钢铁雄心4:修订间差异

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| header= Hearts of Iron IV
| header= Hearts of Iron IV
| logo= Banner HoI4.jpg
| logo= Banner HoI4.jpg
| type= Base Game
| type= 基础游戏
| patch= 1.0
| patch= 1.0
| date= 2016-06-06
| date= 2016-06-06
| storeb = {{Store|pdx|hearts-of-iron-iv/HIHI04GSK-MASTER.html}} / {{Store|steam|app/394360}}
| storeb = {{Store|pdx|hearts-of-iron-iv/HIHI04GSK-MASTER.html}} / {{Store|steam|app/394360}}
}}
}}
{{#evt:
'''钢铁雄心4'''('''Hearts of Iron IV''' ,缩写为'''HOI 4''' ),是一款[[Paradox Interactive]] 发行的大战略游戏,为[http://hoi3.paradoxwikis.com/Hearts_of_Iron_3 钢铁雄心3]的续作。时间跨度为1936至1948年,聚焦于第二次世界大战的形成与进行。
| service= youtube
 
| id= GMkRSRP1IPY
钢铁雄心4于2014年1月23日的[[forum:750905|Paradox Forums]]上公布,在2016年的D日(D-Day,2016年6月6日)正式发布<ref>推特(Twitter), [https://twitter.com/PdxInteractive/status/709903684776415232 D-day release], 2016年6月6日</ref>。
| description= "Grand Ambitions": Johan Andersson, Dan Lind, Mats Virtanen, and Jakob Munthe discuss the design and ambitions of the fourth installment of the Hearts of Iron series.
 
| alignment= right
==基本信息==
| container=frame
===宣传内容===
}}
 
'''Hearts of Iron IV''' (or '''HOI4''') is a grand strategy game by [[Paradox Interactive]] and the sequel to [http://hoi3.paradoxwikis.com/Hearts_of_Iron_3 ''Hearts of Iron III'']. It covers the time period from 1936 to 1948, focusing on the build up to the Second World War and the war itself.
*'''全面战略战争'''
 
:这场战争不仅在陆地,海洋和空中赢得了胜利,而且在实验室、工厂、后院、国际贸易以及每个人的心中都赢得了胜利。
 
*''' 最真实的实时战争模拟'''


Hearts of Iron IV was announced on the [[forum:750905|Paradox Forums]] on the 23rd of January 2014. It was released on D-Day 2016 (2016-06-06)<ref>Twitter, [https://twitter.com/PdxInteractive/status/709903684776415232 D-day release], 2016-06-06</ref>.
: 让第二次世界大战的最高统帅们用当时的武器与您作战——坦克、飞机、轮船、枪支和新发现的大规模毁灭性武器。


==General information==
*''' 在有史以来最严重的人类冲突中作为任意国家战斗'''
===Announced features===
* '''Total strategic war'''
: The war is not only won on land, on the seas and in the air, but also in the laboratories, the factories, the backrooms, in international trade and in the hearts and minds of men and women.


* '''The most authentic real-time simulation of the war'''
:您可以从'''二战前夕 1936'''剧本中选择,也可以从''' 闪电战 1939''' 剧本中选择。
: Let the greatest commanders of WW2 fight your war with the tools of the time; tanks, planes, ships, guns and newly discovered weapons of mass destruction.


* '''Fight as any nation in the greatest human conflict of all time'''
===开发组===
: Choose from the greatest powers striving for victory, or the small nations trying to weather the storm.
该游戏由六人组成的核心团队开发,并获得了Paradox Development Studios其他成员的大力支持。


===Development team===
*[https://forum.paradoxplaza.com/forum/index.php?members/podcat.80904/ Podcat] (主管/设计/编程)
The game is being developed by a core team of six, augmented by drop-in support from the rest of Paradox Development Studios.
*[https://forum.paradoxplaza.com/forum/index.php?members/darkrenown.7219/ Darkrenown] ((脚本/研究/设计))
*[https://forum.paradoxplaza.com/forum/index.php?members/tomaszkowalczyk.316261/ TomaszKowalczyk] (程序设计员)
*[https://forum.paradoxplaza.com/forum/index.php?members/guraan.559102/ Guraan] (程序设计员)
*[https://forum.paradoxplaza.com/forum/index.php?members/sideburnout.635267/ Sideburnout] (2D美术制作)
*[https://forum.paradoxplaza.com/forum/index.php?members/larre.824965/ larre] (3D美术/地图制作)


* [https://forum.paradoxplaza.com/forum/index.php?members/podcat.80904/ Podcat] (lead/design/programming)
=== 扩展包===
* [https://forum.paradoxplaza.com/forum/index.php?members/darkrenown.7219/ Darkrenown] (script/research/design)
*{{icon|tfv}} [[ 共赴胜利]] 发布于2016年12月15日。
* [https://forum.paradoxplaza.com/forum/index.php?members/tomaszkowalczyk.316261/ TomaszKowalczyk] (programmer)
*{{icon|dod}} [[ 玉碎瓦全]] 发布于2017年6月14日。
* [https://forum.paradoxplaza.com/forum/index.php?members/guraan.559102/ Guraan] (programmer)
*{{icon|wtt}} [[ 唤醒勇虎]] 发布于2018年3月8日。
* [https://forum.paradoxplaza.com/forum/index.php?members/sideburnout.635267/ Sideburnout] (2D art)
*{{icon|mtg}} [[ 炮手就位]] 发布于2019年2月28日。
* [https://forum.paradoxplaza.com/forum/index.php?members/larre.824965/ larre] (3D art/map)
*{{icon|lar}} [[ 抵抗运动]] 发布于2020年2月25日。
===Expansions===
*{{icon|bftb}} [[博斯普鲁斯之战]]发布于2020年10月15日。
* {{icon|tfv}} [[Together for Victory]] released on 15 Dec 2016.
*[[By Blood Alone|唯有浴血]]发布于2021年11月23日。
* {{icon|dod}} [[Death or Dishonor]] released on 14 Jun 2017.
*[[寸步不退]] 发布于2022年9月28日。
* {{icon|wtt}} [[Waking the Tiger]] released on 08 Mar 2018.
* {{icon|mtg}} [[Man the Guns]] released on 28 Feb 2019.
* {{icon|lar}} [[La Resistance]] released on 25 Feb 2020.


==System Requirements==
== 系统要求==
===Minimum===
=== 最低配置===
{{plainlist|
{{plainlist|
*Operating System: Windows 7 (32-bit) / 8/10 (latest service pack) with DirectX 9.0c/ Ubuntu 14.04 LTS x32 / Mac OS X 10.10 or better.
* 操作系统:'''Windows 7 (32位)/8/10 (最新Service Pack)''',带有'''DirectX 9.0c'''/'''Ubuntu 14.04 LTS x32'''/'''Mac OS X 10.10'''或更高版本。
*Processor: AMD Athlon II X4 640 3.0 GHz or Intel Core 2 Quad 9400 with 2.66 Ghz
* 处理器:'''AMD Athlon II X4 640 3.0 GHz'''或'''Intel Core 2 Quad 9400 with 2.66 Ghz'''。
*Memory: 2 GB RAM
* 内存:'''2 GB RAM'''。
*Graphics: AMD HD 5770 or NVIDIA GTX 460 with 1024MB VRAM or better
* 图形:'''AMD HD 5770'''或'''NVIDIA GTX 460''',具有'''1024MB VRAM'''或更高。
*Hard Drive Space: 4 GB free Hard Drive Space: 4 GB free
* 硬盘空间:'''4GB'''可用硬盘空间:'''4GB'''可用。
*Internet connection required for multiplayer mode
* 多人游戏模式需要互联网连接。
*Steam registration / account required to be an Internet connection is required.
* 需要'''注册并登录Steam'''才能连接互联网。
}}
}}


===Recommended===
=== 推荐配置===
{{plainlist|
{{plainlist|
*Operating System: Windows 7 (64-bit) / 8/10 (latest service pack) with DirectX 9.0c
* 操作系统:带有'''DirectX 9.0c'''的Windows 7 (64位)/8/10 (最新Service Pack)。
*Processor: AMD Phenom II X4 850 with 3.3 Ghz or Intel i3 2100 3.1 GHz
* 处理器:'''AMD Phenom II X4 850 (3.3 GHz)'''或'''Intel i3 2100 3.1 GHz'''。
*Graphics: AMD HD 6850 or Nvidia GTX 560Ti with 1024MB VRAM or better
* 图形:'''AMD HD 6850'''或具有'''1024MB VRAM'''或更佳的'''Nvidia GTX 560Ti'''。
*Memory: 4 GB RAM
* 内存:'''4GB RAM'''。
*Internet connection required for multiplayer mode
* 多人游戏模式需要互联网连接。
*Steam registration / account required to be an Internet connection is required.
* 需要'''注册并登录Steam'''才能连接互联网。
}}
}}


== Dev diaries ==
== 开发者日志==
{{main|Developer diaries}}
{{main| 开发者日志}}
{{#lsth:Developer diaries|Base game}}{{#lsth:Developer diaries|Post-release patches}}
 
==References==
{{#lsth: 开发者日志|Base game}}{{#lsth: 开发者日志|Post-release patches}}
<references/>
== 参考资料==
<references />


[[Category:Hearts of Iron 4]]
[[ 分类:Hearts of Iron 4]]


[[hoi4de:Hearts of Iron IV]]
[[hoi4es:Hearts of Iron IV]]
[[hoi4fr:Hearts of Iron IV]]
[[hoi4pl:Hearts of Iron IV]]
[[hoi4pt:Hearts of Iron IV]]
[[hoi4ru:Hearts of Iron IV]]
[[en:Hearts of Iron IV]]
[[en:Hearts of Iron IV]]

2022年12月5日 (一) 16:56的最新版本

Hearts of Iron IV icon.png Hearts of Iron IV

Banner HoI4.jpg


类别
发布时间 / 补丁
2016-06-06 / 1.0

钢铁雄心4Hearts of Iron IV,缩写为HOI 4),是一款Paradox Interactive发行的大战略游戏,为钢铁雄心3的续作。时间跨度为1936至1948年,聚焦于第二次世界大战的形成与进行。

钢铁雄心4于2014年1月23日的Paradox Forums上公布,在2016年的D日(D-Day,2016年6月6日)正式发布[1]

基本信息

宣传内容

  • 全面战略战争
这场战争不仅在陆地,海洋和空中赢得了胜利,而且在实验室、工厂、后院、国际贸易以及每个人的心中都赢得了胜利。
  • 最真实的实时战争模拟
让第二次世界大战的最高统帅们用当时的武器与您作战——坦克、飞机、轮船、枪支和新发现的大规模毁灭性武器。
  • 在有史以来最严重的人类冲突中作为任意国家战斗
您可以从二战前夕 1936剧本中选择,也可以从闪电战 1939剧本中选择。

开发组

该游戏由六人组成的核心团队开发,并获得了Paradox Development Studios其他成员的大力支持。

扩展包

系统要求

最低配置

  • 操作系统:Windows 7(32位)/8/10(最新Service Pack),带有DirectX 9.0c/Ubuntu 14.04 LTS x32/Mac OS X 10.10或更高版本。
  • 处理器:AMD Athlon II X4 640 3.0 GHzIntel Core 2 Quad 9400 with 2.66 Ghz
  • 内存:2 GB RAM
  • 图形:AMD HD 5770NVIDIA GTX 460,具有1024MB VRAM或更高。
  • 硬盘空间:4GB可用硬盘空间:4GB可用。
  • 多人游戏模式需要互联网连接。
  • 需要注册并登录Steam才能连接互联网。

推荐配置

  • 操作系统:带有DirectX 9.0c的Windows 7(64位)/8/10(最新Service Pack)。
  • 处理器:AMD Phenom II X4 850(3.3 GHz)Intel i3 2100 3.1 GHz
  • 图形:AMD HD 6850或具有1024MB VRAM或更佳的Nvidia GTX 560Ti
  • 内存:4GB RAM
  • 多人游戏模式需要互联网连接。
  • 需要注册并登录Steam才能连接互联网。

开发者日志

主条目:开发者日志


All developer diaries about Hearts of Iron IV (base game).

No. Title and Link Description Date
1 Our Vision Design goals 2014-02-07
2 The Tools of War Equipment, production and research 2014-03-07
3 Bringing WWII to the mainstream Dogs! 2014-04-01
4 Land Doctrines Doctrine paths 2014-04-11
5 Production Lines How things get built 2014-05-09
6 Division Design Division planner, division template 2014-06-13
7 Air Combat Air war 2014-07-11
8 Experience and Variants Production 2014-08-08
9 Vacation and Air tech Air technology tree 2014-09-12
10 Naval Combat Naval gameplay 2014-10-10
11 Map & Graphics Visual aesthetics of the game 2014-11-07
12 Internal Politics Internal affairs of a country 2015-01-16
13 Conscription & Training Manpower, recruitment, training 2015-02-20
14 National Focuses National focuses 2015-03-20
15 On the high seas Naval battles 2015-04-11
16 World Tension World tension, war justifications 2015-05-08
17 Johan Invades Germany Barely a dev diary 2015-06-12
18 Army Planner Creating and deploying units 2015-06-26
19 Equipment How equipment works 2015-07-03
20 Soviet Union and Communism Soviet Union and Communism 2015-08-14
21 Land Combat Land combat mechanics 2015-08-21
22 Support Companies List of support companies 2015-08-28
23 Industrial Capacity How factories function 2015-09-04
24 Trade and Resources Overview of international trading 2015-09-11
25 Laws and Politics How to manage government 2015-09-18
26 The Navy Naval doctrines and naval technology 2015-09-25
27 Italy Italy's situation in the game 2015-10-02
28 Weather & Terrain How weather and terrain function 2015-10-09
29 Factions & Wargoals How factions and wargoals function 2015-10-16
30 France Overview of France 2015-10-23
31 Peace Conferences Ending wars 2015-10-30
32 The USA Overview of USA 2015-11-06
33 Supply The supply system and supply areas. 2015-11-13
34 Civil Wars Civil Wars and Coups. 2015-11-20
35 Germany Overview of Germany 2015-11-27
36 Helping out in other wars Helping out in other countries wars without directly getting involved 2015-12-04
37 Carrier Warfare How aircraft carriers work. 2015-12-11
38 Submarines How submarines work 2015-12-18
39 The Radio Radios, reinforce chance and radar stations. 2016-01-08
40 Changes to the game Completely revised factory slots mechanic, World Tension.. 2016-01-15
41 Order of Command OOC and Commander traits 2016-01-22
42 Japan Overview of Japan 2016-01-29
43 Diplomacy and other options Diplomacy, Factions, War Goals, ... also: HOI4 is now in BETA 2016-02-05
44 Occupation and Resistance Managing occupied territory 2016-02-12
45 Battle Plans How battle plans work 2016-02-19
46 United Kingdom Overview of UK 2016-02-26
47 China Overview of China 2016-03-04
48 Naval Invasions How naval invasions work 2016-03-11
49 Nukes! Atomic bomb - Research and requirements for production and use 2016-03-18
50 Generic Focus Trees Generic Focus trees and DDR mat support 2016-04-01
51 Sound & Music Music & Sound Design in Hearts of Iron IV 2016-04-08
52 Modding A look at the improved modding support in Hearts of Iron IV 2016-04-15
53 2D art Sideburnout talks about the 2D graphics of Hearts of Iron IV 2016-04-22
54 AI SteelVolt speaks of the topic no one wants to touch, but everyone wants to know about 2016-04-29
55 QA A closer look into the QA process when developing Hearts of Iron IV 2016-05-06
56 Bits & Pieces Mopping up a bunch of smaller topics not covered in other Development Diaries 2016-05-13
57 Poland: United and Ready About the free DLC shipped with all copies of Hearts of Iron IV 2016-05-20
58 Tutorial, Wiki & Browser A look at the tools we provide to help you learn how to play Hearts of Iron IV 2016-05-27
59 D-day A short, final message from Podcat before we release 2016-06-03

All developer diaries about the post-release patches, patch 1.1 (aka Red Ball Express) and patch 1.2 (aka Sunflower).

Patch 1.2 (Sunflower)
No. Title and Link Description Date
4 Back from Vacation AI changes and MP hotjoin in 1.2, aka 'Sunflower' 2016-08-05
5 Custom Difficulty Settings AI improvements and implantation of custom difficulty settings at game setup 2016-08-12
6 Sunflower (patch 1.2) Port Strikes and AI improvements to upgrading templates and naval missions coming in Sunflower 2016-08-19
7 New Releasable Nations A look at new releaseable nations and more of the AI improvements coming in Sunflower (patch 1.2) 2016-08-26
8 Sunflower Improvements Sunflower updates: GUI improvements, naval balance, focus trees 2016-09-02
9 Bugs and Stats Readying Sunflower for release and sharing some gameplay stats 2016-09-09
10 Sunflower is Live Patch 1.2 is out live, next patch is 1.3 aka "Torch" 2016-09-16
Patch 1.1 (Red Ball Express)
No. Title and Link Description Date
1 Release and Future Podcat shares his thoughts on the release, as well as discussing the near future patches 2016-06-10
2 Red Ball Express Tweaks to access to allied territory, peace conferences, invasions and naval bombers along with new battle plan modes upcoming in 'Red Ball Express' 2016-06-17
3 Summer Vacation The team is going on a well deserved summer vacation 2016-07-01

参考资料

  1. 推特(Twitter), D-day release, 2016年6月6日