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[[ | [[ 分类:Modding]] | ||
Revision as of 16:06, 5 December 2022
在此列出的Modifiers是游戏能识别的,只是不一定会在哪些文件里用。
写出来的小数点位数只是用于展示,所有数字均支持最多3位小数。
| Name | In-game description | Notes |
|---|---|---|
| agency_upgrade_time | 部门升级耗时 | 两位小数 |
| army_intel_factor | Army Intelligence | |
| navy_intel_factor | Navy Intelligence | |
| airforce_intel_factor | Air Intelligence | |
| civilian_intel_factor | Civilian Intelligence | |
| army_intel_decryption_bonus | Decrypted Army Cipher Bonus | 无小数 |
| navy_intel_decryption_bonus | Decrypted Navy Cipher Bonus | |
| airforce_intel_decryption_bonus | Decrypted Airforce Cipher Bonus | |
| civilian_intel_decryption_bonus | Decrypted Civilian Cipher Bonus | |
| boost_ideology_mission_factor | Boost Ideology mission effects | 两位小数 |
| control_trade_mission_factor | Control Trade mission effects | |
| propaganda_mission_factor | Propaganda mission effects | |
| diplomatic_pressure_mission_factor | Diplomatic Pressure mission effects | |
| boost_resistance_factor | Strengthen Resistance efficiency | |
| commando_trait_chance_factor | Chance of recruiting an Operative with the Commando trait | 无小数 |
| crypto_department_enabled | Crypto Department Enabled | 二元yes或no |
| crypto_strength | Cryptology Level | 无小数 |
| decryption_power | Decryption Power | |
| decryption_power_factor | Decryption Power Factor | 两位小数 |
| enemy_operative_recruitment_chance | Enemy nationality recruit chance | |
| root_out_resistance_effectiveness_factor | Root Out Resistance mission effects | |
| intel_from_operatives_factor | Intelligence gained from Operatives and Infiltrated Assets | |
| intel_network_gain | Intel network strength gain | |
| intel_network_gain_factor | Intel network strength gain | |
| intelligence_agency_defense | Counter intelligence | |
| defense_impact_on_blueprint_stealing | Impact of enemy Counter Intelligence on Steal Blueprints operation | 未知 |
| operative_slot | Operative slots | 无小数 |
| new_operative_slot_bonus | Operative recruitment choices | |
| operative_death_on_capture_chance | Death chance of our Operative on capture | 两位小数 |
| occupied_operative_recruitment_chance | Occupied friendly nationality recruit chance | |
| operation_cost operation_outcome operation_risk |
Operation <parameter> | |
| operation_fake_intel_cost operation_fake_intel_outcome operation_fake_intel_risk |
False Intelligence <parameter> | |
| operation_rescue_operative_cost operation_rescue_operative_outcome operation_rescue_operative_risk |
Rescue Operative <parameter> | |
| operation_make_resistance_contacts_cost operation_make_resistance_contacts_outcome operation_make_resistance_contacts_risk |
Make Resistance Contacts <parameter> | |
| operation_boost_resistance_cost operation_boost_resistance_outcome operation_boost_resistance_risk |
Strengthen Resistance <parameter> | |
| operation_collaboration_government_cost operation_collaboration_government_outcome operation_collaboration_government_risk |
Prepare Collaboration Government <parameter> | |
| operation_coup_government_cost operation_coup_government_outcome operation_coup_government_risk |
Stage Coup <parameter> | |
| operation_capture_cipher_cost operation_capture_cipher_outcome operation_capture_cipher_risk |
Capture Cipher <parameter> | |
| operation_coordinated_strike_cost operation_coordinated_strike_outcome operation_coordinated_strike_risk |
Coordinated Strike <parameter> | |
| operation_infiltrate_cost operation_infiltrate_outcome operation_infiltrate_risk |
Infiltration <parameter> | |
| operation_infiltrate_armed_forces_army_cost operation_infiltrate_armed_forces_army_outcome operation_infiltrate_armed_forces_army_risk |
Infiltrate Army <parameter> | |
| operation_infiltrate_armed_forces_navy_cost operation_infiltrate_armed_forces_navy_outcome operation_infiltrate_armed_forces_navy_risk |
Infiltrate Navy <parameter> | |
| operation_infiltrate_armed_forces_airforce_cost operation_infiltrate_armed_forces_airforce_outcome operation_infiltrate_armed_forces_airforce_risk |
Infiltrate Airforce <parameter> | |
| operation_infiltrate_civilian_cost operation_infiltrate_civilian_outcome operation_infiltrate_civilian_risk |
Infiltrate Civilian Administration <parameter> | |
| operation_steal_tech_cost operation_steal_tech_outcome operation_steal_tech_risk |
Steal Blueprint <parameter> | |
| operation_steal_tech_army_cost operation_steal_tech_army_outcome operation_steal_tech_army_risk |
Steal Military Blueprints <parameter> | |
| operation_steal_tech_navy_cost operation_steal_tech_navy_outcome operation_steal_tech_navy_risk |
Steal Naval Blueprints <parameter> | |
| operation_steal_tech_airforce_cost operation_steal_tech_airforce_outcome operation_steal_tech_airforce_risk |
Steal Aviation Industry Blueprints <parameter> | |
| operation_steal_tech_civilian_cost operation_steal_tech_civilian_outcome operation_steal_tech_civilian_risk |
Steal Industrial Blueprints <parameter> | |
| target_sabotage_cost target_sabotage_factor target_sabotage_risk |
Sabotage <parameter> | |
| operation_targeted_sabotage_industry_cost operation_targeted_sabotage_industry_outcome operation_targeted_sabotage_industry_risk |
Sabotage Industry <parameter> | |
| operation_targeted_sabotage_infrastructure_cost operation_targeted_sabotage_infrastructure_outcome operation_targeted_sabotage_infrastructure_risk |
Sabotage Infrastructure <parameter> | |
| operation_targeted_sabotage_resources_cost operation_targeted_sabotage_resources_outcome operation_targeted_sabotage_resources_risk |
Sabotage Resources <parameter> | |
| ai_focus_defense_factor | AI Modifier: Focus on Defense | 一位小数; see AI_focuses#Modding |
| ai_focus_aggressive_factor | AI Modifier: Focus on Offense | |
| ai_focus_war_production_factor | AI Modifier: Focus on War Production | |
| ai_focus_military_advancements_factor | AI Modifier: Focus on Military Advancements | |
| ai_focus_peaceful_factor | AI Modifier: Focus on Peace | |
| ai_focus_naval_factor | AI Modifier: Focus on Navy | |
| ai_focus_naval_air_factor | AI Modifier: Focus on Naval Air | |
| ai_focus_aviation_factor | AI Modifier: Focus on Aviation | |
| ai_focus_military_equipment_factor | AI Modifier: Focus on Military Equipment | |
| ai_badass_factor | AI Modifier: Threat receptivity | 一位小数 |
| ai_desired_divisions_factor | Factor on how many divisions the country aims to produce. | |
| ai_get_ally_desire_factor | AI Modifier: Desire to be in or expand a faction | 无小数 |
| ai_call_ally_desire_factor | AI Modifier: Call Ally Desire | |
| ai_join_ally_desire_factor | AI Modifier: Join Ally Desire | |
| ai_license_acceptance | Acceptance when requesting to buy license | |
| offence | Attack | 两位小数 |
| defence | Defense | |
| attack_bonus_against | Attack bonus against country | 一位小数 |
| attack_bonus_against_cores | Attack on their core territory | |
| defense_bonus_against | Defense bonus against country | |
| land_night_attack | Land Night Attack | |
| army_attack_factor | Division Attack | 两位小数 |
| army_defence_factor | Division Defense | |
| army_core_attack_factor | Division Attack on core territory | |
| army_core_defence_factor | Division Defense on core territory | |
| army_speed_factor | Divisions speed | |
| army_speed_factor_for_controller | Divisions speed | 两位小数; state modifier |
| army_org | Division Organization | 一位小数 |
| army_org_factor | Division Organization | |
| army_org_regain | Army Organization Regain | 两位小数 |
| org_loss_when_moving | Org Loss when Moving | 一位小数 |
| army_morale | Division Recovery Rate | |
| army_morale_factor | Division Recovery Rate | |
| breakthrough | Breakthrough | 两位小数;必须用在陆军装备类 |
| breakthrough_factor | Breakthrough | 两位小数 |
| breakthrough_bonus_against | Breakthrough bonus against country | 一位小数 |
| dig_in_speed | Entrenchment speed | 无小数 |
| dig_in_speed_factor | Entrenchment speed | 一位小数 |
| max_dig_in | Max Entrenchment | |
| max_dig_in_factor | Max Entrenchment | |
| dont_lose_dig_in_on_attack | No Entrenchment Lose On Attack | 二元yes或no |
| recon_factor | Reconnaissance | 一位小数 |
| recon_factor_while_entrenched | Recon Bonus While Entrenched | |
| max_planning | Max planning | |
| planning_speed | Planning Speed | |
| supply_consumption_factor | Supply Consumption | |
| out_of_supply_factor | Out of Supply | |
| no_supply_grace | Supply Grace | |
| extra_marine_supply_grace | Extra Marine Supply Grace | |
| extra_paratrooper_supply_grace | Extra Paratrooper Supply Grace | |
| attrition | Division Attrition | |
| attrition_for_controller | Division Attrition | 一位小数; state modifier |
| winter_attrition | Winter Attrition | 一位小数 |
| winter_attrition_factor | Winter Attrition | 两位小数 |
| heat_attrition | Heat Attrition | 一位小数 |
| heat_attrition_factor | Heat Attrition | 两位小数 |
| unit_upkeep_attrition_factor | Unit Upkeep | 无小数 |
| max_training | Max training | 两位小数 |
| training_time_factor | Training time | |
| training_time_army | Division training time | 一位小数 |
| training_time_army_factor | Division training time | |
| armor_value | Armor | 两位小数;必须用在装备类 |
| minimum_training_level | Minimum training level | 无小数 |
| land_reinforce_rate | Reinforce Rate | 一位小数 |
| combat_width_factor | Own Combat Width | |
| terrain_penalty_reduction | Terrain Penalty Reduction | |
| pocket_penalty | Encirclement penalty | |
| experience_gain_army | Army Experience Gain | |
| experience_gain_army_factor | Army Experience Gain | |
| experience_gain_army_unit | Division Experience Gain | |
| experience_gain_army_unit_factor | Division Experience Gain | |
| experience_loss_factor | Experienced soldier losses | |
| acclimatization_cold_climate_gain_factor | Cold acclimatization gain factor | |
| acclimatization_hot_climate_gain_factor | Hot acclimatization gain factor | |
| army_armor_attack_factor army_armor_defence_factor army_armor_speed_factor army_infantry_attack_factor army_artillery_attack_factor cavalry_attack_factor motorized_attack_factor mechanized_attack_factor special_forces_attack_factor <unit_type>_attack_factor |
<unit_type> <stat> | 一位小数 |
| special_forces_min | Special Forces Minimum Capacity | 无小数 |
| special_forces_cap | Special Forces Capacity Multiplier | 一位小数 |
| special_forces_training_time_factor | Special Forces Division training time | |
| special_forces_no_supply_grace | Special Forces Supply Grace | |
| special_forces_out_of_supply_factor | Special Forces Out of Supply | 两位小数 |
| max_commander_army_size | General Max Army Size | 无小数 |
| max_marshal_army_size | Field Marshal Max Army Size | |
| max_commander_army_group_size | General Max Army Group Size | |
| max_marshal_army_group_size | Field Marshal Max Army Group Size | |
| air_superiority_bonus_in_combat | Air Superiority Bonus in Combat | 一位小数 |
| cas_damage_reduction | Damage Reduction Against CAS | |
| shore_bombardment_bonus | Shore Bombardment Bonus | |
| disable_strategic_redeployment | Strategic Redeployment Disabled | 二元yes或no |
| disable_strategic_redeployment_for_controller | Strategic Redeployment Disabled | 二元yes或no; state modifier |
| air_attack | Air Attack | 无小数;必须用在空军装备类 |
| air_attack_factor | Air Attack | 两位小数 |
| air_defence | Air Defense | 无小数;必须用在空军装备类 |
| air_defence_factor | Air Defense | 两位小数 |
| air_agility | Agility | 无小数;必须用在空军装备类 |
| air_agility_factor | Agility | 两位小数 |
| maximum_speed | Max Air Speed | 无小数;必须用在空军装备类 |
| air_maximum_speed_factor | Max Air Speed | 两位小数 |
| air_accidents | Air Accidents Chance | 一位小数 |
| air_accidents_factor | Air Accidents Chance | 两位小数 |
| air_range | Air Range | 无小数;必须用在空军装备类 |
| air_range_factor | Air Range | 两位小数 |
| air_weather_penalty | Bad Weather Penalty | |
| air_night_penalty | Night Operations Penalty | |
| air_detection | Air Detection | |
| air_fuel_consumption_factor | Air Fuel Consumption | 两位小数 |
| experience_gain_air | Air Experience Gain | |
| experience_gain_air_factor | Air Experience Gain | 一位小数 |
| air_training_xp_gain_factor | Air Wing Training Experience Gain | 无小数 |
| air_mission_xp_gain_factor | Air Wing Mission Experience Gain | |
| air_ace_generation_chance_factor | Ace generation chance | 两位小数 |
| air_wing_xp_loss_when_killed_factor | Air Wing Experience loss when killed | 未知 |
| air_mission_efficiency | Air Mission Efficiency | 一位小数 |
| air_superiority_efficiency | Air Superiority Mission Efficiency | 两位小数 |
| air_intercept_efficiency | Interception Mission Efficiency | |
| air_cas_efficiency | Air Support Mission Efficiency | |
| air_escort_efficiency | Escort Efficiency | |
| air_nav_efficiency | Naval Mission Efficiency | |
| air_interception_attack_factor air_interception_defence_factor air_interception_agility_factor air_interception_detect_factor air_air_superiority_attack_factor air_close_air_support_attack_factor air_strategic_bomber_attack_factor naval_strike_attack_factor |
<Mission> <stat> | |
| air_paradrop_attack_factor air_paradrop_defence_factor air_paradrop_agility_factor |
Paradrop <stat> | 两位小数; air_paradrop_agility_factor - exists and localizes but does not seem to do anything at all. |
| air_superiority | Air Superiority | 一位小数;必须用在空军装备类 |
| air_cas_present_factor | Ground support | 两位小数 |
| ground_attack | Ground attack | |
| ground_attack_factor | Ground attack factor | |
| air_bombing | Ground Bombing | 一位小数;必须用在空军装备类 |
| air_bombing_targetting | Ground Bombing Targeting | 一位小数 |
| strategic_bomb_visibility | Strategic bombing visibility | 两位小数 |
| naval_strike_attack_factor | Naval Bombing | 无小数 |
| naval_strike_targetting_factor | Naval Targeting | |
| naval_strike_agility_factor | Naval Agility | |
| mines_planting_by_air_factor | Aerial minelaying efficiency | |
| mines_sweeping_by_air_factor | Aerial minesweeping efficiency | |
| modifier_enemy_port_superiority_limit | Port strike enemy superiority limit: | |
| rocket_attack_factor | Rocket Damage | 一位小数 |
| naval_damage_factor | Damage | 两位小数 |
| naval_defense_factor | Defense | |
| navy_org | Navy Organization | 一位小数 |
| navy_org_factor | Navy Organization | |
| naval_morale | Ship Recovery Rate | |
| naval_morale_factor | Ship Recovery Rate | |
| naval_speed_factor | Naval Speed | 无小数 |
| navy_max_range | Naval max range | |
| navy_max_range_factor | Naval max range factor | 两位小数 |
| navy_fuel_consumption_factor | Navy Fuel Consumption | |
| naval_attrition | Attrition | |
| navy_visibility | Visibility | |
| spotting_chance | Spotting Chance | 无小数 |
| ships_at_battle_start | Number of ships in the first contact | |
| positioning | Positioning | 一位小数 |
| naval_coordination | Fleet Coordination | 无小数 |
| naval_detection | Naval Detection | |
| naval_strike | Naval Strike | |
| naval_hit_chance | Naval Hit Chance | |
| strike_force_movement_org_loss | Strike Force Org loss | 两位小数 |
| naval_has_potf_in_combat_attack | Attack when in combat alongside the Pride of the Fleet | |
| naval_has_potf_in_combat_defense | Defense when in combat alongside the Pride of the Fleet | |
| navy_casualty_on_hit | Casualties factor on hit | |
| navy_casualty_on_sink | Casualties on sink | |
| naval_accidents_chance | Accident chance | |
| critical_receive_chance | Chance to Receive Critical Hit | 一位小数 |
| naval_critical_effect_factor | Effects of sustained Critical Hits | 两位小数 |
| naval_critical_score_chance_factor | Chance to score Critical Hit | |
| navy_submarine_attack_factor navy_submarine_defence_factor navy_submarine_detection_factor navy_screen_attack_factor navy_capital_ship_attack_factor navy_carrier_air_attack_factor |
<ship_role> <stat> | |
| screening_efficiency | Screening Efficiency | 一位小数 |
| convoy_escort_efficiency | Escort efficiency | |
| submarine_attack | Submarine Attack | |
| convoy_raiding_efficiency_factor | Convoy Raiding Efficiency | 两位小数 |
| sortie_efficiency | Sortie efficiency | 无小数 |
| fighter_sortie_efficiency | Fighters sortie efficiency | |
| carrier_traffic | Carrier Traffic | |
| carrier_capacity_penalty_reduction | Carrier overcrowding | 一位小数 |
| port_strike | Port strikes | |
| naval_mine_hit_chance | Chance to hit naval mine | 两位小数 |
| naval_mines_damage_factor | Naval mines damage | 无小数 |
| naval_mines_effect_reduction | Naval mines avoidance | |
| mines_planting_by_fleets_factor | Naval minelaying efficiency | |
| mines_sweeping_by_fleets_factor | Naval minesweeping efficiency | |
| naval_torpedo_hit_chance_factor | Torpedo hit chance | 两位小数 |
| naval_torpedo_reveal_chance_factor | Torpedo reveal chance | |
| naval_torpedo_screen_penetration_factor | Torpedo screen penetration | |
| naval_torpedo_cooldown_factor | Torpedo cooldown | |
| navy_anti_air_attack | Naval AA attack | 一位小数 |
| navy_anti_air_attack_factor | Naval AA attack | 两位小数 |
| naval_retreat_chance | Retreat Decision Chance | 无小数 |
| naval_retreat_speed | Fleet speed while retreating | |
| sub_retreat_speed | Submarine speed while retreating | |
| convoy_retreat_speed | Convoy speed while retreating | |
| naval_enemy_fleet_size_ratio_penalty_factor | Enemy fleet size penalty | 两位小数 |
| naval_enemy_retreat_chance | Enemy retreat chance | |
| production_cost_max_convoy production_cost_max_ship_hull_submarine production_cost_max_ship_hull_light production_cost_max_ship_hull_heavy production_cost_max_ship_hull_cruiser production_cost_max_ship_hull_carrier production_cost_max_<hull_type> |
<hull> Max Cost | 无小数 |
| navy_refit_speed | Naval Equipment Refitting Speed | |
| navy_refit_ic_cost | Naval Equipment Refitting Cost | |
| repair_speed_factor | Ship Repair Speed | |
| transport_capacity | Troop convoy requirements | 两位小数 |
| invasion_preparation | Invasion Preparation Time | 一位小数 |
| naval_invasion_capacity | Naval Invasion Capacity | 无小数 |
| naval_invasion_penalty | Invasion Penalty | |
| amphibious_invasion | Amphibious Invasion Speed | 一位小数 |
| amphibious_invasion_defence | Invasion Defense | 无小数 |
| democratic_drift communism_drift fascism_drift neutrality_drift <ideology_group>_drift |
Daily <ideology_group> Support | 两位小数 |
| democratic_acceptance communism_acceptance fascism_acceptance neutrality_acceptance <ideology_group>_acceptance |
Acceptance of <ideology_group> Diplomacy | |
| drift_defence_factor | Ideology drift defense | 一位小数 |
| master_ideology_drift | Master Ideology Drift | 两位小数 |
| political_power_cost | Daily Political Power Cost | 无小数 |
| political_power_gain | Daily Political Power Gain | 两位小数 |
| political_power_factor | Political Power Gain | |
| stability_factor | Stability | |
| stability_weekly | Weekly Stability | |
| stability_weekly_factor | Weekly Stability Gain | |
| party_popularity_stability_factor | Party Popularity Stability Modifier | |
| war_stability_factor | War Penalty Stability Modifier | |
| defensive_war_stability_factor | Defensive War Penalty Stability Modifier | |
| offensive_war_stability_factor | Offensive War Penalty Stability Modifier | |
| war_support_factor | War Support | |
| war_support_weekly | Weekly War Support | |
| war_support_weekly_factor | Weekly War Support Gain | |
| command_power_gain | Daily Command Power Gain | |
| command_power_gain_mult | Daily Command Power Gain Multiplier | 无小数 |
| max_command_power | Maximum Command Power Increase | |
| max_command_power_mult | Maximum Command Power Increase Multiplier | |
| surrender_limit | Surrender Limit | 两位小数 |
| forced_surrender_limit | Surrender Limit | |
| max_surrender_limit_offset | Minimum Surrender Limit | |
| monthly_population | Monthly Population | 一位小数 |
| conscription | Recruitable Population | 两位小数 |
| conscription_factor | Recruitable Population Factor | 无小数 |
| recruitable_population | Additional Recruitable Population | 三位小数 |
| recruitable_population_factor | Recruitable Population | 两位小数 |
| non_core_manpower | Non-core Manpower | |
| weekly_manpower | Weekly Manpower | 无小数 |
| mobilization_speed | Mobilization speed | 两位小数 |
| research_speed_factor | Research Speed | |
| research_sharing_per_country_bonus | Technology sharing bonus | |
| research_sharing_per_country_bonus_factor | Technology sharing bonus | |
| encryption | Encryption | |
| encryption_factor | Encryption | |
| decryption | Decryption | |
| decryption_factor | Decryption | |
| civilian_factory_use | Civilian Factory Use | 无小数;需要DLC
|
| consumer_goods_factor | Consumer Goods Factories | 无小数 |
| min_export | Resources to Market | |
| trade_opinion_factor | Trade deal opinion factor | 两位小数 |
| faction_trade_opinion_factor | Faction trade deal opinion factor | |
| trade_cost_for_target_factor | Target country trade cost | |
| extra_trade_to_target_factor | Extra trade to overlord | |
| overlord_trade_cost_factor | Overlord trade cost | |
| extra_trade_to_overlord_factor | Extra trade to overlord | |
| autonomy_gain_trade | Freedom gain by trade | |
| autonomy_gain_trade_factor | Freedom gain by trade | |
| improve_relations_maintain_cost_factor | Improve relations maintain cost | 无小数 |
| opinion_gain_monthly | Improve relations opinion | 一位小数 |
| opinion_gain_monthly_factor | Improve relations opinion | 两位小数 |
| opinion_gain_monthly_same_ideology | Same ideology monthly opinion | 一位小数 |
| opinion_gain_monthly_same_ideology_factor | Same ideology monthly opinion | 两位小数 |
| guarantee_cost | Guarantee Cost | 无小数 |
| guarantee_tension | Guarantee tension limit | 一位小数 |
| join_faction_tension | Join faction tension limit | |
| subversive_activites_upkeep | Subversive activities cost | 无小数 |
| foreign_subversive_activities | Foreign subversive activities efficiency | |
| justify_war_goal_time | Justify war goal time | 一位小数 |
| justify_war_goal_when_in_major_war_time | Justify war goal time when at war with a major | |
| generate_wargoal_tension | Generate war goal tension limit | |
| generate_wargoal_tension_against | Generate war goal tension limit against country | |
| civil_war_involvement_tension | Civil war involvement tension | |
| enemy_justify_war_goal_time | Justify war goal time on us | |
| enemy_declare_war_tension | Declare war tension on us | |
| send_volunteer_divisions_required | Divisions required for sending volunteer force | 一位小数 |
| send_volunteer_size | Max volunteer force divisions | 无小数 |
| send_volunteer_factor | Max volunteer force divisions | 一位小数 |
| send_volunteers_tension | Send volunteers tension limit | |
| air_volunteer_cap | Air volunteer cap | 无小数 |
| no_compliance_gain | No Compliance Gain | 二元yes或no |
| starting_compliance | Starting Compliance | 无小数 |
| required_garrison_factor | Required Garrisons | 无小数; state modifier |
| compliance_gain | Daily Compliance Gain | 三位小数; state modifier |
| compliance_growth | Compliance Growth Speed | 无小数; state modifier |
| compliance_growth_on_our_occupied_states | Compliance Growth Speed in our states occupied by the enemy; state modifier | |
| resistance_activity | Resistance Activity Chance | 一位小数; state modifier |
| resistance_garrison_penetration_chance | Garrison Penetration Chance | 两位小数; state modifier |
| resistance_growth | Resistance Growth Speed | 无小数; state modifier |
| resistance_growth_on_our_occupied_states | Resistance Growth Speed in our states occupied by the enemy | |
| resistance_decay | Resistance Decay Speed | |
| resistance_decay_on_our_occupied_states | Resistance Decay Speed in our states occupied by the enemy | |
| resistance_target | Resistance Target | |
| resistance_target_on_our_occupied_states | Resistance Target in our states occupied by the enemy | |
| resistance_damage_to_garrison | Damage to Garrisons | 两位小数; state modifier |
| resistance_damage_to_garrison_on_our_occupied_states | Damage to Enemy Garrisons in our states occupied by the enemy | |
| legitimacy_daily | Daily Legitimacy Gain | 两位小数 |
| targeted_legitimacy_daily | Daily Legitimacy Gain | 一位小数 |
| legitimacy_gain_factor | Legitimacy Gain | 无小数 |
| exile_manpower_factor | Daily Exile Manpower | 两位小数 |
| puppet_cost_factor | Puppet cost | 一位小数 |
| occupation_cost | Occupation Cost | 两位小数 |
| annex_cost_factor | Annex cost | 一位小数 |
| subjects_autonomy_gain | Master impact | 一位小数 |
| autonomy_gain | Daily autonomy progress gain | |
| autonomy_gain_global_factor | All autonomy gain | |
| autonomy_gain_warscore | Freedom gain by war score | 两位小数 |
| autonomy_gain_ll_to_subject | Freedom gain by subject from lend lease from overlord | |
| autonomy_gain_ll_to_subject_factor | Freedom gain by subject from lend lease from overlord | |
| autonomy_gain_ll_to_overlord | Freedom gain by lend lease to overlord | |
| autonomy_gain_ll_to_overlord_factor | Freedom gain by lend lease to overlord | |
| autonomy_manpower_share | Subject manpower requirement | |
| license_subject_master_purchase_cost | License cost between subject and master | |
| can_master_build_for_us | Master can build constructions on the subject's territory | 二元yes或no |
| master_build_autonomy_factor | Autonomy from building | Number with 0 (未知) decimal places |
| cic_to_overlord_factor | Civilian industry to overlord | 两位小数 |
| mic_to_overlord_factor | Military industry to overlord | |
| cic_to_target_factor | Civilian industry to target country | |
| mic_to_target_factor | Military industry to target country | |
| production_oil_factor | Synthetic Oil | 无小数 |
| fuel_cost | Fuel Cost | |
| base_fuel_gain | Fuel Gain | 两位小数 |
| base_fuel_gain_factor | Fuel Gain | |
| fuel_gain | Fuel Gain per Oil | 无小数 |
| fuel_gain_factor | Fuel Gain per Oil | 两位小数 |
| fuel_gain_from_states | Fuel Gain from Refineries | |
| fuel_gain_factor_from_states | Fuel Gain from Refineries | |
| max_fuel | Fuel Capacity (K) | |
| max_fuel_building | Fuel Capacity (K) | |
| max_fuel_factor | Fuel Capacity | |
| refit_speed | Refitting Speed | 无小数 |
| refit_ic_cost | Refitting Cost | |
| industrial_factory_donations | Industrial Factory Donations | |
| military_factory_donations | Military Factory Donations | |
| dockyard_donations | Dockyard Donations | |
| global_building_slots | Max Factories in a State | |
| global_building_slots_factor | Max Factories in a State | |
| production_speed_infrastructure_factor production_speed_industrial_complex_factor production_speed_arms_factory_factor production_speed_dockyard_factor production_speed_fuel_silo_factor production_speed_synthetic_refinery_factor production_speed_naval_base_factor production_speed_radar_station_factor production_speed_air_base_factor production_speed_anti_air_building_factor production_speed_bunker_factor production_speed_coastal_bunker_factor production_speed_rocket_site_factor production_speed_nuclear_reactor_factor production_speed_<building_type>_factor |
<building_type> construction speed | 两位小数 |
| conversion_cost_civ_to_mil_factor | Civilian to Military Factory conversion cost | |
| conversion_cost_mil_to_civ_factor | Military to Civilian Factory conversion cost | |
| industrial_capacity_factory | Factory Output | |
| industrial_capacity_dockyard | Dockyard Output | |
| production_factory_start_efficiency_factor | Production Efficiency Base | |
| production_factory_max_efficiency_factor | Production Efficiency Cap | |
| production_factory_efficiency_gain_factor | Production Efficiency growth | |
| production_lack_of_resource_penalty_factor | Lack of Resources Penalty | |
| line_change_production_efficiency_factor | Production Efficiency Retention | |
| repair_speed_infrastructure_factor repair_speed_industrial_complex_factor repair_speed_arms_factory_factor repair_speed_dockyard_factor repair_speed_fuel_silo_factor repair_speed_synthetic_refinery_factor repair_speed_naval_base_factor repair_speed_radar_station_factor repair_speed_air_base_factor repair_speed_anti_air_building_factor repair_speed_bunker_factor repair_speed_coastal_bunker_factor repair_speed_rocket_site_factor repair_speed_nuclear_reactor_factor repair_speed_<building_type>_factor |
<building_type> Repair Speed | |
| industry_free_repair_factor | Free repair | |
| industry_repair_factor | Factory Repair Speed | |
| industry_air_damage_factor | Factory Bomb Vulnerability | |
| tech_air_damage_factor | Anti-Air Bombing Damage Reduction | |
| static_anti_air_damage_factor | Static Anti Air damage factor | |
| static_anti_air_hit_chance_factor | Static Anti Air hit chance factor | |
| nuclear_production | Allows Nuclear Bomb | 二元yes或no |
| nuclear_production_factor | Nuclear Production | 无小数 |
| naval_torpedo_range_factor | Torpedo range | |
| experience_gain_factor | Leader Experience Gain | |
| experience_gain_navy | Naval Experience Gain | |
| experience_gain_navy_factor | Naval Experience Gain | |
| experience_gain_navy_unit_factor | Ship Experience Gain | |
| experience_gain_navy_unit | Ship Experience Gain | |
| resistance_tick | Resistance Growth | |
| resistance_tick_auto | Resistance Growth | |
| local_resources | Local Resources | |
| local_resources_factor | Resource Gain Efficiency | Confirmed |
| local_manpower | Local Manpower | Confirmed as a state modifier |
| local_non_core_manpower | Local Non-core Manpower | Confirmed as a state modifier |
| local_supplies | Local Supplies | Confirmed as a state modifier |
| local_factories | Local Factories | |
| local_intel_to_enemies | Intel to Enemies | |
| local_factory_sabotage | Chance to Sabotage Constructions | Confirmed |
| military_leader_cost_factor | Military Leader Cost | |
| army_leader_cost_factor | Army Leader Cost | |
| navy_leader_cost_factor | Navy Leader Cost | |
| army_leader_start_level | Starting level of new army leaders | |
| local_org_regain | Organization Regain | No effect as a state modifier |
| army_bonus_air_superiority_factor | Air Superiority | |
| enemy_army_bonus_air_superiority_factor | Enemy Air Support | |
| local_building_slots | Max Factories in State | Confirmed as a state modifier |
| local_building_slots_factor | Max Factories in State | Confirmed as a state modifier |
| production_speed_buildings_factor | Construction Speed | |
| partisan_effect | Effect of our partisans | |
| enemy_partisan_effect | Effect of partisans on us | |
| army_infantry_attack_factor | Infantry Division Attack | |
| army_infantry_defence_factor | Infantry Division Defense | |
| modifier_enemy_port_superiority_limit | Port strike enemy superiority limit: | |
| equipment_capture | Equipment Capture Ratio Gain | 一位小数 |
| equipment_capture_factor | Equipment Capture Ratio Modifier | |
| equipment_conversion_speed | Conversion speed bonus | |
| equipment_upgrade_xp_cost | Equipment Experience Cost | 无小数 |
| land_equipment_upgrade_xp_cost | Land Equipment Experience Cost | 无小数 |
| naval_equipment_upgrade_xp_cost | Naval Equipment Experience Cost | |
| air_equipment_upgrade_xp_cost | Air Equipment Experience Cost | |
| lend_lease_tension | Lend-lease tension limit | 一位小数 |
| license_purchase_cost | License purchase cost | 无小数 |
| license_production_speed | License production speed | |
| license_tech_difference_speed | License production speed from technology difference | |
| license_infantry_purchase_cost license_naval_purchase_cost license_air_purchase_cost license_armor_purchase_cost |
<archetype> license purchase cost | |
| license_infantry_eq_cost_factor license_artillery_eq_cost_factor license_anti_tank_eq_cost_factor license_light_tank_eq_cost_factor |
License purchase cost for <archetype> | |
| license_infantry_eq_production_speed_factor license_artillery_eq_production_speed_factor license_anti_tank_eq_production_speed_factor license_light_tank_eq_production_speed_factor |
License production speed for <archetype> | |
| license_infantry_eq_tech_difference_speed_factor license_artillery_eq_tech_difference_speed_factor license_anti_tank_eq_tech_difference_speed_factor license_light_tank_eq_tech_difference_speed_factor |
License production speed from technology difference for <archetype> | |
| army_leader_start_attack_level | Starting Attack skill level of new army leaders | |
| army_leader_start_defense_level | Starting Defense skill level of new army leaders | |
| army_leader_start_logistics_level | Starting Logistics skill level of new army leaders | |
| army_leader_start_planning_level | Starting Planning skill level of new army leaders | |
| skill_bonus_factor | Leader Skill Bonuses | |
| cannot_use_abilities | Cannot Use Combat Abilities | |
| promote_cost_factor | Promotion Cost | |
| sickness_chance | Chance to Get Sick | |
| river_crossing_factor | River Crossing Speed Penalty | |
| paratrooper_count_per_plane | Paratrooper per Plane | |
| paradrop_organization_factor | Paratrooper Organization Factor | |
| paratrooper_aa_defense | Paratrooper Anti Air Defense | |
| fortification_damage | Fort Damage from Combat | |
| fortification_collateral_chance | Fort Combat Damage Chance | |
| wounded_chance_factor | Chance to get wounded in combat | |
| reassignment_duration_factor | Army reassignment duration | |
| naval_invasion_prep_speed | Invasion Preparation Speed | |
| army_fuel_capacity_factor | ||
| army_fuel_consumption_factor | ||
| exiled_divisions_attack_factor | ||
| own_exiled_divisions_attack_factor | ||
| exiled_divisions_defense_factor | ||
| own_exiled_divisions_defense_factor | ||
| resistance_tick_in_states_controlled_by_enemy | ||
| experience_gain_infantry_training_factor experience_gain_infantry_combat_factor experience_gain_mountaineers_training_factor experience_gain_mountaineers_combat_factor experience_gain_marine_training_factor experience_gain_marine_combat_factor experience_gain_paratrooper_training_factor experience_gain_paratrooper_combat_factor experience_gain_bicycle_battalion_training_factor experience_gain_bicycle_battalion_combat_factor experience_gain_cavalry_training_factor experience_gain_cavalry_combat_factor experience_gain_armored_car_training_factor experience_gain_armored_car_combat_factor experience_gain_armored_car_recon_training_factor experience_gain_armored_car_recon_combat_factor experience_gain_motorized_training_factor experience_gain_motorized_combat_factor experience_gain_motorized_rocket_brigade_training_factor experience_gain_motorized_rocket_brigade_combat_factor experience_gain_mechanized_training_factor experience_gain_mechanized_combat_factor experience_gain_amphibious_mechanized_training_factor experience_gain_amphibious_mechanized_combat_factor experience_gain_engineer_training_factor experience_gain_artillery_training_factor experience_gain_light_armor_training_factor experience_gain_submarine_training_factor experience_gain_fighter_training_factor experience_gain_<unit_type>_training_factor |
<sub_unit> Training/Combat Experience Gain | 无小数 |
| political_advisor_cost_factor economy_cost_factor trade_laws_cost_factor mobilization_laws_cost_factor army_chief_cost_factor navy_chief_cost_factor air_chief_cost_factor high_command_cost_factor theorist_cost_factor materiel_manufacturer_cost_factor naval_manufacturer_cost_factor aircraft_manufacturer_cost_factor tank_manufacturer_cost_factor industrial_concern_cost_factor country_cost_factor hidden_ideas_cost_factor <idea_group>_cost_factor |
<idea_group> Cost | 无小数 |
| 文件 | 效果 • 条件 • 定义 • 修正 • 修正列表 • 作用域 • 本地化 • on action • 数据结构 (标记, 临时标记, 国家别名, 变量, 数组) |
| 脚本 | 成就修改 • AI修改 • AI focuses • 自治领修改 • 权力平衡修改 • 剧本/标签 (游戏规则)• 建筑修改 • 人物修改 • 修饰性TAG修改 • 国家创建 • 军队修改 • 决议制作 • 装备修改 • 事件修改 • Idea修改 • 意识形态修改 • 军工商修改 • 国策制作 • 资源修改 • Scripted GUI • 科技制作 • 单位修改 |
| 地图 | 地图 • 省份 • 补给区域 • 战略区域 |
| 图形图像 | 界面 • 图形资产 • 实体模型 • 后期特效 • 粒子效果 • 字体 |
| 装饰性 | 肖像 • 命名列表 • 音乐包制作 • 音效 |
| 其他 | 控制台指令 • 故障排除 • 模组结构 • 成就代码分析 • Mod相关 • Nudger修改 |