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 除了这些成功之外,意大利的战争贡献便不尽如人意。在法国投降之前,意大利无法在法国取得重大收获,然后在1940年晚些时候,在{{flag | Greece}}中遭受惨败。后来,意大利入侵英国控制的埃及有150 000名士兵,而英国仅有3 500英国,在占领了50英里的领土之后,由于后勤问题被迫停下来。不久之后,他们在罗盘行动中遭到理查德·奥康纳(Richard O'Connor)的追打,意大利军队被迫返回利比亚,并最终被驱逐出非洲,使得物资和人力都遭受巨大损失,无论是被同盟国杀死还是被俘虏。随后,同盟国于1943年夏天对意大利发动了登陆战,墨索里尼的政府随之瓦解了。
 除了这些成功之外,意大利的战争贡献便不尽如人意。在法国投降之前,意大利无法在法国取得重大收获,然后在1940年晚些时候,在{{flag | Greece}}中遭受惨败。后来,意大利入侵英国控制的埃及有150 000名士兵,而英国仅有3 500英国,在占领了50英里的领土之后,由于后勤问题被迫停下来。不久之后,他们在罗盘行动中遭到理查德·奥康纳(Richard O'Connor)的追打,意大利军队被迫返回利比亚,并最终被驱逐出非洲,使得物资和人力都遭受巨大损失,无论是被同盟国杀死还是被俘虏。随后,同盟国于1943年夏天对意大利发动了登陆战,墨索里尼的政府随之瓦解了。


 被新任命的彼得罗·巴多格里奥元帅(Marshal Pietro Badoglio)与同盟国签署了停战协定,但大部分地区很快被德国人占领,德国人在墨索里尼的领导下(意大利社会共和国)在意大利北部建立了伪政府,首都设在位于米兰和威尼斯之间的小镇萨洛(Saló)。巴多格里奥和国王在没有下达任何命令的情况下逃到了意大利南部的布林迪西(Brindisi)。1945年春季战争结束前不久,王室政府继续控制南部,对德国宣战,并宣布自己是合法的意大利政府。这引发了短暂但具有破坏性的内战。但意大利最终将从战争中恢复过来,并且与{{flag | France}},东德(分为{{flag | West Germany}}和{{flag | East Germany}})和低地国家一起成为欧盟的创始成员之一。但是,除所有非洲殖民地外,意大利将伊斯特拉地区和达尔马提亚的扎达尔市割让给了南斯拉夫 。The new royal government of Marshal Pietro
 被新任命的彼得罗·巴多格里奥元帅(Marshal Pietro Badoglio)与同盟国签署了停战协定,但大部分地区很快被德国人占领,德国人在墨索里尼的领导下(意大利社会共和国)在意大利北部建立了伪政府,首都设在位于米兰和威尼斯之间的小镇萨洛(Saló)。巴多格里奥和国王在没有下达任何命令的情况下逃到了意大利南部的布林迪西(Brindisi)。1945年春季战争结束前不久,王室政府继续控制南部,对德国宣战,并宣布自己是合法的意大利政府。这引发了短暂但具有破坏性的内战。但意大利最终将从战争中恢复过来,并且与{{flag | France}},东德(分为{{flag | West Germany}}和{{flag | East Germany}})和低地国家一起成为欧盟的创始成员之一。但是,除所有非洲殖民地外,意大利将伊斯特拉地区和达尔马提亚的扎达尔市割让给了南斯拉夫


== Events ==
== Events ==

Revision as of 19:20, 16 August 2020

意大利

Italy.png


首都:
罗马

政府类型:
法西斯主义

阵营:
轴心国 (于1940-06-10加入)

意大利是一个主要国家,主要位于亚平宁半岛以及西面的西西里岛和撒丁岛。它还包含扎拉(达尔马提亚海岸)和多德卡尼斯群岛(爱琴海)的领土,在利比亚,厄立特里亚和索马里拥有非洲殖民地。它的地形主要由丘陵组成,该半岛在崎岖的中央山脉的东西两侧都有一些沿海平原,这是在半岛上战斗的重要防御性地形。在地中海中心的位置使意大利成为该地区的主导力量。在游戏中,该国的军队人数很少,海军是其最强大的力量。其陆军和海军都将直面对手,因为西方的法国人一直在威胁,而英国人也在争夺对地中海的控制权,而且两个大国都在国外维持着殖民地。

地理位置

意大利位于欧洲南部,由亚平宁半岛和西面的西西里岛和撒丁岛组成。它还包含扎拉(达尔马提亚海岸)和多德卡尼斯群岛(爱琴海)的领土,在利比亚,厄立特里亚和索马里拥有非洲殖民地。它的地形主要是由丘陵组成,半岛在崎岖的中央山脉的东西两侧都有一些沿海平原。它以北部的阿尔卑斯山,遍布大部分陆地面积的亚平宁山脉以及南部和西西里岛的平原为主导。意大利与西北的

  1. 重定向 Template:国旗,北部的
  2. 重定向 Template:国旗
  3. 重定向 Template:国旗和东部的
  4. 重定向 Template:国旗接壤。意大利东部被亚得里亚海所环绕,南部和西部被地中海所环绕。 意大利在地中海中心的地理位置使意大利成为该地区的主导力量。

历史背景

在1918年第一次世界大战结束时,意大利是胜利的协约国中的成员。为了换取领土扩张的要求,意大利选择支持法国和英国。随着战争的结束,意大利曾预计,其承诺的回报将与意大利在阿尔卑斯山的损失相称。但是在1919年的巴黎和会上,三个主要大国(美国,英国和法国)大都放弃了对较少盟国的承诺:意大利仅获得了南蒂罗尔和的里雅斯特省,而英国和法国则将殖民地划分了。他们将达尔马提亚的领土移交给了新成立的

  1. 重定向 Template:国旗。长期以来,意大利一直认为是意大利的地区,例如科西嘉,萨沃伊,尼斯和突尼斯等,仍受法国控制,而在那里的原德国殖民地大部分分配给了英国。这种看似背叛的行为激怒了整个意大利,今天被视为促成意大利法西斯主义崛起的因素之一。

在此后,

  1. 重定向 Template:国旗征服了
  2. 重定向 Template:国旗
  3. 重定向 Template:国旗,在随后参加第二次世界大战。尽管与
  4. 重定向 Template:国旗签订了《钢铁条约》,但意大利直到1940年6月才加入战争,并计划通过击败
  5. 重定向 Template:国旗(科西嘉,萨沃伊和尼斯)来获得盟国所应有的地位与份额。在随后的1941年,意大利同德国和匈牙利一起入侵了
  6. 重定向 Template:国旗,并成功征服并吞并了达尔马提亚沿海的大部分地区以及南斯拉夫的其他一些内陆地区。

除了这些成功之外,意大利的战争贡献便不尽如人意。在法国投降之前,意大利无法在法国取得重大收获,然后在1940年晚些时候,在

  1. 重定向 Template:国旗中遭受惨败。后来,意大利入侵英国控制的埃及有150 000名士兵,而英国仅有3 500英国,在占领了50英里的领土之后,由于后勤问题被迫停下来。不久之后,他们在罗盘行动中遭到理查德·奥康纳(Richard O'Connor)的追打,意大利军队被迫返回利比亚,并最终被驱逐出非洲,使得物资和人力都遭受巨大损失,无论是被同盟国杀死还是被俘虏。随后,同盟国于1943年夏天对意大利发动了登陆战,墨索里尼的政府随之瓦解了。

被新任命的彼得罗·巴多格里奥元帅(Marshal Pietro Badoglio)与同盟国签署了停战协定,但大部分地区很快被德国人占领,德国人在墨索里尼的领导下(意大利社会共和国)在意大利北部建立了伪政府,首都设在位于米兰和威尼斯之间的小镇萨洛(Saló)。巴多格里奥和国王在没有下达任何命令的情况下逃到了意大利南部的布林迪西(Brindisi)。1945年春季战争结束前不久,王室政府继续控制南部,对德国宣战,并宣布自己是合法的意大利政府。这引发了短暂但具有破坏性的内战。但意大利最终将从战争中恢复过来,并且与

  1. 重定向 Template:国旗,东德(分为
  2. 重定向 Template:国旗
  3. 重定向 Template:国旗)和低地国家一起成为欧盟的创始成员之一。但是,除所有非洲殖民地外,意大利将伊斯特拉地区和达尔马提亚的扎达尔市割让给了南斯拉夫。

Events

主条目:Italian events

National focus

Italy's national focus tree.
主条目:Italian national focus tree
  1. 重定向 Template:国旗, as one of the seven major powers, gets a unique national focus tree.


Technology

Italy starts with four research slots and can gain one from its focus tree.

Army Technology Naval Technology
  1. 重定向 Template:图标 || Air Technology || Electronics & Industry
  • Carcano M38 (Infantry Eq. I)
  • Fiat 626 (Motorized)
  • Mountain Infantry I
  • Engineer Company I
  • L3 (Light Tank I)
  • Cannone da 75/27 modello 06 (Towed Artillery I)
  • Breda Model 35 (Towed Anti-Air I)
  • 1936 Destroyer Hull
    • Gatteschi-type DCR (Depth Charges I)
  • 1936 Cruiser Hull
    • 100mm Belt/50mm Deck (Cruiser Armor II)
  • 1936 Heavy Ship Hull
    • 250mm Belt/100mm Deck (Battleship Armor II)
    • 305mm Belt/100mm Deck (Battlecruiser Armor II)
  • 1936 Submarine Hull
    • Triple 450mm TT (Torpedo Rack I)
  • 120mm/50 OTO (Light Battery II)
  • 152mm/53 Ansaldo (Light Cruiser Battery II)
  • 203mm/50 Ansaldo (Heavy Cruiser Battery II)
  • 320mm/44 OTO (Heavy Battery II)
  • 46 cm Cannon (Super-heavy Battery)
  • 152mm/55 OTO (Secondary Battery II)
  • Contact Mines
    • Minelaying Submarines
  • Transport Ships
  • 20mm/65 Breda (Anti-Air II)
  • Fiat CR.32 (Interwar Fighter)
    • Upgraded CR.42 variant
  • Caproni Ca.101 (Interwar Bomber)
  • Breda Ba.65 (Close Air Support I)
  • Savoia-Marchetti SM.79 Sparviero (Naval Bomber I)
  • Fuel Storage
  • Fuel Refining I
Doctrines
  • None
Without Man the Guns
  • Curtatone Class (Destroyer I)
    • Upgraded Maestrale Class
  • Taranto Class (Light Cruiser I)
    • Upgraded Montecuccoli Class
  • Trento Class (Heavy Cruiser I)
    • Upgraded Zara Class
  • Caracciolo Class (Battlecruiser I)
  • Caio Duilio Class (Battleship II)
  • Mameli Class (Submarine I)
    • Upgraded Sirena Class
  • Transport Ship

Theorists and designers

Tank designers
Designer Type Effect Cost (
  1. 重定向 Template:图标)
Fiat Tank Designer
  • Armor Research Speed:
  1. 重定向 Template:绿字
  • Armor: Reliability:
  1. 重定向 Template:绿字

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Ship designers
Designer Type Effect Cost (
  1. 重定向 Template:图标)
CRDA Ship Designer
  • Naval Research Speed:
  1. 重定向 Template:绿字
150
Aircraft designers
Designer Type Effect Cost (
  1. 重定向 Template:图标)
Macchi Light Aircraft Designer
  • Air Research Speed:
  1. 重定向 Template:绿字
  • Fighter:
    • Agility:
  1. 重定向 Template:绿字
    • Max Speed:
  1. 重定向 Template:绿字
  • Carrier Fighter:
    • Agility:
  1. 重定向 Template:绿字
    • Max Speed:
  1. 重定向 Template:绿字

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Savoia-Marchetti Medium Aircraft Designer
  • Air Research Speed:
  1. 重定向 Template:绿字
  • Heavy Fighter: Reliability:
  1. 重定向 Template:绿字
  • Tactical Bomber: Reliability:
  1. 重定向 Template:绿字

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Caproni Naval Aircraft Designer
  • Air Research Speed:
  1. 重定向 Template:绿字
  • Naval Bomber:
    • Range:
  1. 重定向 Template:绿字
    • Naval Attack:
  1. 重定向 Template:绿字
  • CV Naval Bomber:
    • Range:
  1. 重定向 Template:绿字
    • Naval Attack:
  1. 重定向 Template:绿字
  • Carrier Fighter:
    • Range:
  1. 重定向 Template:绿字
    • Agility:
  1. 重定向 Template:绿字
  • Carrier CAS:
    • Range:
  1. 重定向 Template:绿字
    • Naval Attack:
  1. 重定向 Template:绿字

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Piaggio Heavy Aircraft Designer
  • Air Research Speed:
  1. 重定向 Template:绿字
  • Strategic Bomber: Strategic Bombing:
  1. 重定向 Template:绿字

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Materiel designers
Designer Type Effect Cost (
  1. 重定向 Template:图标)
Beretta Infantry Equipment Designer
  • Weapons and Equipment Research Speed:
  1. 重定向 Template:绿字
150
Lancia Motorized Equipment Designer
  • Motorization Research Speed:
  1. 重定向 Template:绿字
150
Breda Artillery Designer
  • Artillery Research Speed:
  1. 重定向 Template:绿字
150
Industrial concerns
Designer Type Effect Cost (
  1. 重定向 Template:图标)
Danieli Industrial Concern
  • Industrial Research Speed:
  1. 重定向 Template:绿字
150
Theorists
Theorist Type Conditions + Effects Cost (
  1. 重定向 Template:图标)
Amedeo Mecozzi Assault Aviation
  • Air Experience Gain:
  1. 重定向 Template:绿字
  • Operational Integrity Doctrine:
  1. 重定向 Template:绿字
250
Angelo Iachino Naval Theorist
  • Naval Experience Gain:
  1. 重定向 Template:绿字
  • Naval Doctrine Research Speed:
  1. 重定向 Template:绿字
150
Giovanni Messe Mobile Warfare Expert
  • Army Experience Gain:
  1. 重定向 Template:绿字
  • Mobile Warfare Doctrine:
  1. 重定向 Template:绿字
250
Giuseppe Fioravanzo Grand Fleet Proponent
  • Naval Experience Gain:
  1. 重定向 Template:绿字
  • Fleet in Being Doctrine:
  1. 重定向 Template:绿字
250
Rodolfo Graziani Grand Battleplan Expert
  • Army Experience Gain:
  1. 重定向 Template:绿字
  • Grand Battleplan Doctrine:
  1. 重定向 Template:绿字
250
Gaetano Crocco Rocket Scientist
  • Rocket Research Speed:
  1. 重定向 Template:绿字
150
Renato Sandalli Air Warfare Theorist
  • Air Experience Gain:
  1. 重定向 Template:绿字
  • Air Doctrine Research Speed:
  1. 重定向 Template:绿字
150

Politics

Italy's political overview.

National spirits

  1. 重定向 Template:效果框
  2. 重定向 Template:效果框

With the

  1. 重定向 Template:图标 expansion enabled, Italy starts with an additional national spirit:
  1. 重定向 Template:效果框


Diplomacy

Italy starts off at war with

  1. 重定向 Template:国旗, which is something they will be focusing on for the first months of the game. The Italian technological and numerical superiority more or less guarantees that they will win the war, barring player intervention. The new transportation mechanics makes it less of a hassle to strengthen this theater and less of a hassle to move back troops afterward. At the 1936 start date, Italy has no alliances, but is guaranteeing
  2. 重定向 Template:国旗 and can choose to either join
  3. 重定向 Template:国旗 and the Axis, form a faction of its own with
  4. 重定向 Template:国旗, or ally
  5. 重定向 Template:国旗 if they become fascist.

Political parties

italy is one of the primary

  1. 重定向 Template:图标Fascist nations and is thus ruled by fascism. The political parties in Italy and their popularity remain the same in both the 1936 and 1939 scenario with Benito Mussolini's Partito Nazionale Fascista ruling with overwhelming support, at 76% support, followed by the democratic Partito Popolare Italiano with a significant 22% popularity and the communist Parito Comunista Italiano with a minuscule 2% support.
Id. Party name Popularity Leader Country name Ruling
Democratic Partito Popolare Italiano 22.00% Ferruccio Parri Republican Italy No
Communist Partito Comunista Italiano 2.00% Palmiro Togliatti Italian Union No
Fascist Partito Nazionale Fascista 76.00% Benito Mussolini Italy Yes
Non-Aligned Partito Nazionale Monarchico 0.00% Victor Emmanuel III Kingdom of Italy No

Ministers

Political advisors
Minister Type Effects Cost (
  1. 重定向 Template:图标)
Amadeo Bordiga Communist Revolutionary
  • Daily Communism Support:
  1. 重定向 Template:绿字
150
Ivanoe Bonomi Democratic Reformer
  • Daily Democracy Support:
  1. 重定向 Template:绿字
150
Carlo Scorza Fascist Demagogue
  • Daily Fascism Support:
  1. 重定向 Template:绿字
150
Giovanni Marinelli Prince of Terror
  • Non-core Manpower:
  1. 重定向 Template:绿字
  • Foreign subversive activities efficiency:
  1. 重定向 Template:绿字
  • Effect of partisans on us:
  1. 重定向 Template:绿字
150
Gian Galeazzo Ciano Compassionate Gentleman
  • Improve relations opinion:
  1. 重定向 Template:绿字
150
Roberto Farinacci Backroom Backstabber
  • Political Power Gain:
  1. 重定向 Template:绿字
  • Ideology Drift Defense:
  1. 重定向 Template:绿字
150
Dino Grandi Smooth-Talking Charmer
  • Trade deal opinion factor: +10 %
150
Serafino Mazzolini Ideological Crusader
  • Same ideology monthly opinion:
  1. 重定向 Template:绿字
150
Giacomo Acerbo War Industralist
  • Military Factory construction speed:
  1. 重定向 Template:绿字
  • Dockyard construction speed:
  1. 重定向 Template:绿字
  • Fuel Silo construction speed:
  1. 重定向 Template:绿字
150
Junio Valerio Borghese Armaments Organizer
  • Civilian to Military Factory conversion cost:
  1. 重定向 Template:绿字
150
Luigi Einaudi Captain of Industry
  • Infrastructure construction speed:
  1. 重定向 Template:绿字
  • Civilian Factory construction speed:
  1. 重定向 Template:绿字
  • Refinery construction speed:
  1. 重定向 Template:绿字
150
Paolo Thaon di Revel Quartermaster General
  • Air Base construction speed:
  1. 重定向 Template:绿字
  • Naval base construction speed:
  1. 重定向 Template:绿字
  • Radar Station construction speed:
  1. 重定向 Template:绿字
  • Rocket Site construction speed:
  1. 重定向 Template:绿字
  • Nuclear Reactor construction speed:
  1. 重定向 Template:绿字
150
Mario Roatta Illusive Gentleman
  • Operative slots:
  1. 重定向 Template:绿字
  • Agency Upgrade Time:
  1. 重定向 Template:绿字

Has created an Intelligence Agency

150

Decisions

  1. 重定向 Template:国旗 can take a decision to form the
  2. 重定向 Template:国旗 (if
  3. 重定向 Template:图标Democratic) or the
  4. 重定向 Template:国旗 (if
  5. 重定向 Template:图标Fascist), if it can expand and conquer the requisite territories.

Economy

Laws

征兵法案 经济法案 贸易法案
Limited conscription.png 有限征兵
  • 2.5% 适役人口
Partial mobilization.png 部分动员
  • 25% 生活消费品工厂
  1. 重定向 Template:绿字 军用工厂建造速度
  1. 重定向 Template:绿字 军转民消耗
  1. 重定向 Template:绿字 民转军消耗
  1. 重定向 Template:红字 石油转换燃油效率
Limited exports.png 有限出口
  • 25% 可出口资源
  1. 重定向 Template:绿字 科研速度
  1. 重定向 Template:绿字 工厂/海军船坞产出
  1. 重定向 Template:绿字 建造速度
  1. 重定向 Template:红字 泄露给他国的民政情报
  1. 重定向 Template:红字 泄露给他国的海军情报

Industry

Italy's industry is quite modest compared to other major powers, at just 50 factories, which is a bit below that of the other European major powers. The country's limited production and construction power will seriously undermine its war effort if not dealt with swiftly.

Factories 1936
  1. 重定向 Template:图标
    19 Military Factories
  1. 重定向 Template:图标
    11 Naval Dockyard
  1. 重定向 Template:图标
    20 Civilian Factories

Resources

Total resources 1936
Oil.png
Oil
Rubber.png
Rubber
Steel.png
Steel
Aluminum.png
Aluminum
Tungsten.png
Tungsten
Chromium.png
Chromium
0 0 97 99 2 3

These numbers represent the available resources, depending on trade law a certain amount may be traded away.

Military

Army

Italy has 39 divisions in 1936. Of these:

  • Two are Reggimento di Cavalleria with 4x cavalry and no support.
  • Five are Divisione Alpina with 6x mountaineers, engineers, support artillery, and high reinforcement priority.
  • Five are Divisione Coloniale with 6x infantry, no support, and low reinforcement priority.
  • Three are Divisione Celere with 4x cavalry, 2x motorized infantry, 1x light tank, and high reinforcement priority.
  • The remaining 24 are Divisione di Fanteria with 6x infantry and engineers.

The land borders of Italy's core territory (France, Switzerland, Austria - later German Reich - and Yugoslavia) are all mountains or hills (except for the city of Nice), and naval invasions will be necessary to control the Mediterranean, so a mix of mountaineers and marines is recommended for special forces expansion.

In terms of technology, Italy's support weapons, armor and artillery are rather outdated, the only special forces available are mountain infantry, and the only support companies available are engineers. Extensive modernization and research will be needed.

Motorized units list
Year Name Type
1936 Fiat 626 Motorized I
1940 Fiat 2800 Mechanized I
1942 Fiat 727 Mechanized II
1944 Breda 61 Mechanized III
Tank units list
Name Type Techyear Tank Destroyer / SP-Artillery / Armored AA Variants
Fiat 3000 Great War Tank 1918 None
L3 Light Tank I 1934 L3 cc (TD)
L6 Light Tank II 1936 Semovente 47/32 (TD)
L8 Light Tank III 1941 None
Fiat M11/39 Medium Tank I 1939 None
M16 Sahariano Medium Tank II 1941 Semovente 75/34 (TD) / Semovente M 41 75/18 (SPA)
M20/43 Medium Tank III 1943 Semovente M41M 90/53 / Semovente M42L 105/25 / Semovente M15/42
P75 Heavy Tank I 1934 None
P26 Heavy Tank II 1941 Semovente da 149/40 (SPA)
P43 Heavy Tank III 1943 None
Il Duce Super Heavy Tank 1943 None
P45 MBT 1945 None


Examples of alternative division template names for Italy include:

  • Mountaineers - Divisione Alpina
  • Marines - Divisione Marine
  • Paratroopers - Divisione Paracadutisti
  • Motorized - Divisione Motorizzata
  • Mechanized - Divisione Meccanizzata
  • Armor - Divisione Corazzata

Navy

Italy's navies overview.
Capital ships 1936
Battleship.png
2 Battleships
Heavy Cruiser.png
8 Heavy Cruisers
Screens and submarines 1936
Light Cruiser.png
11 Light Cruisers
Destroyer.png
80 Destroyers
Submarine.png
51 Submarines

The Regia Marina is sizeable, with access to significant amounts of modern naval technology - Italy possesses all of the 1936 hulls, batteries and armor setups. The one exception is the complete lack of carriers, but given the time necessary to spin up such a project, it may well not seem worth investing in. Most of the existing ships are older models, but there are four battleships anticipating 1940-1941 completion dates, a nearly-completed Montecuccoli Class cruiser and two almost half-complete Duca degli Abruzzi Class cruisers, two half-complete Maestrale Class destroyers, and a half-complete Calvi Class submarine in production. Completing these any time soon will require a bigger investment in Italian dockyard capacity.

Naval units list
Name Type Count Production Techyear Design note
Curatone Class* Destroyer 49 1922 DD battery I, AA I, TT I
Navigatori Class* Minelayer (DD) 17 1922 Curatone + DC I and mines
Maestrale Class Destroyer 14 2 1922 Curatone + DC I
Taranto Class* Minelayer (CL) 2 1922 CL I, TT I, mines
Giussano Class* Light Cruiser 6 1922 2xCL II batteries, TT I, scout plane I, AA II, no armor
Montecuccoli Class Light Cruiser 3 1 1936 AA I + II, 2xCL II batteries, scout plane I, TT I, no armor
Duca degli Abruzzi Class Light Cruiser 2 1936 2xAA, TT I, scout plane, armor I, 2xCL II batteries
San Giorgio Class* Heavy Cruiser 1 1918 CA I battery, 2xAA I, TT I, 2xSecondary I, Armor II
Trento Class* Heavy Cruiser 2 1922 2xCA I batteries, 2x AA I, scout plane I, Armor I
Zara Class* Heavy Cruiser 4 1922 Trento with Armor II
Bolzano Class Heavy Cruiser 1 1922 Same as Trento
Mameli Class* Submarine 17 1922 1xTT I
Bandiera Class* Submarine 11 1922 2xTT I
Sirena Class* Submarine 21 1936 1xTT I
Calvi Class Submarine 2 1 1936 2xTT I
Andrea Doria Class* Battleship 2 1922 2xBB I batteries, 2xAA I, 2xSecondary I, BB Armor I
Conte Di Cavour Class Battleship 2 1922 2xBB I batteries, AA I, scout plane I, 2xSecondary II, BB Armor I
Littorio Class Battleship 2 1936 2xBB II batteries, 2xAA I, scout plane II, 2xSecondary II, BB Armor I
* marks a variant as "obsolescent".

Without Man the Guns

The Regia Marina is rather sizable, it is however not very modern. The only 1936 naval tech that Italy possesses is the Caio Duilio battleship, though it does possess upgraded versions of the 1922 heavy cruiser, light cruiser, destroyer, and submarine. Italy also has several ships under construction. 2 Caio Duilio Class battleships that are about 20% finished. A Montecuccoli class light cruiser that is almost finished along with two Maestrale Class destroyers and a Sirena Class submarine.

Naval units list
Name Type Techyear
  • Curtatone Class
  • Maestrale Class (+3 all categories)
Destroyer I 1922
Soldati Class Destroyer II 1936
Ciclone Class Destroyer III 1940
Medaglie d'Oro Class Destroyer IV 1944
  • Taranto Class
  • Montecuccoli Class (+3 all categories)
Light Cruiser I 1922
Duca degli Abruzzi Class Light Cruiser II 1936
Capitani Romani Class Light Cruiser III 1940
San Marco Class Light Cruiser IV 1944
  • Trento Class
  • Zara Class (+2 all stats)
Heavy Cruiser I 1922
San Giorgio Class Heavy Cruiser II 1936
Pisa Class Heavy Cruiser III 1940
Garibaldi Class Heavy Cruiser IV 1944
Caracciolo Class Battlecruiser I 1922
Principe Amadeo Class Battlecruiser II 1940
Conte Di Cavour Class Battleship I 1922
Caio Duilio Class Battleship II 1936
Littorio Class Battleship III 1940
Impero Class Battleship IV 1944
Regina Margherita Class Super Heavy Battleship I 1936
Regina Elena Class Super Heavy Battleship II 1944
Giusseppe Miraglia Class Carrier I 1922
Falco Class Carrier II 1936
Aquila Class Carrier III 1940
Sparviero Class Carrier IV 1944
  • Mameli Class
  • Sirena Class (+2 all categories)
Submarine I 1922
Perla Class Submarine II 1936
Marconi Class Submarine III 1940
Pietro Calvi Class Submarine IV 1944

Air force

Aircraft 1936
Close air support.png
48 Close Air Support
Air Skirmish.png
300 Fighters
Naval Strike Tactics.png
72 Naval Bombers
Bomber.png
288 Tactical Bombers

Upgrading the interwar fighters and bombers to at least 1936 level is a priority for the air force, as is simply expanding the country's contingent of fighters to a size that can achieve air superiority over the home land and sea regions to fend off strategic bombing and port strike missions.(The Allies (AI) can easily send over 1000 bombers and fighters respectively to Italy.) If carriers are to be built, naval variants of fighters, naval bombers, and perhaps close air support will also be needed as a priority, otherwise the carriers are useless.

Light airframe list
Name Type Tech year Carrier variant
Fiat CR.32 Interwar Fighter 1933
Macchi C.200 Saetta Fighter I 1936 Macchi IC.200 Saetta
Macchi C.202 Folgore Fighter II 1940 Macchi IC.202
Fiat G.55 Centauro Fighter III 1944 Fiat G.55S Centauro
Reggiane Re.2007 Jet Fighter I 1945
Reggiane Re.2008 Jet Fighter II 1950
Breda Ba.65 CAS I 1936 Breda Ba.65bis
Breda Ba.88 Lince CAS II 1940 Reggiane Re.2001G/H Falco II
Breda Ba.201 CAS III 1944 Breda Ba.201bis
Savoia-Marchetti SM.79 Sparviero Naval Bomber I 1936 Savoia-Marchetti SM.79-II Sparviero
Savoia-Marchetti SM.84 Naval Bomber II 1940 Savoia-Marchetti SM.84-II
Savoia-Marchetti SM.89 Naval Bomber III 1944 Savoia-Marchetti SM.89-II
Medium airframe list
Name Type Tech year
Caproni Ca.101 Interwar Bomber 1933
Fiat BR.20 Cicogna Tactical Bomber I 1936
Cant Z.1007bis Alcione Tactical Bomber II 1940
Cant Z.1018 Leone Tactical Bomber III 1944
(No name) Jet Tactical Bomber I 1945
(No name) Jet Tactical Bomber II 1950
IMAM Ro.57 Heavy Fighter I 1936
IMAM Ro.58 Heavy Fighter II 1940
Savoia-Marchetti SM.92 Heavy Fighter III 1944
Heavy airframe list
Name Type Techyear
Piaggio P.50 Stategic Bomber I 1936
Piaggio P.108 Strategic Bomber II 1940
Piaggio P.133 Stategic Bomber III 1944
(No name) Jet Stategic Bomber I 1950

Military staff

Italy's high command picks are an underwhelming lot, only the air force attracts any candidates above "Specialist" level with one exception for a Naval Expert in Military High Command. Army command tends towards the defensive, Navy command trends in the direction of capital ships, only the Air Force command picks exhibit a degree of intense specialization.

Chief of Army
Candidate Type I Type II Effects + Conditions Cost (
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Pietro Badoglio Army Morale (Specialist)
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150
Ugo Cavallero Army Maneuver (Specialist)
  • Division speed:
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150
Emilio De Bono Army Defense (Specialist)
  • Division Defense:
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150
Chief of Navy
Candidate Type I Type II Effects + Conditions Cost (
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Domenico Cavagnari Commerce Raiding (Specialist)
  • Convoy Raiding Efficiency:
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150
Arturo Riccardi Naval Aviation (Specialist)
  • Naval Air Attacks from Carriers:
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150
Inigo Campioni Decisive Battle (Specialist)
  • Capital Ship Attack:
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  • Screen Attack:
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  • Screen Defense:
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150
Chief of Airforce
Candidate Type I Type II Effects + Conditions Cost (
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Italo Balbo All-Weather (Expert)
  • Bad Weather Penalty:
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150
Rino Corso Fougier Air Combat Training (Specialist)
  • Ace generation chance:
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150
Francesco Pricolo Air Reformer (Expert)
  • Air Experience Gain:
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150
Military High Command
Candidate Type I Type II Effects + Conditions Cost (
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Mario Roatta Army Regrouping (Specialist)
  • Division Recovery Rate:
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150
Vittorio Ambrosio Cavalry (Specialist)
  • Motorized Attack:
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  • Motorized Defense:
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  • Cavalry Attack:
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  • Cavalry Defense:
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  • Mechanized Attack:
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150
Alfredo Guzzoni Infantry (Specialist)
  • Infantry Division Attack:
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150
Ettore Muti Tactical Bombing (Expert)
  • Ground support:
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150
Marziale Cerutti Air Combat Training (Expert)
  • Ace generation chance:
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150
Silvio Scaroni Bomber Interception (Expert)
  • Interception attack:
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  • Interception defense:
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  • Interception agility:
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150
Alberto da Zara Anti-Submarine (Specialist)
  • Submarine Detection:
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150
Carlo Bergamini Capital Ships (Expert)
  • Capital Ship Attack:
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  • Capital Ship Armor:
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150
Luigi Mascherpa Naval Air Defense (Specialist)
  • Naval AA Attack:
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150

Strategies and guides

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Basic strategy

Italy is an interesting country to play despite being the weakest of every starting Majors. It is unique in that it is the only nation that starts off at war with another nation in 1936, that being

  1. 重定向 Template:国旗. Taking Ethiopia isn't a problem, but the war provides an easy early-game source of military experience for reformatting the Italian army divisions. Timing the end of the war is also important. End it too early and you likely will not be able to earn much experience for your generals and field marshals. End it too late and the war might just drain a large chunk of your manpower and/or equipment and the Spanish civil war might just start and end before you can finish the "Support Nationalist Spain" national focus. While the Ethiopian war and Spanish civil war is ongoing, build up your military and industry, you will need them later.

After Ethiopia, Italy can decide not only the fate of the Allies, but also the Axis. In order for Italy to disrupt

  1. 重定向 Template:国旗 (If Italy is going the "Italy first" route), all Italy has to do in the beginning is to invade
  2. 重定向 Template:国旗 before Anschluss and then attack
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  4. 重定向 Template:国旗 to join as well) and then take Czechoslovakia after war with Yugoslavia. This can be difficult to pull off if Czechoslovakia fortifies, but successfully pulling it off will allow you to steal a lot of the low-hanging fruit that is normally meant for Germany, weakening them. Ironically, despite declaring war and making puppets from Austria, Czechoslovakia and Yugoslavia, this will still generate less world tension than what Germany can produce historically from taking aggressive action against said nations.

From here, Italy can choose to expand its alliance by creating further puppets from

  1. 重定向 Template:国旗,
  2. 重定向 Template:国旗 and
  3. 重定向 Template:国旗. One has to watch the world tension, however, as if it rises to 25% or higher, the allies (France and the UK) will start guaranteeing nations you target, which can easily lead to nasty war with both nations. A war with both the French and British at this stage is likely going to be too much for Italy to handle, even with skilled play, so be careful.

That being said, sometimes Italy can take refuge in audacity. If world tension is below 80% and

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From here, the path to supremacy lies open; Italy can either choose to strike at Germany or the United Kingdom and once those two are gone, the rest of Europe is within your reach. Only the

  1. 重定向 Template:国旗 could theoretically present a threat to you anymore and that will most likely only become a factor towards the late game. Conquer enough land and you might just find yourself surpassing even Mussolini's wildest dreams and be able to restore the
  2. 重定向 Template:国旗.

If playing the more historical Axis alignment its worth noting that Italy is unique among the Axis of being within striking distance of the Middle East with its valuable and abundant Oil supplies. Using its North African holdings as a launching point and its ability to protect supply convoys through the Central and Eastern Mediterranean Italy is able to quickly seize not just the Suez but the entirety of the Allies Middle eastern territory. Just be sure to grab it all or else Vichy France will spawn and cut you off from further eastern expansion. Once this is done you are at your leisure to fabricate and push eastwards grabbing more Oil than you could possibly use from the weak Iraq and Iran. At this point you are then free to advance further into the British Raj and/or open up more fronts with the Soviet menace.

Some suggestions regarding units

A solid, relatively simple strategy is to switch your military doctrine to "Superior Firepower" and place Support and Line Artillery (both Normal, Anti-Tank, and Anti-Air versions) in all of your divisions. Coupled with Fighters (for air supremacy), Close-Air-Support planes (to assist your ground divisions) and Field Hospitals (to conserve manpower, if resources permit) you should be able to both attack and defend against most enemy units without too much of a hassle. Once you can obtain a reliable source of fuel and enough factories to support it, you can also start fielding various kinds of Tanks (supported by Motorized/Mechanized Infantry) to further augment your breakthrough capabilities, allowing you to break stalemates and attempt to encircle enemy units for destruction.

Guard Italy's coast closely! Italy is a peninsular nation and has a very long coastline which, when dealing with a naval enemy like Britain, is a disaster waiting to happen if not properly addressed. To prevent any enemies from pulling a D-Day of their own on italy, it pays off to construct Coastal forts on all naval bases and station units there to man them to repulse invasions. Keep a set of reserve units stationed close by as well, so that if any enemies try to land next to the coastal forts and then assault them overland (to avoid the "amphibious assault" penalty), the reserve units can be brought in to encircle the invading units and contain the enemy incursion away from any naval bases and either destroy them or starve them into defeat.

As for your naval units, Italy is a peninsular nation so maintaining naval supremacy in the Mediterranean will go a long way to protecting against possible naval invasions (something an AI-controlled Italy often falls victim to). In the early game, when naval dockyards are in limited supply, a decent early-game fleet would be a mixture of torpedo-equipped destroyers and gun-carrying light cruisers (both with added armor), with some heavy cruisers added here and there as resources permit. These ships are decently powerful while also being decently expendable and replaceable. In theory, the light and heavy cruisers should engage and destroy enemy screening ships, allowing the destroyers to attack and destroy enemy capital ships once the screen ships are down. Once you acquire more naval dockyards, this combo can be further augmented with the addition of more heavy cruisers and even battleships for heavier ordnance. The Mediterranean sea is small enough that Naval Bombers operating from airfields in coastal states should have enough range to cover most sea zones, allowing you to support your navy. This also makes Aircraft Carrier battleships somewhat redundant early on.

When it comes to dealing with enemy submarines, one could set up specialized "scout fleets" consisting of destroyers optimized for detecting submarines and ordered to "Do not engage". These scout fleets can scour the Mediterranean for submarines and if they find any, they will alert the actual attack fleets, allowing them to make their way over and attack the enemy submarines, damaging and hopefully destroying them. If Italy wants to further assist their navy, they could build ships (destroyers and cruisers) outfitted with minelayers and extensively mine the Mediterranean sea. Mines will cause enemy ships to suffer a speed penalty, making them move slower, which hampers everything from responding to and engaging your fleets, disengaging, and retreating from battles and fleeing from bad situations. Having enough friendly minefields around can allow the Italian navy to do a lot more risky/audacious maneuvers and get away with it, allowing them to punch above their weight against bigger enemies like the British Royal Navy and the French navy.

To avoid issues with fuel, Italy could invest in building fuel silos in peacetime and importing Oil to fill them up. If you manage to puppet

  1. 重定向 Template:国旗 or any other nation that has a decent Oil reserve, you can import Oil at a discount. Once war does break out and fuel becomes harder to import, this can be remedied by occupying and/or annexing states that produce Oil. Alternatively, if conquering and/or importing Oil is not an available option, constructing synthetic fuel refineries can help address this. Just make sure to also protect these installations from enemy aggression as both fuel silos and oil refineries can be bombed by hostile planes and captured by enemy troops, so be careful.

A change of heart

Italy is uniquely versatile for a major power in that it can relatively freely decide what ideology to follow. None of the national focuses in Italy's focus tree explicitly require Italy to be of a given ideology and Italy has free access to all three political advisers (Democratic, Fascist and Communist), making it perfectly possible to switch ideology, join the appropriate faction and profit off of it.


Examples of this include: turning

  1. 重定向 Template:图标Communist, allying the
  2. 重定向 Template:国旗 through the Comintern and then backstabbing Germany if they decide to carry out Operation Barbarossa and invade the Soviets. For extra effectiveness, Italy can also (once communist) boost communist party popularity in France until they flip to communism (since they start out with a significant communist minority and will likely gain more through events). This will cause France to not join the Allies and if Germany, attacks them, they will likely instead join the Comintern, granting you an additional ally to work with, at the expense of Germany.

Alternatively, turning Democratic, joining the Allies, guaranteeing nations like

  1. 重定向 Template:国旗,
  2. 重定向 Template:国旗 etc, to hamstring Germany's expansion or trick them into a defensive war, defeat the Germans (for bonus points, let the Germans beat up the French and British a fair bit before you finish them off), puppet Germany or annex their territory to gain access to their industry and resources, then build up your military, leave the Allies and use your national focus tree to generate a war goal against France or Britain at your leisure, and attack and conquer them as well. Once you no longer need it, you can again switch ideologies to either fascism or communism and continue expanding from there.

For maximum switcheroo value, Italy could theoretically drift to

  1. 重定向 Template:图标democracy, undermine and conquer
  2. 重定向 Template:国旗, then prepare for and conquer
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  5. 重定向 Template:图标facism to conquer the Low Countries (
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From there, Italy could either;

  • A. Stay fascist and continue its rampage throughout Europe and North Africa until they are in a position to form the
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  • B. Drift back to
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Achievements

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欧洲

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北美

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南美

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亚洲

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非洲

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大洋洲

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主要国家

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次要国家

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其它国家

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  2. 重定向 Template:国旗
  3. 重定向 Template:国旗

hoi4fr:Italy hoi4ru:Italy hoi4es:Italia