主要國家 |
次要國家 |
加拿大自治領 澳大利亞 新西蘭 南非 英屬印度 捷克斯洛伐克 匈牙利王國 羅馬尼亞王國 南斯拉夫 中華民國 中共 滿洲國 桂系 滇系 晉系 西北三馬 新疆 墨西哥 荷蘭 西班牙 葡萄牙 保加利亞 希臘王國 土耳其 立陶宛 拉脫維亞 愛沙尼亞 波蘭 |
其它國家 |
荷蘭(Netherlands),是西歐的一個小國。它與 德意志國和 比利時接壤,並與 法國和 聯合王國在殖民地相鄰。它統治着一個相對較大的殖民帝國,在南美洲,加勒比海地區(Caribbean)和亞洲( 荷屬東印度)都有殖民地。從歷史上看,荷蘭人曾試圖在即將發生的世界大戰中保持中立,但德國已決定於1940年5月10日入侵荷蘭,以繞過法國的馬奇諾防線。與鄰國 比利時和 盧森堡一樣,荷蘭也為德國人所占領,政府流亡倫敦繼續抵抗。荷蘭流亡政府此後再次在亞洲戰區作戰,以抵禦日軍對 荷屬東印度的入侵,但最終失敗,而荷蘭最大的殖民地在對軸心國宣戰後不久就淪陷了。
從歷史上看,自從1848年修訂憲法限制了君主的權力以來,荷蘭一直是君主立憲制的民主國家。但是,荷蘭直到1917年才實現普選。該國長期以來一直實行中立政策,但是隨着德國的威脅,該國決定重新實行軍事化,儘管為時已晚。
荷蘭在 炮手就位 DLC中獲得了一個獨特的國策樹。在沒有該DLC的情況下,荷蘭將使用通用國策樹。
荷蘭國策樹可被分為3條主線和5條分支:
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陸軍科技 | 海軍科技 | 海軍科技 (炮手就位DLC啟用時) |
空軍科技 | 電子學與工業 | 學說 |
---|---|---|---|---|---|
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無學說研究 |
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荷蘭從1936年開始為一個民主國家,其每四年選舉一次,下一次選舉是1937年4月。1936年開始荷蘭的執政黨是由Hendrikus Colijn所領導的反革命黨。
荷蘭王國開局時有以下政黨:
政黨 | 意識形態 | 支持率 | 領袖 | 國家名 | 是執政黨? |
---|---|---|---|---|---|
反革命黨 (荷蘭反革命黨) | 民主主義 | 93% | 亨德里克斯·科萊恩 | 荷蘭 | 是 |
荷蘭共產黨 (荷蘭共產黨) | 共產主義 | 3% | 路易斯·代·葳瑟 | 荷蘭人民聯合省 | 否 |
國家社會主義運動 (荷蘭國家社會主義運動 ) | 法西斯主義 | 4% | 安東·穆塞特 | 荷蘭帝國 | 否 |
荷蘭人民運動 (荷蘭人民運動) | 中立主義 | 0% | 威廉·舍默爾霍恩 | 荷蘭王國 | 否 |
在 1939 年的開始日期中,所有政黨的支持率與 1936 年的開始日期相同。
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為了使國家真正擺脫這種情緒,需要一場防禦性戰爭或「對和平主義的戰爭」。
通過投資公共工程可以降低危機程度,如果我們投降並丟失受危機困擾的歐陸本土,那麼危機將變得無關緊要。
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作為一個保守的民主主義國家,荷蘭對其它保守民主國家都擁有(+20)的關係,如 比利時和 南非,並對其它所有類型的民主國家擁有(+10)的關係。荷蘭對相同意識形態之外的所有國家都有一個輕微的負面關係(-10)。它擁有一個相對較大的殖民帝國,並以東印度群島作為傀儡。
荷蘭對外國領土沒有宣稱或核心。
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荷蘭開局因受到大蕭條的影響,經濟增長受限(遊戲中表現為debuff「危機歲月」,建造速度-50%)。軍事方面,荷蘭的人力十分匱乏。
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設計商 | 類型 | 效果 | 花費 |
---|---|---|---|
裝甲車輛企業 | 坦克設計商 | 裝甲研究速度: +15% 裝甲科技: 可靠性: +5% |
150 |
設計商 | 類型 | 效果 | 花費 |
---|---|---|---|
福克公司 | 輕型飛機設計商 | 空軍研究速度: +15% 戰鬥機: |
75 |
科爾霍芬 | 中型飛機設計商 | 空軍研究速度: +15% 重型戰鬥機: 可靠性: +20% |
150 |
設計商 | 類型 | 效果 | 花費 |
---|---|---|---|
達夫公司 | 摩托化裝備設計商 | 摩托化研究速度: +15%
已完成 達夫國策 |
75 |
汗布雷格炮兵廠 | 步兵裝備設計商 | 武器和裝備研究速度: +15%
已完成擴建炮兵廠國策 |
75 |
H. I. H. 西德里烏斯 | 火炮設計商 | 火炮研究速度: +15% | 150 |
企業 | 類型 | 效果 | 花費 |
---|---|---|---|
荷蘭皇家殼牌集團 | 工業企業 | 工業研究速度: +15%
已完成擴建庫拉索煉油廠國策 |
75 |
飛利浦 | 電子企業 | 電子研究速度: +15
已完成飛利浦國策 |
75 |
理論家 | 類型 | 效果 | 花費 |
---|---|---|---|
霍德弗里德·范福爾斯特·托特·福爾斯特 | 軍事理論家 | 陸軍學說花費: -10% | 100 |
約翰內斯·特奧多魯斯·菲爾斯特納 | 海軍理論家 | 空軍學說花費: -10% | 100 |
馬里厄斯·賴馬克爾斯 | 空戰理論家 | 空軍學說花費: -10% | 100 |
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荷蘭開局時僅有少數工廠,擁有 石油、鋁和 鋼幾種戰略資源。它通過印度尼西亞傀儡國間接控制着數量可觀的 橡膠以及一些 鋁和 石油。
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徵兵法案 | 經濟法案 | 貿易法案 |
---|---|---|
志願兵役制
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民用經濟
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重視出口
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種類 | 單位(傀儡擁有單位) | |
---|---|---|
鋁 | 68 (36) | |
鉻 | - | |
石油 | 40 (37) | |
橡膠 | 0 (550) | |
鋼鐵 | 7 | |
鎢 | - |
種類 | 數量(傀儡擁有數量) | |
---|---|---|
民用工廠 | 11(1) | |
軍用工廠 | 4 | |
海軍船塢 | 3(1) |
註:上述數字代表可用資源,根據貿易法案,一定數量的資源可能會被交易走。 同時,根據非核心區的占領政策,將損失一定數量可用資源。
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1936年的荷蘭陸軍由8個師組成,每個師由9,000名設計兵力中的6,905人組成。荷蘭也可以通過外交手段向東印度群島請求殖民軍隊。荷蘭海軍規模相對較大,主要特遣隊在印度尼西亞保衛那裡的水域。荷蘭空軍既小又過時。
由於徵兵法案鬆懈,荷蘭嚴重缺乏人力。
種類 | 數量 | |
---|---|---|
步兵 | 8 | |
陸軍總數 | 8 |
種類 | 數量 | |
---|---|---|
驅逐艦 | 8 | |
輕巡洋艦 | 2 | |
重巡洋艦 | 3 | |
潛艇 | 19 | |
Convoy | 32 | |
艦船總數 | 32 |
種類 | 數量 | |
---|---|---|
驅逐艦 | 8 | |
輕巡洋艦 | 3 | |
重巡洋艦 | 3 | |
潛艇 | 20 | |
Convoy | 34 | |
艦船總數 | 34 |
種類 | 數量 | |
---|---|---|
戰鬥機 | 12 | |
飛機總數 | 12 |
Examples of alternative division template names for the Netherlands include:
Name | 類型 | Techyear |
---|---|---|
DAF Trado | Motorized I | 1936 |
DAF Pantrado 1 | Mechanized I | 1940 |
DAF MC-139 | Basic Amtrac | 1941 |
DAF Pantrado 2 | Mechanized II | 1942 |
DAF MC-143 | Improved Amtrac | 1943 |
DAF Pantrado 3 | Mechanized III | 1944 |
Name | 類型 | Techyear |
---|---|---|
Great War Tank | Great War Tank | 1918 |
PVT-1 | Light Tank I | 1934 |
PVT-2 | Light Tank II | 1936 |
PVT-5 | Light Tank III | 1941 |
GVT-3 | Medium Tank I | 1939 |
GVT-4 | Medium Tank II | 1941 |
GVT-6 | Medium Tank III | 1943 |
ZT-I | Heavy Tank I | 1934 |
ZT-II | Heavy Tank II | 1941 |
ZT-III | Heavy Tank III | 1943 |
SH. Tank | Super Heavy Tank | 1943 |
MBT | 1945 |
Ship Clases | ||||
---|---|---|---|---|
類型 | Class | Amount | In Production | Tech |
CA | Soerabaja | 3 | 0 | Heavy Cruiser I |
CL | Java Class | 2 | 0 | Light Cruiser I |
DD | Van Ghent Class | 8 | 0 | Destroyer I |
SS | K-XIV Class | 12 | 0 | Submarine I |
SS | K-III Class | 7 | 0 | Submarine I |
Convoy | 150 | 0 |
Ship Clases | ||||
---|---|---|---|---|
類型 | Class | Amount | In Production | Tech |
CA | Soerabaja | 2 | 0 | Coastal Defense Ship |
CA | Hertog Hendrik | 1 | 0 | Coastal Defense Ship |
CL | De Ruyter Class | 1 | 0 | Light Cruiser I |
CL | Java Class | 2 | 0 | Light Cruiser I |
DD | Van Ghent Class | 4 | 0 | Destroyer I |
DD | Van Galen Class | 4 | 0 | Destroyer I |
SS | K-XIV Class | 5 | 0 | Submarine II |
SS | O9 Class | 10 | 0 | Submarine I |
SS | K-III Class | 5 | 0 | Submarine I |
Convoy | 150 | 0 |
Tech Year | Close Air Support (Carrier Variant) | Fighter (Carrier Variant) | Naval Bomber (Carrier Variant) | Heavy Fighter | Tactical Bomber | Strategic Bomber |
---|---|---|---|---|---|---|
1933 | Fokker D.XVII | Fokker C.V D/E | ||||
1936 | A-12 | Fokker D.XXI | Fokker T.IVa | Fokker G.1M | Fokker T.V | Pander F |
1940 | A-17 | F.K. 58 | Fokker T.VIII | Fokker G.1W | Fokker T.IX | Pander M |
1944 | A-21 | Fokker D.XXX | Koolhoven F.K.65 | Fokker G.XXIII | Koolhoven F.K.71 | Pander U |
Jet Engine Technology | ||||||
1945 | Jet Fighter I | Jet Tac Bomber I | ||||
1950 | Jet Fighter I | Jet Tac Bomber II | Jet Strat Bomber I |
This achievement requires you to not cave in to Germany and holding your European lands until 1945.Thou this achievement is very hard to get and only a little percent of players got it,you can easily get this achievement. Achievement requires you to not to cave to Germany,not caving to Britain.You will maintain the trade neutrality.Do theForm a new government and gate way to europe focuses.Use your political power to make trade influence of both Britain and Germany 50 and take the Maintain trade neutrality focus.While you use your political power to trade influence,you should take Abondon gold standard and Continue public works focuses.You should do Zuidersee Works focus as fast as possible.Don't do Obtain foreign investment focus because you will lose your colonies with Decolonisation focus.Once both Britain and Germany has 50 tarde influence take Maintain trade neutrality focus,then do Legacy of Zeven Providence Munity focus.Do the other comunist focuses.Do Bastion of true comunism and bring socialism south focus.Then do enemies on all fronts and Pre-empt western invertention.UK or France won't guarantee Belgium and Luxembourg.You can get them and form Benelux which will hive you United Netherlands achievement.Continue your way to Zuiderzee and wait until Germany declears on Poland.Once Germany is at war with Allies declear war on France and Germany will invite you to Axis.Don't leave the Axis and do the Zuiderzee focus(guard all of your coast line with small infantry divisions so focus won't be cancelled).Wait until 1945 and you will get the achievement.
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The first task for the Dutch is to gun for a Fascist Demagogue, so it is advised the Political Effort national focus is picked first. Democratic nations are very limited in means to become fascist, and the Netherlands should become fascist as soon as possible in order to make optimal use of this strategy. Apart from that, their main aims will be to have one general-level (24 division) command of good infantry units and to build up a decent naval force. Once the main infantry force is done, territorials should be built in vast numbers. Due to the crippling manpower limitations, it may be best to train up all divisions as colonial brigades and then convert the main 24 divisions to your primary infantry template after manpower has been improved through conscription laws and the Fascist branch of your generic National Focus tree.
The Dutch navy is best of being a surface fleet intended to face off against any regional units of the Royal Navy in the Pacific to start with. Using light cruisers and battlecruisers is the optimal setup for this, preferably together with the Fleet in Being doctrines. One should be staying close enough to land to make carriers redundant.
The early game goals, other than militarisation, are a swift conquest of your rebellious neighbors in Belgium (which is the first reason for having that general-level command) and Luxembourg. The former is necessary, the latter is merely a nice little production boost and achievement-catcher. Both of these conquests should be finished before WW2 kicks off so that there is less risk from faction meddling in. That way there won't be any resistance in those lands during the real event. Assisting Japan against China could also help a lot.
Managing same-day declarations against both powers is quite tricky, due to the short duration of manufactured wargoals and the speed penalty on justifying a second wargoal simultaneously. Consider amassing enough political power to justify for 2-3 provinces on Belgium, then also on Luxembourg; the Belgian justification will have a speed penalty for multiple provinces and the Luxembourg justification for there already being an ongoing justification. It is possible through world tension management and luck to manage separate declarations on both without outside interference: if Japan has not forced China to capitulate (something it tends to struggle with in 1.4.x) and the Sudetenland crisis hasnt' been reached by Germany, then it may be possible to justify on both then declare on one or the other without hitting the world tension threshold needed for Britain to guarantee the second one.
Territorials should be stationed in the East Indies against the borders with Britain and Australia to fight alongside the territorials the East Indian puppet there already controls. This is also where the main fleet should be as well. It should be possible to relocate your home fleet (which will be unlikely to accomplish much against the British home fleet) to the East Indies by getting military access from Italy. You can also demand control over the East Indian forces if you so desire. Garrisoning Guyana could be a boon as well, as both British and French Guyana have truckloads of aluminium, and a staging point in the Caribbean area could be very useful late war. If one has the forces for it, the former-Belgian Congo can be used to cut Africa in half, possibly leading to a happy liberation of the poor, oppressed Boers in South Africa.
無論是在比荷盧統一之後,還是當德意志國開始正當化戰爭目標時(以先到者為準),荷蘭都應該請願加入軸心國。德國會非常樂意讓你進來。
現在有三種主要的入侵戰略需要關注。 如果法國沒有延長馬其諾防線,那麼可以採取奪取巴黎的行動。不過,荷蘭人不可能單獨駐守整個法國,因此大部分需要移交給德國和意大利來管理。攻打圭亞那也是一個不錯的選擇,因為它不值得讓其他兩個大國部署大量部隊,而且根據皇家海軍的所作所為,您可以對加勒比海的各個島嶼發動海軍入侵。 印度尼西亞通常和其他兩個國家一樣容易開始,但為了妥善保護它,入侵澳大利亞和新西蘭是必要的。後者很容易做到,但前者由於其龐大的規模和相當穩定的增援部隊而變得非常困難。你駐紮在東方的龐大殖民部隊需要陷入困境並被消耗殆盡之前迅速占領澳大利亞。由於荷蘭人口稀少,打消耗戰將是災難性的。
當這些地區得到保護時,荷蘭可以選擇非洲和印度作為你的陸軍的主要行動區域。然而,他們現在的主要貢獻是削弱盟軍海軍,並作為軸心國的資源礦山。你將會從鋁和橡膠等商品的蓬勃貿易中獲得大量的民用工廠,你幾乎占據了整個世界市場;這些將幫助您在最後階段建立一個龐大的工業體系。
最終,由於漫長的海上補給和增援部隊不斷處於危險之中,關鍵資源和人力供應缺失,盟軍將被趕回英國和美國本土。蘇聯不僅面對西方軸心國,而且面對不再受到美國限制的日本,將表現得非常糟糕。現在你必須為最後的進攻和任何潛在的第三次世界大戰做好準備。儘管人力儲備仍然低得驚人,但由於非核心地區的乘數為0.02,他們將擁有不成比例的大工業能力。陸軍可以而且應該完全機械化,吞併的優先事項應該是擁有小的陸地邊界。 荷蘭將擁有最強的海軍力量,幾乎任何海岸線都應該在他們的控制範圍內,但你必須儘量減少與其他國家的正面接觸,因為他們有可能根本無法部署足夠的師來填補每個省份。
鑑於你的生產和可招募人口之間的極度不平衡,可能值得採取消極的防禦。
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Siding with the Allies is the historical and most 'sensible' approach for the Netherlands given the political situation, but makes them a nice, soft and juicy target for both Germany and Japan. The Dutch will be lacking in both manpower and industrial capacity. You indirectly control plenty of rubber and other resources from Indonesia, but you can't do anything with it since both your industry and your manpower is too small. The starting navy is actually half-decent, but not a global power, so one should focus on either bothering Germany with it, or protecting the colonies against Japan. The starting army is both under-equipped and small.
Without good mobilisation policies, buildup will be slow and only a small number of projects can be completed before Germany and Japan invade. This means sacrifices will have to be made just to survive. The eastern part of the Netherlands will be sacrificed to the Germans, because the open plains are practically undefendable. Forming a compact defensive line around the province of Holland instead, using the rivers and landscape to its maximum advantage, will significantly improve their chances.
The Indonesian colonies can no longer be sacrificed to the Japanese by retreating all the colonial troops to the homeland because Indonesia is now a puppet and if they capitulate those forces are gone. (If you're really lucky though, Japan didn't even bother to invade Indonesia at all, which happens at times.) The entire industry should be focusing on basic infantry equipment, artillery and some small anti-tank. New military factories should be placed in Holland, Suriname, Guyana, or even Indonesia. Just not in the territory that will fall to the nazis.
The goal here is to dig in and holdout in Holland, until forces from the Allies come in to relieve the pressure. If Holland and Suriname are filled with factories, consider building forts. This is because, once again, it would only be helping the enemy to build factories in areas that can't be defended. You are probably going to run out of manpower pretty soon, it might be a good idea to disband your starting troops and replace them with Indonesian colonial divisions though you will have to transport your reinforcements from the other side of the planet. Be sure to leave some troops to defend your colony later on before the Japanese comes around knocking.
The biggest threat to you is the German Medium Tanks. Unupgraded basic AT guns will fail to penetrate Medium Tanks unless used in sufficiently large numbers which your industry probably won't allow at this stage, so you are going to have to at least research the first upgrade to the AT Guns which allows you to penetrate basic Medium Tanks with just AT Support divisions.
Don't bother with an airforce. The industrial capacity should be reserved for the land force and a small nation as the Netherlands won't be able to make a big difference anyway.
Once Allied forces start arriving, one can start to think about liberating the mainland and even advancing into Germany alongside the Allies. By that time, industrial capacity will become less and less of a problem, but manpower will remain a major problem because of the small size of the Netherlands
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As The Netherlands, you control a puppet with a large manpower pool: Indonesia, also called the Dutch Indies. Their industrial capacity is weak and their division template is primitive, but there is a way to use Indonesian manpower in combination with Dutch industry. As Indonesia is an Integrated Puppet, you can train a division from a colonial template, which will be filled with 0% from your manpower and 100% from the puppet (less if Indonesia promotes to a colony). But you can also duplicate this template and edit it, and it will still draw 100% manpower from your puppet. So add some more infantry, some artillery, maybe even a bit of armour to the duplicated template. To gain the required army experience, you will need to hire a military theorist early, or exercise your divisions a lot. With this strategy, you can field a 750 000 man army and stop the German attack right at the border instead of sacrificing 2/3 of the country.
主要國家 |
次要國家 |
加拿大自治領 澳大利亞 新西蘭 南非 英屬印度 捷克斯洛伐克 匈牙利王國 羅馬尼亞王國 南斯拉夫 中華民國 中共 滿洲國 桂系 滇系 晉系 西北三馬 新疆 墨西哥 荷蘭 西班牙 葡萄牙 保加利亞 希臘王國 土耳其 立陶宛 拉脫維亞 愛沙尼亞 波蘭 |
其它國家 |
歐洲 |
阿爾巴尼亞 奧地利 比利時 保加利亞 捷克斯洛伐克 丹麥 愛沙尼亞 芬蘭 法國 德意志國 希臘王國 匈牙利王國 愛爾蘭 意大利 拉脫維亞 立陶宛 盧森堡 荷蘭 挪威 波蘭 葡萄牙 西班牙 羅馬尼亞王國 斯洛伐克 蘇維埃聯盟 瑞典 瑞士 土耳其 聯合王國 南斯拉夫 |
北美 |
加拿大自治領 哥斯達黎加 古巴 多米尼加共和國 薩爾瓦多 危地馬拉 海地 洪都拉斯 墨西哥 尼加拉瓜 巴拿馬 美利堅合眾國 |
南美 |
亞洲 |
阿富汗 不丹 英屬馬來亞 英屬印度 中華民國 中共 桂系 伊朗 伊拉克 日本 滿洲國 蒙古國 蒙古 尼泊爾 阿曼 菲律賓 沙特阿拉伯 晉系 暹羅 新疆 唐努圖瓦 西藏 西北三馬 也門 滇系 |
非洲 |
大洋洲 |