满洲国: Difference between revisions

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{{#lst:Manchu national focus tree|branches desc}}
{{#lst:Manchu national focus tree|branches desc}}


==Politics==
== 政治==
{{SVersion|1.9}}
{{SVersion|1.9}}
===民族精神===
===民族精神===
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<section end=national_spirit/>
<section end=national_spirit/>


===Diplomacy===
=== 外交===
在1936和1939这两个剧本开局年份,满洲国是日本的傀儡。在启用''共赴胜利''DLC时,其将作为日本的半整合傀儡登场;当启用''宁死不屈''DLC时,其则是日本的行署区;而当''唤醒勇虎''DLC启用时,满洲国将作为日本的帝国保护领登场。
 
除了日本之外,仅有{{flag|Mengkukuo}}这一日本的傀儡、伪满的邻国与满洲国结盟。
 
During the 1936 and the 1939 start dates, Manchukuo is a puppet of Japan. With Together for Victory enabled, it is an integrated puppet, and with Death or Dishonor enabled, it is a Reichskommissariat. With Waking the Tiger enabled, it is an Imperial Protectorate.
During the 1936 and the 1939 start dates, Manchukuo is a puppet of Japan. With Together for Victory enabled, it is an integrated puppet, and with Death or Dishonor enabled, it is a Reichskommissariat. With Waking the Tiger enabled, it is an Imperial Protectorate.


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===Ideology===
=== 意识形态===
因为法西斯主义执政时没有选举,无论是1936还是1939剧本开局时,都由信奉法西斯主义的爱新觉罗 · 溥仪作为满洲国的国家元首。
 
Manchukuo starts in both 1936 and 1939 as fascist and with Aisin Gioro Puyi as its leader. Because it is fascist, elections are not held.
Manchukuo starts in both 1936 and 1939 as fascist and with Aisin Gioro Puyi as its leader. Because it is fascist, elections are not held.


===Laws===
=== 法案===
Manchukuo starts with following laws in both 1936 and 1939:
满洲国在两个剧本中均按照下列法案开局:
{{Law
{{Law
|conscript = Volunteer Only
|conscript = Volunteer Only
}}
}}


==Economy==
== 经济==
{{SVersion|1.9}}
{{SVersion|1.9}}


{| class="wikitable"
{| class="wikitable"
|+ Factories 1936
|+1936 年工业概况
|- style="text-align: center; vertical-align: bottom;"
|- style="text-align: center; vertical-align: bottom;"
| style="width: 33%" | {{icon|Military factory}}<br>{{nowrap|1 Military Factory}}
| style="width: 33%" | {{icon|Military factory}}<br>{{nowrap|1 Military Factory}} 军用工厂
| style="width: 34%" | {{icon|Naval dockyard}}<br>{{nowrap|0 Naval Dockyards}}
| style="width: 34%" | {{icon|Naval dockyard}}<br>{{nowrap|0 Naval Dockyards}} 海军船坞
| style="width: 33%" | {{icon|Civilian factory}}<br>{{nowrap|1 Civilian Factory}}
| style="width: 33%" | {{icon|Civilian factory}}<br>{{nowrap|1 Civilian Factory}} 民用工厂
|}
|}


{| class="wikitable"
{| class="wikitable"
|+ Factories 1939
|+1939 年工业概况
|- style="text-align: center; vertical-align: bottom;"
|- style="text-align: center; vertical-align: bottom;"
| style="width: 33%" | {{icon|Military factory}}<br>{{nowrap|1 Military Factories}}
| style="width: 33%" | {{icon|Military factory}}<br>{{nowrap|1 Military Factories}} 军用工厂
| style="width: 34%" | {{icon|Naval dockyard}}<br>{{nowrap|3 Naval Dockyards}}
| style="width: 34%" | {{icon|Naval dockyard}}<br>{{nowrap|3 Naval Dockyards}} 海军船坞
| style="width: 33%" | {{icon|Civilian factory}}<br>{{nowrap|5 Civilian Factory}}
| style="width: 33%" | {{icon|Civilian factory}}<br>{{nowrap|5 Civilian Factory}} 民用工厂
|}
|}
满洲国的工业基础在两个剧本开局时均十分薄弱,并且由于自身的傀儡国属性必须向宗主国上交一定量的工厂,同时需要分配民用工厂满足人民的生活消费品需求,这要求玩家必须优先建设军用和民用工厂。至于海军船坞则可以置之不理——因为日本开局自带一支极其强大的海军(尤其在另一位玩家控制日本的时候)
Manchukuo has a weak industry in both scenarios, and players should prioritize building up both types of factories, since both Integrated Puppets and Reichskommisariats have to provide a percentage of their factories to their overlords, as well as providing Civilian Goods like any other country. Players may not need to build their navy as their overlord Japan (especially if it's being controlled by a player) already starts with a powerful one.
Manchukuo has a weak industry in both scenarios, and players should prioritize building up both types of factories, since both Integrated Puppets and Reichskommisariats have to provide a percentage of their factories to their overlords, as well as providing Civilian Goods like any other country. Players may not need to build their navy as their overlord Japan (especially if it's being controlled by a player) already starts with a powerful one.



Revision as of 14:53, 5 April 2022

满洲国

File:Manchukuo.png


首都:
新京

政府类型:
法西斯主义

阵营:

满洲国Manchukuo),是

  1. 重定向 Template:国旗侵略中国华北,东北后,于满洲地区(中国东北)拥立的傀儡政权,因此一般称之为伪满洲国。满洲国开局工业贫瘠,资源有限,但人口达到了可观的3535万。满洲国是由清朝的末代皇帝,亦是中华帝国的最后一个皇帝爱新觉罗•溥仪所统治,拥有着重夺1911年失去的龙椅,并在恢复已经崩塌的清帝国的野心。

背景

自六岁时被逐下龙椅后,清末帝溥仪便一直蛰伏着等待良机。曾属于他的天下在一系列的中国内战中支离破碎,但同时溥仪也结交了新的盟友:日本。

对溥仪而言,1932年成立的满洲帝国不过是他收复祖宗江山的一块奠基石。目前,他还需要日军来维持统治,但等到时机到来,也许就能砸碎脚镣,顺应天命……

科技

Starting Technology 1936
Army Technology Naval Technology Air Technology Electronics & Industry
  • Type 38 Basic Infantry Eq.
  • Towed Artillery 1
  • None
  • None
  • None
Starting Technology 1939
Army Technology Naval Technology Air Technology Electronics & Industry
  • Type 38 Basic Infantry Eq.
  • Towed Artillery 1
  • None
  • None
  • Radio Detection
  • Mechanical Computing
  • Advanced Machine Tools
  • Dispersed Industry 2
  • Construction 2
  • Excavation 1
  • Fuel Storage
Doctrines
  • Grand Battle Plan
  • Battlefleet Concentration
  • None

国策树

满洲国国策树.
主条目:满洲国国策树

在启用

  1. 重定向 Template:图标 唤醒猛虎 DLC后,
  2. 重定向 Template:国旗拥有了独特的国策树。


政治

民族精神


外交

在1936和1939这两个剧本开局年份,满洲国是日本的傀儡。在启用共赴胜利DLC时,其将作为日本的半整合傀儡登场;当启用宁死不屈DLC时,其则是日本的行署区;而当唤醒勇虎DLC启用时,满洲国将作为日本的帝国保护领登场。

除了日本之外,仅有

  1. 重定向 Template:国旗这一日本的傀儡、伪满的邻国与满洲国结盟。

During the 1936 and the 1939 start dates, Manchukuo is a puppet of Japan. With Together for Victory enabled, it is an integrated puppet, and with Death or Dishonor enabled, it is a Reichskommissariat. With Waking the Tiger enabled, it is an Imperial Protectorate.

Other than Japan, only

  1. 重定向 Template:国旗, another puppet of Japan, neighbors and is allied with Manchukuo.

政党

政党 意识形态 支持率 政党领袖 是否执政 国名
满洲国协和会
  1. 重定向 Template:图标 法西斯主义 || 80% || Aisin Gioro Puyi || 是 || 满洲国(作为日本附属国)、大清(独立时)
中立主义
  1. 重定向 Template:图标 中立主义 || 20% || Aisin Gioro Puyi || 否 || 大清
民主主义
  1. 重定向 Template:图标 Democratic || 0% || Undefined Leader || 否 || 满洲共和国
共产主义
  1. 重定向 Template:图标 共产主义 || 0% || Undefined Leader || 否 || 满洲自由民主人民共和国’’’

意识形态

因为法西斯主义执政时没有选举,无论是1936还是1939剧本开局时,都由信奉法西斯主义的爱新觉罗 · 溥仪作为满洲国的国家元首。

Manchukuo starts in both 1936 and 1939 as fascist and with Aisin Gioro Puyi as its leader. Because it is fascist, elections are not held.

法案

满洲国在两个剧本中均按照下列法案开局:

征兵法案 经济法案 贸易法案
Volunteer only.png 志愿兵役制
  • 1.5% 适役人口
Civilian economy.png 民用经济
  • 35% 生活消费品工厂
  1. 重定向 Template:红字 军用工厂建造速度
  1. 重定向 Template:红字 民用工厂建造速度
  1. 重定向 Template:红字 军转民消耗
  1. 重定向 Template:红字 民转军消耗
  1. 重定向 Template:红字 石油转换燃油效率
  1. 重定向 Template:红字 燃油容量
Export focus.png 重视出口
  • 50% 可出口资源
  1. 重定向 Template:绿字 科研速度
  1. 重定向 Template:绿字 工厂/海军船坞产出
  1. 重定向 Template:绿字 建造速度
  1. 重定向 Template:红字 泄露给他国的民政情报
  1. 重定向 Template:红字 泄露给他国的海军情报

经济

1936年工业概况
  1. 重定向 Template:图标
    1 Military Factory军用工厂
  1. 重定向 Template:图标
    0 Naval Dockyards海军船坞
  1. 重定向 Template:图标
    1 Civilian Factory民用工厂
1939年工业概况
  1. 重定向 Template:图标
    1 Military Factories军用工厂
  1. 重定向 Template:图标
    3 Naval Dockyards海军船坞
  1. 重定向 Template:图标
    5 Civilian Factory民用工厂

满洲国的工业基础在两个剧本开局时均十分薄弱,并且由于自身的傀儡国属性必须向宗主国上交一定量的工厂,同时需要分配民用工厂满足人民的生活消费品需求,这要求玩家必须优先建设军用和民用工厂。至于海军船坞则可以置之不理——因为日本开局自带一支极其强大的海军(尤其在另一位玩家控制日本的时候)

Manchukuo has a weak industry in both scenarios, and players should prioritize building up both types of factories, since both Integrated Puppets and Reichskommisariats have to provide a percentage of their factories to their overlords, as well as providing Civilian Goods like any other country. Players may not need to build their navy as their overlord Japan (especially if it's being controlled by a player) already starts with a powerful one.

Resources

Manchukuo's only natural resources are steel and aluminium, and there is not a whole lot of either resource available, at only 38 and 10 units respectively. That is enough to support production of Basic Infantry Equipment and Infantry Equipment I, as well as some Support Equipment and planes, but anything else will require foreign trade to be effective. Japan will also usually trade for large amounts of steel and especially aluminium, which they themselves have a shortage of, while only providing minimum Civilian Factories since Manchukuo is an Integrated Puppet/Reichskommisariat. This does, however, mean that the Manchukuo WILL get at least one civilian factory from its exports.

1936
Oil Rubber Steel Aluminium Tungsten Chromium
0 0 38 10 0 0
1939
Oil Rubber Steel Aluminium Tungsten Chromium
0 0 45 12 0 0

Military

Manchukuo starts with a very small military in Asia and will have to rely on Japan for their war against China unless the player is able to rapidly industrialize Manchukuo and build up a sizable military force.

Army

Manchukuo starts in 1936 and 1939 with 4 cavalry and 5 infantry divisions.

Navy

In both 1936 and 1939 start dates, Manchukuo does not have a navy.

Air Force

In both 1936 and 1939 start dates, Manchukuo does not have an Air Force.

Strategies and Guides

Puyi's Revenge: The Return of the Qing Dynasty (Assertiveness)

Manchukuo in 1936 finds itself in a rather precarious situation as, being that the country was initially founded in 1931 and has therefore only existed for 5 years, many people still see Manchukuo as an artifical construct with little legitimacy and therefore commands little support from its population. In-game, this is represented by Manchukuo starting off with the National Spirit Idea man low legitimacy.pngLow Legitimitacy, granting them an abysmal Stabilitystability of 2% and a War supportwar support of 0%, the lowest of any nation in the game.

Not only that, but if Puyi wishes to have a future that does not involve being at the mercy of the Japanese, he will have to prove his divine right to the Mandate of Heaven by throwing off the Japanese yoke, deposing the

  1. 重定向 Template:国旗 in Nanjing, crushing the
  2. 重定向 Template:国旗 in Yan'an and subduing the Warlords across China before proclaiming the restoration of the Qing Dynasty that is his birthright.

That is a very ambitious goal to be aiming for, but if Puyi can pull it off, future Chinese historians will probably come to write of him as "the emperor that restored unity to China in its darkest hour" for years to come.

Building up the country

Glorious though it may be, the path to victory for Puyi, and by extension, Manchukuo, is littered with challenges and hardships to overcome in order to prove his right to the throne, the first of which Manchukuo has to deal right from the start is the problem with Banditry Banditry. As long as this problem persists, outlaws, criminals and communist partisans will periodically launch raids against state property, causing damage to factories, infrastructure and the like, which can pose a major problem considering that Manchukuo's starting industrial base is very limited to begin with. Taking the national focus Pacify the Countryside will unlock a set of decisions that allows Manchukuo to either hunt down or pacify the bandits. If Manchukuo elects to pacify the bandits, they will have to station enough units in the chosen province and maintain control for 180 days to neutralize the bandits. This is slower but unlocks a set of decisions to recruit the bandits into the army afterward. If Manchukuo on the other hand, decides to hunt down the bandits, they just need to take the decision (which will cost 500 Infantry Equipment and 1000 Manpower) which will remove the bandits instantly, although this will prevent you from recruiting them later.


After that the country has been reasonably stabilized, Manchukuo can get on with the business if building up a proper industrial base as they sorely need one if they wish to restore the Qing Dynasty. Successfully rooting out the bandits will allow Manchukuo to take the National Focuses Invite Japanese Settlers and Collective Farms which will both add more Population, Building Slots and Civilian Factories to Manchukuo, something they sorely lack. These can be coupled with the National Focuses Expand the Textile Industry and Invite Foreign Investors along with manual construction to build up a satisfactory industrial base. While this is all ongoing, it is also worth keeping an eye on what Japan is up to in terms of National Focuses. One branch of their National Focus tree; specifically, The Manchurian Project and all Focuses after it, allow Japan to improve the industrial base of Manchukuo, so it might just be wise to stay loyal and obedient until Japan has managed to complete all focuses in The Manchurian Project branch as Manchukuo has nothing else but benefits to gain from them.

Setting the stage

In order to start down the path to reforming the Qing Dynasty, the National Focus Assertiveness must be taken. This will unlock a series of National Focuses that will allow Manchukuo to gradually become more autonomous under Japan, with the ultimate goal of declaring independence from them.

But Imperial Japan is not going to surrender control over their Manchurian possessions peacefully, and with that in mind, an expansion of the Imperial Army will be necessary, as once Manchukuo declares independence, this will start a war of independence with Japan, which can be expected to have fielded as many as around 100-150 divisions, ready to subjugate its rebellious subject. In addition to that, in order to restore the Qing Dynasty, Manchukuo will have to depose

  1. 重定向 Template:国旗, which can be expected to have somewhere around 70-120 divisions, and will also not give up without a fight. As such, Manchukuo will have to expand its military in order to stand a chance against its opponents. Since Manchukuo does not have the manpower of its main enemies, they will likely have to focus on quality over quantity in terms of land units.
  1. 重定向 Template:图标 is cheap and easy to produce but it pays greatly to also introduce specialized units to augment the army's fighting capability.
  2. 重定向 Template:图标 units can be of notable use as they are 1.6 times as fast as regular infantry at the cost of only being slightly more expensive in terms of supply use and equipment, which can make them useful as cheap rapid-response units to intercept and delay enemy units while other units make their way over to assist in the defense.
  1. 重定向 Template:图标 is a very valuable addition to Manchukuo's arsenal as
  2. 重定向 Template:国旗 usually employs only Infantry along with some occasional Cavalry units so artillery can allow Manchukuo to deal extra high damage to the Chinese units to conserve on its limited manpower reserves. Beware that artillery is rather expensive to produce in the early game given your lack of resources so it is best to first use support artillery (as it requires fewer guns, albeit at the cost of power) and only upgrade to line artillery (which is more powerful but requires more guns) once the player has secured the means to produce artillery reliably.

In addition to the base artillery, once the sufficient industry and resources have been acquired, Manchukuo can further improve on its fighting capabilities by diversifying its arsenal and introducing

  1. 重定向 Template:图标 and
  2. 重定向 Template:图标 to the fray, granting them some means to effectively deal with tanks, trucks and planes which can be a very valuable asset to have when facing
  3. 重定向 Template:国旗 in a war of independence. Manchukuo should aim to deploy somewhere around 70-80 units minimum in order to have a chance of facing Japan and Nationalist China.

One National Focus in particular that Manchukuo can take advantage of when preparing to rebel against Japan is Purge the General Affairs Council, as it unlocks a repeatable decision to seize equipment from Japan. Once Manchukuo declares independence from Japan, a certain amount of equipment will be transferred from Japan to Manchukuo and all Japanese divisions will suffer a temporary Resource shortage in Manchuria penalty to attack and defense against Manchukuoan divisions, with the amount of equipment transferred and the duration and severity of the penalty increasing the more times the decision has been taken.

Striking against Japan

While the player is building up their industry and military they should also keep an eye on what

  1. 重定向 Template:国旗 is up to as this strategy relies on waiting for Japan to attack China and then waiting until Japan is firmly into China before betraying them as a well-timed betrayal can potentially allow Manchukuo to fell both countries in one fell swoop. One should ideally wait until Japan has forced China to around 50% surrender progress, as by that point, Japan's forces will be deep in Central China, far away from Manchukuo and betraying them at that point could allow Manchukuo to quickly conquer the Western parts of China before Japan is able to react properly, which could cause many Japanese divisions to end up caught and trapped between the Manchurian and Chinese forces and destroyed.

Once the war against Japan begins, Manchukuo should aim to rapidly conquer the Korean Peninsula and secure the coastline of Northern China as Japan is very likely to attempt to use the same strategy against Manchukuo as they would against Nationalist China; i.e. launching Naval Invasions and transferring troops across the South China Sea to open up new fronts. Whenever Manchukuo manages to conquer factories, these should immediately be put to use in expanding and improving the Manchu military to better oppose the Japanese. In addition to manufacturing new equipment to field new divisions, one could also improve their fighting capabilities by improving existing divisions and creating new division templates to improve combat performance and (once resources allow it) the Manchurian military can be further enhanced by manufacturing airplanes to field an airforce as achieving air superiority can be a very useful benefit when trying to conquer China as Manchukuo.

It is also worth noting that Manchukuo will remain at war with Nationalist China if they were at war when declaring independence, and therefore will have to defeat them as well. Once Japan has been expelled from the Chinese Mainland, a few months later an event will fire allowing Manchukuo to make peace with Japan, with Japan agreeing to cede all possessions in mainland China to Manchukuo (or any other Chinese nation that triggers the event). Accepting the offer will end the war with Japan, and if Nationalist China hasn't been defeated already, Manchukuo can now focus on taking them down.

The Restoration of the Qing Dynasty

Once the Nationalists and Communists have been taken care of, Aisin Gioro Puyi now finds himself ruling over a country divided by warlordism, and in order to restore the Qing Dynasty and reclaim his position as Emperor of China, he must unite China once again by conquering the Warlords (

  1. 重定向 Template:国旗,
  2. 重定向 Template:国旗,
  3. 重定向 Template:国旗 and
  4. 重定向 Template:国旗, as not only do these Warlords unlawfully occupy Chinese territory and have the ability to steal more of it through border wars, each warlord can also reform itself into a new
  5. 重定向 Template:国旗 or
  6. 重定向 Template:国旗 through their National Focus Tree and contest the Qing dynasty's claim to the rulership of all of China.

Luckily, Manchukuo's National Focus tree contains all the necessary tools for uniting China. The National Focuses Focus generic strike at democracy1.png Reclaim the Empire and Goal demand sudetenland.png Assert Our Authority serve to grant Manchukuo cores on all Chinese states and a wargoal against all Chinese warlords and the later National Focus Focus chi one china policy.png One China Policy will grant wargoals against all other Chinese nations. Once Manchukuo has successfully gained control of all Chinese states, they can take the National Focus Focus man claim the mandate of heaven.png Reclaim the Mandate of Heaven and officially proclaim the restoration of the Qing dynasty, thus restoring Aisin Gioro Puyi's rightful title of the Xuantong Emperor.

Miscellaneous tips

  • Be very careful about the border with China as a sufficient push from there can easily overwhelm the player without proper assistance from Japan. China's enormous manpower pool ensures that, should the player's military be sizable and well-equipped, China can simply outlast the player in a war of attrition.
  • China set aside, your next biggest threat is the
  1. 重定向 Template:国旗, as they have a National Focus that allows them to go to war with Japan and, knowing AI typical behavior, any Japanese puppet states are almost guaranteed to get dragged in to this conflict and the Soviet Union is infamous for fielding large amounts on units. If Japan hasn't defeated all of its other enemies by this point, both of you will be in serious trouble.
    • To increase the chances of survival, Manchukuo should invest time and resources into fortifying its borders (both Soviet and Chinese borders) with land forts combined with anti-air emplacements. In order to maximize efficiency, you should build in layers. Queue up level 1 forts in every border province and, once those forts are completed, queue up upgrades to level 2 for every fort, and so on. Do not queue up a batch of level 10 right away as this makes each individual fort very time-consuming to build and slows down the build project. Once you have built up forts, start constructing anti-air emplacements in every state. Forts will be of no use if the Soviets can dismantle them with an endless barrage of bombers.
  • Manchukuo starts off very weak economically, and it is required that Manchukuo focus on Industry and Electronic research early on alongside the associated National Focuses.

相关成就

  1. 重定向 Template:图标框
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主要国家

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次要国家

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其它国家

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欧洲

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  16. 重定向 Template:国旗
  17. 重定向 Template:国旗
  18. 重定向 Template:国旗
  19. 重定向 Template:国旗
  20. 重定向 Template:国旗
  21. 重定向 Template:国旗
  22. 重定向 Template:国旗
  23. 重定向 Template:国旗
  24. 重定向 Template:国旗
  25. 重定向 Template:国旗
  26. 重定向 Template:国旗
  27. 重定向 Template:国旗
  28. 重定向 Template:国旗
  29. 重定向 Template:国旗
  30. 重定向 Template:国旗
北美

  1. 重定向 Template:国旗
  2. 重定向 Template:国旗
  3. 重定向 Template:国旗
  4. 重定向 Template:国旗
  5. 重定向 Template:国旗
  6. 重定向 Template:国旗
  7. 重定向 Template:国旗
  8. 重定向 Template:国旗
  9. 重定向 Template:国旗
  10. 重定向 Template:国旗
  11. 重定向 Template:国旗
  12. 重定向 Template:国旗
南美

  1. 重定向 Template:国旗
  2. 重定向 Template:国旗
  3. 重定向 Template:国旗
  4. 重定向 Template:国旗
  5. 重定向 Template:国旗
  6. 重定向 Template:国旗
  7. 重定向 Template:国旗
  8. 重定向 Template:国旗
  9. 重定向 Template:国旗
  10. 重定向 Template:国旗
亚洲

  1. 重定向 Template:国旗
  2. 重定向 Template:国旗
  3. 重定向 Template:国旗
  4. 重定向 Template:国旗
  5. 重定向 Template:国旗
  6. 重定向 Template:国旗
  7. 重定向 Template:国旗
  8. 重定向 Template:国旗
  9. 重定向 Template:国旗
  10. 重定向 Template:国旗
  11. 重定向 Template:国旗
  12. 重定向 Template:国旗
  13. 重定向 Template:国旗
  14. 重定向 Template:国旗
  15. 重定向 Template:国旗
  16. 重定向 Template:国旗
  17. 重定向 Template:国旗
  18. 重定向 Template:国旗
  19. 重定向 Template:国旗
  20. 重定向 Template:国旗
  21. 重定向 Template:国旗
  22. 重定向 Template:国旗
  23. 重定向 Template:国旗
  24. 重定向 Template:国旗
  25. 重定向 Template:国旗
非洲

  1. 重定向 Template:国旗
  2. 重定向 Template:国旗
  3. 重定向 Template:国旗
大洋洲

  1. 重定向 Template:国旗
  2. 重定向 Template:国旗