_attack_factor
air_paradrop_defence_factor air_paradrop_agility_factor||Paradrop <stat>||Number with 2 decimal places; air_paradrop_agility_factor - exists and localizes but does not seem to do anything at all. |
|||||
air_superiority | Air Superiority | Number with 1 decimal places; must be used in an air eq. category | |||
air_cas_present_factor | Ground support | Number with 2 decimal places | |||
ground_attack | Ground attack | ||||
ground_attack_factor | Ground attack factor | ||||
air_bombing | Ground Bombing | Number with 1 decimal places; must be used in an air eq. category | |||
air_bombing_targetting | Ground Bombing Targeting | Number with 1 decimal places | |||
strategic_bomb_visibility | Strategic bombing visibility | Number with 2 decimal places | |||
naval_strike_attack_factor | Naval Bombing | Number with 0 decimal places | |||
naval_strike_targetting_factor | Naval Targeting | ||||
naval_strike_agility_factor | Naval Agility | ||||
mines_planting_by_air_factor | Aerial minelaying efficiency | ||||
mines_sweeping_by_air_factor | Aerial minesweeping efficiency | ||||
modifier_enemy_port_superiority_limit | Port strike enemy superiority limit: | ||||
rocket_attack_factor | Rocket Damage | Number with 1 decimal places | |||
naval_damage_factor | Damage | Number with 2 decimal places | |||
naval_defense_factor | Defense | ||||
navy_org | Navy Organization | Number with 1 decimal places | |||
navy_org_factor | Navy Organization | ||||
naval_morale | Ship Recovery Rate | ||||
naval_morale_factor | Ship Recovery Rate | ||||
naval_speed_factor | Naval Speed | Number with 0 decimal places | |||
navy_max_range | Naval max range | ||||
navy_max_range_factor | Naval max range factor | Number with 2 decimal places | |||
navy_fuel_consumption_factor | Navy Fuel Consumption | ||||
naval_attrition | Attrition | ||||
navy_visibility | Visibility | ||||
spotting_chance | Spotting Chance | Number with 0 decimal places | |||
ships_at_battle_start | Number of ships in the first contact | ||||
positioning | Positioning | Number with 1 decimal places | |||
naval_coordination | Fleet Coordination | Number with 0 decimal places | |||
naval_detection | Naval Detection | ||||
naval_strike | Naval Strike | ||||
naval_hit_chance | Naval Hit Chance | ||||
strike_force_movement_org_loss | Strike Force Org loss | Number with 2 decimal places | |||
naval_has_potf_in_combat_attack | Attack when in combat alongside the Pride of the Fleet | ||||
naval_has_potf_in_combat_defense | Defense when in combat alongside the Pride of the Fleet | ||||
navy_casualty_on_hit | Casualties factor on hit | ||||
navy_casualty_on_sink | Casualties on sink | ||||
naval_accidents_chance | Accident chance | ||||
critical_receive_chance | Chance to Receive Critical Hit | Number with 1 decimal places | |||
naval_critical_effect_factor | Effects of sustained Critical Hits | Number with 2 decimal places | |||
naval_critical_score_chance_factor | Chance to score Critical Hit | ||||
navy_submarine_attack_factor
navy_submarine_defence_factor navy_submarine_detection_factornavy_screen_attack_factor navy_screen_defence_factor navy_capital_ship_attack_factor navy_capital_ship_defence_factor navy_carrier_air_attack_factor navy_carrier_air_targetting_factor navy_carrier_air_agility_factor||<ship_role> <stat> |
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screening_efficiency | Screening Efficiency | Number with 1 decimal places | |||
convoy_escort_efficiency | Escort efficiency | ||||
submarine_attack | Submarine Attack | ||||
convoy_raiding_efficiency_factor | Convoy Raiding Efficiency | Number with 2 decimal places | |||
sortie_efficiency | Sortie efficiency | Number with 0 decimal places | |||
fighter_sortie_efficiency | Fighters sortie efficiency | ||||
carrier_traffic | Carrier Traffic | ||||
carrier_capacity_penalty_reduction | Carrier overcrowding | Number with 1 decimal places | |||
port_strike | Port strikes | ||||
naval_mine_hit_chance | Chance to hit naval mine | Number with 2 decimal places | |||
naval_mines_damage_factor | Naval mines damage | Number with 0 decimal places | |||
naval_mines_effect_reduction | Naval mines avoidance | ||||
mines_planting_by_fleets_factor | Naval minelaying efficiency | ||||
mines_sweeping_by_fleets_factor | Naval minesweeping efficiency | ||||
naval_torpedo_hit_chance_factor | Torpedo hit chance | Number with 2 decimal places | |||
naval_torpedo_reveal_chance_factor | Torpedo reveal chance | ||||
naval_torpedo_screen_penetration_factor | Torpedo screen penetration | ||||
naval_torpedo_cooldown_factor | Torpedo cooldown | ||||
navy_anti_air_attack | Naval AA attack | Number with 1 decimal places | |||
navy_anti_air_attack_factor | Naval AA attack | Number with 2 decimal places | |||
naval_retreat_chance | Retreat Decision Chance | Number with 0 decimal places | |||
naval_retreat_speed | Fleet speed while retreating | ||||
sub_retreat_speed | Submarine speed while retreating | ||||
convoy_retreat_speed | Convoy speed while retreating | ||||
naval_enemy_retreat_chance | Enemy retreat chance | Number with 2 decimal places | |||
naval_enemy_fleet_size_ratio_penalty_factor | Enemy fleet size penalty | ||||
navy_leader_cost_factor | Navy Leader Cost | Number with 1 decimal places | |||
female_random_admiral_chance | Added Female Admiral Chance: | Number with 0 decimal places | |||
navy_leader_start_level | Starting level of new navy leaders | ||||
navy_leader_start_attack_level | Starting Attack skill level of new navy leaders | ||||
navy_leader_start_defense_level | Starting Defense skill level of new navy leaders | ||||
navy_leader_start_maneuvering_level | Starting Maneuvering skill level of new navy leaders | ||||
navy_leader_start_coordination_level | Starting Coordination skill level of new navy leaders | ||||
experience_gain_navy | Naval Experience Gain | Number with 2 decimal places | |||
experience_gain_navy_factor | Naval Experience Gain | Number with 1 decimal places | |||
experience_gain_navy_unit_factor | Ship Experience Gain | ||||
experience_gain_navy_unit | Ship Experience Gain | ||||
production_cost_max_convoy
production_cost_max_ship_hull_submarine production_cost_max_ship_hull_light production_cost_max_ship_hull_heavy production_cost_max_ship_hull_cruiser production_cost_max_ship_hull_carrier production_cost_max_<hull_type> ||<hull> Max Cost|| rowspan="4" |Number with 0 decimal places |
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refit_speed | Naval Equipment Refitting Speed | ||||
refit_ic_cost | Naval Equipment Refitting Cost | ||||
repair_speed_factor | Ship Repair Speed | ||||
transport_capacity | Troop convoy requirements | Number with 2 decimal places | |||
invasion_preparation | Invasion Preparation Time | Number with 1 decimal places | |||
naval_invasion_prep_speed | Invasion Preparation Speed | ||||
naval_invasion_capacity | Naval Invasion Capacity | Number with 0 decimal places | |||
naval_invasion_penalty | Invasion Penalty | Number with 0 decimal places. Can be applied to a state | |||
amphibious_invasion | Amphibious Invasion Speed | Number with 1 decimal places | |||
amphibious_invasion_defence | Invasion Defense | Number with 0 decimal places. Can be applied to a state | |||
democratic_drift
communism_drift fascism_drift neutrality_drift <ideology_group>_drift || Daily <ideology_group> Support|| rowspan="2" |Number with 2 decimal places |
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democratic_acceptance
communism_acceptance fascism_acceptance neutrality_acceptance <ideology_group>_acceptance||Acceptance of <ideology_group> Diplomacy |
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drift_defence_factor | Ideology drift defense | Number with 1 decimal places | |||
master_ideology_drift | Master Ideology Drift | Number with 2 decimal places | |||
female_random_country_leader_chance | Added Female Country Leader Chance: | Number with 0 decimal places | |||
political_power_cost | Daily Political Power Cost | ||||
political_power_gain | Daily Political Power Gain | Number with 2 decimal places | |||
political_power_factor | Political Power Gain | ||||
stability_factor | Stability | ||||
stability_weekly | Weekly Stability | ||||
stability_weekly_factor | Weekly Stability Gain | ||||
party_popularity_stability_factor | Party Popularity Stability Modifier | ||||
war_stability_factor | War Penalty Stability Modifier | ||||
defensive_war_stability_factor | Defensive War Penalty Stability Modifier | ||||
offensive_war_stability_factor | Offensive War Penalty Stability Modifier | ||||
war_support_factor | War Support | ||||
war_support_weekly | Weekly War Support | ||||
war_support_weekly_factor | Weekly War Support Gain | ||||
command_power_gain | Daily Command Power Gain | ||||
command_power_gain_mult | Daily Command Power Gain Multiplier | Number with 0 decimal places | |||
max_command_power | Maximum Command Power Increase | ||||
max_command_power_mult | Maximum Command Power Increase Multiplier | ||||
surrender_limit | Surrender Limit | Number with 2 decimal places | |||
forced_surrender_limit | Surrender Limit | ||||
max_surrender_limit_offset | Minimum Surrender Limit | ||||
monthly_population | Monthly Population | Number with 1 decimal places | |||
conscription | Recruitable Population | Number with 2 decimal places | |||
conscription_factor | Recruitable Population Factor | Number with 0 decimal places | |||
recruitable_population | Additional Recruitable Population | Number with 3 decimal places | |||
recruitable_population_factor | Recruitable Population | Number with 2 decimal places | |||
non_core_manpower | Non-core Manpower | ||||
weekly_manpower | Weekly Manpower | Number with 0 decimal places | |||
mobilization_speed | Mobilization speed | Number with 2 decimal places | |||
research_speed_factor | Research Speed | ||||
research_sharing_per_country_bonus | Technology sharing bonus | ||||
research_sharing_per_country_bonus_factor | Technology sharing bonus | ||||
encryption | Encryption | ||||
encryption_factor | Encryption | ||||
decryption | Decryption | ||||
decryption_factor | Decryption | ||||
civilian_factory_use | Civilian Factory Use | Number with 0 decimal places; requires 唤醒勇虎 | |||
consumer_goods_factor | Consumer Goods Factories | Number with 2 decimal places | |||
min_export | Resources to Market | ||||
trade_opinion_factor | Trade deal opinion factor | Number with 2 decimal places | |||
faction_trade_opinion_factor | Faction trade deal opinion factor | ||||
trade_cost_for_target_factor | Target country trade cost | ||||
extra_trade_to_target_factor | Extra trade to overlord | ||||
overlord_trade_cost_factor | Overlord trade cost | ||||
extra_trade_to_overlord_factor | Extra trade to overlord | ||||
autonomy_gain_trade | Freedom gain by trade | ||||
autonomy_gain_trade_factor | Freedom gain by trade | ||||
improve_relations_maintain_cost_factor | Improve relations maintain cost | Number with 0 decimal places | |||
opinion_gain_monthly | Improve relations opinion | Number with 1 decimal places | |||
opinion_gain_monthly_factor | Improve relations opinion | Number with 2 decimal places | |||
opinion_gain_monthly_same_ideology | Same ideology monthly opinion | Number with 1 decimal places | |||
opinion_gain_monthly_same_ideology_factor | Same ideology monthly opinion | Number with 2 decimal places | |||
guarantee_cost | Guarantee Cost | Number with 0 decimal places | |||
guarantee_tension | Guarantee tension limit | Number with 1 decimal places | |||
join_faction_tension | Join faction tension limit | ||||
subversive_activites_upkeep | Subversive activities cost | Number with 0 decimal places | |||
foreign_subversive_activities | Foreign subversive activities efficiency | ||||
justify_war_goal_time | Justify war goal time | Number with 1 decimal places | |||
justify_war_goal_when_in_major_war_time | Justify war goal time when at war with a major | ||||
generate_wargoal_tension | Generate war goal tension limit | ||||
generate_wargoal_tension_against | Generate war goal tension limit against country | ||||
civil_war_involvement_tension | Civil war involvement tension | ||||
enemy_justify_war_goal_time | Justify war goal time on us | ||||
enemy_declare_war_tension | Declare war tension on us | ||||
send_volunteer_divisions_required | Divisions required for sending volunteer force | Number with 1 decimal places | |||
send_volunteer_size | Max volunteer force divisions | Number with 0 decimal places | |||
send_volunteer_factor | Max volunteer force divisions | Number with 1 decimal places | |||
send_volunteers_tension | Send volunteers tension limit | ||||
air_volunteer_cap | Air volunteer cap | Number with 0 decimal places | |||
no_compliance_gain | No Compliance Gain | Boolean | |||
starting_compliance | Starting Compliance | Number with 0 decimal places | |||
required_garrison_factor | Required Garrisons | Number with 0 decimal places; state modifier | |||
compliance_gain | Daily Compliance Gain | Number with 3 decimal places; state modifier | |||
compliance_growth | Compliance Growth Speed | Number with 0 decimal places; state modifier | |||
compliance_growth_on_our_occupied_states | Compliance Growth Speed in our states occupied by the enemy; state modifier | ||||
resistance_activity | Resistance Activity Chance | Number with 1 decimal places; state modifier | |||
resistance_garrison_penetration_chance | Garrison Penetration Chance | Number with 2 decimal places; state modifier | |||
resistance_growth | Resistance Growth Speed | Number with 0 decimal places; state modifier | |||
resistance_growth_on_our_occupied_states | Resistance Growth Speed in our states occupied by the enemy | ||||
resistance_decay | Resistance Decay Speed | ||||
resistance_decay_on_our_occupied_states | Resistance Decay Speed in our states occupied by the enemy | ||||
resistance_target | Resistance Target | ||||
resistance_target_on_our_occupied_states | Resistance Target in our states occupied by the enemy | ||||
resistance_damage_to_garrison | Damage to Garrisons | Number with 2 decimal places; state modifier | |||
resistance_damage_to_garrison_on_our_occupied_states | Damage to Enemy Garrisons in our states occupied by the enemy | ||||
legitimacy_daily | Daily Legitimacy Gain | Number with 2 decimal places | |||
targeted_legitimacy_daily | Daily Legitimacy Gain | Number with 1 decimal places | |||
legitimacy_gain_factor | Legitimacy Gain | Number with 0 decimal places | |||
exile_manpower_factor | Daily Exile Manpower | Number with 2 decimal places | |||
puppet_cost_factor | Puppet cost | Number with 1 decimal places | |||
occupation_cost | Occupation Cost | Number with 2 decimal places | |||
annex_cost_factor | Annex cost | Number with 1 decimal places | |||
subjects_autonomy_gain | Master impact | Number with 1 decimal places | |||
autonomy_gain | Daily autonomy progress gain | ||||
autonomy_gain_global_factor | All autonomy gain | ||||
autonomy_gain_warscore | Freedom gain by war score | Number with 2 decimal places | |||
autonomy_gain_ll_to_subject | Freedom gain by subject from lend lease from overlord | ||||
autonomy_gain_ll_to_subject_factor | Freedom gain by subject from lend lease from overlord | ||||
autonomy_gain_ll_to_overlord | Freedom gain by lend lease to overlord | ||||
autonomy_gain_ll_to_overlord_factor | Freedom gain by lend lease to overlord | ||||
autonomy_manpower_share | Subject manpower requirement | ||||
license_subject_master_purchase_cost | License cost between subject and master | ||||
can_master_build_for_us | Master can build constructions on the subject's territory | Boolean | |||
master_build_autonomy_factor | Autonomy from building | ||||
cic_to_overlord_factor | Civilian industry to overlord | Number with 2 decimal places | |||
mic_to_overlord_factor | Military industry to overlord | ||||
cic_to_target_factor | Civilian industry to target country | ||||
mic_to_target_factor | Military industry to target country | ||||
production_oil_factor | Synthetic Oil | Number with 0 decimal places | |||
fuel_cost | Fuel Cost | ||||
base_fuel_gain | Fuel Gain | Number with 2 decimal places | |||
base_fuel_gain_factor | Fuel Gain | ||||
fuel_gain | Fuel Gain per Oil | Number with 0 decimal places | |||
fuel_gain_factor | Fuel Gain per Oil | Number with 2 decimal places | |||
fuel_gain_from_states | Fuel Gain from Refineries | ||||
fuel_gain_factor_from_states | Fuel Gain from Refineries | ||||
max_fuel | Fuel Capacity (K) | ||||
max_fuel_building | Fuel Capacity (K) | ||||
max_fuel_factor | Fuel Capacity | ||||
army_fuel_capacity_factor | Army Fuel Capacity | ||||
army_fuel_consumption_factor | Army Fuel Consumption | ||||
air_fuel_consumption_factor | Air Fuel Consumption | ||||
navy_fuel_consumption_factor | Navy Fuel Consumption | ||||
refit_speed | Refitting Speed | Number with 0 decimal places | |||
refit_ic_cost | Refitting Cost | ||||
industrial_factory_donations | Industrial Factory Donations | ||||
military_factory_donations | Military Factory Donations | ||||
dockyard_donations | Dockyard Donations | ||||
global_building_slots | Max Factories in a State | ||||
global_building_slots_factor | Max Factories in a State | ||||
production_speed_buildings_factor | Construction Speed | Number with 2 decimal places | |||
production_speed_infrastructure_factor
production_speed_rail_way_factor production_speed_supply_node_factor production_speed_industrial_complex_factor production_speed_arms_factory_factor production_speed_dockyard_factor production_speed_fuel_silo_factor production_speed_synthetic_refinery_factor production_speed_naval_base_factor production_speed_radar_station_factor production_speed_air_base_factor production_speed_anti_air_building_factor production_speed_bunker_factor production_speed_coastal_bunker_factor production_speed_rocket_site_factor production_speed_nuclear_reactor_factor production_speed_<building_type>_factor||<building_type> construction speed |
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conversion_cost_civ_to_mil_factor | Civilian to Military Factory conversion cost | ||||
conversion_cost_mil_to_civ_factor | Military to Civilian Factory conversion cost | ||||
industrial_capacity_factory | Factory Output | ||||
industrial_capacity_dockyard | Dockyard Output | ||||
production_factory_start_efficiency_factor | Production Efficiency Base | ||||
production_factory_max_efficiency_factor | Production Efficiency Cap | ||||
production_factory_efficiency_gain_factor | Production Efficiency growth | ||||
production_lack_of_resource_penalty_factor | Lack of Resources Penalty | ||||
line_change_production_efficiency_factor | Production Efficiency Retention | ||||
repair_speed_infrastructure_factor
repair_speed_industrial_complex_factor repair_speed_arms_factory_factor repair_speed_dockyard_factor repair_speed_fuel_silo_factor repair_speed_synthetic_refinery_factor repair_speed_naval_base_factor repair_speed_radar_station_factor repair_speed_air_base_factor repair_speed_anti_air_building_factor repair_speed_bunker_factor repair_speed_coastal_bunker_factor repair_speed_rocket_site_factor repair_speed_nuclear_reactor_factor repair_speed_<building_type>_factor||<building_type> Repair Speed |
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industry_free_repair_factor | Free repair | ||||
industry_repair_factor | Factory Repair Speed | ||||
industry_air_damage_factor | Factory Bomb Vulnerability | ||||
tech_air_damage_factor | Anti-Air Bombing Damage Reduction | ||||
static_anti_air_damage_factor | Static Anti Air damage factor | ||||
static_anti_air_hit_chance_factor | Static Anti Air hit chance factor | ||||
nuclear_production | Allows Nuclear Bomb | Boolean | |||
nuclear_production_factor | Nuclear Production | Number with 0 decimal places | |||
local_building_slots | Max Factories in State | Number with 0 decimal places; state modifier | |||
local_building_slots_factor | Max Factories in State | ||||
local_factories | Local Factories | ||||
local_factory_sabotage | Chance to Sabotage Constructions | ||||
local_intel_to_enemies | Intel to Enemies | ||||
local_manpower | Local Manpower | ||||
local_non_core_manpower | Local Non-core Manpower | Number with 2 decimal places; state modifier | |||
local_org_regain | Organization Regain | ||||
local_supplies | Local Supplies | Number with 0 decimal places; state modifier | |||
local_supplies_for_controller | Local Supplies | ||||
local_resources | Local Resources | ||||
local_resources_factor | Resource Gain Efficiency | Number with 2 decimal places | |||
state_resources_factor | Local Available Resources | Number with 0 decimal places; state modifier | |||
state_resource_aluminium
state_resource_chromium state_resource_oil state_resource_rubber state_resource_steel state_resource_tungsten state_resource_<resource>||<Resource> |
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temporary_state_resource_aluminium
temporary_state_resource_chromium temporary_state_resource_oil temporary_state_resource_rubber temporary_state_resource_steel temporary_state_resource_tungsten temporary_state_resource_<resource>||<Resource> |
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state_resource_cost_aluminium
state_resource_cost_chromium state_resource_cost_oil state_resource_cost_rubber state_resource_cost_steel state_resource_cost_tungsten state_resource_cost_<resource>||<Resource> Consumption |
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country_resource_aluminium
country_resource_chromium country_resource_oil country_resource_rubber country_resource_steel country_resource_tungsten country_resource_<resource>||<Resource>|| rowspan="2" |Number with 0 decimal places |
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country_resource_cost_aluminium
country_resource_cost_chromium country_resource_cost_oil country_resource_cost_rubber country_resource_cost_steel country_resource_cost_tungsten country_resource_cost_<resource>||<Resource> Consumption |
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state_production_speed_buildings_factor | Local Construction Speed | Number with 0 decimal places; state modifier | |||
state_production_speed_infrastructure_factor
state_production_speed_industrial_complex_factor state_production_speed_arms_factory_factor state_production_speed_dockyard_factor state_production_speed_fuel_silo_factor state_production_speed_synthetic_refinery_factor state_production_speed_naval_base_factor state_production_speed_radar_station_factor state_production_speed_air_base_factor state_production_speed_anti_air_building_factor state_production_speed_bunker_factor state_production_speed_coastal_bunker_factor state_production_speed_rocket_site_factor state_production_speed_nuclear_reactor_factor state_production_speed_<building_type>_factor||Local <building_type> construction speed|| rowspan="2" |Number with 2 decimal places; state modifier |
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state_repair_speed_infrastructure_factor
state_repair_speed_industrial_complex_factor state_repair_speed_arms_factory_factor state_repair_speed_dockyard_factor state_repair_speed_fuel_silo_factor state_repair_speed_synthetic_refinery_factor state_repair_speed_naval_base_factor state_repair_speed_radar_station_factor state_repair_speed_air_base_factor state_repair_speed_anti_air_building_factor state_repair_speed_bunker_factor state_repair_speed_coastal_bunker_factor state_repair_speed_rocket_site_factor state_repair_speed_nuclear_reactor_factor state_repair_speed_<building_type>_factor||Local <building_type> Repair Speed |
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equipment_upgrade_xp_cost | Equipment Experience Cost | Number with 0 decimal places; state modifier | |||
land_equipment_upgrade_xp_cost | Land Equipment Experience Cost | ||||
naval_equipment_upgrade_xp_cost | Naval Equipment Experience Cost | ||||
air_equipment_upgrade_xp_cost | Air Equipment Experience Cost | ||||
equipment_conversion_speed | Conversion speed bonus | Number with 1 decimal places | |||
equipment_capture | Equipment Capture Ratio Gain | ||||
equipment_capture_factor | Equipment Capture Ratio Modifier | ||||
lend_lease_tension | Lend-lease tension limit | ||||
license_purchase_cost | License purchase cost | Number with 0 decimal places | |||
license_production_speed | License production speed | ||||
license_tech_difference_speed | License production speed from technology difference | ||||
license_infantry_purchase_cost
license_naval_purchase_cost license_air_purchase_cost license_armor_purchase_cost |
<archetype> license purchase cost | ||||
license_infantry_eq_cost_factor
license_artillery_eq_cost_factor license_anti_tank_eq_cost_factor license_light_tank_eq_cost_factor |
License purchase cost for <archetype> | ||||
license_infantry_eq_production_speed_factor
license_artillery_eq_production_speed_factor license_anti_tank_eq_production_speed_factor license_light_tank_eq_production_speed_factor |
License production speed for <archetype> | ||||
license_infantry_eq_tech_difference_speed_factor
license_artillery_eq_tech_difference_speed_factor license_anti_tank_eq_tech_difference_speed_factor license_light_tank_eq_tech_difference_speed_factor |
License production speed from technology difference for <archetype> | ||||
political_advisor_cost_factor
economy_cost_factor trade_laws_cost_factor mobilization_laws_cost_factor army_chief_cost_factor navy_chief_cost_factor air_chief_cost_factor high_command_cost_factor theorist_cost_factor materiel_manufacturer_cost_factor naval_manufacturer_cost_factor aircraft_manufacturer_cost_factor tank_manufacturer_cost_factor industrial_concern_cost_factor country_cost_factor hidden_ideas_cost_factor <idea_group>_cost_factor||<idea_group> Cost |
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experience_gain_infantry_training_factor
experience_gain_infantry_combat_factor experience_gain_mountaineers_training_factor experience_gain_mountaineers_combat_factor experience_gain_marine_training_factor experience_gain_marine_combat_factor experience_gain_paratrooper_training_factor experience_gain_paratrooper_combat_factor experience_gain_bicycle_battalion_training_factor experience_gain_bicycle_battalion_combat_factor experience_gain_cavalry_training_factor experience_gain_cavalry_combat_factor experience_gain_armored_car_training_factor experience_gain_armored_car_combat_factor experience_gain_armored_car_recon_training_factor experience_gain_armored_car_recon_combat_factor experience_gain_motorized_training_factor experience_gain_motorized_combat_factor experience_gain_motorized_rocket_brigade_training_factor experience_gain_motorized_rocket_brigade_combat_factor experience_gain_mechanized_training_factor experience_gain_mechanized_combat_factor experience_gain_amphibious_mechanized_training_factor experience_gain_amphibious_mechanized_combat_factorexperience_gain_engineer_training_factor experience_gain_engineer_combat_factor experience_gain_recon_training_factor experience_gain_recon_combat_factor experience_gain_military_police_training_factor experience_gain_military_police_combat_factor experience_gain_maintenance_company_training_factor experience_gain_maintenance_company_combat_factor experience_gain_field_hospital_training_factor experience_gain_field_hospital_combat_factor experience_gain_logistics_company_training_factor experience_gain_logistics_company_combat_factor experience_gain_signal_company_training_factor experience_gain_signal_company_combat_factor experience_gain_mot_recon_training_factor experience_gain_mot_recon_combat_factor experience_gain_artillery_training_factor experience_gain_artillery_combat_factor experience_gain_rocket_artillery_training_factor experience_gain_rocket_artillery_combat_factor experience_gain_anti_air_training_factor experience_gain_anti_air_combat_factor experience_gain_anti_tank_training_factor experience_gain_anti_tank_combat_factor experience_gain_artillery_brigade_training_factor experience_gain_artillery_brigade_combat_factor experience_gain_rocket_artillery_brigade_training_factor experience_gain_rocket_artillery_brigade_combat_factor experience_gain_anti_air_brigade_training_factor experience_gain_anti_air_brigade_combat_factor experience_gain_anti_tank_brigade_training_factor experience_gain_anti_tank_brigade_combat_factor experience_gain_mot_artillery_brigade_training_factor experience_gain_mot_artillery_brigade_combat_factor experience_gain_mot_rocket_artillery_brigade_training_factor experience_gain_mot_rocket_artillery_brigade_combat_factor experience_gain_mot_anti_air_brigade_training_factor experience_gain_mot_anti_air_brigade_combat_factor experience_gain_mot_anti_tank_brigade_training_factor experience_gain_mot_anti_tank_brigade_combat_factor experience_gain_light_armor_training_factor experience_gain_light_armor_combat_factor experience_gain_light_sp_artillery_brigade_training_factor experience_gain_light_sp_artillery_brigade_combat_factor experience_gain_light_sp_anti_air_brigade_training_factor experience_gain_light_sp_anti_air_brigade_combat_factor experience_gain_light_tank_destroyer_brigade_training_factor experience_gain_light_tank_destroyer_brigade_combat_factor experience_gain_light_tank_recon_training_factor experience_gain_light_tank_recon_combat_factor experience_gain_medium_armor_training_factor experience_gain_medium_armor_combat_factor experience_gain_medium_sp_artillery_brigade_training_factor experience_gain_medium_sp_artillery_brigade_combat_factor experience_gain_medium_sp_anti_air_brigade_training_factor experience_gain_medium_sp_anti_air_brigade_combat_factor experience_gain_medium_tank_destroyer_brigade_training_factor experience_gain_medium_tank_destroyer_brigade_combat_factor experience_gain_heavy_armor_training_factor experience_gain_heavy_armor_combat_factor experience_gain_heavy_sp_artillery_brigade_training_factor experience_gain_heavy_sp_artillery_brigade_combat_factor experience_gain_heavy_sp_anti_air_brigade_training_factor experience_gain_heavy_sp_anti_air_brigade_combat_factor experience_gain_heavy_tank_destroyer_brigade_training_factor experience_gain_heavy_tank_destroyer_brigade_combat_factor experience_gain_super_heavy_armor_training_factor experience_gain_super_heavy_armor_combat_factor experience_gain_super_heavy_sp_artillery_brigade_training_factor experience_gain_super_heavy_sp_artillery_brigade_combat_factor experience_gain_super_heavy_sp_anti_air_brigade_training_factor experience_gain_super_heavy_sp_anti_air_brigade_combat_factor experience_gain_super_heavy_tank_destroyer_brigade_training_factor experience_gain_super_heavy_tank_destroyer_brigade_combat_factor experience_gain_modern_armor_training_factor experience_gain_modern_armor_combat_factor experience_gain_modern_sp_artillery_brigade_training_factor experience_gain_modern_sp_artillery_brigade_combat_factor experience_gain_modern_sp_anti_air_brigade_training_factor experience_gain_modern_sp_anti_air_brigade_combat_factor experience_gain_modern_tank_destroyer_brigade_training_factor experience_gain_modern_tank_destroyer_brigade_combat_factor experience_gain_amphibious_armor_training_factor experience_gain_amphibious_armor_combat_factor experience_gain_submarine_training_factor experience_gain_submarine_combat_factor experience_gain_destroyer_training_factor experience_gain_destroyer_combat_factor experience_gain_light_cruiser_combat_factor experience_gain_light_cruiser_training_factor experience_gain_heavy_cruiser_training_factor experience_gain_heavy_cruiser_combat_factor experience_gain_battle_cruiser_training_factor experience_gain_battle_cruiser_combat_factor experience_gain_battleship_training_factor experience_gain_battleship_combat_factor experience_gain_carrier_training_factor experience_gain_carrier_combat_factor experience_gain_fighter_training_factor experience_gain_fighter_combat_factor experience_gain_cv_fighter_training_factor experience_gain_cv_fighter_combat_factor experience_gain_heavy_fighter_training_factor experience_gain_heavy_fighter_combat_factor experience_gain_jet_fighter_training_factor experience_gain_jet_fighter_combat_factor experience_gain_cas_training_factor experience_gain_cas_combat_factor experience_gain_cv_cas_training_factor experience_gain_cv_cas_combat_factor experience_gain_nav_bomber_training_factor experience_gain_nav_bomber_combat_factor experience_gain_cv_nav_bomber_training_factor experience_gain_cv_nav_bomber_combat_factor experience_gain_tac_bomber_training_factor experience_gain_tac_bomber_combat_factor experience_gain_jet_tac_bomber_training_factor experience_gain_jet_tac_bomber_combat_factor experience_gain_strat_bomber_training_factor experience_gain_strat_bomber_combat_factor experience_gain_jet_strat_bomber_training_factor experience_gain_jet_strat_bomber_combat_factor experience_gain_transport_plane_training_factor experience_gain_transport_plane_combat_factor experience_gain_scout_plane_training_factor experience_gain_scout_plane_combat_factor experience_gain_rocket_interceptor_training_factor experience_gain_rocket_interceptor_combat_factor experience_gain_suicide_craft_training_factor experience_gain_suicide_craft_combat_factor experience_gain_guided_missile_training_factor experience_gain_guided_missile_combat_factor experience_gain_<unit_type>_training_factor experience_gain_<unit_type>_combat_factor||<sub_unit> Training/Combat Experience Gain |
文件 | 效果 • 条件 • 定义 • 修正 • 修正列表 • 作用域 • 本地化 • on action • 数据结构 (标记, 临时标记, 国家别名, 变量, 数组) |
脚本 | 成就修改 • AI修改 • AI focuses • 自治领修改 • 权力平衡修改 • 剧本/标签 (游戏规则)• 建筑修改 • 人物修改 • 修饰性TAG修改 • 国家创建 • 军队修改 • 决议制作 • 装备修改 • 事件修改 • Idea修改 • 意识形态修改 • 军工商修改 • 国策制作 • 资源修改 • Scripted GUI • 科技制作 • 单位修改 |
地图 | 地图 • 省份 • 补给区域 • 战略区域 |
图形图像 | 界面 • 图形资产 • 实体模型 • 后期特效 • 离子效果 • 字体 |
装饰性 | 肖像 • 命名列表 • 音乐 • 音效 |
其他 | 控制台指令 • 故障排除 • 模组结构 • 成就代码分析 • Mod相关 • Nudger修改 |