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KnowledgeMixing(讨论 | 贡献) 无编辑摘要 |
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{{Version|1.6}} | {{Version|1.6}} | ||
[[Modifiers]] | 在此列出的[[Modifiers]] 是游戏能识别的,只是不一定会在哪些文件里用。 | ||
写出来的小数点位数只是用于展示,所有数字均支持最多3位小数。 | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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! scope="col" | Notes | ! scope="col" | Notes | ||
|- | |- | ||
| agency_upgrade_time || | | agency_upgrade_time || 部门升级耗时 || rowspan="5" | 两位小数 | ||
|- | |- | ||
| army_intel_factor || Army Intelligence | | army_intel_factor || Army Intelligence | ||
第21行: | 第21行: | ||
| civilian_intel_factor || Civilian Intelligence | | civilian_intel_factor || Civilian Intelligence | ||
|- | |- | ||
| army_intel_decryption_bonus || Decrypted Army Cipher Bonus || rowspan = 4 | | | army_intel_decryption_bonus || Decrypted Army Cipher Bonus || rowspan = 4 | 无小数 | ||
|- | |- | ||
| navy_intel_decryption_bonus || Decrypted Navy Cipher Bonus | | navy_intel_decryption_bonus || Decrypted Navy Cipher Bonus | ||
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| civilian_intel_decryption_bonus || Decrypted Civilian Cipher Bonus | | civilian_intel_decryption_bonus || Decrypted Civilian Cipher Bonus | ||
|- | |- | ||
| boost_ideology_mission_factor || Boost Ideology mission effects || rowspan = 5 | | | boost_ideology_mission_factor || Boost Ideology mission effects || rowspan = 5 | 两位小数 | ||
|- | |- | ||
| control_trade_mission_factor || Control Trade mission effects | | control_trade_mission_factor || Control Trade mission effects | ||
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| boost_resistance_factor || Strengthen Resistance efficiency | | boost_resistance_factor || Strengthen Resistance efficiency | ||
|- | |- | ||
| commando_trait_chance_factor || Chance of recruiting an Operative with the Commando trait || | | commando_trait_chance_factor || Chance of recruiting an Operative with the Commando trait || 无小数 | ||
|- | |- | ||
| crypto_department_enabled || Crypto Department Enabled || | | crypto_department_enabled || Crypto Department Enabled || 二元yes或no | ||
|- | |- | ||
| crypto_strength || Cryptology Level || rowspan = 2 | | | crypto_strength || Cryptology Level || rowspan = 2 | 无小数 | ||
|- | |- | ||
| decryption_power || Decryption Power | | decryption_power || Decryption Power | ||
|- | |- | ||
| decryption_power_factor || Decryption Power Factor || rowspan = 7 | | | decryption_power_factor || Decryption Power Factor || rowspan = 7 | 两位小数 | ||
|- | |- | ||
| enemy_operative_recruitment_chance || Enemy nationality recruit chance | | enemy_operative_recruitment_chance || Enemy nationality recruit chance | ||
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| intelligence_agency_defense || Counter intelligence | | intelligence_agency_defense || Counter intelligence | ||
|- | |- | ||
| defense_impact_on_blueprint_stealing || Impact of enemy Counter Intelligence on Steal Blueprints operation || | | defense_impact_on_blueprint_stealing || Impact of enemy Counter Intelligence on Steal Blueprints operation || 未知 | ||
|- | |- | ||
| operative_slot || Operative slots || rowspan = 2 | | | operative_slot || Operative slots || rowspan = 2 | 无小数 | ||
|- | |- | ||
| new_operative_slot_bonus || Operative recruitment choices | | new_operative_slot_bonus || Operative recruitment choices | ||
|- | |- | ||
| operative_death_on_capture_chance || Death chance of our Operative on capture || rowspan = 25 | | | operative_death_on_capture_chance || Death chance of our Operative on capture || rowspan = 25 | 两位小数 | ||
|- | |- | ||
| occupied_operative_recruitment_chance || Occupied friendly nationality recruit chance | | occupied_operative_recruitment_chance || Occupied friendly nationality recruit chance | ||
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|- | |- | ||
| ai_focus_defense_factor || AI Modifier: Focus on Defense || rowspan = 9 | | | ai_focus_defense_factor || AI Modifier: Focus on Defense || rowspan = 9 | 一位小数; see [[AI_focuses#Modding]] | ||
|- | |- | ||
| ai_focus_aggressive_factor || AI Modifier: Focus on Offense | | ai_focus_aggressive_factor || AI Modifier: Focus on Offense | ||
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| ai_focus_military_equipment_factor || AI Modifier: Focus on Military Equipment | | ai_focus_military_equipment_factor || AI Modifier: Focus on Military Equipment | ||
|- | |- | ||
| ai_badass_factor || AI Modifier: Threat receptivity || rowspan = 2 | | | ai_badass_factor || AI Modifier: Threat receptivity || rowspan = 2 | 一位小数 | ||
|- | |- | ||
| ai_desired_divisions_factor || Factor on how many divisions the country aims to produce. | | ai_desired_divisions_factor || Factor on how many divisions the country aims to produce. | ||
|- | |- | ||
| ai_get_ally_desire_factor || AI Modifier: Desire to be in or expand a faction || rowspan = 4 | | | ai_get_ally_desire_factor || AI Modifier: Desire to be in or expand a faction || rowspan = 4 | 无小数 | ||
|- | |- | ||
| ai_call_ally_desire_factor || AI Modifier: Call Ally Desire | | ai_call_ally_desire_factor || AI Modifier: Call Ally Desire | ||
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|- | |- | ||
| offence || Attack || rowspan = 2 | | | offence || Attack || rowspan = 2 | 两位小数 | ||
|- | |- | ||
| defence || Defense | | defence || Defense | ||
|- | |- | ||
| attack_bonus_against || Attack bonus against country || rowspan = 4 | | | attack_bonus_against || Attack bonus against country || rowspan = 4 | 一位小数 | ||
|- | |- | ||
| attack_bonus_against_cores || Attack on their core territory | | attack_bonus_against_cores || Attack on their core territory | ||
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| land_night_attack || Land Night Attack | | land_night_attack || Land Night Attack | ||
|- | |- | ||
| army_attack_factor || Division Attack || rowspan = 5 | | | army_attack_factor || Division Attack || rowspan = 5 | 两位小数 | ||
|- | |- | ||
| army_defence_factor || Division Defense | | army_defence_factor || Division Defense | ||
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| army_speed_factor || Divisions speed | | army_speed_factor || Divisions speed | ||
|- | |- | ||
| army_speed_factor_for_controller || Divisions speed || | | army_speed_factor_for_controller || Divisions speed || 两位小数; state modifier | ||
|- | |- | ||
| army_org || Division Organization || rowspan = 2 | | | army_org || Division Organization || rowspan = 2 | 一位小数 | ||
|- | |- | ||
| army_org_factor || Division Organization | | army_org_factor || Division Organization | ||
|- | |- | ||
| army_org_regain || Army Organization Regain || | | army_org_regain || Army Organization Regain || 两位小数 | ||
|- | |- | ||
| org_loss_when_moving || Org Loss when Moving || rowspan = 3 | | | org_loss_when_moving || Org Loss when Moving || rowspan = 3 | 一位小数 | ||
|- | |- | ||
| army_morale || Division Recovery Rate | | army_morale || Division Recovery Rate | ||
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| army_morale_factor || Division Recovery Rate | | army_morale_factor || Division Recovery Rate | ||
|- | |- | ||
| breakthrough || Breakthrough || | | breakthrough || Breakthrough || 两位小数;必须用在陆军装备类 | ||
|- | |- | ||
| breakthrough_factor || Breakthrough || | | breakthrough_factor || Breakthrough || 两位小数 | ||
|- | |- | ||
| breakthrough_bonus_against || Breakthrough bonus against country || | | breakthrough_bonus_against || Breakthrough bonus against country || 一位小数 | ||
|- | |- | ||
| dig_in_speed || Entrenchment speed || | | dig_in_speed || Entrenchment speed || 无小数 | ||
|- | |- | ||
| dig_in_speed_factor || Entrenchment speed || rowspan = 3 | | | dig_in_speed_factor || Entrenchment speed || rowspan = 3 | 一位小数 | ||
|- | |- | ||
| max_dig_in || Max Entrenchment | | max_dig_in || Max Entrenchment | ||
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| max_dig_in_factor || Max Entrenchment | | max_dig_in_factor || Max Entrenchment | ||
|- | |- | ||
| dont_lose_dig_in_on_attack || No Entrenchment Lose On Attack || | | dont_lose_dig_in_on_attack || No Entrenchment Lose On Attack || 二元yes或no | ||
|- | |- | ||
| recon_factor || Reconnaissance || rowspan = 10 | | | recon_factor || Reconnaissance || rowspan = 10 | 一位小数 | ||
|- | |- | ||
| recon_factor_while_entrenched || Recon Bonus While Entrenched | | recon_factor_while_entrenched || Recon Bonus While Entrenched | ||
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| attrition || Division Attrition | | attrition || Division Attrition | ||
|- | |- | ||
| attrition_for_controller || Division Attrition || | | attrition_for_controller || Division Attrition || 一位小数; state modifier | ||
|- | |- | ||
| winter_attrition || Winter Attrition || | | winter_attrition || Winter Attrition || 一位小数 | ||
|- | |- | ||
| winter_attrition_factor || Winter Attrition || | | winter_attrition_factor || Winter Attrition || 两位小数 | ||
|- | |- | ||
| heat_attrition || Heat Attrition || | | heat_attrition || Heat Attrition || 一位小数 | ||
|- | |- | ||
| heat_attrition_factor || Heat Attrition || | | heat_attrition_factor || Heat Attrition || 两位小数 | ||
|- | |- | ||
| unit_upkeep_attrition_factor || Unit Upkeep || | | unit_upkeep_attrition_factor || Unit Upkeep || 无小数 | ||
|- | |- | ||
| max_training || Max training || rowspan = 2 | | | max_training || Max training || rowspan = 2 | 两位小数 | ||
|- | |- | ||
| training_time_factor || Training time | | training_time_factor || Training time | ||
|- | |- | ||
| training_time_army || Division training time || rowspan = 2 | | | training_time_army || Division training time || rowspan = 2 | 一位小数 | ||
|- | |- | ||
| training_time_army_factor || Division training time | | training_time_army_factor || Division training time | ||
|- | |- | ||
| armor_value || Armor || | | armor_value || Armor || 两位小数;必须用在装备类 | ||
|- | |- | ||
| minimum_training_level || Minimum training level || | | minimum_training_level || Minimum training level || 无小数 | ||
|- | |- | ||
| land_reinforce_rate || Reinforce Rate || rowspan = 11 | | | land_reinforce_rate || Reinforce Rate || rowspan = 11 | 一位小数 | ||
|- | |- | ||
| combat_width_factor || Own Combat Width | | combat_width_factor || Own Combat Width | ||
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| acclimatization_hot_climate_gain_factor || Hot acclimatization gain factor | | acclimatization_hot_climate_gain_factor || Hot acclimatization gain factor | ||
|- | |- | ||
| army_armor_attack_factor<br>army_armor_defence_factor<br>army_armor_speed_factor<p>army_infantry_attack_factor<br>army_infantry_defence_factor<p>army_artillery_attack_factor<br>army_artillery_defence_factor<p>cavalry_attack_factor<br>cavalry_defence_factor<p>motorized_attack_factor<br>motorized_defence_factor<p>mechanized_attack_factor<br>mechanized_defence_factor<p>special_forces_attack_factor<br>special_forces_defence_factor<p><unit_type>_attack_factor<br><unit_type>_defence_factor<br><unit_type>_speed_factor || <unit_type> <stat> || | | army_armor_attack_factor<br>army_armor_defence_factor<br>army_armor_speed_factor<p>army_infantry_attack_factor<br>army_infantry_defence_factor<p>army_artillery_attack_factor<br>army_artillery_defence_factor<p>cavalry_attack_factor<br>cavalry_defence_factor<p>motorized_attack_factor<br>motorized_defence_factor<p>mechanized_attack_factor<br>mechanized_defence_factor<p>special_forces_attack_factor<br>special_forces_defence_factor<p><unit_type>_attack_factor<br><unit_type>_defence_factor<br><unit_type>_speed_factor || <unit_type> <stat> || 一位小数 | ||
|- | |- | ||
| special_forces_min || Special Forces Minimum Capacity || | | special_forces_min || Special Forces Minimum Capacity || 无小数 | ||
|- | |- | ||
| special_forces_cap || Special Forces Capacity Multiplier || rowspan = 3 | | | special_forces_cap || Special Forces Capacity Multiplier || rowspan = 3 | 一位小数 | ||
|- | |- | ||
| special_forces_training_time_factor || Special Forces Division training time | | special_forces_training_time_factor || Special Forces Division training time | ||
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| special_forces_no_supply_grace || Special Forces Supply Grace | | special_forces_no_supply_grace || Special Forces Supply Grace | ||
|- | |- | ||
| special_forces_out_of_supply_factor || Special Forces Out of Supply || | | special_forces_out_of_supply_factor || Special Forces Out of Supply || 两位小数 | ||
|- | |- | ||
| max_commander_army_size || General Max Army Size || rowspan = 4 | | | max_commander_army_size || General Max Army Size || rowspan = 4 | 无小数 | ||
|- | |- | ||
| max_marshal_army_size || Field Marshal Max Army Size | | max_marshal_army_size || Field Marshal Max Army Size | ||
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| max_marshal_army_group_size || Field Marshal Max Army Group Size | | max_marshal_army_group_size || Field Marshal Max Army Group Size | ||
|- | |- | ||
| air_superiority_bonus_in_combat || Air Superiority Bonus in Combat || rowspan = 3 | | | air_superiority_bonus_in_combat || Air Superiority Bonus in Combat || rowspan = 3 | 一位小数 | ||
|- | |- | ||
| cas_damage_reduction || Damage Reduction Against CAS | | cas_damage_reduction || Damage Reduction Against CAS | ||
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| shore_bombardment_bonus || Shore Bombardment Bonus | | shore_bombardment_bonus || Shore Bombardment Bonus | ||
|- | |- | ||
| disable_strategic_redeployment || Strategic Redeployment Disabled || | | disable_strategic_redeployment || Strategic Redeployment Disabled || 二元yes或no | ||
|- | |- | ||
| disable_strategic_redeployment_for_controller || Strategic Redeployment Disabled || | | disable_strategic_redeployment_for_controller || Strategic Redeployment Disabled || 二元yes或no; state modifier | ||
|- | |- | ||
| air_attack || Air Attack || | | air_attack || Air Attack || 无小数;必须用在空军装备类 | ||
|- | |- | ||
| air_attack_factor || Air Attack || | | air_attack_factor || Air Attack || 两位小数 | ||
|- | |- | ||
| air_defence || Air Defense || | | air_defence || Air Defense || 无小数;必须用在空军装备类 | ||
|- | |- | ||
| air_defence_factor || Air Defense || | | air_defence_factor || Air Defense || 两位小数 | ||
|- | |- | ||
| air_agility || Agility || | | air_agility || Agility || 无小数;必须用在空军装备类 | ||
|- | |- | ||
| air_agility_factor || Agility || | | air_agility_factor || Agility || 两位小数 | ||
|- | |- | ||
| maximum_speed || Max Air Speed || | | maximum_speed || Max Air Speed || 无小数;必须用在空军装备类 | ||
|- | |- | ||
| air_maximum_speed_factor || Max Air Speed || | | air_maximum_speed_factor || Max Air Speed || 两位小数 | ||
|- | |- | ||
| air_accidents || Air Accidents Chance || | | air_accidents || Air Accidents Chance || 一位小数 | ||
|- | |- | ||
| air_accidents_factor || Air Accidents Chance || | | air_accidents_factor || Air Accidents Chance || 两位小数 | ||
|- | |- | ||
| air_range || Air Range || | | air_range || Air Range || 无小数;必须用在空军装备类 | ||
|- | |- | ||
| air_range_factor || Air Range || rowspan = 4 | | | air_range_factor || Air Range || rowspan = 4 | 两位小数 | ||
|- | |- | ||
| air_weather_penalty || Bad Weather Penalty | | air_weather_penalty || Bad Weather Penalty | ||
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| air_detection || Air Detection | | air_detection || Air Detection | ||
|- | |- | ||
| air_fuel_consumption_factor || Air Fuel Consumption || rowspan = 2 | | | air_fuel_consumption_factor || Air Fuel Consumption || rowspan = 2 | 两位小数 | ||
|- | |- | ||
| experience_gain_air || Air Experience Gain | | experience_gain_air || Air Experience Gain | ||
|- | |- | ||
| experience_gain_air_factor || Air Experience Gain || | | experience_gain_air_factor || Air Experience Gain || 一位小数 | ||
|- | |- | ||
| air_training_xp_gain_factor || Air Wing Training Experience Gain || rowspan = 2 | | | air_training_xp_gain_factor || Air Wing Training Experience Gain || rowspan = 2 | 无小数 | ||
|- | |- | ||
| air_mission_xp_gain_factor || Air Wing Mission Experience Gain | | air_mission_xp_gain_factor || Air Wing Mission Experience Gain | ||
|- | |- | ||
| air_ace_generation_chance_factor || Ace generation chance || | | air_ace_generation_chance_factor || Ace generation chance || 两位小数 | ||
|- | |- | ||
| air_wing_xp_loss_when_killed_factor || Air Wing Experience loss when killed || | | air_wing_xp_loss_when_killed_factor || Air Wing Experience loss when killed || 未知 | ||
|- | |- | ||
| air_mission_efficiency || Air Mission Efficiency || | | air_mission_efficiency || Air Mission Efficiency || 一位小数 | ||
|- | |- | ||
| air_superiority_efficiency || Air Superiority Mission Efficiency || rowspan = 6 | | | air_superiority_efficiency || Air Superiority Mission Efficiency || rowspan = 6 | 两位小数 | ||
|- | |- | ||
| air_intercept_efficiency || Interception Mission Efficiency | | air_intercept_efficiency || Interception Mission Efficiency | ||
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| air_interception_attack_factor<br>air_interception_defence_factor<br>air_interception_agility_factor<br>air_interception_detect_factor<p>air_air_superiority_attack_factor<br>air_air_superiority_defence_factor<br>air_air_superiority_agility_factor<br>air_superiority_detect_factor<p>air_close_air_support_attack_factor<br>air_close_air_support_defence_factor<br>air_close_air_support_agility_factor<p>air_strategic_bomber_attack_factor<br>air_strategic_bomber_defence_factor<br>air_strategic_bomber_agility_factor<br>air_strategic_bomber_bombing_factor<br>air_strategic_bomber_night_penalty<p>naval_strike_attack_factor<br>naval_strike_targetting_factor<br>naval_strike_agility_factor || <Mission> <stat> | | air_interception_attack_factor<br>air_interception_defence_factor<br>air_interception_agility_factor<br>air_interception_detect_factor<p>air_air_superiority_attack_factor<br>air_air_superiority_defence_factor<br>air_air_superiority_agility_factor<br>air_superiority_detect_factor<p>air_close_air_support_attack_factor<br>air_close_air_support_defence_factor<br>air_close_air_support_agility_factor<p>air_strategic_bomber_attack_factor<br>air_strategic_bomber_defence_factor<br>air_strategic_bomber_agility_factor<br>air_strategic_bomber_bombing_factor<br>air_strategic_bomber_night_penalty<p>naval_strike_attack_factor<br>naval_strike_targetting_factor<br>naval_strike_agility_factor || <Mission> <stat> | ||
|- | |- | ||
| air_paradrop_attack_factor<br>air_paradrop_defence_factor<br>air_paradrop_agility_factor || Paradrop <stat> || | | air_paradrop_attack_factor<br>air_paradrop_defence_factor<br>air_paradrop_agility_factor || Paradrop <stat> || 两位小数; air_paradrop_agility_factor - exists and localizes but does not seem to do anything at all. | ||
|- | |- | ||
| air_superiority || Air Superiority || | | air_superiority || Air Superiority || 一位小数;必须用在空军装备类 | ||
|- | |- | ||
| air_cas_present_factor || Ground support || rowspan = 3 | | | air_cas_present_factor || Ground support || rowspan = 3 | 两位小数 | ||
|- | |- | ||
| ground_attack || Ground attack | | ground_attack || Ground attack | ||
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| ground_attack_factor || Ground attack factor | | ground_attack_factor || Ground attack factor | ||
|- | |- | ||
| air_bombing || Ground Bombing || | | air_bombing || Ground Bombing || 一位小数;必须用在空军装备类 | ||
|- | |- | ||
| air_bombing_targetting || Ground Bombing Targeting || | | air_bombing_targetting || Ground Bombing Targeting || 一位小数 | ||
|- | |- | ||
| strategic_bomb_visibility || Strategic bombing visibility || | | strategic_bomb_visibility || Strategic bombing visibility || 两位小数 | ||
|- | |- | ||
| naval_strike_attack_factor || Naval Bombing || rowspan = 6 | | | naval_strike_attack_factor || Naval Bombing || rowspan = 6 | 无小数 | ||
|- | |- | ||
| naval_strike_targetting_factor || Naval Targeting | | naval_strike_targetting_factor || Naval Targeting | ||
第384行: | 第384行: | ||
| modifier_enemy_port_superiority_limit || Port strike enemy superiority limit: | | modifier_enemy_port_superiority_limit || Port strike enemy superiority limit: | ||
|- | |- | ||
| rocket_attack_factor || Rocket Damage || | | rocket_attack_factor || Rocket Damage || 一位小数 | ||
|- | |- | ||
| naval_damage_factor || Damage || rowspan = 2 | | | naval_damage_factor || Damage || rowspan = 2 | 两位小数 | ||
|- | |- | ||
| naval_defense_factor || Defense | | naval_defense_factor || Defense | ||
|- | |- | ||
| navy_org || Navy Organization || rowspan = 4 | | | navy_org || Navy Organization || rowspan = 4 | 一位小数 | ||
|- | |- | ||
| navy_org_factor || Navy Organization | | navy_org_factor || Navy Organization | ||
第399行: | 第399行: | ||
| naval_morale_factor || Ship Recovery Rate | | naval_morale_factor || Ship Recovery Rate | ||
|- | |- | ||
| naval_speed_factor || Naval Speed || | | naval_speed_factor || Naval Speed || 无小数 | ||
|- | |- | ||
| navy_max_range || Naval max range | | navy_max_range || Naval max range | ||
|- | |- | ||
| navy_max_range_factor || Naval max range factor || rowspan = 4 | | | navy_max_range_factor || Naval max range factor || rowspan = 4 | 两位小数 | ||
|- | |- | ||
| navy_fuel_consumption_factor || Navy Fuel Consumption | | navy_fuel_consumption_factor || Navy Fuel Consumption | ||
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| navy_visibility || Visibility | | navy_visibility || Visibility | ||
|- | |- | ||
| spotting_chance || Spotting Chance || rowspan = 2 | | | spotting_chance || Spotting Chance || rowspan = 2 | 无小数 | ||
|- | |- | ||
| ships_at_battle_start || Number of ships in the first contact | | ships_at_battle_start || Number of ships in the first contact | ||
|- | |- | ||
| positioning || Positioning || | | positioning || Positioning || 一位小数 | ||
|- | |- | ||
| naval_coordination || Fleet Coordination || rowspan = 4 | | | naval_coordination || Fleet Coordination || rowspan = 4 | 无小数 | ||
|- | |- | ||
| naval_detection || Naval Detection | | naval_detection || Naval Detection | ||
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| naval_hit_chance || Naval Hit Chance | | naval_hit_chance || Naval Hit Chance | ||
|- | |- | ||
| strike_force_movement_org_loss || Strike Force Org loss || rowspan = 6 | | | strike_force_movement_org_loss || Strike Force Org loss || rowspan = 6 | 两位小数 | ||
|- | |- | ||
| naval_has_potf_in_combat_attack || Attack when in combat alongside the Pride of the Fleet | | naval_has_potf_in_combat_attack || Attack when in combat alongside the Pride of the Fleet | ||
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| naval_accidents_chance || Accident chance | | naval_accidents_chance || Accident chance | ||
|- | |- | ||
| critical_receive_chance || Chance to Receive Critical Hit || | | critical_receive_chance || Chance to Receive Critical Hit || 一位小数 | ||
|- | |- | ||
| naval_critical_effect_factor || Effects of sustained Critical Hits || rowspan = 3 | | | naval_critical_effect_factor || Effects of sustained Critical Hits || rowspan = 3 | 两位小数 | ||
|- | |- | ||
| naval_critical_score_chance_factor || Chance to score Critical Hit | | naval_critical_score_chance_factor || Chance to score Critical Hit | ||
第445行: | 第445行: | ||
| navy_submarine_attack_factor<br>navy_submarine_defence_factor<br>navy_submarine_detection_factor<p>navy_screen_attack_factor<br>navy_screen_defence_factor<p>navy_capital_ship_attack_factor<br>navy_capital_ship_defence_factor<p>navy_carrier_air_attack_factor<br>navy_carrier_air_targetting_factor<br>navy_carrier_air_agility_factor || <ship_role> <stat> | | navy_submarine_attack_factor<br>navy_submarine_defence_factor<br>navy_submarine_detection_factor<p>navy_screen_attack_factor<br>navy_screen_defence_factor<p>navy_capital_ship_attack_factor<br>navy_capital_ship_defence_factor<p>navy_carrier_air_attack_factor<br>navy_carrier_air_targetting_factor<br>navy_carrier_air_agility_factor || <ship_role> <stat> | ||
|- | |- | ||
| screening_efficiency || Screening Efficiency || rowspan = 3 | | | screening_efficiency || Screening Efficiency || rowspan = 3 | 一位小数 | ||
|- | |- | ||
| convoy_escort_efficiency || Escort efficiency | | convoy_escort_efficiency || Escort efficiency | ||
第451行: | 第451行: | ||
| submarine_attack || Submarine Attack | | submarine_attack || Submarine Attack | ||
|- | |- | ||
| convoy_raiding_efficiency_factor || Convoy Raiding Efficiency || | | convoy_raiding_efficiency_factor || Convoy Raiding Efficiency || 两位小数 | ||
|- | |- | ||
| sortie_efficiency || Sortie efficiency || rowspan = 3 | | | sortie_efficiency || Sortie efficiency || rowspan = 3 | 无小数 | ||
|- | |- | ||
| fighter_sortie_efficiency || Fighters sortie efficiency | | fighter_sortie_efficiency || Fighters sortie efficiency | ||
第459行: | 第459行: | ||
| carrier_traffic || Carrier Traffic | | carrier_traffic || Carrier Traffic | ||
|- | |- | ||
| carrier_capacity_penalty_reduction || Carrier overcrowding || rowspan = 2 | | | carrier_capacity_penalty_reduction || Carrier overcrowding || rowspan = 2 | 一位小数 | ||
|- | |- | ||
| port_strike || Port strikes | | port_strike || Port strikes | ||
|- | |- | ||
| naval_mine_hit_chance || Chance to hit naval mine || | | naval_mine_hit_chance || Chance to hit naval mine || 两位小数 | ||
|- | |- | ||
| naval_mines_damage_factor || Naval mines damage || rowspan = 4 | | | naval_mines_damage_factor || Naval mines damage || rowspan = 4 | 无小数 | ||
|- | |- | ||
| naval_mines_effect_reduction || Naval mines avoidance | | naval_mines_effect_reduction || Naval mines avoidance | ||
第473行: | 第473行: | ||
| mines_sweeping_by_fleets_factor || Naval minesweeping efficiency | | mines_sweeping_by_fleets_factor || Naval minesweeping efficiency | ||
|- | |- | ||
| naval_torpedo_hit_chance_factor || Torpedo hit chance || rowspan = 4 | | | naval_torpedo_hit_chance_factor || Torpedo hit chance || rowspan = 4 | 两位小数 | ||
|- | |- | ||
| naval_torpedo_reveal_chance_factor || Torpedo reveal chance | | naval_torpedo_reveal_chance_factor || Torpedo reveal chance | ||
第481行: | 第481行: | ||
| naval_torpedo_cooldown_factor || Torpedo cooldown | | naval_torpedo_cooldown_factor || Torpedo cooldown | ||
|- | |- | ||
| navy_anti_air_attack || Naval AA attack || | | navy_anti_air_attack || Naval AA attack || 一位小数 | ||
|- | |- | ||
| navy_anti_air_attack_factor || Naval AA attack || | | navy_anti_air_attack_factor || Naval AA attack || 两位小数 | ||
|- | |- | ||
| naval_retreat_chance || Retreat Decision Chance || rowspan = 4 | | | naval_retreat_chance || Retreat Decision Chance || rowspan = 4 | 无小数 | ||
|- | |- | ||
| naval_retreat_speed || Fleet speed while retreating | | naval_retreat_speed || Fleet speed while retreating | ||
第493行: | 第493行: | ||
| convoy_retreat_speed || Convoy speed while retreating | | convoy_retreat_speed || Convoy speed while retreating | ||
|- | |- | ||
| naval_enemy_fleet_size_ratio_penalty_factor || Enemy fleet size penalty || rowspan = 2 | | | naval_enemy_fleet_size_ratio_penalty_factor || Enemy fleet size penalty || rowspan = 2 | 两位小数 | ||
|- | |- | ||
| naval_enemy_retreat_chance || Enemy retreat chance | | naval_enemy_retreat_chance || Enemy retreat chance | ||
|- | |- | ||
| production_cost_max_convoy<br>production_cost_max_ship_hull_submarine<br>production_cost_max_ship_hull_light<br>production_cost_max_ship_hull_heavy<br>production_cost_max_ship_hull_cruiser<br>production_cost_max_ship_hull_carrier<br>production_cost_max_<hull_type> || <hull> Max Cost || rowspan = 4 | | | production_cost_max_convoy<br>production_cost_max_ship_hull_submarine<br>production_cost_max_ship_hull_light<br>production_cost_max_ship_hull_heavy<br>production_cost_max_ship_hull_cruiser<br>production_cost_max_ship_hull_carrier<br>production_cost_max_<hull_type> || <hull> Max Cost || rowspan = 4 | 无小数 | ||
|- | |- | ||
| navy_refit_speed || Naval Equipment Refitting Speed | | navy_refit_speed || Naval Equipment Refitting Speed | ||
第505行: | 第505行: | ||
| repair_speed_factor || Ship Repair Speed | | repair_speed_factor || Ship Repair Speed | ||
|- | |- | ||
| transport_capacity || Troop convoy requirements || | | transport_capacity || Troop convoy requirements || 两位小数 | ||
|- | |- | ||
| invasion_preparation || Invasion Preparation Time || | | invasion_preparation || Invasion Preparation Time || 一位小数 | ||
|- | |- | ||
| naval_invasion_capacity || Naval Invasion Capacity || rowspan = 2 | | | naval_invasion_capacity || Naval Invasion Capacity || rowspan = 2 | 无小数 | ||
|- | |- | ||
| naval_invasion_penalty || Invasion Penalty | | naval_invasion_penalty || Invasion Penalty | ||
|- | |- | ||
| amphibious_invasion || Amphibious Invasion Speed || | | amphibious_invasion || Amphibious Invasion Speed || 一位小数 | ||
|- | |- | ||
| amphibious_invasion_defence || Invasion Defense || | | amphibious_invasion_defence || Invasion Defense || 无小数 | ||
|- | |- | ||
| democratic_drift<br>communism_drift<br>fascism_drift<br>neutrality_drift<br><ideology_group>_drift || Daily <ideology_group> Support || rowspan = 2 | | | democratic_drift<br>communism_drift<br>fascism_drift<br>neutrality_drift<br><ideology_group>_drift || Daily <ideology_group> Support || rowspan = 2 | 两位小数 | ||
|- | |- | ||
| democratic_acceptance<br>communism_acceptance<br>fascism_acceptance<br>neutrality_acceptance<br><ideology_group>_acceptance || Acceptance of <ideology_group> Diplomacy | | democratic_acceptance<br>communism_acceptance<br>fascism_acceptance<br>neutrality_acceptance<br><ideology_group>_acceptance || Acceptance of <ideology_group> Diplomacy | ||
|- | |- | ||
| drift_defence_factor || Ideology drift defense || | | drift_defence_factor || Ideology drift defense || 一位小数 | ||
|- | |- | ||
| master_ideology_drift || Master Ideology Drift || | | master_ideology_drift || Master Ideology Drift || 两位小数 | ||
|- | |- | ||
| political_power_cost || Daily Political Power Cost || | | political_power_cost || Daily Political Power Cost || 无小数 | ||
|- | |- | ||
| political_power_gain || Daily Political Power Gain || rowspan = 13 | | | political_power_gain || Daily Political Power Gain || rowspan = 13 | 两位小数 | ||
|- | |- | ||
| political_power_factor || Political Power Gain | | political_power_factor || Political Power Gain | ||
第554行: | 第554行: | ||
| command_power_gain || Daily Command Power Gain | | command_power_gain || Daily Command Power Gain | ||
|- | |- | ||
| command_power_gain_mult || Daily Command Power Gain Multiplier || rowspan = 3 | | | command_power_gain_mult || Daily Command Power Gain Multiplier || rowspan = 3 | 无小数 | ||
|- | |- | ||
| max_command_power || Maximum Command Power Increase | | max_command_power || Maximum Command Power Increase | ||
第560行: | 第560行: | ||
| max_command_power_mult || Maximum Command Power Increase Multiplier | | max_command_power_mult || Maximum Command Power Increase Multiplier | ||
|- | |- | ||
| surrender_limit || Surrender Limit || rowspan = 3 | | | surrender_limit || Surrender Limit || rowspan = 3 | 两位小数 | ||
|- | |- | ||
| forced_surrender_limit || Surrender Limit | | forced_surrender_limit || Surrender Limit | ||
第566行: | 第566行: | ||
| max_surrender_limit_offset || Minimum Surrender Limit | | max_surrender_limit_offset || Minimum Surrender Limit | ||
|- | |- | ||
| monthly_population || Monthly Population || | | monthly_population || Monthly Population || 一位小数 | ||
|- | |- | ||
| conscription || Recruitable Population || | | conscription || Recruitable Population || 两位小数 | ||
|- | |- | ||
| conscription_factor || Recruitable Population Factor || | | conscription_factor || Recruitable Population Factor || 无小数 | ||
|- | |- | ||
| recruitable_population || Additional Recruitable Population || | | recruitable_population || Additional Recruitable Population || 三位小数 | ||
|- | |- | ||
| recruitable_population_factor || Recruitable Population || rowspan = 2 | | | recruitable_population_factor || Recruitable Population || rowspan = 2 | 两位小数 | ||
|- | |- | ||
| non_core_manpower || Non-core Manpower | | non_core_manpower || Non-core Manpower | ||
|- | |- | ||
| weekly_manpower || Weekly Manpower || | | weekly_manpower || Weekly Manpower || 无小数 | ||
|- | |- | ||
| mobilization_speed || Mobilization speed || rowspan = 8 | | | mobilization_speed || Mobilization speed || rowspan = 8 | 两位小数 | ||
|- | |- | ||
| research_speed_factor || Research Speed | | research_speed_factor || Research Speed | ||
第596行: | 第596行: | ||
| decryption_factor || Decryption | | decryption_factor || Decryption | ||
|- | |- | ||
| civilian_factory_use || Civilian Factory Use || | | civilian_factory_use || Civilian Factory Use || 无小数;需要DLC {{icon|WtT|1}} | ||
|- | |- | ||
| consumer_goods_factor || Consumer Goods Factories || rowspan = 2 | | | consumer_goods_factor || Consumer Goods Factories || rowspan = 2 | 无小数 | ||
|- | |- | ||
| min_export || Resources to Market | | min_export || Resources to Market | ||
|- | |- | ||
| trade_opinion_factor || Trade deal opinion factor || rowspan = 8 | | | trade_opinion_factor || Trade deal opinion factor || rowspan = 8 | 两位小数 | ||
|- | |- | ||
| faction_trade_opinion_factor || Faction trade deal opinion factor | | faction_trade_opinion_factor || Faction trade deal opinion factor | ||
第618行: | 第618行: | ||
| autonomy_gain_trade_factor || Freedom gain by trade | | autonomy_gain_trade_factor || Freedom gain by trade | ||
|- | |- | ||
| improve_relations_maintain_cost_factor || Improve relations maintain cost || | | improve_relations_maintain_cost_factor || Improve relations maintain cost || 无小数 | ||
|- | |- | ||
| opinion_gain_monthly || Improve relations opinion || | | opinion_gain_monthly || Improve relations opinion || 一位小数 | ||
|- | |- | ||
| opinion_gain_monthly_factor || Improve relations opinion || | | opinion_gain_monthly_factor || Improve relations opinion || 两位小数 | ||
|- | |- | ||
| opinion_gain_monthly_same_ideology || Same ideology monthly opinion || | | opinion_gain_monthly_same_ideology || Same ideology monthly opinion || 一位小数 | ||
|- | |- | ||
| opinion_gain_monthly_same_ideology_factor || Same ideology monthly opinion || | | opinion_gain_monthly_same_ideology_factor || Same ideology monthly opinion || 两位小数 | ||
|- | |- | ||
| guarantee_cost || Guarantee Cost || | | guarantee_cost || Guarantee Cost || 无小数 | ||
|- | |- | ||
| guarantee_tension || Guarantee tension limit || rowspan = 2 | | | guarantee_tension || Guarantee tension limit || rowspan = 2 | 一位小数 | ||
|- | |- | ||
| join_faction_tension || Join faction tension limit | | join_faction_tension || Join faction tension limit | ||
|- | |- | ||
| subversive_activites_upkeep || Subversive activities cost || rowspan = 2 | | | subversive_activites_upkeep || Subversive activities cost || rowspan = 2 | 无小数 | ||
|- | |- | ||
| foreign_subversive_activities || Foreign subversive activities efficiency | | foreign_subversive_activities || Foreign subversive activities efficiency | ||
|- | |- | ||
| justify_war_goal_time || Justify war goal time || rowspan = 7 | | | justify_war_goal_time || Justify war goal time || rowspan = 7 | 一位小数 | ||
|- | |- | ||
| justify_war_goal_when_in_major_war_time || Justify war goal time when at war with a major | | justify_war_goal_when_in_major_war_time || Justify war goal time when at war with a major | ||
第652行: | 第652行: | ||
| enemy_declare_war_tension || Declare war tension on us | | enemy_declare_war_tension || Declare war tension on us | ||
|- | |- | ||
| send_volunteer_divisions_required || Divisions required for sending volunteer force || | | send_volunteer_divisions_required || Divisions required for sending volunteer force || 一位小数 | ||
|- | |- | ||
| send_volunteer_size || Max volunteer force divisions || | | send_volunteer_size || Max volunteer force divisions || 无小数 | ||
|- | |- | ||
| send_volunteer_factor || Max volunteer force divisions || rowspan = 2 | | | send_volunteer_factor || Max volunteer force divisions || rowspan = 2 | 一位小数 | ||
|- | |- | ||
| send_volunteers_tension || Send volunteers tension limit | | send_volunteers_tension || Send volunteers tension limit | ||
|- | |- | ||
| air_volunteer_cap || Air volunteer cap || | | air_volunteer_cap || Air volunteer cap || 无小数 | ||
|- | |- | ||
| no_compliance_gain || No Compliance Gain || | | no_compliance_gain || No Compliance Gain || 二元yes或no | ||
|- | |- | ||
| starting_compliance || Starting Compliance || | | starting_compliance || Starting Compliance || 无小数 | ||
|- | |- | ||
| required_garrison_factor || Required Garrisons || | | required_garrison_factor || Required Garrisons || 无小数; state modifier | ||
|- | |- | ||
| compliance_gain || Daily Compliance Gain || | | compliance_gain || Daily Compliance Gain || 三位小数; state modifier | ||
|- | |- | ||
| compliance_growth || Compliance Growth Speed || rowspan = 2 | | | compliance_growth || Compliance Growth Speed || rowspan = 2 | 无小数; state modifier | ||
|- | |- | ||
| compliance_growth_on_our_occupied_states || Compliance Growth Speed in our states occupied by the enemy; state modifier | | compliance_growth_on_our_occupied_states || Compliance Growth Speed in our states occupied by the enemy; state modifier | ||
|- | |- | ||
| resistance_activity || Resistance Activity Chance || | | resistance_activity || Resistance Activity Chance || 一位小数; state modifier | ||
|- | |- | ||
| resistance_garrison_penetration_chance || Garrison Penetration Chance || | | resistance_garrison_penetration_chance || Garrison Penetration Chance || 两位小数; state modifier | ||
|- | |- | ||
| resistance_growth || Resistance Growth Speed || rowspan = 6 | | | resistance_growth || Resistance Growth Speed || rowspan = 6 | 无小数; state modifier | ||
|- | |- | ||
| resistance_growth_on_our_occupied_states || Resistance Growth Speed in our states occupied by the enemy | | resistance_growth_on_our_occupied_states || Resistance Growth Speed in our states occupied by the enemy | ||
第690行: | 第690行: | ||
| resistance_target_on_our_occupied_states || Resistance Target in our states occupied by the enemy | | resistance_target_on_our_occupied_states || Resistance Target in our states occupied by the enemy | ||
|- | |- | ||
| resistance_damage_to_garrison || Damage to Garrisons || rowspan = 2 | | | resistance_damage_to_garrison || Damage to Garrisons || rowspan = 2 | 两位小数; state modifier | ||
|- | |- | ||
| resistance_damage_to_garrison_on_our_occupied_states || Damage to Enemy Garrisons in our states occupied by the enemy | | resistance_damage_to_garrison_on_our_occupied_states || Damage to Enemy Garrisons in our states occupied by the enemy | ||
|- | |- | ||
| legitimacy_daily || Daily Legitimacy Gain || | | legitimacy_daily || Daily Legitimacy Gain || 两位小数 | ||
|- | |- | ||
| targeted_legitimacy_daily || Daily Legitimacy Gain || | | targeted_legitimacy_daily || Daily Legitimacy Gain || 一位小数 | ||
|- | |- | ||
| legitimacy_gain_factor || Legitimacy Gain || | | legitimacy_gain_factor || Legitimacy Gain || 无小数 | ||
|- | |- | ||
| exile_manpower_factor || Daily Exile Manpower || | | exile_manpower_factor || Daily Exile Manpower || 两位小数 | ||
|- | |- | ||
| puppet_cost_factor || Puppet cost || | | puppet_cost_factor || Puppet cost || 一位小数 | ||
|- | |- | ||
| occupation_cost || Occupation Cost || | | occupation_cost || Occupation Cost || 两位小数 | ||
|- | |- | ||
| annex_cost_factor || Annex cost || | | annex_cost_factor || Annex cost || 一位小数 | ||
|- | |- | ||
| subjects_autonomy_gain || Master impact || rowspan = 3 | | | subjects_autonomy_gain || Master impact || rowspan = 3 | 一位小数 | ||
|- | |- | ||
| autonomy_gain || Daily autonomy progress gain | | autonomy_gain || Daily autonomy progress gain | ||
第714行: | 第714行: | ||
| autonomy_gain_global_factor || All autonomy gain | | autonomy_gain_global_factor || All autonomy gain | ||
|- | |- | ||
| autonomy_gain_warscore || Freedom gain by war score || rowspan = 7 | | | autonomy_gain_warscore || Freedom gain by war score || rowspan = 7 | 两位小数 | ||
|- | |- | ||
| autonomy_gain_ll_to_subject || Freedom gain by subject from lend lease from overlord | | autonomy_gain_ll_to_subject || Freedom gain by subject from lend lease from overlord | ||
第728行: | 第728行: | ||
| license_subject_master_purchase_cost || License cost between subject and master | | license_subject_master_purchase_cost || License cost between subject and master | ||
|- | |- | ||
| can_master_build_for_us || Master can build constructions on the subject's territory || | | can_master_build_for_us || Master can build constructions on the subject's territory || 二元yes或no | ||
|- | |- | ||
| master_build_autonomy_factor || Autonomy from building || Number with 0 ( | | master_build_autonomy_factor || Autonomy from building || Number with 0 ( 未知) decimal places | ||
|- | |- | ||
| cic_to_overlord_factor || Civilian industry to overlord || rowspan = 4 | | | cic_to_overlord_factor || Civilian industry to overlord || rowspan = 4 | 两位小数 | ||
|- | |- | ||
| mic_to_overlord_factor || Military industry to overlord | | mic_to_overlord_factor || Military industry to overlord | ||
第740行: | 第740行: | ||
| mic_to_target_factor || Military industry to target country | | mic_to_target_factor || Military industry to target country | ||
|- | |- | ||
| production_oil_factor || Synthetic Oil || rowspan = 2 | | | production_oil_factor || Synthetic Oil || rowspan = 2 | 无小数 | ||
|- | |- | ||
| fuel_cost || Fuel Cost | | fuel_cost || Fuel Cost | ||
|- | |- | ||
| base_fuel_gain || Fuel Gain || rowspan = 2 | | | base_fuel_gain || Fuel Gain || rowspan = 2 | 两位小数 | ||
|- | |- | ||
| base_fuel_gain_factor || Fuel Gain | | base_fuel_gain_factor || Fuel Gain | ||
|- | |- | ||
| fuel_gain || Fuel Gain per Oil || | | fuel_gain || Fuel Gain per Oil || 无小数 | ||
|- | |- | ||
| fuel_gain_factor || Fuel Gain per Oil || rowspan = 6 | | | fuel_gain_factor || Fuel Gain per Oil || rowspan = 6 | 两位小数 | ||
|- | |- | ||
| fuel_gain_from_states || Fuel Gain from Refineries | | fuel_gain_from_states || Fuel Gain from Refineries | ||
第762行: | 第762行: | ||
| max_fuel_factor || Fuel Capacity | | max_fuel_factor || Fuel Capacity | ||
|- | |- | ||
| refit_speed || Refitting Speed || rowspan = 7 | | | refit_speed || Refitting Speed || rowspan = 7 | 无小数 | ||
|- | |- | ||
| refit_ic_cost || Refitting Cost | | refit_ic_cost || Refitting Cost | ||
第776行: | 第776行: | ||
| global_building_slots_factor || Max Factories in a State | | global_building_slots_factor || Max Factories in a State | ||
|- | |- | ||
| production_speed_infrastructure_factor<br>production_speed_industrial_complex_factor<br>production_speed_arms_factory_factor<br>production_speed_dockyard_factor<br>production_speed_fuel_silo_factor<br>production_speed_synthetic_refinery_factor<br>production_speed_naval_base_factor<br>production_speed_radar_station_factor<br>production_speed_air_base_factor<br>production_speed_anti_air_building_factor<br>production_speed_bunker_factor<br>production_speed_coastal_bunker_factor<br>production_speed_rocket_site_factor<br>production_speed_nuclear_reactor_factor<br>production_speed_<building_type>_factor || <building_type> construction speed || rowspan = 17 | | | production_speed_infrastructure_factor<br>production_speed_industrial_complex_factor<br>production_speed_arms_factory_factor<br>production_speed_dockyard_factor<br>production_speed_fuel_silo_factor<br>production_speed_synthetic_refinery_factor<br>production_speed_naval_base_factor<br>production_speed_radar_station_factor<br>production_speed_air_base_factor<br>production_speed_anti_air_building_factor<br>production_speed_bunker_factor<br>production_speed_coastal_bunker_factor<br>production_speed_rocket_site_factor<br>production_speed_nuclear_reactor_factor<br>production_speed_<building_type>_factor || <building_type> construction speed || rowspan = 17 | 两位小数 | ||
|- | |- | ||
| conversion_cost_civ_to_mil_factor || Civilian to Military Factory conversion cost | | conversion_cost_civ_to_mil_factor || Civilian to Military Factory conversion cost | ||
第810行: | 第810行: | ||
| static_anti_air_hit_chance_factor || Static Anti Air hit chance factor | | static_anti_air_hit_chance_factor || Static Anti Air hit chance factor | ||
|- | |- | ||
| nuclear_production || Allows Nuclear Bomb || | | nuclear_production || Allows Nuclear Bomb || 二元yes或no | ||
|- | |- | ||
| nuclear_production_factor || Nuclear Production || | | nuclear_production_factor || Nuclear Production || 无小数 | ||
|- | |- | ||
第879行: | 第879行: | ||
| modifier_enemy_port_superiority_limit || Port strike enemy superiority limit: | | modifier_enemy_port_superiority_limit || Port strike enemy superiority limit: | ||
|- | |- | ||
| equipment_capture || Equipment Capture Ratio Gain || rowspan = 3 | | | equipment_capture || Equipment Capture Ratio Gain || rowspan = 3 | 一位小数 | ||
|- | |- | ||
| equipment_capture_factor || Equipment Capture Ratio Modifier | | equipment_capture_factor || Equipment Capture Ratio Modifier | ||
第885行: | 第885行: | ||
| equipment_conversion_speed || Conversion speed bonus | | equipment_conversion_speed || Conversion speed bonus | ||
|- | |- | ||
| equipment_upgrade_xp_cost || Equipment Experience Cost || | | equipment_upgrade_xp_cost || Equipment Experience Cost || 无小数 | ||
|- | |- | ||
| land_equipment_upgrade_xp_cost || Land Equipment Experience Cost || rowspan = 3 | | | land_equipment_upgrade_xp_cost || Land Equipment Experience Cost || rowspan = 3 | 无小数 | ||
|- | |- | ||
| naval_equipment_upgrade_xp_cost || Naval Equipment Experience Cost | | naval_equipment_upgrade_xp_cost || Naval Equipment Experience Cost | ||
第893行: | 第893行: | ||
| air_equipment_upgrade_xp_cost || Air Equipment Experience Cost | | air_equipment_upgrade_xp_cost || Air Equipment Experience Cost | ||
|- | |- | ||
| lend_lease_tension || Lend-lease tension limit || | | lend_lease_tension || Lend-lease tension limit || 一位小数 | ||
|- | |- | ||
| license_purchase_cost || License purchase cost || rowspan = 7 | | | license_purchase_cost || License purchase cost || rowspan = 7 | 无小数 | ||
|- | |- | ||
| license_production_speed || License production speed | | license_production_speed || License production speed | ||
第957行: | 第957行: | ||
| resistance_tick_in_states_controlled_by_enemy | | resistance_tick_in_states_controlled_by_enemy | ||
|- | |- | ||
| experience_gain_infantry_training_factor<br>experience_gain_infantry_combat_factor<br>experience_gain_mountaineers_training_factor<br>experience_gain_mountaineers_combat_factor<br>experience_gain_marine_training_factor<br>experience_gain_marine_combat_factor<br>experience_gain_paratrooper_training_factor<br>experience_gain_paratrooper_combat_factor<br>experience_gain_bicycle_battalion_training_factor<br>experience_gain_bicycle_battalion_combat_factor<br>experience_gain_cavalry_training_factor<br>experience_gain_cavalry_combat_factor<br>experience_gain_armored_car_training_factor<br>experience_gain_armored_car_combat_factor<br>experience_gain_armored_car_recon_training_factor<br>experience_gain_armored_car_recon_combat_factor<br>experience_gain_motorized_training_factor<br>experience_gain_motorized_combat_factor<br>experience_gain_motorized_rocket_brigade_training_factor<br>experience_gain_motorized_rocket_brigade_combat_factor<br>experience_gain_mechanized_training_factor<br>experience_gain_mechanized_combat_factor<br>experience_gain_amphibious_mechanized_training_factor<br>experience_gain_amphibious_mechanized_combat_factor<p>experience_gain_engineer_training_factor<br>experience_gain_engineer_combat_factor<br>experience_gain_recon_training_factor<br>experience_gain_recon_combat_factor<br>experience_gain_military_police_training_factor<br>experience_gain_military_police_combat_factor<br>experience_gain_maintenance_company_training_factor<br>experience_gain_maintenance_company_combat_factor<br>experience_gain_field_hospital_training_factor<br>experience_gain_field_hospital_combat_factor<br>experience_gain_logistics_company_training_factor<br>experience_gain_logistics_company_combat_factor<br>experience_gain_signal_company_training_factor<br>experience_gain_signal_company_combat_factor<br>experience_gain_mot_recon_training_factor<br>experience_gain_mot_recon_combat_factor<p>experience_gain_artillery_training_factor<br>experience_gain_artillery_combat_factor<br>experience_gain_rocket_artillery_training_factor<br>experience_gain_rocket_artillery_combat_factor<br>experience_gain_anti_air_training_factor<br>experience_gain_anti_air_combat_factor<br>experience_gain_anti_tank_training_factor<br>experience_gain_anti_tank_combat_factor<br>experience_gain_artillery_brigade_training_factor<br>experience_gain_artillery_brigade_combat_factor<br>experience_gain_rocket_artillery_brigade_training_factor<br>experience_gain_rocket_artillery_brigade_combat_factor<br>experience_gain_anti_air_brigade_training_factor<br>experience_gain_anti_air_brigade_combat_factor<br>experience_gain_anti_tank_brigade_training_factor<br>experience_gain_anti_tank_brigade_combat_factor<br>experience_gain_mot_artillery_brigade_training_factor<br>experience_gain_mot_artillery_brigade_combat_factor<br>experience_gain_mot_rocket_artillery_brigade_training_factor<br>experience_gain_mot_rocket_artillery_brigade_combat_factor<br>experience_gain_mot_anti_air_brigade_training_factor<br>experience_gain_mot_anti_air_brigade_combat_factor<br>experience_gain_mot_anti_tank_brigade_training_factor<br>experience_gain_mot_anti_tank_brigade_combat_factor<p>experience_gain_light_armor_training_factor<br>experience_gain_light_armor_combat_factor<br>experience_gain_light_sp_artillery_brigade_training_factor<br>experience_gain_light_sp_artillery_brigade_combat_factor<br>experience_gain_light_sp_anti_air_brigade_training_factor<br>experience_gain_light_sp_anti_air_brigade_combat_factor<br>experience_gain_light_tank_destroyer_brigade_training_factor<br>experience_gain_light_tank_destroyer_brigade_combat_factor<br>experience_gain_light_tank_recon_training_factor<br>experience_gain_light_tank_recon_combat_factor<br>experience_gain_medium_armor_training_factor<br>experience_gain_medium_armor_combat_factor<br>experience_gain_medium_sp_artillery_brigade_training_factor<br>experience_gain_medium_sp_artillery_brigade_combat_factor<br>experience_gain_medium_sp_anti_air_brigade_training_factor<br>experience_gain_medium_sp_anti_air_brigade_combat_factor<br>experience_gain_medium_tank_destroyer_brigade_training_factor<br>experience_gain_medium_tank_destroyer_brigade_combat_factor<br>experience_gain_heavy_armor_training_factor<br>experience_gain_heavy_armor_combat_factor<br>experience_gain_heavy_sp_artillery_brigade_training_factor<br>experience_gain_heavy_sp_artillery_brigade_combat_factor<br>experience_gain_heavy_sp_anti_air_brigade_training_factor<br>experience_gain_heavy_sp_anti_air_brigade_combat_factor<br>experience_gain_heavy_tank_destroyer_brigade_training_factor<br>experience_gain_heavy_tank_destroyer_brigade_combat_factor<br>experience_gain_super_heavy_armor_training_factor<br>experience_gain_super_heavy_armor_combat_factor<br>experience_gain_super_heavy_sp_artillery_brigade_training_factor<br>experience_gain_super_heavy_sp_artillery_brigade_combat_factor<br>experience_gain_super_heavy_sp_anti_air_brigade_training_factor<br>experience_gain_super_heavy_sp_anti_air_brigade_combat_factor<br>experience_gain_super_heavy_tank_destroyer_brigade_training_factor<br>experience_gain_super_heavy_tank_destroyer_brigade_combat_factor<br>experience_gain_modern_armor_training_factor<br>experience_gain_modern_armor_combat_factor<br>experience_gain_modern_sp_artillery_brigade_training_factor<br>experience_gain_modern_sp_artillery_brigade_combat_factor<br>experience_gain_modern_sp_anti_air_brigade_training_factor<br>experience_gain_modern_sp_anti_air_brigade_combat_factor<br>experience_gain_modern_tank_destroyer_brigade_training_factor<br>experience_gain_modern_tank_destroyer_brigade_combat_factor<br>experience_gain_amphibious_armor_training_factor<br>experience_gain_amphibious_armor_combat_factor<p>experience_gain_submarine_training_factor<br>experience_gain_submarine_combat_factor<br>experience_gain_destroyer_training_factor<br>experience_gain_destroyer_combat_factor<br>experience_gain_light_cruiser_combat_factor<br>experience_gain_light_cruiser_training_factor<br>experience_gain_heavy_cruiser_training_factor<br>experience_gain_heavy_cruiser_combat_factor<br>experience_gain_battle_cruiser_training_factor<br>experience_gain_battle_cruiser_combat_factor<br>experience_gain_battleship_training_factor<br>experience_gain_battleship_combat_factor<br>experience_gain_carrier_training_factor<br>experience_gain_carrier_combat_factor<p>experience_gain_fighter_training_factor<br>experience_gain_fighter_combat_factor<br>experience_gain_cv_fighter_training_factor<br>experience_gain_cv_fighter_combat_factor<br>experience_gain_heavy_fighter_training_factor<br>experience_gain_heavy_fighter_combat_factor<br>experience_gain_jet_fighter_training_factor<br>experience_gain_jet_fighter_combat_factor<br>experience_gain_cas_training_factor<br>experience_gain_cas_combat_factor<br>experience_gain_cv_cas_training_factor<br>experience_gain_cv_cas_combat_factor<br>experience_gain_nav_bomber_training_factor<br>experience_gain_nav_bomber_combat_factor<br>experience_gain_cv_nav_bomber_training_factor<br>experience_gain_cv_nav_bomber_combat_factor<br>experience_gain_tac_bomber_training_factor<br>experience_gain_tac_bomber_combat_factor<br>experience_gain_jet_tac_bomber_training_factor<br>experience_gain_jet_tac_bomber_combat_factor<br>experience_gain_strat_bomber_training_factor<br>experience_gain_strat_bomber_combat_factor<br>experience_gain_jet_strat_bomber_training_factor<br>experience_gain_jet_strat_bomber_combat_factor<br>experience_gain_transport_plane_training_factor<br>experience_gain_transport_plane_combat_factor<br>experience_gain_scout_plane_training_factor<br>experience_gain_scout_plane_combat_factor<br>experience_gain_rocket_interceptor_training_factor<br>experience_gain_rocket_interceptor_combat_factor<br>experience_gain_suicide_craft_training_factor<br>experience_gain_suicide_craft_combat_factor<br>experience_gain_guided_missile_training_factor<br>experience_gain_guided_missile_combat_factor<p>experience_gain_<unit_type>_training_factor<br>experience_gain_<unit_type>_combat_factor || <sub_unit> Training/Combat Experience Gain || | | experience_gain_infantry_training_factor<br>experience_gain_infantry_combat_factor<br>experience_gain_mountaineers_training_factor<br>experience_gain_mountaineers_combat_factor<br>experience_gain_marine_training_factor<br>experience_gain_marine_combat_factor<br>experience_gain_paratrooper_training_factor<br>experience_gain_paratrooper_combat_factor<br>experience_gain_bicycle_battalion_training_factor<br>experience_gain_bicycle_battalion_combat_factor<br>experience_gain_cavalry_training_factor<br>experience_gain_cavalry_combat_factor<br>experience_gain_armored_car_training_factor<br>experience_gain_armored_car_combat_factor<br>experience_gain_armored_car_recon_training_factor<br>experience_gain_armored_car_recon_combat_factor<br>experience_gain_motorized_training_factor<br>experience_gain_motorized_combat_factor<br>experience_gain_motorized_rocket_brigade_training_factor<br>experience_gain_motorized_rocket_brigade_combat_factor<br>experience_gain_mechanized_training_factor<br>experience_gain_mechanized_combat_factor<br>experience_gain_amphibious_mechanized_training_factor<br>experience_gain_amphibious_mechanized_combat_factor<p>experience_gain_engineer_training_factor<br>experience_gain_engineer_combat_factor<br>experience_gain_recon_training_factor<br>experience_gain_recon_combat_factor<br>experience_gain_military_police_training_factor<br>experience_gain_military_police_combat_factor<br>experience_gain_maintenance_company_training_factor<br>experience_gain_maintenance_company_combat_factor<br>experience_gain_field_hospital_training_factor<br>experience_gain_field_hospital_combat_factor<br>experience_gain_logistics_company_training_factor<br>experience_gain_logistics_company_combat_factor<br>experience_gain_signal_company_training_factor<br>experience_gain_signal_company_combat_factor<br>experience_gain_mot_recon_training_factor<br>experience_gain_mot_recon_combat_factor<p>experience_gain_artillery_training_factor<br>experience_gain_artillery_combat_factor<br>experience_gain_rocket_artillery_training_factor<br>experience_gain_rocket_artillery_combat_factor<br>experience_gain_anti_air_training_factor<br>experience_gain_anti_air_combat_factor<br>experience_gain_anti_tank_training_factor<br>experience_gain_anti_tank_combat_factor<br>experience_gain_artillery_brigade_training_factor<br>experience_gain_artillery_brigade_combat_factor<br>experience_gain_rocket_artillery_brigade_training_factor<br>experience_gain_rocket_artillery_brigade_combat_factor<br>experience_gain_anti_air_brigade_training_factor<br>experience_gain_anti_air_brigade_combat_factor<br>experience_gain_anti_tank_brigade_training_factor<br>experience_gain_anti_tank_brigade_combat_factor<br>experience_gain_mot_artillery_brigade_training_factor<br>experience_gain_mot_artillery_brigade_combat_factor<br>experience_gain_mot_rocket_artillery_brigade_training_factor<br>experience_gain_mot_rocket_artillery_brigade_combat_factor<br>experience_gain_mot_anti_air_brigade_training_factor<br>experience_gain_mot_anti_air_brigade_combat_factor<br>experience_gain_mot_anti_tank_brigade_training_factor<br>experience_gain_mot_anti_tank_brigade_combat_factor<p>experience_gain_light_armor_training_factor<br>experience_gain_light_armor_combat_factor<br>experience_gain_light_sp_artillery_brigade_training_factor<br>experience_gain_light_sp_artillery_brigade_combat_factor<br>experience_gain_light_sp_anti_air_brigade_training_factor<br>experience_gain_light_sp_anti_air_brigade_combat_factor<br>experience_gain_light_tank_destroyer_brigade_training_factor<br>experience_gain_light_tank_destroyer_brigade_combat_factor<br>experience_gain_light_tank_recon_training_factor<br>experience_gain_light_tank_recon_combat_factor<br>experience_gain_medium_armor_training_factor<br>experience_gain_medium_armor_combat_factor<br>experience_gain_medium_sp_artillery_brigade_training_factor<br>experience_gain_medium_sp_artillery_brigade_combat_factor<br>experience_gain_medium_sp_anti_air_brigade_training_factor<br>experience_gain_medium_sp_anti_air_brigade_combat_factor<br>experience_gain_medium_tank_destroyer_brigade_training_factor<br>experience_gain_medium_tank_destroyer_brigade_combat_factor<br>experience_gain_heavy_armor_training_factor<br>experience_gain_heavy_armor_combat_factor<br>experience_gain_heavy_sp_artillery_brigade_training_factor<br>experience_gain_heavy_sp_artillery_brigade_combat_factor<br>experience_gain_heavy_sp_anti_air_brigade_training_factor<br>experience_gain_heavy_sp_anti_air_brigade_combat_factor<br>experience_gain_heavy_tank_destroyer_brigade_training_factor<br>experience_gain_heavy_tank_destroyer_brigade_combat_factor<br>experience_gain_super_heavy_armor_training_factor<br>experience_gain_super_heavy_armor_combat_factor<br>experience_gain_super_heavy_sp_artillery_brigade_training_factor<br>experience_gain_super_heavy_sp_artillery_brigade_combat_factor<br>experience_gain_super_heavy_sp_anti_air_brigade_training_factor<br>experience_gain_super_heavy_sp_anti_air_brigade_combat_factor<br>experience_gain_super_heavy_tank_destroyer_brigade_training_factor<br>experience_gain_super_heavy_tank_destroyer_brigade_combat_factor<br>experience_gain_modern_armor_training_factor<br>experience_gain_modern_armor_combat_factor<br>experience_gain_modern_sp_artillery_brigade_training_factor<br>experience_gain_modern_sp_artillery_brigade_combat_factor<br>experience_gain_modern_sp_anti_air_brigade_training_factor<br>experience_gain_modern_sp_anti_air_brigade_combat_factor<br>experience_gain_modern_tank_destroyer_brigade_training_factor<br>experience_gain_modern_tank_destroyer_brigade_combat_factor<br>experience_gain_amphibious_armor_training_factor<br>experience_gain_amphibious_armor_combat_factor<p>experience_gain_submarine_training_factor<br>experience_gain_submarine_combat_factor<br>experience_gain_destroyer_training_factor<br>experience_gain_destroyer_combat_factor<br>experience_gain_light_cruiser_combat_factor<br>experience_gain_light_cruiser_training_factor<br>experience_gain_heavy_cruiser_training_factor<br>experience_gain_heavy_cruiser_combat_factor<br>experience_gain_battle_cruiser_training_factor<br>experience_gain_battle_cruiser_combat_factor<br>experience_gain_battleship_training_factor<br>experience_gain_battleship_combat_factor<br>experience_gain_carrier_training_factor<br>experience_gain_carrier_combat_factor<p>experience_gain_fighter_training_factor<br>experience_gain_fighter_combat_factor<br>experience_gain_cv_fighter_training_factor<br>experience_gain_cv_fighter_combat_factor<br>experience_gain_heavy_fighter_training_factor<br>experience_gain_heavy_fighter_combat_factor<br>experience_gain_jet_fighter_training_factor<br>experience_gain_jet_fighter_combat_factor<br>experience_gain_cas_training_factor<br>experience_gain_cas_combat_factor<br>experience_gain_cv_cas_training_factor<br>experience_gain_cv_cas_combat_factor<br>experience_gain_nav_bomber_training_factor<br>experience_gain_nav_bomber_combat_factor<br>experience_gain_cv_nav_bomber_training_factor<br>experience_gain_cv_nav_bomber_combat_factor<br>experience_gain_tac_bomber_training_factor<br>experience_gain_tac_bomber_combat_factor<br>experience_gain_jet_tac_bomber_training_factor<br>experience_gain_jet_tac_bomber_combat_factor<br>experience_gain_strat_bomber_training_factor<br>experience_gain_strat_bomber_combat_factor<br>experience_gain_jet_strat_bomber_training_factor<br>experience_gain_jet_strat_bomber_combat_factor<br>experience_gain_transport_plane_training_factor<br>experience_gain_transport_plane_combat_factor<br>experience_gain_scout_plane_training_factor<br>experience_gain_scout_plane_combat_factor<br>experience_gain_rocket_interceptor_training_factor<br>experience_gain_rocket_interceptor_combat_factor<br>experience_gain_suicide_craft_training_factor<br>experience_gain_suicide_craft_combat_factor<br>experience_gain_guided_missile_training_factor<br>experience_gain_guided_missile_combat_factor<p>experience_gain_<unit_type>_training_factor<br>experience_gain_<unit_type>_combat_factor || <sub_unit> Training/Combat Experience Gain || 无小数 | ||
|- | |- | ||
| political_advisor_cost_factor<br>economy_cost_factor<br>trade_laws_cost_factor<br>mobilization_laws_cost_factor<br>army_chief_cost_factor<br>navy_chief_cost_factor<br>air_chief_cost_factor<br>high_command_cost_factor<br>theorist_cost_factor<br>materiel_manufacturer_cost_factor<br>naval_manufacturer_cost_factor<br>aircraft_manufacturer_cost_factor<br>tank_manufacturer_cost_factor<br>industrial_concern_cost_factor<br>country_cost_factor<br>hidden_ideas_cost_factor<br><idea_group>_cost_factor || <idea_group> Cost || | | political_advisor_cost_factor<br>economy_cost_factor<br>trade_laws_cost_factor<br>mobilization_laws_cost_factor<br>army_chief_cost_factor<br>navy_chief_cost_factor<br>air_chief_cost_factor<br>high_command_cost_factor<br>theorist_cost_factor<br>materiel_manufacturer_cost_factor<br>naval_manufacturer_cost_factor<br>aircraft_manufacturer_cost_factor<br>tank_manufacturer_cost_factor<br>industrial_concern_cost_factor<br>country_cost_factor<br>hidden_ideas_cost_factor<br><idea_group>_cost_factor || <idea_group> Cost || 无小数 | ||
|- | |- | ||
|} | |} |
2022年6月11日 (六) 10:02的版本
在此列出的Modifiers是游戏能识别的,只是不一定会在哪些文件里用。
写出来的小数点位数只是用于展示,所有数字均支持最多3位小数。
Name | In-game description | Notes |
---|---|---|
agency_upgrade_time | 部门升级耗时 | 两位小数 |
army_intel_factor | Army Intelligence | |
navy_intel_factor | Navy Intelligence | |
airforce_intel_factor | Air Intelligence | |
civilian_intel_factor | Civilian Intelligence | |
army_intel_decryption_bonus | Decrypted Army Cipher Bonus | 无小数 |
navy_intel_decryption_bonus | Decrypted Navy Cipher Bonus | |
airforce_intel_decryption_bonus | Decrypted Airforce Cipher Bonus | |
civilian_intel_decryption_bonus | Decrypted Civilian Cipher Bonus | |
boost_ideology_mission_factor | Boost Ideology mission effects | 两位小数 |
control_trade_mission_factor | Control Trade mission effects | |
propaganda_mission_factor | Propaganda mission effects | |
diplomatic_pressure_mission_factor | Diplomatic Pressure mission effects | |
boost_resistance_factor | Strengthen Resistance efficiency | |
commando_trait_chance_factor | Chance of recruiting an Operative with the Commando trait | 无小数 |
crypto_department_enabled | Crypto Department Enabled | 二元yes或no |
crypto_strength | Cryptology Level | 无小数 |
decryption_power | Decryption Power | |
decryption_power_factor | Decryption Power Factor | 两位小数 |
enemy_operative_recruitment_chance | Enemy nationality recruit chance | |
root_out_resistance_effectiveness_factor | Root Out Resistance mission effects | |
intel_from_operatives_factor | Intelligence gained from Operatives and Infiltrated Assets | |
intel_network_gain | Intel network strength gain | |
intel_network_gain_factor | Intel network strength gain | |
intelligence_agency_defense | Counter intelligence | |
defense_impact_on_blueprint_stealing | Impact of enemy Counter Intelligence on Steal Blueprints operation | 未知 |
operative_slot | Operative slots | 无小数 |
new_operative_slot_bonus | Operative recruitment choices | |
operative_death_on_capture_chance | Death chance of our Operative on capture | 两位小数 |
occupied_operative_recruitment_chance | Occupied friendly nationality recruit chance | |
operation_cost operation_outcome operation_risk |
Operation <parameter> | |
operation_fake_intel_cost operation_fake_intel_outcome operation_fake_intel_risk |
False Intelligence <parameter> | |
operation_rescue_operative_cost operation_rescue_operative_outcome operation_rescue_operative_risk |
Rescue Operative <parameter> | |
operation_make_resistance_contacts_cost operation_make_resistance_contacts_outcome operation_make_resistance_contacts_risk |
Make Resistance Contacts <parameter> | |
operation_boost_resistance_cost operation_boost_resistance_outcome operation_boost_resistance_risk |
Strengthen Resistance <parameter> | |
operation_collaboration_government_cost operation_collaboration_government_outcome operation_collaboration_government_risk |
Prepare Collaboration Government <parameter> | |
operation_coup_government_cost operation_coup_government_outcome operation_coup_government_risk |
Stage Coup <parameter> | |
operation_capture_cipher_cost operation_capture_cipher_outcome operation_capture_cipher_risk |
Capture Cipher <parameter> | |
operation_coordinated_strike_cost operation_coordinated_strike_outcome operation_coordinated_strike_risk |
Coordinated Strike <parameter> | |
operation_infiltrate_cost operation_infiltrate_outcome operation_infiltrate_risk |
Infiltration <parameter> | |
operation_infiltrate_armed_forces_army_cost operation_infiltrate_armed_forces_army_outcome operation_infiltrate_armed_forces_army_risk |
Infiltrate Army <parameter> | |
operation_infiltrate_armed_forces_navy_cost operation_infiltrate_armed_forces_navy_outcome operation_infiltrate_armed_forces_navy_risk |
Infiltrate Navy <parameter> | |
operation_infiltrate_armed_forces_airforce_cost operation_infiltrate_armed_forces_airforce_outcome operation_infiltrate_armed_forces_airforce_risk |
Infiltrate Airforce <parameter> | |
operation_infiltrate_civilian_cost operation_infiltrate_civilian_outcome operation_infiltrate_civilian_risk |
Infiltrate Civilian Administration <parameter> | |
operation_steal_tech_cost operation_steal_tech_outcome operation_steal_tech_risk |
Steal Blueprint <parameter> | |
operation_steal_tech_army_cost operation_steal_tech_army_outcome operation_steal_tech_army_risk |
Steal Military Blueprints <parameter> | |
operation_steal_tech_navy_cost operation_steal_tech_navy_outcome operation_steal_tech_navy_risk |
Steal Naval Blueprints <parameter> | |
operation_steal_tech_airforce_cost operation_steal_tech_airforce_outcome operation_steal_tech_airforce_risk |
Steal Aviation Industry Blueprints <parameter> | |
operation_steal_tech_civilian_cost operation_steal_tech_civilian_outcome operation_steal_tech_civilian_risk |
Steal Industrial Blueprints <parameter> | |
target_sabotage_cost target_sabotage_factor target_sabotage_risk |
Sabotage <parameter> | |
operation_targeted_sabotage_industry_cost operation_targeted_sabotage_industry_outcome operation_targeted_sabotage_industry_risk |
Sabotage Industry <parameter> | |
operation_targeted_sabotage_infrastructure_cost operation_targeted_sabotage_infrastructure_outcome operation_targeted_sabotage_infrastructure_risk |
Sabotage Infrastructure <parameter> | |
operation_targeted_sabotage_resources_cost operation_targeted_sabotage_resources_outcome operation_targeted_sabotage_resources_risk |
Sabotage Resources <parameter> | |
ai_focus_defense_factor | AI Modifier: Focus on Defense | 一位小数; see AI_focuses#Modding |
ai_focus_aggressive_factor | AI Modifier: Focus on Offense | |
ai_focus_war_production_factor | AI Modifier: Focus on War Production | |
ai_focus_military_advancements_factor | AI Modifier: Focus on Military Advancements | |
ai_focus_peaceful_factor | AI Modifier: Focus on Peace | |
ai_focus_naval_factor | AI Modifier: Focus on Navy | |
ai_focus_naval_air_factor | AI Modifier: Focus on Naval Air | |
ai_focus_aviation_factor | AI Modifier: Focus on Aviation | |
ai_focus_military_equipment_factor | AI Modifier: Focus on Military Equipment | |
ai_badass_factor | AI Modifier: Threat receptivity | 一位小数 |
ai_desired_divisions_factor | Factor on how many divisions the country aims to produce. | |
ai_get_ally_desire_factor | AI Modifier: Desire to be in or expand a faction | 无小数 |
ai_call_ally_desire_factor | AI Modifier: Call Ally Desire | |
ai_join_ally_desire_factor | AI Modifier: Join Ally Desire | |
ai_license_acceptance | Acceptance when requesting to buy license | |
offence | Attack | 两位小数 |
defence | Defense | |
attack_bonus_against | Attack bonus against country | 一位小数 |
attack_bonus_against_cores | Attack on their core territory | |
defense_bonus_against | Defense bonus against country | |
land_night_attack | Land Night Attack | |
army_attack_factor | Division Attack | 两位小数 |
army_defence_factor | Division Defense | |
army_core_attack_factor | Division Attack on core territory | |
army_core_defence_factor | Division Defense on core territory | |
army_speed_factor | Divisions speed | |
army_speed_factor_for_controller | Divisions speed | 两位小数; state modifier |
army_org | Division Organization | 一位小数 |
army_org_factor | Division Organization | |
army_org_regain | Army Organization Regain | 两位小数 |
org_loss_when_moving | Org Loss when Moving | 一位小数 |
army_morale | Division Recovery Rate | |
army_morale_factor | Division Recovery Rate | |
breakthrough | Breakthrough | 两位小数;必须用在陆军装备类 |
breakthrough_factor | Breakthrough | 两位小数 |
breakthrough_bonus_against | Breakthrough bonus against country | 一位小数 |
dig_in_speed | Entrenchment speed | 无小数 |
dig_in_speed_factor | Entrenchment speed | 一位小数 |
max_dig_in | Max Entrenchment | |
max_dig_in_factor | Max Entrenchment | |
dont_lose_dig_in_on_attack | No Entrenchment Lose On Attack | 二元yes或no |
recon_factor | Reconnaissance | 一位小数 |
recon_factor_while_entrenched | Recon Bonus While Entrenched | |
max_planning | Max planning | |
planning_speed | Planning Speed | |
supply_consumption_factor | Supply Consumption | |
out_of_supply_factor | Out of Supply | |
no_supply_grace | Supply Grace | |
extra_marine_supply_grace | Extra Marine Supply Grace | |
extra_paratrooper_supply_grace | Extra Paratrooper Supply Grace | |
attrition | Division Attrition | |
attrition_for_controller | Division Attrition | 一位小数; state modifier |
winter_attrition | Winter Attrition | 一位小数 |
winter_attrition_factor | Winter Attrition | 两位小数 |
heat_attrition | Heat Attrition | 一位小数 |
heat_attrition_factor | Heat Attrition | 两位小数 |
unit_upkeep_attrition_factor | Unit Upkeep | 无小数 |
max_training | Max training | 两位小数 |
training_time_factor | Training time | |
training_time_army | Division training time | 一位小数 |
training_time_army_factor | Division training time | |
armor_value | Armor | 两位小数;必须用在装备类 |
minimum_training_level | Minimum training level | 无小数 |
land_reinforce_rate | Reinforce Rate | 一位小数 |
combat_width_factor | Own Combat Width | |
terrain_penalty_reduction | Terrain Penalty Reduction | |
pocket_penalty | Encirclement penalty | |
experience_gain_army | Army Experience Gain | |
experience_gain_army_factor | Army Experience Gain | |
experience_gain_army_unit | Division Experience Gain | |
experience_gain_army_unit_factor | Division Experience Gain | |
experience_loss_factor | Experienced soldier losses | |
acclimatization_cold_climate_gain_factor | Cold acclimatization gain factor | |
acclimatization_hot_climate_gain_factor | Hot acclimatization gain factor | |
army_armor_attack_factor army_armor_defence_factor army_armor_speed_factor army_infantry_attack_factor army_artillery_attack_factor cavalry_attack_factor motorized_attack_factor mechanized_attack_factor special_forces_attack_factor <unit_type>_attack_factor |
<unit_type> <stat> | 一位小数 |
special_forces_min | Special Forces Minimum Capacity | 无小数 |
special_forces_cap | Special Forces Capacity Multiplier | 一位小数 |
special_forces_training_time_factor | Special Forces Division training time | |
special_forces_no_supply_grace | Special Forces Supply Grace | |
special_forces_out_of_supply_factor | Special Forces Out of Supply | 两位小数 |
max_commander_army_size | General Max Army Size | 无小数 |
max_marshal_army_size | Field Marshal Max Army Size | |
max_commander_army_group_size | General Max Army Group Size | |
max_marshal_army_group_size | Field Marshal Max Army Group Size | |
air_superiority_bonus_in_combat | Air Superiority Bonus in Combat | 一位小数 |
cas_damage_reduction | Damage Reduction Against CAS | |
shore_bombardment_bonus | Shore Bombardment Bonus | |
disable_strategic_redeployment | Strategic Redeployment Disabled | 二元yes或no |
disable_strategic_redeployment_for_controller | Strategic Redeployment Disabled | 二元yes或no; state modifier |
air_attack | Air Attack | 无小数;必须用在空军装备类 |
air_attack_factor | Air Attack | 两位小数 |
air_defence | Air Defense | 无小数;必须用在空军装备类 |
air_defence_factor | Air Defense | 两位小数 |
air_agility | Agility | 无小数;必须用在空军装备类 |
air_agility_factor | Agility | 两位小数 |
maximum_speed | Max Air Speed | 无小数;必须用在空军装备类 |
air_maximum_speed_factor | Max Air Speed | 两位小数 |
air_accidents | Air Accidents Chance | 一位小数 |
air_accidents_factor | Air Accidents Chance | 两位小数 |
air_range | Air Range | 无小数;必须用在空军装备类 |
air_range_factor | Air Range | 两位小数 |
air_weather_penalty | Bad Weather Penalty | |
air_night_penalty | Night Operations Penalty | |
air_detection | Air Detection | |
air_fuel_consumption_factor | Air Fuel Consumption | 两位小数 |
experience_gain_air | Air Experience Gain | |
experience_gain_air_factor | Air Experience Gain | 一位小数 |
air_training_xp_gain_factor | Air Wing Training Experience Gain | 无小数 |
air_mission_xp_gain_factor | Air Wing Mission Experience Gain | |
air_ace_generation_chance_factor | Ace generation chance | 两位小数 |
air_wing_xp_loss_when_killed_factor | Air Wing Experience loss when killed | 未知 |
air_mission_efficiency | Air Mission Efficiency | 一位小数 |
air_superiority_efficiency | Air Superiority Mission Efficiency | 两位小数 |
air_intercept_efficiency | Interception Mission Efficiency | |
air_cas_efficiency | Air Support Mission Efficiency | |
air_escort_efficiency | Escort Efficiency | |
air_nav_efficiency | Naval Mission Efficiency | |
air_interception_attack_factor air_interception_defence_factor air_interception_agility_factor air_interception_detect_factor air_air_superiority_attack_factor air_close_air_support_attack_factor air_strategic_bomber_attack_factor naval_strike_attack_factor |
<Mission> <stat> | |
air_paradrop_attack_factor air_paradrop_defence_factor air_paradrop_agility_factor |
Paradrop <stat> | 两位小数; air_paradrop_agility_factor - exists and localizes but does not seem to do anything at all. |
air_superiority | Air Superiority | 一位小数;必须用在空军装备类 |
air_cas_present_factor | Ground support | 两位小数 |
ground_attack | Ground attack | |
ground_attack_factor | Ground attack factor | |
air_bombing | Ground Bombing | 一位小数;必须用在空军装备类 |
air_bombing_targetting | Ground Bombing Targeting | 一位小数 |
strategic_bomb_visibility | Strategic bombing visibility | 两位小数 |
naval_strike_attack_factor | Naval Bombing | 无小数 |
naval_strike_targetting_factor | Naval Targeting | |
naval_strike_agility_factor | Naval Agility | |
mines_planting_by_air_factor | Aerial minelaying efficiency | |
mines_sweeping_by_air_factor | Aerial minesweeping efficiency | |
modifier_enemy_port_superiority_limit | Port strike enemy superiority limit: | |
rocket_attack_factor | Rocket Damage | 一位小数 |
naval_damage_factor | Damage | 两位小数 |
naval_defense_factor | Defense | |
navy_org | Navy Organization | 一位小数 |
navy_org_factor | Navy Organization | |
naval_morale | Ship Recovery Rate | |
naval_morale_factor | Ship Recovery Rate | |
naval_speed_factor | Naval Speed | 无小数 |
navy_max_range | Naval max range | |
navy_max_range_factor | Naval max range factor | 两位小数 |
navy_fuel_consumption_factor | Navy Fuel Consumption | |
naval_attrition | Attrition | |
navy_visibility | Visibility | |
spotting_chance | Spotting Chance | 无小数 |
ships_at_battle_start | Number of ships in the first contact | |
positioning | Positioning | 一位小数 |
naval_coordination | Fleet Coordination | 无小数 |
naval_detection | Naval Detection | |
naval_strike | Naval Strike | |
naval_hit_chance | Naval Hit Chance | |
strike_force_movement_org_loss | Strike Force Org loss | 两位小数 |
naval_has_potf_in_combat_attack | Attack when in combat alongside the Pride of the Fleet | |
naval_has_potf_in_combat_defense | Defense when in combat alongside the Pride of the Fleet | |
navy_casualty_on_hit | Casualties factor on hit | |
navy_casualty_on_sink | Casualties on sink | |
naval_accidents_chance | Accident chance | |
critical_receive_chance | Chance to Receive Critical Hit | 一位小数 |
naval_critical_effect_factor | Effects of sustained Critical Hits | 两位小数 |
naval_critical_score_chance_factor | Chance to score Critical Hit | |
navy_submarine_attack_factor navy_submarine_defence_factor navy_submarine_detection_factor navy_screen_attack_factor navy_capital_ship_attack_factor navy_carrier_air_attack_factor |
<ship_role> <stat> | |
screening_efficiency | Screening Efficiency | 一位小数 |
convoy_escort_efficiency | Escort efficiency | |
submarine_attack | Submarine Attack | |
convoy_raiding_efficiency_factor | Convoy Raiding Efficiency | 两位小数 |
sortie_efficiency | Sortie efficiency | 无小数 |
fighter_sortie_efficiency | Fighters sortie efficiency | |
carrier_traffic | Carrier Traffic | |
carrier_capacity_penalty_reduction | Carrier overcrowding | 一位小数 |
port_strike | Port strikes | |
naval_mine_hit_chance | Chance to hit naval mine | 两位小数 |
naval_mines_damage_factor | Naval mines damage | 无小数 |
naval_mines_effect_reduction | Naval mines avoidance | |
mines_planting_by_fleets_factor | Naval minelaying efficiency | |
mines_sweeping_by_fleets_factor | Naval minesweeping efficiency | |
naval_torpedo_hit_chance_factor | Torpedo hit chance | 两位小数 |
naval_torpedo_reveal_chance_factor | Torpedo reveal chance | |
naval_torpedo_screen_penetration_factor | Torpedo screen penetration | |
naval_torpedo_cooldown_factor | Torpedo cooldown | |
navy_anti_air_attack | Naval AA attack | 一位小数 |
navy_anti_air_attack_factor | Naval AA attack | 两位小数 |
naval_retreat_chance | Retreat Decision Chance | 无小数 |
naval_retreat_speed | Fleet speed while retreating | |
sub_retreat_speed | Submarine speed while retreating | |
convoy_retreat_speed | Convoy speed while retreating | |
naval_enemy_fleet_size_ratio_penalty_factor | Enemy fleet size penalty | 两位小数 |
naval_enemy_retreat_chance | Enemy retreat chance | |
production_cost_max_convoy production_cost_max_ship_hull_submarine production_cost_max_ship_hull_light production_cost_max_ship_hull_heavy production_cost_max_ship_hull_cruiser production_cost_max_ship_hull_carrier production_cost_max_<hull_type> |
<hull> Max Cost | 无小数 |
navy_refit_speed | Naval Equipment Refitting Speed | |
navy_refit_ic_cost | Naval Equipment Refitting Cost | |
repair_speed_factor | Ship Repair Speed | |
transport_capacity | Troop convoy requirements | 两位小数 |
invasion_preparation | Invasion Preparation Time | 一位小数 |
naval_invasion_capacity | Naval Invasion Capacity | 无小数 |
naval_invasion_penalty | Invasion Penalty | |
amphibious_invasion | Amphibious Invasion Speed | 一位小数 |
amphibious_invasion_defence | Invasion Defense | 无小数 |
democratic_drift communism_drift fascism_drift neutrality_drift <ideology_group>_drift |
Daily <ideology_group> Support | 两位小数 |
democratic_acceptance communism_acceptance fascism_acceptance neutrality_acceptance <ideology_group>_acceptance |
Acceptance of <ideology_group> Diplomacy | |
drift_defence_factor | Ideology drift defense | 一位小数 |
master_ideology_drift | Master Ideology Drift | 两位小数 |
political_power_cost | Daily Political Power Cost | 无小数 |
political_power_gain | Daily Political Power Gain | 两位小数 |
political_power_factor | Political Power Gain | |
stability_factor | Stability | |
stability_weekly | Weekly Stability | |
stability_weekly_factor | Weekly Stability Gain | |
party_popularity_stability_factor | Party Popularity Stability Modifier | |
war_stability_factor | War Penalty Stability Modifier | |
defensive_war_stability_factor | Defensive War Penalty Stability Modifier | |
offensive_war_stability_factor | Offensive War Penalty Stability Modifier | |
war_support_factor | War Support | |
war_support_weekly | Weekly War Support | |
war_support_weekly_factor | Weekly War Support Gain | |
command_power_gain | Daily Command Power Gain | |
command_power_gain_mult | Daily Command Power Gain Multiplier | 无小数 |
max_command_power | Maximum Command Power Increase | |
max_command_power_mult | Maximum Command Power Increase Multiplier | |
surrender_limit | Surrender Limit | 两位小数 |
forced_surrender_limit | Surrender Limit | |
max_surrender_limit_offset | Minimum Surrender Limit | |
monthly_population | Monthly Population | 一位小数 |
conscription | Recruitable Population | 两位小数 |
conscription_factor | Recruitable Population Factor | 无小数 |
recruitable_population | Additional Recruitable Population | 三位小数 |
recruitable_population_factor | Recruitable Population | 两位小数 |
non_core_manpower | Non-core Manpower | |
weekly_manpower | Weekly Manpower | 无小数 |
mobilization_speed | Mobilization speed | 两位小数 |
research_speed_factor | Research Speed | |
research_sharing_per_country_bonus | Technology sharing bonus | |
research_sharing_per_country_bonus_factor | Technology sharing bonus | |
encryption | Encryption | |
encryption_factor | Encryption | |
decryption | Decryption | |
decryption_factor | Decryption | |
civilian_factory_use | Civilian Factory Use | 无小数;需要DLC 唤醒勇虎 |
consumer_goods_factor | Consumer Goods Factories | 无小数 |
min_export | Resources to Market | |
trade_opinion_factor | Trade deal opinion factor | 两位小数 |
faction_trade_opinion_factor | Faction trade deal opinion factor | |
trade_cost_for_target_factor | Target country trade cost | |
extra_trade_to_target_factor | Extra trade to overlord | |
overlord_trade_cost_factor | Overlord trade cost | |
extra_trade_to_overlord_factor | Extra trade to overlord | |
autonomy_gain_trade | Freedom gain by trade | |
autonomy_gain_trade_factor | Freedom gain by trade | |
improve_relations_maintain_cost_factor | Improve relations maintain cost | 无小数 |
opinion_gain_monthly | Improve relations opinion | 一位小数 |
opinion_gain_monthly_factor | Improve relations opinion | 两位小数 |
opinion_gain_monthly_same_ideology | Same ideology monthly opinion | 一位小数 |
opinion_gain_monthly_same_ideology_factor | Same ideology monthly opinion | 两位小数 |
guarantee_cost | Guarantee Cost | 无小数 |
guarantee_tension | Guarantee tension limit | 一位小数 |
join_faction_tension | Join faction tension limit | |
subversive_activites_upkeep | Subversive activities cost | 无小数 |
foreign_subversive_activities | Foreign subversive activities efficiency | |
justify_war_goal_time | Justify war goal time | 一位小数 |
justify_war_goal_when_in_major_war_time | Justify war goal time when at war with a major | |
generate_wargoal_tension | Generate war goal tension limit | |
generate_wargoal_tension_against | Generate war goal tension limit against country | |
civil_war_involvement_tension | Civil war involvement tension | |
enemy_justify_war_goal_time | Justify war goal time on us | |
enemy_declare_war_tension | Declare war tension on us | |
send_volunteer_divisions_required | Divisions required for sending volunteer force | 一位小数 |
send_volunteer_size | Max volunteer force divisions | 无小数 |
send_volunteer_factor | Max volunteer force divisions | 一位小数 |
send_volunteers_tension | Send volunteers tension limit | |
air_volunteer_cap | Air volunteer cap | 无小数 |
no_compliance_gain | No Compliance Gain | 二元yes或no |
starting_compliance | Starting Compliance | 无小数 |
required_garrison_factor | Required Garrisons | 无小数; state modifier |
compliance_gain | Daily Compliance Gain | 三位小数; state modifier |
compliance_growth | Compliance Growth Speed | 无小数; state modifier |
compliance_growth_on_our_occupied_states | Compliance Growth Speed in our states occupied by the enemy; state modifier | |
resistance_activity | Resistance Activity Chance | 一位小数; state modifier |
resistance_garrison_penetration_chance | Garrison Penetration Chance | 两位小数; state modifier |
resistance_growth | Resistance Growth Speed | 无小数; state modifier |
resistance_growth_on_our_occupied_states | Resistance Growth Speed in our states occupied by the enemy | |
resistance_decay | Resistance Decay Speed | |
resistance_decay_on_our_occupied_states | Resistance Decay Speed in our states occupied by the enemy | |
resistance_target | Resistance Target | |
resistance_target_on_our_occupied_states | Resistance Target in our states occupied by the enemy | |
resistance_damage_to_garrison | Damage to Garrisons | 两位小数; state modifier |
resistance_damage_to_garrison_on_our_occupied_states | Damage to Enemy Garrisons in our states occupied by the enemy | |
legitimacy_daily | Daily Legitimacy Gain | 两位小数 |
targeted_legitimacy_daily | Daily Legitimacy Gain | 一位小数 |
legitimacy_gain_factor | Legitimacy Gain | 无小数 |
exile_manpower_factor | Daily Exile Manpower | 两位小数 |
puppet_cost_factor | Puppet cost | 一位小数 |
occupation_cost | Occupation Cost | 两位小数 |
annex_cost_factor | Annex cost | 一位小数 |
subjects_autonomy_gain | Master impact | 一位小数 |
autonomy_gain | Daily autonomy progress gain | |
autonomy_gain_global_factor | All autonomy gain | |
autonomy_gain_warscore | Freedom gain by war score | 两位小数 |
autonomy_gain_ll_to_subject | Freedom gain by subject from lend lease from overlord | |
autonomy_gain_ll_to_subject_factor | Freedom gain by subject from lend lease from overlord | |
autonomy_gain_ll_to_overlord | Freedom gain by lend lease to overlord | |
autonomy_gain_ll_to_overlord_factor | Freedom gain by lend lease to overlord | |
autonomy_manpower_share | Subject manpower requirement | |
license_subject_master_purchase_cost | License cost between subject and master | |
can_master_build_for_us | Master can build constructions on the subject's territory | 二元yes或no |
master_build_autonomy_factor | Autonomy from building | Number with 0 (未知) decimal places |
cic_to_overlord_factor | Civilian industry to overlord | 两位小数 |
mic_to_overlord_factor | Military industry to overlord | |
cic_to_target_factor | Civilian industry to target country | |
mic_to_target_factor | Military industry to target country | |
production_oil_factor | Synthetic Oil | 无小数 |
fuel_cost | Fuel Cost | |
base_fuel_gain | Fuel Gain | 两位小数 |
base_fuel_gain_factor | Fuel Gain | |
fuel_gain | Fuel Gain per Oil | 无小数 |
fuel_gain_factor | Fuel Gain per Oil | 两位小数 |
fuel_gain_from_states | Fuel Gain from Refineries | |
fuel_gain_factor_from_states | Fuel Gain from Refineries | |
max_fuel | Fuel Capacity (K) | |
max_fuel_building | Fuel Capacity (K) | |
max_fuel_factor | Fuel Capacity | |
refit_speed | Refitting Speed | 无小数 |
refit_ic_cost | Refitting Cost | |
industrial_factory_donations | Industrial Factory Donations | |
military_factory_donations | Military Factory Donations | |
dockyard_donations | Dockyard Donations | |
global_building_slots | Max Factories in a State | |
global_building_slots_factor | Max Factories in a State | |
production_speed_infrastructure_factor production_speed_industrial_complex_factor production_speed_arms_factory_factor production_speed_dockyard_factor production_speed_fuel_silo_factor production_speed_synthetic_refinery_factor production_speed_naval_base_factor production_speed_radar_station_factor production_speed_air_base_factor production_speed_anti_air_building_factor production_speed_bunker_factor production_speed_coastal_bunker_factor production_speed_rocket_site_factor production_speed_nuclear_reactor_factor production_speed_<building_type>_factor |
<building_type> construction speed | 两位小数 |
conversion_cost_civ_to_mil_factor | Civilian to Military Factory conversion cost | |
conversion_cost_mil_to_civ_factor | Military to Civilian Factory conversion cost | |
industrial_capacity_factory | Factory Output | |
industrial_capacity_dockyard | Dockyard Output | |
production_factory_start_efficiency_factor | Production Efficiency Base | |
production_factory_max_efficiency_factor | Production Efficiency Cap | |
production_factory_efficiency_gain_factor | Production Efficiency growth | |
production_lack_of_resource_penalty_factor | Lack of Resources Penalty | |
line_change_production_efficiency_factor | Production Efficiency Retention | |
repair_speed_infrastructure_factor repair_speed_industrial_complex_factor repair_speed_arms_factory_factor repair_speed_dockyard_factor repair_speed_fuel_silo_factor repair_speed_synthetic_refinery_factor repair_speed_naval_base_factor repair_speed_radar_station_factor repair_speed_air_base_factor repair_speed_anti_air_building_factor repair_speed_bunker_factor repair_speed_coastal_bunker_factor repair_speed_rocket_site_factor repair_speed_nuclear_reactor_factor repair_speed_<building_type>_factor |
<building_type> Repair Speed | |
industry_free_repair_factor | Free repair | |
industry_repair_factor | Factory Repair Speed | |
industry_air_damage_factor | Factory Bomb Vulnerability | |
tech_air_damage_factor | Anti-Air Bombing Damage Reduction | |
static_anti_air_damage_factor | Static Anti Air damage factor | |
static_anti_air_hit_chance_factor | Static Anti Air hit chance factor | |
nuclear_production | Allows Nuclear Bomb | 二元yes或no |
nuclear_production_factor | Nuclear Production | 无小数 |
naval_torpedo_range_factor | Torpedo range | |
experience_gain_factor | Leader Experience Gain | |
experience_gain_navy | Naval Experience Gain | |
experience_gain_navy_factor | Naval Experience Gain | |
experience_gain_navy_unit_factor | Ship Experience Gain | |
experience_gain_navy_unit | Ship Experience Gain | |
resistance_tick | Resistance Growth | |
resistance_tick_auto | Resistance Growth | |
local_resources | Local Resources | |
local_resources_factor | Resource Gain Efficiency | Confirmed |
local_manpower | Local Manpower | Confirmed as a state modifier |
local_non_core_manpower | Local Non-core Manpower | Confirmed as a state modifier |
local_supplies | Local Supplies | Confirmed as a state modifier |
local_factories | Local Factories | |
local_intel_to_enemies | Intel to Enemies | |
local_factory_sabotage | Chance to Sabotage Constructions | Confirmed |
military_leader_cost_factor | Military Leader Cost | |
army_leader_cost_factor | Army Leader Cost | |
navy_leader_cost_factor | Navy Leader Cost | |
army_leader_start_level | Starting level of new army leaders | |
local_org_regain | Organization Regain | No effect as a state modifier |
army_bonus_air_superiority_factor | Air Superiority | |
enemy_army_bonus_air_superiority_factor | Enemy Air Support | |
local_building_slots | Max Factories in State | Confirmed as a state modifier |
local_building_slots_factor | Max Factories in State | Confirmed as a state modifier |
production_speed_buildings_factor | Construction Speed | |
partisan_effect | Effect of our partisans | |
enemy_partisan_effect | Effect of partisans on us | |
army_infantry_attack_factor | Infantry Division Attack | |
army_infantry_defence_factor | Infantry Division Defense | |
modifier_enemy_port_superiority_limit | Port strike enemy superiority limit: | |
equipment_capture | Equipment Capture Ratio Gain | 一位小数 |
equipment_capture_factor | Equipment Capture Ratio Modifier | |
equipment_conversion_speed | Conversion speed bonus | |
equipment_upgrade_xp_cost | Equipment Experience Cost | 无小数 |
land_equipment_upgrade_xp_cost | Land Equipment Experience Cost | 无小数 |
naval_equipment_upgrade_xp_cost | Naval Equipment Experience Cost | |
air_equipment_upgrade_xp_cost | Air Equipment Experience Cost | |
lend_lease_tension | Lend-lease tension limit | 一位小数 |
license_purchase_cost | License purchase cost | 无小数 |
license_production_speed | License production speed | |
license_tech_difference_speed | License production speed from technology difference | |
license_infantry_purchase_cost license_naval_purchase_cost license_air_purchase_cost license_armor_purchase_cost |
<archetype> license purchase cost | |
license_infantry_eq_cost_factor license_artillery_eq_cost_factor license_anti_tank_eq_cost_factor license_light_tank_eq_cost_factor |
License purchase cost for <archetype> | |
license_infantry_eq_production_speed_factor license_artillery_eq_production_speed_factor license_anti_tank_eq_production_speed_factor license_light_tank_eq_production_speed_factor |
License production speed for <archetype> | |
license_infantry_eq_tech_difference_speed_factor license_artillery_eq_tech_difference_speed_factor license_anti_tank_eq_tech_difference_speed_factor license_light_tank_eq_tech_difference_speed_factor |
License production speed from technology difference for <archetype> | |
army_leader_start_attack_level | Starting Attack skill level of new army leaders | |
army_leader_start_defense_level | Starting Defense skill level of new army leaders | |
army_leader_start_logistics_level | Starting Logistics skill level of new army leaders | |
army_leader_start_planning_level | Starting Planning skill level of new army leaders | |
skill_bonus_factor | Leader Skill Bonuses | |
cannot_use_abilities | Cannot Use Combat Abilities | |
promote_cost_factor | Promotion Cost | |
sickness_chance | Chance to Get Sick | |
river_crossing_factor | River Crossing Speed Penalty | |
paratrooper_count_per_plane | Paratrooper per Plane | |
paradrop_organization_factor | Paratrooper Organization Factor | |
paratrooper_aa_defense | Paratrooper Anti Air Defense | |
fortification_damage | Fort Damage from Combat | |
fortification_collateral_chance | Fort Combat Damage Chance | |
wounded_chance_factor | Chance to get wounded in combat | |
reassignment_duration_factor | Army reassignment duration | |
naval_invasion_prep_speed | Invasion Preparation Speed | |
army_fuel_capacity_factor | ||
army_fuel_consumption_factor | ||
exiled_divisions_attack_factor | ||
own_exiled_divisions_attack_factor | ||
exiled_divisions_defense_factor | ||
own_exiled_divisions_defense_factor | ||
resistance_tick_in_states_controlled_by_enemy | ||
experience_gain_infantry_training_factor experience_gain_infantry_combat_factor experience_gain_mountaineers_training_factor experience_gain_mountaineers_combat_factor experience_gain_marine_training_factor experience_gain_marine_combat_factor experience_gain_paratrooper_training_factor experience_gain_paratrooper_combat_factor experience_gain_bicycle_battalion_training_factor experience_gain_bicycle_battalion_combat_factor experience_gain_cavalry_training_factor experience_gain_cavalry_combat_factor experience_gain_armored_car_training_factor experience_gain_armored_car_combat_factor experience_gain_armored_car_recon_training_factor experience_gain_armored_car_recon_combat_factor experience_gain_motorized_training_factor experience_gain_motorized_combat_factor experience_gain_motorized_rocket_brigade_training_factor experience_gain_motorized_rocket_brigade_combat_factor experience_gain_mechanized_training_factor experience_gain_mechanized_combat_factor experience_gain_amphibious_mechanized_training_factor experience_gain_amphibious_mechanized_combat_factor experience_gain_engineer_training_factor experience_gain_artillery_training_factor experience_gain_light_armor_training_factor experience_gain_submarine_training_factor experience_gain_fighter_training_factor experience_gain_<unit_type>_training_factor |
<sub_unit> Training/Combat Experience Gain | 无小数 |
political_advisor_cost_factor economy_cost_factor trade_laws_cost_factor mobilization_laws_cost_factor army_chief_cost_factor navy_chief_cost_factor air_chief_cost_factor high_command_cost_factor theorist_cost_factor materiel_manufacturer_cost_factor naval_manufacturer_cost_factor aircraft_manufacturer_cost_factor tank_manufacturer_cost_factor industrial_concern_cost_factor country_cost_factor hidden_ideas_cost_factor <idea_group>_cost_factor |
<idea_group> Cost | 无小数 |
文件 | 效果 • 条件 • 定义 • 修正 • 修正列表 • 作用域 • 本地化 • on action • 数据结构 (标记, 临时标记, 国家别名, 变量, 数组) |
脚本 | 成就修改 • AI修改 • AI focuses • 自治领修改 • 权力平衡修改 • 剧本/标签 (游戏规则)• 建筑修改 • 人物修改 • 修饰性TAG修改 • 国家创建 • 军队修改 • 决议制作 • 装备修改 • 事件修改 • Idea修改 • 意识形态修改 • 军工商修改 • 国策制作 • 资源修改 • Scripted GUI • 科技制作 • 单位修改 |
地图 | 地图 • 省份 • 补给区域 • 战略区域 |
图形图像 | 界面 • 图形资产 • 实体模型 • 后期特效 • 离子效果 • 字体 |
装饰性 | 肖像 • 命名列表 • 音乐 • 音效 |
其他 | 控制台指令 • 故障排除 • 模组结构 • 成就代码分析 • Mod相关 • Nudger修改 |