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{{Version|1.5}} 在[[钢铁雄心4]]中设置难度可以修正玩家或AI势力的强度,从而更多或更少地挑战玩家.简单难度会增强玩家,而困难的难度会削弱玩家,增强AI. == 设置难度 == 在开始新一局游戏前需要先设置难度,该设置位于菜单右下角,在"AI选择历史国策"和"铁人模式"上方.自1.7.1起,共有5种可选的难度,而在更早的版本中有3种可选的难度. === 预设 === {{SVersion|1.7}} 默认情况下,下列设定可用,每个设置的修正于其右列出,难度按照从易到难的顺序排列 {| class="wikitable" |- ! width="10%" | 难度 !! width="30%" | 玩家修正 !! width="30%" | AI修正 !! width="30%" | 备注 |- | 平民 | * [[Political Power|政治点数]]: {{green|+50%}} * [[Production Efficiency|生产效率上限]] : {{green|+30.00%}} * [[Production|Lack of Resources Penalty]]: {{green|-80.00%}} * [[Research|Research Speed]]: {{green|+15.0%}} * [[Fuel|Army Fuel Consumption]]: {{green|-50.00%}} * Navy Fuel Consumption: {{green|-50.00%}} * Air Fuel Consumption: {{green|-50.00%}} | ''No modifiers'' | ''"We Can Do It!"'' |- | Recruit | * Political Power Gain: {{green|+25%}} * Production Efficiency Cap: {{green|+20.00%}} * Lack of Resources Penalty: {{green|-30.00%}} * Research Speed: {{green|+7.0%}} * Army Fuel Consumption: {{green|-25.00%}} * Navy Fuel Consumption: {{green|-25.00%}} * Air Fuel Consumption: {{green|-25.00%}} | ''No modifiers'' | ''"I have full confidence in your courage, devotion to duty, and skill in battle. We will accept nothing less than full victory. Good Luck!"'' |- | Regular | ''No modifiers'' | ''No modifiers'' | ''"For the enemy is strong. He may hurl back our forces. Success may not come with rushing speed, but we shall return again and again."'' |- | Veteran | * Political Power Gain: {{red|-10%}} * Production Efficiency Cap: {{red|-20.00%}} * Research Speed: {{red|-15.00%}} | * Army Fuel Consumption: {{green|-25.00%}} * Navy Fuel Consumption: {{green|-25.00%}} * Air Fuel Consumption: {{green|-25.00%}} | ''"Thirty years from now when you're sitting by your fireside with your grandson on your knee and he asks 'What did you do in the great World War Two?' you won't have to cough and say, 'Well, your granddaddy shoveled shit in Louisiana.'"'' |- | Elite | * Political Power Gain: {{red|-15%}} * Production Efficiency Cap: {{red|-30.00%}} * Research Speed: {{red|-30.00%}} | * Army Fuel Consumption: {{green|-50.00%}} * Navy Fuel Consumption: {{green|-50.00%}} * Air Fuel Consumption: {{green|-50.00%}} | ''"I have nothing to offer but blood toil, tears, and sweat."'' |} === Custom settings === {{SVersion|1.8}} Custom difficulty settings are accessed with the gear icon on the difficulty panel. There is a slider bar for each of the 7 majors and China, each with the option to strengthen that country by 25%, 50%, 75% or 100% of the bonuses provided for that country. As of now, all these countries share one generic bonus profile, but this can be modded by the player to add, remove, or change the specific bonuses. Below are the full generic modifiers at 100% strength: {{MultiColumn| *Entrenchment speed: {{green|+50%}} *Planning Speed: {{green|+50%}} *Supply Consumption: {{green|–50%}} *Division Recovery Rate: {{green|+30%}} *Reinforce Rate: {{green|+4%}} *Division Attack on core territory: {{green|+30%}} *Division Defense on core territory: {{green|+30%}} *Attrition: {{green|-15%}} *Production Efficiency Cap:{{green|+30%}} *Production Efficiency growth: {{green|+50%}} *Naval Yard Output: {{green|+40%}} *Political Power gain: {{green|+50%}} *Research Speed: {{green|+20%}} *Lack of Resources Production Penalty: {{green|-60%}} *Fuel Consumption Factor: {{green|-80%}} *Air Experience Gain: {{green|+50%}} *Army Experience Gain: {{green|+50%}} *Naval Experience Gain: {{green|+50%}} *Division Experience Gain: {{green|+20%}} *Ship Experience Gain: {{green|+20%}} |3}} == Achievement compatibility == Only difficulties "Regular" and higher are eligible for achievements. == References == <references /> [[分类:Game concepts]]
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