鋼鐵雄心 IV
Patch 1.6.X are all patches beginning with 1.6.
1.6
- 主條目:Patch 1.6
1.6.1
1.6.1 is a hotfix which was released on 2019-03-13[1] with the checksum 55d5.
Feature and Important
- New task force composition editor interface with much nicer flow
- Added a reserve button to Fleet bottom bar.
- Unlocking new ship hulls will now provide a variant with the same modules as on the best equipment variant of the previous ship hull level, to the extent possible, and hide the empty hull as obsolete in that case.
- ctrl b now toggles strategic deployment for selected units
- key k now toggles air training (kamikaze is moved to ctrl b)
- FM won't be able to activate abilities if it is already active for all child groups
- Taskforces with automatic split on will split into multiple taskforces if there is no naval base that can repair all ships at once
- Sinking enemy ships will now award war participation
Bugfix
- Underpaid, Undersexed, and Under Eisenhower achievement now correctly requires a 1936 start date.
- Fixed an issue where several British focuses were bypassed and canceled at the same time.
- Removed duplicate "Remove country leader" in Towards Indian Independence focus.
- Fixed an issue where you could not take 'War on Pacifism" decisions to get rid of national spirit if you had above 80% war support.
- fixed an issue where Manchukuo could demand Japan become their puppet while still being a subject of Japan.
- Cave to the Germans, Maintain Trade Neutrality, and Cave to the British focuses can no longer be bypassed while one of the other mutually exclusive paths are in progress (thereby unlocking multiple political paths).
- The United Kingdom can now progress to the end of the Decolonisation tree, even if India has already declared independence.
- MacArthur will no longer lead the Loyalists while also fighting as a field marshal for the Constitutionalists.
- Canada will no longer be subject to continued British communist pressure after Britain accepts the USA's demand to stand down.
- Anti-German Speech decision now correctly checks whether any German civil war faction is fascist, and does not show duplicate decisions in case Germany is in a civil war.
- fixed an issue with Reichskommissariats Ostland and Ukraine behaving weirdly
- 'Expose the Belly of the Bear' will no longer cancel if some of the criteria is true.
- The focus 'Expand the MLD' will now automatically bypass if the Netherlands or its subject does not control Java.
- Australia can now invite King Edward VIII to Australia if they decide to stand by the King in the event of him pushing his marriage forwards. The focus can now also be bypassed if Australia becomes fully independent and is not in the Allies.
- Fixed Secure the Dominions decisions still being visible if you secured them via civil war instead.
- The subject of a country can't stay at war anymore if its overlord capitulate (if no faction)
- Fixed a single port being naval strikes multiple times within the same tick creating confusion
- all units of an army will be assigned to newly created garrison orders now
- During peace conference, you can now satellite a subject even if its overlord is annexed or puppeted.
- joining a faction now cancels received guarantees
- Lithuania's 'Move Capital to Vilnius' decision can only be taken once.
- End of the British Civil War will no longer cause Canada to rename whichever faction it is in to Commonwealth of Nations if they went ahistorical.
- fixed tutorial 10 not advancing if no units are selected
- Unintended dynamic tag victors of the UK, Mexico, and USA civil war(s) now load their original focus trees upon victory.
- fixed submarine models not being shown in naval combat
- You can now move a repairing taskforce from a naval base to another without canceling repairing.
- Fixed attache not working when the recipient has less than 100PP and 50CP
- German Integrate War Economies focus now sends events rather than applying effects immediately, giving players a chance to decline to avoid being puppeted.
- Decolonize Asia game rule now releases Korea, Manchukuo, and Mengkukuo, and transfers other continental states to China.
- Heavy cruisers are now considered as capital ships in the production line.
- the nation building decisions now correctly add a national spirit to execute their effect
- Fixed Treading the Narrow Path achievement to correctly not be awarded if you lost one of your starting states.
- Fixed easter egg event to now be possible to fire.
- George VI national spirit is now properly removed when finishing The Fate of the Royal Family focus.
- You can now train colonial divisions using colonial manpower, even if master doesn't have manpower.
- The Imperial Federation focus should now be available even if you don't own Together for Victory
- Focuses and events relating to the Imperial Federation now takes into account various combinations of DLCs the player may or may not own.
- fixed repair queue reordering not working
- Removed faction requirement of Dutch Strength over Blood focus.
- Made it impossible to begin the Abdication event chain if you have also gone down a mutually-exclusive branch that would prevent you from resolving the negative effects from that event chain (such as Fallen Government) by selecting the King's Party focus, or vice-versa.
- Winning the Blackshirt civil war will now reimburse one George V king to the player.
- the gun upgrade for ships now increases light and heavy attack for players without MtG
- Resolved the hash conflict that resulted in the oddly specific case of Macedonia, puppeted by Chad, receiving a news event option text as a country name ("This messes with our plans...")
- Re-enabled releasing Egypt as UK, but only when in Ironman mode (for the Freegypt achievement).
- German focus Break the Anglo-French Colonial Hegemony now correctly gives a claim on Cameroon instead of Gabon, and on Rwanda and Burundi, as well as wargoals on these nations if they exist, or on Belgium if it still owns Rwanda and/or Burundi.
- British Decolonization focuses are now available as long as you control one of the required states, and bypass if you don't own any. Dutch Decolonization focus is similarly bypassed if you don't own any of the areas or control them as subjects.
- fixed an issue where the Loyalists in the fascist Civil War would not get the correct flag
- Honor the Confederacy focus is now correctly available for unaligned US
- South Africa Secure Interests in Africa focus now takes into account new tags.
- Fixed Battlecry and Awake and Angry being completed immediately upon unpause.
- fixed a trigger in election events that had the date reversed
- Prevented puppetting the original faction leaders from awarding the Assuming Direct Control achievement.
- Merging an active and reserve taskforce will now always merge into active
- Don't remove unit from province when transfert ownership (when a GiE is reinstalled for example)
- Fixed ship design filter by sub unit resetting when a new equipment was added to the list
- Achievement fix for Pride and Prejudice
- fixed an issue with continuing the game past 1948 when going for achivements
- Made Tora Tora Tora mission reward for Japan appear correctly as a completion reward, rather than a failure penalty.
- Imperial Federation can now be achieved even if you annexed some of the Dominions, as long as you control all of their cores. Imperial Conference proposals will also correctly unlock once all involved parties have responded, taking into account that some may not exist anymore.
- Fixed a single state misbehaving when releasing Reichskommissariat Ostland while at peace
- Fixed light cruiser battery 4 module having less light attack than previous module
- UK theorist J.F.C. Fuller now properly gives 7% doctrine research bonus.
- Fixed the Dutch military tree to no longer be incorrectly hidden if you don't own DOD. Instead, it correctly only hides a single focus.
- ENG Decolonizing while having finished Three Nation Solution will grant RAJ the improved Muslim Community Marginalized trait. Also, TFV trees will now take into account the possibility of having been decolonized by Britain, and, if they are still in a faction with ENG, allow them to take focuses that would otherwise require them to still be a subject.
- Ensured that it is no longer possible to 'game the system' by, as a Dominion, promising loyalty to the king in the event for the Abdication Crisis, only to subsequently go down the independence path in a TfV focus tree. Promising loyalty now locks you into the pro-Britain path of the tree.
- HOL focus Colonial Shipbuilding now only requires control, rather than total control, of the relevant states. This should make it more possible to be taken once at war with Japan.
- Fixed carrier deck size not being updated after refitting
- The Naval treaty should no longer be removed if Japan goes to war with China specifically
- British decolonization tree now takes into account not owning TfV.
- Double-clicking on enemy task force icons no longer lets you select their fleets and disband them
- Fixed reconquered and re-puppeted dominions declaring independence from Fascist Britain a second time.
- De Gaulle should no longer be able to play 4D chess and rule both Vichy France and Free France.
- Trotsky should no longer be able to lead an uprising in the Soviet Union while also ruling Mexico.
- Added new states in West Africa to correctly be owned by Vichy France upon formation.
- Prevented various strange AI behaviours from occurring, such as Stalin allying Trotskyite Mexico.
- McArthur should no longer be able to lead armies on the Democratic side of the US civil war, while leading the Fascist side. De Gaulle should now no longer be available as a general for Vichy France.
- Updated Waking the Tiger DLC to pull in portrait fixes that were missed earlier.
- Fixed country neighbors not properly rebuilt on controller changes and triggers like any_neighbour_country etc not working properly in some cases
- It is now possible to build torpedo cruisers without Man the Guns again
- Fixed 3D model viewer entities making noises in Germany
- Repair naval bases will now be scored based on actual path rather than map distance while searching for naval bases to repair
- Fixed the deficit of a task force in regard to its reinforcement target being miscalculated in some cases leading to no reinforcement until at least one ship of the missing kind join the task force.
- Fixed a bug where the ships in surplus would be miscalculated leading to a infinite loop of a ship detaching to be assigned to reserve on one tick and joining back on the next one.
- Fixed requested expeditionaries not being assigned to fallback orders
AI
- Fixed an issue where the AI could get stuck and stop production of non-convoy ships if Man the Guns was not enabled
- AI will now correctly always reject requests to integrate exiled navies if they have more than 75 ships, and will also always accept if they have fewer than 25 ships.
- Added AI strategies to certain UK and Netherlands focus tree paths to avoid making weird allies.
- AI now use correctly all their dockyards
- ai will build units considering ally & subject supply chunks as well, added a strat for JAP since it will be fighting mostly on subjects
- AI is not a bit less reluctant to cancel convoy defense missions now if it is trading for fuel
- AI will assign more screens to convoy missions if it is being raided a lot
- AI will prio mine sweeping more if it has mines assigned next to owned regions
- US and ENG AI should now be able to build a specialized anti-submarine destroyer design for convoy work
- the US AI will now be granted the correct advisors from script when set to go fascist/communist
- US AI will now not take resource decisions unless it has political power to spare
- AI now takes convoy losses and mine threat into account when designing ships and building counters. Losses to convoys also increase desire of AI to build more convoys
UI
- Fixed occasionally incorrect rendering of national focus tree lines.
- reformulated subtracting factories from production line tooltip to be more consistent with the way the English language has developed since 1912
- Added more grandiose language into the Second American Civil War victory event texts for both sides.
- Added tooltip text for fascist mobilization of National Guard.
- Added custom tooltip to Anti-Bolshevist Aid focus to prevent the United States from appearing like it plans to send weapons to itself.
- Removed unnecessary space between the title and article of the American fascist victory news event.
- Made civil war victory event title dynamic so the event reads appropriately even if you are still non-aligned.
- Mexico will now receive the event notifying it of its acceptance into a faction instead of its faction sponsor getting the acceptance event instead.
- Shortened Commonwealth of Nations formation event text so that it no longer overlaps with the selectable event button.
- fixed a number of inconsistencies in the German Loc
- Disabled all air mission buttons for air wings on a carrier in port
- All countries in Europe now have fascist, communist, and democratic political party names.
- Added text icon for Legitimacy.
- minor grammar fixing and removal of redundant text
- added an explanatory tooltip to a US decision
- Generic Air Theorists now have proper localisation.
- Always display mission efficiency of the relevant mission on the naval mission map icon
- scroll bar works again on right side theatre view now
- achievement tooltip at start of the game now mentions "most achievements are disabled" on 39 start
- Fixed duplicate pop-ups on some diplomatic action when handled by AI
- Display correct type and number of ships in naval overview
- it is possible to request expeditionaries for fallback orders now
- Corrected tooltip for the Shadow Scheme focus to no longer refer to defensive wars only.
- Fixed the tooltip of the Japanese decision 'Demand Indochina'
- fixed taskforces on never repair setting having inconsistent guis about which ships are being repaired
- US warplan focuses should now correctly display the effects of the decisions they unlock
- Rename ship designer save button to match division designer
- fixed a small typo in a news event
- fixed a typo in a technology
- Fixed event option text for Edward VIII and Wallis Simpson death news event for countries other than UK itself.
- Fixed move window refering to ships by hull type. Now refering to them by sub unit name.
- Fixed hook to proper module icon for DP secondary batteries in ship designer
- Changed theater icon for moving to combat to be the same as the text icon going_to_combat
- Fixed a cropping issue with one of the achievement images
- Made decision progress bar on map a bit bigger so it is more visible
- Adjusted colors on mapmode buttons
- Added Capital Ship icon to heavy and carrier ship hulls technologies
- Improved the fuel consumption feedback for navies
- Added the ship role icon and task force insignia to the detailed ship entry
- detailed ship entries now show the current ship activity and clicking on the ship open the history if there are new entries
- Added custom icons for game rules for foreign policy, covert actions and gameplay rules
- Clarified some tooltips related to patrol and strike force missions
- Enabling automatic reinforcement on a task force will now set the requirements to the current fleet composition if they would have been zero (e.g. when a task force has been initialized from history files).
- Aligned GiE flag on ships
- Changing the task force insignia no longer disable "use fleet's color"
- Stop fuel flickering when near 0
- added a different icon for convoy combat alerts and on map battles to make it easier to see the difference
- Carriers are now displayed as capital ships in ship designer.
- Various russian loc fixes
- Naval Mines now have an improved tooltip showing you how much damage you are doing to others
- Enabled changed the naval access of all selected strategic region at once using the lower-left region window controls.
- Fixed a missing event picture in a French event
- Changed coloring of strategic navy map mode to improve visibility of assigned regions
- Selecting ships and right clicking on taskforce icons now will assign ships to those taskforces
- Selecting task force and right clicking on another task force in the theater view will ask if you want to merge task forces
- Panning to armies and task forces in the theater view made consistent with a double-click, instead of when selecting with single click (army) or when right clicking (navy)
- Fixed selecting a ship model closing ship model viewer
- Fixed 3D model selector using wrong visual levels
- Fixed Unaligned Gambia flag to correctly display.
- Fixed a visual bug in the task force composition editor where the current fulfillment would not be properly computed and displayed when matching any role icon
- Add a button to remove strategic regions for fleets, matching the army behavior
Modding
- changing context in effects will not copy random anymore
- fixed manpower trigger for big values
- fixed unordered names not working with fallback system
- fixed selected scripted gui contexts not working with visible trigger
- fixed a visibility glitch with scripted guis
- fixed an issue where admirals with a maneuvering skill of 3 gained 75% positioning as opposed to 7.5%
- Add start_experience_factor for ships and airwings
- adding game variables for some ai strategies and attitudes
- added ability to call scripted loc on variables [?var.ScriptedLocName]
- added support for attaching a scripted gui to another scripted gui
- fixed is_target_of_coup checking for wrong country
- Added some date trigger validation to catch inappropriate usage of D.M.Y format when Y.M.D is expected.
- added on_sent & reject effects for scripted diplo actions
- random now works better with scripted guis
- Added a bunch of profiler scopes
- meta effects/triggers now have a debug variable for printing actual string
- Added triggers for mine and convoy threats
Balance
- The ability of a general couldn't be cumulative anymore with the same at the marshal level.
- Cruiser submarines can now mount extra fuel tanks
- Punitive subroutines activated against exploiters deleting their entire army just before certain civil wars... Beware!
- Added civil war divisions to Fascist UK civil war
- AI Germany should be slightly more likely to win the German Civil War.
- fixed port strikes not killing some ships but leaving at 0 health
- fixed subs running away from other subs
- activating women in the workforce and then moving away from total mobilization will now remove the manpower buff from women in the workforce
- removed duplicate effect in direct/indirect support focuses in Australian Focus Tree
- US isolation economic law now also affects naval dockyard building speed
- Removed first super heavy BB research bonus from Japanese focus tree for MtG players, replaced with 50 naval XP
- Leader XP gain now only from units outside reserves in combat
- We now use battalions rather than divisions to calculate XP scaling for commanders to avoid 1 bat exploits
- XP gain rate in combat now scaled by the lowest of yours and enemy strength
- overall Xp gain spead from combat increased to compensate for above changes
- US random congress events now differentiate better between Senate and House, which should counteract situations where one chamber supports the government to the hilt while the other has no majority
- reduced naval XP generation by a large amount. increased impact of ratio of ships. This will make smaller ships generate a bit more XP, also made manpower more have impact overall
- the Jägernotprogram decision can now only be taken once, its effect has been reduced to 90 days and taking the decision costs 5% war support and 5% stability
- added a total of 20 naval XP to the RAJ focus tree
- To take into account the vast influx of new tags, The Puppetmaster achievement now requires 50 subjects, up from 25.
- Limited Intervention now increases the PP cost of economic and recruitment laws by 100%
- Limited Intervention no longer puts the US on civilian economy but allows the country to switch out of undisturbed isolation
- Finishing the Great Depression reductions in the Communist Branch now requires a communist in government and will incur heavy opposition if at low communist support
- added a repeatable decision for the fascist side in the US fascist civil war that raises a number of militia divisions
- starting the US fascist civil war should now retain popularity for fascism and switch non-fascist support to neutrality
- Reduced bonus to Tank and Tank Destroyer Production cost in US focus tree from 25 to 10 %
- removed fuel consumption from rockets
- added fuel output reduction of 0.6 to undisturbed isolation
- added fuel output reduction of 0.5 to isolation
- added fuel output reduction of 0.25 to early mobilization
- added fuel output reduction of 0.1 to partial mobilization
- Super Heavy BB hull now slightly faster
- In historical mode, the British or US AI will not strongly challenge a Japanese or Italian naval buildup through the Naval Treaty System
- Doubled repair speed for ships in naval bases
Database
- fixed a missing portrait in the Mexico tree
- Removed Guns for the Anti-Bolshevik War decisions from the Support China category and moved them to the Foreign Policy category.
- Monarchist Hungary now correctly receives a claim on the new state of Katowice through the Reclaim the Empire focus.
- Fixed medium and large flags for communist Cameroon that were not showing up in-game due to being incorrectly sized.
- New Zealand Prime Minister Michael Joseph Savage should now pass away on the correct date and then be replaced by Peter Fraser.
- Fixed the Tisa river properly flowing into the Danube
- Marco Polo Bridge Incident tooltip now mentions Qingdao
- Fixed democratic Cambodia flag to no longer be a copy of Cameroon's
- Improve Serbian Railway Network focus now also provides infrastructure to West Banat
- fixed an issue with the British RAJ getting the wrong portraits if the anniversary pack is installed
- unlocked cruiser submarines for Japan from 1936 start
- fixed a number of cruiser and carrier hulls not improving reliability with higher levels
- Added 5 new German advisors that are available after taking Oppose Hitler, Revive the Kaiserreich, or Re-Establish Free Elections, if the player has the Waking the Tiger DLC.
- Corrected Albanian communist leader and democratic reformer; implemented leader portraits for Kazakhstan.
- The US focus tree now has further explanatory tooltips for Honor the Confederacy, Invite Foreign Support, Focus on Europe/Asia
- fixed an issue in the Soviet Focus Tree where it gave a techbonus that did not work with the MtG naval focus tree
- Switched around the names for Unaligned and Democratic Curacao, so that the more recognizeable name "Netherlands Antilles" is the 'default' Democratic name, with the less recognizeable "ABC Republic" becoming the name for Unaligned Curacao.
- Adjusted Imperial Federation news event pictures to include New Zealand, British Africa, and various other colonial possessions in the Middle East, South and Central America and Southeast Asia.
- Fixed an issue withthe data format of the CSA flag, the historical one should now load
- Adjusted Fascist Dutch flag
- Moved province 9494 from state Lublin to state Krakow to improve Austro-Hungarian borders.
- Included Alliance with Germany in the list of optional prerequisites for the British Pre-Empt the Ideological Threat focus.
- Fixed an incorrect unit location for the Spanish civil war events
- Adjusted Fascist name for Malta to no longer reflect the modern-day name of the Order, which has instead been used as the Unaligned name.
Stability & Performance
- Fix CTD in a unit tooltip
- CTD fix in mods where no ai roles for equipment are defined
- Avoided CTD when army icons do not have corresponding entries in gfx files, providing info in the error log instead.
- Fixed a CTD when an ally is called into war, non-aggression pacts are being assessed, and a war relation with an alleged enemy cannot be found.
- Cleared the country refresh flag when clearing game state, potentially avoiding an out-of-sync when joining a multiplayer game after leaving a different game session.
- Random CTD fixes
- fixed a ctd with built in profiler
- fixed having no airwing modifiers crashing the game (do plz add tho modders)
- fixed having no ai focus list crashing the game (do plz add tho modders)
- fixed a ctd with scripted diplomatic actions
- Improved OOS checks to use proper checksums instead of basic addition and occasional multiplication which can sometimes miss out-of-syncs, added resources consumed and technology status as new categories checked, and fixed localization from some previous OOS code rearrangement.
- Minor performance improvements to the tag trigger when the tag is not a variable
- Game startup speedup by improving map generation
- Game startup speedup by skipping some duplicate gamestate resets
- Avoid computing the gradient borders when reseting the game as they can be computed later on
- Made decisions update threaded for the warmup tick on game start
- Improved the performance of gradient border generation
- performance improvements when using huge number of variables (hi mods)
- optimization for checksum calc of variables
- Fixed a crash while transferring carrier ships with multiple air wings of same type in civil wars
1.6.2
1.6.2 is a hotfix which was released on 2019-04-03[2] with the checksum 55d5.
Feature
- Convoy and mine missions will work with islands of regions now. The fleet will be distributed in between disconnected groups of regions and each task force will be only able to do missions within the connected regions to which it is assigned.
- Added an explanatory event to the naval treaty system that informs countries not at war that they are no longer bound by the Naval Treaty if two other majors are at war.
- Changed how naval supremacy is being calculated. Now it depends on the size of the ships in the task force, and how effective it is on a region. A fleet that is assigned more regions than it can handle will get lower supremacies. Mission type also affects supremacy of a fleet.
Bugfix
- Fixed AI factor not getting properly taken into acount for ideas when some have a cost of 0pp
- Moved the IJsselmeer lake province from Holland state to Friesland state, so that losing control of it no longer prevents flooding of the Dutch defense lines.
- Added bypass to Dutch focus Curtail Colonial Autonomy, and made the national spirits added by it be timed rather than permanent.
- The Charles II Lifestyle idea now has an effect
- fixed convoy combat alerts not being visible for defender
- fixed convoy combats are appearing as regular combats before they are removed
- All parties must end will now correctly switch out ideas
- Fixed crash and infinite loop when a localized unit name was missing or did not include the required substitution elements.
- The political events firing above 60% support of an ideology without having a ruling party of that ideology should no longer fire if you are also above 70% support of that ideology. This should prevent event-spam when only one event should suffice.
- fixed super heavy ship model is not being selected properly
- Added bypass so that Italy can no longer be 'stolen' by Britain when the latter takes the Secure the Italian Alliance while Italy is puppeted by someone else.
- Reserve taskforces now consume fuel while moving.
- Add the capital ship indicator on a carrier ship icon.
- Motorized equipment for Netherlands and the new WtT countries should now display their specific 2d art, rather than the generic one.
- Fixed crash when previewing 3D models via the -editor launch option, by checking whether the game idler exists when initializing shader constants.
- Don't display tooltip "Armies Cannot move to the enemy territory in strategic redeployment mode" if the target is not enemy territory.
- Fixed issue where various Pacific provinces weren't assigned a continent, causing the Melanesian Federation (FIJ) to not display any portraits for the country's leaders.
- Fixed Continental Intervention news event to no longer have overlapping title, to only have one option for the UK, and altered the focus to no longer give a wargoal on countries the UK is in a faction with.
- Fix canceling docking rights
- Wilhelminist Netherlands, when creating a German civil war after taking the first German state, will no longer cause the Kaiser to also suffer from 'Pro-Kaiser Defectors'.
- Cripps' Mission should no longer almost always bypass, resulting in Two-Nation Theory simply adding another Marginalized Muslim Community idea rather than adjusting the existing one.
- Dutch Develop the South focus now correctly checks the southern states for available building slots, rather than the Holland state.
- fixed a bug in the US fascist civil war that spawned a number of units for the revolter side
- Reset DLC when exiting out of a game setup lobby, in case some DLC were temporarily enabled due to a multiplayer host owning them.
- Adjusted British AI values and French historical strategy plan abort trigger to prevent situations where Britain gets into the fascist civil war unintentionally because they are dragged into the Czechoslovak war (they they shouldn't be caring about that anymore anyway).
- The Naval Funding focus for the RAJ will now provide a useful bonus for players with MtG
- fixed a number of issues with starting naval techs for various countries
- Creating a Pan-North-American State no longer unintentionally awards the William Wallis achievement.
- Fixed issues with ship XP. Tooltip now works and it has scriptable modifiers. Carriers also get a new bonus to sortie efficiency
- Wim Schermerhorn portrait (if HOL somehow manages to go Non-Aligned without selecting the The Only Man in the Dutch Government focus) is now displayed correctly.
- AI Britain will now actually select the "Trade Unions Referendum" to flip to communist.
- Added localization to the "USA_civil_war_fired_democrats" flag required in the To Arms in Dixie! achievement.
- Poland should now correctly have sufficient faith in their French allies to be -less- willing to cede Danzig without a fight, rather than -more- willing, when allied with them.
- "Bypass the Philippines" now gives a bonus to transport techs, making it actually useful for players with MtG
- AA tech fixed to not add defense to bombing in states without AA
- Fixed dispersed industry to only gives bombing defense for industry buildings
- Improved the stacking defense behavior of dispersed industry and AA tech
- Lend Leasing Convoys always free now
- Set faction leaders as major nations instantly, preventing a faction from temporarily only having minors and losing wars early
- Fixed an issue that allowed the US to send Britain destroyers while at war with Britain
- Getting into the US fascist civil war should no longer remove the associated national spirits
- Ceylon FOB, Reclaim the Jewel in the Crown, Appeal to Imperial Loyalists, and Bring the Dominions Back into the Fold should now all bypass if all subjects have been prevented from leaving Britain after Britain switched to Fascism, using the decisions granted by the Move to Secure the Dominions focus.
- Added a bypass for Motion of No Confidence, in case Churchill is already leader.
- Mexico will no longer load the Mexican focus tree after a civil war, if the player does not have Man the Guns.
- Fixed Awake and Angry and Battlecry achievements.
- fixed a number of liberation events that would not fire due to checking for the wrong state ownership
- South Georgia is now also transferred to Argentina when returning contested territories.
- Ensured Case Anton properly triggers, and that the Scuttle the Fleet decision actually destroys the fleet. Also eliminated the PP cost for the Scuttle the Fleet decision, so that the AI will always take it unless you prevent them from doing so, as intended.
- Made sure Ataturk can no longer lead armies from beyond the grave in 1939, and added idea portrait for Mannerheim
- Made Dominion Development focuses be available when the Dominion in Britain's faction is the civil war faction, and not the original tag.
- fixed some game data not being cleared when a dynamic tag is reused
- The Canadian Corridor focus should no longer be available if you already control the states in question
- Fixed an issue where the US would continue to demand territories in the Americas from countries that had already handed over territory or against which it has war goals
- Various specific traits have been removed from the 'random pool', ensuring random country leaders cannot spawn with them anymore.
- Made it possible (and much more likely) for Chamberlain to resign -before- the fall of France. The event can now be triggered by any Low Country or France having any surrender progress.
- the Canadian communist strategy plan should now be correctly labeled
- Stopped overzealous propaganda ministers from causing diplomatic crises by riling up the populace against allied nations, all for the purpose of passing war economy legislature just a little bit sooner (and more cheaply).
- Fixes for Korean communist small flags.
- Added claims to the correct French states for German Carte Blanche for Alsace and French Colonies focus.
- US Liberty Ship national spirit should now apply correctly
- Canadian Degaussing national spirit will now apply correctly
- Decolonization now peaces out subjects when they leave UK's faction.
- Adjusted A Change in Course to now have negative ideology drift for democratic support, rather than giving positive drift for the other ideologies, to prevent weird situations where it'd end up resulting in a negative drift for one of the other ideologies.
- British Raj now has the proper Marginalized Muslim Community spirit applied if Pakistan is liberated via the British Decolonization focus tree, or civil war.
- France should no longer be able to form a faction with a non-existing Czechoslovakia through the Little Entente Focus. The Focus will still be available, but will just form a new faction. Focuses further down the line will not be affected.
- fixed some buggy behavior with foreign division templates regarding duplication and deployment
- AI can now accept a fuel incoming lend lease.
- Fixed taken states not being colored properly during a peace conference
- Fixed some decisions on a revolter country disapearing after loading a save
- Correctly change leader trait icons in army badge when switching between leaders where one has exile leader traits and the other does not.
- fixed naval mission assignment not working correctly with taskforces on repairs
- fixed an issue where countries occupying Manchuria would get reports about finding communist sleeper cells while allied with communist china
- fixed anniversary pack not being loaded
- review fixes
- Fixed newly created ships teleporting to the task force set as their deployment target
- Fixed auto balance task force not working
- Fix fuel lend lease. It was full of minor bugs.
- Selecting a decolonized Asia in the game rules will now also grant independence to Malaya.
- Fixed new Maltese fascist flag not showing up properly.
- fixed two instances in US events giving incorrect amounts of party popularity
- fixed ai sending invalid commands with foreign templates
- Fixed Expose the Belly of the Bear events not being sent out, as well as having incorrect requirement triggers.
- fixed a way to create invalid paradrop orders and fixed a ctd that is caused by that
- Converted Battleship and Converted Cruiser Hulls use now the right 3D model as the best match in the Ship Designer.
- Fixed ships from reserve not reinforcing if the reserve task force has at least one ship repairing
- locked the Silver Legion special template gained during the Fascist US civil war
- fixed some localization issues with dynamic modifiers
- fixed stability & war support values not giving all bonuses in some cases
- fixed some scripted diplomatic action issued that broke actions that requires acceptance
- moved lights of Los Angeles to correct province position
- Abdicating after getting "King's Support Forms" will now correctly remove the beneficial spirit granted by that event.
- fixed a original_tag problem related to reusing of dynamic tags
- Now display correct naval supremacy in naval invasion tooltip.
- fixed a ctd while loading saves
- De Gaulle will no longer be incorrectly removed as Free France's leader.
- Added Halifax to the bypass conditions of Motion of No Confidence.
- Added certain stipulations for Coerce Spain and Coerce Greece focuses.
- Only one Rebuild the Nation decision will now be available if you switch ideology using a civil war.
- Alliance with Germany now requires Germany to be fascist only.
- The number of factories displayed in war overview is now consistent with the number in topbar.
- Fixed an effect that was deleting a division template without deleting all divisions using that template, specifically volunteers and expeditionary forces, leading to potential memory problems and crashes.
- Fixed the game generating a definition.csv file that would override the original in case the later was missing some entries
- Mexico without Man the Guns enabled (and therefore with no ability to nationalize the oil fields) will now have control over its own oil from the start of the game.
- Fixed airwing name not being loaded from save
- Fixed DOD unique motorized icons to correctly shop up in the production tab.
- Fixed reserve fleet getting merged on daily tick if in the same naval base
- Fixed ship name from history file not being taking into account in some circumstances when adding a production line for it
- Highlight now fit the size of dockyard grid.
- Fragmenting Yugoslavia in the game setup rules should no longer result in Yugoslav units permanently being present on the map with no possibility of getting rid of them.
- Selecting Asia Decolonized game rule will now correctly grant independence to the Philippines.
- Fixed mods in the userfiles overriding definition.csv getting it renamed and ignored
- Fixed event option text for "Mexican Entry Into the " event.
- Fix troubles with Taskforce composition editor reinforcements that didn't work properly.
- Fixed task forces being able to refit in the middle of the sea
- You can now remove ships form a selection with shift+click.
- Corrected Putting the Raid on the Medway to Shame achievement to no longer be awarded if the UK gets into the Fascist civil war.
- Corrected art for Netherlands design companies not showing up on produced equipment.
- Improve equipment distribution according to priority.
- Fixed negative amount of convoy on modifying a lend lease that has been raided
- Fixed invalid description for the low convoy escort and convoy raiding efficiency description
Balance
- Ships designs can no longer go slower than 1kn
- Reduced Japanese Torpedo Cruiser Hull sub detection to be more inline with regular cruiser hulls (before adding modules)
- Allying with the Silver Shirts can now be taken with 10% popularity of fascists, but requires a fascist demagogue in government
- taking Neutrality Act or Limited Intervention now locks you out of the communist or fascists paths (and vice versa), as was originally intended
- It is now possible to complete the branch starting with "Adjusted Compensation Act" without being democratic
- if the countdown to the fascist civil war started from more than 30% fascist support (as opposed to taking both Ally with the Silver Shirts and Voter Registration Act), the countdown is now 280 days (up from 180 days)
- if the "Recruit the Free Corps" focus is finished when the civil war begins, the Free Corps will now automatically appear (this should also help the AI)
- Free Corps unit template now 9x INF (up from 5x INF)
- states that side with the Loyalists in the US fascist civil war will now spawn local volunteers
- Expand the USMC focus now gives research bonuses to Marines II and Marines III
- reduced sub and surface detection values for vanilla ships to be more in line with MtG values
- rebalanced the speed of destroyers, light cruisers, and battleships in vanilla to be more in line with MtG ships
- changed a number of stat inconsistencies in vanilla ship models
- the War Powers Act in the US tree now allows the US to form its own faction
- Reduced the effectiveness of GiE legitimacy gain decisions to one-quarter of what they were.
- fixed ships are going faster than intended
- Split ground and naval AA defines, and reverted the ground AA chance to hit back to its original value, so that ground AA is no longer overpowered.
- increased hit chance of torpedo
- doubled hit chance of depth charges
- tripped depth charge damage
- halved light gun attack of convoys
- lowered AA attack of convoys by 75%
- lowered IC cost on radar and sonar for all tech levels
- added taking sub visibility into account for naval strike
- reduced the impact of deep ocean on destroyer, light cruisers, and subs
- a/b/c/d and e/f/g/h British destroyers now start the game with sonar 1
- reduced snorkel 1 to a 10% visibility reduction and snorkel 2 to a 20% visibility reduction
- naval mission efficiency will now go even lower if you don't have enough ships/taskforces for the assigned regions
- Nationalist Spain will not lose the "recovering from the Civil War" national spirit in historical focus mode, thus preventing them from joining the war
- Atlantic Fleet Designer now adds 10% HP to Carriers
- Armor upgrade for Carriers now adds 1% HP per level (non-MtG only)
- research companies research bonus 10% to 15%
- doctrine ministers research bonus 7% to 10% and 10% to 15%
- electron mechanical engineering research bonus 2% to 3%
- mechanical computer research bonus 3% to 4%
- computing machine research bonus 3% to 5%
- improved computing machine research bonus 5% to 8%
- advanced computing machine research bonus 5 to 8%
- focus: give refuge to scientist research bonus 3% to 5%
- Japanese Ultimate Battleship Focus now provides a free Super Heavy Battleship template and two ships of that template in various stages of completion for owners of MtG
- reduced fuel consumption in defensive combat (being in combat while not moving) to 1x
- fuel flow through supply chunks that has reduced supply flow due to "Control of incoming edge provinces" will now ignore 50% of that penalty
- Protected against ping-ponging Soviet AI strategy when surrender level Germany is around 10%.
UI
- Auto balance task force action now assigns an insignia to the created task forces
- Added a naval mission indicator on top of the task force insignia in the navy theater and fleet bottom bar
- Added a number of tooltips and updates to research descriptions explaining the effects and intended uses of various modules to the tech tree
- Clarified the tooltip for convoy escort
- enabled small battle reports icon for showing displaying battle reports of a ship
- Most task forces now get assigned an insignia reflecting their role or composition at game start
- Canceling a mission or setting the mission to Hold for a task force will now make it return to port as well as cancel its current mission. The old behavior where the task force stays put can now be achieved by using Ctrl+Click on the Hold order button or with the shortcut Ctrl+H
- Added a shortcut to the ship designer from the ship stat view
- The ship designer now shows the refit cost from the parent design
- Splitting a task force copy the insignia settings to the created one
- Enabled splitting task forces when multiple are selected
- Timeout added for naval accident reports of training and mine accidents
- the US Arsenal of Democracy focus should now display the correct rewards after being finished (correct rewards were already issued)
- fixed a missing word in a tooltip
- Use the sprite of the dockyard with the wrench in the naval repair window
- Added the ability to increment or decrement the desired number of ship in the task force composition editor by 5 or 10 based on the modifier keys shift and control being held down
- Japan demanding overlordship of colonies event should now properly refer to Japan, rather than the recipient's country.
- Added tooltips to Reach Out Across the Channel and For the Common Good focuses.
- Fixed incorrect news event picture for the end of the German civil war.
- fixed round_temp_variable not updating temp vars during tooltips
- fixed naval repair window not reading correct province names
- fixed a tooltip problem in construction view
- fixed clamp_temp_variable not updating temp vars during tooltips
- Added a yellow glow button to on map mission buttons to use for warning
- Added mine laying and mine sweeping icons to navy_icons.dds and highlight
- Fixed overlapping text in Ally the Dominions news events.
- Show warning on mission icon when a task force seems ill-fitted for the task.
- Use two decimal places for the modifier legitimacy_daily
- Changed icons of torpedo unlocks to feel more logical
- updated speed tooltip in ship designer to be consistent with the new naval combat system
- fixed a research bonus tooltip with ahead of penalty bonus
- fixed fuel icon not properly aligned to frames
- fixed a duplicate event option in a news event
- Added strike force status to the tooltip shown when hovering hover a spotted or engaged enemy
- Anti-Communist Crusader trait now correctly displays the right icon
- Minor text edit to Depillarization focus.
- fixed text overflow in US war powers act news event
- fixed a number of typos
- Fixed Benelux formation news event properly referring to Netherlands' original name, rather than the new Benelux name.
- It is now possible to select a theater as a deployment target which will put the newly created ships in that theater's reserve fleet
- Now showing the task force insignia when selecting a task force as deployment target
- Finnish neutrality party was renamed
- Task forces created through the Move Ships Window now copy the insignia from the original task force
- Fixed timed decision showing 999 instead of a progressbar
- Dive bomber trait in admiral skill tree now correctly identifies bonus as only applying to carrier planes
- Minor loc fix to Dutch Trade Neutrality news event option text.
- Added list of required module slots that are empty to the save button tooltip when designing a ship
- Fixed invalid 'no mission set' warning on a task force with a mission but currently refitting or repairing
- Typo fix in the Netherlands bookmark description.
AI
- ai will now check enemy's neighbors for calculating how many units it should assign to a front
- ai will now produce ships 1 by 1 and should be able to switch lines when a ship is done
- ai will trade with its puppets even if they have generated wargoals before
- AI now correctly check if a new political advisor is available before engaging him.
- fixed targeted (reverse) ai strategies breaking strategies inside ai plans
- Ensured AI USA will no longer panic upon entering a war and instantly blow up the Panama canal. Also made rebuilding the Suez and Panama canals drastically cheaper and faster, and updated requirements and AI values for all decisions related to the canals.
- ai will be aware of disconnected regions while assigning missions and will try not to exceed number of taskforces while creating region islands
- added AI strategies for Italy and Germany to not ally China if Japan goes Tripartite Pact
- Improved AI planning and coordination of naval invasions.
- Use a new system for AI acceptance of incoming lend leas request, based on stockpile and not on production lines.
- Fix the problem with AI canceling incoming lend lease 24h after acceptance.
- Made AI much more conservative with PP when it comes to using GiE decisions.
- Drastically increased chance for AI Churchill to take the various Speech decisions, and thus allow USA to help.
- Ai Kaiser Germany should no longer side with Romania against Austria-Hungary in the Transylvania event chain
- ai commits more naval bases to repairs now
- Britain should now care more about Africa as well as other area prio tweaks
- ENG will avoid channel if it is at war with GER
- British AI should now pick ministers better to make use of Stanley Baldwin (a first in British history)
- British AI should no longer take early mobilization if it has better use of the political power
- British AI should no longer waste pp on resource prospecting if it has better things to do
- British AI should no longer offer refuge to German scientist until a certain amount of time has passed
- Italy alternate fascist plan will now result in Italy First, rather than Pact of Steel
- Both sides of the Suez Canal are now considered part of Africa for the purpose of AI calculations (still separate for all other purposes)
- blocked ai from creating naval missions in blocked regions
- naval_avoid_region >= 600 will disable regions for missions as well now. Germany disables the channel if ENG is still a threat
- historical Yugoslavian AI will no longer take Greater Yugoslavia
- added an AI strategy to Hungary to prevent them from joining the axis before it is historical if historical focuses are on
- ai is now less reluctant/random about upgrading its ship designs
- fixed a bug preventing the Soviet AI from researching Fighters II
- the Soviet union will no longer pick the War with Japan focus while fighting with Germany
- ai will care more about home fronts that have actual enemies if surrender process is >0 and less about other non dangerous fronts
- ai won't care about guarantees that are guaranteeing an enemy that has offensive war against us or a war that started long ago
- Improved UK historical focus selection order
- Japan will now avoid too aggressive early invasions
- fixed AI keeping old garrison orders that are no longer our & our friends' lands
- Germany will prioritize Suez less if it hasn't defeated the Soviets
- Japan now does invasions a little earlier versus China
- Fixed China(s) not building units
- Split Scandinavia priorities off from Europe and set UK to wait longer to take back Norway
- Soviets will now not waste production on silos
- The AI of major naval powers should now be building more screens
- The Chinese AI will no longer try to reserve rifles for the showdown with the hated enemy no.1 (Nationalists/Communists) while at war with hated enemy no.2 (Japan)
- Germany will no longer invite Nationalist Spain to the Axis on historical mode, unless the time is after 1942, they're in a war with UK, and are winning rather heavily.
Stability & Performance
- Gracefully handle improper backslash escaped characters in localization without corrupting data that can lead to a crash.
- Fix a CTD when some game objects were deleted in a thread, instead of being marked for deletion later in the main thread.
- Protected against a buffer overflow.
- Detected and skipped a certain type of invalid mipmap data in dds files.
- Fixed CTD when reordering pinned strategic regions
- Reset the deployment target of an exile nation's naval production lines when its navy is transferred, so that they do not target the recipient's task forces.
- Fixed miscellaneous null pointer crashes.
Modding
- decisions now can accept an array for target (target_array = "array_name").
- added neighbors & neighbors_owned country arrays
- added exiles country array
- added host country variable
- decisions now can accept a list of country tags/variables that stores countries as targets (targets = { ENG GER })
- changed max scripted loc depth to a define and increased to 30
- moved scripted diplomatic action's initiator to root scope
- texts of buttons in scripted guis are dynamic and populated by scripted loc now
- value of global.date variable can be used in scripted localizations using GetDateString/GetDateStringShortMonth/GetDateStringNoHour/GetDateStringNoHourLong methods on it
- added enable_reverse trigger for reverse strategies that is checked for main country once before checking for targets.
- added targets = { ENG GER } & target_array = array_name support for reverse ai strategies to limit which countries they will be targetting
- fixed scaled scripted gui buttons being reverted to no scale if they are assigned to textures
- in nested if triggers/effects if = { if = {} else = {} } else/else_if part is now attached to second if instead of first
- scripted diplomatic actions without acceptance now calls execute effect when sent
- added a temp scope before visible trigger of scripted guis so the temp vars will be shared from visible to all other triggers/scripted locs
- added is_valid_root trigger for targeted decision. this is checked before checking all targets and if false, will skip that targeted decision completely
- added game variables fuel_k & max_fuel_k
- fixed example of scripted diplo actions & fixed some string problems
- ai will now ignore pp strategies while deciding to send scripted diplo actions
- fixed some localization issues with scripted diplo actions
Database
- Added new flag to Fascist Malta to go with the new name.
- Added Ataturk and Mannerheim as Turkish and Finnish field marshals.
- Added new cosmetic tag for Russia if it has lost all its releasable nations, and added two new events to apply/remove this cosmetic tag.
- MAL and INS now start with the correct techs unlocked for players with MtG
- removed naval starting techs for ICE
- Added countdown timer for when the True Communist coup occurs after switching to Communism as Britain, but not having decolonized within the required 2 years. The event starting the civil war is now fired through this mission, rather than as a MTTH. This, in addition to another tooltip added to the referendum decision, should hopefully make it more clear to the player what they can expect.
- gave a number of ships in most major navies some starting experience
- Adjusted some ideology drift spirits in the British, German, and Italian focus trees to be timed.
- Gave Netherlands Marines tech at game start.
- Removed hard-scripted ideologies for nations released via the UK Decolonization tree. Released nations now will always have the UK's ideology.
- Hjalmar Schacht now costs only 75pp, to make up for the fact he is more limited in his availability.
- French Redoubtable Class Submarine no longer considered obsolete
- The democratic side in the fascist US civil war should no longer be locked to the fascist branch of the focus tree
- Reduced MTTH value for Chamberlain Resigns event.
- Added news events informing other nations that the Dominions declare independence based on the British domestic political situation.
- Renamed Bulgaria Democratic leader and party.
- added Xian Yuan as a naval theorist to Manchukuo
- moved British Ark Royal Class to 1936 start, added Ark Royal to starting building queue (laid down September 1935)
- added a few more namelists for Britain and France based on community contribution
- added and tweaked a number of ship name lists
- Added new decision and events allowing for the peaceful unification of the Low Countries, if the Benelux has been formed.
- New (democratic-only) flag for Benelux Federation
- Tweaked Chamberlain resigns event to now require Poland to have fallen, and slightly increased the required surrender progress required for Denmark, Norway, the Low Countries, or France.
- The US now correctly starts with 2 Yorktown Carriers under construction in 1936 (MtG only due to balance concerns)
- Italy now correctly has two Littoria-Class Battleships under construction in 1936 (MtG only)
- changed some starting technologies for Italy
- France now starts with 1 Richelieu Class Battleship under construction in 1936 (Richelieu) and two more under construction in 1939 (Jean Bart and Clemenceau) (MtG only)
- added HMS Aurora to British starting construction (MtG only)
- moved Town Class Light Cruiser template to 1936 start, added 5 ships to British starting construction in 1936
- Added Marines division template to HOL
- Added portrait for Ataturk
- added and tweaked a number of division name lists for various countries
- Commonwealth Ties can now be taken if UK is overlord of Dominion civil war factions, as well (and applies the relationship boost to those countries).
- Adjusted requirement for Imperial Conference to no longer be impossible if UK accepts Destroyers for Bases offer from USA.
- removed the claim Romania gets on Bulgaria from the relevant event
- Reach out to the Ware Group is now available for both democratic and communist governments
- Removed Atatürk as a starting field marshal and instead added a decision to recruit him if Turkey is in a defensive war, also assigned to him his new field marshal portrait
- Added foreign language loc and an on_action trigger for Turkish civil wars.
- Added Admiral Hipper to German starting construction (MtG only)
- Added two Kirov-Class Cruisers to Soviet starting construction (MtG only)
- Added USS Vincennes and USS Wichita to US starting production (MtG only)
- Added two light cruisers to Italian starting construction (MtG only)
- Central Powers will now invite Bulgaria if they exist, are AI, and are non-aligned.
- Adjusted Vojvodina state population, and added cores to it in the Hungarian focus tree.
- Central Powers focus now sends event invites to the various potential nations, giving them a choice rather than automatically adding them to the faction.
- Removed two duplicate ship templates in the 1939 start
- Further adjusted cores granted in Hungarian focus tree (for Vojvodina and West Banat).
- Reclassified existing Kongo-Class ships as Battlecruisers (MtG only)
- Moved Kuching to its proper location, and added a new Brunei Victory Point to where Kuching used to be located.
- King's Party is now renamed into Queen's Party under appropriate circumstances.
References
- ↑ Forum: Patch 1.6.1 Ironclad Live - Checksum 55d5, 2019-03-13
- ↑ Forum: Patch 1.6.1 Ironclad Live - Checksum 55d5, 2019-04-03