主要国家 |
次要国家 |
加拿大自治领 澳大利亚 新西兰 南非 英属印度 捷克斯洛伐克 匈牙利王国 罗马尼亚王国 南斯拉夫 中华民国 中共 满洲国 桂系 滇系 晋系 西北三马 新疆 墨西哥 荷兰 西班牙 葡萄牙 保加利亚 希腊王国 土耳其 立陶宛 拉脱维亚 爱沙尼亚 波兰 |
其它国家 |
巴西(Brazil),是位于南美洲的一个大国家,其地形以亚马逊河的丛林和森林为主。尽管它起初相对较弱,但它是南美最大,最强大的国家,它处于扩张并征服较弱邻国,从而统治南美洲的首要位置。两个剧本时间的巴西总人口为4032万。
随着1930年革命中的巴西旧共和国被推翻,被称为新(Estado Novo)的政治联盟上台。这主要是由于巴西对国外市场和贷款的依赖,加上咖啡价格暴跌,该国陷入了严重的衰退。随着巴西经济的稳定增长,这很快导致了南里奥格兰德州(Rio Grande do Sul)的民粹主义州长热图利奥·瓦加斯(Getúlio Vargas)的崛起,他的崛起在很大程度上依赖于非常多样化的支持者。
在瓦加斯掌权后,他很快就面临着任何一个这样的多元化联盟所面临的问题,而“现代化”只是一个模糊的术语,将不同的群体保持在一起。在1930年至1934年间,瓦加斯发起了一系列改革,最能形容为调和他支持者的根本分歧的尝试,这一过程与贝尼托·墨索里尼(Benito Mussolini)的 意大利总体上可比。他还以沉重的关税提倡一种自力更生的民族主义,以“使我们的制造商,完美到用进口商品喂养自己变得不爱国的地步!”。
到1934年,瓦加斯的政府稳步发展为按照欧洲法西斯主义的榜样的独裁政权,瓦加斯复制了他们的策略,并共同反对自由资本主义。瓦加斯受到支持者之间越来越大的分歧和紧张关系的威胁,并且左翼势力稳步增长,对他的政府越来越疏远,瓦加斯最终被推入了与巴西民族主义运动的主要组织者的联盟。1934年至1935年的主要特点是吸收了与他本国政府利益相似的少数群体,同时镇压了反对派(特别是左派反对派)。瓦加斯的左翼支持基础遭到破坏,因此需要在其他地方寻求支持,因此1934年的宪法是建立在强烈的法西斯主义信念和倾向基础上的。
随着瓦加斯的任期于1938年结束,政府于1937年编造了一个据称的共产主义阴谋,瓦加斯曾利用该阴谋创造有利的气氛来保持执政。瓦加斯在1937年11月10日的讲话中援引所谓的共产主义威胁,宣布紧急状态并解散了立法机关。他还宣布,总统命令通过了一部新的,严格的专制宪法,该宪法有效地将所有统治权掌握在他手中。
在新国家(Estado Novo)执政期间,瓦加斯废除了政党,实行审查制度,建立了一支集权的警察部队,并在监狱中关押大批充斥着政治异见的人士,同时唤起了超越阶级并将人民束缚于国家的民族主义感。现在,特别是对整合主义者的压制,导致他们企图发动政变,以恢复1938年的选举和1934年的宪法。
巴西在第二次世界大战最初是对轴心国友好,一开始似乎瓦加斯政权已经进入轴心轨道,甚至是在宣布新国家(Estado Novo)成立之前。随着轴心国与巴西之间民用和军用贸易的增长, 德意志国成为巴西可可和咖啡的第二大出口市场,最大的棉花出口市场,德国银行在巴西建立了三百家分支机构。在巴西,美国官员很快开始担心瓦加斯国际合作的方向。巴西于1937年驱逐了路易斯·卡洛斯·普雷斯斯特(Luís Carlos Prestes)的妻子,即革命的犹太德国人奥尔加·贝纳里奥·普雷斯斯特(Olga Benário Prestes),随后 德意志国正式向 日本和 意大利方面的轴心国发出了邀请。然而,瓦加斯拒绝了邀请,这种关系很快就变得冷淡了。
1940年代初期, 美利坚合众国凭借其“睦邻政策”开始接触巴西。务实的瓦加斯最终支持盟军,主要是出于经济原因,盟军比轴心国更有价值,成为贸易伙伴,同时也换来了国家石油公司(Companhia Siderúrgica Nacional)的资助。最终,德国和意大利通过其不受限制的潜艇战击沉了巴西商船,导致巴西于1942年8月正式加入盟军,并正式向 德意志国和 意大利宣战。巴西最终于1944年下半年派遣了一支远征军,并在战争期间为盟国提供了稳定的橡胶供应。
同盟国的立场在国内并没有引起人们的注意,与自由主义势力战斗的专制独裁政权在很大程度上增加了巴西的反独裁情绪。为了解决这个问题,瓦加斯领导了一系列改革,承诺“战后新的自由时代”,其中包括对政治犯的大赦,总统选举和反对党的合法化。这种政治自由化导致了新国家(Estado Novo)的垮台,其规模之大足以招致瓦加斯在1945年10月29日宣布辞职,并在1945年总统大选后重返民主。最终,这导致了1946年巴西第四共和国的建立。然而这是一个不稳定的共和国,军方对平民政客施加了巨大压力,巴西第四共和国以1964年巴西政变和巴西军事政府的建立而告终。
巴西在1936年开局没有任何民族精神。
通用国策有五个主要分支:
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Brazil is not in any alliances or factions at either start. Like all countries in the Americas, it is guaranteed by the 美利坚合众国.
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Brazil starts with two research slots.
Army Technology | Naval Technology | Air Technology | Electronics & Industry |
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Army Technology | Naval Technology | Air Technology | Electronics & Industry |
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Brazil starts in 1936 as a non-aligned country, completely authoritarian with no imminent election.
Should the player wish to change the country's ideology, the National Focus tree is a good way to start as it has an option to change ideology. The process can be sped up by the appointment of Political Advisors. Available advisors are:
All three advisors cost 150 Political Power each to appoint.
With the appointment of each of these advisors, support for the Democratic União Democrática Nacional (UDN), the Fascist Ação Integralista Brasileira or for the Communist Partido Comunista Brasileiro (PCB) will steadily increase. The result of this will be to convert the country to a Democratic, Fascist or Communist country. Once this occurs, the diplomatic rules applied to Democratic, Fascist or Communist countries will also apply to Brazil. Depending on how the player handles this, various events will pop-up asking how to proceed with the ideological drift. Depending on what choices are made during these event choices, the player may end up in a civil war. In that case, the more political support the player builds up, the more of the nation's territory and troops will be under player control.
These are choices of ministers and design companies for Brazil.
Designer | Type | Effect | Cost () |
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Industrial Company | Industrial Concern |
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150 |
Electronics Company | Electronics Concern |
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150 |
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1936
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征兵法案 | 经济法案 | 贸易法案 |
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志愿兵役制
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民用经济
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重视出口
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3 Military Factories |
2 Naval Dockyards |
18 Civilian Factories |
4 Military Factories |
5 Naval Dockyards |
19 Civilian Factories |
These factories give Brazil a head start compared to a lot of other nations in the area when building up their industry further, with the closest South American nation in industrial capacity being Argentina, with 12 civilian and 3 military factories. If one however wishes to become a major world player, expansion of one's industry must be a priority from the very beginning, as the Brazilian industrial base is by no means comparable to that of the majors.
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Brazil starts with very few resources, many of which are sent to the markets, and will need to import most resources if it wishes to become a greater power. However, most resources can be found in countries nearby if one wishes to go down a more aggressive path, with Venezuela containing an abundance of oil, Argentina and Bolivia a large supply of tungsten, and Chile controlling about half of South America's steel. Additionally, the European colonies just north of Brazil have a large abundance of Aluminium, with especially the British and French being valuable. If one wishes to go on without conquering, Brazil contains the following resources within its own borders:
Oil |
Rubber |
Steel |
Aluminum |
Tungsten |
Chromium |
0 | 30 | 4 | 4 | 0 | 0 |
Representing its industrial mobilization through Vargas' early years, Brazil has many factories, but very few dedicated to military purposes.
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The size of the Brazilian Army is rather small at the beginning, with only 7 divisions available at game start, two of them being cavalry. While this in itself could be enough to defeat some of the smaller nations in immediate proximity, it is advisable that Brazil build up their forces before attempting full scale war. Especially 乌拉圭, 巴拉圭 and 玻利维亚 provide easy targets in the early game. The navy is rather small, but big enough to challenge most of the other South American nations. It will however need a build up if it is to stand a chance against the major navies. Brazilian air capacity is rather limited, but once again perfectly on par with the other South American nations, thus giving it a regional edge during air warfare.
With a reserve pool of 547,530, Brazil starts in a favorable position to both expand its military, and wage small scale wars in the proximity, without having to worry too much about little manpower.
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1936 scenario:
5 步兵师 | 2 骑兵师 |
Two generals are available at game start:
Type | Name | Lv. | Atk. | Def. | Pln. | Log. | Traits |
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General | Mascarenhas de Morais | 2 | 4 | 3 | 4 | Jungle Rat | |
General | Eurico Gaspar Dutra | 2 | 3 | 2 | 3 | Ranger |
The Brazilian Expeditionary Force or BEF (Portuguese: Força Expedicionária Brasileira; FEB) consisted of about 25,700 men and women arranged by the army and air force to fight alongside the Allied forces in the Mediterranean Theater of World War II. This air–land force consisted of (replacements included): a complete Infantry Division, a Liaison flight, and a Fighter squadron.[1]
It fought in Italy from September 1944 to May 1945, while the Brazilian Navy as well as the Air Force also acted in the Battle of the Atlantic from the middle of 1942 until the end of the war. During almost eight months of its campaign, fighting at Gothic Line and in the 1945 final offensive, the BEF managed to take 20,573 Axis prisoners, consisting of two generals, 892 officers, and 19,679 other ranks. Brazil was the only independent South American country to send ground troops to fight overseas, losing 948 men killed in action across all three services during the Second World War.
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One Admiral is available at game start:
Type | Name | Lv. | Atk. | Def. | Man. | Cor. | Traits |
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Admiral | Augusto Rademaker | 1 | 1 | 1 | 1 | None |
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24 战斗机 |
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Brazil finds itself in a unique geographical location and can potentially change the course of the upcoming war should it choose to align itself with the Axis or Comintern.
At the start of the game, the player should focus on expanding Brazil's industry. Having a large industry is vital for any nation and Brazil is no exception. Military factories should come first as Brazil has far fewer of them compared to its much more robust civilian sector. While industrialization is underway, the Brazilian military should also be expanded. This, however, may not be an easy task as Brazil has very little resources on its territory which hampers military buildup. Brazil happens to possess 30 units of rubber which can make small-scale vehicle production possible while importing oil can allow Brazil to potentially field and maintain a motorized army, something that can easily be a decisive factor against countries lacking motorized equipment.
Once the player builds up enough political power to elect a government adviser, Brazil stands at a crossroads; Defensive or Aggressive focus? Should the player choose to be aggressive, then the next choice will be what ideology to pursue; Fascism or Communism? The choice is up to the player but the +7% manpower obtainable from Fascism is a thing worth taking into consideration.
Should the player choose fascism, they will gain 7% additional manpower and Brazil can ally itself with the Axis and open up a new front in South America, bringing the war closer to the United States and depriving it of the advantage of being protected by the Atlantic and Pacific Oceans.
Should the player go for communism, Brazil could join the Comintern and, again, bring the worker's revolution into the Americas and deprive the USA of its geographical advantage.
Early conquests are a race against time, as the United States guarantees the independence of all American countries. The USA however, will not act on its guarantee unless the aggressor is from outside the Americas. Guarantees may be lost, allowing intervention: see reference for details. [1] No matter how well entrenched the Brazilians are, holding off a full-power American military is a very hard task to do, the player's best bet is to hold off the US military long enough to drain their manpower reserve completely which is beyond tedious and grinding. As such, Brazil will have to secure enough resources and land to hold its own against the Americans before the United States gains the ability to act on its guarantees.
A communist Brazil can invade and conquer neighboring South American countries to obtain resources with Venezuela containing an abundance of oil, Argentina and Bolivia a large supply of tungsten, and Chile controlling about half of South America's steel. Additionally, the European colonies just north of Brazil have a large abundance of Aluminium, with especially the British and French being valuable. Successfully conquering all of South America could yield Brazil enough resources and factories to make it a major power on par with the others and there is technically nothing stopping Brazil from continuing its advance into Central and North America, conquering the United States is a worthwhile achievement as the number of factories and resources the player can obtain this way cannot be understated. It is good to you as Brazil, to conquer Liberia, as it's in a good position to launch naval invasions to Europe.
Should the player successfully defeat every other nation in the Americas and conquer the whole continent, Brazil will likely at this point have become powerful enough to take its fate into its own hands and freely decide what to do next. Ambitious to say the least, Brazil could quite possibly betray its allies and launch a world conquest from here, although that may be dependent on what the rest of the world looks like by this point.
主要国家 |
次要国家 |
加拿大自治领 澳大利亚 新西兰 南非 英属印度 捷克斯洛伐克 匈牙利王国 罗马尼亚王国 南斯拉夫 中华民国 中共 满洲国 桂系 滇系 晋系 西北三马 新疆 墨西哥 荷兰 西班牙 葡萄牙 保加利亚 希腊王国 土耳其 立陶宛 拉脱维亚 爱沙尼亚 波兰 |
其它国家 |
欧洲 |
阿尔巴尼亚 奥地利 比利时 保加利亚 捷克斯洛伐克 丹麦 爱沙尼亚 芬兰 法国 德意志国 希腊王国 匈牙利王国 爱尔兰 意大利 拉脱维亚 立陶宛 卢森堡 荷兰 挪威 波兰 葡萄牙 西班牙 罗马尼亚王国 斯洛伐克 苏维埃联盟 瑞典 瑞士 土耳其 联合王国 南斯拉夫 |
北美 |
加拿大自治领 哥斯达黎加 古巴 多米尼加共和国 萨尔瓦多 危地马拉 海地 洪都拉斯 墨西哥 尼加拉瓜 巴拿马 美利坚合众国 |
南美 |
亚洲 |
阿富汗 不丹 英属马来亚 英属印度 中华民国 中共 桂系 伊朗 伊拉克 日本 满洲国 蒙古国 蒙古 尼泊尔 阿曼 菲律宾 沙特阿拉伯 晋系 暹罗 新疆 唐努图瓦 西藏 西北三马 也门 滇系 |
非洲 |
大洋洲 |