- This page is about the ratio, for the absolute number in a state, see State#Population, for free manpower of a country, see manpower#Free_manpower.
Recruitable population is a ratio that divides the population of states into available recruits and civilians. The ratio depends on laws and ideas of a country, the political situation of the respective states the country controls, and the mobilization speed. Changing conscription laws is the main way to control the ratio. Ignoring mobilization, the overall formula for a particular state is:
- [math]\displaystyle{ {\text{Recruitable ratio} = \text{Recruitable Population modifier}} * (\text{Recruitable Population Factor modifier}) * \text{non-core modifier} * \text{occupation modifier} }[/math]
Recruitable population
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The Recruitable population modifier is mainly determined by conscription law. Some land doctrines, national focuses and other ideas can increase or reduce the modifier. Values stack additively.
Conscription Law | Recruitable population |
Prerequisites |
---|---|---|
Disarmed Nation | 1.00% | |
Volunteer Only | 1.50% | Does not have the Economy law Undisturbed Isolation or Isolation |
Limited Conscription | 2.50% | Does not have the Economy law Undisturbed Isolation or Isolation
More than 10% War Support |
Extensive Conscription | 5.00% | 必須滿足下列條件之一:
More than 20% War Support |
Service by Requirement | 10.00% | 必須滿足下列條件之一:
必須滿足下列條件之一:
|
All Adults Serve | 20.00% | At war
必須滿足下列條件之一:
Estimated enemies strength ratio of 75% or more compared to this country |
Scraping the Barrel | 25.00% | At war
必須滿足下列條件之一:
Estimated enemies strength ratio of 100% or more compared to this country |
Land Doctrine | Recruitable population |
Branch |
---|---|---|
Volkssturm | 2.00% | Mobile Warfare Doctrine |
Non-Discriminatory Conscription | 3.00% | Mobile Warfare Doctrine |
Human Wave Offensive | 5.00% | Mass Assault Doctrine |
Recruitable population factor
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Recruitable Population Factor refers to additional, nation-specific modifiers that are multiplicative with the recruitable percentage. These are usually penalties. For example, the USA gets -50% from its "Great Depression" national spirit until removed, so if it has Volunteer Only conscription law it will have an effective recruitable percentage of 0.75% (1.5% [from the law] * 50%).
Non-core states
- 參見:Core
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Non-core states have a base penalty of -98%. This means that the manpower of countries comes almost entirely from their core states. The Prince of Terror advisor gives a +2% offset to recruitable non-core manpower, reducing the penalty to -96%.
Creating puppet states is a possibility to avoid this penalty, as the puppet will have full access to the manpower of its own cores.
佔領區
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如果一個無核心的地區被佔領,會受到高達-98%的適役人口懲罰,但該懲罰可以被順從度減輕: [math]\displaystyle{ \text {可用人力} = 100\% - 98\% + 18\% \cdot \text {顺从度} }[/math]
在一個被佔領國家區域內地區的平均順從度到達一定程度會提供額外的人力加成
名稱 | 需要順從度 | 效果 |
---|---|---|
地方警察 | 25% | 額外適役人口:+0.5% |
志願軍計劃 | 60% | 適役人口:+20% |
因此佔領區可徵募的最大人力池為[math]\displaystyle{ \text {可用人力} = (100\% - 98\% + 18\% \cdot 100\%)\cdot (\text {征兵法案} + 0.5\% )\cdot(1 + 20\%) }[/math]
動員
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適役人口修正和適役人口係數的變化不是立即適用的。取而代之的是,該值根據動員速度朝新目標改變。基本動員速度為 0.01% 每天。例如,在 50% 的戰爭支持度下,要從有限徵兵到廣泛徵兵需要250天。戰爭支持度和一些民族精神可以改變基本值。
適役人口比例每天僅以 0.1% 的變化增長,因此取決於動員速度,大約需要一周到一個月的時間才能提供新的人力。