难度:修订间差异

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{{Version|1.5}}
{{Version|1.5}}
Difficulty in [[Hearts of Iron 4]] is a modifier that can provide either more or less of a challenge to the player by modifying certain values for the player or the AI. Easier difficulties apply bonuses to the player, while higher difficulties will apply penalties to the player as well as bonuses to the AI.
[[ 钢铁雄心4]] 中设置难度可以修正玩家或AI势力的强度,从而更多或更少地挑战玩家. 简单难度会增强玩家,而困难的难度会削弱玩家, 增强AI.


== Setting a difficulty ==
== 设置难度 ==
Difficulty is set when creating a new game, shown in a menu in the bottom-right along with "Historical AI Focuses" and "Ironman Mode". There are five settings available<ref>As of 1.7.1, videos from older versions of HoI4 appear to have three settings.</ref>.
在开始新一局游戏前需要先设置难度, 该设置位于菜单右下角,在"AI 选择历史国策" " 铁人模式" 上方. 自1.7.1 起,共有5种可选的难度, 而在更早的版本中有3种可选的难度.


=== Presets ===
=== 预设 ===
{{SVersion|1.7}}
{{SVersion|1.7}}
By default, the following settings are available, with the mentioned modifiers. The table is listed from easiest to hardest setting.
默认情况下, 下列设定可用, 每个设置的修正于其右列出,难度按照从易到难的顺序排列
{| class="wikitable"
{| class="wikitable"
|-
|-
! width="10%" | Difficulty Setting !! width="30%" | Player modifiers !! width="30%" | AI modifiers !! width="30%" | Description
! width="10%" | 难度 !! width="30%" | 玩家修正 !! width="30%" | AI 修正 !! width="30%" | 备注
|-
|-
| Civilian
| 平民
|
|
* [[Political Power|Political Power Gain]]: {{green|+50%}}
* [[Political Power| 政治点数]]: {{green|+50%}}
* [[Production Efficiency|Production Efficiency Cap]] : {{green|+30.00%}}
* [[Production Efficiency| 生产效率上限]] : {{green|+30.00%}}
* [[Production|Lack of Resources Penalty]]: {{green|-80.00%}}
* [[Production|Lack of Resources Penalty]]: {{green|-80.00%}}
* [[Research|Research Speed]]: {{green|+15.0%}}
* [[Research|Research Speed]]: {{green|+15.0%}}

2024年1月23日 (二) 00:34的版本

钢铁雄心4中设置难度可以修正玩家或AI势力的强度,从而更多或更少地挑战玩家.简单难度会增强玩家,而困难的难度会削弱玩家,增强AI.

设置难度

在开始新一局游戏前需要先设置难度,该设置位于菜单右下角,在"AI选择历史国策"和"铁人模式"上方.自1.7.1起,共有5种可选的难度,而在更早的版本中有3种可选的难度.

预设

默认情况下,下列设定可用,每个设置的修正于其右列出,难度按照从易到难的顺序排列

难度 玩家修正 AI修正 备注
平民 No modifiers "We Can Do It!"
Recruit
  • Political Power Gain: +25%
  • Production Efficiency Cap: +20.00%
  • Lack of Resources Penalty: -30.00%
  • Research Speed: +7.0%
  • Army Fuel Consumption: -25.00%
  • Navy Fuel Consumption: -25.00%
  • Air Fuel Consumption: -25.00%
No modifiers "I have full confidence in your courage, devotion to duty, and skill in battle. We will accept nothing less than full victory. Good Luck!"
Regular No modifiers No modifiers "For the enemy is strong. He may hurl back our forces. Success may not come with rushing speed, but we shall return again and again."
Veteran
  • Political Power Gain: -10%
  • Production Efficiency Cap: -20.00%
  • Research Speed: -15.00%
  • Army Fuel Consumption: -25.00%
  • Navy Fuel Consumption: -25.00%
  • Air Fuel Consumption: -25.00%
"Thirty years from now when you're sitting by your fireside with your grandson on your knee and he asks 'What did you do in the great World War Two?' you won't have to cough and say, 'Well, your granddaddy shoveled shit in Louisiana.'"
Elite
  • Political Power Gain: -15%
  • Production Efficiency Cap: -30.00%
  • Research Speed: -30.00%
  • Army Fuel Consumption: -50.00%
  • Navy Fuel Consumption: -50.00%
  • Air Fuel Consumption: -50.00%
"I have nothing to offer but blood toil, tears, and sweat."

Custom settings

Custom difficulty settings are accessed with the gear icon on the difficulty panel. There is a slider bar for each of the 7 majors and China, each with the option to strengthen that country by 25%, 50%, 75% or 100% of the bonuses provided for that country. As of now, all these countries share one generic bonus profile, but this can be modded by the player to add, remove, or change the specific bonuses.

Below are the full generic modifiers at 100% strength:

  • Entrenchment speed: +50%
  • Planning Speed: +50%
  • Supply Consumption: –50%
  • Division Recovery Rate: +30%
  • Reinforce Rate: +4%
  • Division Attack on core territory: +30%
  • Division Defense on core territory: +30%
  • Attrition: -15%
  • Production Efficiency Cap:+30%
  • Production Efficiency growth: +50%
  • Naval Yard Output: +40%
  • Political Power gain: +50%
  • Research Speed: +20%
  • Lack of Resources Production Penalty: -60%
  • Fuel Consumption Factor: -80%
  • Air Experience Gain: +50%
  • Army Experience Gain: +50%
  • Naval Experience Gain: +50%
  • Division Experience Gain: +20%
  • Ship Experience Gain: +20%

Achievement compatibility

Only difficulties "Regular" and higher are eligible for achievements.

References