A commander trait can change a commander's skills, specialize them for different combat scenarios, change how much experience they get and various other effects.
General and field marshal
个性特质
以下特质不能通过经验换取,也通常不能对下级产生影响。同时仅有这些特质能够伴随着新将领或元帅被招募时出现。
名称 | 个人修正 | 修正 | 能力 | 等级能力因数 | 标注 |
---|---|---|---|---|---|
保守派 | -25% 经验获取 | +1 最大堑壕 | |||
天才的战略家 | +1 进攻 +1 计划 |
+1 进攻 +1 计划 |
|||
不灵活的战略家 | +1 防御 +1 后勤 |
+1 防御 +1 后勤 |
|||
政治关联 | -10% 经验获取 -50% 晋升花费 |
+1 计划 +1 后勤 |
|||
战争英雄 | -50% 晋升花费 +50% 重新任命所需时间 |
+1 进攻 +1 计划 |
不会出现在随机将领特质中 | ||
职业军官 | -25% 晋升花费 | +1 计划 +1 后勤 |
|||
谨慎 | -20% 计划速度 -50% 受伤几率 |
+1 防御 +1 后勤 |
|||
鲁莽 | +20% 计划速度 +50% 受伤几率 |
+1 进攻 -1 防御 +1 计划 |
|||
媒体人物 | +100% 重新任命所需时间 | +1 攻击 +1 防御 |
|||
严厉将领 | -10% 组织度恢复 | +1 进攻 | +1 进攻 +1 后勤 |
||
炮兵搬运工 | 火炮进攻: +15% | 仅在通过我们可爱的战熊沃伊泰克从不会落下任何一筐东西事件获得的佛伊泰克身上出现 | |||
步兵军官 | +1 防御 +1 计划 |
+100% 陆军将领经验获取 | |||
骑兵军官 | +1 进攻 +1 后勤 |
+100% 骑兵将领经验获取 | |||
装甲军官 | +1 进攻 +1 计划 |
+100% 装甲将领经验获取 |
Gainable traits
These traits can be earned by generals collecting relevant experience. Some of them do not work when the general is used as a field marshal after promoting them. For every trait a general has already acquired, the gain rate for all other traits gets reduced. Half speed with one finished trait, one-third speed with two traits, and so on.
名称 | experience gain | general-only modifier | modifier | notes |
---|---|---|---|---|
组织者 | using a battle plan | Planning Speed: +10% | ||
骑兵将领 | Cavalry, motorized and mechanized ratio > 40% | Cavalry Attack: +15% Motorized Attack: +15% Mechanized Attack: +15% |
||
步兵将领 | Infantry ratio > 80% | Infantry Division Defense: +15% | ||
熟练参谋 | Controlling at least 24 divisions | General Max Army Size: +6 | +2 logistics skill factor | |
奇袭专家 | Is flanking the enemy or getting flanked by them | Reconnaissance: +25% | ||
冬季专家 | Temperature less than -10 | Winter Attrition: −50.00% | ||
工兵 | has combat modifier Fort or River crossing | River Attack: +10.0% Fort Attack: +10.0% |
||
装甲专家 | Armored ratio > 40.00% | Armor speed: +5% Armor Division Attack: +10% |
+2 attack skill factor | |
特战专家 | One of the following must be true: Temperature less than -15 Temperature more than 27 Has combat modifier: Paradrop Has combat modifier: Naval Penalty |
Out of Supply: -50.00% | ||
沙漠之狐 | Fighting on terrain: Desert | Desert:
|
||
沼泽之狐 | Fighting on terrain: Marsh | Marsh:
|
||
山地专家 | Fighting on terrain: Mountain | Mountain:
|
||
丘陵专家 | Fighting on terrain: Hills | Hills:
|
||
丛林之鼠 | Fighting on terrain: Jungle | Jungle:
|
||
巡林者 | Fighting on terrain: Forest | Forest:
|
||
巷战专家 | Fighting on terrain: Urban | Urban:
|
||
入侵者 | amphibious invasion | Amphibious Invasion Speed: +30.00% Invasion Preparation Time: -30.00% |
Assignable traits
Apart from starting commanders, these traits are only available with 唤醒勇虎 and are manually assigned. Many of them give access to command power abilities, another feature of this DLC. It costs 15 command power to assign a trait.
Field marshal
General
Trait | Prerequisites | Effect |
---|---|---|
Panzer Expert | Has trait Panzer Leader Does not have trait Combined Arms Expert |
Armor Division Defense: +10.00% Increased chance of executing Blitz and Encirclement tactics |
Combined Arms Expert | Has trait Panzer Leader Does not have trait Panzer Expert or Cavalry Expert |
Motorized Defense: +15.00% Mechanized Defense: +15.00% Increased chance of executing Blitz and Encirclement tactics |
Cavalry Expert | Has trait Cavalry Leader Does not have trait Combined Arms Expert |
Cavalry Defense: +10.00% |
Fortress Buster | Has trait Engineer Does not have trait Scavenger |
Fort: Attack: +15.0% Enables Ability: Siege Artillery |
Scavenger | Has trait Engineer Does not have trait Fortress Buster |
Equipment Capture Ratio Gain: +3.0% |
Infantry Expert | Has trait Infantry Leader Does not have trait Ambusher |
Infantry Division Attack: +10.00% |
Ambusher | Has trait Infantry Leader Does not have trait Infantry Expert |
Max Entrenchment: +5.0 Recon Bonus While Entrenched: +25.0% |
Amphibious | Has trait Invader | Extra Marine Supply Grace: +240.0 Hour(s) Enables Ability: Naval Assault Plan |
Naval Liaison | Has trait Invader | Shore Bombardment Bonus: +25.0% |
Skirmisher | Has trait Commando | Enables Ability: Probing Attack |
Paratroopers | Has trait Commando | Extra Paratrooper Supply Grace: +240.0 Hour(s) Enables Ability: Glider Planes |
Camouflage Expert | Has trait Commando | Damage Reduction Against CAS: +50.0% Air Support (CAS) Bonus in Combat: -50.0% |
Improvisation Expert | Has trait Trickster At Least 1 Terrain Trait |
Movement Bonus On Land: +10% Enables Ability: Makeshift Bridges |
Guerilla Fighter | Has trait Trickster | Entrenchment Speed: +50% |
Adaptable | Assignable when has 2 Terrain Traits | Terrain Penalty Reduction: +30.00% (Applied after summing all other terrain modifiers, not applied to terrain features) Cold acclimation gain factor: +0.1 Hot acclimation gain factor: +0.1 |
Winter Expert | Assignable when has trait Winter Specialist | Cold acclimation gain factor: +0.2 |
Admiral
这部分内容可能已不适合当前版本,最后更新于1.8。 |
Personality Traits
These traits can not be gained through experience. Conversely they are the only traits that can appear on newly hired admirals.
Earned Traits
Trait | Effect | Experience gained while | XP required |
---|---|---|---|
Sea Wolf | +20% Submarine Attack | More than 80% submarines in fleet. | 700 |
Blockade Runner | +20% Retreat decision chance +15% Fleet speed while retreating +5% Convoy speed while retreating |
Bravely retrating in the face of overwhelming force. | 500 |
Superior Tactician | +25% Positioning | Having the advantage in combat. | 500 |
Spotter | +10% Spotting speed | Spotting the enemy. | 500 |
Fly swatter | +10% Naval AA attack | Fighting enemy air units. | 300 |
Ironside | +10% Capital Ship Armor | Commanding or fighting Capital Ships. | 500 |
Air Controller | +10% Sortie efficiency +10% Naval Air Targeting from Carriers |
Has carrier with air wings on a mission or carrier has air wings in combat it is a part of. | 500 |
Fleet Protector | +20% Screening efficiency | More than 50% screening vessels in fleet. | 500 |
Cold Water Expert | Attrition: -8% | While weather is Arctic Water | 1000 |
Inshore Fighter | Fjords and Archipelagos: Movement: +10% Attack: +10% Defense: +10% |
Fighting on terrain: Fjords and Archipelagos | 1000 |
Blue Water Expert | Deep Oceans: Movement: +10% Attack: +10% Defense: +10% |
Fighting on terrain: Deep Oceans | 1000 |
Green Water Expert | Shallow Sea: Movement: +10% Attack: +10% Defense: +10% |
Fighting on terrain: Shallow Sea | 1000 |
Assignable Traits
Admirals may get traits assigned if they have the prerequisite earned traits. Assigning traits cost 15 command power. There is however no experience requirement for these traits. The maximum of assignable traits depends on the admiral's level.