小 (→扩展包) |
小 (文本替换 - 替换“唤醒猛虎”为“唤醒勇虎”) |
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(未显示2个用户的2个中间版本) | |||
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*{{icon|tfv}} [[共赴胜利]] 发布于2016年12月15日。 | *{{icon|tfv}} [[共赴胜利]] 发布于2016年12月15日。 | ||
*{{icon|dod}} [[玉碎瓦全]] 发布于2017年6月14日。 | *{{icon|dod}} [[玉碎瓦全]] 发布于2017年6月14日。 | ||
*{{icon|wtt}} [[唤醒 | *{{icon|wtt}} [[唤醒 勇 虎]] 发布于2018年3月8日。 | ||
*{{icon|mtg}} [[炮手就位]] 发布于2019年2月28日。 | *{{icon|mtg}} [[炮手就位]] 发布于2019年2月28日。 | ||
*{{icon|lar}} [[抵抗运动]] 发布于2020年2月25日。 | *{{icon|lar}} [[抵抗运动]] 发布于2020年2月25日。 | ||
*{{icon|bftb}} [[博斯普鲁斯之战]]发布于2020年10月15日。 | *{{icon|bftb}} [[博斯普鲁斯之战]]发布于2020年10月15日。 | ||
*[[By Blood Alone|唯有浴血]]发布于2021年11月23日。 | |||
*[[寸步不退]]发布于2022年9月28日。 | |||
==系统要求== | ==系统要求== | ||
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<references /> | <references /> | ||
[[ | [[ 分类:Hearts of Iron 4]] | ||
[[en:Hearts of Iron IV]] | [[en:Hearts of Iron IV]] |
2022年12月5日 (一) 16:56的最新版本
钢铁雄心4(Hearts of Iron IV,缩写为HOI 4),是一款Paradox Interactive发行的大战略游戏,为钢铁雄心3的续作。时间跨度为1936至1948年,聚焦于第二次世界大战的形成与进行。
钢铁雄心4于2014年1月23日的Paradox Forums上公布,在2016年的D日(D-Day,2016年6月6日)正式发布[1]。
基本信息
宣传内容
- 全面战略战争
- 这场战争不仅在陆地,海洋和空中赢得了胜利,而且在实验室、工厂、后院、国际贸易以及每个人的心中都赢得了胜利。
- 最真实的实时战争模拟
- 让第二次世界大战的最高统帅们用当时的武器与您作战——坦克、飞机、轮船、枪支和新发现的大规模毁灭性武器。
- 在有史以来最严重的人类冲突中作为任意国家战斗
- 您可以从二战前夕 1936剧本中选择,也可以从闪电战 1939剧本中选择。
开发组
该游戏由六人组成的核心团队开发,并获得了Paradox Development Studios其他成员的大力支持。
- Podcat (主管/设计/编程)
- Darkrenown ((脚本/研究/设计))
- TomaszKowalczyk (程序设计员)
- Guraan (程序设计员)
- Sideburnout (2D美术制作)
- larre (3D美术/地图制作)
扩展包
- 共赴胜利 发布于2016年12月15日。
- 玉碎瓦全 发布于2017年6月14日。
- 唤醒勇虎 发布于2018年3月8日。
- 炮手就位 发布于2019年2月28日。
- 抵抗运动 发布于2020年2月25日。
- 博斯普鲁斯之战发布于2020年10月15日。
- 唯有浴血发布于2021年11月23日。
- 寸步不退发布于2022年9月28日。
系统要求
最低配置
- 操作系统:Windows 7(32位)/8/10(最新Service Pack),带有DirectX 9.0c/Ubuntu 14.04 LTS x32/Mac OS X 10.10或更高版本。
- 处理器:AMD Athlon II X4 640 3.0 GHz或Intel Core 2 Quad 9400 with 2.66 Ghz。
- 内存:2 GB RAM。
- 图形:AMD HD 5770或NVIDIA GTX 460,具有1024MB VRAM或更高。
- 硬盘空间:4GB可用硬盘空间:4GB可用。
- 多人游戏模式需要互联网连接。
- 需要注册并登录Steam才能连接互联网。
推荐配置
- 操作系统:带有DirectX 9.0c的Windows 7(64位)/8/10(最新Service Pack)。
- 处理器:AMD Phenom II X4 850(3.3 GHz)或Intel i3 2100 3.1 GHz。
- 图形:AMD HD 6850或具有1024MB VRAM或更佳的Nvidia GTX 560Ti。
- 内存:4GB RAM。
- 多人游戏模式需要互联网连接。
- 需要注册并登录Steam才能连接互联网。
开发者日志
- 主条目:开发者日志
All developer diaries about Hearts of Iron IV (base game).
No. | Title and Link | Description | Date |
---|---|---|---|
1 | Our Vision | Design goals | 2014-02-07 |
2 | The Tools of War | Equipment, production and research | 2014-03-07 |
3 | Bringing WWII to the mainstream | Dogs! | 2014-04-01 |
4 | Land Doctrines | Doctrine paths | 2014-04-11 |
5 | Production Lines | How things get built | 2014-05-09 |
6 | Division Design | Division planner, division template | 2014-06-13 |
7 | Air Combat | Air war | 2014-07-11 |
8 | Experience and Variants | Production | 2014-08-08 |
9 | Vacation and Air tech | Air technology tree | 2014-09-12 |
10 | Naval Combat | Naval gameplay | 2014-10-10 |
11 | Map & Graphics | Visual aesthetics of the game | 2014-11-07 |
12 | Internal Politics | Internal affairs of a country | 2015-01-16 |
13 | Conscription & Training | Manpower, recruitment, training | 2015-02-20 |
14 | National Focuses | National focuses | 2015-03-20 |
15 | On the high seas | Naval battles | 2015-04-11 |
16 | World Tension | World tension, war justifications | 2015-05-08 |
17 | Johan Invades Germany | Barely a dev diary | 2015-06-12 |
18 | Army Planner | Creating and deploying units | 2015-06-26 |
19 | Equipment | How equipment works | 2015-07-03 |
20 | Soviet Union and Communism | Soviet Union and Communism | 2015-08-14 |
21 | Land Combat | Land combat mechanics | 2015-08-21 |
22 | Support Companies | List of support companies | 2015-08-28 |
23 | Industrial Capacity | How factories function | 2015-09-04 |
24 | Trade and Resources | Overview of international trading | 2015-09-11 |
25 | Laws and Politics | How to manage government | 2015-09-18 |
26 | The Navy | Naval doctrines and naval technology | 2015-09-25 |
27 | Italy | Italy's situation in the game | 2015-10-02 |
28 | Weather & Terrain | How weather and terrain function | 2015-10-09 |
29 | Factions & Wargoals | How factions and wargoals function | 2015-10-16 |
30 | France | Overview of France | 2015-10-23 |
31 | Peace Conferences | Ending wars | 2015-10-30 |
32 | The USA | Overview of USA | 2015-11-06 |
33 | Supply | The supply system and supply areas. | 2015-11-13 |
34 | Civil Wars | Civil Wars and Coups. | 2015-11-20 |
35 | Germany | Overview of Germany | 2015-11-27 |
36 | Helping out in other wars | Helping out in other countries wars without directly getting involved | 2015-12-04 |
37 | Carrier Warfare | How aircraft carriers work. | 2015-12-11 |
38 | Submarines | How submarines work | 2015-12-18 |
39 | The Radio | Radios, reinforce chance and radar stations. | 2016-01-08 |
40 | Changes to the game | Completely revised factory slots mechanic, World Tension.. | 2016-01-15 |
41 | Order of Command | OOC and Commander traits | 2016-01-22 |
42 | Japan | Overview of Japan | 2016-01-29 |
43 | Diplomacy and other options | Diplomacy, Factions, War Goals, ... also: HOI4 is now in BETA | 2016-02-05 |
44 | Occupation and Resistance | Managing occupied territory | 2016-02-12 |
45 | Battle Plans | How battle plans work | 2016-02-19 |
46 | United Kingdom | Overview of UK | 2016-02-26 |
47 | China | Overview of China | 2016-03-04 |
48 | Naval Invasions | How naval invasions work | 2016-03-11 |
49 | Nukes! | Atomic bomb - Research and requirements for production and use | 2016-03-18 |
50 | Generic Focus Trees | Generic Focus trees and DDR mat support | 2016-04-01 |
51 | Sound & Music | Music & Sound Design in Hearts of Iron IV | 2016-04-08 |
52 | Modding | A look at the improved modding support in Hearts of Iron IV | 2016-04-15 |
53 | 2D art | Sideburnout talks about the 2D graphics of Hearts of Iron IV | 2016-04-22 |
54 | AI | SteelVolt speaks of the topic no one wants to touch, but everyone wants to know about | 2016-04-29 |
55 | QA | A closer look into the QA process when developing Hearts of Iron IV | 2016-05-06 |
56 | Bits & Pieces | Mopping up a bunch of smaller topics not covered in other Development Diaries | 2016-05-13 |
57 | Poland: United and Ready | About the free DLC shipped with all copies of Hearts of Iron IV | 2016-05-20 |
58 | Tutorial, Wiki & Browser | A look at the tools we provide to help you learn how to play Hearts of Iron IV | 2016-05-27 |
59 | D-day | A short, final message from Podcat before we release | 2016-06-03 |
All developer diaries about the post-release patches, patch 1.1 (aka Red Ball Express) and patch 1.2 (aka Sunflower).
- Patch 1.2 (Sunflower)
No. | Title and Link | Description | Date |
---|---|---|---|
4 | Back from Vacation | AI changes and MP hotjoin in 1.2, aka 'Sunflower' | 2016-08-05 |
5 | Custom Difficulty Settings | AI improvements and implantation of custom difficulty settings at game setup | 2016-08-12 |
6 | Sunflower (patch 1.2) | Port Strikes and AI improvements to upgrading templates and naval missions coming in Sunflower | 2016-08-19 |
7 | New Releasable Nations | A look at new releaseable nations and more of the AI improvements coming in Sunflower (patch 1.2) | 2016-08-26 |
8 | Sunflower Improvements | Sunflower updates: GUI improvements, naval balance, focus trees | 2016-09-02 |
9 | Bugs and Stats | Readying Sunflower for release and sharing some gameplay stats | 2016-09-09 |
10 | Sunflower is Live | Patch 1.2 is out live, next patch is 1.3 aka "Torch" | 2016-09-16 |
- Patch 1.1 (Red Ball Express)
No. | Title and Link | Description | Date |
---|---|---|---|
1 | Release and Future | Podcat shares his thoughts on the release, as well as discussing the near future patches | 2016-06-10 |
2 | Red Ball Express | Tweaks to access to allied territory, peace conferences, invasions and naval bombers along with new battle plan modes upcoming in 'Red Ball Express' | 2016-06-17 |
3 | Summer Vacation | The team is going on a well deserved summer vacation | 2016-07-01 |
参考资料
- ↑ 推特(Twitter), D-day release, 2016年6月6日