Special Projects were introduced with the release of
诸神黄昏 and the accompanying Patch 1.15. Special Projects are research projects carried out in Experimental Facilities, a new province-based building type. Experimental Facilites employ Scientists who passively contribute to breakthroughs, a resource needed to start new Special Projects. Breakthrough progress is also made by researching specific technologies. Special Projects require a scientist with the appropriate skill to be assigned to a facility.
There are four types of Experimental Facilities:
- Nuclear Research Facilities
- Naval Engineering Facilities
- Aerodynamics and Avionics Facilities
- Land Warfare Facilites
As of Patch 1.15, the following Special Projects exist in the game:
| Nuclear Research Projects | |||||
|---|---|---|---|---|---|
| Project Name | Prerequisites | Breakthroughs | Resources | Effects | Required DLC |
| Nuclear Reactor | Atomic Research (Engineering Research) | 1 | One of: Both: Unlock Heavy Water Nuclear ReactorBuild Heavy Water Nuclear Reactor at Level 1 in Facility's state Both: Unlock Nuclear Reactor Build Nuclear Reactor at Level 1 in Facility's state One of: None Both: Unlock Centrifugal Isotope Separation (hidden technology) giving: Nuclear Fission Bomb Project Research Speed +5% Thermo Nuclear Bomb Research Speed +5% +0.5 Nuclear Bomb Production Rate Add Secret Resource Procurement National Spirit for 365 days (+10% Consumer Goods Factory factor) One of: None All of: Ruling Party Popularity +10% Political Power +100 All countries with Atomic Research (Engineering technology) gain 10% progress on Nuclear Reactor special project All countries without Atomic Research gain 1 25% research bonus for Atomic Research (Engineering technology) |
None | |
| Commercial Nuclear Reactor | Nuclear Reactor (Nuclear Research Project) Construction IV (Industry Technology) |
1 | Unlock Commercial Nuclear Reactor Remove Heavy Water Reactor or Nuclear Reactor from Facility state Add Commercial Nuclear Reactor to Facility state One of: All of: Ruling Party Popularity +5% Political Power +50 Lose project progress Both: Ruling Popularity -5% |
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| Nuclear Engines | Commercial Nuclear Reactor (Nuclear Research Project) | 1 | Unlock Nuclear Submarine Reactor, Nuclear Heavy Ship Reactor, Nuclear Carrier Reactor | ||
| Nuclear Fission Bomb Project | Nuclear Reactor (Nuclear Research Project) | 1 | Add 1 Nuclear Bomb Add Nuclear Bombs (hidden technology) giving: Nuclear Bomb Production Rate +0.5 If Play music A Warning to Japan If assigned scientist Robert Oppenheimer: Set flag needed for American Prometheus achievement One of: None (gain project progress) Add 1 Nuclear Bomb One of: Decrease risk of enemy country gaining +10% Special Project process on Nuclear Fission Bomb Project and decrease chance of gaining project progress Increase risk of enemy country gaining +10% Special Project progress on Nuclear Fission Bomb Progress and increase chance of gaining project progress |
None | |
| Thermonuclear Bomb | Nuclear Fission Bomb Project (Nuclear Research Project) | 1 | Unlock Thermonuclear Bombs (hidden technology) giving: +1 Thermonuclear Bomb Production Rate |
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| Nuclear Warheads | Nuclear Fission Bomb Project (Nuclear Research Project) MRBM (Aerodynamics and Avionics Project) |
1 | Unlock Medium Range Nuclear Missile | ||
| Naval Engineering Projects | |||||
|---|---|---|---|---|---|
| Project Name | Prerequisites | Breakthroughs | Resources | Effects | Required DLC |
| Cruiser Submarine | With Early Submarine Hull (Naval Technology) Without Submarine I (Naval Technology) |
1 | With Unlock Cruiser Submarine hull Add 1 100% cost reduction to design using Cruiser Submarine hull One of: Unlock Extra Fuel Tank module Unlock 200mm Battery module Without Unlock Cruiser Submarine One of: Cruiser Submarine: Max Range +10% Cruiser Submarine: Torpedo Attack +10% |
None | |
| Fleet Submarine | With Cruiser Submarine (Naval Engineering Project) 1936 Submarine Hull (Naval Technology) Without Cruiser Submarine (Naval Engineering Project) Submarine II (Naval Technology) |
1 | With Unlock Fleet Submarine hull Add 1 100% cost reduction to design using Fleet Submarine hull One of: Fleet Submarine: Max Speed +5%, Torpedo Attack +5%, Sub Visibility -3% Fleet Submarine: Reliability +5%, HP +5%, Bad Weather Penalty -10% Without Unlock Fleet Submarine One of: Fleet Submarine: Max Speed +5%, Torpedo Attack +5%, Sub Visibility -3% Fleet Submarine: Reliability +5%, HP +5%, Bad Weather Penalty -10% |
None | |
| Nuclear Submarine | Fleet Submarine (Naval Engineering Project) Nuclear Engines (Nuclear Research Project) |
3 | With Unlock Nuclear Submarine hull Add 1 100% cost reduction to design using Nuclear Submarine hull One of: Nuclear Submarine hull: Production Cost -10%, Reliability -5%, Sub Visibility +10%, Max Range -10% No Effect Nuclear Submarine hull: Production Cost +10%, HP +10%, Reliability +5%, Sub Visibility -5% Without Unlock Nuclear Submarine One of: Nuclear Submarine: Production Cost -10%, Reliability -5%, Sub Visibility +10%, Max Range -10% No Effect Nuclear Submarine: Production Cost +10%, HP +10%, Reliability +5%, Sub Visibility -5% |
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| Missile Launching Submarine | Fleet Submarine (Naval Engineering Project) Ballistic Missile (Aerodynamics and Avionics Project) |
2 | With Unlock Submarine Missile Launcher module One of: Fleet Submarine hull: Max Range +10%, Sub Visibility +5%, Production Cost +7% Fleet Submarine hull: Reliability +3% Without Unlock Missile Launching Submarine One of: Missile Launching Submarine: Max Range +15%, Sub Visibility +5%, Production Cost +10% Missile Launching Submarine: Reliability +5% |
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| Nuclear Missile Submarine | Nuclear Submarine (Naval Engineering Project) Missile Launching Submarine (Naval Engineering Project) |
2 | With Unlock Submarine Nuclear Missile Launcher module One of: Nuclear Submarine hull: Sub Visibility -5%, Surface Detection +2%, Production Cost +5% No Effect Nuclear Submarine hull: HP +2%, Bad Weather Penalty -20%, Production Cost +5% Without Unlock Nuclear Missile Submarine One of: Nuclear Missile Submarine: Sub Visibility -10%, Surface Detection +5%, Production Cost +10% No Effect Nuclear Missile Submarine: HP +5%, Bad Weather Penalty -20%, Production Cost +10% |
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| Nuclear Torpedo | Nuclear Submarine (Naval Engineering Project) Modern Ship Torpedo Launcher (Naval Support Technology) |
1 | Unlock Nuclear Torpedo module One of: Submarine hulls: Torpedo Hit Chance +2%, Torpedo Attack +10%, Reliability -10% Submarine hulls: Reliability +10%, Production Cost +10% |
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| Midget Submarine | With Early Submarine Hull (Naval Technology) Without Submarine I (Naval Technology) |
1 | If Unlock Midget Submarine hull Add 1 100% cost reduction to design using Midget Submarine hull One of: Midget Submarine hull: Max Range -20%, Sub Visibility -10% Midget Submarine hull: Reliability +10% Midget Submarine hull: Max Range +20%, Sub Visibility +10% If Add CB Class Midget Submarine variant Add 1 production line of 2 CB Class at 35% completion Without Unlock Midget Submarine One of: Midget Submarine: Max Range -20%, Sub Visibility -10% Midget Submarine: Reliability +10% Midget Submarine: Max Range +20%, Sub Visibility +10% If Add CB Class Midget Submarine variant Add 1 production line of 2 CB Class at 35% completion |
None | |
| Air-Independent Propulsion | With 1936 Submarine Hull (Naval Technology) Without Submarine II (Naval Technology) |
2 | With Unlock Air-Independent Propulsion module Prerequisite for AIP-Diesel Combination Engines and High-Speed Walter Engines (Naval Technology) Without Max Engine upgrade for Submarines increased to 7 One of: Submarines and Submarine hulls: Sub Visibility -10%, Fuel Usage +10% Submarines and Submarine hulls: Max Speed +10%, Fuel Usage +10% Submarines and Submarine hulls: Fuel Usage -5% |
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| Anechoic Tiles | With 1936 Submarine Hull (Naval Technology) Without Submarine II (Naval Technology) |
1 | With Unlock Anechoic Tiles module Without Max Stealth upgrade for Submarines increased to 7 One of: Submarine hulls: Production Cost +5%, Surface Detection +10% Submarine hulls: Production Cost +10%, Sub Visibility -5% Submarine hulls: Production Cost -5% |
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| Torpedo Cruiser | With Early Cruiser Hull (Naval Technology) Without Light Cruiser I (Naval Technology) |
1 | With Unlock Torpedo Cruiser hull Add 1 100% cost reduction to design using Torpedo Cruiser hull One of: Torpedo Cruiser hull: Torpedo Hit Chance +10%, Torpedo Attack +15% Torpedo Cruiser hull: Light Gun Hit Chance +10%, Light Attack +10%, Light Piercing +10% Without Unlock Torpedo Cruiser One of: Torpedo Cruiser: Torpedo Hit Chance +10%, Torpedo Attack +15% Torpedo Cruiser: Light Gun Hit Chance +10%, Light Attack +10%, Light Piercing +10% |
None | |
| Super Heavy Battleship | With Early Heavy Ship Hull (Naval Technology) Without Battleship I (Naval Technology) |
1 | With Unlock Super Heavy Battleship hull Unlock Super Heavy Armor module Add 1 100% cost reduction to design using Super Heavy Battleship hull One of: Super Heavy Battleship hull: Heavy Gun Hit Chance +15%, Heavy Attack +15%, Heavy Piercing +10% Super Heavy Battleship hull: Max Speed +10%, Surface Detection +15%, Surface Visibility -5% Super Heavy Battleship hull: Light Gun Hit Chance +10%, Light Attack +10%, Light Piercing +10% One of: Super Heavy Battleship hull: Armor +10%, HP +10% Super Heavy Battleship hull: Anti-Air +25%, Reliability +5% Super Heavy Battleship hull: Enemy Torpedo Critical Chance -15%, Enemy Torpedo Damage -15% Without Unlock Super Heavy Battleship I Prerequisite for Super-Heavy Battleship II (Naval technology) One of: Super-Heavy Battleship I: Heavy Gun Hit Chance +15%, Heavy Attack +15%, Heavy Piercing +10% Super-Heavy Battleship I: Max Speed +10%, Surface Detection +15%, Surface Visibility -5% Super-Heavy Battleship I: Light Gun Hit Chance +10%, Light Attack +10%, Light Piercing +10% One of: Super-Heavy Battleship I: Armor +10%, HP +10% Super-Heavy Battleship I: Anti-Air +25%, Reliability +5% Super-Heavy Battleship I: Enemy Torpedo Critical Chance -15%, Enemy Torpedo Damage -15% |
None | |
| Modern Battleship | With 1944 Heavy Ship Hull (Naval Technology) Without Battleship IV (Naval Technology) |
2 | With Unlock Modern Battleship hull Add 1 100% cost reduction to design using Modern Battleship hull One of: Modern Battleship hull: Heavy Gun Hit Chance +20%, Heavy Attack +15%, Heavy Piercing +15% Modern Battleship hull: Max Speed +10%, Surface Detection +15%, Surface Visibility -7% Modern Battleship hull: Light Gun Hit Chance +10%, Light Attack +10%, Light Piercing +15% One of: Modern Battleship hull: Armor +15%, HP +10% Modern Battleship hull: Anti-Air +25%, Reliability +7% Modern Battleship hull: Enemy Torpedo Critical Chance -15%, Enemy Torpedo Damage -20% Without Unlock Modern Battleship One of: Modern Battleship: Heavy Gun Hit Chance +20%, Heavy Attack +15%, Heavy Piercing +15% Modern Battleship: Max Speed +10%, Surface Detection +15%, Surface Visibility -7% Modern Battleship: Light Gun Hit Chance +10%, Light Attack +10%, Light Piercing +15% One of: Modern Battleship: Armor +15%, HP +10% Modern Battleship: Anti-Air +25%, Reliability +7% Modern Battleship: Enemy Torpedo Critical Chance -15%, Enemy Torpedo Damage -20% |
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| Modern Carrier | With 1944 Carrier Hull (Naval Technology) Without Carrier IV (Naval Technology) |
2 | With Unlock Modern Carrier hull Add 1 100% cost reduction to design using Modern Carrier hull One of: Modern Carrier hull: Surface Detection +20%, Sub Detection +20% Modern Carrier hull: Max Speed +10%, Bad Weather Penalty -25% Modern Carrier hull: Light Gun Hit Chance +10%, Light Attack +15%, Light Piercing +15% One of: Modern Carrier hull: Armor +15%, HP +10% Modern Carrier hull: Anti-Air +25%, Reliability +7% Modern Carrier hull: Enemy Torpedo Critical Chance -15%, Torpedo Damage Reduction +20% Without Unlock Modern Carrier One of: Modern Carrier: Surface Detection +20%, Sub Detection +20% Modern Carrier: Max Speed +10%, Bad Weather Penalty -25% Modern Carrier: Light Gun Hit Chance +10%, Light Attack +15%, Light Piercing +15% One of: Modern Carrier: Armor +15%, HP +10% Modern Carrier: Anti-Air +25%, Reliability +7% Modern Carrier: Enemy Torpedo Critical Chance -15%, Torpedo Damage Reduction +20% |
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| Ice Aircraft Carrier | With 1940 Carrier Hull (Naval Technology) Without Carrier III (Naval Technology) |
2 | With Unlock Ice Carrier hull Create Ice Carrier variant based on available technology and country Add 1 production line of Ice Carrier at 95% completion Prerequisite for Refined Pykrete and Ice Composite Runways (Naval technology) One of: Ice Carrier hull: Bad Weather Penalty -15% Ice Carrier hull: Production Cost +5%, HP +10% Without Unlock Ice Carrier Add 1 production line of Ice Carrier at 95% completion One of: Ice Carrier: Bad Weather Penalty -20% Ice Carrier: Production Cost +5%, HP +10% |
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| Underway Replenishment | One of: Base Strike (Naval Doctrine) Fleet in Being (Naval Doctrine) |
2 | Can use underway replenishment Prerequisite for Multi-Product Supply Ship and Standardized Tenshioned Replenishment Alongside Method (Naval Support technology) One of: Underway Replenishment Range +20%, Underway Replenishment Convoy Cost +10% Underway Replenishment Range -10%, Underway Replenishment Convoy Cost -20% No Effect |
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| Proximity Fuze | Improved Radio (Engineering Technology) | 2 | Naval AA Attack +25% Prerequisite for Shock-Hardening Techniques and Variable Time Fuze Shells (Artillery technology) One of: Anti-Air: Production cost -5% Anti-Air: Air Attack +15%, Production Cost +5% |
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| Aerodynamics and Avionics Projects | |||||
|---|---|---|---|---|---|
| Project Name | Prerequisites | Breakthroughs | Resources | Effects | Required DLC |
| Bouncing Bomb | With Heavy Bombs (Air Technology) Without One of: Tac Bomber II (Air Technology) Strat Bomber II (Air Technology) |
1 | Unlocks Dam Bombing Raid and Lock Bombing Raid | ||
| Earthshaker Bomb | With Heavy Bombs (Air Technology) Without Strat Bomber II (Air Technology) |
1 | Unlock Mega-Gun Emplacement Strike With Unlock Earthshaker Bomb Release Mechanism module One of: Large Airframes: Naval Targeting +10% Large Airframes: Naval Attack +5%, Strat. Bombing +5% Large Airframes: Naval Targeting +10%, Naval Attack +5%, Strat. Bombing +5%, Production Cost +5% Without One of: Large Airframes: Naval Targeting +10% Large Airframes: Naval Attack +5%, Strat. Bombing +5% Large Airframes: Naval Targeting +10%, Naval Attack +5%, Strat. Bombing +5%, Production Cost +5% |
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| Intercontinental Bomber | With Improved Large Airframe (Air Technology) Without Strat Bomber II (Air Technology) |
2 | Unlock Intercontinental Bomber If Intercontinental Bomber: Max Speed +10%, Production Cost +5% Focke-Wulf: Military Industrial Organisation Research Bonus +15% (Reverses Penalty from Project) Unlock Amerikabomber Learnings trait (All Medium Planes: Range +10%) With One of: Intercontinental Bomber: Reliability +5% Intercontinental Bomber: Strategic Bombing +15%, Air Defense -5%, Air Attack -10% Intercontinental Bomber: Air Defense +15%, Air Attack -10%, Strategic Bombing -10% Without One of: Intercontinental Bomber: Reliability +5% Intercontinental Bomber: Strategic Bombing +15%, Air Defense -5%, Air Attack -10% Intercontinental Bomber: Air Defense +15%, Air Attack -10%, Strategic Bombing -10% |
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| Mothership Aircraft | With Improved Large Airframe (Air Technology) Without Strat Bomber II (Air Technology) |
2 | Prerequisite for Reinforced Mothership Wings, Miniature Fighters, and Aerial Hangars (Air technology) Unlocks Mothership Aircraft With One of: Mothership Aircraft: Agility +10%, Max Speed +10%, Fuel Usage +15% Mothership Aircraft: Reliability +10% Mothership Aircraft: Air Defense +10%, Air Attack +10%, Production Cost +10% Without One of: Mothership Aircraft: Agility +10%, Max Speed +10%, Fuel Usage +15% Mothership Aircraft: Reliability +10% Mothership Aircraft: Air Defense +10%, Air Attack +10%, Production Cost +10% |
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| Jet Engine | With Engines II (Air Technology) One of: Improved Small Airframe (Air Technology) Improved Medium Airframe (Air Technology) Without One of: Fighter II (Air Technology) Tac Bomber II (Air Technology) |
3 | With Prerequisite for Centrifugal Jet (Air technology) With Add 1 75% cost reduction to design using Small, Medium, or Large Airframe Add 1 50% cost reduction to design using Small, Medium, or Large Airframe Unlocks modules 1x Jet Engine, 2x Jet Engine, 3x Jet Engine, 4x Jet Engine, 6x Jet Engine One of: Add 1 50% Research Bonus for Light Aircraft Add 2 25% Research Bonus for Aircraft Add 1 50% Research Bonus for Medium Aircraft Without Unlock Jet Fighter I Unlock Jet Tactical Bomber I Medium Airframe: +5% Agility, +5% Max Speed Small Airframe: +5% Agility, +5% Max Speed One of: Both: Jet Fighters: Max Speed +5%, Agility +5%, Production Cost -5% Jet Tact Bombers: Max Speed -5%, Agility -5%, Production Cost +5% Both: Jet Fighters: Reliability +3% Jet Tact Bombers: Reliability +3% Both: Jet Tact Bombers: Ground Attack +5%, Range +5%, Production Cost -5% Jet Fighters: Max Speed -5%, Agility -5%, Production Cost +5% With Unlock Gas Turbine module |
None | |
| Axial Jet Engine | With Engines III (Air Technology) One of: Advanced Small Airframe (Air Technology) Advanced Medium Airframe (Air Technology) Without One of: Jet Fighter I (Air Technology) Jet Tac Bomber I (Air Technology) |
2 | With Prerequisite for Modern Small Aiframe, Modern Medium Airframe, Modern Large Airframe (Air technology) Add 1 75% cost reduction to design using Small, Medium, or Large Airframe Add 1 50% cost reduction to design using Small, Medium, or Large Airframe Unlocks modules 1x Axial Jet Engine, 2x Axial Jet Engine, 3x Axial Jet Engine, 4x Axial Jet Engine, 6x Axial Jet Engine One of: Add 1 50% Research Bonus for Light Aircraft Add 2 25% Research Bonus for Aircraft Add 1 50% Research Bonus for Medium Aircraft Without Unlock Jet Fighter II Unlock Jet Tactical Bomber II Unlock Jet Strategic Bomber I Medium Airframe: Range +10% Small Airframe: Range +10% Large Airframe: Agility +5%, Max Speed +5%, Range +10% One of: Both: Jet Tac Bombers: Ground Attack -3%, Range -3%, Production Cost +3% Jet Fighters: Max Speed +3%, Agility +3%, Production Cost -3% Both: Jet Tac Bombers: Reliability +5% Jet Fighters: Reliability +5% Both: Jet Tac Bombers: Ground Attack +3%, Range +3%, Production Cost -3% Jet Fighters: Max Speed -3%, Agility -3%, Production Cost +3% |
None | |
| Supersonic Jet | Axial Jet Engine (Aerodynamics and Avionics Project) | 2 | With Add 1 100% cost reduction to design using Supersonic Small Airframe Unlock Supersonic Small Airframe One of: Supersonic Small Airframe: Range -5%, Max Speed -5%, Reliability -10%, Production Cost -10% Supersonic Small Airframe: Reliability +3% Supersonic Small Airframe: Reliability +5%, Production Cost +10%, Agility +5%, Air Defense +5% Without Unlock Supersonic Fighter One of: Supersonic Fighter: Range -5%, Max Speed -5%, Reliability -10%, Production Cost -10% Supersonic Fighter: Reliability +3% Supersonic Fighter: Reliability +5%, Production Cost +10%, Agility +5%, Air Defense +5% |
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| Helicopter | None | 2 | Prerequisite for Helicopter Recon Company, Helicopter Med-Evac Company, Helicopter Transport Company (Support Companies technology) Unlocks Helicopter Unlocks Helicopter Brigade One of: Helicopter: Max Speed +10%, Fuel Usage +5%, Production Cost +5% Helicopter: Reliability +5% Helicopter: Armor +10%, Defense +10%, Breakthrough +10%, Fuel Usage +15%, Production Cost +10% With Unlocks Helipad module |
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| Radar | Electronic Mechanical Engineering (Engineering Technology) | 1 | Unlocks Radio Detection (hidden technology) giving: Unlock Radar Station level 1 Coordination +1% Prerequisite for Cavity Magnetron, Centimetric Radar, Phased Array, Monopulse Radar (Engineering technology) Build Radar Station at Level 1 in Facility's state With Unlock Radar module With Unlock Radar I module |
None | |
| Flying Bomb | Experimental Rockets (Engineering Technology) | 2 | Prerequisite for Improved Guidance, Rocket Propelled Bombs, Heavy Rocket Propelled Bombs (Engineering technology) Unlock Basic Guided Missile Basic Guided Missile: Max Speed +3%, Range +3% Basic Guided Missile: Production Cost -5% Basic Guided Missile: Range +3% Basic Guided Missile: Range +3%, Strat. Bombing +3% One of: None Basic Guided Missile: Max Speed +5%, Range +10%, Strat. Bombing -5% Basic Guided Missile: Strat. Bombing +15%, Range -5% |
None | |
| Ballistic Missile | Experimental Rockets (Engineering Technology) | 3 | With Unlock Basic Ballistic Missile Without Unlock Improved Guided Missile One of: Ballistic Missiles: Production Cost -10% Ballistic Missiles: Strat. Bombing +5%, Production Cost +10% |
None | |
| MRBM | Ballistic Missile (Aerodynamics and Avionics Project) | 1 | With Unlock Medium Range Ballistic Missile Without Unlock Advanced Guided Missile |
None | |
| ICBM | MRBM (Aerodynamics and Avionics Project) Nuclear Warheads (Nuclear Research Project) |
1 | Unlock Intercontinental Nuclear Missile One of: None Both: Add 2 Building Slots and Build Rocket Site at level 2 in random state with less than 2 levels of Rocket Site and available Building Slots Add Secret Resourse Procurement National Spirit for 365 days (+2.5% Consumer Goods Factory factor) |
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| Surface to Air Missiles | Ballistic Missile (Aerodynamics and Avionics Project) | 2 | Unlock Surface to Air Missile I Add 1 15% Research Bonus for Aircraft Surface to Air Missiles: Air Attack +10% |
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| Rocket Interceptor | Experimental Rockets (Engineering Technology) | 1 | ( |
Prerequisite for Dual Chamber Rocket Engines and Advanced Dual Chamber Rocket Engines (Engineering technology) With Unlock Rocket Engine I module Create Improved Small Airframe variant based on available technology and country Without Unlock Rocket Interceptor I |
None |
| Land Warfare Projects | |||||
|---|---|---|---|---|---|
| Project Name | Prerequisites | Breakthroughs | Resources | Effects | Required DLC |
| Flamethrower Tank | Engineer Company I (Support Companies Technology) | 1 | None | Add 1 100% cost reduction to design of Light Flame Tank, Medium Flame Tank, or Heavy Flame Tank Add 2 50% cost reduction to design of Light Flame Tank, Medium Flame Tank, or Heavy Flame Tank Prerequisite for Advanced Flamethrower (Armor Technology) Unlock Flamethrower module Unlock Light Flame Tank Company, Medium Flame Tank Company, Heavy Flame Tank Company With Unlock Flamethrower Turret module With Create Basic Light Flame Tank variant L3 Lf |
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| Military Engineering Vehicles | Engineer Company I (Support Companies Technology) | 1 | None | Unlock Armored Support Vehicle Unlock Assault Engineer Company Prerequisite for Armored Engineer Company, Motorized Military Police, Armored Maintenance Company, Armored Signal Company (Support Companies technology) With Create Armored Support Vehicle variant based on and country |
None |
| Land Cruiser | With Super-Heavy Tank Chassis (Armor Technology) Without SH. Tank (Armor Technology) |
3 | Prerequisite for Naval Engine Conversion, Transmission Improvements, Specialized Field Manuals, Weapon Fire Control (Armor technology) Unlock Land Cruiser One of: Land Cruiser Chassis: Reliability +5% Land Cruiser Chassis: Reliability -3%, Armor +5% Land Cruiser Chassis: Armor -5% One of: None (gain project progress) Land Cruiser Chassis: Max Speed +5% Land Cruiser Chassis: Reliability +5%, Max Speed +5% One of: None Land Cruiser Chassis: Breakthrough -3%, Production Cost -2% Land Cruiser: Breakthrough +3%, Max Speed +3%, Production Cost +5% One of: None (gain project progress) Land Cruiser Chassis: Armor -5% Land Cruiser Chassis: Reliability +5%, Production Cost +3% One of: None Land Cruiser Chassis: Breakthrough +3% Land Cruiser Chassis: Breakthrough +3%, Defense +5%, Production Cost +2% One of: Land Cruiser Chassis: Reliability +7%, Production Cost +5% Land Cruiser Chassis: Reliability +3% One of: Land Cruiser Chassis: Max Speed +3%, Reliability +3%, Production Cost +5% Land Cruiser Chassis: Breakthrough +3%, Production Cost +2% One of: None Land Cruiser Chassis: Reliability +3% Land Cruiser Chassis: Breakthrough +5%, Reliability +3%, Production Cost +5% With Add 1 100% cost reduction to design using Land Cruiser Chassis Prerequisite for High-Impact Obliterator Cannon (Armor technology) Unlock Land Cruiser Chassis Unlock Heavy Naval Guns, Medium Naval Guns, Super-Heavy Howitzer, Aircraft Catapult, Internal Fuel Tanks, Internal Ammunition Compartments, Wet Ammunition Storage, Smoke Generators, Stabilizers modules Without Add 1 Land Cruiser Add 1 production line of Land Cruiser at 35% completion Unlock Land Cruiser |
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| Super-Heavy Howitzer | Artillery (Artillery Technology) | 2 | Unlock Super-Heavy Artillery Unlock Super-Heavy Howitzer Prerequisite for Rocket-Assisted Projectiles (Artillery technology) One of: None Super-Heavy Howitzer: Production Cost +10%, Soft Attack +5%, Collateral Damage +10% Super-Heavy Howitzer: Production Cost -15%, Soft Attack -5%, Collateral Damage -10% |
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| Self-Propelled Super-Heavy Howitzer | Super-Heavy Howitzer (Land Warfare Project) Military Engineering Vehicles (Land Warfare Project) |
2 | Prerequisite for Purpose-Built Gun Motor Carriages (Artillery technology) Unlock Self-Propelled Super-Heavy Artillery Unlock Self-Propelled Super-Heavy Howitzer One of: None Super-Heavy Howitzer: Production Cost +10%, Soft Attack +5%, Collateral Damage +10% Super-Heavy Howitzer: Production Cost -15%, Soft Attack -5%, Collateral Damage -10% |
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| Super-Heavy Railway Gun | Railway Gun (Support Companies Technology) | 1 | Unlock Super-Heavy Railway Gun Unlock Super-Heavy Railway Gun With Unlock Super-Heavy Railway Gun module If Add 1 Super-Heavy Railway Gun named Dora If not Add 1 Super-Heavy Railway Gun |
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| Multi-Charge Large Caliber Gun | Super-Heavy Howitzer (Land Warfare Project) | 1 | Unlock Multi-Charge Large Caliber Gun | ||
| Stronghold Network | Basic Fortification (Engineering Technology) | 2 | Unlock Stronghold Network Add 1 10% research bonus for Engineers Technology and Fortification Engineering One of: Add 1 25% research bonus for Fortification Engineering and Construction Technology None (increase researching Scientist Land Specialization xp) One of: Add 1 50% research bonus for Fortification Engineering and Construction Technology None (increase researching Scientist Land Specialization xp) One of: Add 1 75% research bonus for Fortification Engineering and Construction Technology None (increase other random Scientist Land Specialization xp) |
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