主要国家 |
次要国家 |
加拿大自治领 澳大利亚 新西兰 南非 英属印度 捷克斯洛伐克 匈牙利王国 罗马尼亚王国 南斯拉夫 中华民国 中共 满洲国 桂系 滇系 晋系 西北三马 新疆 墨西哥 荷兰 西班牙 葡萄牙 保加利亚 希腊王国 土耳其 立陶宛 拉脱维亚 爱沙尼亚 波兰 |
其它国家 |
荷兰(Netherlands),是西欧的一个小国。它与 德意志国和 比利时接壤,并与 法国和 联合王国在殖民地相邻。它统治着一个相对较大的殖民帝国,在南美洲,加勒比海地区(Caribbean)和亚洲( 荷属东印度)都有殖民地。从历史上看,荷兰人曾试图在即将发生的世界大战中保持中立,但德国已决定于1940年5月10日入侵荷兰,以绕过法国的马奇诺防线。与邻国 比利时和 卢森堡一样,荷兰也为德国人所占领,政府流亡伦敦继续抵抗。荷兰流亡政府此后再次在亚洲战区作战,以抵御日军对 荷属东印度的入侵,但最终失败,而荷兰最大的殖民地在对轴心国宣战后不久就沦陷了。
从历史上看,自从1848年修订宪法限制了君主的权力以来,荷兰一直是君主立宪制的民主国家。但是,荷兰直到1917年才实现普选。该国长期以来一直实行中立政策,但是随着德国的威胁,该国决定重新实行军事化,尽管为时已晚。
荷兰在 炮手就位 DLC中获得了一个独特的国策树。在没有该DLC的情况下,荷兰将使用通用国策树。
荷兰国策树可被分为3条主线和5条分支:
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陆军科技 | 海军科技 | 海军科技 (炮手就位DLC启用时) |
空军科技 | 电子学与工业 | 学说 |
---|---|---|---|---|---|
|
|
|
|
|
无学说研究 |
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荷兰从1936年开始为一个民主国家,其每四年选举一次,下一次选举是1937年4月。1936年开始荷兰的执政党是由Hendrikus Colijn所领导的反革命党。
荷兰王国开局时有以下政党:
政党 | 意识形态 | 支持率 | 领袖 | 国家名 | 是执政党? |
---|---|---|---|---|---|
反革命党 (荷兰反革命党) | 民主主义 | 93% | 亨德里克斯·科莱恩 | 荷兰 | 是 |
荷兰共产党 (荷兰共产党) | 共产主义 | 3% | 路易斯·代·葳瑟 | 荷兰人民联合省 | 否 |
国家社会主义运动 (荷兰国家社会主义运动 ) | 法西斯主义 | 4% | 安东·穆塞特 | 荷兰帝国 | 否 |
荷兰人民运动 (荷兰人民运动) | 中立主义 | 0% | 威廉·舍默尔霍恩 | 荷兰王国 | 否 |
在 1939 年的开始日期中,所有政党的支持率与 1936 年的开始日期相同。
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为了使国家真正摆脱这种情绪,需要一场防御性战争或“对和平主义的战争”。
通过投资公共工程可以降低危机程度,如果我们投降并丢失受危机困扰的欧陆本土,那么危机将变得无关紧要。
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作为一个保守的民主主义国家,荷兰对其它保守民主国家都拥有(+20)的关系,如 比利时和 南非,并对其它所有类型的民主国家拥有(+10)的关系。荷兰对相同意识形态之外的所有国家都有一个轻微的负面关系(-10)。它拥有一个相对较大的殖民帝国,并以东印度群岛作为傀儡。
荷兰对外国领土没有宣称或核心。
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荷兰开局因受到大萧条的影响,经济增长受限(游戏中表现为debuff“危机岁月”,建造速度-50%)。军事方面,荷兰的人力十分匮乏。
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设计商 | 类型 | 效果 | 花费 |
---|---|---|---|
装甲车辆企业 | 坦克设计商 | 装甲研究速度: +15% 装甲科技: 可靠性: +5% |
150 |
设计商 | 类型 | 效果 | 花费 |
---|---|---|---|
福克公司 | 轻型飞机设计商 | 空军研究速度: +15% 战斗机: |
75 |
科尔霍芬 | 中型飞机设计商 | 空军研究速度: +15% 重型战斗机: 可靠性: +20% |
150 |
设计商 | 类型 | 效果 | 花费 |
---|---|---|---|
达夫公司 | 摩托化装备设计商 | 摩托化研究速度: +15%
已完成 达夫国策 |
75 |
汗布雷格炮兵厂 | 步兵装备设计商 | 武器和装备研究速度: +15%
已完成扩建炮兵厂国策 |
75 |
H. I. H. 西德里乌斯 | 火炮设计商 | 火炮研究速度: +15% | 150 |
企业 | 类型 | 效果 | 花费 |
---|---|---|---|
荷兰皇家壳牌集团 | 工业企业 | 工业研究速度: +15%
已完成扩建库拉索炼油厂国策 |
75 |
飞利浦 | 电子企业 | 电子研究速度: +15
已完成飞利浦国策 |
75 |
理论家 | 类型 | 效果 | 花费 |
---|---|---|---|
霍德弗里德·范福尔斯特·托特·福尔斯特 | 军事理论家 | 陆军学说花费: -10% | 100 |
约翰内斯·特奥多鲁斯·菲尔斯特纳 | 海军理论家 | 空军学说花费: -10% | 100 |
马里厄斯·赖马克尔斯 | 空战理论家 | 空军学说花费: -10% | 100 |
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荷兰开局时仅有少数工厂,拥有 石油、铝和 钢几种战略资源。它通过印度尼西亚傀儡国间接控制着数量可观的 橡胶以及一些 铝和 石油。
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征兵法案 | 经济法案 | 贸易法案 |
---|---|---|
志愿兵役制
|
民用经济
|
重视出口
|
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种类 | 单位(傀儡拥有单位) | |
---|---|---|
铝 | 68 (36) | |
铬 | - | |
石油 | 40 (37) | |
橡胶 | 0 (550) | |
钢铁 | 7 | |
钨 | - |
种类 | 数量(傀儡拥有数量) | |
---|---|---|
民用工厂 | 11(1) | |
军用工厂 | 4 | |
海军船坞 | 3(1) |
注:上述数字代表可用资源,根据贸易法案,一定数量的资源可能会被交易走。 同时,根据非核心区的占领政策,将损失一定数量可用资源。
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1936年的荷兰陆军由8个师组成,每个师由9,000名设计兵力中的6,905人组成。荷兰也可以通过外交手段向东印度群岛请求殖民军队。荷兰海军规模相对较大,主要特遣队在印度尼西亚保卫那里的水域。荷兰空军既小又过时。
由于征兵法案松懈,荷兰严重缺乏人力。
种类 | 数量 | |
---|---|---|
步兵 | 8 | |
陆军总数 | 8 |
种类 | 数量 | |
---|---|---|
驱逐舰 | 8 | |
轻巡洋舰 | 2 | |
重巡洋舰 | 3 | |
潜艇 | 19 | |
Convoy | 32 | |
舰船总数 | 32 |
种类 | 数量 | |
---|---|---|
驱逐舰 | 8 | |
轻巡洋舰 | 3 | |
重巡洋舰 | 3 | |
潜艇 | 20 | |
Convoy | 34 | |
舰船总数 | 34 |
种类 | 数量 | |
---|---|---|
战斗机 | 12 | |
飞机总数 | 12 |
Examples of alternative division template names for the Netherlands include:
Name | Type | Techyear |
---|---|---|
DAF Trado | Motorized I | 1936 |
DAF Pantrado 1 | Mechanized I | 1940 |
DAF MC-139 | Basic Amtrac | 1941 |
DAF Pantrado 2 | Mechanized II | 1942 |
DAF MC-143 | Improved Amtrac | 1943 |
DAF Pantrado 3 | Mechanized III | 1944 |
Name | Type | Techyear |
---|---|---|
Great War Tank | Great War Tank | 1918 |
PVT-1 | Light Tank I | 1934 |
PVT-2 | Light Tank II | 1936 |
PVT-5 | Light Tank III | 1941 |
GVT-3 | Medium Tank I | 1939 |
GVT-4 | Medium Tank II | 1941 |
GVT-6 | Medium Tank III | 1943 |
ZT-I | Heavy Tank I | 1934 |
ZT-II | Heavy Tank II | 1941 |
ZT-III | Heavy Tank III | 1943 |
SH. Tank | Super Heavy Tank | 1943 |
MBT | 1945 |
Ship Clases | ||||
---|---|---|---|---|
Type | Class | Amount | In Production | Tech |
CA | Soerabaja | 3 | 0 | Heavy Cruiser I |
CL | Java Class | 2 | 0 | Light Cruiser I |
DD | Van Ghent Class | 8 | 0 | Destroyer I |
SS | K-XIV Class | 12 | 0 | Submarine I |
SS | K-III Class | 7 | 0 | Submarine I |
Convoy | 150 | 0 |
Ship Clases | ||||
---|---|---|---|---|
Type | Class | Amount | In Production | Tech |
CA | Soerabaja | 2 | 0 | Coastal Defense Ship |
CA | Hertog Hendrik | 1 | 0 | Coastal Defense Ship |
CL | De Ruyter Class | 1 | 0 | Light Cruiser I |
CL | Java Class | 2 | 0 | Light Cruiser I |
DD | Van Ghent Class | 4 | 0 | Destroyer I |
DD | Van Galen Class | 4 | 0 | Destroyer I |
SS | K-XIV Class | 5 | 0 | Submarine II |
SS | O9 Class | 10 | 0 | Submarine I |
SS | K-III Class | 5 | 0 | Submarine I |
Convoy | 150 | 0 |
Tech Year | Close Air Support (Carrier Variant) | Fighter (Carrier Variant) | Naval Bomber (Carrier Variant) | Heavy Fighter | Tactical Bomber | Strategic Bomber |
---|---|---|---|---|---|---|
1933 | Fokker D.XVII | Fokker C.V D/E | ||||
1936 | A-12 | Fokker D.XXI | Fokker T.IVa | Fokker G.1M | Fokker T.V | Pander F |
1940 | A-17 | F.K. 58 | Fokker T.VIII | Fokker G.1W | Fokker T.IX | Pander M |
1944 | A-21 | Fokker D.XXX | Koolhoven F.K.65 | Fokker G.XXIII | Koolhoven F.K.71 | Pander U |
Jet Engine Technology | ||||||
1945 | Jet Fighter I | Jet Tac Bomber I | ||||
1950 | Jet Fighter I | Jet Tac Bomber II | Jet Strat Bomber I |
This achievement requires you to not cave in to Germany and holding your European lands until 1945.Thou this achievement is very hard to get and only a little percent of players got it,you can easily get this achievement. Achievement requires you to not to cave to Germany,not caving to Britain.You will maintain the trade neutrality.Do theForm a new government and gate way to europe focuses.Use your political power to make trade influence of both Britain and Germany 50 and take the Maintain trade neutrality focus.While you use your political power to trade influence,you should take Abondon gold standard and Continue public works focuses.You should do Zuidersee Works focus as fast as possible.Don't do Obtain foreign investment focus because you will lose your colonies with Decolonisation focus.Once both Britain and Germany has 50 tarde influence take Maintain trade neutrality focus,then do Legacy of Zeven Providence Munity focus.Do the other comunist focuses.Do Bastion of true comunism and bring socialism south focus.Then do enemies on all fronts and Pre-empt western invertention.UK or France won't guarantee Belgium and Luxembourg.You can get them and form Benelux which will hive you United Netherlands achievement.Continue your way to Zuiderzee and wait until Germany declears on Poland.Once Germany is at war with Allies declear war on France and Germany will invite you to Axis.Don't leave the Axis and do the Zuiderzee focus(guard all of your coast line with small infantry divisions so focus won't be cancelled).Wait until 1945 and you will get the achievement.
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The first task for the Dutch is to gun for a Fascist Demagogue, so it is advised the Political Effort national focus is picked first. Democratic nations are very limited in means to become fascist, and the Netherlands should become fascist as soon as possible in order to make optimal use of this strategy. Apart from that, their main aims will be to have one general-level (24 division) command of good infantry units and to build up a decent naval force. Once the main infantry force is done, territorials should be built in vast numbers. Due to the crippling manpower limitations, it may be best to train up all divisions as colonial brigades and then convert the main 24 divisions to your primary infantry template after manpower has been improved through conscription laws and the Fascist branch of your generic National Focus tree.
The Dutch navy is best of being a surface fleet intended to face off against any regional units of the Royal Navy in the Pacific to start with. Using light cruisers and battlecruisers is the optimal setup for this, preferably together with the Fleet in Being doctrines. One should be staying close enough to land to make carriers redundant.
The early game goals, other than militarisation, are a swift conquest of your rebellious neighbors in Belgium (which is the first reason for having that general-level command) and Luxembourg. The former is necessary, the latter is merely a nice little production boost and achievement-catcher. Both of these conquests should be finished before WW2 kicks off so that there is less risk from faction meddling in. That way there won't be any resistance in those lands during the real event. Assisting Japan against China could also help a lot.
Managing same-day declarations against both powers is quite tricky, due to the short duration of manufactured wargoals and the speed penalty on justifying a second wargoal simultaneously. Consider amassing enough political power to justify for 2-3 provinces on Belgium, then also on Luxembourg; the Belgian justification will have a speed penalty for multiple provinces and the Luxembourg justification for there already being an ongoing justification. It is possible through world tension management and luck to manage separate declarations on both without outside interference: if Japan has not forced China to capitulate (something it tends to struggle with in 1.4.x) and the Sudetenland crisis hasnt' been reached by Germany, then it may be possible to justify on both then declare on one or the other without hitting the world tension threshold needed for Britain to guarantee the second one.
Territorials should be stationed in the East Indies against the borders with Britain and Australia to fight alongside the territorials the East Indian puppet there already controls. This is also where the main fleet should be as well. It should be possible to relocate your home fleet (which will be unlikely to accomplish much against the British home fleet) to the East Indies by getting military access from Italy. You can also demand control over the East Indian forces if you so desire. Garrisoning Guyana could be a boon as well, as both British and French Guyana have truckloads of aluminium, and a staging point in the Caribbean area could be very useful late war. If one has the forces for it, the former-Belgian Congo can be used to cut Africa in half, possibly leading to a happy liberation of the poor, oppressed Boers in South Africa.
无论是在比荷卢统一之后,还是当德意志国开始正当化战争目标时(以先到者为准),荷兰都应该请愿加入轴心国。德国会非常乐意让你进来。
现在有三种主要的入侵战略需要关注。 如果法国没有延长马其诺防线,那么可以采取夺取巴黎的行动。不过,荷兰人不可能单独驻守整个法国,因此大部分需要移交给德国和意大利来管理。攻打圭亚那也是一个不错的选择,因为它不值得让其他两个大国部署大量部队,而且根据皇家海军的所作所为,您可以对加勒比海的各个岛屿发动海军入侵。 印度尼西亚通常和其他两个国家一样容易开始,但为了妥善保护它,入侵澳大利亚和新西兰是必要的。后者很容易做到,但前者由于其庞大的规模和相当稳定的增援部队而变得非常困难。你驻扎在东方的庞大殖民部队需要陷入困境并被消耗殆尽之前迅速占领澳大利亚。由于荷兰人口稀少,打消耗战将是灾难性的。
当这些地区得到保护时,荷兰可以选择非洲和印度作为你的陆军的主要行动区域。然而,他们现在的主要贡献是削弱盟军海军,并作为轴心国的资源矿山。你将会从铝和橡胶等商品的蓬勃贸易中获得大量的民用工厂,你几乎占据了整个世界市场;这些将帮助您在最后阶段建立一个庞大的工业体系。
最终,由于漫长的海上补给和增援部队不断处于危险之中,关键资源和人力供应缺失,盟军将被赶回英国和美国本土。苏联不仅面对西方轴心国,而且面对不再受到美国限制的日本,将表现得非常糟糕。现在你必须为最后的进攻和任何潜在的第三次世界大战做好准备。尽管人力储备仍然低得惊人,但由于非核心地区的乘数为0.02,他们将拥有不成比例的大工业能力。陆军可以而且应该完全机械化,吞并的优先事项应该是拥有小的陆地边界。 荷兰将拥有最强的海军力量,几乎任何海岸线都应该在他们的控制范围内,但你必须尽量减少与其他国家的正面接触,因为他们有可能根本无法部署足够的师来填补每个省份。
鉴于你的生产和可招募人口之间的极度不平衡,可能值得采取消极的防御。
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Siding with the Allies is the historical and most 'sensible' approach for the Netherlands given the political situation, but makes them a nice, soft and juicy target for both Germany and Japan. The Dutch will be lacking in both manpower and industrial capacity. You indirectly control plenty of rubber and other resources from Indonesia, but you can't do anything with it since both your industry and your manpower is too small. The starting navy is actually half-decent, but not a global power, so one should focus on either bothering Germany with it, or protecting the colonies against Japan. The starting army is both under-equipped and small.
Without good mobilisation policies, buildup will be slow and only a small number of projects can be completed before Germany and Japan invade. This means sacrifices will have to be made just to survive. The eastern part of the Netherlands will be sacrificed to the Germans, because the open plains are practically undefendable. Forming a compact defensive line around the province of Holland instead, using the rivers and landscape to its maximum advantage, will significantly improve their chances.
The Indonesian colonies can no longer be sacrificed to the Japanese by retreating all the colonial troops to the homeland because Indonesia is now a puppet and if they capitulate those forces are gone. (If you're really lucky though, Japan didn't even bother to invade Indonesia at all, which happens at times.) The entire industry should be focusing on basic infantry equipment, artillery and some small anti-tank. New military factories should be placed in Holland, Suriname, Guyana, or even Indonesia. Just not in the territory that will fall to the nazis.
The goal here is to dig in and holdout in Holland, until forces from the Allies come in to relieve the pressure. If Holland and Suriname are filled with factories, consider building forts. This is because, once again, it would only be helping the enemy to build factories in areas that can't be defended. You are probably going to run out of manpower pretty soon, it might be a good idea to disband your starting troops and replace them with Indonesian colonial divisions though you will have to transport your reinforcements from the other side of the planet. Be sure to leave some troops to defend your colony later on before the Japanese comes around knocking.
The biggest threat to you is the German Medium Tanks. Unupgraded basic AT guns will fail to penetrate Medium Tanks unless used in sufficiently large numbers which your industry probably won't allow at this stage, so you are going to have to at least research the first upgrade to the AT Guns which allows you to penetrate basic Medium Tanks with just AT Support divisions.
Don't bother with an airforce. The industrial capacity should be reserved for the land force and a small nation as the Netherlands won't be able to make a big difference anyway.
Once Allied forces start arriving, one can start to think about liberating the mainland and even advancing into Germany alongside the Allies. By that time, industrial capacity will become less and less of a problem, but manpower will remain a major problem because of the small size of the Netherlands
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As The Netherlands, you control a puppet with a large manpower pool: Indonesia, also called the Dutch Indies. Their industrial capacity is weak and their division template is primitive, but there is a way to use Indonesian manpower in combination with Dutch industry. As Indonesia is an Integrated Puppet, you can train a division from a colonial template, which will be filled with 0% from your manpower and 100% from the puppet (less if Indonesia promotes to a colony). But you can also duplicate this template and edit it, and it will still draw 100% manpower from your puppet. So add some more infantry, some artillery, maybe even a bit of armour to the duplicated template. To gain the required army experience, you will need to hire a military theorist early, or exercise your divisions a lot. With this strategy, you can field a 750 000 man army and stop the German attack right at the border instead of sacrificing 2/3 of the country.
主要国家 |
次要国家 |
加拿大自治领 澳大利亚 新西兰 南非 英属印度 捷克斯洛伐克 匈牙利王国 罗马尼亚王国 南斯拉夫 中华民国 中共 满洲国 桂系 滇系 晋系 西北三马 新疆 墨西哥 荷兰 西班牙 葡萄牙 保加利亚 希腊王国 土耳其 立陶宛 拉脱维亚 爱沙尼亚 波兰 |
其它国家 |
欧洲 |
阿尔巴尼亚 奥地利 比利时 保加利亚 捷克斯洛伐克 丹麦 爱沙尼亚 芬兰 法国 德意志国 希腊王国 匈牙利王国 爱尔兰 意大利 拉脱维亚 立陶宛 卢森堡 荷兰 挪威 波兰 葡萄牙 西班牙 罗马尼亚王国 斯洛伐克 苏维埃联盟 瑞典 瑞士 土耳其 联合王国 南斯拉夫 |
北美 |
加拿大自治领 哥斯达黎加 古巴 多米尼加共和国 萨尔瓦多 危地马拉 海地 洪都拉斯 墨西哥 尼加拉瓜 巴拿马 美利坚合众国 |
南美 |
亚洲 |
阿富汗 不丹 英属马来亚 英属印度 中华民国 中共 桂系 伊朗 伊拉克 日本 满洲国 蒙古国 蒙古 尼泊尔 阿曼 菲律宾 沙特阿拉伯 晋系 暹罗 新疆 唐努图瓦 西藏 西北三马 也门 滇系 |
非洲 |
大洋洲 |