阿根廷:修订间差异

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==历史背景==
==历史背景==
  早在旧石器时代、中石器时代和新石器时代 ,阿根廷 就有了已知最早的人类活 痕迹。在欧洲殖民者登陆以前,这片地广人稀 上有着社会形态各异的文化,可分为三大类:原始的猎人和食物采集者,未掌握陶器制作技术,如最南端的塞尔克纳姆人和亚干人 进步的猎人和食物采集者 如中东部的普埃尔切人、克兰迪人 山地居民 ,以及 南部的特维尔切人,他们都被由智利扩张而至的马普切人征服了。科姆人和维奇人生活在北部。懂得制陶的农民,东北部的查鲁阿人、米努阿内人和瓜拉尼人以刀耕火种的半定居方式生活;西北部的定居者迪亚吉塔人有着贸易文化,于1480 前后被印加帝国征服;托科诺特和科梅钦贡人居住于中部,中西部 瓦尔佩人以大羊驼为家畜,受到印加人的强烈影响。
  直到1936年 ,阿根廷 一直处于政治 地。 政府腐败 革命 政变失败 ,以及 大萧条导致1930 年的 一次 政变 建立了 右翼政府 而政变领导人何塞·费 斯· 乌里 比鲁 (José Félix Uriburu)后来在1932 被诊断 患有胃癌 导致 斯丁· · 托(Agustín Pedro Justo) 斯托 着手开始采取干预 主义 政策 建立阿根廷的 经济,工业和 基础 设施 随着这些事态 发展,政府 对持不同 见者 的政治 动荡采取 了严 态度
 
1502年,航海家亚美利哥·韦斯普奇 行成为首 抵达此地的欧洲人。西班牙航海家胡安·迪亚斯·德索利斯和塞巴斯蒂安·卡伯特分别于1516年和1526年到访。1536年,佩德罗·德门多萨在布宜诺斯艾利斯一带 建立了 小型定居点,后于1541年在土著居民的抵抗中放弃 进一步的殖民努力来自巴拉圭、秘鲁和智 。弗朗西 · 德阿吉雷建立了圣地亚哥-德尔埃斯特罗。隆德雷斯建于1558年,门多萨建于1561年,圣胡安建于1562年,圣米格尔-德图库曼建于1565年,胡安·德·加雷于1573年建立了圣菲,同年赫罗尼莫·路易斯·德卡夫雷拉建立了科尔多瓦。1580年加雷南下,重建了布宜诺斯艾利斯。1596年,圣路易斯始建。
 
于玻利维亚和秘 的真金白银,阿根廷境内的经济潜力并不为西班牙帝国重视。因此,在1776 以布宜诺斯艾利斯为首府的拉普拉塔总督辖区建立之前,它一直是秘鲁总督区的一部分。在布宜诺斯艾利斯于1806年和1807年击退两次英国入侵之时,启蒙思想的传入和资产阶级革命先例已经酝酿 对君主专制统治的批判 拿破仑对西班牙的入侵使 根廷乃至整个西属美洲的独立派看到了机会。
 
阿根廷取代总督辖区的过程开始了。在1810年的五月革命中,第一届国民大会取代了西斯内罗斯总督。新的布宜诺斯艾利斯政府由当地人组成。在独立战争期间的第一场冲突中,它粉碎了忠君者在科尔多瓦的反革命行动,但在东岸、上秘鲁和巴拉圭遭遇失败,这些地方后来成为独立国家。革命者分裂为敌对的集权派和联邦派,它们的争斗成了阿根廷独立初期的主题。1813年议会任命格瓦西奥·安东尼奥·德·波萨达 为阿根廷首任最高指挥。1816年,图库曼议会通过了《独立宣言》。一年后,马 丁· 米格尔·古埃梅斯消灭了北方的忠君者。何塞· 德· 圣马丁将军跨越安第 山脉,保卫了智利的独立。之后他的军队打下了西班牙在利马的据点,宣告了秘鲁的独立。1819年布宜诺斯艾利斯制定了的中央集权制宪法很快被联邦派废除。
 
1820年,集权派与联邦派之间的西佩达之战以最高指挥结束统治告终。1826年,布宜诺斯艾利斯制定了另一部中央集权宪法,并任命贝纳迪诺·里瓦达维亚为这个国家的首任总统。内陆省份很快起兵反抗,迫使他辞职并放弃宪法。两派间内战重燃。占了 风的联邦派于1831年建立了阿根廷邦联,由胡安·曼努埃尔·德·罗萨斯领导 他的贸易保护政策激怒了英、法等国和内陆省份,他的政权先后抵挡了法国封锁、邦联战争和英法联合封锁,避免了版图的进一步缩小,但在1852年,另一位强大的军事领袖胡 斯托 ·何塞·德·乌尔基萨推翻他成为总统,并以1853年宪法确立了自由 主义 和联邦制。垄断地位遭到破坏的布宜诺斯艾利斯脱离邦联 直到1859年战败。
 
在1861年的帕翁战役中击败乌尔基萨后,巴托洛梅·米特雷确立了其在布宜诺斯艾利斯的地位,并当选为国家重新统一后的首任总统。他同他的继任者多明戈·福斯蒂诺·萨米恩托和尼古拉斯·阿韦利亚内达 建立 了现代 阿根廷 国家 的基础 。1864年,阿根廷参加了三国同盟战争,获得原巴拉圭领土的一部分 第二次荒漠远征将原住民当作 发展 的障碍予以清除,使阿根廷抢先征服了巴塔哥尼亚。
 
从1880年上任的胡利奥·阿根蒂诺·罗卡开始 经济自由政策得到连续十届联邦 政府 的加强, 策激励下的欧洲入境移民潮重塑了阿根廷 的政治 、经济和文化的面貌。从1870年到1910年,移民潮和死亡率的降低使人口翻了五番;铁路里程从503公里陡增至31,104公里;小麦年出口从10万吨增至250万吨,海上冷冻船的应用促使牛肉年出口从2.5万吨增至36.5万吨,令阿根廷跻身于世界出口五强之列;归功于世俗的免费公共义务教育系统,识字率从22%激增至65%,比大多数拉美国家五十年后的水平还高。1908年,阿根廷成为世界第七经济大国,人均收入与德国比肩。布宜诺斯艾利斯也从“大农村”转身成为国际化的“南美巴黎”。
 
然而,自然的馈赠长久地掩盖了问题。大地主寡头垄断 广袤的土地,使阿根廷的财富集中现象比美国 重得多,也使其在单一出口 老路上越走越远,偏离了工业化道路。而经济从属于英国的局面也在持续。在新兴中产阶层反对寡头统治集团,要求政治民主的呼声中,1891年,激进公民联盟(激进党)成立了。武装起义的威胁促使保守派总统罗克·萨恩斯·佩尼亚于1912年制定了普通男性无记名投票法。于是激进党领袖伊波利托·伊里戈延得以于1916年当选总统。他推行社会经济改革,将家庭农场主和小型企业纳入援助范围。阿根廷在第一次世界大战中保持中立,然而在伊里戈延的第二次统治中,阿根廷未能躲过全球大萧条带来的农产品滞销


==民族精神==
==民族精神==

2020年10月5日 (一) 17:21的版本

阿根廷

Argentina.png


首都:
布宜诺斯艾利斯

政府类型:
威权政体

阵营:
中立

历史背景

直到1936年,阿根廷一直处于政治动荡的境地。政府腐败,革命和政变失败,以及大萧条导致1930年的另一次政变建立了右翼政府。而政变领导人何塞·费利克斯·乌里比鲁(José Félix Uriburu)后来在1932年被诊断出患有胃癌,导致阿古斯丁·佩德罗·贾斯托(Agustín Pedro Justo)上台。贾斯托着手开始采取干预主义政策,以建立阿根廷的经济,工业和基础设施。随着这些事态发展,政府对持不同政见者的政治动荡采取了严厉的态度。

民族精神

阿根廷在1936年开局没有任何民族精神。

国策树

Generic national focus tree.
主条目:通用国策树

阿根廷的国旗 阿根廷没有独特的国策树,而是使用通用国策树。

通用国策有五个主要分支:

  • 重视陆军 提供陆军经验和陆军相关研究项目的加成。
  • 重视空军 提供空军经验,建立空军基地,并提供空军相关研究项目的加成。
  • 重视海军 提供海军经验,建造海军船坞,并提供海军相关研究项目的加成。
  • 重视工业 建造民用工厂和军用工厂(即使建筑槽位已满)并提供额外的科研槽。
  • 重视政治 提供国家政治走向的选择。


Technology

Latest Technologies Researched 1936
Army Technology Naval Technology Air Technology Electronics & Industry
Infantry
  • Basic Infantry Equipment
  • Mountain Infantry 1
Support Battalions
  • -
Armor
  • -
Artillery
  • Artillery I
Navy
  • Destroyer I
  • Light Cruiser I
  • Heavy Cruiser I
  • Battleship I
  • Submarine I
  • Transport Ship
Air
  • Interwar fighter
  • CAS I
Electrical
  • -
Land Doctrine
  • -
Naval doctrine
  • -
Air doctrine
  • -
Industrial
  • -


Latest Technologies Researched 1939
Army Technology Naval Technology Air Technology Electronics & Industry
Infantry
  • Basic Infantry Equipment
  • Improved Infantry Equipment
  • Support Weapons 1
Support Battalions
  • -
Armor
  • -
Artillery
  • Artillery I
  • Interwar Artillery
  • Anti-Air
Navy
  • Destroyer I
  • Destroyer II
  • Light Cruiser I
  • Light Cruiser II
  • Heavy Cruiser I
  • Battleship I
  • Submarine I
  • Transport Ship
Air
  • Interwar fighter
  • CAS I
  • NAV I
  • Bomber I
Electrical
  • Electronic Mechanical Engineering
  • Radio
  • Radio Detection
  • Mechanical Computing
  • Computing Machine
Land Doctrine - Grand Battle Plan
  • Trench Warfare
  • Grand Battle Plan
Naval doctrine - Fleet in Being
  • Fleet in Being
  • Battlefleet Concentration
  • Convoy Sailing
Air doctrine - Strategic Destruction
  • Air Superiority
Industrial
  • Basic Machine Tools
  • Improved Machine Tools
  • Advanced Machine Tools
  • Dispersed Industry I
  • Dispersed Industry II
  • Construction I
  • Construction II
  • Synthetic Oil Experiments
  • Oil Plant
  • Improved Oil Plant

Diplomacy

Like all the other states in South America the independence of Argentina is guaranteed by the 美利坚合众国的国旗 美利坚合众国.

Argentina also starts with claims on the Falkland Islands and the island of South Georgia, both territories held by the 联合王国的国旗 联合王国.

Geography

Argentina controls 6 states:

  • Tucuman, Mendoza and Patagonia are rural regions mostly composed by mountains and deserts.
  • Chaco Austral is a developed rural region all tiles are forest
  • Mesopotamia is a sparse Urban region with forests on the north but it is mostly plains, except one tile which is a marsh.
  • Pampas is a dense urban region with plains and hills, with a marsh tile on the north and an urban tile in Buenos Aires.

Victory points

Two main cities in Argentina are represented by 11 victory points:

City State Victory point texticon.png
Mar del Plata Pampa 1
Buenos Aires Pampa 10

Politics

Ideology

中立主义 Concordancia (Non-Aligned)

  • No Can force government of another country to adopt the same ideology.

Political Parties

Political parties, 1936
Id. Party name Popularity Leader Ruling Traits
Democracy/Social Democracy Unión Cívica Radical 5.00% Marcelo T. de Alvear No, but can came to power by coup. No traits
Communism/Marxism Partido Comunista de la Argentina 12.00% Fanny Jabcovsky No, but can came to power by coup. No traits
Fascism/Fascism Union Nacional Fascista 5.00% Nimo de Anquín No, but can came to power by coup. No traits
Fascism/Nazism Union Nacional Fascista ---- Señor Hilter No, but can came to power by the German Civil War. Dictator:
Political Power Gain: +25
Incognito:
Daily Fascism Fascism Support: +0.1
Ideology drift defense: +15
Argentine League
Non-Aligned/Despotism Concordancia 78.00% Agustín Pedro Justo Yes No traits
Id. Party name Popularity Leader Ruling Traits
Political parties, 1939
Democracy/Social Democracy Unión Cívica Radical 5.00% Marcelo T. de Alvear No, but can came to power by coup. No traits
Communism/Marxism Partido Comunista de la Argentina 12.00% Fanny Jabcovsky No, but can came to power by coup. No traits
Fascism/Fascism Union Nacional Fascista 5.00% Nimo de Anquín No, but can came to power by coup. No traits
Non-Aligned/Despotism Concordancia 78.00% Roberto María Ortiz Yes No traits

Laws

征兵法案 经济法案 贸易法案
Volunteer only.png 志愿兵役制
  • 1.5% 适役人口
Civilian economy.png 民用经济
  • 35% 生活消费品工厂
  • –30% 军用工厂建造速度
  • –30% 民用工厂建造速度
  • +30% 军转民消耗
  • +30% 民转军消耗
  • -40% 石油转换燃油效率
  • -25% 燃油容量
Export focus.png 重视出口
  • 50% 可出口资源
  • +5% 科研速度
  • +10% 工厂/海军船坞产出
  • +10% 建造速度
  • +20% 泄露给他国的民政情报
  • +10% 泄露给他国的海军情报

Staff and Designers

These are choices of ministers and design companies for Argentina.

Political Advisors
Advisor Type Effect Cost (政治点数)
Ramon Castillo Quartermaster General
  • Air base Construction Speed: +15 %
  • Naval base Construction Speed: +15 %
  • Rocket Site Construction Speed: +15 %
  • Radar Station Construction Speed: +15 %
  • Nuclear Reactor Construction Speed: +15 %
150
Luis Podesta Costa Backroom Backstabber
  • Political Power Gain: +5.00%
  • Ideological Drift Defense: +15.00%
150
Manuel Maria de Iriondo Prince of Terror
  • Effect of partisans on us: -25 %
  • Foreign subversive activities efficiency: -30 %
  • Non-core manpower: +2 %
150
Juan Domingo Peron Communist Revolutionary
  • Daily Communist Support: +.10
150
Alberto Gilbert Democratic Reformer
  • Daily Democracy Support: +.10
150
Carlos Alberto Pueyrredon Fascist Demagogue
  • Daily Fascism Support: +.10
150
Tank Designers
Designer Type Effect Cost (政治点数)
Armor Company Generic Tank Designer
  • Armor Research Time: -10 %
  • Armor Reliability: +5 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Ship Designers
Designer Type Effect Cost (政治点数)
Naval Company Generic Fleet Designer
  • Naval Research Time: -10 %
150
Aircraft Designers
Designer Type Effect Cost (政治点数)
Light Aircraft Company Light Aircraft Designer
  • Air Research Time: -10 %
  • Fighter:
    • Agility: +10 %
    • Max Speed: +10 %
  • Carrier Fighter:
    • Agility: +10 %
    • Max Speed: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Medium Air Company Medium Aircraft Designer
  • Air Research Time: -10 %
  • Heavy Fighter: Reliability: +20 %
  • Tactical Bomber: Reliability: +20 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Heavy Air Company Heavy Aircraft Designer
  • Air Research Time: -10 %
  • Strategic Bomber: Strategic Bombing: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Naval Air Company Naval Aircraft Designer
  • Air Research Time: -10 %
  • Naval Bomber:
    • Range: +10 %
    • Naval Attack: +10 %
  • CV Naval Bomber:
    • Range: +10 %
    • Naval Attack: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Materiel Designers
Designer Type Effect Cost (政治点数)
Artillery Company Artillery Designer
  • Artillery Research Time: -10 %
150
Small Arms Company Infantry Equipment Designer
  • Weapons and Equipment Research Time: -10 %
150
Motorization Company Motorization Equipment Designer
  • Motorization Research Time: -10 %
150
Industrial Concern
Designer Type Effect Cost (政治点数)
Industrial Company Industrial Concern
  • Industrial Research Time: -10 %
150
Theorists
Theorist Type Effect Cost (政治点数)
Agustín Pedro Justo Military Theorist
  • Army Experience Gain: +0.05 daily
  • Land Interdiction Doctrine Research Time: -7 %
150
Edelmiro Farrell Naval Theorist
  • Naval Experience Gain: +0.05 daily
  • Naval Doctrine Research Time: -7 %
150
Hortensio Quijano Air Warfare Expert
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Time: -7 %
150

Economy

1936

3 军用工厂Military Factories 1 海军船坞Naval Dockyard 12 民用工厂Civilian Factories

Argentina also starts with 7 empty slots available for factories

Oil.png Oil Rubber.png Rubber Steel.png Steel Aluminum.png Aluminium Tungsten.png Tungsten Chromium.png Chromium
8(19) 0(0) 2(8) 0(0) 23(46) 0(0)

*These numbers represent the available resources for production at start of the game. The difference between the Surplus number and the Produced number are goods already used in factories. In the bracket are the complete numbers including those lost for trading.

Military

Army

5Leg infantry.pngInfantry Divisions 2Mountaineers.pngMountaineer Division 1Cavalry.pngCavalry Division

Total: 8 Division

One General and one Field Marshal are available in both the 1936 and 1939 game scenarios:

Name Skill Bonuses Medals Effects
General
Juan Pistarini
3
Attack: +5%
Defense: +10%
Urban Assault Specialist
Urban Movement: +5%
Urban Attack:  +10%
Urban Defense: +10%
Field Marshal
Arturo Rawson
3
Attack: +20%
Defense: +15%
Defensive Doctrine
Max Entrenchment: +30%


Manpower.png Manpower Used: 60K

Tank units list
Name Type Techyear
Great War Tank Great War Tank 1918
L. Tank I Light Tank I 1934
L. Tank II Light Tank II 1936
L. Tank III Light Tank III 1941
M. Tank I Medium Tank I 1939
Nahuel Medium Tank II 1941
M. Tank III Medium Tank III 1943
H. Tank I Heavy Tank I 1934
H. Tank II Heavy Tank II 1941
H. Tank III Heavy Tank III 1943
SH. Tank Super Heavy Tank 1943
Mod. Tank MBT 1945

Navy

Capital ships 1936
Battleship.png
2 Battleships
Heavy Cruiser.png
3 Heavy Cruisers
Screens and Submarines 1936
Light Cruiser.png
2 Light Cruisers
Destroyer.png
9 Destroyers
Submarine.png
3 Submarine

Total: 19 Ships || Manpower.png Manpower Used: 20.55K

Capital ships 1939
Battleship.png
2 Battleships
Heavy Cruiser.png
3 Heavy Cruisers
Screens and Submarines 1939
Light Cruiser.png
3 Light Cruisers
Destroyer.png
16 Destroyers
Submarine.png
3 Submarine

Total: 28 Ships || Manpower.png Manpower Used: 23.62K

One Admiral is available in both scenarios:

Name Skill Bonuses Medals Effects
Alberto Teïsaïre
3
Blockade Runner
Retreat Decision Chance: +20%
Fleet Speed when retreating: +25%

Air Force

12 Close air support.png Close Air Support 18 Air Skirmish.png Fighters

Total: 30 Planes

Manpower.png Manpower Used: 600

Strategies and guides

Argentina's Position as a South American country is much more stable than most others, having a small varied supply of resources, such as steel, oil and tungsten (which is enough for most of the game). It can build up its military faster in the early game than other South American countries with less need of imports.

At the start of the game, the player should focus on building up the industry as in any other country. Military Factories should be a priority, as Argentina starts with plenty more civilian factories than military. While the building is on course, the player should also expand the military. However it is worth mentioning that most of the terrain of South America is hostile, having a lot of ground covered by hills, forest and mountains will make the use of vehicles a challenge. As such, an 7/2 Infantry artillery are a good choice to do. Companies that help with terrain such as Engineer and Recon companies will be useful. On the same note, an option that will prove useful with the use of artillery would be the Superior Firepower doctrine branch due to the great amount of soft attack it gives. (Consider that because of the terrain as well as all of South America are incapable of producing effective tank divisions, you'll seldom see armor). Although Mass Assault and Grand Battleplan doctrines also give useful bonuses such as extra manpower and lower infantry width, or extra planning bonus for breaking through the terrain. (Again, most times when attacking you'll have many maluses).

It is recommended that the player starts by going down the Industry Focus tree, as it will provide Civilian, Military factories, infrastructure and near the end of it, an additional research slot. Which is needed as Argentina only has 2 research slots.

If the player decides to go fascist, They can join the Axis and invade the United States by taking over Mexico or through a naval invasion. The same goes for communism just that instead of joining the Axis, you join the Comintern.


Once the player takes over South America they are free to decide how to continue their conquest. It is recommended that by the time they invade the United states (if they go fascist/Communist), it is recommended that they possess a great amount of divisions and have finished the Land doctrines. A strong navy is also recommended as the opposing faction will be a great obstacle in the way of naval invasions.

However if Argentina joins the Allies, your main focus should be taking down the remaining enemies. Although betraying the Allies later can also be an option, it's mostly up to the player to decide.