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'''唤醒猛虎''' | '''唤醒猛虎''' 是钢铁雄心4的第一个成熟的扩展包。 它于2017年11月15日宣布,并于2018年3月8日发布,与1.5 版本更新同步发售。 | ||
== | == 扩展功能 == | ||
* | * 中国新国策树: 在你对未来的憧憬指引下领导中共或中华民国赢得战争。 | ||
* | * 修改了德国和日本的国策树: 两个轴心国现在有了不同的历史走向,包括推翻希特勒或在日本建立共产主义或民主。 | ||
* | * 将军特质和能力: 将军的特质现在可以解锁强大的指挥能力,允许极大的灵活性和创造力。 | ||
* | * 决策和任务: 历史决策和国家任务为政治点数的使用提供了新的场所,从国内政治开始的特殊项目。 | ||
* | * 增加了发送志愿军到其他国家的能力,让你看到他们的军队,以及基于国家军事经验,和接收国少量的组织和计划速度。 | ||
* | * 更多: 从战场上缴获装备,使用志愿航空队,以及新的音乐和美术。 | ||
* | * 增加了一种中国军阀独有的新货币: 政治支持点。作为军阀积累足够的政治支持点来夺取控制中国的命运。 | ||
== Free features == | == Free features == |
2021年2月8日 (一) 19:40的版本
唤醒猛虎 是钢铁雄心4的第一个成熟的扩展包。 它于2017年11月15日宣布,并于2018年3月8日发布,与1.5版本更新同步发售。
扩展功能
- 中国新国策树:在你对未来的憧憬指引下领导中共或中华民国赢得战争。
- 修改了德国和日本的国策树:两个轴心国现在有了不同的历史走向,包括推翻希特勒或在日本建立共产主义或民主。
- 将军特质和能力:将军的特质现在可以解锁强大的指挥能力,允许极大的灵活性和创造力。
- 决策和任务:历史决策和国家任务为政治点数的使用提供了新的场所,从国内政治开始的特殊项目。
- 增加了发送志愿军到其他国家的能力,让你看到他们的军队,以及基于国家军事经验,和接收国少量的组织和计划速度。
- 更多:从战场上缴获装备,使用志愿航空队,以及新的音乐和美术。
- 增加了一种中国军阀独有的新货币:政治支持点。作为军阀积累足够的政治支持点来夺取控制中国的命运。
Free features
- 主条目:Patch 1.5
- New Stability and War Support mechanics replace National Unity to better model the state of your nation and many decisions and changes to go with these
- New focus tree for Japan
- Overhauled and expanded German focus tree: added new focuses for the Industrial, Air, Naval, and Fascist paths, and improved certain existing ones.
- Added Chain of Command * Can now put Field Marshals in charge of Generals leading armies to get bonuses from both
- Generals now have 4 skill values * Attack, Defense, Planning, Logistics instead of a single skill.
- Traits are no longer lost on promotion of commanders
- Commanders can (and usualy do) start with new personality traits
- Added Decisions * a middle ground between focus trees and events allowing tons of moddability and mechanics
- Added many Decisions to go with the new Decisions mechanic.
- Added Acclimatization core mechanic letting troops get used to harsh climate
- Can now dedicate some Command Power to improve air efficiency in a zone using Extra Ground Crews ability
- Added "kick from faction" diplomatic action (for SPAAAAARTA!!! /Podcat am I 2011 meme:ing again?)
- New historical template namelists. Increased immersion when meeting AI and a lot of power to letting player control how things get named
- New retreat mechanic. We now separate between withdrawing and forced retreat meaning you dont get overruna nd crushed when ordering retreat on units and falling back wil lrequire a lot less microing
- New interface for looking at lost and sunk ships
- Massively improved production interface with more filters, collapsing, drag and drop and allowing more than 15 factories to be assigned to a single line
- New War overview with factions, filters, sorting. It also has a summarized war overview which we recommend. Wars are now much more fluid to be able to handle 3-way wars and avoid lots of issues in the past with war merging etc.
- Several new Refinery techs allow you to control how much rubber and oil is outputted
- Infrastructure now effect how much resources can be extracted. Build up an area to unlock more, bomb it to hurt output
- Special forces are now limited to a % of your army, or a minimum count of battalions
- Several new techs allow you to bonus special forces or control quantity vs quality
- Can now attach air wings to armies and they will follow them and do missions