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{{version|1. | {{version|1.10}} | ||
{{需要翻译|译者=霜泽图书馆}} | |||
== Resources == | == Resources == | ||
{{SVersion|1. | {{SVersion|1.10}} | ||
The resources used by the game are found in {{path|common/resources/00_resources.txt}}. | |||
The resource file follows this format: | |||
<pre> | <pre> | ||
resources = { | resources = { | ||
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=== Icon frame === | === Icon frame === | ||
{{SVersion|1. | {{SVersion|1.10}} | ||
Icon frame controls which frame from the resource image strip is used for the resource icon. A 'frame' is the 27 by 27 pixel square the icon occupies in the image. | Icon frame controls which frame from the resource image strip is used for the resource icon. A 'frame' is the 27 by 27 pixel square the icon occupies in the image. | ||
The resource image strip is defined by the '''GFX_resources_strip''' spritetype, which points to {{path|gfx/interface/resources_strip.dds}} by default. By default 1 will refer to the Oil icon, 2 to Aluminium, etc. | The resource image strip is defined by the '''GFX_resources_strip''' spritetype, which points to {{path|gfx/interface/resources_strip.dds}} by default. By default 1 will refer to the Oil icon, 2 to Aluminium, etc. | ||
The icons are defined in {{path|interface/general_stuff.gfx}}. Their definition must be changed if you're adding or removing resources: | |||
<pre> spriteType = { | |||
<pre> | |||
name = "GFX_resources_strip" | name = "GFX_resources_strip" | ||
texturefile = "gfx/interface/resources_strip.dds" | texturefile = "gfx/interface/resources_strip.dds" | ||
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texturefile = "gfx/interface/missing_resources_strip.dds" | texturefile = "gfx/interface/missing_resources_strip.dds" | ||
noOfFrames = X | noOfFrames = X | ||
} | }</pre>The number of frames strictly corresponds to the amount of resources. | ||
</pre> | |||
=== CIC === | === CIC === | ||
{{SVersion|1.5}} | {{SVersion|1.5}} | ||
CIC defines the amount of resources needed to trade for 1 Civilian Factory. By default, this is 0.125, meaning 8 units of that resource are traded for 1 factory. | CIC defines the amount of resources needed to trade for 1 Civilian Factory. By default, this is 0.125, meaning 8 units of that resource are traded for 1 factory. Value can not be larger than 1. | ||
=== Convoys === | === Convoys === | ||
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{{SVersion|1.9}} | {{SVersion|1.9}} | ||
Localisation is defined in {{path|localisation/*_l_<language>.yml}} with the following localization keys: | |||
<pre> | <pre> | ||
PRODUCTION_MATERIALS_<RESOURCE>:0 "Name of resource" | |||
<resource>_desc:0 "Description of resource" | <resource>_desc:0 "Description of resource" | ||
</pre> | </pre> | ||
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} | } | ||
</pre> | </pre> | ||
=== Additional notes === | |||
A fuel can also correspond to the fuel dynamic, however only one resource at a time can do that. This is decided by the FUEL_RESOURCE [[Defines|define]]. <br/> | |||
Infrastructure's bonus on resource gain is decided by the INFRASTRUCTURE_RESOURCE_BONUS define and applies to all resources the same. | |||
{{Modding navbox}} | {{Modding navbox}} | ||
[[ | [[ 分类:Modding]] |
2024年8月31日 (六) 20:32的最新版本
Resources
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.10。 |
The resources used by the game are found in /Hearts of Iron IV/common/resources/00_resources.txt.
The resource file follows this format:
resources = { <resource> = { icon_frame = <frame> cic = <float> convoys = <float> } }
Icon frame
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.10。 |
Icon frame controls which frame from the resource image strip is used for the resource icon. A 'frame' is the 27 by 27 pixel square the icon occupies in the image.
The resource image strip is defined by the GFX_resources_strip spritetype, which points to /Hearts of Iron IV/gfx/interface/resources_strip.dds by default. By default 1 will refer to the Oil icon, 2 to Aluminium, etc.
The icons are defined in /Hearts of Iron IV/interface/general_stuff.gfx. Their definition must be changed if you're adding or removing resources:
spriteType = { name = "GFX_resources_strip" texturefile = "gfx/interface/resources_strip.dds" noOfFrames = X #X being the number of resources you have, } spriteType = { name = "GFX_missing_resources_strip" texturefile = "gfx/interface/missing_resources_strip.dds" noOfFrames = X }
The number of frames strictly corresponds to the amount of resources.
CIC
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.5。 |
CIC defines the amount of resources needed to trade for 1 Civilian Factory. By default, this is 0.125, meaning 8 units of that resource are traded for 1 factory. Value can not be larger than 1.
Convoys
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.5。 |
Convoys controls the maximum amount of this resource a single convoy carries. By default, this is 0.1, meaning a convoy can carry 10 of the resource.
Localization
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
Localisation is defined in /Hearts of Iron IV/localisation/*_l_<language>.yml with the following localization keys:
PRODUCTION_MATERIALS_<RESOURCE>:0 "Name of resource" <resource>_desc:0 "Description of resource"
Interface
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.5。 |
If implementing different resources, you will need to edit the interface so the game understands how to display the new resource. /Hearts of Iron IV/interface/countryproductionlineview.gui is the relevant file here.
Each resource is utilised two GUI elements: <resource>_icon and <resource>_value, which are found under the resources windowtype.
buttonType = { name = "<resource>_icon" position = { x=0 y=2 } spriteType = "GFX_resources_strip" frame = 1 # Which icon is used from the spriteType image referred to above. } instantTextboxType = { name = "<resource>_value" position = { x = 31 y = 5 } textureFile = "" font = "hoi_18mbs" borderSize = {x = 0 y = 0} text = "999" maxWidth = 50 maxHeight = 20 format = left }
Additional notes
A fuel can also correspond to the fuel dynamic, however only one resource at a time can do that. This is decided by the FUEL_RESOURCE define.
Infrastructure's bonus on resource gain is decided by the INFRASTRUCTURE_RESOURCE_BONUS define and applies to all resources the same.
文件 | 效果 • 条件 • 定义 • 修正 • 修正列表 • 作用域 • 本地化 • on action • 数据结构 (标记, 临时标记, 国家别名, 变量, 数组) |
脚本 | 成就修改 • AI修改 • AI focuses • 自治领修改 • 权力平衡修改 • 剧本/标签 (游戏规则)• 建筑修改 • 人物修改 • 修饰性TAG修改 • 国家创建 • 军队修改 • 决议制作 • 装备修改 • 事件修改 • Idea修改 • 意识形态修改 • 军工商修改 • 国策制作 • 资源修改 • Scripted GUI • 科技制作 • 单位修改 |
地图 | 地图 • 省份 • 补给区域 • 战略区域 |
图形图像 | 界面 • 图形资产 • 实体模型 • 后期特效 • 离子效果 • 字体 |
装饰性 | 肖像 • 命名列表 • 音乐 • 音效 |
其他 | 控制台指令 • 故障排除 • 模组结构 • 成就代码分析 • Mod相关 • Nudger修改 |