历史背景
直到1936年,阿根廷一直处于政治动荡的境地。政府腐败,革命和政变失败,以及大萧条导致1930年的另一次政变建立了右翼政府。而政变领导人何塞·费利克斯·乌里比鲁(José Félix Uriburu)后来在1932年被诊断出患有胃癌,导致阿古斯丁·佩德罗·贾斯托(Agustín Pedro Justo)上台。贾斯托着手开始采取干预主义政策,以建立阿根廷的经济,工业和基础设施。随着这些事态发展,政府对持不同政见者的政治动荡采取了严厉的态度。
国家精神
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阿根廷在1936年开局没有任何国家精神。
National focus
阿根廷, lacking a unique national focus tree, uses the generic national focus tree instead.
通用国策有五个主要分支:
- 重视陆军 提供陆军经验和陆军相关研究项目的加成。
- 重视空军 提供空军经验,建立空军基地,并提供空军相关研究项目的加成。
- 重视海军 提供海军经验,建造海军船坞,并提供海军相关研究项目的加成。
- 重视工业 建造民用工厂和军用工厂(即使建筑槽位已满)并提供额外的科研槽。
- 重视政治 提供国家政治走向的选择。
Technology
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Army Technology | Naval Technology | Air Technology | Electronics & Industry |
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Army Technology | Naval Technology | Air Technology | Electronics & Industry |
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Diplomacy
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Like all the other states in South America the independence of Argentina is guaranteed by the 美利坚合众国.
Argentina also starts with claims on the Falkland Islands and the island of South Georgia, both territories held by the 联合王国.
Geography
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Argentina controls 6 states:
- Tucuman, Mendoza and Patagonia are rural regions mostly composed by mountains and deserts.
- Chaco Austral is a developed rural region all tiles are forest
- Mesopotamia is a sparse Urban region with forests on the north but it is mostly plains, except one tile which is a marsh.
- Pampas is a dense urban region with plains and hills, with a marsh tile on the north and an urban tile in Buenos Aires.
Victory points
Two main cities in Argentina are represented by 11 victory points:
City | State | |
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Mar del Plata | Pampa | 1 |
Buenos Aires | Pampa | 10 |
Politics
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Ideology
Political Parties
Id. | Party name | Popularity | Leader | Ruling | Traits | |
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Unión Cívica Radical | 5.00% | Marcelo T. de Alvear | No, but can came to power by coup. | No traits | ||
Partido Comunista de la Argentina | 12.00% | Fanny Jabcovsky | No, but can came to power by coup. | No traits | ||
Union Nacional Fascista | 5.00% | Nimo de Anquín | No, but can came to power by coup. | No traits | ||
Union Nacional Fascista | ---- | Señor Hilter | No, but can came to power by the German Civil War. | Dictator: Political Power Gain: +25 Incognito: Daily Fascism Support: +0.1 Ideology drift defense: +15 |
Argentine League | |
Concordancia | 78.00% | Agustín Pedro Justo | Yes | No traits |
Laws
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征兵法案 | 经济法案 | 贸易法案 |
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志愿兵役制
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民用经济
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重视出口
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Staff and Designers
These are choices of ministers and design companies for Argentina.
Designer | Type | Effect | Cost () |
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Naval Company | Generic Fleet Designer |
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150 |
Designer | Type | Effect | Cost () |
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Industrial Company | Industrial Concern |
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150 |
Economy
1936
3 Military Factories | 1 Naval Dockyard | 12 Civilian Factories |
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Argentina also starts with 7 empty slots available for factories
Oil | Rubber | Steel | Aluminium | Tungsten | Chromium |
8(19) | 0(0) | 2(8) | 0(0) | 23(46) | 0(0) |
*These numbers represent the available resources for production at start of the game. The difference between the Surplus number and the Produced number are goods already used in factories. In the bracket are the complete numbers including those lost for trading.
Military
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Army
5Infantry Divisions | 2Mountaineer Division | 1Cavalry Division |
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Total: 8 Division
One General and one Field Marshal are available in both the 1936 and 1939 game scenarios:
Name | Skill | Bonuses | Medals | Effects |
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Attack: +5% Defense: +10% |
Urban Assault Specialist |
Urban Movement: +5% Urban Attack: +10% Urban Defense: +10% | ||
Attack: +20% Defense: +15% |
Defensive Doctrine |
Max Entrenchment: +30% |
Name | Type | Techyear |
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Great War Tank | Great War Tank | 1918 |
L. Tank I | Light Tank I | 1934 |
L. Tank II | Light Tank II | 1936 |
L. Tank III | Light Tank III | 1941 |
M. Tank I | Medium Tank I | 1939 |
Nahuel | Medium Tank II | 1941 |
M. Tank III | Medium Tank III | 1943 |
H. Tank I | Heavy Tank I | 1934 |
H. Tank II | Heavy Tank II | 1941 |
H. Tank III | Heavy Tank III | 1943 |
SH. Tank | Super Heavy Tank | 1943 |
Mod. Tank | MBT | 1945 |
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Total: 19 Ships || Manpower Used: 20.55K
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2 Battleships |
3 Heavy Cruisers |
3 Light Cruisers |
16 Destroyers |
3 Submarine |
Total: 28 Ships || Manpower Used: 23.62K
One Admiral is available in both scenarios:
Name | Skill | Bonuses | Medals | Effects |
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Alberto Teïsaïre | Blockade Runner |
Retreat Decision Chance: +20% Fleet Speed when retreating: +25% |
Air Force
12 Close Air Support | 18 Fighters |
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Total: 30 Planes
Strategies and guides
Argentina's Position as a South American country is much more stable than most others, having a small varied supply of resources, such as steel, oil and tungsten (which is enough for most of the game). It can build up its military faster in the early game than other South American countries with less need of imports.
At the start of the game, the player should focus on building up the industry as in any other country. Military Factories should be a priority, as Argentina starts with plenty more civilian factories than military. While the building is on course, the player should also expand the military. However it is worth mentioning that most of the terrain of South America is hostile, having a lot of ground covered by hills, forest and mountains will make the use of vehicles a challenge. As such, an 7/2 Infantry artillery are a good choice to do. Companies that help with terrain such as Engineer and Recon companies will be useful. On the same note, an option that will prove useful with the use of artillery would be the Superior Firepower doctrine branch due to the great amount of soft attack it gives. (Consider that because of the terrain as well as all of South America are incapable of producing effective tank divisions, you'll seldom see armor). Although Mass Assault and Grand Battleplan doctrines also give useful bonuses such as extra manpower and lower infantry width, or extra planning bonus for breaking through the terrain. (Again, most times when attacking you'll have many maluses).
It is recommended that the player starts by going down the Industry Focus tree, as it will provide Civilian, Military factories, infrastructure and near the end of it, an additional research slot. Which is needed as Argentina only has 2 research slots.
If the player decides to go fascist, They can join the Axis and invade the United States by taking over Mexico or through a naval invasion. The same goes for communism just that instead of joining the Axis, you join the Comintern.
Once the player takes over South America they are free to decide how to continue their conquest. It is recommended that by the time they invade the United states (if they go fascist/Communist), it is recommended that they possess a great amount of divisions and have finished the Land doctrines. A strong navy is also recommended as the opposing faction will be a great obstacle in the way of naval invasions.
However if Argentina joins the Allies, your main focus should be taking down the remaining enemies. Although betraying the Allies later can also be an option, it's mostly up to the player to decide.