日本:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.9
(en标记)
第932行: 第932行:
{{Country navbox|Countries}}
{{Country navbox|Countries}}
[[Category:Countries with unique National Focus trees]]
[[Category:Countries with unique National Focus trees]]
[[hoi4fr:Japon]][[hoi4en:Japan]]
[[en:Japan]]
[[hoi4ru: Япония]]
[[fr:Japon]]

2021年2月5日 (五) 02:51的版本

日本

Japan.png


首都:
东京

政府类型:
法西斯政体

阵营:
中立 (大东亚共荣圈)

日本的国旗 日本(Japan),是太平洋战场中轴心国的领导者。有人认为,第二次世界大战实际上是由日本入侵 中华民国的国旗 中华民国开始的,首先是占领了满洲并建立了他们的 满洲国的国旗 满洲国政权。1937年,马可波罗大桥(译者注:Marco Polo Bridge,中国称卢沟桥事变,即七七事变)事件后,日本向中国宣战,开始了第二次中日战争(Second Sino-Japanese War),日本入侵并征服了华东大部分地区,并在此过程中建立了其他伪政权,包括 蒙古国的国旗 蒙古国以及“中华民国改组国民政府”(Reorganized National Government of the Republic of China,即汪伪政权)。在入侵中国后,日本也开始向东南亚进攻,入侵并征服了 英属马来亚的国旗 英属马来亚荷属东印度的国旗 荷属东印度(印度尼西亚),获得了其丰富的资源,然后准备入侵 英属印度的国旗 英属印度

1945年8月6日, 美利坚合众国的国旗 美利坚合众国在广岛(Hiroshima)投下了一枚原子弹,夷平了整座城市。根据雅尔塔协议(Yalta agreements),8月8日傍晚, 苏维埃联盟的国旗 苏维埃联盟对日本宣战,并于8月9日午夜过后不久,袭击了 满洲国的国旗 满洲国蒙古国的国旗 蒙古国。仅仅几个小时后,美国人在长崎(Nagasaki)投下了第二枚原子弹。这些事件彻底震撼和迫使裕仁天皇(Emperor Hirohito)介入并迫使六大巨头商定结束战争的条件,这是盟军在波茨坦会议(Potsdam Conference)上决定的。经过数天的幕后谈判,在销毁由苏联伞兵捕获的满洲731部队(Unit 731 in Manchuria)生化武器库存的失败尝试和关东军(Kwantung Army)的崩溃后,8月15日,裕仁天皇通过广播向全国发表讲话,宣布日本投降。投降书的签字仪式于9月2日在美国海军战舰密苏里号(USS Missouri,BB-63)上举行。

地理

日本位于亚洲的远东地区,它主要由四个主要岛屿组成:九州(Kyushu),四国(Shikoku),本州(Honshu)和北海道(Hokkaido)。日本还拥有朝鲜半岛(Korean peninsular),天津(Tianjin)南萨哈林岛(South Sakhalin)以及太平洋中的许多战略性岛屿,包括:台湾(Taiwan),冲绳(Okinawa),塞班岛(Saipan),关岛(Guam)和硫磺岛(Iwo Jima)。日本还控制了 满洲国的国旗 满洲国蒙古国的国旗 蒙古国地区

日本本土以山脉为主,几乎遍布全国。它有几个主要城市,分别是东京(Tokyo),广岛(Hiroshima)和长崎(Nagasaki)。 日本主要城市周围都有平原。日本直接通过萨哈林岛和朝鲜北部边境以及 满洲国的国旗 满洲国的北部边境与 苏维埃联盟的国旗 苏维埃联盟接壤。他们还通过天津及其傀儡国 蒙古国的国旗 蒙古国中华民国的国旗 中华民国接壤。日本本土四面环海,西面是日本海,南面是东海,东面则是太平洋。

历史背景

在1868年明治维新(Meiji Restoration)期间日本统一之后,日本帝国(Japanese Empire)经历了一个快速的西化和工业化时期,其目标是使日本成为与其他西方国家同等的强国。日本以其工业力量,通过侵略邻国来弥补本土资源的匮乏,例如始于1895年对朝鲜的入侵,1894-1895年的第一次中日战争(First Sino-Japanese War),日本占领了台湾。继此之后,日本又在1904-1905年抗日战争中赢得了日俄战争(Russo-Japanese War),巩固了自己作为世界大国之一和第一个获得这一地位的非欧洲国家的地位。1902年,日本与英国结盟,在第一次世界大战中加入了协约国,征服了德国在太平洋和中国的殖民地。

在大萧条期间,日本政府变得越来越军国主义,并于1931年征服了满洲,从而造就了 满洲国的国旗 满洲国傀儡国的成立。1933年,日本进一步占领中国领土,导致了更多的傀儡国,例如 蒙古国的国旗 蒙古国。日本政府已经开始宣布一场“亚洲是亚洲人的亚洲”的运动,在这场运动中,他们或多或少的意思是“亚洲是日本人的亚洲”,并发生了一系列的“解放”战争,实际上这是对土地和资源的进一步争夺。

但是,日本政府仍然不满意,并以牺牲一切为代价的方式,寻求进一步扩大日本在东亚及其“大东亚共繁荣圈”("Greater East Asian Co-Prosperity Sphere")的统治。日本为征服亚洲制定了无数计划,其中一些计划是入侵东亚大陆,并将 中华民国的国旗 中华民国分裂为一些忠诚的傀儡国,另一些计划则是入侵 英属印度的国旗 英属印度,其他则涉及入侵印度尼西亚(Indonesia)和印度支那(Indochina)的欧洲国家殖民地。甚至更甚的计划要求入侵苏联,以夺取其西伯利亚的丰富资源,财富和广大领土,另一项计划涉及对准了 澳大利亚的国旗 澳大利亚新西兰的国旗 新西兰,而日本最大的野心便是入侵 美利坚合众国的国旗 美利坚合众国,以确保日本的资源和工业控制权,并推翻美国政府,以便日本称霸太平洋地区,从而成为一个洲际大国。

日本帝国是东亚最强大的力量,随时准备摧毁任何阻碍其前进的国家。

事件

主条目:日本事件

国策树

Japanese national focus tree.
主条目:日本国策树

日本的国旗 日本作为七个主要国家之一,拥有独特的国策树。

The Japanese national focus tree can be divided into 7 branches:

未曾設想的道路
The 共产主义Communist branch and is organized around the idea of establishing a Communist state in Japan with the possibility of either joining the Soviets or forming a faction with the Chinese Communists. It requires 唤醒勇虎唤醒勇虎.
Purge the Kodoha Faction Branch
The historical 法西斯主义Fascist tree, it focuses around the aggressive conquest of China, Indochina, Indonesia and the Philippines and an alliance with Siam.
National Mobilization Law/ National Defense State Sub-branches
Two Sub-branches that is used for both the Purge the Kodoha Faction Branch and the Support the Kodoha Faction Branch. It Increases economy law and allows Kamikaze Strikes.
Support the Kodoha Faction Branch
The 中立主义Non-Aligned Branch is focused on building up to a war with the 苏维埃联盟的国旗 苏维埃联盟 and joining the 德意志国的国旗 德意志国's faction.
Strengthen the Civilian Government Branch
The 民主主义Democratic branch starts a civil war with the fascists and installs a Constitutional Monarchy. It also liberates 大韩民国的国旗 大韩民国, the 菲律宾的国旗 菲律宾 and allows Japan to puppet or annex 荷属东印度的国旗 荷属东印度, 英属马来亚的国旗 英属马来亚 or Indochina. It requires 唤醒勇虎唤醒勇虎.
The Manchurian Project Branch
If 满洲国的国旗 满洲国 is a subject, this branch expands 满洲国的国旗 满洲国's Industry.
Army Expansion Law Branch
This branch expands 日本的国旗 日本's army while also giving it the Bicycle Infantry, a unique unit for Japan.
Fighter Modernization Sub-branch
This sub-branch expands 日本的国旗 日本's Airforce and connects to both the Army and Naval branches.
New Naval Estimates Branch
This branch expands 日本的国旗 日本's naval research and industry.


Technology

Army Technology Naval Technology Air Technology Electronics & Industry
  • Infantry Eq. I
  • Motorized
  • Marines I
  • Engineer Company I
  • Recon Company I
  • Great War Tank
  • Light Tank I
  • Towed Artillery I
  • Destroyer I
    • Upgraded Fubuki Class
  • Light Cruiser II
  • Heavy Cruiser II
  • Battlecruiser I
  • Battleship II
  • Carrier II
  • Submarine II
  • Transport Ship
  • Interwar Fighter
    • Interwar Carrier Fighter
  • Interwar Bomber
  • Close Air Support I
    • Carrier CAS I
  • Naval Bomber I
    • Carrier Naval Bomber I
  • Synthetic Oil Experiments
Doctrines
  • None

Politics

民族精神

Japan starts with four national spirits in the base game:

State Shintoism icon
State Shintoism
  • Factory Bomb Vulnerability: −10%
  • Division Recovery Rate: +10%

Since the Meiji Restoration we have sought to use the worship in Shinto shrines to promote imperial loyalty and aid in nation building. This has allowed us to build up a country that is ready to sacrifice much in the name of the state.

日本财阀 icon
日本财阀
  • Daily Political Power Cost: +0.25
  • Trade Laws Cost: +25%
  • Economy Cost: +25%
  • 民用工厂民用工厂 Construction Speed: +5.00%
  • 军用工厂军用工厂 Construction Speed: +5.00%
  • 海军船坞海军船坞 Construction Speed: +5.00%
  • Consumer Goods factories: 5%
Duplicate Research Efforts icon
Duplicate Research Efforts
  • Air Research Time: +10%
军国主义 icon
军国主义
  • War Support: +20.00%
  • Mobilization Cost: -25%
  • Justify 战争目标War Goal time: -20.0%
  • Research Time: +5.00%
  • 民用工厂民用工厂 Construction Speed: -10.00%

With the 唤醒勇虎唤醒勇虎 expansion enabled, Japan starts with an additional national spirit:

With the 炮手就位炮手就位 expansion enabled, Japan starts with an additional national spirit:

London Naval Treaty Signatory icon
London Naval Treaty Signatory
  • Carrier Max Cost: 9500Production cost (naval).png
  • Cruiser Max Cost: 5300Production cost (naval).png
  • Heavy Ship Max Cost: 10000Production cost (naval).png
We have signed the London Naval Treaty and accordingly are restricted in the size of our capital ships.


Diplomacy

傀儡国:开局时日本拥有两个傀儡国(附庸国)满洲国的国旗 满洲国蒙古国的国旗 蒙古国. Both of these countries are located in Northern China and are quite lackluster in terms of industry and military.

政党

党名 政治思想 支持率 政党领导人 国名 是否执政
大政翼赞会 法西斯主义 法西斯 100% 裕仁 日本
日本共产党 共产主义 共产主义 0% 德田球一 日本人民共和国
立宪民政党 民主主义 民主主义 0% 片山哲 日本国
中立 中立主义 中立 0% 随机 日本幕府

Staff and Designers

These are choices of ministers and design companies for the Empire of Japan.

Political Advisors
Advisor Type Effect Cost(政治点数)
Sanzo Nosaka Communist Revolutionary
  • Daily Communism Support: +0.10

Has completed focus The Unthinkable Option

150
Kingoro Hashimoto Fascist Demagogue
  • Daily Fascism Support: +0.10
150
Kijuro Shidehara Democratic Reformer
  • Daily Democracy Support: +0.10

Has completed focus Strengthen Civilian Government

150
Mitsumasa Yonai Silent Workhorse
  • Political Power Gain: +15%
150
Hiroshi Oshima Prince of Terror
  • Effect of partisans on us: -25%
  • Foreign subversive activities efficiency: -30%
  • Non-core Manpower: +2%
150
Chiune Sugihara Compassionate Gentleman
  • Improve relations opinion: +15%
150
Takuo Godo War Industrialist
  • Military Factory Construction Speed: +10.0%
  • Dockyard Construction Speed: +10.0%
  • Fuel Silo Construction Speed: +10.0%
150
Tank Designers
Designer Type Effect Cost(政治点数)
Osaka Army Arsenal Tank Designer
  • Armor Research Time: -10%
  • Armor: Reliability: +5%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Ship Designers
Designer Type Effect Cost(政治点数)
Kure Naval Arsenal Battlefleet Designer
  • Naval Research Time: -10%
  • Capital Ship:
    • Armor: +15%
    • Naval firepower: +15%
  • Screen:
    • Torpedo attack: +25%
    • Sub detection : -25%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.
Has completed focus Supremacy of the Battlefleet

75
Yokosuka Naval Arsenal Pacific Fleet Designer
  • Naval Research Time: -10%
  • Carrier:
    • Deck size: +25%
    • Armor: -15%
    • Max Range: +25%
  • Capital Ship: Max Range: +25%
  • Screen: Max Range: +25%
  • Submarine: Max Range: +25%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Sasebo Naval Arsenal Coastal Defense Fleet Designer
  • Naval Research Time: -10%
  • Carrier:
    • Production Cost: -25%
    • Deck size: -20%
    • Max Range: -50%
  • Capital Ship:
    • Production Cost: -25%
    • Armor: -20 %
    • Naval firepower: -20%
    • Max Range: -50%
  • Screen:
    • Production Cost: -25%
    • Max Range: -50%
  • Submarine:
    • Production Cost: -25%
    • Max Range: -50%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Maizuru Naval Arsenal Escort Fleet Designer
  • Naval Research Time: -10%
  • Screen:
    • Max Range: +30%
    • Sub detection: +10%
    • Max Speed: +10%
    • Production Cost: +10%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Aircraft Designers
Designer Type Effect Cost(政治点数)
Mitsubishi Agility-focused Aircraft Designer
  • Air Research Speed: +15.0%
  • Fighter:
    • Agility: +20%
    • Max Speed: +10%
  • Carrier Fighter:
    • Agility: +20%
    • Max Speed: +10%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.
Has completed focus Agility Focus

150
Aichi Range-focused Aircraft Designer
  • Air Research Speed: +15.0%
  • Fighter: Range: +10%
  • Heavy Fighter:
    • Range: +10 %
    • Reliability: +20 %
  • Tactical Bomber: Reliability: +20%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.
Has completed focus Range Focus

150
Nakajima Heavy Aircraft Designer
  • Air Research Speed: +15.0%
  • Strategic Bomber: Strategic Bombing: +10%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Yokosuka Naval Aircraft Designer
  • Air Research Speed: +15.0%
  • Naval Bomber:
    • Operational Range: +10%
    • Naval Attack: +10 %
  • CV Naval Bomber:
    • Operational Range: +10%
    • Naval Attack: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Materiel Designers
Designer Type Effect Cost(政治点数)
Tokyo Arsenal Infantry Equipment Designer
  • Weapons and Equipment Research Time: -10%
150
Nissan Motorized Equipment Designer
  • Motorization Research Time: -10%
150
Industrial Concern
Designer Type Effect Cost(政治点数)
Kawasaki Industrial Concern
  • Industrial Research Time: -10%
150
Sumitomo Electronics Concern
  • Electronics Research Time: -10%
150
Idemitsu Kosan Refining Concern
  • Industrial Research Time: -5%
  • Synthetic resources Research Time: -10%
150
Theorists
Designer Type Effect Cost(政治点数)
Tomoyuki Yamashita Grand Battleplan Expert
  • Army Experience Gain: +0.05 daily
  • Grand Battleplan Doctrine: -10%
250
Isoroku Yamamoto Naval Aviation Pioneer
  • Naval Experience Gain: +0.05 daily
  • Base Strike Doctrine: -10%
250
Yoshitoshi Tokugawa Assault Aviation
  • Air Experience Gain: +0.05 daily
  • Operational Integrity Doctrine: -10%
250
Hisaichi Terauchi Military Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Time: -7%
150
Minoru Genda Naval Theorist
  • Naval Experience Gain: +0.05 daily
  • Naval Doctrine Research Time: -7%
150
Hino Kumazo Air Warfare Theorist
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Time: -7%
150
Yoshio Nishina Nuclear Scientist
  • Nuclear Research Time: -10%
150
Hideo Itokawa Rocket Scientist
  • Rocket Research Time: -10%
150

Economy

Resource-wise, Japan finds itself in much the same place as Germany. While Japan has access to a satisfactory amount of chromium, tungsten, and steel, it suffers from a shortage of aluminum, and an extreme shortage of oil and rubber. Japan's shortage of oil and rubber at the game's beginning mostly shoehorns the Japanese player into the historical bog of an infantry army. Even a complete annexation of China will not solve Japan's problems, as China has more or less the same resource pool as Japan has. While the Japanese player can trade with the United States in the early game for oil, this ties up civilian factories, and the United States has an early focus to embargo Japan (which they will be likely to pursue with historical focus turned on).

Japan is in luck, however, as all the rubber and oil are a short boat ride and a war with the Allies away. Specifically, the largest supplies of rubber and oil in the game can be found in French Indochina, British Malaysia, and the Dutch East Indies. While Japan won't have complete control of these resources until they reach a peace conference with France, Britain, or the Netherlands, the available resources are more than abundant enough to fuel the construction of planes, ships, tanks, as well as any motorized designs Japan might have for the duration of the war. If the Japanese player does not desire war with the Allies, they will have access to the first technology allowing synthetic oil refineries in 1936, which opens up options for medium-scale production of aforementioned planes, ships, and tanks, without conquest. One thing to keep in mind when taking this route is that synthetic oil refineries are extremely expensive and time-consuming to construct, eating away time that could be used to build up other military and civilian factories with which to build up a force to take all the resources Japan could ever require to fulfill its dreams of Pacific domination.

Laws

征兵法案 经济法案 贸易法案
Limited conscription.png 有限征兵
  • 2.5% 适役人口
Partial mobilization.png 部分动员
  • 25% 生活消费品工厂
  • +10% 军用工厂建造速度
  • −10% 军转民消耗
  • −10% 民转军消耗
  • -10% 石油转换燃油效率
Limited exports.png 有限出口
  • 25% 可出口资源
  • +1% 科研速度
  • +5% 工厂/海军船坞产出
  • +5% 建造速度
  • +10% 泄露给他国的民政情报
  • +5% 泄露给他国的海军情报

Industry

Factories 1936
军用工厂
19 Military Factories
海军船坞
15 Naval Dockyard
民用工厂
25 Civilian Factories
Factories 1939
军用工厂
31 Military Factories
海军船坞
21 Naval Dockyard
民用工厂
48 Civilian Factories

Resources

Total resources 1936
Oil.png
Oil
Rubber.png
Rubber
Steel.png
Steel
Aluminum.png
Aluminum
Tungsten.png
Tungsten
Chromium.png
Chromium
4 0 94 7 47 88
Total resources 1939
Oil.png
Oil
Rubber.png
Rubber
Steel.png
Steel
Aluminum.png
Aluminum
Tungsten.png
Tungsten
Chromium.png
Chromium
4 0 108 7 47 88

These numbers represent the available resources, depending on the trade law a certain amount may be traded away.

Military

Here the player can type some informative bits about this nation's armed forces in-game in 1936 and the following years.

Army

In 1936, Japan has mixed seasoned and green troops. Japan starts with 45 infantry divisions, 9 cavalry divisions, 3 light tanks, 2 motorized divisions and a marine division. To reflect historical accuracy, Japan begins the game with a number of divisions that begin with experience 2 and weapons 1. This, combined with the Marco Polo Bridge Incident national focus, allows the Japanese player multiple avenues for warfare with China as early as 1936. Japan also has some troops with basic equipment, good targets for a garrison of Japan's home island and Japan's matrix of pacific islands.

Examples of alternative division template names for Japan include:

  • Mountaineers - Yamahei-dan Shidan
  • Marines - Tokubetsu Rikusentai or just Rikusentai (naval infantry, as opposed to marines)
  • Paratroopers - Teishin Shidan
  • Motorized - Jidousha Shidan
  • Mechanized - Kikaika Shidan
  • Armor - Sensha Shidan
Motorized units list
Name Type Techyear
Type 94 Motorized 1936
Type 1 Ho-Ki Mechanized I 1940
Type 1 Ho-Ha Mechanized II 1942
Type 4 Ka-Tsu Mechanized III 1944
Tank Units List
Name Type Tech Year Variants TD / SPA / AAA
Ko-Gata Great War Tank 1918
Type 94 Light Tank I 1934
Ha-Go Light Tank II 1936 None / Ke-Nu / Ko-Hi AA
Ke-Ni Light Tank III 1941 Ho-Ru / Ku-Se / Ta-Se
Chi-Ha Medium Tank I 1939 Ho-Ni I / Ho-I / None
Chi-Nu Medium Tank II 1941 Ho-Ni II / Ho-Ro / None
Chi-Ri Medium Tank III 1943 Na-To / Ha-To / None
Type 95 Heavy Tank I 1934 Ka-To / Ji-Ro / None
Iwakuro Heavy Tank II 1941 Ho-Ri / Ho-Chi / None
O-I Heavy Tank III 1943
Type 2604 Super Heavy Tank 1943
Type 61 MBT 1945

Navy

Capital ships 1936
Carrier.png
4 Carriers
Battleship.png
6 Battleships
Battlecruiser.png
3 Battlecruisers
Heavy Cruiser.png
16 Heavy Cruisers
Screens and Submarines 1936
Light Cruiser.png
19 Light Cruisers
Destroyer.png
94 Destroyers
Submarine.png
53 Submarines

Japan starts with several upgraded tier I ship classes. The Akagi carrier and Nagato battleship in particular have an especially high number of upgrade points. Japan also starts with 3 Kongo-class battleships which are tier II and 2 Mogami-class heavy cruisers that are also tier II. Under construction are 1 Soryu-class carrier, 1 Kongo-class battleship and 1 Mogami-class heavy cruiser along with 3 destroyers and 4 submarines. Japan starts with comparably high naval technology. Japan can also acquire Long Lance torpedoes from a national focus, which gives their torpedoes a longer range than any other nation.

Naval Units List
Name Type Tech Year
Minekaze Class Destroyer I 1922
Asashio Class Destroyer II 1936
Akizuki Class Destroyer III 1940
Shimakaze Class Destroyer IV 1944
Tenryu Class Light Cruiser I 1922
Light Mogami Class Light Cruiser II 1936
Agano Class Light Cruiser III 1940
Agatsuma Class Light Cruiser IV 1944
Furutaka Class Heavy Cruiser I 1922
Heavy Mogami Class Heavy Cruiser II 1936
Tone Class Heavy Cruiser III 1940
Ibuki Class Heavy Cruiser IV 1944
Amagi Class Battlecruiser I 1922
Design B-65 Battlecruiser II 1940
Fuso Class Battleship I 1922
Kongo Class Battleship II 1936
Tajima Class Battleship III 1940
Iwami Class Battleship IV 1944
Yamato Class Super Heavy Battleship I 1936
Super Yamato Class Super Heavy Battleship II 1944
Kaga Class Carrier I 1922
Soryu Class Carrier II 1936
Shokaku Class Carrier III 1940
Taiho Class Carrier IV 1944
Kaichu Class Submarines I 1922
Kaidai VI Class Submarines II 1936
Ko/Otsu/Hei-Gata Class Submarines III 1940
Sen-Toku Class Submarines IV 1944

Air Force

Aircraft 1936
Close air support.png
327 Close Air Support
Air Skirmish.png
339 Fighters
Naval Strike Tactics.png
102 Naval Bombers
Bomber.png
54 Tactical Bombers
Aircraft Types
Tech Year Close Air Support (Carrier Variant) Fighter (Carrier Variant) Naval Bomber (Carrier Variant) Heavy Fighter Tactical Bomber Strategic Bomber
1933 Type 91 (A4N) G3M Rikko
1936 Ki-32 (D1A2) Ki-27 (A5M) G3M1 (B5N) Ki-38 Ki-21 Ki-20
1940 Ki-51 (D3A) Ki-43 Hayabusa (A6M Zero-sen) G4M (B6N) Ki-45 Toryu Ki-48 Ki-49 Donryu
1944 Ki-66 (D4Y Suisei) Ki-84 Hayate (A7M Reppu) P1Y Ginga (B7A) Ki-102 Ki-67 G8N Renzan
Jet Engine Technology
1945 Kikka Jet Tac Bomber I
1950 J7W Shidden-Kai Jet Tac Bomber II Jet Strat Bomber I

Military Staff

These are the Military Staff candidates for appointment of Imperial Japan.

Chief of Army
Candidate Type I Type II Effects Cost (政治点数)
Hajime Sugiyama Army Drill (Genius)
  • Division training time: -15%

Has completed focus Army Expansion

150
Prince Kan'in Kotohito Army Offense (Specialist)
  • Division Attack: +5%
150
东条英机 Army Morale (Expert)
  • Division recovery rate: +8%
150
Chief of Navy
Candidate Type I Type II Effects Cost (政治点数)
Prince Fushimi Hiroyasu Naval Aviation (Expert)
  • Naval Air Attacks from Carriers: +6%
  • Naval Air Targeting from Carriers: +6%
  • Naval Air Agility from Carriers: +8%
150
Osami Nagano Commerce Raiding (Specialist)
  • Convoy Raiding Efficiency: +10%
150
Shigetaro Shimada Decisive Battle (Expert)
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
150
Chief of Airforce
Candidate Type I Type II Effects Cost (政治点数)
Torashiro Kawabe Night Operations (Specialist)
  • Night Operations Penalty: -10%
150
Korechika Anami Ground Support (Specialist)
  • Air Support: +5%
150
Kenji Doihara All-Weather (Specialist)
  • Bad Weather Penalty: -10%
150
Military High Command
Candidate Type I Type II Effects Cost (政治点数)
Tateo Kato Air Combat Training (Genius)
  • Ace Generation Chance +15%
150
Soemu Toyoda Capital Ships (Specialist)
  • Capital Ship Attack: +5%
  • Capital Ship Armor: +5%
150
Hitoshi Imamura Army Logistics (Expert)
  • Division Attrition: -8%
150
Matome Ugaki Naval Air Defense (Expert)
  • Naval AA attack: +15%
150
Shunroku Hata Concealment (Expert)
  • Enemy Air Support: -10%
150
Mitsuo Fuchida Tactical Bombing (Expert)
  • Ground Support: +15%
150
Yasuji Okamura Infantry (Expert)
  • Infantry Division Attack: +10%
  • Infantry Division Defense: +15%
150
Nishizo Tsukahara Naval Strike (Specialist)
  • Naval Bombing: +2%
  • Naval Targeting: +2%
  • Naval Agility: +2%
150
Chuichi Nagumo Carriers (Expert)
  • Sortie Efficiency +15%
150

Strategies and Guides

日本的国旗 日本 The Empire of Japan is by far the strongest nation in East Asia when it comes to military strength and has plenty of options for expanding its sphere of influence. That being said, Japan suffers from a chronic lack of resources, given the size of its military and will, as it realized in real life, become very dependent on trade to fuel its war machine unless the problem is properly addressed. Japan is also not a very popular nation globally—the 联合王国的国旗 联合王国, the 美利坚合众国的国旗 美利坚合众国 and the 苏维埃联盟的国旗 苏维埃联盟 all have national focuses that enable them to go to war with Japan and the Together for Victory DLC will also turn 澳大利亚的国旗 澳大利亚 and 新西兰的国旗 新西兰 into possible enemies.

Japan's national focus tree contains many helpful perks and boosts that can greatly assist in early-game endeavors. The National Focus New Naval Estimates gives 4 naval dockyards while "Spiritual Mobilization" and "Warrior Traditions" raise the recruitable population by a noticeable margin.

Japan starts the game with a total of 59 factories (19 military, 25 civilian and 15 naval dockyards) which is comparable to most of the other major nations and this gives Japan the biggest industrial capacity in East Asia.

The Imperial Japanese army consists of a rather colorful mix of units, ranging from Regular to Green in experience and with varying levels of equipment. Many of the division templates are also somewhat questionable when it comes to composition. A lot of rearming and reorganizing will be needed in order to bring up the military to par with the other major powers.

The Imperial Japanese Navy is the third-largest navy in the world and the largest one in East Asia. Because Japan is an island nation and also controls a large matrix of smaller islands throughout the pacific ocean, the navy will be vital to ensure that the Japanese Empire remains properly connected and that supply lines remain open. As such, Japan will need to build up its naval dockyard capacity in order to allow it to expand its naval force and replace lost ships.

Once the initial buildup is completed there are several paths for Japan to take:

Initial conquest options

The Second Sino-Japanese War

Located to Japan's Southwest, 中华民国的国旗 中华民国 presents a relatively early conquest goal for Japan. The Japanese national focus tree contains the necessary focuses to grant a war goal against China very early on in the game and this makes China a perfectly logical conquest option in the early game. When taking on China, the Japanese player must be aware of two crucial facts: first, China has the second highest (highest after unification) starting core population in the game and this grants it a near-bottomless manpower supply. As such, a war of attrition is not an option for Japan as Japan will run out of manpower long before China. Instead, the recommended path is for Japan to strike fast and strike hard, using equipment such as artillery and either heavy fighters or tanks to deal maximum damage to the Chinese forces. Second, it is recommended that the player strike China from multiple directions by opening new fronts through naval invasions. Once the war starts, two possible option for additional strikes would be a naval invasion of the Qingdao peninsula followed by a rush inland to cut off supply line to Beijing or an invasion of Southern China to capture a large portion of China's resources.

Once China falls, the player is left with two options: Annexation or Puppeting. Annexing China will grant Japan a good amount of build slots for construction (which is mostly useless as you have enough construction slots in your capital and way better infrastructure) as well as providing a boost to Japan's resource pool but an immense penalty will be applied to the local recruitable population, greatly reducing available manpower.

If the Japanese player elects to puppet China and has the Together For Victory DLC enabled, then they will be able to fully exploit China's immense manpower pool by recruiting colonial divisions or by requesting forces from China at any point, as China will retain full access to its manpower pool as a Japanese puppet. If the player elects this path, they should only fully annex coastal states, and perhaps even all states except Sichuan (which is the highest population state). China should still be left with enough manpower. Annexing the state of Hainan is highly recommended as this state can serve as a staging area for the Japanese Navy when fighting in Southern Asia.

With 1.9 alongside La Resistance, the Sino-Japanese War can easily turn into a meat grinder for Japan. You want to end the war as quickly as possible as garrison requirement will wear you down by attrition. You can set up collaboration government via espionage beforehand to make things easier and give you an alternative to puppeting China. Be sure to complete Develop Chinese Resources focus first before allowing the collaboration government to form or you will lose out on its bonuses. You can form the Collaboration Government with either Nationalist China or Communist China. Using Communist China as collaboration government might be a preferable option given their better national spirits and conscription laws but you will need more garrison during the time you are completing the focus as the compliance will only form in their starting area. Keep in mind that just like normal puppets, collaboration government will not give you access to their docks and the collaboration puppet will immediately form over all their core territory you possess during their formation which including Dalian, East Hebei, and Taiwan.

Southern Strike

Just south of Japan lies Indonesia and Indochina. These territories are very valuable for Japan as they contain large amounts of rubber as well as a moderate amount of oil, both which Japan sorely needs for tanks, trucks, planes and ships for its military.

Unfortunately for Japan, these territories are controlled by European colonial nations (the 荷属东印度的国旗 荷属东印度 and 英属马来亚的国旗 英属马来亚) and as such Japan will likely not be able to achieve full control of these areas until later in the game unless the player can somehow force through a peace treaty. Still, simply occupying the areas will be enough to extract the resources needed. As far as enemy opposition is concerned, the colonial nations are usually not very well defended so Japan's starting military power alone should be sufficient to capture the colonies if one acts fast enough. Invading the colonies will likely involve a lot of naval invasions or paratrooper drops (depending on personal preference) as well maintaining naval superiority around the islands.

Once the colonies are occupied, a good course of action would be to fortify the coast and station troops in the area to repel enemy attempts at retaking the areas. This is where puppet troops can come in handy, recruiting colonial troops or, if the division templates are good enough, requesting forces from puppets can allow the player to station puppet troops to garrison occupied areas for reducing resistance and repelling or at least delaying enemy incursions.

In La Resistance it is possible to form Collaboration Government on both Malaya and Dutch East Indies using espionage and it might be well worth the effort as your puppets will form immediately once they capitulated without the need of subduing the rest of the Allies. Likewise, be sure to complete Exploit the Southern Resource Area focus first before allowing the collaboration government to form or you will lose its bonuses, though this is only possible in the Fascist path.

Japan's national focus tree also contains focuses to aid in this path, allowing Japan to turn 暹罗的国旗 暹罗 into a puppet as well as pressuring 法国的国旗 法国 to give up Indochina.

Alternatively it's possible to justify on Dutch East Indies or Netherlands in the beginning and temporarily join Axis to take out Netherlands before they can join Allies.

Mid-game conquest options

Indian subjugation

After securing China, one possible alternative is to continue onward to India (the 英属印度的国旗 英属印度) as having both India and China as puppets will more or less make Japan immune to casualties. India, unlike China is a puppet of the 联合王国的国旗 联合王国 so attacking them will likely lead to war with the British. Given that India is very similar to China, possessing near-bottomless manpower but lacking in industry early on, the recommended approach for Japan would be a two-front invasion of India. Specifically, one example would be a land invasion of eastern India through southwestern China (and through Siam if said country has been puppeted) alongside a simultaneous naval invasion of the island of Ceylon and from there to southern India. Another option could be securing 西藏的国旗 西藏, 尼泊尔的国旗 尼泊尔 and 不丹的国旗 不丹 and attacking from that direction as well although this comes with the disadvantage of offering a very chokepoint-heavy attack path due to the Himalayas.

Once again, Japan should preferably strike fast and strike hard in order to not give India any chance to mount an effective defense. This time, however, it is possible that the player may run into British and other Allied troops which presents a challenge in itself as these troops will (typically) be better equipped which can make them harder to fight than the typical Indian division.

Oil Rush

Beyond India (the 英属印度的国旗 英属印度) lies the fifth biggest oil producer in the world - 伊朗的国旗 伊朗. Capturing it will secure twice as much oil as the 荷属东印度的国旗 荷属东印度, providing for Japan's medium-term oil needs as it expands in the Pacific.

Though small and non-aligned, Iran's border with India is very short and very mountainous, making the invasion surprisingly tough (but still a matter of weeks).

Iran also give you access to the 苏维埃联盟的国旗 苏维埃联盟. If the 德意志国的国旗 德意志国 are already close to Stalingrad, an invasion via Armenia could roll up the entire front. If not, you could blitz straight to Stalingrad or even Moscow while the bulk of Soviet forces are tied up in the West (which will collapse when half the front is deployed to deal with your invasion). You can end the war by Christmas.

Continue down under

After securing Indonesia and Indochina, Japan has the option to invade and capture 澳大利亚的国旗 澳大利亚 and 新西兰的国旗 新西兰. Capturing these territories will round out Japan's dominance of Oceania and will also remove the Allies' ability to effectively project power in the south Pacific. Australia and New Zealand are comparable to most European minor nations, possessing good technology but limited manpower. How well defended these nations are if attacked varies greatly; if Australia and/or New Zealand stay loyal to the United Kingdom, it is likely that they will send some of their troops overseas to help their overlord on other fronts. If they choose to sever ties and become independent, however (via Together For Victory), then they will be less inclined to send their troops elsewhere and may therefore be able to mount a more solid defense. In addition to that, going down the national focus trees can lead to Australia and/or New Zealand joining the Axis or Comintern and Australia can even form a faction with the USA, puppet/annex New Zealand and attack Japan.

Achievements

Sunrise Invasion.png
Sunrise Invasion
扮演日本,在1945年以前拥有墨西哥和欧洲。
Tojo Shot First.png
Tojo Shot First
扮演日本,在美国研究原子武器之前对美国的任何一个地区投下原子弹