(→意识形态) |
小无编辑摘要 |
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types = { | types = { | ||
anarcho_syndicalism = { #将意识形态分配给领导者时使用。例如,民主党有保守主义、自由主义和社会主义。 可以定义一个值(yes/no) | anarcho_syndicalism = { # 将意识形态分配给领导者时使用。例如,民主党有保守主义、自由主义和社会主义。 可以定义一个值(yes/no) | ||
can_be_randomly_selected = # 如果 | can_be_randomly_selected = # 如果 值为no ,则在创建新的随机领导人时不会随机选择子意识形态 | ||
} | } | ||
} | } | ||
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} | } | ||
color = { 169 42 42 } # | color = { 169 42 42 } # 代表该意识形态的RGB颜色。 这个颜色会出现在政党饼图或饼图附近。 | ||
rules = { # | rules = { # 该意识形态的规则,值为(yes/no) | ||
can_create_collaboration_government = # | can_create_collaboration_government = # 创建合作政府 | ||
can_declare_war_on_same_ideology = # | can_declare_war_on_same_ideology = # 对相同意识形态发起战争;非必要 | ||
can_force_government = # Can change ideology in peace deal. Required | can_force_government = # Can change ideology in peace deal. Required | ||
can_send_volunteers = # Can send volunteers. Required | can_send_volunteers = # Can send volunteers. Required |
2022年1月10日 (一) 18:00的版本
意识形态 代表所选国家的所有不同政治信仰或联盟。意识形态将有助于决定国家将采取的选择和道路。
意识形态文件在 /Hearts of Iron IV/common/ideologies/*.txt.
意识形态
意识形态遵循以下格式:
ideologies = { anarchist = { types = { anarcho_syndicalism = { # 将意识形态分配给领导者时使用。例如,民主党有保守主义、自由主义和社会主义。 可以定义一个值(yes/no) can_be_randomly_selected = # 如果值为no,则在创建新的随机领导人时不会随机选择子意识形态 } } dynamic_faction_names = { "FACTION_NAME_ANARCHIST_1" # 当一个具有这种意识形态的ai创建一个阵营时,ai使用的阵营名称 } color = { 169 42 42 } # 代表该意识形态的RGB颜色。 这个颜色会出现在政党饼图或饼图附近。 rules = { # 该意识形态的规则,值为(yes/no) can_create_collaboration_government = # 创建合作政府 can_declare_war_on_same_ideology = # 对相同意识形态发起战争;非必要 can_force_government = # Can change ideology in peace deal. Required can_send_volunteers = # Can send volunteers. Required can_puppet = # Can puppet a nation at peace deal. Required can_lower_tension = # Lowers tension at peace deal. Not required can_only_justify_war_on_threat_country = # Can only justify on a nation that has generated world tension/threat. Not required can_guarantee_other_ideologies = # Can guarantee nations with different ideologies. Not required } can_host_government_in_exile = no #Can host a government in exile war_impact_on_world_tension = # Goes from -1 to 1. Increases or decreases the world tension created by this nation faction_impact_on_world_tension = # Goes from -1 to 1. Increases or decreases a faction of this ideologies impact on tension modifiers = { # More rules for the ideology generate_wargoal_tension = # Required world tension to start justifying a war (0 to 1) join_faction_tension = # Required world tension to join a faction (0 to 1) lend_lease_tension = # Required tension to start a lend-lease (0 to 1) send_volunteers_tension = # Required tension to send volunteers (0 to 1) guarantee_tension = # Required tension to guarantee a nation (0 to 1) take_states_cost_factor = # Changes the cost of states in a peace deal. 0.25 would increase state cost by 25% (-1 to 1) annex_cost_factor = # Changes the cost of entirely annexing a nation in a peace deal. 0.5 would increase annexing cost by 50% (-1 to 1) justify_war_goal_when_in_major_war_time = # Changes the cost of justifying a war while in a major war. 0.5 would decrease time by 50% (0 to 1) drift_defence_factor = # Natural drift defence for the ideology # 0.3 would grant 30% drift defence (-1 to 1) puppet_cost_factor = # Changes the cost of puppeting a nation in a peace deal (-1 to 1) } can_be_boosted = # Can you boost this ideologies popularity in another country (yes/no) can_collaborate = # faction_modifiers = { faction_trade_opinion_factor = 0.50 #plus 50% trade opinion } ai_<ideology> = yes # Determines what ai this ideology will use (democratic, communism, fascism, neutral or make a new one.) } }
Ai peace
This is what the ai will look to to determine how they will act. It tells them in what circumstance to take a state, annex or puppet, or what they want to achieve from a peace deal.
It is influenced by the ai's ideology
It is located in /Hearts of Iron IV/common/ai_peace/*.txt and every ideology has its own file. Should you not make a specialised one, the ai will just use /Hearts of Iron IV/common/ai_peace/z_default.txt
Getting the ideology in your game
Localisation
The localisation for the ideologies is located in /Hearts of Iron IV/localisation/parties_l_<language>.txt. This file also houses the names given to the political parties in each nation.
Somewhere in your copy of the file add
<ideology>:0 "<The name you want to be displayed>" <ideology>_noun:0 "<The ideology's noun>" <ideology>_desc:0 "<How you would refer to a nation with that ideology>" # Ie. Democratic Regime, Fascist Dictatorship, Anarcho-Capitalist Regime
You also have to add localisation for the ideology to every country which can be a bit time consuming
AFG_anarchist:0 "Anarchist Republic of Afghanistan" AFG_anarchist_ADJ:0 "Anarcho-Afghan" AFG_anarchist_DEF:0 "The People's Anarchist Republic of Afghanistan"
GFX
Every nation will either need a flag for this ideology, or a generic national flag.
To assign an ideology to a flag just name it <TAG>_<ideology>.tga or create a flag for the nation to use that doesn't have a specific ideology by just naming the flag <TAG>.tga. Doing it the last way makes it easier to add flags when you have added a lot of similar ideologies.
Country history
If you want the ideology to appear in a country you will have to add it like this to a countries history file like this: In France, for example /Hearts of Iron IV/history/countries/FRA - France.txt
set_politics = { ruling_party = democratic last_election = "1932.5.1" election_frequency = 48 elections_allowed = yes } set_popularities = { #This MUST add up to 100 otherwise the ideologies break democratic = 69 fascism = 1 communism = 30 }
France will now need a new leader
create_country_leader = { name = "Édouard Daladier" desc = "POLITICS_ÉDOUARD_DALADIER_DESC" picture = "Portrait_France_Edouard_Daladier.dds" expire = "1965.1.1" ideology = socialism traits = { stout_defender } }
Political advisor
If you want to make it possible for you to boost the ideology through advisor you have to add this into /Hearts of Iron IV/common/country_leader/00_traits.txt
<ideology>_booster = { random = no sprite = 13 <ideology>_drift = 0.1 ai_will_do = { factor = 0 } }
Also to add localisation to this advisor go to /Hearts of Iron IV/localisation/ideas_l_<language>.txt and add something similar to:
generic_<ideology>_booster:0 "" #Whatever you want to call the person that supports the ideology. Eg. Democratic Politician, Communist Politician, Fascist Politician
If you want a country to have an advisor of this ideology you have to go to the nation's idea files in /Hearts of Iron IV/common/ideas/<nation>.txt and add:
<name> = { allowed = { original_tag = "<TAG>" } traits = { <ideology>_booster } on_add = { country_event = # Add an event here if you want one } do_effect = { NOT = { has_government = <ideology> # You can only select it if your current ideology isn't your new one } } ai_will_do = { factor = 0 } }
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