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| ==Strategies and guides== | | == 策略== |
| During 1936 a good construction strategy is to focus on improving infrastructure in states with lots of resources and factory slots, then building civilian factories in those states. Later in 1937 its wise to start shifting construction towards military factories (And dockyards if you intend to invade the UK after capitulating France). Militarily, the first priority should be to inflate your army manpower enough to reach the requirements of the "Anschluss" national focus as fast as possible. This focus will give you valuable Austrian factories, as well as some manpower, divisions and resources. One way to accomplish this is to only train infantry divisions as they are much cheaper and faster to produce than tank or motorized.
| | 在1936年剧本,一个好的战略是集中精力改善资源丰富、拥有大量工厂位置的地区的基础设施,然后在这些州建设民用工厂。1937年,明智的做法是开始将建设军工厂(如果你打算在法国投降后入侵英国,那么也要建设造船厂)。在军事上,首要任务应该是增加你的军队人数,以尽快达到“德奥合并”国家重点的要求。这一重点将为您提供宝贵的奥地利工厂,以及一些人力、部门和资源。实现这一点的一种方法是只训练步兵师,因为他们比坦克或机动化的生产成本低得多,速度也快得多。 |
| | | 从“四年计划”国策开始,同时关注其他国策,一旦达到“进军莱茵兰”、“索取苏台德/ 斯洛文尼亚需求”、“捷克斯洛伐克的命运”和其他扩张性的外交国策的要求,你就应该采取这些措施。(所以事实上你的第一个国策应该就是“进军莱茵兰”)德国正在与时间赛跑,在盟国工业发展超过你们之前占领它们。如果有足够的时间,盟国有足够的工厂和人力打败德国和意大利。因此,建议玩家在1939年结束前向法国、南斯拉夫、波兰和比荷卢三国宣战。 |
| Start with the "Four Year Plan" national focus and continue with the other industry focused focuses, as soon as the requirements for "Rhineland", "Anschluss", "Demand Sudetenland/Slovenia" and other diplomatic focuses are achieved you should take them. Germany is in a race against time to occupy Allied countries before they outgrow you industrially. Given enough time the Allied countries have enough factories and manpower to beat both Germany and Italy. Therefore it is recommended the player has declared war on France, Yugoslavia, Poland and/or the Benelux countries before 1939 is over.
| | 记住,派遣志愿者为民族主义的西班牙而战,以获得军事经验。 |
| | | 德国在游戏初期到中期的大部分时间都缺乏燃料,因此必须记住,保证石油是战前建设的重要组成部分。在与盟国宣战后,你仍然可以与罗马尼亚和苏联进行贸易,而不必冒失去运输船的风险。除非绝对必要,否则避免与苏联进行贸易,因为你将来可能会与他们发生战争,你不想给他们更多的民用工厂。 |
| Remember to send volunteers to fight for Nationalist Spain to gain military experience.
| | 在与波兰的战争中,你有许多战略可供选择。 |
| | | 然而,一种方法是用坦克和摩托化组建陆军,同时升级步兵编制,包括火炮和支援师,空军配备战斗机和近距离空中支援/ 战术轰炸机,而海军基本上被忽视,因为它在与法国、波兰和比荷卢三国的战争中不会有多大帮助。使用海军轰炸机和潜艇扰乱英国的航运和军队运输。这一战略在很大程度上遵循了德意志帝国的历史战略。 |
| Germany suffers from a lack of fuel for most the early to mid game so its important to keep in mind that fuel silos, refineries and trade are important parts of the pre-war buildup. After war is declared with the Allies you can still trade with Romania and the Soviet Union without risking losing your convoys. Avoid trading with the Soviet Union, unless absolutely necessary, since you will likely be at war with them in the future and you don't want to give them more civilian factories.
| | 另一个办法是集中力量建设强大的海军,特别是潜艇。而只生产少量的“精英”坦克师,让摩托化师成为你的“打击力量”。空中优势仍然非常重要,建议在战争爆发时至少部署1000架战斗机。战争开始时,使用潜艇在英吉利海峡击沉尽可能多的英国运输和贸易车队。保持你的水面舰队停泊在港口内,直到法国投降、你认为水面舰队能与皇家海军匹敌时。 |
| | |
| In the buildup to the war with Poland you have many strategies to choose from.
| |
| However, one approach is to build up the army with tanks and motorized, while upgrading your infantry template to include artillery and support divisions, air force with fighters and Close Air Support/Tactical Bombers and leaving the navy largely ignored as it won't help much in your wars with France, Poland and the Benelux countries. Use naval bombers and submarines to disrupt UK shipping and troop transports. This strategy largely follows the historical strategy of the German Reich.
| |
| | |
| Another approach is to focus on a strong navy, particularly submarines. While only producing a small amount of "elite" tank divisions and letting motorized/motorized artillery divisions be your "punching force". Air superiority is still very important and it's recommended you have deployed a minimum of a 1000 fighters at the outbreak of the war. Use submarines to sink as much of UK transports and trade convoys in the English Channel at the start of the war. Keep your surface fleet in dock until you think it can match the Royal Navy, and France has surrendered.
| |
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| ==Achievements== | | ==Achievements== |
德意志国(German Reich),是继第一次世界大战后于1918/19年11月革命中被摧毁的大德意志帝国(德意志第二帝国)的继承者。所谓的魏玛共和国(Weimar Republic)一直保留着德意志国的名字,直到1945年为止。随着纳粹党(Nazi party)于1933年上台,该国变成了由阿道夫•希特勒(Adolf Hitler)领导的独裁国家。它是欧洲战场的主要轴心国力量。从历史上看,德意志国于1939年9月1日进攻波兰,从而引发了第二次世界大战。德意志国于1945年5月4日至5月9日投降,结束了第二次世界大战的欧洲战场。
1936年,纳粹党几乎已经牢牢掌握了权力,几乎没有面对有组织的国内抵抗,并为该国为下一次战争做准备。
背景
1936年
一个崭新的德意志正在崛起,自魏玛共和国解散并被希特勒的第三帝国取代以来,已经过去了三年。如今,在艰难地捱过了大萧条的前几个年头之后,经济秩序正重归稳定,大量的失业问题也得以解决。
凡尔赛条约中对德国军队施加的限制早已被抛诸脑后,国防军正日益壮大,另一场世界大战已初露端倪。
1939年
在德军重返莱茵兰地区后,英法两国对德国的疑心已日益加重。慕尼黑协定允许了德国吞并苏台德地区,以保护当地德意志人的利益。莫洛托夫-里宾特洛甫条约则确保了苏德两国间的互不侵犯,同时也对两国如何瓜分波兰作出了协定。
德国已经为此等待了太久,行动的时机就是现在!
地理
在1936年, 德意志国尽管遭到了一战的削弱,却仍是欧洲最强大的国家之一,从莱茵河到西里西亚,从波罗的海到阿尔卑斯山脉。从北部沿顺时针方向,德国本土依次与 丹麦, 波兰, 捷克斯洛伐克, 奥地利, 瑞士, 法国, 卢森堡, 比利时和 荷兰接壤。此外,东普鲁士北临波罗的海,东邻 立陶宛,其余两面与 波兰相邻。
在1936年剧本中,莱茵兰和摩泽兰是非军事区,德意志国直到完成进军莱茵兰的国策或卷入某场战争,都无法将部队移入该地区。如果再军事化后在与敌国对峙时退缩,那么该区域将恢复非军事区。
德国北部的海岸线主要是平原和东弗里斯兰的沼泽,大部分内陆森林茂密,山麓地区主导着捷克斯洛伐克边境,与瑞士和奥地利的南部边界也有部分山区。基尔运河横穿德国石勒苏益格-荷尔斯泰因州,连接了北海和波罗的海,这样德国和其盟国的船只可以绕过丹麦而自由往来两海
德国有许多大城市,而大多数德国的地区至少拥有一个主要城市。从战略的角度来看,首都柏林以及法兰克福和慕尼黑等最为重要,西北部的莱茵兰-鲁尔区是主要工业区,最大的海军基地位于威廉港和基尔。全国基础设施水平普遍较高。
事件
国策树
德意志国作为七个主要国家之一,拥有独特的国策树。
- 四年计划线:
- 这条线允许玩家增强工业,增加一个研发槽,在欧洲修建要塞防线,以及建立傀儡国。
- 空军革新线:
- 这条线允许玩家增强空军,并且获得火箭和核能科学的加成。
- 陆军革新线:
- 这条线允许玩家增强陆军,并与 苏维埃联盟建立可能的联盟.
- 莱茵兰/法西斯线:
- 这条法西斯线允许与 苏维埃联盟的战争,以及与 中华民国 或 日本的友谊. 他还引向下面的德奥合并分支。
- 德奥合并分支:
- 这条莱茵兰线下的分支允许玩家吞并、傀儡、或宣战其他国家。
- 重整海军军备线:
- 这条线允许玩家增强海军并与一些国家亲善。
- 反对希特勒线:
- 这条线允许玩家推翻希特勒内阁的统治并引向 民主主义 或 中立主义的路线。
- 皇帝归来分支:
- 这条线将会恢复德意志帝国的 君主制 , 使威廉二世成为德国的领导人。给予对 联合王国 和 法国的战争目标, 以及恢复 奥匈帝国与 意大利 的君主制; 德意志帝国还可以选择与 没有结果结盟以攻击 法国以及驱逐过去的共产主义分子。德意志帝国还可以与东方国家结盟以对抗 苏维埃联盟。
- 与皇室和解分支:
- 这条线将会创建一个 立宪君主制政府;无论皇帝是威廉二世还是威廉三世。 它将会和 奥地利、 捷克斯洛伐克、 匈牙利王国、 南斯拉夫、 罗马尼亚王国、 波兰和低地国家、北欧国家、波罗的国家结盟来对抗 苏维埃联盟以及其他的红色势力。它还允许玩家打开额外的一个研究槽并获得核能科技的加成,以及相同政体下的和平版德奥合并。
科技
陆军科技 |
海军科技 |
空军科技 |
电子与工业科技
|
- 步兵装备I
- 摩托化步兵
- 装甲车I
- 山地步兵师I
- 支援装备
- 工程连I
- 侦察连I
- 轻型坦克II
- 重型坦克I
- 牵引式火炮I
- 牵引式防空炮I
|
- 1936型驱逐舰船体/驱逐舰II (无涡轮发动机主机)
- 1936型巡洋舰船体/轻型巡洋舰II (无涡轮发动机主机)
- 重型巡洋舰I (无涡轮发动机主机)
- 基础巡洋舰装甲系统 /重型巡洋舰II (无涡轮发动机主机)
- 1936型重型船体/战列舰II (无涡轮发动机主机)
- 1936型潜艇船体/潜艇II (无涡轮发动机主机)
- 改良型鱼雷发射器
- 基础轻型炮组
- 基础中型炮组
- 基础重型炮组
- 旋转式副炮组
- 运输船
- 接触式水雷
- 布雷潜艇
|
- 近距离空中支援I
- 战斗机I
- 海上轰炸机I
- 战术轰炸机I
- 战略轰炸机I
|
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主张
|
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政治
民族精神
The German General staff was responsible for the continuous study of all aspects of war, including the drawing up and reviewing of plans for mobilization or campaign. This contributed to a higher level of Organization in the army.
外交
作为法西斯国家,当你选择以 德意志国开局时世界的绝大部分国家对你有着轻微的消极关系。在欧洲,只有 意大利 has positive relations with the German Reich. The Treaty of Versailles demilitarized Germany's border with 比利时, 卢森堡, and part of the 荷兰 and 法国. The German Reich is the leader of the Axis at the start of the game but has no allies yet at the beginning of the grand campaign. Following the 1.5 patch, Germany is able to form the German Empire through national focus, and the Greater German Reich or Holy Roman Empire through decisions.
政党
Political Party |
Ideology |
Popularity |
Party Leader |
Country Name |
Is Ruling?
|
民族社会主义德意志工人党 |
Fascist |
60% |
Adolf Hitler / Heinrich Himmler (if the SS takes control of Germany or after taking Berlin in the Civil War) / Hermann Göring (if Hitler dies after the Sudeten Crisis) / Karl Donitz (if Hitler dies after the Sudeten Crisis) |
German Reich |
Yes
|
德国共产党 |
Communist |
20% |
Wilhelm Pieck |
Socialist Republic of Germany |
No
|
中央党 |
Democratic |
20% |
Konrad Adenauer |
German Republic |
No
|
中立/德国国家全民党(如果选择复兴帝国或恢复民主选举) / 军政府(开始德国内战时) |
Non-Aligned |
0% |
Generic (If "Oppose Hitler" Focus has not been chosen) / August von Mackensen (If "Oppose Hitler" HAS been chosen) / Wilhelm II (If "Return of the Kaiser" has been chosen) / Wilhelm III (If "Return of the Kaiser" has been chosen but Germany backs down or Wilhelm II dies after he becomes leader of Germany) |
German Military Junta (Mackensen) / German Empire(Random Leader/Wilhelm II/Wilhelm III) |
No
|
政治领袖
意识形态
德意志民族社会主义工人党(纳粹党)(法西斯主义)
- 能强迫他国政府转变为相同意识形态
- 能排遣志愿军
- 与主要国家交战时正当化战争借口所需时间: -80%
政府职员和设计商
这里是德意志国能选择的政府工作人员及设计商。
坦克设计商
Designer
|
Type
|
Effect
|
Cost ()
|
波尔舍(保时捷)
|
Heavy Tank Designer
|
- Armor Research Speed: +15.0%
- Armor:
- Armor: +5 %
- Hard attack: +5 %
By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.
|
150
|
MAN
|
Medium Tank Designer
|
- Armor Research Speed: +15.0%
- Armor:
- Reliability: +5 %
- Soft attack: +5 %
By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.
|
150
|
亨舍尔
|
Mobile Tank Designer
|
- Armor Research Speed: +15.0%
- Armor:
- Max Speed: +5 %
- Reliability: +10 %
By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.
|
150
|
船只设计商
Designer
|
Type
|
Effect
|
Cost ()
|
Germaniawerft
|
Atlantic Fleet Designer
|
- Naval Research Speed: +15.0%
- Carrier:
- Capital Ship:
- Armor: +10 %
- Heavy Attack: +10 % (without : Naval Firepower: +10 %
By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.
|
150
|
Blohm & Voss
|
Raiding Fleet Designer
|
- Naval Research Speed: +15.0%
- Carrier:
- Surface Visibility: -10 %
- Max Speed: +10 %
- Deck Size: -10 %
- Capital Ship:
- Surface Visibility: -10 %
- Max Speed: +10 %
- Heavy Attack: -10 % (without : Naval Firepower: -10 %
- Screen:
- Surface Visibility: -10 %
- Max Speed: +10 %
- Submarines:
- Sub Visibility: -10 %
- Surface Visibility: -10 %
- Max Speed: +10 %
By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.
|
150
|
飞行器设计商
Designer
|
Type
|
Effect
|
Cost ()
|
Messerschmitt
|
Light Aircraft Designer
|
- Air Research Time: Speed: +15.0%
- Fighter:
- Agility: +10 %
- Max Speed: +10 %
- Carrier Fighter:
- Agility: +10 %
- Max Speed: +10 %
By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.
|
150
|
Focke Wulf
|
Medium Aircraft Designer
|
- Air Research Time: Speed: +15.0%
- Heavy Fighter: Reliability: +20 %
- Tactical Bomber: Reliability: +20 %
By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.
|
150
|
Heinkel
|
Heavy Aircraft Designer
|
- Air Research Time: Speed: +15.0%
- Strategic Bomber: Strategic Bombing: +10 %
By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.
|
150
|
Dornier
|
Naval Aircraft Designer
|
- Air Research Speed: +15.0%
- Naval Bomber:
- Range: +10 %
- Naval Attack: +10 %
- CV Naval Bomber:
- Range: +10 %
- Naval Attack: +10 %
- CV Fighter:
- Range: +10 %
- Agility: +10 %
- CV Naval CAS:
- Range: +10 %
- Naval Attack: +10 %
By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.
|
150
|
Junkers
|
CAS Designer
|
- Air Research Speed: +15.0%
- Close Air Support:
- Ground Attack: +10 %
- Reliability: +10 %
- Carrier CAS:
- Ground Attack: +10 %
- Reliability: +10 %
By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.
|
150
|
装备设计师
Designer
|
Type
|
Effect
|
Cost ()
|
欧宝
|
Motorized Equipment Designer
|
- Motorization Research Speed: +15.0%
|
150
|
毛瑟
|
Infantry Equipment Designer
|
- Small Arms Research Speed: +15.0%
|
150
|
莱茵金属
|
Artillery Equipment Designer
|
- Artillery Research Speed: +15.0%
|
150
|
工业企业
Designer
|
Type
|
Effect
|
Cost ()
|
克虏伯
|
Industrial Concern
|
- Industrial Research Speed: +15.0%
|
150
|
西门子
|
Electronics Concern
|
- Electronics ResearchSpeed: +15.0%
|
150
|
IG法本
|
Refining Concern
|
- Industrial Research Speed: +5.0%
- Synthetic resources Research Speed: +15.0%
|
150
|
理论家
理论家
|
类型
|
效果
|
花费()
|
阿尔弗雷德·萨尔韦克(Alfred Saalwächter,待定)
|
潜艇专家
|
- Naval Experience Gain: +0.05 daily
- Trade Interdiction Doctrine: +20 %
|
250
|
埃里希·冯·曼施坦因
|
运动战专家
|
- Army Experience Gain: +0.05 daily
- Mobile Warfare Doctrine Research Speed: +15.0%
|
250
|
沃尔弗拉姆·冯·里希特霍芬
|
近距离空中支援提倡者
|
- Air Experience Gain: +0.05 daily
- Battlefield Support Doctrine Research Speed: +15.0%
|
250
|
海因茨·古德里安
|
闪电战创始人
|
- Army Experience Gain: +0.05 daily
- Land Doctrine Research Speed: +10.0%
- Armor: Max Speed: +10 %
|
150
|
恩斯特·乌德特
|
俯冲轰炸专家
|
- Air Experience Gain: +0.05 daily
- Air Doctrine Research Speed: +10.0%
- Close Air Support: Ground Attack: +10 %
|
150
|
奥托·塞利亚斯
|
海军理论家
|
- Naval Experience Gain: +0.05 daily
- Naval Doctrine Research Speed: +10.0%
|
150
|
瓦尔特·韦佛
|
空战理论家
|
- Air Experience Gain: +0.05 daily
- Air Doctrine Research Speed: +10.0%
|
150
|
维尔纳·海森堡
|
核物理学家
|
- Nuclear Research Speed: +15.0%
|
150
|
沃纳·冯·布劳恩
|
火箭科学家
|
- Rocket Research Speed: +15.0%
|
150
|
Economy
Laws
征兵法案 |
经济法案 |
贸易法案
|
有限征兵
|
部分动员
- 25% 生活消费品工厂
- +10% 军用工厂建造速度
- −10% 军转民消耗
- −10% 民转军消耗
- -10% 石油转换燃油效率
|
有限出口
- 25% 可出口资源
- +1% 科研速度
- +5% 工厂/海军船坞产出
- +5% 建造速度
- +10% 泄露给他国的民政情报
- +5% 泄露给他国的海军情报
|
Industry
Factories 1936
28 Military Factories
|
10 Naval Dockyard
|
32 Civilian Factories
|
The German industrial capacity is formidable. Germany possesses the largest military production capacity out of all European countries and its civilian industry is on par with the other European major countries. The only thing Germany lacks is a sizable naval production capacity, something that eventually needs to be addressed in order to challenge the navies of other countries.
Resources
Total resources 1936
Oil
|
Aluminum
|
Rubber
|
Tungsten
|
Steel
|
Chromium
|
3
|
137
|
0
|
5
|
412
|
5
|
Total resources 1939
Oil
|
Aluminum
|
Rubber
|
Tungsten
|
Steel
|
Chromium
|
7
|
139
|
12
|
6
|
433
|
6
|
These numbers represent the available resources, depending on trade law a certain amount may be traded away.
As far as resources are concerned, Germany falls a little short compared to the United Kingdom and France. While Germany has access to a large amount of steel and a good amount of aluminum, they have a severe shortage of everything else and can easily become dependent on foreign import to fuel their military apparatus. Luckily, the Rubber and Oil shortage can be at least partially mitigated with synthetic resource refineries while metals (Tungsten and Chromium) can be secured throughout Europe.
Military
Army
1936 scenario:
24 Infantry Divisions |
1 Motorized Division |
1 Mountain Divisions |
1 Cavalry Division |
3 Light Tank Divisions
|
Total: 30 Divisions | Manpower Used: 269.60K
In 1936, 德意志国's Wehrmacht is relatively small compared to the armies of the other major powers. However, quality is its strength, the Wehrmacht is well trained, with all divisions being regulars and thus receiving 25% bonuses in combat. The Wehrmacht is also well equipped, with no equipment shortages, large infantry divisions (a width of 18), and support artillery and engineers. Most importantly, it has a highly elite mobile segment, with 3 light tank Panzer divisions and one motorized SS division. The Panzers are mostly light tank 1, but light tank 2 is already researched and in production for upgrades. This 4 division unit can be dangerous if deployed effectively to punching through enemy lines on plains and then aggressively encircling enemies.
Thus, there is no need to wait for slow rearmament in single player. The player can easily crush the UK (through a surprise invasion) or France with its starting army with the right strategy. Even in peacetime, the elite mobile divisions can be sent as volunteers to Spain or Japan for extremely decisive impacts. Neither Republican Spain nor China will usually have countermeasures against aggressive encirclement by Panzers, that being said, ending the wars too quickly may have negative strategic effects due to rocketing world tension.
Examples of alternative division template names for German Reich include:
- Mountaineers - Gebirgs-Division
- Marines - Marine-Division or Marine-Korps
- Paratroopers - Flieger-Division or Fallschirmjäger-Division (after 1943)
- Motorized - Motorisierte-Division
- Mechanized - Panzergrenadier-Division
- Armor - Panzer-Division
Motorized units list
Name |
Type |
Techyear
|
Opel Blitz |
Motorized I |
1936
|
Sd.Kfz. 11 |
Mechanized I |
1940
|
Sd.Kfz. 251 |
Mechanized II |
1942
|
Sd.Kfz. 251/20 |
Mechanized III |
1944
|
Tank units list
Name |
Type |
Techyear |
Variants TD / SPA / AAA
|
Leichttraktor |
Great War Tank |
1918 |
|
Panzer I |
Light Tank I |
1934 |
Pzjager I / Bison / FlakPz I
|
Panzer II |
Light Tank II |
1936 |
Marder II / Wespe / FlakPz Luchs
|
Leopard |
Light Tank III |
1941 |
JagdLeopard / WT Leopard / FlakPz 1602
|
Panzer III |
Medium Tank I |
1939 |
StuG III / Grille / Möbelwagen
|
Panzer IV |
Medium Tank II |
1941 |
JagdPz IV / Hummel / Ostwind
|
Panther |
Medium Tank III |
1943 |
Jagdpanther / Grille 12 / Coelian
|
Grosstraktor |
Heavy Tank I |
1934 |
Sturer Emil / None / None
|
Tiger |
Heavy Tank II |
1941 |
Elefant / Sturmtiger / None
|
King Tiger |
Heavy Tank III |
1943 |
Jagdtiger / GW Tiger / None
|
Maus |
Super Heavy Tank |
1943 |
Jagdmaus / GW E-100 / FlakMaus
|
E-50 |
MBT |
1945 |
E-25 / None / None
|
Navy
Capital ships 1936
2 Battleships
|
2 Heavy Cruisers
|
Screens and Submarines 1936
8 Light Cruisers
|
12 Destroyers
|
14 Submarines
|
|
Total: 38 Ships || Manpower Used: 21K
The Kriegsmarine ("War Navy") is small and outdated in 1936, and without serious rearmament efforts, it won't stand a chance against the Royal Navy due to a lack of modern capital ships and air power. However, it can be rebuilt in the time available into an effective fighting force, especially if operating under the protection of the Luftwaffe.
Historically, the Third Reich had begun to implement a massive shipbuilding programme known as Plan Z that called for no fewer than ten modern battleships (including the Scharnhorst and Bismarck classes), four aircraft carriers (including the unfinished Graf Zeppelin) and three battlecruisers (the planned O-class) to lead a large fighting force of surface raiders capable of both operating far out into the Atlantic against convoys and fighting pitched fleet battles in the North Sea against the Royal Navy, but efforts stalled as resources and yards were diverted to more critical material following the outbreak of war.
Production shifted almost entirely to U-boats in a bid to cut Britain off from the resources of the Commonwealth and USA through unrestricted submarine warfare, and by the end of the war, the Kriegsmarine was overwhelmingly comprised of U-boats, many of very advanced design that heavily influenced post-War Allied submarines after the fall of the Third Reich. The player can choose either of these directions through the small naval branch of Germany's national focus tree, although Plan Z will take some more time to execute than the construction of a submarine raiding fleet.
Germany starts with some technological advantages in naval design, including 1936 designs for light cruisers, destroyers and submarines, and in 1936 has eight Type IIA U-boats and four Type 1934-class destroyers under construction, as well as the famous Admiral Graf Spee "pocket battleship" (heavy cruiser) about to leave the drydock. Two Scharnhorst-class tiers II battleships are under construction as well. It has two manufacturers to choose from - Germaniawerft and Blohm & Voss - which respectively confer bonuses for capital ships and raiding fleets.
Naval units list
Name |
Type |
Techyear
|
Type 23 |
Destroyer I |
1922
|
Zerstörer 1934 |
Destroyer II |
1936
|
Narvik Class |
Destroyer III |
1940
|
Zerstörer 1944 |
Destroyer IV |
1944
|
Emden Class |
Light Cruiser I |
1922
|
Leipzig Class |
Light Cruiser II |
1936
|
M Class |
Light Cruiser III |
1940
|
Q Class |
Light Cruiser IV |
1944
|
Blücher Class |
Heavy Cruiser I |
1922
|
Hipper Class |
Heavy Cruiser II |
1936
|
Prinz Eugen Class |
Heavy Cruiser III |
1940
|
P Class |
Heavy Cruiser IV |
1944
|
Yorck Class |
Battlecruiser I |
1922
|
O Class |
Battlecruiser II |
1940
|
Deutschland Class |
Battleship I |
1922
|
Scharnhorst Class |
Battleship II |
1936
|
Bismarck Class |
Battleship III |
1940
|
Hindenburg Class |
Battleship IV |
1944
|
Schlachtschiff H41 |
Super Heavy Battleship I |
1936
|
Schlachtschiff H44 |
Super Heavy Battleship II |
1944
|
Flugzeugdampfer I |
Carrier I |
1922
|
Seydlitz Class |
Carrier II |
1936
|
Graf Zeppelin Class |
Carrier III |
1940
|
Europa Class |
Carrier IV |
1944
|
UB III Type |
Submarine I |
1922
|
Type IIA |
Submarine II |
1936
|
Type VIIC |
Submarine III |
1940
|
Type XXI |
Submarine IV |
1944
|
Air force
Aircraft 1936
80 Close Air Support
|
280 Fighters
|
72 Naval Bombers
|
480 Tactical Bombers
|
4 Transport Planes
|
Total: 916 Planes | Manpower Used: 28.16K
The Luftwaffe in 1936 is smaller than the RAF, which is usually its main adversary, and the small fighter force is outdated. However, the German Reich does start with 1936 designs for all aircraft except carrier variants and heavy fighters, meaning that modern aircraft production can begin right away and research efforts can be diverted elsewhere.
Historically, Germany focused on flexible medium bombers such as the He 111 that could provide tactical support, and also pioneered close-in air support with dive bombers such as the Ju 87 operating in concert with ground troops on the offensive. Germany's default air doctrine and unique advisors allow for the execution of very effective ground support operations.
The Luftwaffe was rapidly built into a modern air force in the late 1930s, playing a key role in German offensives in Poland, the Benelux, and France. After losing to the RAF in the Battle of Britain, the Luftwaffe would go on to play a vital role in early German victories on the Eastern Front, although the lack of strategic bombers to destroy Russian industry beyond the Urals ultimately contributed to the failure of Operation Barbarossa. German aerial innovation continued throughout the war, even after the tide had turned against the Axis, leading to the development of both the first operational jet fighter, the Me 262, and the V-2 rocket, the first long-range guided ballistic missile.
Aircraft Types
Tech Year |
Close Air Support |
Fighter |
Naval Bomber |
Heavy Fighter |
Tactical Bomber |
Strategic Bomber
|
1933 |
|
He 51 |
|
|
Do 23 |
|
1936 |
Ju 87 |
Bf 109 |
Do 22 |
Bf 110 |
He 111 |
Do 19
|
1940 |
Ju 87 G "Kanonenvogel" |
Fw 190 |
Ar 196 |
Me 410 "Hornisse" |
Ju 88 |
He 177 "Greif"
|
1944 |
Ju 187 |
Ta 152 |
Fw 300 |
Ju 388 |
Ju 188 |
Ta 400
|
Jet Engine Technology
|
1945 |
|
Me 262 "Schwalbe" |
|
|
Hs 132 |
|
1950 |
|
Ho 229 |
|
|
Ar 234 "Blitz" |
H.XVIII
|
Military staff
These are the Military Staff candidates for appointment of German Reich.
Chief of Army
Candidate
|
Type I
|
Type II
|
Effects
|
Cost ()
|
Ludwig Beck
|
Army Organization
|
(Expert)
|
|
150
|
Wilhelm Keitel
|
Army Drill
|
(Expert)
|
- Division training time: -10 %
|
150
|
Franz Halder
|
Army Offense
|
(Expert)
|
|
150
|
W. von Brauchitsch
|
Army Maneuver
|
(Expert)
|
Requires: Army Innovations
|
150
|
Chief of Navy
Candidate
|
Type I
|
Type II
|
Effects
|
Cost ()
|
Erich Raeder
|
Decisive Battle
|
(Expert)
|
- Capital Ship Attack: +10 %
- Capital Ship Armor: +10 %
|
150
|
Karl Dönitz
|
Commerce Raiding
|
(Genius)
|
- Convoy Raiding Efficiency: +20 %
|
150
|
Chief of Airforce
Candidate
|
Type I
|
Type II
|
Effects
|
Cost ()
|
Hermann Göring
|
Ground Support
|
(Expert)
|
|
150
|
Robert Ritter von Greim
|
All-Weather
|
(Expert)
|
- Bad Weather Penalty: -20 %
Requires: Army Innovations
|
150
|
Albert Kesselring
|
Air Reformer
|
(Expert)
|
- Air Experience Gain: +7.5 %
|
150
|
Military High Command
Candidate
|
Type I
|
Type II
|
Effects
|
Cost ()
|
Ferdinand Schörner
|
Infantry
|
(Expert)
|
- Infantry Division Attack: +10 %
- Infantry Division Defense: +15 %
|
150
|
Erwin Rommel
|
Armor
|
(Genius)
|
- Armor Division Attack: +15 %
- Armor Division Defense: +15 %
Requires: Army Innovations
|
150
|
Gerd von Rundstedt
|
Army Regrouping
|
(Expert)
|
- Division Recovery Rate: +8 %
|
150
|
Werner von Fritsch
|
Army Logistics
|
(Expert)
|
|
150
|
Hugo Sperrle
|
Close Air Support
|
(Expert)
|
- Close air support attack: +3 %
- Close air support defense: +3 %
- Close air support agility: +3 %
Requires: Air Innovations
|
150
|
Erhard Milch
|
Bomber Interception
|
(Expert)
|
- Interception attack: +3 %
- Interception defense: +3 %
- Interception agility: +3 %
|
150
|
Kurt Student
|
Airborne Assault
|
(Expert)
|
- Paradrop attack: +2 %
- Paradrop defense: +5 %
- Paradrop agility: +5 %
|
150
|
Erich Bey
|
Naval Air Defense
|
(Expert)
|
|
150
|
Günther Lütjens
|
Fleet Logistics
|
(Expert)
|
- Naval Max range factor: +10 %
|
150
|
Viktor Schütze
|
Anti-Submarine
|
(Specialist)
|
- Submarine Detection: +10 %
|
150
|
策略
在1936年剧本,一个好的战略是集中精力改善资源丰富、拥有大量工厂位置的地区的基础设施,然后在这些州建设民用工厂。1937年,明智的做法是开始将建设军工厂(如果你打算在法国投降后入侵英国,那么也要建设造船厂)。在军事上,首要任务应该是增加你的军队人数,以尽快达到“德奥合并”国家重点的要求。这一重点将为您提供宝贵的奥地利工厂,以及一些人力、部门和资源。实现这一点的一种方法是只训练步兵师,因为他们比坦克或机动化的生产成本低得多,速度也快得多。
从“四年计划”国策开始,同时关注其他国策,一旦达到“进军莱茵兰”、“索取苏台德/斯洛文尼亚需求”、“捷克斯洛伐克的命运”和其他扩张性的外交国策的要求,你就应该采取这些措施。(所以事实上你的第一个国策应该就是“进军莱茵兰”)德国正在与时间赛跑,在盟国工业发展超过你们之前占领它们。如果有足够的时间,盟国有足够的工厂和人力打败德国和意大利。因此,建议玩家在1939年结束前向法国、南斯拉夫、波兰和比荷卢三国宣战。
记住,派遣志愿者为民族主义的西班牙而战,以获得军事经验。
德国在游戏初期到中期的大部分时间都缺乏燃料,因此必须记住,保证石油是战前建设的重要组成部分。在与盟国宣战后,你仍然可以与罗马尼亚和苏联进行贸易,而不必冒失去运输船的风险。除非绝对必要,否则避免与苏联进行贸易,因为你将来可能会与他们发生战争,你不想给他们更多的民用工厂。
在与波兰的战争中,你有许多战略可供选择。
然而,一种方法是用坦克和摩托化组建陆军,同时升级步兵编制,包括火炮和支援师,空军配备战斗机和近距离空中支援/战术轰炸机,而海军基本上被忽视,因为它在与法国、波兰和比荷卢三国的战争中不会有多大帮助。使用海军轰炸机和潜艇扰乱英国的航运和军队运输。这一战略在很大程度上遵循了德意志帝国的历史战略。
另一个办法是集中力量建设强大的海军,特别是潜艇。而只生产少量的“精英”坦克师,让摩托化师成为你的“打击力量”。空中优势仍然非常重要,建议在战争爆发时至少部署1000架战斗机。战争开始时,使用潜艇在英吉利海峡击沉尽可能多的英国运输和贸易车队。保持你的水面舰队停泊在港口内,直到法国投降、你认为水面舰队能与皇家海军匹敌时。
Achievements
Don’t Die for Your Country As Germany in a 1939 start, occupy all of Poland and France without taking more than 475 casualties.
|
Monarchy is Back in Fashion As Germany, Bring back the Kaiser and ensure that Italy is controlled by Victor Emmanuel by killing Mussolini.
|
Operation Sea Lion Control British mainland as Germany.
|
Our Other Place in the Sun As Imperial Germany, conquer a Caribbean island.
|
True Blitzkrieg As Germany have both Poland and France surrender before January 1st 1940
|
Why Die For Danzig? As Germany, turn France fascist and occupy Danzig without going to war with France.
|