A commander trait can change a commander's skills, specialize them for different combat scenarios, change how much experience they get and various other effects.
General and field marshal
Personality traits
These traits can not be gained through experience and generally do not affect subordinate unit leaders. Conversely they are the only traits that can appear on newly hired generals and field marshals.
name | personal modifier | modifier | skill | skill factor | notes |
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Old Guard | -25% experience gain | +1 max entrenchment | |||
Brilliant Strategist | +1 attack +1 planning |
+1 attack +1 planning |
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Inflexible Strategist | +1 defense +1 logistics |
+1 defense +1 logistics |
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Politically Connected | -10% experience gain -50% promotion cost |
+1 planning +1 logistics |
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War Hero | -50% promotion cost +50% reassignment duration |
+1 attack +1 planning |
does not randomly appear on new leaders | ||
Career Officer | -25% promotion cost | +1 planning +1 logistics |
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Cautious | -20% planning speed -50% wounding chance |
+1 defense +1 logistics |
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Reckless | +20% planning speed +50% wounding chance |
+1 attack -1 defense +1 planning |
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Media Personality | +100% reassignment duration | +1 attack +1 defense |
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Harsh Leader | -10% division recovery | +1 attack | +1 attack +1 logistics |
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Bearer of Artillery | Artillery Attack: +15% | Only available to Wojtek by the event “Wojtek Never Drops A Crate”. | |||
Infantry Officer | +1 defense +1 planning |
+100% XP gain for Infantry Leader | |||
Cavalry Officer | +1 attack +1 logistics |
+100% XP gain for Cavalry Leader | |||
Armor Officer | +1 attack +1 planning |
+100% XP gain for Panzer Leader |
Gainable traits
These traits can be earned by generals collecting relevant experience. Some of them do not work when the general is used as a field marshal after promoting them. For every trait a general has already acquired, the gain rate for all other traits gets reduced. Half speed with one finished trait, one-third speed with two traits, and so on.
name | experience gain | general-only modifier | modifier | notes |
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Organizer | using a battle plan | Planning Speed: +10% | ||
Cavalry Leader | Cavalry, motorized and mechanized ratio > 40% | Cavalry Attack: +15% Motorized Attack: +15% Mechanized Attack: +15% |
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Infantry Leader | Infantry ratio > 80% | Infantry Division Defense: +15% | ||
Skilled Staffer | Controlling at least 24 divisions | General Max Army Size: +6 | +2 logistics skill factor | |
Trickster | Is flanking the enemy or getting flanked by them | Reconnaissance: +25% | ||
Winter Specialist | Temperature less than -10 | Winter Attrition: −50.00% | ||
Engineer | has combat modifier Fort or River crossing | River Attack: +10.0% Fort Attack: +10.0% |
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Panzer Leader | Armored ratio > 40.00% | Armor speed: +5% Armor Division Attack: +10% |
+2 attack skill factor | |
Commando | One of the following must be true: Temperature less than -15 Temperature more than 27 Has combat modifier: Paradrop Has combat modifier: Naval Penalty |
Out of Supply: -50.00% | ||
Desert Fox | Fighting on terrain: Desert | Desert:
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Swamp Fox | Fighting on terrain: Marsh | Marsh:
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Mountaineer | Fighting on terrain: Mountain | Mountain:
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Hill Fighter | Fighting on terrain: Hills | Hills:
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Jungle Rat | Fighting on terrain: Jungle | Jungle:
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Ranger | Fighting on terrain: Forest | Forest:
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Urban Assault Specialist | Fighting on terrain: Urban | Urban:
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Invader | amphibious invasion | Amphibious Invasion Speed: +30.00% Invasion Preparation Time: -30.00% |
Assignable traits
Apart from starting commanders, these traits are only available with 唤醒勇虎 and are manually assigned. Many of them give access to command power abilities, another feature of this DLC. It costs 15 command power to assign a trait.
Field marshal
General
Trait | Prerequisites | Effect |
---|---|---|
Panzer Expert | Has trait Panzer Leader Does not have trait Combined Arms Expert |
Armor Division Defense: +10.00% Increased chance of executing Blitz and Encirclement tactics |
Combined Arms Expert | Has trait Panzer Leader Does not have trait Panzer Expert or Cavalry Expert |
Motorized Defense: +15.00% Mechanized Defense: +15.00% Increased chance of executing Blitz and Encirclement tactics |
Cavalry Expert | Has trait Cavalry Leader Does not have trait Combined Arms Expert |
Cavalry Defense: +10.00% |
Fortress Buster | Has trait Engineer Does not have trait Scavenger |
Fort: Attack: +15.0% Enables Ability: Siege Artillery |
Scavenger | Has trait Engineer Does not have trait Fortress Buster |
Equipment Capture Ratio Gain: +3.0% |
Infantry Expert | Has trait Infantry Leader Does not have trait Ambusher |
Infantry Division Attack: +10.00% |
Ambusher | Has trait Infantry Leader Does not have trait Infantry Expert |
Max Entrenchment: +5.0 Recon Bonus While Entrenched: +25.0% |
Amphibious | Has trait Invader | Extra Marine Supply Grace: +240.0 Hour(s) Enables Ability: Naval Assault Plan |
Naval Liaison | Has trait Invader | Shore Bombardment Bonus: +25.0% |
Skirmisher | Has trait Commando | Enables Ability: Probing Attack |
Paratroopers | Has trait Commando | Extra Paratrooper Supply Grace: +240.0 Hour(s) Enables Ability: Glider Planes |
Camouflage Expert | Has trait Commando | Damage Reduction Against CAS: +50.0% Air Support (CAS) Bonus in Combat: -50.0% |
Improvisation Expert | Has trait Trickster At Least 1 Terrain Trait |
Movement Bonus On Land: +10% Enables Ability: Makeshift Bridges |
Guerilla Fighter | Has trait Trickster | Entrenchment Speed: +50% |
Adaptable | Assignable when has 2 Terrain Traits | Terrain Penalty Reduction: +30.00% (Applied after summing all other terrain modifiers, not applied to terrain features) Cold acclimation gain factor: +0.1 Hot acclimation gain factor: +0.1 |
Winter Expert | Assignable when has trait Winter Specialist | Cold acclimation gain factor: +0.2 |
Admiral
这部分内容可能已不适合当前版本,最后更新于1.8。 |
Personality Traits
These traits can not be gained through experience. Conversely they are the only traits that can appear on newly hired admirals.
Earned Traits
Trait | Effect | Experience gained while | XP required |
---|---|---|---|
Sea Wolf | +20% Submarine Attack | More than 80% submarines in fleet. | 700 |
Blockade Runner | +20% Retreat decision chance +15% Fleet speed while retreating +5% Convoy speed while retreating |
Bravely retrating in the face of overwhelming force. | 500 |
Superior Tactician | +25% Positioning | Having the advantage in combat. | 500 |
Spotter | +10% Spotting speed | Spotting the enemy. | 500 |
Fly swatter | +10% Naval AA attack | Fighting enemy air units. | 300 |
Ironside | +10% Capital Ship Armor | Commanding or fighting Capital Ships. | 500 |
Air Controller | +10% Sortie efficiency +10% Naval Air Targeting from Carriers |
Has carrier with air wings on a mission or carrier has air wings in combat it is a part of. | 500 |
Fleet Protector | +20% Screening efficiency | More than 50% screening vessels in fleet. | 500 |
Cold Water Expert | Attrition: -8% | While weather is Arctic Water | 1000 |
Inshore Fighter | Fjords and Archipelagos: Movement: +10% Attack: +10% Defense: +10% |
Fighting on terrain: Fjords and Archipelagos | 1000 |
Blue Water Expert | Deep Oceans: Movement: +10% Attack: +10% Defense: +10% |
Fighting on terrain: Deep Oceans | 1000 |
Green Water Expert | Shallow Sea: Movement: +10% Attack: +10% Defense: +10% |
Fighting on terrain: Shallow Sea | 1000 |
Assignable Traits
Admirals may get traits assigned if they have the prerequisite earned traits. Assigning traits cost 15 command power. There is however no experience requirement for these traits. The maximum of assignable traits depends on the admiral's level.