阿根廷:修订间差异

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{{main|通用国策树}}
{{main|通用国策树}}


{{flag|阿根廷}}没有独特的国策树,而是使用[[ 通用国策树]]
{{flag|阿根廷}}没有独特的国策树,而是使用通用国策树。
{{#lst:Generic national focus tree|branches desc}}
{{#lst:Generic national focus tree|branches desc}}



2020年10月4日 (日) 18:32的版本

阿根廷

Argentina.png


首都:
布宜诺斯艾利斯

政府类型:
威权政体

阵营:
中立

历史背景

直到1936年,阿根廷一直处于政治动荡的境地。政府腐败,革命和政变失败,以及大萧条导致1930年的另一次政变建立了右翼政府。而政变领导人何塞·费利克斯·乌里比鲁(José Félix Uriburu)后来在1932年被诊断出患有胃癌,导致阿古斯丁·佩德罗·贾斯托(Agustín Pedro Justo)上台。贾斯托着手开始采取干预主义政策,以建立阿根廷的经济,工业和基础设施。随着这些事态发展,政府对持不同政见者的政治动荡采取了严厉的态度。

民族精神

阿根廷在1936年开局没有任何民族精神。

国策树

Generic national focus tree.
主条目:通用国策树

阿根廷的国旗 阿根廷没有独特的国策树,而是使用通用国策树。

通用国策有五个主要分支:

  • 重视陆军 提供陆军经验和陆军相关研究项目的加成。
  • 重视空军 提供空军经验,建立空军基地,并提供空军相关研究项目的加成。
  • 重视海军 提供海军经验,建造海军船坞,并提供海军相关研究项目的加成。
  • 重视工业 建造民用工厂和军用工厂(即使建筑槽位已满)并提供额外的科研槽。
  • 重视政治 提供国家政治走向的选择。


Technology

Latest Technologies Researched 1936
Army Technology Naval Technology Air Technology Electronics & Industry
Infantry
  • Basic Infantry Equipment
  • Mountain Infantry 1
Support Battalions
  • -
Armor
  • -
Artillery
  • Artillery I
Navy
  • Destroyer I
  • Light Cruiser I
  • Heavy Cruiser I
  • Battleship I
  • Submarine I
  • Transport Ship
Air
  • Interwar fighter
  • CAS I
Electrical
  • -
Land Doctrine
  • -
Naval doctrine
  • -
Air doctrine
  • -
Industrial
  • -


Latest Technologies Researched 1939
Army Technology Naval Technology Air Technology Electronics & Industry
Infantry
  • Basic Infantry Equipment
  • Improved Infantry Equipment
  • Support Weapons 1
Support Battalions
  • -
Armor
  • -
Artillery
  • Artillery I
  • Interwar Artillery
  • Anti-Air
Navy
  • Destroyer I
  • Destroyer II
  • Light Cruiser I
  • Light Cruiser II
  • Heavy Cruiser I
  • Battleship I
  • Submarine I
  • Transport Ship
Air
  • Interwar fighter
  • CAS I
  • NAV I
  • Bomber I
Electrical
  • Electronic Mechanical Engineering
  • Radio
  • Radio Detection
  • Mechanical Computing
  • Computing Machine
Land Doctrine - Grand Battle Plan
  • Trench Warfare
  • Grand Battle Plan
Naval doctrine - Fleet in Being
  • Fleet in Being
  • Battlefleet Concentration
  • Convoy Sailing
Air doctrine - Strategic Destruction
  • Air Superiority
Industrial
  • Basic Machine Tools
  • Improved Machine Tools
  • Advanced Machine Tools
  • Dispersed Industry I
  • Dispersed Industry II
  • Construction I
  • Construction II
  • Synthetic Oil Experiments
  • Oil Plant
  • Improved Oil Plant

Diplomacy

Like all the other states in South America the independence of Argentina is guaranteed by the 美利坚合众国的国旗 美利坚合众国.

Argentina also starts with claims on the Falkland Islands and the island of South Georgia, both territories held by the 联合王国的国旗 联合王国.

Geography

Argentina controls 6 states:

  • Tucuman, Mendoza and Patagonia are rural regions mostly composed by mountains and deserts.
  • Chaco Austral is a developed rural region all tiles are forest
  • Mesopotamia is a sparse Urban region with forests on the north but it is mostly plains, except one tile which is a marsh.
  • Pampas is a dense urban region with plains and hills, with a marsh tile on the north and an urban tile in Buenos Aires.

Victory points

Two main cities in Argentina are represented by 11 victory points:

City State Victory point texticon.png
Mar del Plata Pampa 1
Buenos Aires Pampa 10

Politics

Ideology

中立主义 Concordancia (Non-Aligned)

  • No Can force government of another country to adopt the same ideology.

Political Parties

Political parties, 1936
Id. Party name Popularity Leader Ruling Traits
Democracy/Social Democracy Unión Cívica Radical 5.00% Marcelo T. de Alvear No, but can came to power by coup. No traits
Communism/Marxism Partido Comunista de la Argentina 12.00% Fanny Jabcovsky No, but can came to power by coup. No traits
Fascism/Fascism Union Nacional Fascista 5.00% Nimo de Anquín No, but can came to power by coup. No traits
Fascism/Nazism Union Nacional Fascista ---- Señor Hilter No, but can came to power by the German Civil War. Dictator:
Political Power Gain: +25
Incognito:
Daily Fascism Fascism Support: +0.1
Ideology drift defense: +15
Argentine League
Non-Aligned/Despotism Concordancia 78.00% Agustín Pedro Justo Yes No traits
Id. Party name Popularity Leader Ruling Traits
Political parties, 1939
Democracy/Social Democracy Unión Cívica Radical 5.00% Marcelo T. de Alvear No, but can came to power by coup. No traits
Communism/Marxism Partido Comunista de la Argentina 12.00% Fanny Jabcovsky No, but can came to power by coup. No traits
Fascism/Fascism Union Nacional Fascista 5.00% Nimo de Anquín No, but can came to power by coup. No traits
Non-Aligned/Despotism Concordancia 78.00% Roberto María Ortiz Yes No traits

Laws

征兵法案 经济法案 贸易法案
Volunteer only.png 志愿兵役制
  • 1.5% 适役人口
Civilian economy.png 民用经济
  • 35% 生活消费品工厂
  • –30% 军用工厂建造速度
  • –30% 民用工厂建造速度
  • +30% 军转民消耗
  • +30% 民转军消耗
  • -40% 石油转换燃油效率
  • -25% 燃油容量
Export focus.png 重视出口
  • 50% 可出口资源
  • +5% 科研速度
  • +10% 工厂/海军船坞产出
  • +10% 建造速度
  • +20% 泄露给他国的民政情报
  • +10% 泄露给他国的海军情报

Staff and Designers

These are choices of ministers and design companies for Argentina.

Political Advisors
Advisor Type Effect Cost (政治点数)
Ramon Castillo Quartermaster General
  • Air base Construction Speed: +15 %
  • Naval base Construction Speed: +15 %
  • Rocket Site Construction Speed: +15 %
  • Radar Station Construction Speed: +15 %
  • Nuclear Reactor Construction Speed: +15 %
150
Luis Podesta Costa Backroom Backstabber
  • Political Power Gain: +5.00%
  • Ideological Drift Defense: +15.00%
150
Manuel Maria de Iriondo Prince of Terror
  • Effect of partisans on us: -25 %
  • Foreign subversive activities efficiency: -30 %
  • Non-core manpower: +2 %
150
Juan Domingo Peron Communist Revolutionary
  • Daily Communist Support: +.10
150
Alberto Gilbert Democratic Reformer
  • Daily Democracy Support: +.10
150
Carlos Alberto Pueyrredon Fascist Demagogue
  • Daily Fascism Support: +.10
150
Tank Designers
Designer Type Effect Cost (政治点数)
Armor Company Generic Tank Designer
  • Armor Research Time: -10 %
  • Armor Reliability: +5 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Ship Designers
Designer Type Effect Cost (政治点数)
Naval Company Generic Fleet Designer
  • Naval Research Time: -10 %
150
Aircraft Designers
Designer Type Effect Cost (政治点数)
Light Aircraft Company Light Aircraft Designer
  • Air Research Time: -10 %
  • Fighter:
    • Agility: +10 %
    • Max Speed: +10 %
  • Carrier Fighter:
    • Agility: +10 %
    • Max Speed: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Medium Air Company Medium Aircraft Designer
  • Air Research Time: -10 %
  • Heavy Fighter: Reliability: +20 %
  • Tactical Bomber: Reliability: +20 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Heavy Air Company Heavy Aircraft Designer
  • Air Research Time: -10 %
  • Strategic Bomber: Strategic Bombing: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Naval Air Company Naval Aircraft Designer
  • Air Research Time: -10 %
  • Naval Bomber:
    • Range: +10 %
    • Naval Attack: +10 %
  • CV Naval Bomber:
    • Range: +10 %
    • Naval Attack: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Materiel Designers
Designer Type Effect Cost (政治点数)
Artillery Company Artillery Designer
  • Artillery Research Time: -10 %
150
Small Arms Company Infantry Equipment Designer
  • Weapons and Equipment Research Time: -10 %
150
Motorization Company Motorization Equipment Designer
  • Motorization Research Time: -10 %
150
Industrial Concern
Designer Type Effect Cost (政治点数)
Industrial Company Industrial Concern
  • Industrial Research Time: -10 %
150
Theorists
Theorist Type Effect Cost (政治点数)
Agustín Pedro Justo Military Theorist
  • Army Experience Gain: +0.05 daily
  • Land Interdiction Doctrine Research Time: -7 %
150
Edelmiro Farrell Naval Theorist
  • Naval Experience Gain: +0.05 daily
  • Naval Doctrine Research Time: -7 %
150
Hortensio Quijano Air Warfare Expert
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Time: -7 %
150

Economy

1936

3 军用工厂Military Factories 1 海军船坞Naval Dockyard 12 民用工厂Civilian Factories

Argentina also starts with 7 empty slots available for factories

Oil.png Oil Rubber.png Rubber Steel.png Steel Aluminum.png Aluminium Tungsten.png Tungsten Chromium.png Chromium
8(19) 0(0) 2(8) 0(0) 23(46) 0(0)

*These numbers represent the available resources for production at start of the game. The difference between the Surplus number and the Produced number are goods already used in factories. In the bracket are the complete numbers including those lost for trading.

Military

Army

5Leg infantry.pngInfantry Divisions 2Mountaineers.pngMountaineer Division 1Cavalry.pngCavalry Division

Total: 8 Division

One General and one Field Marshal are available in both the 1936 and 1939 game scenarios:

Name Skill Bonuses Medals Effects
General
Juan Pistarini
3
Attack: +5%
Defense: +10%
Urban Assault Specialist
Urban Movement: +5%
Urban Attack:  +10%
Urban Defense: +10%
Field Marshal
Arturo Rawson
3
Attack: +20%
Defense: +15%
Defensive Doctrine
Max Entrenchment: +30%


Manpower.png Manpower Used: 60K

Tank units list
Name Type Techyear
Great War Tank Great War Tank 1918
L. Tank I Light Tank I 1934
L. Tank II Light Tank II 1936
L. Tank III Light Tank III 1941
M. Tank I Medium Tank I 1939
Nahuel Medium Tank II 1941
M. Tank III Medium Tank III 1943
H. Tank I Heavy Tank I 1934
H. Tank II Heavy Tank II 1941
H. Tank III Heavy Tank III 1943
SH. Tank Super Heavy Tank 1943
Mod. Tank MBT 1945

Navy

Capital ships 1936
Battleship.png
2 Battleships
Heavy Cruiser.png
3 Heavy Cruisers
Screens and Submarines 1936
Light Cruiser.png
2 Light Cruisers
Destroyer.png
9 Destroyers
Submarine.png
3 Submarine

Total: 19 Ships || Manpower.png Manpower Used: 20.55K

Capital ships 1939
Battleship.png
2 Battleships
Heavy Cruiser.png
3 Heavy Cruisers
Screens and Submarines 1939
Light Cruiser.png
3 Light Cruisers
Destroyer.png
16 Destroyers
Submarine.png
3 Submarine

Total: 28 Ships || Manpower.png Manpower Used: 23.62K

One Admiral is available in both scenarios:

Name Skill Bonuses Medals Effects
Alberto Teïsaïre
3
Blockade Runner
Retreat Decision Chance: +20%
Fleet Speed when retreating: +25%

Air Force

12 Close air support.png Close Air Support 18 Air Skirmish.png Fighters

Total: 30 Planes

Manpower.png Manpower Used: 600

Strategies and guides

Argentina's Position as a South American country is much more stable than most others, having a small varied supply of resources, such as steel, oil and tungsten (which is enough for most of the game). It can build up its military faster in the early game than other South American countries with less need of imports.

At the start of the game, the player should focus on building up the industry as in any other country. Military Factories should be a priority, as Argentina starts with plenty more civilian factories than military. While the building is on course, the player should also expand the military. However it is worth mentioning that most of the terrain of South America is hostile, having a lot of ground covered by hills, forest and mountains will make the use of vehicles a challenge. As such, an 7/2 Infantry artillery are a good choice to do. Companies that help with terrain such as Engineer and Recon companies will be useful. On the same note, an option that will prove useful with the use of artillery would be the Superior Firepower doctrine branch due to the great amount of soft attack it gives. (Consider that because of the terrain as well as all of South America are incapable of producing effective tank divisions, you'll seldom see armor). Although Mass Assault and Grand Battleplan doctrines also give useful bonuses such as extra manpower and lower infantry width, or extra planning bonus for breaking through the terrain. (Again, most times when attacking you'll have many maluses).

It is recommended that the player starts by going down the Industry Focus tree, as it will provide Civilian, Military factories, infrastructure and near the end of it, an additional research slot. Which is needed as Argentina only has 2 research slots.

If the player decides to go fascist, They can join the Axis and invade the United States by taking over Mexico or through a naval invasion. The same goes for communism just that instead of joining the Axis, you join the Comintern.


Once the player takes over South America they are free to decide how to continue their conquest. It is recommended that by the time they invade the United states (if they go fascist/Communist), it is recommended that they possess a great amount of divisions and have finished the Land doctrines. A strong navy is also recommended as the opposing faction will be a great obstacle in the way of naval invasions.

However if Argentina joins the Allies, your main focus should be taking down the remaining enemies. Although betraying the Allies later can also be an option, it's mostly up to the player to decide.