修正: Difference between revisions

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 修正是一种可以通过许多种不同方式来影响你的国家的东西,从科研速度到军队组织度的一切都可以被修正。
 修正是一种可以通过许多种不同方式来影响你的国家的东西,从科研速度到军队组织度的一切都可以被修正。


 修正不是一次性的指令 ,and needs something to apply it.
 修正不是一次性的指令 ,并且需要对象来应用它。


 修正可以通过静态或动态的方式得到并长期存在:
 修正可以通过静态或动态的方式得到并长期存在:


*[[National_focus|National focus]] - If the Focus gives a idea with modifiers in it, or unlocks a hidden research (such as with Jungle Training from TfV India). 
*[[National_focus|National focus]] - If the Focus gives a idea with modifiers in it, or unlocks a hidden research (such as with Jungle Training from TfV India).
*[[State_types|State types]] 
*[[State_types|State types]]
*[[Research|Research]] - Ex. Doctrines. 
*[[Research|Research]] - Ex. Doctrines.
*[[Terrain|Terrain]] - All terrain gives different bonuses that can be changed. 
*[[Terrain|Terrain]] - All terrain gives different bonuses that can be changed.
*[[Events|Events]] - If the Event gives a idea with modifiers in it, or unlocks a hidden research. 
*[[Events|Events]] - If the Event gives a idea with modifiers in it, or unlocks a hidden research.
*[[Ideas|Ideas]] - National Spirits 
*[[Ideas|Ideas]] - National Spirits
*[[Advisors|Advisors]] - Works the same as Ideas, and can have the same modifiers. 
*[[Advisors|Advisors]] - Works the same as Ideas, and can have the same modifiers.
*[[Laws|Laws]] - Works the same as Ideas, and can have the same modifiers. 
*[[Laws|Laws]] - Works the same as Ideas, and can have the same modifiers.
*Stability Defines - Can both be added as the negative effect (sub-50% Stability) or positive effect (pro-50% Stability) 
*Stability Defines - Can both be added as the negative effect (sub-50% Stability) or positive effect (pro-50% Stability)
*War Support Defines - Can both be added as the negative effect (sub-50% War Support) or positive effect (pro-50% War Support )
*War Support Defines - Can both be added as the negative effect (sub-50% War Support) or positive effect (pro-50% War Support )


==抵抗运动==
==抵抗运动==
{{SVersion|1.9}}
{{SVersion|1.9}}
Hidden Modifiers can be added with this block : hidden_modifier = { }
  : hidden_modifier = { }
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name
!Name
! Effect
!Effect
! Example
!Example
|-
|-
|operative_slot
|operative_slot
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|root_out_resistance_effectiveness_factor = 0.1
|root_out_resistance_effectiveness_factor = 0.1
|-
|-
|legitimacy_gain_factor 
|legitimacy_gain_factor
|Unknown
|Unknown
|legitimacy_gain_factor  = 0.1
|legitimacy_gain_factor  = 0.1
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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name
!Name
! Effect
!Effect
! Example
!Example
! Modifier type
!Modifier type
! Usage
!Usage
|-
|-
| legitimacy_gain_factor
|legitimacy_gain_factor
| that applies to legitimacy change as a factor
|that applies to legitimacy change as a factor
| legitimacy_gain_factor = 0.1
|legitimacy_gain_factor = 0.1
|
|
| Used mostly for governments in exile.
|Used mostly for governments in exile.
|-
|-
| navy_leader_start_level
|navy_leader_start_level
| changes starting level of leaders, similar to army leaders
|changes starting level of leaders, similar to army leaders
| navy_leader_start_level = 1
|navy_leader_start_level = 1
| level based
|level based
|
|-
|-
| navy_leader_start_attack_level
|navy_leader_start_attack_level
| changes starting level of leaders attack wise, similar to army leaders
|changes starting level of leaders attack wise, similar to army leaders
| navy_leader_start_attack_level = 1
|navy_leader_start_attack_level = 1
| level based
|level based
|
|-
|-
| navy_leader_start_defense_level
|navy_leader_start_defense_level
| changes starting level of leaders defense wise, similar to army leaders
|changes starting level of leaders defense wise, similar to army leaders
| navy_leader_start_defense_level = 1
|navy_leader_start_defense_level = 1
| level based
|level based
|
|-
|-
| navy_leader_start_maneuvering_level
|navy_leader_start_maneuvering_level
| changes starting level of admirals maneuvering wise
|changes starting level of admirals maneuvering wise
| navy_leader_start_maneuvering_level = 1
|navy_leader_start_maneuvering_level = 1
| level based
|level based
|
|-
|-
| navy_leader_start_coordination_level
|navy_leader_start_coordination_level
| changes starting level of admirals coordination wise
|changes starting level of admirals coordination wise
| navy_leader_start_coordination_level = 1
|navy_leader_start_coordination_level = 1
| level based
|level based
|
|-
|-
| intel_network_gain
|intel_network_gain
| modifies how much intel is gained
|modifies how much intel is gained
| intel_network_gain = 0.1
|intel_network_gain = 0.1
| percentage based
|percentage based
|  
| 
|-
|-
| operative_slot
|operative_slot
| Increases the max number of operatives by the given value.
|Increases the max number of operatives by the given value.
| operative_slot = 1
|operative_slot = 1
|
|
|-
|-
| resistance_damage_to_garrison
|resistance_damage_to_garrison
| Reduces/increases damage to the garrisons of the current scope.
|Reduces/increases damage to the garrisons of the current scope.
| resistance_damage_to_garrison = -0.1 
|resistance_damage_to_garrison = -0.1
| Percentual (0.10 being 10%)
|Percentual (0.10 being 10%)
|
|}
|}


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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name
!Name
! Effect
!Effect
! Example
!Example
! Modifier type
!Modifier type
! Usage
!Usage
|-
|-
| legitimacy_daily
|legitimacy_daily
| Increase country legitimacy per day.
|Increase country legitimacy per day.
| legitimacy_daily = 0.1
|legitimacy_daily = 0.1
| Flat Gain
|Flat Gain
| Used mostly for governments in exile.
|Used mostly for governments in exile.
|-
|-
| targeted_legitimacy_daily
|targeted_legitimacy_daily
| Same as legitimacy_daily but with a scope for TAG.
|Same as legitimacy_daily but with a scope for TAG.
| targeted_legitimacy_daily = { USA = 0.1 }
|targeted_legitimacy_daily = { USA = 0.1 }
| Flat Gain
|Flat Gain
| Used mostly for governments in exile.
|Used mostly for governments in exile.
|-
|-
| training_time_air_factor
|training_time_air_factor
| Reduces/increases air training time
|Reduces/increases air training time
| training_time_air_factor= 0.10
|training_time_air_factor= 0.10
| Percentual (0.10 being 10%)
|Percentual (0.10 being 10%)
| Used for efficiency or similar effects in the airforce.
|Used for efficiency or similar effects in the airforce.
|-
|-
| master_ideology_drift
|master_ideology_drift
| Change in the puppets ideology per day. Will drift in the masters current ruling ideology.
|Change in the puppets ideology per day. Will drift in the masters current ruling ideology.
| master_ideology_drift = 0.1
|master_ideology_drift = 0.1
| Flat gain.
|Flat gain.
| Does not require TfV.
|Does not require TfV.
|-
|-
| license_infantry_eq_tech_difference_speed_factor
|license_infantry_eq_tech_difference_speed_factor
| Increase in tech research speed if you are licensing that equipment.
|Increase in tech research speed if you are licensing that equipment.
| license_infantry_eq_tech_difference_speed_factor= 0.10
|license_infantry_eq_tech_difference_speed_factor= 0.10
| Percentual (0.10 being 10%)
|Percentual (0.10 being 10%)
| 需要共赴胜利或玉碎瓦全
|需要共赴胜利或玉碎瓦全
|-
|-
| license_artillery_eq_tech_difference_speed_factor
|license_artillery_eq_tech_difference_speed_factor
| Increase in tech research speed if you are licensing that equipment.
|Increase in tech research speed if you are licensing that equipment.
| license_artillery_eq_tech_difference_speed_factor= 0.10
|license_artillery_eq_tech_difference_speed_factor= 0.10
| Percentual (0.10 being 10%)
|Percentual (0.10 being 10%)
| 需要共赴胜利或玉碎瓦全
|需要共赴胜利或玉碎瓦全
|-
|-
| license_light_tank_eq_tech_difference_speed_factor
|license_light_tank_eq_tech_difference_speed_factor
| Increase in tech research speed if you are licensing that equipment.
|Increase in tech research speed if you are licensing that equipment.
| license_light_tank_eq_tech_difference_speed_factor= 0.10
|license_light_tank_eq_tech_difference_speed_factor= 0.10
| Percentual (0.10 being 10%)
|Percentual (0.10 being 10%)
| 需要共赴胜利或玉碎瓦全
|需要共赴胜利或玉碎瓦全
|-
|-
| license_anti_tank_eq_tech_difference_speed_factor
|license_anti_tank_eq_tech_difference_speed_factor
| Increase in tech research speed if you are licensing that equipment.
|Increase in tech research speed if you are licensing that equipment.
| license_anti_tank_eq_tech_difference_speed_factor= 0.10
|license_anti_tank_eq_tech_difference_speed_factor= 0.10
| Percentual (0.10 being 10%)
|Percentual (0.10 being 10%)
| 需要共赴胜利或玉碎瓦全
|需要共赴胜利或玉碎瓦全
|-
|-
| license_infantry_eq_production_speed_factor
|license_infantry_eq_production_speed_factor
| Change in output of the specific equipment if you are licensing that equipment.
|Change in output of the specific equipment if you are licensing that equipment.
| license_infantry_eq_production_speed_factor= 0.10
|license_infantry_eq_production_speed_factor= 0.10
| Percentual (0.10 being 10%)
|Percentual (0.10 being 10%)
| 需要共赴胜利或玉碎瓦全
|需要共赴胜利或玉碎瓦全
|-
|-
| license_artillery_eq_production_speed_factor
|license_artillery_eq_production_speed_factor
| Change in output of the specific equipment if you are licensing that equipment.
|Change in output of the specific equipment if you are licensing that equipment.
| license_artillery_eq_production_speed_factor= 0.10
|license_artillery_eq_production_speed_factor= 0.10
| Percentual (0.10 being 10%)
|Percentual (0.10 being 10%)
| 需要共赴胜利或玉碎瓦全
|需要共赴胜利或玉碎瓦全
|-
|-
| license_light_tank_eq_production_speed_factor
|license_light_tank_eq_production_speed_factor
| Change in output of the specific equipment if you are licensing that equipment.
|Change in output of the specific equipment if you are licensing that equipment.
| license_light_tank_eq_production_speed_factor= 0.10
|license_light_tank_eq_production_speed_factor= 0.10
| Percentual (0.10 being 10%)
|Percentual (0.10 being 10%)
| 需要共赴胜利或玉碎瓦全
|需要共赴胜利或玉碎瓦全
|-
|-
| license_anti_tank_eq_production_speed_factor
|license_anti_tank_eq_production_speed_factor
| Change in output of the specific equipment if you are licensing that equipment.
|Change in output of the specific equipment if you are licensing that equipment.
| license_anti_tank_eq_production_speed_factor= 0.10
|license_anti_tank_eq_production_speed_factor= 0.10
| Percentual (0.10 being 10%)
|Percentual (0.10 being 10%)
| 需要共赴胜利或玉碎瓦全
|需要共赴胜利或玉碎瓦全
|-
|-
| license_infantry_eq_cost_factor
|license_infantry_eq_cost_factor
| Change in cost if you are licensing that equipment.
|Change in cost if you are licensing that equipment.
| license_infantry_eq_cost_factor= 0.10
|license_infantry_eq_cost_factor= 0.10
| Percentual (0.10 being 10%)
|Percentual (0.10 being 10%)
| 需要共赴胜利或玉碎瓦全
|需要共赴胜利或玉碎瓦全
|-
|-
| license_artillery_eq_cost_factor
|license_artillery_eq_cost_factor
| Change in cost if you are licensing that equipment.
|Change in cost if you are licensing that equipment.
| license_artillery_eq_cost_factor= 0.10
|license_artillery_eq_cost_factor= 0.10
| Percentual (0.10 being 10%)
|Percentual (0.10 being 10%)
| 需要共赴胜利或玉碎瓦全
|需要共赴胜利或玉碎瓦全
|-
|-
| license_light_tank_eq_cost_factor
|license_light_tank_eq_cost_factor
| Change in cost if you are licensing that equipment.
|Change in cost if you are licensing that equipment.
| license_light_tank_eq_cost_factor= 0.10
|license_light_tank_eq_cost_factor= 0.10
| Percentual (0.10 being 10%)
|Percentual (0.10 being 10%)
| 需要共赴胜利或玉碎瓦全
|需要共赴胜利或玉碎瓦全
|-
|-
| license_anti_tank_eq_cost_factor
|license_anti_tank_eq_cost_factor
| Change in cost if you are licensing that equipment.
|Change in cost if you are licensing that equipment.
| icense_anti_tank_eq_cost_factor= 0.10
|icense_anti_tank_eq_cost_factor= 0.10
| Percentual (0.10 being 10%)
|Percentual (0.10 being 10%)
| 需要共赴胜利或玉碎瓦全
|需要共赴胜利或玉碎瓦全
|-
|-
| weekly_manpower
|weekly_manpower
| Adds x to your manpower pool per week.
|Adds x to your manpower pool per week.
| weekly_manpower = 1000
|weekly_manpower = 1000
| Flat amount of manpower per week.
|Flat amount of manpower per week.
|  
| 
|-
|-
| refit_speed
|refit_speed
| Percentage change to refit speed.
|Percentage change to refit speed.
| refit_speed = 0.1
|refit_speed = 0.1
| Percentual (0.1 being 10%)
|Percentual (0.1 being 10%)
|  
| 
|-
|-
| navy_refit_speed
|navy_refit_speed
| Percentage change to a refit of navy groups.
|Percentage change to a refit of navy groups.
| navy_refit_speed= 0.4
|navy_refit_speed= 0.4
| Percentual (0.4 being 40%)
|Percentual (0.4 being 40%)
|  
| 
|-
|-
| refit_ic_cost
|refit_ic_cost
| Percentage change to the cost of refitting.
|Percentage change to the cost of refitting.
| refit_ic_cost = 0.4
|refit_ic_cost = 0.4
| Percentual (0.4 being 40%)
|Percentual (0.4 being 40%)
|  
| 
|-
|-
| navy_refit_ic_cost
|navy_refit_ic_cost
| Percentage change to a refit of navy groups.
|Percentage change to a refit of navy groups.
| navy_refit_ic_cost = 0.4
|navy_refit_ic_cost = 0.4
| Percentual (0.4 being 40%)
|Percentual (0.4 being 40%)
|  
| 
|-
|-
| naval_equipment_upgrade_xp_cost
|naval_equipment_upgrade_xp_cost
| Percentage change to the the xp cost when creating a variant.
|Percentage change to the the xp cost when creating a variant.
| naval_equipment_upgrade_xp_cost = 0.4
|naval_equipment_upgrade_xp_cost = 0.4
| Percentual (0.4 being 40%)
|Percentual (0.4 being 40%)
|  
| 
|-
|-
| land_equipment_upgrade_xp_cost
|land_equipment_upgrade_xp_cost
| Percentage change to the the xp cost when creating a variant.
|Percentage change to the the xp cost when creating a variant.
| land_equipment_upgrade_xp_cost = 0.4
|land_equipment_upgrade_xp_cost = 0.4
| Percentual (0.4 being 40%)
|Percentual (0.4 being 40%)
|  
| 
|-
|-
| air_equipment_upgrade_xp_cost
|air_equipment_upgrade_xp_cost
| Percentage change to the the xp cost when creating a variant.
|Percentage change to the the xp cost when creating a variant.
| air_equipment_upgrade_xp_cost = 0.4
|air_equipment_upgrade_xp_cost = 0.4
| Percentual (0.4 being 40%)
|Percentual (0.4 being 40%)
|  
| 
|-
|-
| repair_speed_factor
|repair_speed_factor
| Percentage change ship repair speed.
|Percentage change ship repair speed.
| repair_speed_factor = 0.4
|repair_speed_factor = 0.4
| Percentual (0.4 being 40%)
|Percentual (0.4 being 40%)
|  
| 
|-
|-
| fuel_gain_factor
|fuel_gain_factor
| Percentage increase in fuel from oil
|Percentage increase in fuel from oil
| fuel_gain_factor = 0.2
|fuel_gain_factor = 0.2
| Percentual (0.2 being 20%)
|Percentual (0.2 being 20%)
|  
| 
|-
|-
| fuel_gain_factor_from_states
|fuel_gain_factor_from_states
| Percentage increase in fuel from refineries
|Percentage increase in fuel from refineries
| fuel_gain_factor_from_states = 0.1
|fuel_gain_factor_from_states = 0.1
| Percentual (0.1 being 10%)
|Percentual (0.1 being 10%)
|  
| 
|-
|-
| max_fuel_factor
|max_fuel_factor
| Percentage modification to fuel capacity
|Percentage modification to fuel capacity
| max_fuel_factor = 0.1
|max_fuel_factor = 0.1
| Percentual (0.1 being 10%)
|Percentual (0.1 being 10%)
|  
| 
|}
|}


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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name
!Name
! Effect
!Effect
! Example
!Example
! Modifier type
!Modifier type
! Usage
!Usage
|-
|-
| stability_factor
|stability_factor
| Bonus to total stability
|Bonus to total stability
| stability_factor = 0.10
|stability_factor = 0.10
| Percentual (0.10 being 10%)
|Percentual (0.10 being 10%)
| Used mainly in national spirits to increase or lower Stability.
|Used mainly in national spirits to increase or lower Stability.
|-
|-
| stability_weekly
|stability_weekly
| Gain in Stability per week
|Gain in Stability per week
| stability_weekly = 0.01
|stability_weekly = 0.01
| Percentual (0.01 being 1%)
|Percentual (0.01 being 1%)
| Used in national spirits to reflect growth or reductions over time in Stability.
|Used in national spirits to reflect growth or reductions over time in Stability.
|-
|-
| war_support_factor
|war_support_factor
| Bonus to total war support
|Bonus to total war support
| war_support_factor = 0.10
|war_support_factor = 0.10
| Percentual (0.10 being 10%)
|Percentual (0.10 being 10%)
| Used mainly in national spirits to reflect increased or lowered War Support.
|Used mainly in national spirits to reflect increased or lowered War Support.
|-
|-
| war_support_weekly
|war_support_weekly
| Gain in War support per week
|Gain in War support per week
| war_support_weekly = 0.01
|war_support_weekly = 0.01
| Percentual (0.01 being 1%)
|Percentual (0.01 being 1%)
| Used in national spirits to reflect growth or reductions over time in War Support.
|Used in national spirits to reflect growth or reductions over time in War Support.
|-
|-
| cic_to_target_factor
|cic_to_target_factor
| Used for Autonomy.(Can be used in other ways) Determines how many % of CIV's go to designated target.
|Used for Autonomy.(Can be used in other ways) Determines how many % of CIV's go to designated target.
| cic_to_target_factor = 0.10
|cic_to_target_factor = 0.10
| Percentual (0.10 being 10%)
|Percentual (0.10 being 10%)
| Is mainly used in autonomy and puppet defines.
|Is mainly used in autonomy and puppet defines.
|-
|-
| mic_to_target_factor
|mic_to_target_factor
| Used for Autonomy.(Can be used in other ways) Determines how many % of MIL's go to designated target.
|Used for Autonomy.(Can be used in other ways) Determines how many % of MIL's go to designated target.
| mic_to_target_factor = 0.10
|mic_to_target_factor = 0.10
| Percentual (0.10 being 10%)
|Percentual (0.10 being 10%)
| Is mainly used in autonomy and puppet defines.
|Is mainly used in autonomy and puppet defines.
|-
|-
| extra_trade_to_target_factor
|extra_trade_to_target_factor
| Used for Autonomy.(Can be used in other ways) Modifies how much extra resources the overlord gains for free.
|Used for Autonomy.(Can be used in other ways) Modifies how much extra resources the overlord gains for free.
| extra_trade_to_target_factor = 1.0
|extra_trade_to_target_factor = 1.0
| Percentual (1.0 being 100%)
|Percentual (1.0 being 100%)
| Is mainly used in autonomy and puppet defines.
|Is mainly used in autonomy and puppet defines.
|-
|-
| trade_cost_for_target_factor
|trade_cost_for_target_factor
| Used for Autonomy.(Can be used in other ways) Makes trade cheaper/more expensive
|Used for Autonomy.(Can be used in other ways) Makes trade cheaper/more expensive
| trade_cost_for_target_factor = 0.5
|trade_cost_for_target_factor = 0.5
| Percentual (0.5 being 50%)
|Percentual (0.5 being 50%)
| Is mainly used in autonomy and puppet defines.
|Is mainly used in autonomy and puppet defines.
|-
|-
| max_command_power
|max_command_power
| Increases command power cap.
|Increases command power cap.
| max_command_power = 10
|max_command_power = 10
| Flat added on top of the default 100
|Flat added on top of the default 100
| Most often used in National Spirits related to military administrative ability or similar effects.
|Most often used in National Spirits related to military administrative ability or similar effects.
|-
|-
| command_power_gain
|command_power_gain
| Flat bonus to the daily command power gain.
|Flat bonus to the daily command power gain.
| command_power_gain = 0.5
|command_power_gain = 0.5
| Flat daily extra gain
|Flat daily extra gain
| Most often used in National Spirits related to military administrative ability or similar effects.
|Most often used in National Spirits related to military administrative ability or similar effects.
|-
|-
| command_power_gain_mult
|command_power_gain_mult
| Percentage bonus to the daily command power gain.
|Percentage bonus to the daily command power gain.
| command_power_gain_mult = 0.5
|command_power_gain_mult = 0.5
| Percentual (0.5 being 50%)
|Percentual (0.5 being 50%)
| Most often used in National Spirits related to military administrative ability or similar effects.
|Most often used in National Spirits related to military administrative ability or similar effects.
|-
|-
| targeted_modifier
|targeted_modifier
| Modifier targeted for one country.
|Modifier targeted for one country.
| targeted_modifier = { tag = GER attack_bonus_against = 0.1 }
|targeted_modifier = { tag = GER attack_bonus_against = 0.1 }
| Percentual (0.1 being 10%)
|Percentual (0.1 being 10%)
| Can be used in both national spirits and in decisions. Used extensively in Vanilla for the Germany/USSR war and the China/Japan war.
|Can be used in both national spirits and in decisions. Used extensively in Vanilla for the Germany/USSR war and the China/Japan war.
|-
|-
| attack_bonus_against
|attack_bonus_against
| Percentage Attack Bonus against one country
|Percentage Attack Bonus against one country
| attack_bonus_against = 0.1
|attack_bonus_against = 0.1
| Percentual (0.1 being 10%)
|Percentual (0.1 being 10%)
| Can be used in both national spirits and in decisions. Used extensively in Vanilla for the Germany/USSR war and the China/Japan war.
|Can be used in both national spirits and in decisions. Used extensively in Vanilla for the Germany/USSR war and the China/Japan war.
|-
|-
| defense_bonus_against
|defense_bonus_against
| Percentage Defense Bonus against one country
|Percentage Defense Bonus against one country
| defense_bonus_against = 0.1
|defense_bonus_against = 0.1
| Percentual (0.1 being 10%)
|Percentual (0.1 being 10%)
| Can be used in both national spirits and in decisions. Used extensively in Vanilla for the Germany/USSR war and the China/Japan war.
|Can be used in both national spirits and in decisions. Used extensively in Vanilla for the Germany/USSR war and the China/Japan war.
|-
|-
| special_forces_cap
|special_forces_cap
| Increases ratio of Special Forces to Regulars
|Increases ratio of Special Forces to Regulars
| special_forces_cap = 0.02
|special_forces_cap = 0.02
| Percentual (0.02 being 2%)
|Percentual (0.02 being 2%)
| The base amount of Special Forces is 2% of your total battalions deployed. This is added on top of that if used.
|The base amount of Special Forces is 2% of your total battalions deployed. This is added on top of that if used.
|-
|-
| special_forces_min
|special_forces_min
| Increases base number of Special Force brigades allowed
|Increases base number of Special Force brigades allowed
| special_forces_min = 100
|special_forces_min = 100
| Flat base number of battalions as special forces
|Flat base number of battalions as special forces
|  
| 
|-
|-
| civilian_factory_use
|civilian_factory_use
| Reduces number of available civilian factories, used mostly for decisions. Only works with Waking the Tiger enabled.
|Reduces number of available civilian factories, used mostly for decisions. Only works with Waking the Tiger enabled.
| civilian_factory_use = 3
|civilian_factory_use = 3
| Flat amount of CIV's used.
|Flat amount of CIV's used.
|  
| 
|-
|-
| mobilization_speed
|mobilization_speed
| Percentage increase to mobilization speed
|Percentage increase to mobilization speed
| mobilization_speed = 0.1
|mobilization_speed = 0.1
| Percentual (0.1 being 10%)
|Percentual (0.1 being 10%)
|  
| 
|-
|-
| defensive_war_stability_factor
|defensive_war_stability_factor
| Percentage decrease to impact of defensive war on stability
|Percentage decrease to impact of defensive war on stability
| defensive_war_stability_factor = 0.4
|defensive_war_stability_factor = 0.4
| Percentual (0.4 being 40%)
|Percentual (0.4 being 40%)
|  
| 
|-
|-
| offensive_war_stability_factor
|offensive_war_stability_factor
| Percentage decrease to impact of offensive war on stability
|Percentage decrease to impact of offensive war on stability
| offensive_war_stability_factor = 0.4
|offensive_war_stability_factor = 0.4
| Percentual (0.4 being 40%)
|Percentual (0.4 being 40%)
|  
| 
|-
|-
| surrender_limit
|surrender_limit
| Percentage increase of the amount of VPs needed to take for own country to capitulate
|Percentage increase of the amount of VPs needed to take for own country to capitulate
| surrender_limit = 0.4
|surrender_limit = 0.4
| Percentual (0.4 being 40%)
|Percentual (0.4 being 40%)
|  
| 
|}
|}


Line 450: Line 450:
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name
!Name
! Effect
!Effect
! Example
!Example
! Note
!Note
|-
|-
| IDEOLOGY_drift
|IDEOLOGY_drift
| Modifies the drift towards the specified ideology
|Modifies the drift towards the specified ideology
| fascism_drift = 0.10
|fascism_drift = 0.10
|
|
|-
|-
| drift_defence_factor
|drift_defence_factor
| Modifies the ideology drift defence
|Modifies the ideology drift defence
| drift_defence_factor = 0.25
|drift_defence_factor = 0.25
|
|
|-
|-
| political_power_gain
|political_power_gain
| Bonus to the daily political power gain
|Bonus to the daily political power gain
| political_power_gain = 0.5
|political_power_gain = 0.5
|
|
|-
|-
| political_power_factor
|political_power_factor
| Modifies the political power gained daily
|Modifies the political power gained daily
| political_power_factor = 0.25
|political_power_factor = 0.25
|
|
|-
|-
| political_advisor_cost_factor
|political_advisor_cost_factor
| Modifies the cost of employing a new political advisor
|Modifies the cost of employing a new political advisor
| political_advisor_cost_factor = 0.25
|political_advisor_cost_factor = 0.25
|
|
|-
|-
| trade_laws_cost_factor
|trade_laws_cost_factor
| Modifies the cost of modifying the trade law of the country
|Modifies the cost of modifying the trade law of the country
| trade_laws_cost_factor = 0.25
|trade_laws_cost_factor = 0.25
|
|
|-
|-
| mobilization_laws_cost_factor
|mobilization_laws_cost_factor
| Modifies the cost of modifying the conscription law of the country
|Modifies the cost of modifying the conscription law of the country
| mobilization_laws_cost_factor = 0.25
|mobilization_laws_cost_factor = 0.25
|
|
|-
|-
| economy_cost_factor
|economy_cost_factor
| Modifies the cost of modifying the economy of the country
|Modifies the cost of modifying the economy of the country
| economy_cost_factor = 0.25
|economy_cost_factor = 0.25
|
|
|-
|-
| high_command_cost_factor
|high_command_cost_factor
| Modifies the cost of employing a new high command
|Modifies the cost of employing a new high command
| high_command_cost_factor = 0.25
|high_command_cost_factor = 0.25
|
|
|-
|-
| air_chief_cost_factor
|air_chief_cost_factor
| Modifies the cost of employing a new air chief
|Modifies the cost of employing a new air chief
| air_chief_cost_factor = 0.25
|air_chief_cost_factor = 0.25
|
|
|-
|-
| army_chief_cost_factor
|army_chief_cost_factor
| Modifies the cost of employing a new army chief
|Modifies the cost of employing a new army chief
| army_chief_cost_factor = 0.25
|army_chief_cost_factor = 0.25
|
|
|-
|-
| navy_chief_cost_factor
|navy_chief_cost_factor
| Modifies the cost of employing a new navy chief
|Modifies the cost of employing a new navy chief
| navy_chief_cost_factor = 0.25
|navy_chief_cost_factor = 0.25
|
|
|-
|-
| foreign_subversive_activites
|foreign_subversive_activites
| Modifies efficiency of subversive activities of OTHER countries on OWN country
|Modifies efficiency of subversive activities of OTHER countries on OWN country
| foreign_subversive_activites = -0.50
|foreign_subversive_activites = -0.50
|
|
|-
|-
| subversive_activites_upkeep
|subversive_activites_upkeep
| Modifies the cost of OWN subversive activities in foreign countries
|Modifies the cost of OWN subversive activities in foreign countries
| subversive_activites_upkeep = -0.1
|subversive_activites_upkeep = -0.1
|
|
|-
|-
| lend_lease_tension
|lend_lease_tension
| Modifies the world tension level required for sending lend lease
|Modifies the world tension level required for sending lend lease
| lend_lease_tension = -0.20
|lend_lease_tension = -0.20
|
|
|-
|-
| send_volunteers_tension
|send_volunteers_tension
| Modifies the world tension required for sending volunteers
|Modifies the world tension required for sending volunteers
| send_volunteers_tension = -0.20
|send_volunteers_tension = -0.20
|
|
|-
|-
| send_volunteer_divisions_required
|send_volunteer_divisions_required
| Modifies the amount of divisions required for sending volunteers
|Modifies the amount of divisions required for sending volunteers
| send_volunteer_divisions_required = -0.25
|send_volunteer_divisions_required = -0.25
|
|
|-
|-
| send_volunteer_size
|send_volunteer_size
| Bonus to the maximum number of divisions that can be sent as volunteers
|Bonus to the maximum number of divisions that can be sent as volunteers
| send_volunteer_size = 1
|send_volunteer_size = 1
|
|
|-
|-
| trade_opinion_factor
|trade_opinion_factor
| Modifies the likeliness of other countries accepting trade deals
|Modifies the likeliness of other countries accepting trade deals
| trade_opinion_factor = 0.25
|trade_opinion_factor = 0.25
|
|
|-
|-
| join_faction_tension
|join_faction_tension
| Modifies the world tension level required to join factions
|Modifies the world tension level required to join factions
| join_faction_tension = -0.20
|join_faction_tension = -0.20
|
|-
|-
| justify_war_goal_time
|justify_war_goal_time
| Modifies the time required for justifying a war goal
|Modifies the time required for justifying a war goal
| justify_war_goal_time = -0.25
|justify_war_goal_time = -0.25
|
|
|-
|-
| generate_wargoal_tension
|generate_wargoal_tension
| Modifies the world tension level required to generate wargoals
|Modifies the world tension level required to generate wargoals
| generate_wargoal_tension = -0.4
|generate_wargoal_tension = -0.4
|
|
|-
|-
| IDEOLOGY_acceptance
|IDEOLOGY_acceptance
| Changes an ideology's acceptance by the specified value
|Changes an ideology's acceptance by the specified value
| democratic_acceptance = 85
|democratic_acceptance = 85
|
|
|-
|-
| guarantee_tension
|guarantee_tension
| Modifies the world tension level required to guarantee a foreign country
|Modifies the world tension level required to guarantee a foreign country
| guarantee_tension = -0.5
|guarantee_tension = -0.5
|
|
|-
|-
| guarantee_cost
|guarantee_cost
| Modifies the cost of guaranteeing a foreign country
|Modifies the cost of guaranteeing a foreign country
| guarantee_cost = -0.5
|guarantee_cost = -0.5
|
|
|-
|-
| license_purchase_cost
|license_purchase_cost
| Changes purchase costs for all licenses
|Changes purchase costs for all licenses
| license_purchase_cost = -0.5
|license_purchase_cost = -0.5
|
|
|-
|-
| license_EQUIPMENT_purchase_cost
|license_EQUIPMENT_purchase_cost
| Changes purchase costs for licenses (EQUIPMENT can be: air, infantry, armor, naval)
|Changes purchase costs for licenses (EQUIPMENT can be: air, infantry, armor, naval)
| license_armor_purchase_cost = -0.5
|license_armor_purchase_cost = -0.5
|
|
|-
|-
| license_production_speed
|license_production_speed
| Changes production speed of bought licensed equipment
|Changes production speed of bought licensed equipment
| license_production_speed = -0.5
|license_production_speed = -0.5
|
|
|-
|-
| license_tech_difference_speed
|license_tech_difference_speed
| Modifies production speed penalty from tech level difference
|Modifies production speed penalty from tech level difference
| license_tech_difference_speed = -0.5
|license_tech_difference_speed = -0.5
|
|
|-
|-
| improve_relations_maintain_cost_factor
|improve_relations_maintain_cost_factor
| Modifies the cost of maintaining "Improve relations" diplomatic actions
|Modifies the cost of maintaining "Improve relations" diplomatic actions
| improve_relations_maintain_cost_factor = -0.75
|improve_relations_maintain_cost_factor = -0.75
|
|
|-
|-
| enemy_justify_war_goal_time
|enemy_justify_war_goal_time
| Modifies the time required for OTHER countries to justify war goal against OWN country
|Modifies the time required for OTHER countries to justify war goal against OWN country
| enemy_justify_war_goal_time = 0.1
|enemy_justify_war_goal_time = 0.1
|
|
|-
|-
| autonomy_gain
|autonomy_gain
| Bonus to autonomy gained per day
|Bonus to autonomy gained per day
| autonomy_gain = 1
|autonomy_gain = 1
|
|
|-
|-
| subjects_autonomy_gain
|subjects_autonomy_gain
| Bonus to autonomy gained by subjects per day
|Bonus to autonomy gained by subjects per day
| subjects_autonomy_gain = 1
|subjects_autonomy_gain = 1
|
|
|-
|-
| resistance_target
|resistance_target
| Modifies resistance growth in all occupied states
|Modifies resistance growth in all occupied states
| resistance_target = -0.05
|resistance_target = -0.05
|
|
|-
|-
| opinion_gain_monthly_factor
|opinion_gain_monthly_factor
| Modifies the opinion gain from improving relations
|Modifies the opinion gain from improving relations
| opinion_gain_monthly_factor = 0.15
|opinion_gain_monthly_factor = 0.15
|
|
|-
|-
| opinion_gain_monthly_same_ideology_factor
|opinion_gain_monthly_same_ideology_factor
| Modifies the monthly opinion gain for being of the same ideology
|Modifies the monthly opinion gain for being of the same ideology
| opinion_gain_monthly_same_ideology_factor = 0.5
|opinion_gain_monthly_same_ideology_factor = 0.5
|
|
|-
|-
| military_leader_cost_factor
|military_leader_cost_factor
| Modifies the cost of recruiting new generals
|Modifies the cost of recruiting new generals
| military_leader_cost_factor = -0.50
|military_leader_cost_factor = -0.50
|
|
|-
|-
| army_leader_start_level
|army_leader_start_level
| Bonus to the starting level of new generals
|Bonus to the starting level of new generals
| army_leader_start_level = 1
|army_leader_start_level = 1
|
|
|-
|-
| army_leader_start_attack_level
|army_leader_start_attack_level
| Bonus to the starting attack level of new generals
|Bonus to the starting attack level of new generals
| army_leader_start_attack_level= 1
|army_leader_start_attack_level= 1
|
|
|-
|-
| army_leader_start_planning_level
|army_leader_start_planning_level
| Bonus to the starting planning level of new generals
|Bonus to the starting planning level of new generals
| army_leader_start_planning_level= 1
|army_leader_start_planning_level= 1
|
|
|-
|-
| army_leader_start_defense_level
|army_leader_start_defense_level
| Bonus to the starting defense level of new generals
|Bonus to the starting defense level of new generals
| army_leader_start_defense_level= 1
|army_leader_start_defense_level= 1
|
|
|-
|-
| army_leader_start_logistics_level
|army_leader_start_logistics_level
| Bonus to the starting logistics level of new generals
|Bonus to the starting logistics level of new generals
| army_leader_start_logistics_level= 1
|army_leader_start_logistics_level= 1
|
|
|}
|}
Line 670: Line 670:
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name
!Name
! Effect
!Effect
! Example
!Example
|-
|-
| ai_focus_defense_factor
|ai_focus_defense_factor
| Modifies the AI defense focus
|Modifies the AI defense focus
| ai_focus_defense_factor = 0.5
|ai_focus_defense_factor = 0.5
|-
|-
| ai_focus_aggressive_factor
|ai_focus_aggressive_factor
| Modifies the AI aggressive focus
|Modifies the AI aggressive focus
| ai_focus_aggressive_factor = 0.5
|ai_focus_aggressive_factor = 0.5
|-
|-
| ai_get_ally_desire_factor
|ai_get_ally_desire_factor
| Bonus to likeliness of AI to get allies
|Bonus to likeliness of AI to get allies
| ai_get_ally_desire_factor = 100
|ai_get_ally_desire_factor = 100
|-
|-
| ai_call_ally_desire_factor
|ai_call_ally_desire_factor
| Modifies the AI's desire to call allies into wars
|Modifies the AI's desire to call allies into wars
| ai_call_ally_desire_factor = -40
|ai_call_ally_desire_factor = -40
|-
|-
| ai_join_ally_desire_factor
|ai_join_ally_desire_factor
| Modifies the AI's desire to join allies in wars
|Modifies the AI's desire to join allies in wars
| ai_join_ally_desire_factor = -30
|ai_join_ally_desire_factor = -30
|-
|-
| ai_badass_factor
|ai_badass_factor
| Modifiers the AI's threat perception of others. 0.01 = 1% threat perception
|Modifiers the AI's threat perception of others. 0.01 = 1% threat perception
| ai_badass_factor = 0.01
|ai_badass_factor = 0.01
|-
|-
|ai_desired_divisions_factor
|ai_desired_divisions_factor
Line 705: Line 705:
==陆军修正==
==陆军修正==
{{SVersion|1.6}}
{{SVersion|1.6}}
; Generic modifiers
 
;Generic modifiers
 
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name
!Name
! Effect
!Effect
! Example
!Example
|-
|-
| conscription_factor
|conscription_factor
| Conscription % bonus (applied AFTER recruitable population is calculated)
|Conscription % bonus (applied AFTER recruitable population is calculated)
| conscription_factor = 0.1
|conscription_factor = 0.1
|-
|-
| conscription
|conscription
| Conscription bonus (increases recruitable population by specified %).
|Conscription bonus (increases recruitable population by specified %).
| conscription = 0.01
|conscription = 0.01
|-
|-
| non_core_manpower
|non_core_manpower
| A addition to the percentage of manpower in non-cores. Base in non-cores is 2%, 0.02. (therefore, a value of 0.02 will result in 4% non-core manpower)
|A addition to the percentage of manpower in non-cores. Base in non-cores is 2%, 0.02. (therefore, a value of 0.02 will result in 4% non-core manpower)
| non_core_manpower = 0.02
|non_core_manpower = 0.02
|-
|-
| army_core_attack_factor
|army_core_attack_factor
| Bonus to division attack on core territory
|Bonus to division attack on core territory
| army_core_attack_factor = 0.1
|army_core_attack_factor = 0.1
|-
|-
| army_core_defence_factor
|army_core_defence_factor
| Bonus to division defence on core territory
|Bonus to division defence on core territory
| army_core_defence_factor = 0.1
|army_core_defence_factor = 0.1
|-
|-
| training_time_army_factor
|training_time_army_factor
| Changes the time it takes to train new divisions by the specified percentage (compare to: training_time_factor)
|Changes the time it takes to train new divisions by the specified percentage (compare to: training_time_factor)
| training_time_army_factor = -0.1
|training_time_army_factor = -0.1
|-
|-
| training_time_factor
|training_time_factor
| Changes the time it takes to train new divisions by the specified percentage (compare to: training_time_army_factor)
|Changes the time it takes to train new divisions by the specified percentage (compare to: training_time_army_factor)
| training_time_factor = -0.1
|training_time_factor = -0.1
|-
|-
| planning_speed
|planning_speed
| Bonus to planning speed of armies in %
|Bonus to planning speed of armies in %
| planning_speed = 0.10
|planning_speed = 0.10
|-
|-
| max_planning
|max_planning
| Bonus to maximum planning level of armies in %
|Bonus to maximum planning level of armies in %
| max_planning = 0.25
|max_planning = 0.25
|-
|-
| army_org_factor
|army_org_factor
| Modifies the maximum organization level of all troops (percentage)
|Modifies the maximum organization level of all troops (percentage)
| army_org_factor = 0.05
|army_org_factor = 0.05
|-
|-
| army_org
|army_org
| Bonus to maximum organization level of all troops (flat number)
|Bonus to maximum organization level of all troops (flat number)
| army_org = 5
|army_org = 5
|-
|-
| recon_factor
|recon_factor
| Bonus to reconnaissance of all troops
|Bonus to reconnaissance of all troops
| recon_factor = 0.05
|recon_factor = 0.05
|-
|-
| army_morale_factor
|army_morale_factor
| Bonus to division recovery rate
|Bonus to division recovery rate
| army_morale_factor = 0.1
|army_morale_factor = 0.1
|-
|-
| partisan_effect
|partisan_effect
| Modifies the effect of own partisans on enemy countries
|Modifies the effect of own partisans on enemy countries
| partisan_effect = 0.1
|partisan_effect = 0.1
|-
|-
| enemy_partisan_effect
|enemy_partisan_effect
| Modifies the effect of enemy partisans on own country
|Modifies the effect of enemy partisans on own country
| enemy_partisan_effect = -0.1
|enemy_partisan_effect = -0.1
|-
|-
| decryption_factor
|decryption_factor
| Bonus to decryption
|Bonus to decryption
| decryption_factor = 0.2
|decryption_factor = 0.2
|-
|-
| encryption_factor
|encryption_factor
| Bonus to encryption
|Bonus to encryption
| encryption_factor = 0.2
|encryption_factor = 0.2
|-
|-
| amphibious_invasion
|amphibious_invasion
| Bonus to speed of amphibious invasions
|Bonus to speed of amphibious invasions
| amphibious_invasion = 0.10
|amphibious_invasion = 0.10
|-
|-
| invasion_preparation
|invasion_preparation
| Modifies the preparation time for amphibious invasions
|Modifies the preparation time for amphibious invasions
| invasion_preparation = -0.3
|invasion_preparation = -0.3
|-
|-
| land_reinforce_rate
|land_reinforce_rate
| Modifies the rate at which divisions are reinforced
|Modifies the rate at which divisions are reinforced
| land_reinforce_rate = 0.3
|land_reinforce_rate = 0.3
|-
|-
| defence
|defence
| Bonus % to defense
|Bonus % to defense
| defence = 0.1
|defence = 0.1
|-
|-
| offence
|offence
| Bonus % to offence
|Bonus % to offence
| offence = 0.1
|offence = 0.1
|-
|-
| army_defence_factor
|army_defence_factor
| Bonus to division defence factor
|Bonus to division defence factor
| army_defence_factor = 0.1
|army_defence_factor = 0.1
|-
|-
| army_attack_factor
|army_attack_factor
| Bonus to division offence factor
|Bonus to division offence factor
| army_attack_factor = 0.1
|army_attack_factor = 0.1
|-
|-
| army_speed_factor
|army_speed_factor
| Bonus to division speed factor
|Bonus to division speed factor
| army_speed_factor = 0.05
|army_speed_factor = 0.05
|-
|-
| attrition
|attrition
| Modifier to overall army attrition
|Modifier to overall army attrition
| attrition = -0.1
|attrition = -0.1
|-
|-
| heat_attrition_factor
|heat_attrition_factor
| Modifies the heat attrition of armies
|Modifies the heat attrition of armies
| heat_attrition_factor = -0.5
|heat_attrition_factor = -0.5
|-
|-
| winter_attrition_factor
|winter_attrition_factor
| Modifies the winter attrition of armies
|Modifies the winter attrition of armies
| winter_attrition_factor = -0.5
|winter_attrition_factor = -0.5
|-
|-
| acclimatization_cold_climate_gain_factor
|acclimatization_cold_climate_gain_factor
| Modifies the speed of army cold acclimatization
|Modifies the speed of army cold acclimatization
| acclimatization_cold_climate_gain_factor = 0.1
|acclimatization_cold_climate_gain_factor = 0.1
|-
|-
| acclimatization_hot_climate_gain_factor
|acclimatization_hot_climate_gain_factor
| Modifies the speed of army hot acclimatization
|Modifies the speed of army hot acclimatization
| acclimatization_hot_climate_gain_factor = 0.1
|acclimatization_hot_climate_gain_factor = 0.1
|-
|-
| terrain_penalty_reduction
|terrain_penalty_reduction
| Reduces army terrain penalty (only functions as a leader/general trait, not as a national idea)
|Reduces army terrain penalty (only functions as a leader/general trait, not as a national idea)
| terrain_penalty_reduction = 0.5
|terrain_penalty_reduction = 0.5
|-
|-
| max_dig_in
|max_dig_in
| Bonus to max entrenchment
|Bonus to max entrenchment
| max_dig_in = 1
|max_dig_in = 1
|-
|-
| dig_in_speed
|dig_in_speed
| Bonus to entrenchment speed
|Bonus to entrenchment speed
| dig_in_speed = 0.25
|dig_in_speed = 0.25
|-
|-
| dig_in_speed_factor
|dig_in_speed_factor
| Bonus to entrenchment speed factor
|Bonus to entrenchment speed factor
| dig_in_speed_factor = 0.25
|dig_in_speed_factor = 0.25
|-
|-
| supply_consumption_factor
|supply_consumption_factor
| Modifies amount of supplies consumed
|Modifies amount of supplies consumed
| supply_consumption_factor = -0.20
|supply_consumption_factor = -0.20
|-
|-
| out_of_supply_factor
|out_of_supply_factor
| Modifies the penalty for being out of supply
|Modifies the penalty for being out of supply
| out_of_supply_factor = -0.5
|out_of_supply_factor = -0.5
|-
|-
| experience_gain_army
|experience_gain_army
| Bonus to daily army experience gain (flat number)
|Bonus to daily army experience gain (flat number)
| experience_gain_army = 0.05
|experience_gain_army = 0.05
|-
|-
| experience_gain_army_factor
|experience_gain_army_factor
| Modifies the amount of army experience gained (percentage)
|Modifies the amount of army experience gained (percentage)
| experience_gain_army_factor = -0.1
|experience_gain_army_factor = -0.1
|-
|-
| experience_loss_factor
|experience_loss_factor
| Modifies the amount of experience lost when units suffer damage, -1.0 means no loss.
|Modifies the amount of experience lost when units suffer damage, -1.0 means no loss.
| experience_loss_factor = -0.1
|experience_loss_factor = -0.1
|-
|-
| minimum_training_level
|minimum_training_level
| Modifies the amount of training a unit needs before it can be deployed. -0.2 means instant deployment.
|Modifies the amount of training a unit needs before it can be deployed. -0.2 means instant deployment.
| minimum_training_level = -0.1
|minimum_training_level = -0.1
|-
|-
| no_supply_grace
|no_supply_grace
| How many additional hours a unit can go without supply before it begins suffering penalties
|How many additional hours a unit can go without supply before it begins suffering penalties
| no_supply_grace = 48
|no_supply_grace = 48
|}
|}


; Specific modifiers
;Specific modifiers
 
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name
!Name
! Effect
!Effect
! Example
!Example
|-
|-
| army_armor_speed_factor
|army_armor_speed_factor
| Modifies the speed of all armor units in the army
|Modifies the speed of all armor units in the army
| army_armor_speed_factor = 0.05
|army_armor_speed_factor = 0.05
|-
|-
| army_armor_attack_factor
|army_armor_attack_factor
| Modifies the attack of all armor units in the army
|Modifies the attack of all armor units in the army
| army_armor_attack_factor = 0.1
|army_armor_attack_factor = 0.1
|-
|-
| army_armor_defence_factor
|army_armor_defence_factor
| Modifies the defence of all armor units in the army
|Modifies the defence of all armor units in the army
| army_armor_defence_factor = 0.05
|army_armor_defence_factor = 0.05
|-
|-
| army_artillery_attack_factor
|army_artillery_attack_factor
| Modifies the attack of all artillery units in the army
|Modifies the attack of all artillery units in the army
| army_artillery_attack_factor = 0.15
|army_artillery_attack_factor = 0.15
|-
|-
| army_artillery_defence_factor
|army_artillery_defence_factor
| Modifies the defence of all artillery units in the army
|Modifies the defence of all artillery units in the army
| army_artillery_defence_factor = 0.05
|army_artillery_defence_factor = 0.05
|-
|-
| army_infantry_attack_factor
|army_infantry_attack_factor
| Modifies the attack of all infantry units in the army
|Modifies the attack of all infantry units in the army
| army_infantry_attack_factor = 0.05
|army_infantry_attack_factor = 0.05
|-
|-
| army_infantry_defence_factor
|army_infantry_defence_factor
| Modifies the defence of all infantry units in the army
|Modifies the defence of all infantry units in the army
| army_infantry_defence_factor = 0.1
|army_infantry_defence_factor = 0.1
|-
|-
| special_forces_attack_factor
|special_forces_attack_factor
| Modifies the attack of all special forces units in the army
|Modifies the attack of all special forces units in the army
| special_forces_attack_factor = 0.1
|special_forces_attack_factor = 0.1
|-
|-
| special_forces_defence_factor
|special_forces_defence_factor
| Modifies the defence of all special forces units in the army
|Modifies the defence of all special forces units in the army
| special_forces_defence_factor = 0.1
|special_forces_defence_factor = 0.1
|-
|-
| cavalry_attack_factor
|cavalry_attack_factor
| Modifies the attack of all cavalry units in the army
|Modifies the attack of all cavalry units in the army
| cavalry_attack_factor = 0.05
|cavalry_attack_factor = 0.05
|-
|-
| cavalry_defence_factor
|cavalry_defence_factor
| Modifies the defence of all cavalry units in the army
|Modifies the defence of all cavalry units in the army
| cavalry_defence_factor = 0.05
|cavalry_defence_factor = 0.05
|-
|-
| mechanized_attack_factor
|mechanized_attack_factor
| Modifies the attack of all mechanized units in the army
|Modifies the attack of all mechanized units in the army
| mechanized_attack_factor = 0.05
|mechanized_attack_factor = 0.05
|-
|-
| mechanized_defence_factor
|mechanized_defence_factor
| Modifies the defence of all mechanized units in the army
|Modifies the defence of all mechanized units in the army
| mechanized_defence_factor = 0.05
|mechanized_defence_factor = 0.05
|-
|-
| motorized_attack_factor
|motorized_attack_factor
| Modifies the attack of all motorized units in the army
|Modifies the attack of all motorized units in the army
| motorized_attack_factor = 0.05
|motorized_attack_factor = 0.05
|-
|-
| motorized_defence_factor
|motorized_defence_factor
| Modifies the defence of all motorized units in the army
|Modifies the defence of all motorized units in the army
| motorized_defence_factor = 0.05
|motorized_defence_factor = 0.05
|-
|-
| air_paradrop_attack_factor
|air_paradrop_attack_factor
| Modifies the attack of paradropped troops
|Modifies the attack of paradropped troops
| air_paradrop_attack_factor = 0.01
|air_paradrop_attack_factor = 0.01
|-
|-
| air_paradrop_defence_factor
|air_paradrop_defence_factor
| Modifies the defence of paradropped troops
|Modifies the defence of paradropped troops
| air_paradrop_defence_factor = 0.03
|air_paradrop_defence_factor = 0.03
|-
|-
| air_paradrop_agility_factor
|air_paradrop_agility_factor
| Modifies the agility of paradropped troops (Exists and localizes but does not seem to do anything at all.)
|Modifies the agility of paradropped troops (Exists and localizes but does not seem to do anything at all.)
| air_paradrop_agility_factor = 0.03
|air_paradrop_agility_factor = 0.03
|}
|}


==空军修正==
==空军修正==
{{SVersion|1.6}}
{{SVersion|1.6}}
; Generic modifiers
 
;Generic modifiers
 
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name
!Name
! Effect
!Effect
! Example
!Example
|-
|-
| air_ace_generation_chance_factor
|air_ace_generation_chance_factor
| Modifies the chance of generating aces
|Modifies the chance of generating aces
| air_ace_generation_chance_factor = 0.10
|air_ace_generation_chance_factor = 0.10
|-
|-
| enemy_army_bonus_air_superiority_factor
|enemy_army_bonus_air_superiority_factor
| Modifies the bonus for enemies from air superiority
|Modifies the bonus for enemies from air superiority
| enemy_army_bonus_air_superiority_factor = -0.05
|enemy_army_bonus_air_superiority_factor = -0.05
|-
|-
| army_bonus_air_superiority_factor
|army_bonus_air_superiority_factor
| Modifies the bonus to land combat from having air superiority
|Modifies the bonus to land combat from having air superiority
| army_bonus_air_superiority_factor = 0.05
|army_bonus_air_superiority_factor = 0.05
|-
|-
| air_accidents_factor
|air_accidents_factor
| Modifies the chance of air accidents
|Modifies the chance of air accidents
| air_accidents_factor = -0.05
|air_accidents_factor = -0.05
|-
|-
| air_night_penalty
|air_night_penalty
| Modifies the penalty for nighttime air operations
|Modifies the penalty for nighttime air operations
| air_night_penalty = -0.1
|air_night_penalty = -0.1
|-
|-
| air_weather_penalty
|air_weather_penalty
| Modifies the penalty for bad weather for air operations
|Modifies the penalty for bad weather for air operations
| air_weather_penalty = -0.1
|air_weather_penalty = -0.1
|-
|-
| air_range_factor
|air_range_factor
| Modifies the range of all of your air forces
|Modifies the range of all of your air forces
| air_range_factor = -0.1
|air_range_factor = -0.1
|-
|-
| experience_gain_air
|experience_gain_air
| Bonus to daily air experience gain (flat number)
|Bonus to daily air experience gain (flat number)
| experience_gain_air = 0.05
|experience_gain_air = 0.05
|-
|-
| experience_gain_air_factor
|experience_gain_air_factor
| Modifies the amount of air experience gained (percentage)
|Modifies the amount of air experience gained (percentage)
| experience_gain_air_factor = 0.1
|experience_gain_air_factor = 0.1
|}
|}


; Specific modifiers
;Specific modifiers
 
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name
!Name
! Effect
!Effect
! Example
!Example
|-
|-
| naval_strike_attack_factor
|naval_strike_attack_factor
| Modifies the attack factor for naval strikes of air wings
|Modifies the attack factor for naval strikes of air wings
| naval_strike_attack_factor = 0.02
|naval_strike_attack_factor = 0.02
|-
|-
| naval_strike_targetting_factor
|naval_strike_targetting_factor
| Modifies the targetting efficiency for naval strikes of air wings
|Modifies the targetting efficiency for naval strikes of air wings
| naval_strike_targetting_factor = 0.02
|naval_strike_targetting_factor = 0.02
|-
|-
| naval_strike_agility_factor
|naval_strike_agility_factor
| Modifies the agility factor for naval strikes of air wings
|Modifies the agility factor for naval strikes of air wings
| naval_strike_agility_factor = 0.02
|naval_strike_agility_factor = 0.02
|-
|-
| air_interception_attack_factor
|air_interception_attack_factor
| Modifies the attack factor for interception missions of air wings
|Modifies the attack factor for interception missions of air wings
| air_interception_attack_factor = 0.02
|air_interception_attack_factor = 0.02
|-
|-
| air_interception_defence_factor
|air_interception_defence_factor
| Modifies the defence factor for interception missions of air wings
|Modifies the defence factor for interception missions of air wings
| air_interception_defence_factor = 0.02
|air_interception_defence_factor = 0.02
|-
|-
| air_interception_agility_factor
|air_interception_agility_factor
| Modifies the agility factor for interception missions of air wings
|Modifies the agility factor for interception missions of air wings
| air_interception_agility_factor = 0.02
|air_interception_agility_factor = 0.02
|-
|-
| air_air_superiority_attack_factor
|air_air_superiority_attack_factor
| Modifies the attack factor for air superiority missions of air wings
|Modifies the attack factor for air superiority missions of air wings
| air_air_superiority_attack_factor = 0.02
|air_air_superiority_attack_factor = 0.02
|-
|-
| air_air_superiority_defence_factor
|air_air_superiority_defence_factor
| Modifies the defence factor for air superiority missions of air wings
|Modifies the defence factor for air superiority missions of air wings
| air_air_superiority_defence_factor = 0.02
|air_air_superiority_defence_factor = 0.02
|-
|-
| air_air_superiority_agility_factor
|air_air_superiority_agility_factor
| Modifies the agility factor for air superiority missions of air wings
|Modifies the agility factor for air superiority missions of air wings
| air_air_superiority_agility_factor = 0.02
|air_air_superiority_agility_factor = 0.02
|-
|-
| air_close_air_support_attack_factor
|air_close_air_support_attack_factor
| Modifies the attack factor for close air support missions of air wings
|Modifies the attack factor for close air support missions of air wings
| air_close_air_support_attack_factor = 0.02
|air_close_air_support_attack_factor = 0.02
|-
|-
| air_close_air_support_defence_factor
|air_close_air_support_defence_factor
| Modifies the defence factor for close air support missions of air wings
|Modifies the defence factor for close air support missions of air wings
| air_close_air_support_defence_factor = 0.02
|air_close_air_support_defence_factor = 0.02
|-
|-
| air_close_air_support_agility_factor
|air_close_air_support_agility_factor
| Modifies the agility factor for close air support missions of air wings
|Modifies the agility factor for close air support missions of air wings
| air_close_air_support_agility_factor = 0.02
|air_close_air_support_agility_factor = 0.02
|-
|-
| air_strategic_bomber_attack_factor
|air_strategic_bomber_attack_factor
| Modifies the attack factor for strategic bombing missions of air wings
|Modifies the attack factor for strategic bombing missions of air wings
| air_strategic_bomber_attack_factor = 0.01
|air_strategic_bomber_attack_factor = 0.01
|-
|-
| air_strategic_bomber_defence_factor
|air_strategic_bomber_defence_factor
| Modifies the defence factor for strategic bombing missions of air wings
|Modifies the defence factor for strategic bombing missions of air wings
| air_strategic_bomber_defence_factor = 0.01
|air_strategic_bomber_defence_factor = 0.01
|-
|-
| air_strategic_bomber_agility_factor
|air_strategic_bomber_agility_factor
| Modifies the agility factor for strategic bombing missions of air wings
|Modifies the agility factor for strategic bombing missions of air wings
| air_strategic_bomber_agility_factor = 0.01
|air_strategic_bomber_agility_factor = 0.01
|-
|-
| air_strategic_bomber_bombing_factor
|air_strategic_bomber_bombing_factor
| Modifies the bombing factor for strategic bombing missions of air wings
|Modifies the bombing factor for strategic bombing missions of air wings
| air_strategic_bomber_bombing_factor = 0.03
|air_strategic_bomber_bombing_factor = 0.03
|-
|-
| air_cas_present_factor
|air_cas_present_factor
| Modifies the efficiency of tactical bombing missions
|Modifies the efficiency of tactical bombing missions
| air_cas_present_factor = 0.1
|air_cas_present_factor = 0.1
|}
|}


==海军修正==
==海军修正==
{{SVersion|1.6}}
{{SVersion|1.6}}
; Generic modifiers
 
;Generic modifiers
 
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name
!Name
! Effect
!Effect
! Example
!Example
|-
|-
| convoy_escort_efficiency
|convoy_escort_efficiency
| Modifies the efficiency of convoy escorting
|Modifies the efficiency of convoy escorting
| convoy_escort_efficiency = 0.25
|convoy_escort_efficiency = 0.25
|-
|-
| naval_retreat_chance
|naval_retreat_chance
| Modifies the chance of a successful naval retreat
|Modifies the chance of a successful naval retreat
| naval_retreat_chance = 0.2
|naval_retreat_chance = 0.2
|-
|-
| naval_retreat_speed
|naval_retreat_speed
| Modifies the speed of naval retreats
|Modifies the speed of naval retreats
| naval_retreat_speed = 0.25
|naval_retreat_speed = 0.25
|-
|-
| ships_at_battle_start
|ships_at_battle_start
| Modifies the number of ships in the first contact
|Modifies the number of ships in the first contact
| ships_at_battle_start = 0.25
|ships_at_battle_start = 0.25
|-
|-
| spotting_chance
|spotting_chance
| Modifies the chance to spot enemy ships
|Modifies the chance to spot enemy ships
| spotting_chance = 0.1
|spotting_chance = 0.1
|-
|-
| navy_anti_air_attack_factor
|navy_anti_air_attack_factor
| Modifies the anti air attack of naval units
|Modifies the anti air attack of naval units
| navy_anti_air_attack_factor = 0.1
|navy_anti_air_attack_factor = 0.1
|-
|-
| sortie_efficiency
|sortie_efficiency
| Modifies sortie efficiency of carriers
|Modifies sortie efficiency of carriers
| sortie_efficiency = 0.1
|sortie_efficiency = 0.1
|-
|-
| naval_hit_chance
|naval_hit_chance
| Modifies the overall naval hit chance
|Modifies the overall naval hit chance
| naval_hit_chance = 0.05
|naval_hit_chance = 0.05
|-
|-
| naval_coordination
|naval_coordination
| Modifies the overall naval coordination
|Modifies the overall naval coordination
| naval_coordination = 0.01
|naval_coordination = 0.01
|-
|-
| convoy_raiding_efficiency_factor
|convoy_raiding_efficiency_factor
| Modifies the efficience of commerce raiding
|Modifies the efficience of commerce raiding
| convoy_raiding_efficiency_factor = 0.1
|convoy_raiding_efficiency_factor = 0.1
|-
|-
| naval_speed_factor
|naval_speed_factor
| Modifies the speed of naval units
|Modifies the speed of naval units
| naval_speed_factor = 0.1
|naval_speed_factor = 0.1
|-
|-
| navy_submarine_detection_factor
|navy_submarine_detection_factor
| Modifies the chance of detecting enemy submarines
|Modifies the chance of detecting enemy submarines
| navy_submarine_detection_factor = 0.1
|navy_submarine_detection_factor = 0.1
|-
|-
| navy_max_range_factor
|navy_max_range_factor
| Modifies the maximum range of navies
|Modifies the maximum range of navies
| navy_max_range_factor = 0.05
|navy_max_range_factor = 0.05
|-
|-
| experience_gain_navy
|experience_gain_navy
| Bonus to daily navy experience gain (flat number)
|Bonus to daily navy experience gain (flat number)
| experience_gain_navy = 0.05
|experience_gain_navy = 0.05
|-
|-
| experience_gain_navy_factor
|experience_gain_navy_factor
| Modifies the amount of navy experience gained (percentage)
|Modifies the amount of navy experience gained (percentage)
| experience_gain_navy_factor = 0.1
|experience_gain_navy_factor = 0.1
|}
|}


; Specific modifiers
;Specific modifiers
 
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name
!Name
! Effect
!Effect
! Example
!Example
|-
|-
| navy_carrier_air_attack_factor
|navy_carrier_air_attack_factor
| Modifies the attack of planes of carriers
|Modifies the attack of planes of carriers
| navy_carrier_air_attack_factor = 0.03
|navy_carrier_air_attack_factor = 0.03
|-
|-
| navy_carrier_air_targetting_factor
|navy_carrier_air_targetting_factor
| Modifies the defence of planes of carriers
|Modifies the defence of planes of carriers
| navy_carrier_air_targetting_factor = 0.03
|navy_carrier_air_targetting_factor = 0.03
|-
|-
| navy_carrier_air_agility_factor
|navy_carrier_air_agility_factor
| Modifies the agility of planes of carriers
|Modifies the agility of planes of carriers
| navy_carrier_air_agility_factor = 0.04
|navy_carrier_air_agility_factor = 0.04
|-
|-
| navy_capital_ship_attack_factor
|navy_capital_ship_attack_factor
| Modifies the attack of capital ships
|Modifies the attack of capital ships
| navy_capital_ship_attack_factor = 0.05
|navy_capital_ship_attack_factor = 0.05
|-
|-
| navy_capital_ship_defence_factor
|navy_capital_ship_defence_factor
| Modifies the defence of capital ships
|Modifies the defence of capital ships
| navy_capital_ship_defence_factor = 0.05
|navy_capital_ship_defence_factor = 0.05
|-
|-
| navy_submarine_attack_factor
|navy_submarine_attack_factor
| Modifies the attack of all submarine units in the navy
|Modifies the attack of all submarine units in the navy
| navy_submarine_attack_factor = 0.2
|navy_submarine_attack_factor = 0.2
|-
|-
| navy_submarine_defence_factor
|navy_submarine_defence_factor
| Modifies the defence of all submarine units in the navy
|Modifies the defence of all submarine units in the navy
| navy_submarine_defence_factor = 0.2
|navy_submarine_defence_factor = 0.2
|-
|-
| navy_screen_attack_factor
|navy_screen_attack_factor
| Modifies the attack of screen ships
|Modifies the attack of screen ships
| navy_screen_attack_factor = 0.05
|navy_screen_attack_factor = 0.05
|-
|-
| navy_screen_defence_factor
|navy_screen_defence_factor
| Modifies the defence of screen ships
|Modifies the defence of screen ships
| navy_screen_defence_factor = 0.05
|navy_screen_defence_factor = 0.05
|-
|-
| naval_torpedo_range_factor
|naval_torpedo_range_factor
| Modifies the range of torpedoes
|Modifies the range of torpedoes
| naval_torpedo_range_factor = 1
|naval_torpedo_range_factor = 1
|}
|}


==工业修正==
==工业修正==
{{SVersion|1.6}}
{{SVersion|1.6}}
; Generic modifiers
 
;Generic modifiers
 
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name
!Name
! Effect
!Effect
! Example
!Example
|-
|-
| production_factory_max_efficiency_factor
|production_factory_max_efficiency_factor
| Bonus to max factory efficiency
|Bonus to max factory efficiency
| production_factory_max_efficiency_factor = 0.1
|production_factory_max_efficiency_factor = 0.1
|-
|-
| line_change_production_efficiency_factor
|line_change_production_efficiency_factor
| Bonus to production efficiency retention
|Bonus to production efficiency retention
| line_change_production_efficiency_factor = 0.2
|line_change_production_efficiency_factor = 0.2
|-
|-
| production_speed_buildings_factor
|production_speed_buildings_factor
| Bonus to speed of overall construction
|Bonus to speed of overall construction
| production_speed_buildings_factor = 0.1
|production_speed_buildings_factor = 0.1
|-
|-
| conversion_cost_civ_to_mil_factor
|conversion_cost_civ_to_mil_factor
| Modifies the cost of converting civilian factories to military
|Modifies the cost of converting civilian factories to military
| conversion_cost_civ_to_mil_factor = -0.2
|conversion_cost_civ_to_mil_factor = -0.2
|-
|-
| industrial_capacity_factory
|industrial_capacity_factory
| Overall production boost for military factories
|Overall production boost for military factories
| industrial_capacity_factory = 0.1
|industrial_capacity_factory = 0.1
|-
|-
| industrial_capacity_dockyard
|industrial_capacity_dockyard
| Overall production boost for dockyards
|Overall production boost for dockyards
| industrial_capacity_dockyard = 0.2
|industrial_capacity_dockyard = 0.2
|-
|-
| consumer_goods_factor
|consumer_goods_factor
| Modifies the factor of factories occupied with producing consumer goods
|Modifies the factor of factories occupied with producing consumer goods
| consumer_goods_factor = 0.05
|consumer_goods_factor = 0.05
|-
|-
| production_factory_efficiency_gain_factor
|production_factory_efficiency_gain_factor
| Modifies the production efficiency gain factor
|Modifies the production efficiency gain factor
| production_factory_efficiency_gain_factor = 0.05
|production_factory_efficiency_gain_factor = 0.05
|-
|-
| production_factory_start_efficiency_factor
|production_factory_start_efficiency_factor
| Modifies the starting production efficiency of factories
|Modifies the starting production efficiency of factories
| production_factory_start_efficiency_factor = 0.05
|production_factory_start_efficiency_factor = 0.05
|-
|-
| local_building_slots_factor
|local_building_slots_factor
| Modifies the amount of factories that can be built in a state
|Modifies the amount of factories that can be built in a state
| local_building_slots_factor = - 0.5
|local_building_slots_factor = - 0.5
|-
|-
| local_resources_factor
|local_resources_factor
| Modifies the resource gain efficiency
|Modifies the resource gain efficiency
| local_resources_factor = 0.10
|local_resources_factor = 0.10
|-
|-
| production_oil_factor
|production_oil_factor
| Changes oil production by the specified percentage. Stacks and adds up with local_resources_factor. There are no factors such as this available for the other resources.
|Changes oil production by the specified percentage. Stacks and adds up with local_resources_factor. There are no factors such as this available for the other resources.
| production_oil_factor = 0.1
|production_oil_factor = 0.1
|-
|-
| equipment_conversion_speed
|equipment_conversion_speed
| Modifies the speed of converting equipment
|Modifies the speed of converting equipment
| equipment_conversion_speed = 0.05
|equipment_conversion_speed = 0.05
|-
|-
| min_export
|min_export
| Modifies the % of goods that need to be exported
|Modifies the % of goods that need to be exported
| min_export = -0.05
|min_export = -0.05
|-
|-
| global_building_slots_factor
|global_building_slots_factor
| Modifies the amount of factories that can be built in a state
|Modifies the amount of factories that can be built in a state
| global_building_slots_factor = 0.10
|global_building_slots_factor = 0.10
|-
|-
| industry_air_damage_factor
|industry_air_damage_factor
| Modifies the vulnerability of factories to bombs
|Modifies the vulnerability of factories to bombs
| industry_air_damage_factor = -0.1
|industry_air_damage_factor = -0.1
|-
|-
| industry_free_repair_factor
|industry_free_repair_factor
| Changes free repair speed by the specified percentage
|Changes free repair speed by the specified percentage
| industry_free_repair_factor = 1
|industry_free_repair_factor = 1
|-
|-
| industry_repair_factor
|industry_repair_factor
| Changes repair speed by the specified percentage
|Changes repair speed by the specified percentage
| industry_repair_factor = 0.5
|industry_repair_factor = 0.5
|}
|}


; Specific modifiers
;Specific modifiers
 
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name
!Name
! Effect
!Effect
! Example
!Example
|-
|-
| production_speed_[BUILDING NAME]_factor
|production_speed_[BUILDING NAME]_factor
| Bonus to speed of constructing specified building, for example in Old World Blues:
|Bonus to speed of constructing specified building, for example in Old World Blues:
| production_speed_water_generator_factor = 0.1
|production_speed_water_generator_factor = 0.1
|-
|-
| production_speed_arms_factory_factor
|production_speed_arms_factory_factor
| Bonus to speed of constructing military factories
|Bonus to speed of constructing military factories
| production_speed_arms_factory_factor = 0.1
|production_speed_arms_factory_factor = 0.1
|-
|-
| production_speed_industrial_complex_factor
|production_speed_industrial_complex_factor
| Bonus to speed of constructing civilian factories
|Bonus to speed of constructing civilian factories
| production_speed_industrial_complex_factor = 0.1
|production_speed_industrial_complex_factor = 0.1
|-
|-
| production_speed_bunker_factor
|production_speed_bunker_factor
| Bonus to speed of constructing land forts
|Bonus to speed of constructing land forts
| production_speed_bunker_factor = 0.3
|production_speed_bunker_factor = 0.3
|-
|-
| production_speed_coastal_bunker_factor
|production_speed_coastal_bunker_factor
| Bonus to speed of constructing coastal forts
|Bonus to speed of constructing coastal forts
| production_speed_coastal_bunker_factor = 0.3
|production_speed_coastal_bunker_factor = 0.3
|-
|-
| production_speed_anti_air_building_factor
|production_speed_anti_air_building_factor
| Bonus to speed of constructing anti air guns
|Bonus to speed of constructing anti air guns
| production_speed_anti_air_building_factor = 0.3
|production_speed_anti_air_building_factor = 0.3
|-
|-
| production_speed_dockyard_factor
|production_speed_dockyard_factor
| Bonus to speed of constructing dockyards
|Bonus to speed of constructing dockyards
| production_speed_dockyard_factor = 0.2
|production_speed_dockyard_factor = 0.2
|-
|-
| production_speed_naval_base_factor
|production_speed_naval_base_factor
| Bonus to speed of constructing naval bases
|Bonus to speed of constructing naval bases
| production_speed_naval_base_factor = 0.2
|production_speed_naval_base_factor = 0.2
|-
|-
| production_speed_air_base_factor
|production_speed_air_base_factor
| Bonus to speed of constructing air bases
|Bonus to speed of constructing air bases
| production_speed_air_base_factor = 0.15
|production_speed_air_base_factor = 0.15
|-
|-
| production_speed_rocket_site_factor
|production_speed_rocket_site_factor
| Bonus to speed of constructing rocket sites
|Bonus to speed of constructing rocket sites
| production_speed_rocket_site_factor = 0.15
|production_speed_rocket_site_factor = 0.15
|-
|-
| production_speed_radar_station_factor
|production_speed_radar_station_factor
| Bonus to speed of constructing radar stations
|Bonus to speed of constructing radar stations
| production_speed_radar_station_factor = 0.15
|production_speed_radar_station_factor = 0.15
|-
|-
| production_speed_infrastructure_factor
|production_speed_infrastructure_factor
| Bonus to speed of constructing infrastructure
|Bonus to speed of constructing infrastructure
| production_speed_infrastructure_factor = 0.2
|production_speed_infrastructure_factor = 0.2
|-
|-
| production_speed_nuclear_reactor_factor
|production_speed_nuclear_reactor_factor
| Bonus to speed of constructing nuclear reactors
|Bonus to speed of constructing nuclear reactors
| production_speed_nuclear_reactor_factor = 0.25
|production_speed_nuclear_reactor_factor = 0.25
|-
|-
| production_speed_synthetic_refinery_factor
|production_speed_synthetic_refinery_factor
| Bonus to speed of constructing synthetic refineries
|Bonus to speed of constructing synthetic refineries
| production_speed_synthetic_refinery_factor = 0.1
|production_speed_synthetic_refinery_factor = 0.1
|}
|}


Line 1,347: Line 1,359:
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name
!Name
! Effect
!Effect
! Example
!Example
|-
|-
| research_speed_factor
|research_speed_factor
| Overall research speed bonus. Ex. 0.1 means 10% reduced research time with -0.1 being 10% increased research time. Thus the more positive a number is, the better.
|Overall research speed bonus. Ex. 0.1 means 10% reduced research time with -0.1 being 10% increased research time. Thus the more positive a number is, the better.
| research_speed_factor = 0.05
|research_speed_factor = 0.05
|-
|-
| Research time reductions
|Research time reductions
| When researching specific technologies or technology categories, add_tech_bonus is used along with the category you want to have a % reduced research time in.
|When researching specific technologies or technology categories, add_tech_bonus is used along with the category you want to have a % reduced research time in.
| add_tech_bonus = {<br>
|add_tech_bonus = {<br>
name = GER_industrial_research<br>
name = GER_industrial_research<br>
bonus = 1<br>
bonus = 1<br>
Line 1,364: Line 1,376:
}
}
|-
|-
| MONTHLY_POPULATION
|MONTHLY_POPULATION
| Changes monthly population growth by the specified percentage
|Changes monthly population growth by the specified percentage
| MONTHLY_POPULATION = 0.5
|MONTHLY_POPULATION = 0.5
|-
|-
| nuclear_production_factor
|nuclear_production_factor
| Changes nuke production by the specified percentage
|Changes nuke production by the specified percentage
| nuclear_production_factor = 0.1
|nuclear_production_factor = 0.1
|}
|}


{{Modding navbox}}
{{Modding navbox}}
[[Category:Modding]]
[[Category:Modding]]

Revision as of 13:31, 30 August 2020

修正是什么?

修正是一种可以通过许多种不同方式来影响你的国家的东西,从科研速度到军队组织度的一切都可以被修正。

修正不是一次性的指令,并且需要对象来应用它。

修正可以通过静态或动态的方式得到并长期存在:

  • National focus - If the Focus gives a idea with modifiers in it, or unlocks a hidden research (such as with Jungle Training from TfV India).
  • State types
  • Research - Ex. Doctrines.
  • Terrain - All terrain gives different bonuses that can be changed.
  • Events - If the Event gives a idea with modifiers in it, or unlocks a hidden research.
  • Ideas - National Spirits
  • Advisors - Works the same as Ideas, and can have the same modifiers.
  • Laws - Works the same as Ideas, and can have the same modifiers.
  • Stability Defines - Can both be added as the negative effect (sub-50% Stability) or positive effect (pro-50% Stability)
  • War Support Defines - Can both be added as the negative effect (sub-50% War Support) or positive effect (pro-50% War Support )

抵抗运动

 : hidden_modifier = { }
Name Effect Example
operative_slot Spy vacancy operative_slot = 5
intel_network_gain_factor Intelligence network growth intel_network_gain_factor = 0.5
resistance_target Target of resistance resistance_target = -0.1
compliance_gain Daily compliance growth compliance_gain = 0.3
intelligence_agency_defense Antispyware defense intelligence_agency_defense = 1
intel_from_operatives_factor Intelligence bonus from spies intel_from_operatives_factor = 0.2
own_operative_detection_chance_factor Probability of our agents being found own_operative_detection_chance_factor = -0.7
root_out_resistance_effectiveness_factor Unknown root_out_resistance_effectiveness_factor = 0.1
legitimacy_gain_factor Unknown legitimacy_gain_factor = 0.1

抵抗运动修正

Name Effect Example Modifier type Usage
legitimacy_gain_factor that applies to legitimacy change as a factor legitimacy_gain_factor = 0.1 Used mostly for governments in exile.
navy_leader_start_level changes starting level of leaders, similar to army leaders navy_leader_start_level = 1 level based
navy_leader_start_attack_level changes starting level of leaders attack wise, similar to army leaders navy_leader_start_attack_level = 1 level based
navy_leader_start_defense_level changes starting level of leaders defense wise, similar to army leaders navy_leader_start_defense_level = 1 level based
navy_leader_start_maneuvering_level changes starting level of admirals maneuvering wise navy_leader_start_maneuvering_level = 1 level based
navy_leader_start_coordination_level changes starting level of admirals coordination wise navy_leader_start_coordination_level = 1 level based
intel_network_gain modifies how much intel is gained intel_network_gain = 0.1 percentage based  
operative_slot Increases the max number of operatives by the given value. operative_slot = 1
resistance_damage_to_garrison Reduces/increases damage to the garrisons of the current scope. resistance_damage_to_garrison = -0.1 Percentual (0.10 being 10%)

炮手就位修正

Name Effect Example Modifier type Usage
legitimacy_daily Increase country legitimacy per day. legitimacy_daily = 0.1 Flat Gain Used mostly for governments in exile.
targeted_legitimacy_daily Same as legitimacy_daily but with a scope for TAG. targeted_legitimacy_daily = { USA = 0.1 } Flat Gain Used mostly for governments in exile.
training_time_air_factor Reduces/increases air training time training_time_air_factor= 0.10 Percentual (0.10 being 10%) Used for efficiency or similar effects in the airforce.
master_ideology_drift Change in the puppets ideology per day. Will drift in the masters current ruling ideology. master_ideology_drift = 0.1 Flat gain. Does not require TfV.
license_infantry_eq_tech_difference_speed_factor Increase in tech research speed if you are licensing that equipment. license_infantry_eq_tech_difference_speed_factor= 0.10 Percentual (0.10 being 10%) 需要共赴胜利或玉碎瓦全
license_artillery_eq_tech_difference_speed_factor Increase in tech research speed if you are licensing that equipment. license_artillery_eq_tech_difference_speed_factor= 0.10 Percentual (0.10 being 10%) 需要共赴胜利或玉碎瓦全
license_light_tank_eq_tech_difference_speed_factor Increase in tech research speed if you are licensing that equipment. license_light_tank_eq_tech_difference_speed_factor= 0.10 Percentual (0.10 being 10%) 需要共赴胜利或玉碎瓦全
license_anti_tank_eq_tech_difference_speed_factor Increase in tech research speed if you are licensing that equipment. license_anti_tank_eq_tech_difference_speed_factor= 0.10 Percentual (0.10 being 10%) 需要共赴胜利或玉碎瓦全
license_infantry_eq_production_speed_factor Change in output of the specific equipment if you are licensing that equipment. license_infantry_eq_production_speed_factor= 0.10 Percentual (0.10 being 10%) 需要共赴胜利或玉碎瓦全
license_artillery_eq_production_speed_factor Change in output of the specific equipment if you are licensing that equipment. license_artillery_eq_production_speed_factor= 0.10 Percentual (0.10 being 10%) 需要共赴胜利或玉碎瓦全
license_light_tank_eq_production_speed_factor Change in output of the specific equipment if you are licensing that equipment. license_light_tank_eq_production_speed_factor= 0.10 Percentual (0.10 being 10%) 需要共赴胜利或玉碎瓦全
license_anti_tank_eq_production_speed_factor Change in output of the specific equipment if you are licensing that equipment. license_anti_tank_eq_production_speed_factor= 0.10 Percentual (0.10 being 10%) 需要共赴胜利或玉碎瓦全
license_infantry_eq_cost_factor Change in cost if you are licensing that equipment. license_infantry_eq_cost_factor= 0.10 Percentual (0.10 being 10%) 需要共赴胜利或玉碎瓦全
license_artillery_eq_cost_factor Change in cost if you are licensing that equipment. license_artillery_eq_cost_factor= 0.10 Percentual (0.10 being 10%) 需要共赴胜利或玉碎瓦全
license_light_tank_eq_cost_factor Change in cost if you are licensing that equipment. license_light_tank_eq_cost_factor= 0.10 Percentual (0.10 being 10%) 需要共赴胜利或玉碎瓦全
license_anti_tank_eq_cost_factor Change in cost if you are licensing that equipment. icense_anti_tank_eq_cost_factor= 0.10 Percentual (0.10 being 10%) 需要共赴胜利或玉碎瓦全
weekly_manpower Adds x to your manpower pool per week. weekly_manpower = 1000 Flat amount of manpower per week.  
refit_speed Percentage change to refit speed. refit_speed = 0.1 Percentual (0.1 being 10%)  
navy_refit_speed Percentage change to a refit of navy groups. navy_refit_speed= 0.4 Percentual (0.4 being 40%)  
refit_ic_cost Percentage change to the cost of refitting. refit_ic_cost = 0.4 Percentual (0.4 being 40%)  
navy_refit_ic_cost Percentage change to a refit of navy groups. navy_refit_ic_cost = 0.4 Percentual (0.4 being 40%)  
naval_equipment_upgrade_xp_cost Percentage change to the the xp cost when creating a variant. naval_equipment_upgrade_xp_cost = 0.4 Percentual (0.4 being 40%)  
land_equipment_upgrade_xp_cost Percentage change to the the xp cost when creating a variant. land_equipment_upgrade_xp_cost = 0.4 Percentual (0.4 being 40%)  
air_equipment_upgrade_xp_cost Percentage change to the the xp cost when creating a variant. air_equipment_upgrade_xp_cost = 0.4 Percentual (0.4 being 40%)  
repair_speed_factor Percentage change ship repair speed. repair_speed_factor = 0.4 Percentual (0.4 being 40%)  
fuel_gain_factor Percentage increase in fuel from oil fuel_gain_factor = 0.2 Percentual (0.2 being 20%)  
fuel_gain_factor_from_states Percentage increase in fuel from refineries fuel_gain_factor_from_states = 0.1 Percentual (0.1 being 10%)  
max_fuel_factor Percentage modification to fuel capacity max_fuel_factor = 0.1 Percentual (0.1 being 10%)  

唤醒勇虎修正

Name Effect Example Modifier type Usage
stability_factor Bonus to total stability stability_factor = 0.10 Percentual (0.10 being 10%) Used mainly in national spirits to increase or lower Stability.
stability_weekly Gain in Stability per week stability_weekly = 0.01 Percentual (0.01 being 1%) Used in national spirits to reflect growth or reductions over time in Stability.
war_support_factor Bonus to total war support war_support_factor = 0.10 Percentual (0.10 being 10%) Used mainly in national spirits to reflect increased or lowered War Support.
war_support_weekly Gain in War support per week war_support_weekly = 0.01 Percentual (0.01 being 1%) Used in national spirits to reflect growth or reductions over time in War Support.
cic_to_target_factor Used for Autonomy.(Can be used in other ways) Determines how many % of CIV's go to designated target. cic_to_target_factor = 0.10 Percentual (0.10 being 10%) Is mainly used in autonomy and puppet defines.
mic_to_target_factor Used for Autonomy.(Can be used in other ways) Determines how many % of MIL's go to designated target. mic_to_target_factor = 0.10 Percentual (0.10 being 10%) Is mainly used in autonomy and puppet defines.
extra_trade_to_target_factor Used for Autonomy.(Can be used in other ways) Modifies how much extra resources the overlord gains for free. extra_trade_to_target_factor = 1.0 Percentual (1.0 being 100%) Is mainly used in autonomy and puppet defines.
trade_cost_for_target_factor Used for Autonomy.(Can be used in other ways) Makes trade cheaper/more expensive trade_cost_for_target_factor = 0.5 Percentual (0.5 being 50%) Is mainly used in autonomy and puppet defines.
max_command_power Increases command power cap. max_command_power = 10 Flat added on top of the default 100 Most often used in National Spirits related to military administrative ability or similar effects.
command_power_gain Flat bonus to the daily command power gain. command_power_gain = 0.5 Flat daily extra gain Most often used in National Spirits related to military administrative ability or similar effects.
command_power_gain_mult Percentage bonus to the daily command power gain. command_power_gain_mult = 0.5 Percentual (0.5 being 50%) Most often used in National Spirits related to military administrative ability or similar effects.
targeted_modifier Modifier targeted for one country. targeted_modifier = { tag = GER attack_bonus_against = 0.1 } Percentual (0.1 being 10%) Can be used in both national spirits and in decisions. Used extensively in Vanilla for the Germany/USSR war and the China/Japan war.
attack_bonus_against Percentage Attack Bonus against one country attack_bonus_against = 0.1 Percentual (0.1 being 10%) Can be used in both national spirits and in decisions. Used extensively in Vanilla for the Germany/USSR war and the China/Japan war.
defense_bonus_against Percentage Defense Bonus against one country defense_bonus_against = 0.1 Percentual (0.1 being 10%) Can be used in both national spirits and in decisions. Used extensively in Vanilla for the Germany/USSR war and the China/Japan war.
special_forces_cap Increases ratio of Special Forces to Regulars special_forces_cap = 0.02 Percentual (0.02 being 2%) The base amount of Special Forces is 2% of your total battalions deployed. This is added on top of that if used.
special_forces_min Increases base number of Special Force brigades allowed special_forces_min = 100 Flat base number of battalions as special forces  
civilian_factory_use Reduces number of available civilian factories, used mostly for decisions. Only works with Waking the Tiger enabled. civilian_factory_use = 3 Flat amount of CIV's used.  
mobilization_speed Percentage increase to mobilization speed mobilization_speed = 0.1 Percentual (0.1 being 10%)  
defensive_war_stability_factor Percentage decrease to impact of defensive war on stability defensive_war_stability_factor = 0.4 Percentual (0.4 being 40%)  
offensive_war_stability_factor Percentage decrease to impact of offensive war on stability offensive_war_stability_factor = 0.4 Percentual (0.4 being 40%)  
surrender_limit Percentage increase of the amount of VPs needed to take for own country to capitulate surrender_limit = 0.4 Percentual (0.4 being 40%)  

国家修正

Name Effect Example Note
IDEOLOGY_drift Modifies the drift towards the specified ideology fascism_drift = 0.10
drift_defence_factor Modifies the ideology drift defence drift_defence_factor = 0.25
political_power_gain Bonus to the daily political power gain political_power_gain = 0.5
political_power_factor Modifies the political power gained daily political_power_factor = 0.25
political_advisor_cost_factor Modifies the cost of employing a new political advisor political_advisor_cost_factor = 0.25
trade_laws_cost_factor Modifies the cost of modifying the trade law of the country trade_laws_cost_factor = 0.25
mobilization_laws_cost_factor Modifies the cost of modifying the conscription law of the country mobilization_laws_cost_factor = 0.25
economy_cost_factor Modifies the cost of modifying the economy of the country economy_cost_factor = 0.25
high_command_cost_factor Modifies the cost of employing a new high command high_command_cost_factor = 0.25
air_chief_cost_factor Modifies the cost of employing a new air chief air_chief_cost_factor = 0.25
army_chief_cost_factor Modifies the cost of employing a new army chief army_chief_cost_factor = 0.25
navy_chief_cost_factor Modifies the cost of employing a new navy chief navy_chief_cost_factor = 0.25
foreign_subversive_activites Modifies efficiency of subversive activities of OTHER countries on OWN country foreign_subversive_activites = -0.50
subversive_activites_upkeep Modifies the cost of OWN subversive activities in foreign countries subversive_activites_upkeep = -0.1
lend_lease_tension Modifies the world tension level required for sending lend lease lend_lease_tension = -0.20
send_volunteers_tension Modifies the world tension required for sending volunteers send_volunteers_tension = -0.20
send_volunteer_divisions_required Modifies the amount of divisions required for sending volunteers send_volunteer_divisions_required = -0.25
send_volunteer_size Bonus to the maximum number of divisions that can be sent as volunteers send_volunteer_size = 1
trade_opinion_factor Modifies the likeliness of other countries accepting trade deals trade_opinion_factor = 0.25
join_faction_tension Modifies the world tension level required to join factions join_faction_tension = -0.20
justify_war_goal_time Modifies the time required for justifying a war goal justify_war_goal_time = -0.25
generate_wargoal_tension Modifies the world tension level required to generate wargoals generate_wargoal_tension = -0.4
IDEOLOGY_acceptance Changes an ideology's acceptance by the specified value democratic_acceptance = 85
guarantee_tension Modifies the world tension level required to guarantee a foreign country guarantee_tension = -0.5
guarantee_cost Modifies the cost of guaranteeing a foreign country guarantee_cost = -0.5
license_purchase_cost Changes purchase costs for all licenses license_purchase_cost = -0.5
license_EQUIPMENT_purchase_cost Changes purchase costs for licenses (EQUIPMENT can be: air, infantry, armor, naval) license_armor_purchase_cost = -0.5
license_production_speed Changes production speed of bought licensed equipment license_production_speed = -0.5
license_tech_difference_speed Modifies production speed penalty from tech level difference license_tech_difference_speed = -0.5
improve_relations_maintain_cost_factor Modifies the cost of maintaining "Improve relations" diplomatic actions improve_relations_maintain_cost_factor = -0.75
enemy_justify_war_goal_time Modifies the time required for OTHER countries to justify war goal against OWN country enemy_justify_war_goal_time = 0.1
autonomy_gain Bonus to autonomy gained per day autonomy_gain = 1
subjects_autonomy_gain Bonus to autonomy gained by subjects per day subjects_autonomy_gain = 1
resistance_target Modifies resistance growth in all occupied states resistance_target = -0.05
opinion_gain_monthly_factor Modifies the opinion gain from improving relations opinion_gain_monthly_factor = 0.15
opinion_gain_monthly_same_ideology_factor Modifies the monthly opinion gain for being of the same ideology opinion_gain_monthly_same_ideology_factor = 0.5
military_leader_cost_factor Modifies the cost of recruiting new generals military_leader_cost_factor = -0.50
army_leader_start_level Bonus to the starting level of new generals army_leader_start_level = 1
army_leader_start_attack_level Bonus to the starting attack level of new generals army_leader_start_attack_level= 1
army_leader_start_planning_level Bonus to the starting planning level of new generals army_leader_start_planning_level= 1
army_leader_start_defense_level Bonus to the starting defense level of new generals army_leader_start_defense_level= 1
army_leader_start_logistics_level Bonus to the starting logistics level of new generals army_leader_start_logistics_level= 1

AI修正

Name Effect Example
ai_focus_defense_factor Modifies the AI defense focus ai_focus_defense_factor = 0.5
ai_focus_aggressive_factor Modifies the AI aggressive focus ai_focus_aggressive_factor = 0.5
ai_get_ally_desire_factor Bonus to likeliness of AI to get allies ai_get_ally_desire_factor = 100
ai_call_ally_desire_factor Modifies the AI's desire to call allies into wars ai_call_ally_desire_factor = -40
ai_join_ally_desire_factor Modifies the AI's desire to join allies in wars ai_join_ally_desire_factor = -30
ai_badass_factor Modifiers the AI's threat perception of others. 0.01 = 1% threat perception ai_badass_factor = 0.01
ai_desired_divisions_factor Tendency of AI production Army division ai_desired_divisions_factor = 1

陆军修正

Generic modifiers
Name Effect Example
conscription_factor Conscription % bonus (applied AFTER recruitable population is calculated) conscription_factor = 0.1
conscription Conscription bonus (increases recruitable population by specified %). conscription = 0.01
non_core_manpower A addition to the percentage of manpower in non-cores. Base in non-cores is 2%, 0.02. (therefore, a value of 0.02 will result in 4% non-core manpower) non_core_manpower = 0.02
army_core_attack_factor Bonus to division attack on core territory army_core_attack_factor = 0.1
army_core_defence_factor Bonus to division defence on core territory army_core_defence_factor = 0.1
training_time_army_factor Changes the time it takes to train new divisions by the specified percentage (compare to: training_time_factor) training_time_army_factor = -0.1
training_time_factor Changes the time it takes to train new divisions by the specified percentage (compare to: training_time_army_factor) training_time_factor = -0.1
planning_speed Bonus to planning speed of armies in % planning_speed = 0.10
max_planning Bonus to maximum planning level of armies in % max_planning = 0.25
army_org_factor Modifies the maximum organization level of all troops (percentage) army_org_factor = 0.05
army_org Bonus to maximum organization level of all troops (flat number) army_org = 5
recon_factor Bonus to reconnaissance of all troops recon_factor = 0.05
army_morale_factor Bonus to division recovery rate army_morale_factor = 0.1
partisan_effect Modifies the effect of own partisans on enemy countries partisan_effect = 0.1
enemy_partisan_effect Modifies the effect of enemy partisans on own country enemy_partisan_effect = -0.1
decryption_factor Bonus to decryption decryption_factor = 0.2
encryption_factor Bonus to encryption encryption_factor = 0.2
amphibious_invasion Bonus to speed of amphibious invasions amphibious_invasion = 0.10
invasion_preparation Modifies the preparation time for amphibious invasions invasion_preparation = -0.3
land_reinforce_rate Modifies the rate at which divisions are reinforced land_reinforce_rate = 0.3
defence Bonus % to defense defence = 0.1
offence Bonus % to offence offence = 0.1
army_defence_factor Bonus to division defence factor army_defence_factor = 0.1
army_attack_factor Bonus to division offence factor army_attack_factor = 0.1
army_speed_factor Bonus to division speed factor army_speed_factor = 0.05
attrition Modifier to overall army attrition attrition = -0.1
heat_attrition_factor Modifies the heat attrition of armies heat_attrition_factor = -0.5
winter_attrition_factor Modifies the winter attrition of armies winter_attrition_factor = -0.5
acclimatization_cold_climate_gain_factor Modifies the speed of army cold acclimatization acclimatization_cold_climate_gain_factor = 0.1
acclimatization_hot_climate_gain_factor Modifies the speed of army hot acclimatization acclimatization_hot_climate_gain_factor = 0.1
terrain_penalty_reduction Reduces army terrain penalty (only functions as a leader/general trait, not as a national idea) terrain_penalty_reduction = 0.5
max_dig_in Bonus to max entrenchment max_dig_in = 1
dig_in_speed Bonus to entrenchment speed dig_in_speed = 0.25
dig_in_speed_factor Bonus to entrenchment speed factor dig_in_speed_factor = 0.25
supply_consumption_factor Modifies amount of supplies consumed supply_consumption_factor = -0.20
out_of_supply_factor Modifies the penalty for being out of supply out_of_supply_factor = -0.5
experience_gain_army Bonus to daily army experience gain (flat number) experience_gain_army = 0.05
experience_gain_army_factor Modifies the amount of army experience gained (percentage) experience_gain_army_factor = -0.1
experience_loss_factor Modifies the amount of experience lost when units suffer damage, -1.0 means no loss. experience_loss_factor = -0.1
minimum_training_level Modifies the amount of training a unit needs before it can be deployed. -0.2 means instant deployment. minimum_training_level = -0.1
no_supply_grace How many additional hours a unit can go without supply before it begins suffering penalties no_supply_grace = 48
Specific modifiers
Name Effect Example
army_armor_speed_factor Modifies the speed of all armor units in the army army_armor_speed_factor = 0.05
army_armor_attack_factor Modifies the attack of all armor units in the army army_armor_attack_factor = 0.1
army_armor_defence_factor Modifies the defence of all armor units in the army army_armor_defence_factor = 0.05
army_artillery_attack_factor Modifies the attack of all artillery units in the army army_artillery_attack_factor = 0.15
army_artillery_defence_factor Modifies the defence of all artillery units in the army army_artillery_defence_factor = 0.05
army_infantry_attack_factor Modifies the attack of all infantry units in the army army_infantry_attack_factor = 0.05
army_infantry_defence_factor Modifies the defence of all infantry units in the army army_infantry_defence_factor = 0.1
special_forces_attack_factor Modifies the attack of all special forces units in the army special_forces_attack_factor = 0.1
special_forces_defence_factor Modifies the defence of all special forces units in the army special_forces_defence_factor = 0.1
cavalry_attack_factor Modifies the attack of all cavalry units in the army cavalry_attack_factor = 0.05
cavalry_defence_factor Modifies the defence of all cavalry units in the army cavalry_defence_factor = 0.05
mechanized_attack_factor Modifies the attack of all mechanized units in the army mechanized_attack_factor = 0.05
mechanized_defence_factor Modifies the defence of all mechanized units in the army mechanized_defence_factor = 0.05
motorized_attack_factor Modifies the attack of all motorized units in the army motorized_attack_factor = 0.05
motorized_defence_factor Modifies the defence of all motorized units in the army motorized_defence_factor = 0.05
air_paradrop_attack_factor Modifies the attack of paradropped troops air_paradrop_attack_factor = 0.01
air_paradrop_defence_factor Modifies the defence of paradropped troops air_paradrop_defence_factor = 0.03
air_paradrop_agility_factor Modifies the agility of paradropped troops (Exists and localizes but does not seem to do anything at all.) air_paradrop_agility_factor = 0.03

空军修正

Generic modifiers
Name Effect Example
air_ace_generation_chance_factor Modifies the chance of generating aces air_ace_generation_chance_factor = 0.10
enemy_army_bonus_air_superiority_factor Modifies the bonus for enemies from air superiority enemy_army_bonus_air_superiority_factor = -0.05
army_bonus_air_superiority_factor Modifies the bonus to land combat from having air superiority army_bonus_air_superiority_factor = 0.05
air_accidents_factor Modifies the chance of air accidents air_accidents_factor = -0.05
air_night_penalty Modifies the penalty for nighttime air operations air_night_penalty = -0.1
air_weather_penalty Modifies the penalty for bad weather for air operations air_weather_penalty = -0.1
air_range_factor Modifies the range of all of your air forces air_range_factor = -0.1
experience_gain_air Bonus to daily air experience gain (flat number) experience_gain_air = 0.05
experience_gain_air_factor Modifies the amount of air experience gained (percentage) experience_gain_air_factor = 0.1
Specific modifiers
Name Effect Example
naval_strike_attack_factor Modifies the attack factor for naval strikes of air wings naval_strike_attack_factor = 0.02
naval_strike_targetting_factor Modifies the targetting efficiency for naval strikes of air wings naval_strike_targetting_factor = 0.02
naval_strike_agility_factor Modifies the agility factor for naval strikes of air wings naval_strike_agility_factor = 0.02
air_interception_attack_factor Modifies the attack factor for interception missions of air wings air_interception_attack_factor = 0.02
air_interception_defence_factor Modifies the defence factor for interception missions of air wings air_interception_defence_factor = 0.02
air_interception_agility_factor Modifies the agility factor for interception missions of air wings air_interception_agility_factor = 0.02
air_air_superiority_attack_factor Modifies the attack factor for air superiority missions of air wings air_air_superiority_attack_factor = 0.02
air_air_superiority_defence_factor Modifies the defence factor for air superiority missions of air wings air_air_superiority_defence_factor = 0.02
air_air_superiority_agility_factor Modifies the agility factor for air superiority missions of air wings air_air_superiority_agility_factor = 0.02
air_close_air_support_attack_factor Modifies the attack factor for close air support missions of air wings air_close_air_support_attack_factor = 0.02
air_close_air_support_defence_factor Modifies the defence factor for close air support missions of air wings air_close_air_support_defence_factor = 0.02
air_close_air_support_agility_factor Modifies the agility factor for close air support missions of air wings air_close_air_support_agility_factor = 0.02
air_strategic_bomber_attack_factor Modifies the attack factor for strategic bombing missions of air wings air_strategic_bomber_attack_factor = 0.01
air_strategic_bomber_defence_factor Modifies the defence factor for strategic bombing missions of air wings air_strategic_bomber_defence_factor = 0.01
air_strategic_bomber_agility_factor Modifies the agility factor for strategic bombing missions of air wings air_strategic_bomber_agility_factor = 0.01
air_strategic_bomber_bombing_factor Modifies the bombing factor for strategic bombing missions of air wings air_strategic_bomber_bombing_factor = 0.03
air_cas_present_factor Modifies the efficiency of tactical bombing missions air_cas_present_factor = 0.1

海军修正

Generic modifiers
Name Effect Example
convoy_escort_efficiency Modifies the efficiency of convoy escorting convoy_escort_efficiency = 0.25
naval_retreat_chance Modifies the chance of a successful naval retreat naval_retreat_chance = 0.2
naval_retreat_speed Modifies the speed of naval retreats naval_retreat_speed = 0.25
ships_at_battle_start Modifies the number of ships in the first contact ships_at_battle_start = 0.25
spotting_chance Modifies the chance to spot enemy ships spotting_chance = 0.1
navy_anti_air_attack_factor Modifies the anti air attack of naval units navy_anti_air_attack_factor = 0.1
sortie_efficiency Modifies sortie efficiency of carriers sortie_efficiency = 0.1
naval_hit_chance Modifies the overall naval hit chance naval_hit_chance = 0.05
naval_coordination Modifies the overall naval coordination naval_coordination = 0.01
convoy_raiding_efficiency_factor Modifies the efficience of commerce raiding convoy_raiding_efficiency_factor = 0.1
naval_speed_factor Modifies the speed of naval units naval_speed_factor = 0.1
navy_submarine_detection_factor Modifies the chance of detecting enemy submarines navy_submarine_detection_factor = 0.1
navy_max_range_factor Modifies the maximum range of navies navy_max_range_factor = 0.05
experience_gain_navy Bonus to daily navy experience gain (flat number) experience_gain_navy = 0.05
experience_gain_navy_factor Modifies the amount of navy experience gained (percentage) experience_gain_navy_factor = 0.1
Specific modifiers
Name Effect Example
navy_carrier_air_attack_factor Modifies the attack of planes of carriers navy_carrier_air_attack_factor = 0.03
navy_carrier_air_targetting_factor Modifies the defence of planes of carriers navy_carrier_air_targetting_factor = 0.03
navy_carrier_air_agility_factor Modifies the agility of planes of carriers navy_carrier_air_agility_factor = 0.04
navy_capital_ship_attack_factor Modifies the attack of capital ships navy_capital_ship_attack_factor = 0.05
navy_capital_ship_defence_factor Modifies the defence of capital ships navy_capital_ship_defence_factor = 0.05
navy_submarine_attack_factor Modifies the attack of all submarine units in the navy navy_submarine_attack_factor = 0.2
navy_submarine_defence_factor Modifies the defence of all submarine units in the navy navy_submarine_defence_factor = 0.2
navy_screen_attack_factor Modifies the attack of screen ships navy_screen_attack_factor = 0.05
navy_screen_defence_factor Modifies the defence of screen ships navy_screen_defence_factor = 0.05
naval_torpedo_range_factor Modifies the range of torpedoes naval_torpedo_range_factor = 1

工业修正

Generic modifiers
Name Effect Example
production_factory_max_efficiency_factor Bonus to max factory efficiency production_factory_max_efficiency_factor = 0.1
line_change_production_efficiency_factor Bonus to production efficiency retention line_change_production_efficiency_factor = 0.2
production_speed_buildings_factor Bonus to speed of overall construction production_speed_buildings_factor = 0.1
conversion_cost_civ_to_mil_factor Modifies the cost of converting civilian factories to military conversion_cost_civ_to_mil_factor = -0.2
industrial_capacity_factory Overall production boost for military factories industrial_capacity_factory = 0.1
industrial_capacity_dockyard Overall production boost for dockyards industrial_capacity_dockyard = 0.2
consumer_goods_factor Modifies the factor of factories occupied with producing consumer goods consumer_goods_factor = 0.05
production_factory_efficiency_gain_factor Modifies the production efficiency gain factor production_factory_efficiency_gain_factor = 0.05
production_factory_start_efficiency_factor Modifies the starting production efficiency of factories production_factory_start_efficiency_factor = 0.05
local_building_slots_factor Modifies the amount of factories that can be built in a state local_building_slots_factor = - 0.5
local_resources_factor Modifies the resource gain efficiency local_resources_factor = 0.10
production_oil_factor Changes oil production by the specified percentage. Stacks and adds up with local_resources_factor. There are no factors such as this available for the other resources. production_oil_factor = 0.1
equipment_conversion_speed Modifies the speed of converting equipment equipment_conversion_speed = 0.05
min_export Modifies the % of goods that need to be exported min_export = -0.05
global_building_slots_factor Modifies the amount of factories that can be built in a state global_building_slots_factor = 0.10
industry_air_damage_factor Modifies the vulnerability of factories to bombs industry_air_damage_factor = -0.1
industry_free_repair_factor Changes free repair speed by the specified percentage industry_free_repair_factor = 1
industry_repair_factor Changes repair speed by the specified percentage industry_repair_factor = 0.5
Specific modifiers
Name Effect Example
production_speed_[BUILDING NAME]_factor Bonus to speed of constructing specified building, for example in Old World Blues: production_speed_water_generator_factor = 0.1
production_speed_arms_factory_factor Bonus to speed of constructing military factories production_speed_arms_factory_factor = 0.1
production_speed_industrial_complex_factor Bonus to speed of constructing civilian factories production_speed_industrial_complex_factor = 0.1
production_speed_bunker_factor Bonus to speed of constructing land forts production_speed_bunker_factor = 0.3
production_speed_coastal_bunker_factor Bonus to speed of constructing coastal forts production_speed_coastal_bunker_factor = 0.3
production_speed_anti_air_building_factor Bonus to speed of constructing anti air guns production_speed_anti_air_building_factor = 0.3
production_speed_dockyard_factor Bonus to speed of constructing dockyards production_speed_dockyard_factor = 0.2
production_speed_naval_base_factor Bonus to speed of constructing naval bases production_speed_naval_base_factor = 0.2
production_speed_air_base_factor Bonus to speed of constructing air bases production_speed_air_base_factor = 0.15
production_speed_rocket_site_factor Bonus to speed of constructing rocket sites production_speed_rocket_site_factor = 0.15
production_speed_radar_station_factor Bonus to speed of constructing radar stations production_speed_radar_station_factor = 0.15
production_speed_infrastructure_factor Bonus to speed of constructing infrastructure production_speed_infrastructure_factor = 0.2
production_speed_nuclear_reactor_factor Bonus to speed of constructing nuclear reactors production_speed_nuclear_reactor_factor = 0.25
production_speed_synthetic_refinery_factor Bonus to speed of constructing synthetic refineries production_speed_synthetic_refinery_factor = 0.1

其他修正

Name Effect Example
research_speed_factor Overall research speed bonus. Ex. 0.1 means 10% reduced research time with -0.1 being 10% increased research time. Thus the more positive a number is, the better. research_speed_factor = 0.05
Research time reductions When researching specific technologies or technology categories, add_tech_bonus is used along with the category you want to have a % reduced research time in. add_tech_bonus = {

name = GER_industrial_research
bonus = 1
uses = 1
category = industry
}

MONTHLY_POPULATION Changes monthly population growth by the specified percentage MONTHLY_POPULATION = 0.5
nuclear_production_factor Changes nuke production by the specified percentage nuclear_production_factor = 0.1