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==Ai | ==Ai 和平协议== | ||
ai_peace影响ai政体将决定他们的战争行为。这部分内容将影响ai在一定条件下选择占领地区、吞并或傀儡,以及希望从和平协议中得到什么益处。 | |||
以上效果这些被ai政体的意识形态所影响。 | |||
和平协议效果位于 {{path|common/ai_peace/*.txt}} 每个意识形态都有着自己单独的文件。如果你没有创建一个单独的文件,ai只会使用 {{path|common/ai_peace/z_default.txt}} | |||
== | == 在游戏中完善你的意识形态== | ||
=== | === 本地化=== | ||
The localisation for the ideologies is located in {{path|localisation/parties_l_<language>.txt}}. This file also houses the names given to the political parties in each nation. | The localisation for the ideologies is located in {{path|localisation/parties_l_<language>.txt}}. This file also houses the names given to the political parties in each nation. |
2022年1月15日 (六) 16:11的版本
意识形态 代表所选国家的所有不同政治信仰或联盟。意识形态将有助于决定国家将采取的选择和道路。
意识形态文件在 /Hearts of Iron IV/common/ideologies/*.txt.
意识形态
意识形态遵循以下格式:
ideologies = { anarchist = { types = { anarcho_syndicalism = { # 将意识形态分配给领导者时使用。例如,民主党有保守主义、自由主义和社会主义。 可以定义一个值(yes/no) can_be_randomly_selected = # 如果值为no,则在创建新的随机领导人时不会随机选择子意识形态 } } dynamic_faction_names = { "FACTION_NAME_ANARCHIST_1" # 当一个具有这种意识形态的ai创建一个阵营时,ai使用的阵营名称 } color = { 169 42 42 } # 代表该意识形态的RGB颜色。 这个颜色会出现在政党饼图或饼图附近。 rules = { # 该意识形态的规则,值为(yes/no) can_create_collaboration_government = # 创建合作政府 can_declare_war_on_same_ideology = # 对相同意识形态发起战争;非必要 can_force_government = # 可以在和平协议中改变意识形态;必要 can_send_volunteers = # 派遣志愿军;必要 can_puppet = # 可以在和平协议中傀儡一个国家;必要 can_lower_tension = # 在和平协议中降低世界紧张度;非必要 can_only_justify_war_on_threat_country = # 只能对一个国家正当化战争;非必要 can_guarantee_other_ideologies = # 对其他意识形态保障独立;非必要 } can_host_government_in_exile = no # 接待流亡政府 war_impact_on_world_tension = # 值范围-1到1 增加或减少这个国家制造的世界紧张度 faction_impact_on_world_tension = # 值范围-1到1 增加或减少一个该意识形态阵营对世界紧张度的影响 modifiers = { # 更多意识形态规则 generate_wargoal_tension = # 正当化战争需要的世界紧张度 (0 to 1) join_faction_tension = # 加入一个阵营需要的世界紧张度 (0 to 1) lend_lease_tension = # Required tension to start a lend-lease (0 to 1) send_volunteers_tension = # Required tension to send volunteers (0 to 1) guarantee_tension = # Required tension to guarantee a nation (0 to 1) take_states_cost_factor = # Changes the cost of states in a peace deal. 0.25 would increase state cost by 25% (-1 to 1) annex_cost_factor = # Changes the cost of entirely annexing a nation in a peace deal. 0.5 would increase annexing cost by 50% (-1 to 1) justify_war_goal_when_in_major_war_time = # Changes the cost of justifying a war while in a major war. 0.5 would decrease time by 50% (0 to 1) drift_defence_factor = # Natural drift defence for the ideology # 0.3 would grant 30% drift defence (-1 to 1) puppet_cost_factor = # Changes the cost of puppeting a nation in a peace deal (-1 to 1) } can_be_boosted = # Can you boost this ideologies popularity in another country (yes/no) can_collaborate = # faction_modifiers = { faction_trade_opinion_factor = 0.50 #plus 50% trade opinion } ai_<ideology> = yes # Determines what ai this ideology will use (democratic, communism, fascism, neutral or make a new one.) } }
Ai 和平协议
ai_peace影响ai政体将决定他们的战争行为。这部分内容将影响ai在一定条件下选择占领地区、吞并或傀儡,以及希望从和平协议中得到什么益处。
以上效果这些被ai政体的意识形态所影响。
和平协议效果位于 /Hearts of Iron IV/common/ai_peace/*.txt 每个意识形态都有着自己单独的文件。如果你没有创建一个单独的文件,ai只会使用 /Hearts of Iron IV/common/ai_peace/z_default.txt
在游戏中完善你的意识形态
本地化
The localisation for the ideologies is located in /Hearts of Iron IV/localisation/parties_l_<language>.txt. This file also houses the names given to the political parties in each nation.
Somewhere in your copy of the file add
<ideology>:0 "<The name you want to be displayed>" <ideology>_noun:0 "<The ideology's noun>" <ideology>_desc:0 "<How you would refer to a nation with that ideology>" # Ie. Democratic Regime, Fascist Dictatorship, Anarcho-Capitalist Regime
You also have to add localisation for the ideology to every country which can be a bit time consuming
AFG_anarchist:0 "Anarchist Republic of Afghanistan" AFG_anarchist_ADJ:0 "Anarcho-Afghan" AFG_anarchist_DEF:0 "The People's Anarchist Republic of Afghanistan"
GFX
Every nation will either need a flag for this ideology, or a generic national flag.
To assign an ideology to a flag just name it <TAG>_<ideology>.tga or create a flag for the nation to use that doesn't have a specific ideology by just naming the flag <TAG>.tga. Doing it the last way makes it easier to add flags when you have added a lot of similar ideologies.
Country history
If you want the ideology to appear in a country you will have to add it like this to a countries history file like this: In France, for example /Hearts of Iron IV/history/countries/FRA - France.txt
set_politics = { ruling_party = democratic last_election = "1932.5.1" election_frequency = 48 elections_allowed = yes } set_popularities = { #This MUST add up to 100 otherwise the ideologies break democratic = 69 fascism = 1 communism = 30 }
France will now need a new leader
create_country_leader = { name = "Édouard Daladier" desc = "POLITICS_ÉDOUARD_DALADIER_DESC" picture = "Portrait_France_Edouard_Daladier.dds" expire = "1965.1.1" ideology = socialism traits = { stout_defender } }
Political advisor
If you want to make it possible for you to boost the ideology through advisor you have to add this into /Hearts of Iron IV/common/country_leader/00_traits.txt
<ideology>_booster = { random = no sprite = 13 <ideology>_drift = 0.1 ai_will_do = { factor = 0 } }
Also to add localisation to this advisor go to /Hearts of Iron IV/localisation/ideas_l_<language>.txt and add something similar to:
generic_<ideology>_booster:0 "" #Whatever you want to call the person that supports the ideology. Eg. Democratic Politician, Communist Politician, Fascist Politician
If you want a country to have an advisor of this ideology you have to go to the nation's idea files in /Hearts of Iron IV/common/ideas/<nation>.txt and add:
<name> = { allowed = { original_tag = "<TAG>" } traits = { <ideology>_booster } on_add = { country_event = # Add an event here if you want one } do_effect = { NOT = { has_government = <ideology> # You can only select it if your current ideology isn't your new one } } ai_will_do = { factor = 0 } }
文件 | 效果 • 条件 • 定义 • 修正 • 修正列表 • 作用域 • 本地化 • on action • 数据结构 (标记, 临时标记, 国家别名, 变量, 数组) |
脚本 | 成就修改 • AI修改 • AI focuses • 自治领修改 • 权力平衡修改 • 剧本/标签 (游戏规则)• 建筑修改 • 人物修改 • 修饰性TAG修改 • 国家创建 • 军队修改 • 决议制作 • 装备修改 • 事件修改 • Idea修改 • 意识形态修改 • 军工商修改 • 国策制作 • 资源修改 • Scripted GUI • 科技制作 • 单位修改 |
地图 | 地图 • 省份 • 补给区域 • 战略区域 |
图形图像 | 界面 • 图形资产 • 实体模型 • 后期特效 • 离子效果 • 字体 |
装饰性 | 肖像 • 命名列表 • 音乐 • 音效 |
其他 | 控制台指令 • 故障排除 • 模组结构 • 成就代码分析 • Mod相关 • Nudger修改 |