荷兰

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Katty von Keksburg讨论 | 贡献2022年12月5日 (一) 15:48的版本 (文本替换 - 替换“Consumer Goods Factories: ”为“生活消费品工厂:”)
荷兰
Netherlands.png
首都:
阿姆斯特丹

政府类型:
民主政体

阵营:
中立

荷兰的国旗 荷兰(Netherlands),是西欧的一个小国。它与德意志国的国旗 德意志国比利时的国旗 比利时接壤,并与 法国的国旗 法国联合王国的国旗 联合王国在殖民地相邻。它统治着一个相对较大的殖民帝国,在南美洲,加勒比海地区(Caribbean)和亚洲( 荷属东印度的国旗 荷属东印度)都有殖民地。从历史上看,荷兰人曾试图在即将发生的世界大战中保持中立,但德国已决定于1940年5月10日入侵荷兰,以绕过法国的马奇诺防线。与邻国 比利时的国旗 比利时卢森堡的国旗 卢森堡一样,荷兰也为德国人所占领,政府流亡伦敦继续抵抗。荷兰流亡政府此后再次在亚洲战区作战,以抵御日军对 荷属东印度的国旗 荷属东印度的入侵,但最终失败,而荷兰最大的殖民地在对轴心国宣战后不久就沦陷了。

历史背景

从历史上看,自从1848年修订宪法限制了君主的权力以来,荷兰一直是君主立宪制的民主国家。但是,荷兰直到1917年才实现普选。该国长期以来一直实行中立政策,但是随着德国的威胁,该国决定重新实行军事化,尽管为时已晚。

事件

主条目:荷兰事件

国策树

荷兰国策树
主条目:荷兰国策树

荷兰的国旗 荷兰炮手就位 炮手就位 DLC中获得了一个独特的国策树。在没有该DLC的情况下,荷兰将使用通用国策树

荷兰国策树可被分为3条主线和5条分支:

获得外国殖民投资线
这条线可以加强荷兰殖民地的工业能力并允许荷兰在投降后将政府迁移至 荷属东印度的国旗 荷属东印度,并获得针对 委内瑞拉的国旗 委内瑞拉的战争目标。
放弃金本位线
这条线着重于发展荷兰在欧洲本土的工业,并移除危机岁月这一民族精神
  • 撤销军事预算削减分支
这一分支着重于移除国内的和平主义并发展军事技术。
组建新政府线
这条线允许荷兰选择倒向 德意志国的国旗 德意志国还是 联合王国的国旗 联合王国,抑或是朝向中立之路前进。
  • 人民和祖国分支
法西斯主义法西斯主义分支允许荷兰与 德意志国的国旗 德意志国结盟,用 荷属东印度的国旗 荷属东印度来安抚 日本的国旗 日本,或获得针对荷兰历史殖民地与其他低地国家的战争目标。
  • 七省联盟号兵变的遗产分支
共产主义共产主义分支允许荷兰去殖民化,加入 苏维埃联盟的国旗 苏维埃联盟法国的国旗 法国的阵营,并获得针对非共产主义主要国家及其他低地国家的战争目标。
  • 橙色至上!分支
中立主义君主主义分支将允许威廉明娜成为国家领袖,获得 美利坚合众国的国旗 美利坚合众国保障独立并从 德意志国的国旗 德意志国获取部队。
  • “通过民主来团结”分支
民主主义民主主义分支允许荷兰建立比荷卢阵营,邀请其他欧洲民主国家并创建欧洲联盟。


科技

1936开局时已研究的最新技术
陆军科技 海军科技 海军科技
炮手就位炮手就位DLC启用时)
空军科技 电子学与工业 学说
  • 约翰逊 M41(步兵装备 II)
  • 海军陆战队 I
  • 侦察连 I
  • 7.5cm M 02/04(牵引式火炮 I)
  • 防空炮 I
  • 驱逐舰 II
  • 轻巡洋舰 II
  • 重巡洋舰 I
  • 潜艇 I
  • 驱逐舰 I
    • 基础深水炸弹
  • 巡洋舰 II
    • 基础巡洋舰装甲设计方案
  • 潜艇 II
  • 海军舰炮
  • 炮廓式副炮
  • 运输船
  • 触发式水雷
  • 布雷潜艇
  • 福克 D.XVII(战间期型战斗机)
  • 福克 C.V D/E(战间期型轰炸机)
  • 燃料精炼 I

无学说研究

政治

荷兰从1936年开始为一个民主国家,其每四年选举一次,下一次选举是1937年4月。1936年开始荷兰的执政党是由Hendrikus Colijn所领导的反革命党。

荷兰王国开局时有以下政党:

政党 意识形态 支持率 领袖 国家名 是执政党?
反革命党 (荷兰反革命党) 民主主义 民主主义 93% 亨德里克斯·科莱恩 荷兰
荷兰共产党 (荷兰共产党) 共产主义 共产主义 3% 路易斯·代·葳瑟 荷兰人民联合省
国家社会主义运动 (荷兰国家社会主义运动 ) 法西斯主义 法西斯主义 4% 安东·穆塞特 荷兰帝国
荷兰人民运动 (荷兰人民运动) 中立主义 中立主义 0% 威廉·舍默尔霍恩 荷兰王国

In the 1939 start date, the popularity of all political parties is the same as the 1936 start date.

国家精神

威廉明娜 icon
威廉明娜
受欢迎的名誉领袖
几个世纪以来,奥兰治-拿骚家族与荷兰自身的历史交织在一起。就像她的祖先沉默者威廉在八十年战争中那样,现任女王威廉明娜肯定能激励荷兰人团结起来保卫他们的祖国,如果他们的国家被入侵的话。
超然中立 icon
超然中立
  • 加入阵营的紧张度限制:+100.0%
  • 派遣志愿军的紧张度限制:+50.0%
  • 保障独立的紧张度限制:+100.0%
一项严格的中立政策使荷兰人与其邻国保持和平将近150年,最重要的是,使他们远离了上一次大战。因此,公众对这种“护身符”的信仰几乎是狂热的,而虚弱的荷兰政府发现自己无法违背人民的意愿来在国际政治中采取强硬立场。相反,荷兰把自己的信心寄托给国际联盟,并对世界事务采取超然冷漠的态度。
心惊胆寒的一战旁观者 icon
心惊胆寒的一战旁观者
  • 适役 人口人口修正:-50%
  • 工厂产出:-25.00%
  • 海军船坞产出:-10.00%
由于中立的荷兰是西部前线难民距离最近的安全避难所,荷兰人一直近距离地接触到上一场大战的恐怖场面。其结果是,一场强大的和平主义运动已经深入大部分公众心中,并使政府实施任何增加军费的行动都会遇到很大困难。只有海军在公众眼中仍然享有一定的威望。

为了使国家真正摆脱这种情绪,需要一场防御性战争或“对和平主义的战争”。

危机岁月 icon
危机岁月
由于全球经济的特殊性,大萧条袭击到荷兰的时间比其它地方晚得多。荷兰决定维持金本位,而其它国家则相当快地放弃金本位,这进一步加剧了荷兰的“危机岁月”。为了防止荷兰盾贬值,没有空余资金来帮助陷入困境的荷兰经济,更不用说改善国家糟糕的防卫状态了。

通过投资公共工程可以降低危机程度,如果我们投降并丢失受危机困扰的欧陆本土,那么危机将变得无关紧要。

虚弱的政府 icon
虚弱的政府
荷兰政府近年来因脆弱而受到损害。再次将其推翻并不需要费太多力气。


外交

作为一个保守的民主主义国家,荷兰对其它保守民主国家都拥有(+20)的关系,如 比利时的国旗 比利时南非的国旗 南非,并对其它所有类型的民主国家拥有(+10)的关系。荷兰对相同意识形态之外的所有国家都有一个轻微的负面关系(-10)。它拥有一个相对较大的殖民帝国,并以东印度群岛作为傀儡。

荷兰对外国领土没有宣称或核心。

Issues to address

Netherlands starts out suffering from the effects of the Great Depression, restricting growth of the economy. Militarily, Netherlands has a shortage of manpower.

Staff and designer

Political advisors
Advisor Type Effect Cost
Adriaan Dijxhoorn War Industrialist Military Factory construction speed: +10%, Dockyard construction speed: +10%, Fuel Silo construction speed: +10%

Country must be Democratic or Non-Aligned

150 pp
Anton de Kom Colonial Communist Non-core Manpower: +2%, Weekly Manpower: +250, Daily Communism Support: +0.05

Current ruling party is Communist and Has completed focus Decolonization

150 pp
Antonie Pannekoek Council Communist Political Power Gain: -30%, Factory Output: +10%, Dockyard Output: +10%

Current ruling party is Communist

150 pp
Cornelius van Geelkerken Prince of Terror Effect of partisans on us: -25%, Foreign subversive activities efficiency: -30%

Country must be Fascist

150 pp
Jacob Adriaan de Wilde Genial Anti-Revolutionary Political Power Gain: +10% Stability : +5%

Country must be Democratic or Non-Aligned

150 pp
Jan Goudriaan Captain of Industry Civilian Factory Construction Speed: +10%, Infrastructure Construction Speed: +10%, Refinery Construction Speed: +10% 150 pp
Meinout Rost van Tonningen Fascist Demagogue Daily Fascism Support: +0.1%

Has Completed focus Volk en Vaderland

150 pp
Prince Bernhard Adventurous Daredevil Political Power Gain: +5%, Air Experience Gain: +3%, Division Recovery Rate: +10%, War Support: +5%

Has Completed focus The Only Man in the Dutch Government

100 pp
Saul de Groot Communist Revolutionary Daily Communism Support: +0.1%

Has completed focus Legacy of the "De Zeven Provincien Mutiny"

150 pp
Walraven von Hall Resistance Banker 生活消费品工厂:-10% Effect of our partisans: +10%

Has capitulated and (Country must be Democratic or Non-Aligned)

150 pp
William Schermerhorn Democratic Reformer Daily Democracy Support: +0.1%

Has completed focus Unity through Democracy

150 pp
Tank designers
Designer Type Effect Cost
Armor Company Tank Designer Armor Research Bonus: +15%

Armor: Reliability: +5%

Ship designers
Designer Type Effect Cost
NSM Amsterdam Raiding Fleet Naval Manufacturer Naval Research Bonus: +15%

Speed for naval vessel +10%
Visibility for naval vessel -10%
Deck Size for carrier -10%
Heavy Attack for capital ship -10%

150 pp
Wilton Fijenoord Atlantic Fleet Naval Manufacturer Naval Research Bonus: +15%

Armor for carrier +50%
HP for carrier +10%
Armor and Heavy Attack for capital ship +10%

150 pp
Aircraft designers
Designer Type Effect Cost
Fokker Light Aircraft Manufacturer Air Research Bonus: +15%
Agility and Speed for fighter and CV fighter +10%

Has Completed focus Fokker

75 pp
Koolhoven Medium Aircraft Manufacturer Air Research Bonus: +15%
+20% Reliability for heavy fighter and tac bomber
150 pp
Materiel designers
Designer Type Effect Cost
A. I. Hembrug Infantry Equipment Manufacturer Weapons and Equipment Research Speed: +15%

Has Completed focus Expand the Artillerieinrichtingen

75 pp
DAF Motorized Equipment Manufacturer Motorized Research Bonus: +15%

Has Completed focus DAF

75 pp
H. I. H. Siderius Artillery Manufacturer Artillery Research Bonus: +15% 150 pp
Industrial concern
Designer Type Effect Cost
Philips Electronics Concern +15 Electronics Research Speed

Has Completed focus Philips

75 pp
Royal Dutch Shell Industrial Concern +15% Industrial Research Speed

Has Completed focus Expand Curacao Oil Refineries

75 pp
Theorists
Designer Type Effect Cost
Godfried van Voorst tot Voorst Military Theorist Army Experience Gain: +0.05 daily
Land Doctrine Research Bonus: +10%
150 pp
Johan Furstner Naval Theorist NavalExperience Gain: +0.05 daily
Naval Doctrine Research Bonus: +10%
150 pp
Marius Raaijmakers Air Warfare Theorist AirExperience Gain: +0.05 daily
Air Doctrine Research Bonus: +10%
150 pp

经济

荷兰开局时仅有少数工厂,拥有 石油Oil铝Aluminum钢Steel几种战略资源。它通过印度尼西亚傀儡国间接控制着数量可观的 橡胶Rubber以及一些 铝Aluminum石油Oil

法律

征兵法案 经济法案 贸易法案
Volunteer only.png 志愿兵役制
  • 1.5% 适役人口
Civilian economy.png 民用经济
  • 35% 生活消费品工厂
  • –30% 军用工厂建造速度
  • –30% 民用工厂建造速度
  • +30% 军转民消耗
  • +30% 民转军消耗
  • -40% 石油转换燃油效率
  • -25% 燃油容量
Export focus.png 重视出口
  • 50% 可出口资源
  • +5% 科研速度
  • +10% 工厂/海军船坞产出
  • +10% 建造速度
  • +20% 泄露给他国的民政情报
  • +10% 泄露给他国的海军情报

工业与资源

资源
种类 单位(傀儡拥有单位)
Aluminum.png 68 (36)
Chromium.png -
Oil.png 石油 40 (37)
Rubber.png 橡胶 0 (550)
Steel.png 钢铁 7
Tungsten.png -
工厂
种类 数量(傀儡拥有数量)
民用工厂 民用工厂 11(1)
军用工厂 军用工厂 4
海军船坞 海军船坞 3(1)

注:上述数字代表可用资源,根据贸易法案,一定数量的资源可能会被交易走。 同时,根据非核心区的占领政策,将损失一定数量可用资源。

Military

The Dutch landforce in 1936 consists of 8 divisions each consisting of 6,905 men out of 9,000 design strength. The Netherlands may also request the colonial forces from the East indies through diplomacy. The Dutch navy is relatively big, with the main contingent in Indonesia to defend the waters there. The Dutch airforce is both small and outdated.

The Netherlands suffers from an acute lack of manpower due to lax conscription laws.


Army
Type No.
Infantry cropped.png Infantry 8
Army experience.png Total divisions 8
Navy
Type No.
Destroyer.png Destroyer 8
Light Cruiser.png Light cruiser 2
Heavy Cruiser.png Heavy cruiser 3
Submarine.png Submarine 19
Convoy.png Convoy 32
Navy experience.png Total ships 32
Navy 炮手就位 Man the Guns
Type No.
Destroyer.png Destroyer 8
Light Cruiser.png Light cruiser 3
Heavy Cruiser.png Heavy cruiser 3
Submarine.png Submarine 20
Convoy.png Convoy 34
Navy experience.png Total ships 34
Air force
Type No.
Fighter c.png Fighter 12
Air experience.png Total planes 12
Army
The Dutch landforce in 1936 consists of 8 divisions each consisting of 6,905 men out of 9,000 design strength.

Examples of alternative division template names for the Netherlands include:

  • Marines - Divisie Mariniers
  • Paratroopers - Luchtmobiele Divisie
  • Motorized - Gemotoriseerd Divisie
  • Mechanized - Gemechaniseerde Divisie
  • Armor - Pantserdivisie
Motorized units list
Name Type Techyear
DAF Trado Motorized I 1936
DAF Pantrado 1 Mechanized I 1940
DAF MC-139 Basic Amtrac 1941
DAF Pantrado 2 Mechanized II 1942
DAF MC-143 Improved Amtrac 1943
DAF Pantrado 3 Mechanized III 1944
Tank units list
Name Type Techyear
Great War Tank Great War Tank 1918
PVT-1 Light Tank I 1934
PVT-2 Light Tank II 1936
PVT-5 Light Tank III 1941
GVT-3 Medium Tank I 1939
GVT-4 Medium Tank II 1941
GVT-6 Medium Tank III 1943
ZT-I Heavy Tank I 1934
ZT-II Heavy Tank II 1941
ZT-III Heavy Tank III 1943
SH. Tank Super Heavy Tank 1943
MBT 1945
Navy
The Royal Dutch Navy starts in 1936 with its 32 ships divided between Europe and Asia. In Europe, there are 7 submarines, 2 heavy cruisers and a destroyer. In the East Indies, there are 12 submarines, 7 destroyers, 2 light cruisers, and a heavy cruiser. No ships are being built in 1936, but the Netherlands can build Tier II destroyers and light cruisers, in addition to tier I heavy cruisers and submarines.
Ship Clases
Type Class Amount In Production Tech
CA Soerabaja 3 0 Heavy Cruiser I
CL Java Class 2 0 Light Cruiser I
DD Van Ghent Class 8 0 Destroyer I
SS K-XIV Class 12 0 Submarine I
SS K-III Class 7 0 Submarine I
Convoy 150 0
For 炮手就位 Man the Guns
The Royal Dutch Navy starts in 1936 with its 34 ships divided between Europe and Asia. In Europe, there are 8 submarines, 2 coastal defense ships and a destroyer. In the East Indies, there are 12 submarines, 7 destroyers, 3 light cruisers, and a coastal defense ship. No ships are being built in 1936, but the Netherlands can build Tier II submarines and cruisers, in addition to tier I destroyers.
Ship Clases
Type Class Amount In Production Tech
CA Soerabaja 2 0 Coastal Defense Ship
CA Hertog Hendrik 1 0 Coastal Defense Ship
CL De Ruyter Class 1 0 Light Cruiser I
CL Java Class 2 0 Light Cruiser I
DD Van Ghent Class 4 0 Destroyer I
DD Van Galen Class 4 0 Destroyer I
SS K-XIV Class 5 0 Submarine II
SS O9 Class 10 0 Submarine I
SS K-III Class 5 0 Submarine I
Convoy 150 0
Air force
The Netherlands air forces consist of 12 inter-war fighters, based in Sulawesi which is part of their puppet in the East Indies.
Aircraft Types
Tech Year Close Air Support (Carrier Variant) Fighter (Carrier Variant) Naval Bomber (Carrier Variant) Heavy Fighter Tactical Bomber Strategic Bomber
1933 Fokker D.XVII Fokker C.V D/E
1936 A-12 Fokker D.XXI Fokker T.IVa Fokker G.1M Fokker T.V Pander F
1940 A-17 F.K. 58 Fokker T.VIII Fokker G.1W Fokker T.IX Pander M
1944 A-21 Fokker D.XXX Koolhoven F.K.65 Fokker G.XXIII Koolhoven F.K.71 Pander U
Jet Engine Technology
1945 Jet Fighter I Jet Tac Bomber I
1950 Jet Fighter I Jet Tac Bomber II Jet Strat Bomber I

Strategies and Guides

Treading the Narrow Path

This achievement requires you to not cave in to Germany and holding your European lands until 1945.Thou this achievement is very hard to get and only a little percent of players got it,you can easily get this achievement. Achievement requires you to not to cave to Germany,not caving to Britain.You will maintain the trade neutrality.Do theForm a new government and gate way to europe focuses.Use your political power to make trade influence of both Britain and Germany 50 and take the Maintain trade neutrality focus.While you use your political power to trade influence,you should take Abondon gold standard and Continue public works focuses.You should do Zuidersee Works focus as fast as possible.Don't do Obtain foreign investment focus because you will lose your colonies with Decolonisation focus.Once both Britain and Germany has 50 tarde influence take Maintain trade neutrality focus,then do Legacy of Zeven Providence Munity focus.Do the other comunist focuses.Do Bastion of true comunism and bring socialism south focus.Then do enemies on all fronts and Pre-empt western invertention.UK or France won't guarantee Belgium and Luxembourg.You can get them and form Benelux which will hive you United Netherlands achievement.Continue your way to Zuiderzee and wait until Germany declears on Poland.Once Germany is at war with Allies declear war on France and Germany will invite you to Axis.Don't leave the Axis and do the Zuiderzee focus(guard all of your coast line with small infantry divisions so focus won't be cancelled).Wait until 1945 and you will get the achievement.

Fascist Swamp Germans

Pre-(main)war

The first task for the Dutch is to gun for a Fascist Demagogue, so it is advised the Political Effort national focus is picked first. Democratic nations are very limited in means to become fascist, and the Netherlands should become fascist as soon as possible in order to make optimal use of this strategy. Apart from that, their main aims will be to have one general-level (24 division) command of good infantry units and to build up a decent naval force. Once the main infantry force is done, territorials should be built in vast numbers. Due to the crippling manpower limitations, it may be best to train up all divisions as colonial brigades and then convert the main 24 divisions to your primary infantry template after manpower has been improved through conscription laws and the Fascist branch of your generic National Focus tree.

The Dutch navy is best of being a surface fleet intended to face off against any regional units of the Royal Navy in the Pacific to start with. Using light cruisers and battlecruisers is the optimal setup for this, preferably together with the Fleet in Being doctrines. One should be staying close enough to land to make carriers redundant.

The early game goals, other than militarisation, are a swift conquest of your rebellious neighbors in Belgium (which is the first reason for having that general-level command) and Luxembourg. The former is necessary, the latter is merely a nice little production boost and achievement-catcher. Both of these conquests should be finished before WW2 kicks off so that there is less risk from faction meddling in. That way there won't be any resistance in those lands during the real event. Assisting Japan against China could also help a lot.

Managing same-day declarations against both powers is quite tricky, due to the short duration of manufactured wargoals and the speed penalty on justifying a second wargoal simultaneously. Consider amassing enough political power to justify for 2-3 provinces on Belgium, then also on Luxembourg; the Belgian justification will have a speed penalty for multiple provinces and the Luxembourg justification for there already being an ongoing justification. It is possible through world tension management and luck to manage separate declarations on both without outside interference: if Japan has not forced China to capitulate (something it tends to struggle with in 1.4.x) and the Sudetenland crisis hasnt' been reached by Germany, then it may be possible to justify on both then declare on one or the other without hitting the world tension threshold needed for Britain to guarantee the second one.

Territorials should be stationed in the East Indies against the borders with Britain and Australia to fight alongside the territorials the East Indian puppet there already controls. This is also where the main fleet should be as well. It should be possible to relocate your home fleet (which will be unlikely to accomplish much against the British home fleet) to the East Indies by getting military access from Italy. You can also demand control over the East Indian forces if you so desire. Garrisoning Guyana could be a boon as well, as both British and French Guyana have truckloads of aluminium, and a staging point in the Caribbean area could be very useful late war. If one has the forces for it, the former-Belgian Congo can be used to cut Africa in half, possibly leading to a happy liberation of the poor, oppressed Boers in South Africa.

WW2

Either after the Benelux has been united, or when the Reich starts justifying against it (whichever comes first), the Netherlands should petition to join the Axis. Germany will be only too happy to let you in.

Now there are three main invasions to focus on. If France has not extended the Maginot line, then an operation to seize Paris can be undertaken. It will be impossible for the Dutch to garrison all of France alone, though, so most of it will need to be handed over to Germany and Italy to look after. Guyana should be a walk in the park, as it shouldn't have large forces present on behalf of the other two powers, and you may be able to launch naval invasions against various Caribbean islands depending on what the Royal Navy does. Indonesia normally starts out just as easy as the other two, but to secure it properly an invasion of Australia and New Zealand will be necessary. The latter is easily doable, but the former is made surprisingly difficult by its large size and a fairly steady flow of reinforcements. The sizeable force you've stationed in the east will be required to quickly take Australia before the colonial forces get bogged down and are killed by attrition. Thanks to the low population of the Netherlands an attrition war will prove disastrous.

When those areas are secured, the Dutch have a choice between Africa and India as main areas for your land troops to operate in. Their major contribution now, however, will be chipping away at the Allied naval forces, and as a resource mine for the Axis. You should be getting a large amount of civilian factories from your booming trade in such goods as aluminium and rubber, which you hold almost the entire world market of; these will help you build up a massive industrial base in record time for the endgame.

The Endgame

Eventually, with their long maritime supply and reinforcement lines in constant danger and with key resources and supplies of manpower missing, the Allies will be driven back to the UK and mainland US. The Soviet Union, facing not only the western Axis, but also a freed-up Japan, will be doing very poorly. Now you must prepare for the final assaults and any potential WW3. Though still suffering from an amazingly low manpowerpool, thanks to the 0.02 multiplier on non-core territory, they will have disproportionately large industrial capacity. Land forces can and should be entirely mechanised, and priorities with annexation should be on having small land borders. The Dutch will be the supreme naval power, and holding almost any length of coast should be well within their ability, but you will have to try and minimise frontage with other countries, as they risk simply being unable to field enough divisions to fill every province.

Given the extreme imbalance between your production and recruitable population, it may well be worth taking Desperate Defence.

Allied Foothold

Siding with the Allies is the historical and most 'sensible' approach for the Netherlands given the political situation, but makes them a nice, soft and juicy target for both Germany and Japan. The Dutch will be lacking in both manpower and industrial capacity. You indirectly control plenty of rubber and other resources from Indonesia, but you can't do anything with it since both your industry and your manpower is too small. The starting navy is actually half-decent, but not a global power, so one should focus on either bothering Germany with it, or protecting the colonies against Japan. The starting army is both under-equipped and small.

1936-1939 buildup phase

Without good mobilisation policies, buildup will be slow and only a small number of projects can be completed before Germany and Japan invade. This means sacrifices will have to be made just to survive. The eastern part of the Netherlands will be sacrificed to the Germans, because the open plains are practically undefendable. Forming a compact defensive line around the province of Holland instead, using the rivers and landscape to its maximum advantage, will significantly improve their chances.

The Indonesian colonies can no longer be sacrificed to the Japanese by retreating all the colonial troops to the homeland because Indonesia is now a puppet and if they capitulate those forces are gone. (If you're really lucky though, Japan didn't even bother to invade Indonesia at all, which happens at times.) The entire industry should be focusing on basic infantry equipment, artillery and some small anti-tank. New military factories should be placed in Holland, Suriname, Guyana, or even Indonesia. Just not in the territory that will fall to the nazis.

The goal here is to dig in and holdout in Holland, until forces from the Allies come in to relieve the pressure. If Holland and Suriname are filled with factories, consider building forts. This is because, once again, it would only be helping the enemy to build factories in areas that can't be defended. You are probably going to run out of manpower pretty soon, it might be a good idea to disband your starting troops and replace them with Indonesian colonial divisions though you will have to transport your reinforcements from the other side of the planet. Be sure to leave some troops to defend your colony later on before the Japanese comes around knocking.

The biggest threat to you is the German Medium Tanks. Unupgraded basic AT guns will fail to penetrate Medium Tanks unless used in sufficiently large numbers which your industry probably won't allow at this stage, so you are going to have to at least research the first upgrade to the AT Guns which allows you to penetrate basic Medium Tanks with just AT Support divisions.

Don't bother with an airforce. The industrial capacity should be reserved for the land force and a small nation as the Netherlands won't be able to make a big difference anyway.

Turning the tide

Once Allied forces start arriving, one can start to think about liberating the mainland and even advancing into Germany alongside the Allies. By that time, industrial capacity will become less and less of a problem, but manpower will remain a major problem because of the small size of the Netherlands

Indonesian cannon fodder

As The Netherlands, you control a puppet with a large manpower pool: Indonesia, also called the Dutch Indies. Their industrial capacity is weak and their division template is primitive, but there is a way to use Indonesian manpower in combination with Dutch industry. As Indonesia is an Integrated Puppet, you can train a division from a colonial template, which will be filled with 0% from your manpower and 100% from the puppet (less if Indonesia promotes to a colony). But you can also duplicate this template and edit it, and it will still draw 100% manpower from your puppet. So add some more infantry, some artillery, maybe even a bit of armour to the duplicated template. To gain the required army experience, you will need to hire a military theorist early, or exercise your divisions a lot. With this strategy, you can field a 750 000 man army and stop the German attack right at the border instead of sacrificing 2/3 of the country.

Achievements

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Bevrijding
As the Netherlands, liberate the continental Netherlands after relocating the government to the East Indies.
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Putting the Raid on the Medway to Shame
As the Netherlands, ensure the United Kingdom has no capital ships (carriers, battleships, battlecruisers, or heavy cruisers).
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Treading the Narrow Path
As the Netherlands, do not cave to the Germans, continue the Zuiderzee works, and do not lose control of any of your continental European states until 1945.
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United Netherlands
Conquer Belgium and Luxembourg as Netherlands