无编辑摘要 |
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第7行: | 第7行: | ||
! width="25%" | 示范 | ! width="25%" | 示范 | ||
! width="15%" | 注释 | ! width="15%" | 注释 | ||
! width="5%" | | ! width="5%" | 添加版本 | ||
|- | |- | ||
|on_startup | |on_startup | ||
第48行: | 第48行: | ||
|当有国家丢核弹时触发命令 | |当有国家丢核弹时触发命令 | ||
|<code>on_nuke_drop = {effect = { set_global_flag = first_nuke_dropped } }</code> | |<code>on_nuke_drop = {effect = { set_global_flag = first_nuke_dropped } }</code> | ||
| | | 目标国(FROM) 是被炸的省份 | ||
|1.0 | |1.0 | ||
|- | |- | ||
第54行: | 第54行: | ||
|当有国家的舰队荣耀被击沉时触发命令 | |当有国家的舰队荣耀被击沉时触发命令 | ||
|<code>on_pride_of_the_fleet_sunk = { effect = { ... } }</code> | |<code>on_pride_of_the_fleet_sunk = { effect = { ... } }</code> | ||
| | | 目标国(FROM) 是击沉它的国家, 本国(ROOT) 是被击沉的国家 | ||
|1.6 | |1.6 | ||
|- | |- | ||
|on_naval_invasion | |on_naval_invasion | ||
| | | 当进行登陆作战时触发命令 | ||
|<code>on_naval_invasion = { effect = { ... } }</code> | |<code>on_naval_invasion = { effect = { ... } }</code> | ||
| | | 该省是被登陆的省份,本国( ROOT )是进行登陆的国家。目标(FROM)省份是该登陆行动开始的省份 | ||
|1.9 | |1.9 | ||
|- | |- | ||
|on_paradrop | |on_paradrop | ||
| | | 当伞兵空降时触发命令 | ||
|<code>on_paradrop = { effect = { ... } }</code> | |<code>on_paradrop = { effect = { ... } }</code> | ||
| | | 该(THIS)省是被空降的省份,本国( ROOT )是执行空降的国家。目标(FROM)省份是该空降行动开始的省份 | ||
|1.9 | |1.9 | ||
|} | |} | ||
第72行: | 第72行: | ||
== 政治 == | == 政治 == | ||
{| class="wikitable sortable" width="100%" | {| class="wikitable sortable" width="100%" | ||
! width="10%" | | ! width="10%" | 名称 | ||
! width="20%" | | ! width="20%" | 描述 | ||
! width="25%" | | ! width="25%" | 示范 | ||
! width="15%" | | ! width="15%" | 注释 | ||
! width="5%" | | ! width="5%" | 添加版本 | ||
|- | |- | ||
|on_coup_succeeded | |on_coup_succeeded | ||
| | | 政变成功时触发命令 | ||
|<code>on_coup_succeeded = { effect = { random_other_country = { limit = { has_government = democratic original_tag = ROOT } set_politics = { elections_allowed = yes } } } }</code> | |<code>on_coup_succeeded = { effect = { random_other_country = { limit = { has_government = democratic original_tag = ROOT } set_politics = { elections_allowed = yes } } } }</code> | ||
| | | | ||
第85行: | 第85行: | ||
|- | |- | ||
|on_government_change | |on_government_change | ||
| | | 当一个国家改变政府时触发命令 | ||
|<code>on_government_change = { effect = { ... } }</code> | |<code>on_government_change = { effect = { ... } }</code> | ||
| | | | ||
第91行: | 第91行: | ||
|- | |- | ||
|on_ruling_party_change | |on_ruling_party_change | ||
| | | 当一个国家改变意识形态时触发命令 | ||
|<code>on_ruling_party_change = { effect = { ... } }</code> | |<code>on_ruling_party_change = { effect = { ... } }</code> | ||
| | | | ||
第97行: | 第97行: | ||
|- | |- | ||
|on_new_term_election | |on_new_term_election | ||
| | | 当选举开始或正在选举时触发命令 | ||
|<code>on_new_term_election = { random_events = { 100 = usa.6 } }</code> | |<code>on_new_term_election = { random_events = { 100 = usa.6 } }</code> | ||
| | | | ||
第103行: | 第103行: | ||
|- | |- | ||
|on_peaceconference_ended | |on_peaceconference_ended | ||
| | | 当和谈结束时触发命令 | ||
|<code>on_peaceconference_ended = { effect = {...} }</code> | |<code>on_peaceconference_ended = { effect = {...} }</code> | ||
| | | 本国(ROOT)是战胜国, 目标国(FROM)是战败国 | ||
|1.0 | |1.0 | ||
|} | |} | ||
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== 外交/战争 == | == 外交/战争 == | ||
{| class="wikitable sortable" width="100%" | {| class="wikitable sortable" width="100%" | ||
! width="10%" | | ! width="10%" | 名称 | ||
! width="20%" | | ! width="20%" | 描述 | ||
! width="25%" | | ! width="25%" | 示范 | ||
! width="15%" | | ! width="15%" | 注释 | ||
! width="5%" | | ! width="5%" | 添加版本 | ||
|- | |- | ||
|on_send_volunteers | |on_send_volunteers | ||
| | | 当一个国家向外国送志愿军时触发命令 | ||
|<code>on_send_volunteers = { effect = {...} }</code> | |<code>on_send_volunteers = { effect = {...} }</code> | ||
|ROOT | | 本国(ROOT )是送志愿军的国家,目标国(FROM )是收志愿军的 | ||
|1.9 | |1.9 | ||
|- | |- | ||
|on_border_war_lost | |on_border_war_lost | ||
| | | 当有国家打输边境战争时触发命令 | ||
|<code>on_border_war_lost = { effect = { owner = { country_event = { id = china.14 } } } }</code> | |<code>on_border_war_lost = { effect = { owner = { country_event = { id = china.14 } } } }</code> | ||
| | | | ||
第130行: | 第130行: | ||
|- | |- | ||
|on_declare_war | |on_declare_war | ||
| | | 当有国家宣战时触发命令 | ||
|<code>on_declare_war = { effect = { if = { limit = { ROOT = { tag = SOV } FROM = { has_idea = anti_soviet_pact } } } } }</code> | |<code>on_declare_war = { effect = { if = { limit = { ROOT = { tag = SOV } FROM = { has_idea = anti_soviet_pact } } } } }</code> | ||
| | | 目标(FROM)是战争目标 | ||
|1.0 | |1.0 | ||
|- | |- | ||
|on_war | |on_war | ||
| | | 当一个国家参加战争时触发命令 | ||
|<code>on_war = { effect = { = {...} }</code> | |<code>on_war = { effect = { = {...} }</code> | ||
|#THIS is country that has just gotten into a war. | |#THIS is country that has just gotten into a war. | ||
第142行: | 第142行: | ||
|- | |- | ||
|on_capitulation | |on_capitulation | ||
| | | 当一个国家停止抵抗时触发命令 | ||
|<code>on_capitulation = { effect = {...} }</code> | |<code>on_capitulation = { effect = {...} }</code> | ||
| | | 本国(ROOT)是停止抵抗国, 目标国(FROM )战胜国. | ||
|1.0 | |1.0 | ||
|- | |- | ||
|on_uncapitulation | |on_uncapitulation | ||
| | | 当一个停止抵抗的国家从流亡状态变为非流亡时触发命令 | ||
|<code>on_uncapitulation = { effect = {...} }</code> | |<code>on_uncapitulation = { effect = {...} }</code> | ||
| | | 本国(ROOT)是变为非流亡状态的国家 | ||
|1.6 | |1.6 | ||
|- | |- | ||
|on_annex | |on_annex | ||
| | | 当一个国家被吞并时触发命令 | ||
|<code>on_annex = { effect = { = {...} }</code> | |<code>on_annex = { effect = { = {...} }</code> | ||
| | | 本国(ROOT)是吞并者, 目标国(FROM)是被吞并者。如果是内战结束那也会被触发 | ||
|1.0 | |1.0 | ||
|- | |- | ||
|on_civil_war_end_before_annexation | |on_civil_war_end_before_annexation | ||
| | | 在目标国(FROM)被吞并前就触发命令那么这个国家和它的一切将依然存在 | ||
|<code>on_civil_war_end_before_annexation = { effect = { = {...} }</code> | |<code>on_civil_war_end_before_annexation = { effect = { = {...} }</code> | ||
|ROOT | | 本国(ROOT)是吞并者, 目标国( FROM) 是被吞并者. 这也会触发 '''on_annex''' 和 | ||
'''on_civil_war_end'''. | |||
|1.6 | |1.6 | ||
|- | |- | ||
|on_civil_war_end | |on_civil_war_end | ||
| | | 内战结束时触发命令 | ||
|<code>on_civil_war_end = { effect = { = {...} }</code> | |<code>on_civil_war_end = { effect = { = {...} }</code> | ||
|ROOT | | 本国(ROOT) 是内战胜利的一方, 目标国(FROM) 是被吞并的一方。这也会触发'''on_annex'''. | ||
|1.0 | |1.0 | ||
|- | |- | ||
|on_puppet | |on_puppet | ||
| | | 只有当一个国家在和谈上被傀儡时触发命令 | ||
|<code>on_puppet = { effect = { = {...} }</code> | |<code>on_puppet = { effect = { = {...} }</code> | ||
|ROOT | |ROOT 是被傀儡国, FROM 是宗主国 | ||
|1.0 | |1.0 | ||
|- | |- | ||
|on_liberate | |on_liberate | ||
| | | 只有当一个国家在和谈上被解放时触发命令 | ||
|<code>on_liberate = { effect = { = {...} }</code> | |<code>on_liberate = { effect = { = {...} }</code> | ||
|ROOT | |ROOT 是被解放国, FROM 是解放它的国家 | ||
|1.0 | |1.0 | ||
|- | |- |
2021年2月7日 (日) 15:06的版本
杂项
名称 | 描述 | 示范 | 注释 | 添加版本 |
---|---|---|---|---|
on_startup | 在新游戏的第一天触发(不包括保存与加载) | on_startup = { effect = { ... } }
|
1.0 | |
on_daily | 每一天对每个国家触发(对性能要求高,要谨慎使用呀~) | on_daily = { effect = { ... } }
|
对于给mod添加新机制很有用(比如说可以每天新增一个变量) | 1.5.2 |
on_weekly | 每周对每个国家触发 | on_weekly = { effect = { ... } }
|
对于写ai的脚本很有用 | 1.9 |
on_weekly_TAG | 每周对指定(TAG)的国家触发 | on_weekly_TAG = { effect = { ... } }
|
1.9 | |
on_monthly | 每月对每个国家触发 | on_monthly = { effect = { ... } }
|
1.9 | |
on_monthly_TAG | 每周对指定(TAG)的国家触发 | on_monthly_TAG = { effect = { ... } }
|
1.9 | |
on_nuke_drop | 当有国家丢核弹时触发命令 | on_nuke_drop = {effect = { set_global_flag = first_nuke_dropped } }
|
目标国(FROM)是被炸的省份 | 1.0 |
on_pride_of_the_fleet_sunk | 当有国家的舰队荣耀被击沉时触发命令 | on_pride_of_the_fleet_sunk = { effect = { ... } }
|
目标国(FROM)是击沉它的国家, 本国(ROOT) 是被击沉的国家 | 1.6 |
on_naval_invasion | 当进行登陆作战时触发命令 | on_naval_invasion = { effect = { ... } }
|
该省是被登陆的省份,本国( ROOT)是进行登陆的国家。目标(FROM)省份是该登陆行动开始的省份 | 1.9 |
on_paradrop | 当伞兵空降时触发命令 | on_paradrop = { effect = { ... } }
|
该(THIS)省是被空降的省份,本国( ROOT)是执行空降的国家。目标(FROM)省份是该空降行动开始的省份 | 1.9 |
政治
名称 | 描述 | 示范 | 注释 | 添加版本 |
---|---|---|---|---|
on_coup_succeeded | 政变成功时触发命令 | on_coup_succeeded = { effect = { random_other_country = { limit = { has_government = democratic original_tag = ROOT } set_politics = { elections_allowed = yes } } } }
|
1.0 | |
on_government_change | 当一个国家改变政府时触发命令 | on_government_change = { effect = { ... } }
|
1.0 | |
on_ruling_party_change | 当一个国家改变意识形态时触发命令 | on_ruling_party_change = { effect = { ... } }
|
1.9 | |
on_new_term_election | 当选举开始或正在选举时触发命令 | on_new_term_election = { random_events = { 100 = usa.6 } }
|
1.0 | |
on_peaceconference_ended | 当和谈结束时触发命令 | on_peaceconference_ended = { effect = {...} }
|
本国(ROOT)是战胜国, 目标国(FROM)是战败国 | 1.0 |
外交/战争
名称 | 描述 | 示范 | 注释 | 添加版本 |
---|---|---|---|---|
on_send_volunteers | 当一个国家向外国送志愿军时触发命令 | on_send_volunteers = { effect = {...} }
|
本国(ROOT)是送志愿军的国家,目标国(FROM)是收志愿军的 | 1.9 |
on_border_war_lost | 当有国家打输边境战争时触发命令 | on_border_war_lost = { effect = { owner = { country_event = { id = china.14 } } } }
|
1.0 | |
on_declare_war | 当有国家宣战时触发命令 | on_declare_war = { effect = { if = { limit = { ROOT = { tag = SOV } FROM = { has_idea = anti_soviet_pact } } } } }
|
目标(FROM)是战争目标 | 1.0 |
on_war | 当一个国家参加战争时触发命令 | on_war = { effect = { = {...} }
|
#THIS is country that has just gotten into a war. | 1.9 |
on_capitulation | 当一个国家停止抵抗时触发命令 | on_capitulation = { effect = {...} }
|
本国(ROOT)是停止抵抗国, 目标国(FROM)战胜国. | 1.0 |
on_uncapitulation | 当一个停止抵抗的国家从流亡状态变为非流亡时触发命令 | on_uncapitulation = { effect = {...} }
|
本国(ROOT)是变为非流亡状态的国家 | 1.6 |
on_annex | 当一个国家被吞并时触发命令 | on_annex = { effect = { = {...} }
|
本国(ROOT)是吞并者, 目标国(FROM)是被吞并者。如果是内战结束那也会被触发 | 1.0 |
on_civil_war_end_before_annexation | 在目标国(FROM)被吞并前就触发命令那么这个国家和它的一切将依然存在 | on_civil_war_end_before_annexation = { effect = { = {...} }
|
本国(ROOT)是吞并者,目标国( FROM) 是被吞并者. 这也会触发 on_annex和
on_civil_war_end. |
1.6 |
on_civil_war_end | 内战结束时触发命令 | on_civil_war_end = { effect = { = {...} }
|
本国(ROOT) 是内战胜利的一方, 目标国(FROM) 是被吞并的一方。这也会触发on_annex. | 1.0 |
on_puppet | 只有当一个国家在和谈上被傀儡时触发命令 | on_puppet = { effect = { = {...} }
|
ROOT 是被傀儡国, FROM是宗主国 | 1.0 |
on_liberate | 只有当一个国家在和谈上被解放时触发命令 | on_liberate = { effect = { = {...} }
|
ROOT是被解放国, FROM 是解放它的国家 | 1.0 |
on_release_as_free | Trigger the following commands whenever a country is released. | on_release_as_free = { effect = { = {...} }
|
#ROOT is free nation FROM is releaser. | 1.0 |
on_release_as_puppet | Trigger the following commands whenever puppeting through the occupied territories menu during peace time (or when releasing from non-core but owned territory). | on_release_as_puppet = { effect = { = {...} }
|
ROOT is the nation being released, FROM is the overlord. | 1.0 |
on_war_relation_added | fired when two countries end up at war with each other (on_war is fired when a country goes to war against anyone and is not fired again when it enters war against another country unless it went to peace first) | on_war_relation_added = { effect = { = {...} }
|
ROOT is attacker, FROM is defender | 1.9.3 |
阵营
Name | Description | Examples | Notes | Version Added |
---|---|---|---|---|
on_create_faction | Trigger the following commands whenever a country create a faction. | on_create_faction = { effect = {...} }
|
FROM is the one that joins the faction. | 1.0 |
on_faction_formed | Trigger the following commands when a faction is formed. | on_faction_formed = { effect = { news_event = { id = news.159 } } }
|
1.0 | |
on_offer_join_faction | Trigger the following commands whenever a country is invited in a faction. | on_offer_join_faction = { effect = {...} }
|
FROM is the country invited. | 1.0 |
on_join_faction | Trigger the following commands for a faction leader whenever a country is invited in his faction. | on_join_faction = { effect = {...} }
|
FROM is faction leader on join faction requests. | 1.0 |
on_assume_faction_leadership | Trigger the following commands whenever a country assumes leadership of a faction. | on_assume_faction_leadership = { effect = {...} }
|
FROM is the former faction leader. | 1.6 |
on_leave_faction | Trigger the following commands whenever a country leave a faction. | on_leave_faction = { effect = { if = { limit = { AND = { tag = CAN NOT = { has_dlc = "Together for Victory" } } } drop_cosmetic_tag = yes } }
|
1.0 |
自治权
Name | Description | Examples | Notes | Version Added |
---|---|---|---|---|
on_subject_annexed | Trigger the following commands when a country annex a subject. | on_subject_annexed = { effect = { ... } }
|
ROOT is the subject, FROM is the overlord. | 1.0 |
on_subject_free | Trigger the following commands when a country grants freedom to a puppet. | on_subject_free = { effect = { ... } }
|
ROOT is the subject, FROM is the previous overlord. | 1.0 |
on_subject_autonomy_level_change | Trigger the following commands when the autonomy level of a puppet changes. | on_subject_autonomy_level_change = { effect = { ... } }
|
ROOT is the subject, FROM is the overlord. | 1.0 |
流亡政府
Name | Description | Examples | Notes | Version Added |
---|---|---|---|---|
on_government_exiled | Trigger the following commands whenever a country becomes a government in exile. | on_government_exiled = { effect = { = {...} }
|
ROOT is the government in exile, FROM is the country that is hosting the government in exile. | 1.6 |
on_host_changed_from_capitulation | Trigger the following commands whenever a country that is hosting a government in exile has capitulated. | on_host_changed_from_capitulation= { effect = { = {...} }
|
ROOT is the government in exile, FROM is the new country hosting the government in exile, FROM:FROM is the old country that was hosting the government in exile. | 1.6 |
on_exile_government_reinstated | Trigger the following commands whenever a country has returned from governing in exile. | on_exile_government_reinstated = { effect = { = {...} }
|
ROOT is the government in exile, FROM is the country that was hosting the government in exile. | 1.6 |
省份
Name | Description | Examples | Notes | Version Added |
---|---|---|---|---|
on_state_control_changed | Trigger the following commands when a state's controller changes. | on_state_control_changed = { effect = { ... } }
|
ROOT is new controller, FROM is old controller, FROM.FROM is state ID. | 1.0 |
战争目标
Name | Description | Examples | Notes | Version Added |
---|---|---|---|---|
on_justifying_wargoal_pulse | Trigger the following commands whenever the country is targeted by a wargoal under justification. | on_justifying_wargoal_pulse = { random_events = { 100 = war_justification.1 } }
|
FROM = target nation. Checked every day. | 1.0 |
on_wargoal_expire | Trigger the following commands whenever a wargoal expire. | on_wargoal_expire = { random_events = { 100 = war_justification.301 } }
|
FROM is the wargoal owner. | 1.0 |
领袖
Name | Description | Examples | Notes | Version Added |
---|---|---|---|---|
on_unit_leader_created | Trigger the following commands when an army leader is created. | on_unit_leader_created= { effect = {...} }
|
FROM is owner country, ROOT is the unit leader | 1.5 |
on_army_leader_daily | Trigger the following commands on an army leader each day. | on_army_leader_daily = { effect = {...} }
|
FROM is owner country. | 1.0 |
on_army_leader_won_combat | Trigger the following commands whenever an army leader won a combat. | on_army_leader_won_combat = { effect = {...} }
|
FROM is owner country. | 1.0 |
on_army_leader_lost_combat | Trigger the following commands whenever an army leader lost a combat. | on_army_leader_lost_combat = { effect = {...} }
|
FROM is owner country. | 1.0 |
on_unit_leader_level_up | Trigger the following commands when a leader gain a level. | on_unit_leader_level_up = { effect = {...} }
|
1.0 | |
on_army_leader_promoted | Trigger the following commands whenever an army leader is promoted. | on_army_leader_lost_combat = { effect = { add_timed_unit_leader_trait = { trait = recently_promoted days = 100 } } }
|
1.0 |
王牌飞行员
Name | Description | Examples | Notes | Version Added |
---|---|---|---|---|
on_ace_promoted | Trigger the following commands whenever an ace is created. | on_ace_promoted = { random_events = { 100 = ace_promoted.1 } }
|
FROM = ace. | 1.0 |
on_ace_killed | Trigger the following commands whenever an aces is killed. | on_ace_killed = { random_events = { 100 = ace_died.1 } }
|
FROM = ace. | 1.0 |
on_ace_killed_on_accident | Trigger the following commands whenever our aces died on accident. | on_ace_killed_on_accident = { random_events = { 100 = ace_died.1 } }
|
FROM = our ace died in accident. | 1.9 |
on_non_ace_killed_other_ace | Trigger the following commands whenever non ace killed enemy ace. | on_non_ace_killed_other_ace = { FROM = { random_events = { 100 = ace_died.1 } } }
|
FROM = enemy ace. | 1.9 |
on_ace_killed_by_ace | Trigger the following commands whenever an aces is killed by another ace. | on_ace_killed_by_ace = { random_events = { 100 = ace_killed_by_ace.1 } }
|
FROM = our ace, PREV = enemy ace, has killed FROM. | 1.0 |
on_ace_killed_other_ace | Trigger the following commands whenever an aces is killed by another ace (surviving ace side). | on_ace_killed_other_ace = { random_events = { 100 = ace_killed_other_ace.1 } }
|
FROM = our ace, PREV = enemy ace, killed by FROM. | 1.0 |
on_aces_killed_each_other | Trigger the following commands whenever two aces kill each other in air duel. | on_aces_killed_each_other = { random_events = { 100 = aces_killed_each_other.1 } }
|
FROM = ace, PREV = enemy ace. | 1.0 |
抵抗运动
Name | Description | Examples | Notes | Version Added |
---|---|---|---|---|
on_operation_completed | Trigger the following commands whenever an operative completed. | on_operation_completed = { effect = {...} }
|
THIS - the operative, ROOT - the initiating country, FROM - the target country. | 1.9 |
on_operative_detected_during_operation | Trigger the following commands whenever an operative dies. | on_operative_death = { effect = {...} }
|
THIS - the operative, ROOT - the killer country (optional), FROM - the country the operative is operating for, FROM.FROM - operation state (will only be set if the operation has a specific selection_target). | 1.9 |
on_operative_on_mission_spotted | Trigger the following commands whenever an operative performing an offensive mission in a country. | on_operative_on_mission_spotted = { effect = {...} }
|
THIS - the operative, FROM - the country the operative was performing its mission in, ROOT - the country the operative is operating for. | 1.9 |
on_operative_captured | Trigger the following commands whenever an operative is captured. | on_operative_captured = { effect = {...} }
|
THIS - the operative, ROOT - the country the operative was performing its mission in, FROM - the country the operative is operating for. | 1.9 |
on_operative_death | Trigger the following commands whenever an operative dies. | on_operative_death = { effect = {...} }
|
THIS - the operative, ROOT - the killer country (optional), FROM - the country the operative is operating for. | 1.9 |
on_fully_decrypted_cipher | Trigger the following commands whenever a country fully decrypts cipher of a target country. | on_fully_decrypted_cipher = { effect = {...} }
|
THIS - the target country that its cipher is decrypted, FROM - the decrypter country. | 1.9 |
on_activated_active_decryption_bonuses | Trigger the following commands whenever a country activates its active cipher bonuses against a target. | on_activated_active_decryption_bonuses = { effect = {...} }
|
THIS - the target country, FROM - the country that activates its bonuses. | 1.9 |
模组制作
文件 | 效果 • 条件 • 定义 • 修正 • 修正列表 • 作用域 • 本地化 • on action • 数据结构 (标记, 临时标记, 国家别名, 变量, 数组) |
脚本 | 成就修改 • AI修改 • AI focuses • 自治领修改 • 权力平衡修改 • 剧本/标签 (游戏规则)• 建筑修改 • 人物修改 • 修饰性TAG修改 • 国家创建 • 军队修改 • 决议制作 • 装备修改 • 事件修改 • Idea修改 • 意识形态修改 • 军工商修改 • 国策制作 • 资源修改 • Scripted GUI • 科技制作 • 单位修改 |
地图 | 地图 • 省份 • 补给区域 • 战略区域 |
图形图像 | 界面 • 图形资产 • 实体模型 • 后期特效 • 离子效果 • 字体 |
装饰性 | 肖像 • 命名列表 • 音乐 • 音效 |
其他 | 控制台指令 • 故障排除 • 模组结构 • 成就代码分析 • Mod相关 • Nudger修改 |