在钢铁雄心4中设置难度可以修正玩家或AI势力的强度,从而更多或更少地挑战玩家.简单难度会增强玩家,而困难的难度会削弱玩家,增强AI.
设置难度
在开始新一局游戏前需要先设置难度,该设置位于菜单右下角,在"AI选择历史国策"和"铁人模式"上方.自1.7.1起,共有5种可选的难度,而在更早的版本中有3种可选的难度.
预设
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默认情况下,下列设定可用,每个设置的修正于其右列出,难度按照从易到难的顺序排列
难度 | 玩家修正 | AI修正 | 备注 |
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平民 |
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"我们能做到的!" |
新兵 |
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"我对你们的勇敢、责任心和作战技巧充满了信心,我们迎接的只会是彻底的胜利,祝你们好运!" |
正规兵 |
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"敌强如斯,能如奔涛般击溃我军。我们或许不会马上成功,但将屡败屡战,百战不挠。" |
老兵 |
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"三十年之后,当你坐在壁炉边,你膝盖上的孙子问你:‘你在那场伟大的第二次世界大战期间都干了什么?’你不用咳嗽一声说:‘这个嘛,你爷爷在路易斯安那州铲粪。’" |
王牌 |
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"我能尽心奉献的别无他物,只有热血、辛劳、眼泪和汗水。" |
Custom settings
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Custom difficulty settings are accessed with the gear icon on the difficulty panel. There is a slider bar for each of the 7 majors and China, each with the option to strengthen that country by 25%, 50%, 75% or 100% of the bonuses provided for that country. As of now, all these countries share one generic bonus profile, but this can be modded by the player to add, remove, or change the specific bonuses.
Below are the full generic modifiers at 100% strength:
- Entrenchment speed: +50%
- Planning Speed: +50%
- Supply Consumption: –50%
- Division Recovery Rate: +30%
- Reinforce Rate: +4%
- Division Attack on core territory: +30%
- Division Defense on core territory: +30%
- Attrition: -15%
- Production Efficiency Cap:+30%
- Production Efficiency growth: +50%
- Naval Yard Output: +40%
- Political Power gain: +50%
- 研究速度:+20%
- Lack of Resources Production Penalty: -60%
- Fuel Consumption Factor: -80%
- Air Experience Gain: +50%
- Army Experience Gain: +50%
- Naval Experience Gain: +50%
- Division Experience Gain: +20%
- Ship Experience Gain: +20%
Achievement compatibility
Only difficulties "Regular" and higher are eligible for achievements.