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1945年8月6日,
日本位于亚洲的远东地区,它主要由四个主要岛屿组成:九州(Kyushu),四国(Shikoku),本州(Honshu)和北海道(Hokkaido)。日本还拥有朝鲜半岛(Korean peninsular),天津(Tianjin)南萨哈林岛(South Sakhalin)以及太平洋中的许多战略性岛屿,包括:台湾(Taiwan),冲绳(Okinawa),塞班岛(Saipan),关岛(Guam)和硫磺岛(Iwo Jima)。日本还控制了
日本本土以山脉为主,几乎遍布全国。它有几个主要城市,分别是东京(Tokyo),广岛(Hiroshima)和长崎(Nagasaki)。 日本主要城市周围都有平原。日本直接通过萨哈林岛和朝鲜北部边境以及
在1868年明治维新(Meiji Restoration)期间日本统一之后,日本帝国(Japanese Empire)经历了一个快速的西化和工业化时期,其目标是使日本成为与其他西方国家同等的强国。日本以其工业力量,通过侵略邻国来弥补本土资源的匮乏,例如始于1895年对朝鲜的入侵,1894-1895年的第一次中日战争(First Sino-Japanese War),日本占领了台湾。继此之后,日本又在1904-1905年抗日战争中赢得了日俄战争(Russo-Japanese War),巩固了自己作为世界大国之一和第一个获得这一地位的非欧洲国家的地位。1902年,日本与英国结盟,在第一次世界大战中加入了协约国,征服了德国在太平洋和中国的殖民地。
在大萧条期间,日本政府变得越来越军国主义,并于1931年征服了满洲,从而造就了
但是,日本政府仍然不满意,并以牺牲一切为代价的方式,寻求进一步扩大日本在东亚及其“大东亚共繁荣圈”("Greater East Asian Co-Prosperity Sphere")的统治。日本为征服亚洲制定了无数计划,其中一些计划是入侵东亚大陆,并将
日本帝国是东亚最强大的力量,随时准备摧毁任何阻碍其前进的国家。
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| Army Technology | Naval Technology | Air Technology | Electronics & Industry |
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Japan starts with four national spirits in the base game:
With the
With the
傀儡国:开局时日本拥有两个傀儡国(附庸国)
| 党名 | 政治思想 | 支持率 | 政党领导人 | 国名 | 是否执政 |
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| 大政翼赞会 |
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| 日本共产党 |
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| 立宪民政党 |
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| 中立 |
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These are choices of ministers and design companies for the Empire of Japan.
| Advisor | Type | Effect | Cost(
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|---|---|---|---|
| Sanzo Nosaka | Communist Revolutionary |
Has completed focus The Unthinkable Option |
150 |
| Kingoro Hashimoto | Fascist Demagogue |
|
150 |
| Kijuro Shidehara | Democratic Reformer |
Has completed focus Strengthen Civilian Government |
150 |
| Mitsumasa Yonai | Silent Workhorse |
|
150 |
| Hiroshi Oshima | Prince of Terror |
|
150 |
| Chiune Sugihara | Compassionate Gentleman |
|
150 |
| Takuo Godo | War Industrialist |
|
150 |
| Designer | Type | Effect | Cost(
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|---|---|---|---|
| Osaka Army Arsenal | Tank Designer |
By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired. |
150 |
| Designer | Type | Effect | Cost(
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|---|---|---|---|
| Kure Naval Arsenal | Battlefleet Designer |
By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired. |
75 |
| Yokosuka Naval Arsenal | Pacific Fleet Designer |
By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired. |
150 |
| Sasebo Naval Arsenal | Coastal Defense Fleet Designer |
By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired. |
150 |
| Maizuru Naval Arsenal | Escort Fleet Designer |
By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired. |
150 |
| Designer | Type | Effect | Cost(
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|---|---|---|---|
| Mitsubishi | Agility-focused Aircraft Designer |
By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired. |
150 |
| Aichi | Range-focused Aircraft Designer |
By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired. |
150 |
| Nakajima | Heavy Aircraft Designer |
By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired. |
150 |
| Yokosuka | Naval Aircraft Designer |
By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired. |
150 |
| Designer | Type | Effect | Cost(
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| Tokyo Arsenal | Infantry Equipment Designer |
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150 |
| Nissan | Motorized Equipment Designer |
|
150 |
| Designer | Type | Effect | Cost(
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|---|---|---|---|
| Kawasaki | Industrial Concern |
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150 |
| Sumitomo | Electronics Concern |
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150 |
| Idemitsu Kosan | Refining Concern |
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150 |
| Designer | Type | Effect | Cost(
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| Tomoyuki Yamashita | Grand Battleplan Expert |
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250 |
| Isoroku Yamamoto | Naval Aviation Pioneer |
|
250 |
| Yoshitoshi Tokugawa | Assault Aviation |
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250 |
| Hisaichi Terauchi | Military Theorist |
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150 |
| Minoru Genda | Naval Theorist |
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150 |
| Hino Kumazo | Air Warfare Theorist |
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150 |
| Yoshio Nishina | Nuclear Scientist |
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150 |
| Hideo Itokawa | Rocket Scientist |
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150 |
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Resource-wise, Japan finds itself in much the same place as Germany. While Japan has access to a satisfactory amount of chromium, tungsten, and steel, it suffers from a shortage of aluminum, and an extreme shortage of oil and rubber. Japan's shortage of oil and rubber at the game's beginning mostly shoehorns the Japanese player into the historical bog of an infantry army. Even a complete annexation of China will not solve Japan's problems, as China has more or less the same resource pool as Japan has. While the Japanese player can trade with the United States in the early game for oil, this ties up civilian factories, and the United States has an early focus to embargo Japan (which they will be likely to pursue with historical focus turned on).
Japan is in luck, however, as all the rubber and oil are a short boat ride and a war with the Allies away. Specifically, the largest supplies of rubber and oil in the game can be found in French Indochina, British Malaysia, and the Dutch East Indies. While Japan won't have complete control of these resources until they reach a peace conference with France, Britain, or the Netherlands, the available resources are more than abundant enough to fuel the construction of planes, ships, tanks, as well as any motorized designs Japan might have for the duration of the war. If the Japanese player does not desire war with the Allies, they will have access to the first technology allowing synthetic oil refineries in 1936, which opens up options for medium-scale production of aforementioned planes, ships, and tanks, without conquest. One thing to keep in mind when taking this route is that synthetic oil refineries are extremely expensive and time-consuming to construct, eating away time that could be used to build up other military and civilian factories with which to build up a force to take all the resources Japan could ever require to fulfill its dreams of Pacific domination.
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| 征兵法案 | 经济法案 | 贸易法案 |
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Oil |
Rubber |
Steel |
Aluminum |
Tungsten |
Chromium |
| 4 | 0 | 94 | 7 | 47 | 88 |
Oil |
Rubber |
Steel |
Aluminum |
Tungsten |
Chromium |
| 4 | 0 | 108 | 7 | 47 | 88 |
These numbers represent the available resources, depending on the trade law a certain amount may be traded away.
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Here the player can type some informative bits about this nation's armed forces in-game in 1936 and the following years.
In 1936, Japan has mixed seasoned and green troops. Japan starts with 45 infantry divisions, 9 cavalry divisions, 3 light tanks, 2 motorized divisions and a marine division. To reflect historical accuracy, Japan begins the game with a number of divisions that begin with experience 2 and weapons 1. This, combined with the Marco Polo Bridge Incident national focus, allows the Japanese player multiple avenues for warfare with China as early as 1936. Japan also has some troops with basic equipment, good targets for a garrison of Japan's home island and Japan's matrix of pacific islands.
Examples of alternative division template names for Japan include:
| Name | Type | Techyear |
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| Type 94 | Motorized | 1936 |
| Type 1 Ho-Ki | Mechanized I | 1940 |
| Type 1 Ho-Ha | Mechanized II | 1942 |
| Type 4 Ka-Tsu | Mechanized III | 1944 |
| Name | Type | Tech Year | Variants TD / SPA / AAA |
|---|---|---|---|
| Ko-Gata | Great War Tank | 1918 | |
| Type 94 | Light Tank I | 1934 | |
| Ha-Go | Light Tank II | 1936 | None / Ke-Nu / Ko-Hi AA |
| Ke-Ni | Light Tank III | 1941 | Ho-Ru / Ku-Se / Ta-Se |
| Chi-Ha | Medium Tank I | 1939 | Ho-Ni I / Ho-I / None |
| Chi-Nu | Medium Tank II | 1941 | Ho-Ni II / Ho-Ro / None |
| Chi-Ri | Medium Tank III | 1943 | Na-To / Ha-To / None |
| Type 95 | Heavy Tank I | 1934 | Ka-To / Ji-Ro / None |
| Iwakuro | Heavy Tank II | 1941 | Ho-Ri / Ho-Chi / None |
| O-I | Heavy Tank III | 1943 | |
| Type 2604 | Super Heavy Tank | 1943 | |
| Type 61 | MBT | 1945 |
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Japan starts with several upgraded tier I ship classes. The Akagi carrier and Nagato battleship in particular have an especially high number of upgrade points. Japan also starts with 3 Kongo-class battleships which are tier II and 2 Mogami-class heavy cruisers that are also tier II. Under construction are 1 Soryu-class carrier, 1 Kongo-class battleship and 1 Mogami-class heavy cruiser along with 3 destroyers and 4 submarines. Japan starts with comparably high naval technology. Japan can also acquire Long Lance torpedoes from a national focus, which gives their torpedoes a longer range than any other nation.
| Name | Type | Tech Year |
|---|---|---|
| Minekaze Class | Destroyer I | 1922 |
| Asashio Class | Destroyer II | 1936 |
| Akizuki Class | Destroyer III | 1940 |
| Shimakaze Class | Destroyer IV | 1944 |
| Tenryu Class | Light Cruiser I | 1922 |
| Light Mogami Class | Light Cruiser II | 1936 |
| Agano Class | Light Cruiser III | 1940 |
| Agatsuma Class | Light Cruiser IV | 1944 |
| Furutaka Class | Heavy Cruiser I | 1922 |
| Heavy Mogami Class | Heavy Cruiser II | 1936 |
| Tone Class | Heavy Cruiser III | 1940 |
| Ibuki Class | Heavy Cruiser IV | 1944 |
| Amagi Class | Battlecruiser I | 1922 |
| Design B-65 | Battlecruiser II | 1940 |
| Fuso Class | Battleship I | 1922 |
| Kongo Class | Battleship II | 1936 |
| Tajima Class | Battleship III | 1940 |
| Iwami Class | Battleship IV | 1944 |
| Yamato Class | Super Heavy Battleship I | 1936 |
| Super Yamato Class | Super Heavy Battleship II | 1944 |
| Kaga Class | Carrier I | 1922 |
| Soryu Class | Carrier II | 1936 |
| Shokaku Class | Carrier III | 1940 |
| Taiho Class | Carrier IV | 1944 |
| Kaichu Class | Submarines I | 1922 |
| Kaidai VI Class | Submarines II | 1936 |
| Ko/Otsu/Hei-Gata Class | Submarines III | 1940 |
| Sen-Toku Class | Submarines IV | 1944 |
327 Close Air Support |
339 Fighters |
102 Naval Bombers |
54 Tactical Bombers |
| Tech Year | Close Air Support (Carrier Variant) | Fighter (Carrier Variant) | Naval Bomber (Carrier Variant) | Heavy Fighter | Tactical Bomber | Strategic Bomber |
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| 1933 | Type 91 (A4N) | G3M Rikko | ||||
| 1936 | Ki-32 (D1A2) | Ki-27 (A5M) | G3M1 (B5N) | Ki-38 | Ki-21 | Ki-20 |
| 1940 | Ki-51 (D3A) | Ki-43 Hayabusa (A6M Zero-sen) | G4M (B6N) | Ki-45 Toryu | Ki-48 | Ki-49 Donryu |
| 1944 | Ki-66 (D4Y Suisei) | Ki-84 Hayate (A7M Reppu) | P1Y Ginga (B7A) | Ki-102 | Ki-67 | G8N Renzan |
| Jet Engine Technology | ||||||
| 1945 | Kikka | Jet Tac Bomber I | ||||
| 1950 | J7W Shidden-Kai | Jet Tac Bomber II | Jet Strat Bomber I | |||
These are the Military Staff candidates for appointment of Imperial Japan.
| Candidate | Type I | Type II | Effects | Cost (
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| Hajime Sugiyama | Army Drill | (Genius) |
Has completed focus Army Expansion |
150 |
| Prince Kan'in Kotohito | Army Offense | (Specialist) |
|
150 |
| 东条英机 | Army Morale | (Expert) |
|
150 |
| Candidate | Type I | Type II | Effects | Cost (
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|---|---|---|---|---|
| Prince Fushimi Hiroyasu | Naval Aviation | (Expert) |
|
150 |
| Osami Nagano | Commerce Raiding | (Specialist) |
|
150 |
| Shigetaro Shimada | Decisive Battle | (Expert) |
|
150 |
| Candidate | Type I | Type II | Effects | Cost (
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|---|---|---|---|---|
| Torashiro Kawabe | Night Operations | (Specialist) |
|
150 |
| Korechika Anami | Ground Support | (Specialist) |
|
150 |
| Kenji Doihara | All-Weather | (Specialist) |
|
150 |
| Candidate | Type I | Type II | Effects | Cost (
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| Tateo Kato | Air Combat Training | (Genius) |
|
150 |
| Soemu Toyoda | Capital Ships | (Specialist) |
|
150 |
| Hitoshi Imamura | Army Logistics | (Expert) |
|
150 |
| Matome Ugaki | Naval Air Defense | (Expert) |
|
150 |
| Shunroku Hata | Concealment | (Expert) |
|
150 |
| Mitsuo Fuchida | Tactical Bombing | (Expert) |
|
150 |
| Yasuji Okamura | Infantry | (Expert) |
|
150 |
| Nishizo Tsukahara | Naval Strike | (Specialist) |
|
150 |
| Chuichi Nagumo | Carriers | (Expert) |
|
150 |
Japan's national focus tree contains many helpful perks and boosts that can greatly assist in early-game endeavors. The National Focus New Naval Estimates gives 4 naval dockyards while "Spiritual Mobilization" and "Warrior Traditions" raise the recruitable population by a noticeable margin.
Japan starts the game with a total of 59 factories (19 military, 25 civilian and 15 naval dockyards) which is comparable to most of the other major nations and this gives Japan the biggest industrial capacity in East Asia.
The Imperial Japanese army consists of a rather colorful mix of units, ranging from Regular to Green in experience and with varying levels of equipment. Many of the division templates are also somewhat questionable when it comes to composition. A lot of rearming and reorganizing will be needed in order to bring up the military to par with the other major powers.
The Imperial Japanese Navy is the third-largest navy in the world and the largest one in East Asia. Because Japan is an island nation and also controls a large matrix of smaller islands throughout the pacific ocean, the navy will be vital to ensure that the Japanese Empire remains properly connected and that supply lines remain open. As such, Japan will need to build up its naval dockyard capacity in order to allow it to expand its naval force and replace lost ships.
Once the initial buildup is completed there are several paths for Japan to take:
Located to Japan's Southwest,
When taking on China, the Japanese player must be aware of two crucial facts: first, China has the second highest (highest after unification) starting core population in the game and this grants it a near-bottomless manpower supply. As such, a war of attrition is not an option for Japan as Japan will run out of manpower long before China. Instead, the recommended path is for Japan to strike fast and strike hard, using equipment such as artillery and either heavy fighters or tanks to deal maximum damage to the Chinese forces. Second, it is recommended that the player strike China from multiple directions by opening new fronts through naval invasions. Once the war starts, two possible option for additional strikes would be a naval invasion of the Qingdao peninsula followed by a rush inland to cut off supply line to Beijing or an invasion of Southern China to capture a large portion of China's resources.
Once China falls, the player is left with two options: Annexation or Puppeting. Annexing China will grant Japan a good amount of build slots for construction (which is mostly useless as you have enough construction slots in your capital and way better infrastructure) as well as providing a boost to Japan's resource pool but an immense penalty will be applied to the local recruitable population, greatly reducing available manpower.
If the Japanese player elects to puppet China and has the Together For Victory DLC enabled, then they will be able to fully exploit China's immense manpower pool by recruiting colonial divisions or by requesting forces from China at any point, as China will retain full access to its manpower pool as a Japanese puppet. If the player elects this path, they should only fully annex coastal states, and perhaps even all states except Sichuan (which is the highest population state). China should still be left with enough manpower. Annexing the state of Hainan is highly recommended as this state can serve as a staging area for the Japanese Navy when fighting in Southern Asia.
With 1.9 alongside La Resistance, the Sino-Japanese War can easily turn into a meat grinder for Japan. You want to end the war as quickly as possible as garrison requirement will wear you down by attrition. You can set up collaboration government via espionage beforehand to make things easier and give you an alternative to puppeting China. Be sure to complete Develop Chinese Resources focus first before allowing the collaboration government to form or you will lose out on its bonuses. You can form the Collaboration Government with either Nationalist China or Communist China. Using Communist China as collaboration government might be a preferable option given their better national spirits and conscription laws but you will need more garrison during the time you are completing the focus as the compliance will only form in their starting area. Keep in mind that just like normal puppets, collaboration government will not give you access to their docks and the collaboration puppet will immediately form over all their core territory you possess during their formation which including Dalian, East Hebei, and Taiwan.
Just south of Japan lies Indonesia and Indochina. These territories are very valuable for Japan as they contain large amounts of rubber as well as a moderate amount of oil, both which Japan sorely needs for tanks, trucks, planes and ships for its military.
Unfortunately for Japan, these territories are controlled by European colonial nations (the
Once the colonies are occupied, a good course of action would be to fortify the coast and station troops in the area to repel enemy attempts at retaking the areas. This is where puppet troops can come in handy, recruiting colonial troops or, if the division templates are good enough, requesting forces from puppets can allow the player to station puppet troops to garrison occupied areas for reducing resistance and repelling or at least delaying enemy incursions.
In La Resistance it is possible to form Collaboration Government on both Malaya and Dutch East Indies using espionage and it might be well worth the effort as your puppets will form immediately once they capitulated without the need of subduing the rest of the Allies. Likewise, be sure to complete Exploit the Southern Resource Area focus first before allowing the collaboration government to form or you will lose its bonuses, though this is only possible in the Fascist path.
Japan's national focus tree also contains focuses to aid in this path, allowing Japan to turn
Alternatively it's possible to justify on Dutch East Indies or Netherlands in the beginning and temporarily join Axis to take out Netherlands before they can join Allies.
确保中国战场稳固后,可以向
Beyond India (the
Though small and non-aligned, Iran's border with India is very short and very mountainous, making the invasion surprisingly tough (but still a matter of weeks).
Iran also give you access to the
After securing Indonesia and Indochina, Japan has the option to invade and capture
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| 主要国家 |
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| 次要国家 |
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| 其它国家 |
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| 欧洲 |
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| 北美 |
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| 南美 |
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| 亚洲 |
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| 非洲 |
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| 大洋洲 |
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