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中共(中华人民共和国,People's Republic of China),是东亚的一个小国。1936年开局时,它拥有701万人口。中共东边与
1912年的辛亥革命将腐朽清王朝送入了坟墓,中华民国似乎继承了中国的正统。然而,在清王朝尸体上萌发的军阀之花却在暗示着这个“中国正统”的脆弱。1921年,随着西方列强在华势力的暂时下降,
由于前期照搬苏联经验,中国南方的红色运动在1929年到1931年受到重大挫折。国民党为了彻底消灭中国共产党,实施了“攘外必先安内”的错误政策,这一政策让日本轻松占领了中国东北。在中国进步人士和国民党开明将领的努力下,中国在1932年到1933年对日作战中取得了一些胜利。然而国民党高层却选择了妥协,允许日本在平津附近驻军。
在1934年,国民党周密的行动几乎摧毁了中共的红军,但是,幸存的共产党人于1935-1936年在中国北方的延安进行了重组。在那里,毛泽东对共产主义的必然性的信念得到了加强。1937年,
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这部分内容可能已不适合当前版本,最后更新于1.8。 |
Communist China starts with only 2 research slots. It can gain three further slots from its national focuses: “Literacy Programs”, “China Medical University”, and “Form the Academy of Sciences". The first research slot is easily obtainable, but the other two require owning a certain number of factories to unlock.
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这部分内容可能已不适合当前版本,最后更新于1.8。 |
Communist China starts the game bordering
Communist China begins with a
stability of 57% and a
war support of 52%.
If the
In the 1936 start date, Communist China has no alliances. In 1939 however, it is in the Chinese United Front faction with
| 党名 | 政治思想 | 支持率 | 政党领导人 | 国名 | 是否执政 |
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| 中国共产党 |
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| 国民党革命委员会 |
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| 法西斯 |
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| 中立 |
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这部分内容可能已不适合当前版本,最后更新于1.8。 |
These are choices of advisors and design companies for Communist China.
| Advisor | Type | Effect | Cost (
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|---|---|---|---|
| 张国焘 | Communist Revolutionary |
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150 |
| 林伯渠 | Armaments Organizer |
|
150 |
| 周恩来 | Ideological Crusader |
|
150 |
| 刘少奇 | Silent Workhorse |
|
150 |
| 何远宕 | War Industrialist |
|
150 |
| 邓小平 | Captain of Industry |
Requires focus Socialist Market Economy |
150 |
| 董必武 | Popular Figurehead |
|
150 |
| 康生 | Prince of Terror |
Requires focus Military Intelligence Department |
75 |
| Designer | Type | Effect | Cost (
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|---|---|---|---|
| 莫洛佐夫机械设计局 | Mobile Tank Designer |
Requires focus Hire Soviet Designer
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150 |
| Sino-German Technical Mission | Heavy Tank Designer |
Requires either focus Chinese Panzers or national spirit German Military Advisors
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150 |
| Designer | Type | Effect | Cost (
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|---|---|---|---|
| 江南造船厂 | Coastal Defense Fleet Designer |
Controls Shanghai |
150 |
| 大沽船坞 | Raiding Fleet Designer |
Controls Beijing |
150 |
| Designer | Type | Effect | Cost (
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| CAMCO | Medium Aircraft Designer |
Requires focus CAMCO |
150 |
| CAMCO - Fighter Division | Medium Aircraft Designer |
Requires focus Local Fighter Production |
50 |
| CAMCO - Bomber Division | Medium Aircraft Designer |
Requires focus Local Bomber Production |
50 |
| Designer | Type | Effect | Cost (
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| Taiyuan Arsenal | Artillery Designer |
Controls Shanxi |
150 |
| Liaoning Arsenal | Motorized Equipment Designer |
Controls Liaoning |
150 |
| Hanyan Arsenal | Infantry Equipment Designer |
Controls Hubei |
150 |
| Mukden Arsenal | Infantry Equipment Designer |
Controls Liaotung |
150 |
| Concern | Type | Effect | Cost (
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| Anshan Steel Works | Industrial Concern |
Controls Liaotung |
150 |
| Western Refinery | Refining Concern |
Controls Liaotung |
150 |
| Sino-Soviet Resource Survey | Refining Concern |
Controls Urumqi
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150 |
| Shanghai Electronics | Electronics Concern |
Controls Shanghai |
150 |
| Theorist | Type | Effect | Cost (
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| 克莱尔·李·陈纳德 | Air Warfare Theorist |
Requires focus Hire Chennault
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75 |
| 刘伯承 | Military Theorist |
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150 |
| Hsia Tian | Air Warfare Theorist |
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150 |
| Zhang Wei | Naval Theorist |
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150 |
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这部分内容可能已不适合当前版本,最后更新于1.8。 |
Communist China starts with the following laws in 1936:
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这张表格可能已不适合当前版本,最后更新于1.9。 |
| 征兵法案 | 经济法案 | 贸易法案 |
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Of note, “Closed Economy” is the most aggressive trade law.
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Oil |
Aluminum |
Rubber |
Tungsten |
Steel |
Chromium |
| 0 | 0 | 0 | 4 | 4 | 0 |
*These numbers represent the available resources for production at start of the game. In the bracket are the complete numbers including those lost for trading.
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这部分内容可能已不适合当前版本,最后更新于1.8。 |
In 1936, Communist China starts with only a small army, and possess neither a navy nor an air force. Overall, it has a total
manpower of 701.51K, of which 42.00k is tied in the army, leaving 659.51k available for recruitment. Manpower can be raised by changing the conscription law by spending 150
political power per level.
| Type | No. | |
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| Infantry | 8 | |
| Total divisions | 8 |
| Type | No. | |
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| Total ships | 0 |
| Type | No. | |
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| Total planes | 0 |
Communist China's army in 1936 starts with 8 infantry divisions, with 5 of them made up of 6 battalions and 3 of them made up of 4 battalions.
Communist China in 1936 is landlocked and thus does not possess any ships.
Communist China does not start with an air force in 1936.
| Name | Type | Effect | Cost (
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| Alexander von Falkenhausen | Army Offense (Expert) |
Requires focus Give Falkenhausen Citizenship |
150 |
| Zhu De | Army Morale (Expert) |
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150 |
| Su Yu | Army Reformer (Expert) |
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150 |
| Otto Braun | Old Guard |
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150 |
| Ma Jin | Army Defense (Expert) |
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150 |
| Name | Type | Effect | Cost (
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| Ziao Jingguang | Naval Maneuver (Expert) |
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150 |
| Gao Qiu | Decisive Battle (Expert) |
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150 |
| Name | Type | Effect | Cost (
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| Claire Lee Chennault | Ground Support (Expert) |
Requires focus Hire Chennault
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75 |
| Fang Zeyi | Ground Support (Expert) |
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150 |
| Gao Gang | Air Safety (Expert) |
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150 |
| Name | Type | Effect | Cost (
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| Xu Xiangqian | Infantry (Expert) |
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150 |
| Nie Rongzhen | Army Regrouping (Expert) |
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150 |
| Chen Geng | Entrenchment (Expert) |
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150 |
| Chen Yi | Armor (Expert) |
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150 |
| Ye Jianying | Army Logistics (Expert) |
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150 |
| Liang Shen | Air Combat Training (Expert) |
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150 |
| Deng Ye Peng | Amphibious Assault (Expert) |
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150 |
Communist China on the other hand has equally pressing issues at hand; while the communists do not have have the same political and economic stability problems to worry about as the nationalists, they control very little territory, manpower, industry and material and are exhausted and crippled after the Long March and will therefore be hard-pressed to hold their own in a direct confrontation with the Nationalists, Japan or even other Chinese warlords. In addition to all that, Communist China also has a rather lofty "victory" condition to aim for: somehow, the communists must survive through the Chinese Civil War, take over all of China and repel Imperial Japan before they can consider themselves truly successful.
That being said, Communist China is not completely broken, for a cornered animal might just be the most dangerous animal, as the Nationalists will soon learn.
Communist China, unlike all other communist nations in the game, can actually decide what type of communism to adhere to: Marxism-Leninism or Maoism, or to adopt Social Democracy.
The Strengthen the Central Secretariat national focus leads to a crossroads with paths to choose from. Each one allows the player to clean up the internal mess of the government and recover from the damage suffered in the Long March by seeking support from other sympathetic nations.
The Marxist Orthodoxy national focus and all focuses following it are based around the idea of adhering to the original version of communism by drawing closer to the
Joining the Comintern can be helpful for players who either are new to Communist China or wish to play it safe and do not want to risk facing
The Agrarian Socialism national focus and all focuses following it are based around the idea of creating an uniquely Chinese interpretation of Karl Marx's theories (think Communism/Socialism with Chinese characteristics) and having Communist China take matters into its own hands and conquer Nationalist China through using its own abilities and resources. Mao Zedong will remain in power but Communist China will not be able to join an alliance unless via player intervention. Instead, it will form its own faction which can be used to invite other nations into, like
The Social Democracy national focus and all focuses following it are based around the idea of co-operating with the nationalists by forging a coalition government between
The Land Redistribution national focus opens up into three sub-branches, a small one that grants more Research Slots as Communist China's industrial capacity and infrastructure improves, a second medium-sized one that increases the popular support for Communist China and gets rid of some of its starting penalties and a third, large-sized one named The Yan'an Base Area which deals with whether or not Communist China should cooperate with the Nationalists or compete with them. It also includes a sub-branch for dealing with Japan.
The Research Slot sub-branch should be progressed down whenever the player has the opportunity to do so as Communist China starts with only two Research Slots and can only unlock more by building up its industry and infrastructure.
The Land Redistribution branch allows Communist China to gradually get rid of the penalty Low Popular Support and it also presents them with a choice; Should Communist China embrace the Opium Trade by legalizing it and applying tax on it or should they ban it and exterminate it for good. Permitting the Opium Trade to continue will reduce the amount of factories allocated to Consumer Goods by 15% but will also apply a penalty named Government Corruption which causes a
The final branch of the national focus tree, named The Yan'an Base Area deals with Communist China's foreign policy. They can choose to either cooperate with the Nationalists and form a faction with them, force the warlords to submit to their control and confront Japan. The decisions to cooperate with the Nationalists and confronting Japan are independent from one another so it is possible to take on Japan by oneself while also opposing the Nationalists, although this is only recommended for skilled players.
It is also worth noting that this branch of the National focus tree plays very closely with the choices taken in the Strengthen the Central Secretariat branch of the National Focus Tree so one has to be aware of what choices they made in that branch so as to not pick conflicting policies. If the player decided to cooperate with the Nationalists by electing the Social Democracy national focus, then they should refrain from picking any focus in this branch that antagonizes Nationalist China as this will only make it harder to work together. At the same time, if one decided to oppose the Nationalists by picking either Marxist Orthodoxy or Agrarian Socialism then they can more freely choose whether they should confront Japan first or best the Nationalists and then go after Japan.
Electing to cooperate with the Nationalists will lead to the formation of a faction between Communist China and Nationalist China as well as demands for all Chinese warlords to join it, creating a unified coalition of Chinese nations to better oppose
Once the Chinese United Front has been formed and all Chinese nations have joined it, Communist China will gain access to a repeatable decision that will, whenever it is taken, cause Japan and its puppets to suffer constant damage to their industry, infrastructure and even their army units, in hopes of provoking them into launching an attack.
Electing to oppose the Nationalists will unlock a number of decisions that allows Communist China to infiltrate Nationalist-held territories and stage uprisings, causing those territories to revert to Communist China's control. Communist China will also gain access to a national focus that will give it wargoals against its two neighbors,
Even if Waking the Tiger is not present, you can increase communist popularity in Nationalist China to have neighboring provinces desert to you. Justify the "weak neighbor" wargoals manually: "retake core" is always quick. With no ideological choices ahead, you can take Sinkiang and join the Comintern for additional backup.
At the end of both of these sub-branches there will be a number of national focuses that will help improve Communist China's military high command as well as remove the Red Army Weakened penalty.
Because Communist China lacks both resources and manpower it can be quite challenging to build up and maintain a respectable military to contend with the other Chinese factions. As such, when it comes to military build-up, Communist China should strive to collect all the low-hanging fruit that is within its reach to secure every advantage it can. In other words, try to focus on maximizing the utility of all options that you have access to resource-, factory- and manpower-wise.
In the early stages of the campaign, the Communist Chinese player should first prioritize making sure that all of their units (Communist China starts with 8 Infantry divisions) are fully equipped. It does not matter if the the equipment they are using is outdated, just make sure that every man has a rifle and ammunition at hand. Once the equipment issues are taken care of, the player can begin expanding their military;
In addition to the base artillery, once sufficient industry and resources have been acquired, Communist China can further improve on its fighting capabilities by diversifying its arsenal and introducing
Given the limited initial manpower and industry of Communist China, if facing bigger opponents like Nationalist China or Japan, one possible strategy is to go for a more defensive approach by employing
When it comes to having an airforce, once again the lack of resources effectively prevents any sort of effective airplane production until Communist China can secure enough resources and factories to allow it. Once those resources and factories have been acquired, one could start by producing Interwar Fighters and Interwar Bombers to create at least a basic airforce to work with. Communist China will not be able to out-produce many of its opponents until later in the game, but having the means to acquire air superiority and bomb enemy units and buildings can go a long way in helping win the war. Be advised, though, that creating an airforce is a secondary priority; do not attempt it until you have the means to do it. Make sure that you are able to maintain a functional land army first.
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| 欧洲 |
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| 北美 |
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| 南美 |
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| 亚洲 |
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| 非洲 |
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| 大洋洲 |
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