衍生型

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Equipment variants are concrete, country-specific classes of equipment which are based on an equipment type. They may include customizations such as design companies, upgrades, or modules.

Base

When a country unlocks an equipment type by researching the corresponding technology, a base variant of it gets created. Where applicable, it uses the design company the country has at that moment. It is not necessary to already have the design company when the research starts.

Upgrade

  1. 重定向 Template:SVersion

Several types of equipment can be further upgraded using experience. Upgraded variants may be created of tanks, tank-based weapons, airplanes and ships using experience to upgrade specific attributes. Sometimes a small improvement in speed, protection, or firepower can make a significant difference in the field.

Variants are expensive in XP, so their use should take into account the expected benefit, production volume, and service lifetime of the variant in deciding where to commit these resources. This is especially important for capital ships, as they take a very long time to build and there are large year-gaps between models.

Each upgrade may be selected up to five times and may be made at different times. Existing equipment upgrades may be viewed in the Production screen. Upgrades in one area may reduce performance in another area - e.g., complexity reducing reliability or increased weight-reducing speed. Note that land units may use maintenance support companies that increase reliability for equipment in that division, and also that equipment stats and performance may also be affected by government staff with particular skills that provide modifiers.

For land equipment, the first upgrade level costs 10 experience, for air and naval equipment it costs 25. Each subsequent level costs 5 experience more.

With

  1. 重定向 Template:图标 naval equipment upgrades are not available, as ship classes are designed using modules instead.
List of land equipment upgrades
Upgrade Types Bonuses Penalties
Armor all armor
  1. 重定向 Template:绿字 Armor ||
  2. 重定向 Template:红字 Speed
  3. 重定向 Template:红字 Reliability
Engine all armor
  1. 重定向 Template:绿字 Speed ||
Reliability all armor
  1. 重定向 Template:绿字 Reliability ||
Tank Gun Tank
  1. 重定向 Template:绿字 Soft Attack
  2. 重定向 Template:绿字 Hard Attack
  3. 重定向 Template:绿字 Piercing ||
  4. 重定向 Template:红字 Speed
  5. 重定向 Template:红字 Reliability
AA Gun Self-propelled AA
  1. 重定向 Template:绿字 Air Attack ||
  2. 重定向 Template:红字 Speed
  3. 重定向 Template:红字 Reliability
AT Gun Tank destroyer
  1. 重定向 Template:绿字 Soft Attack
  2. 重定向 Template:绿字 Hard Attack
  3. 重定向 Template:绿字 Piercing ||
  4. 重定向 Template:红字 Speed
  5. 重定向 Template:红字 Reliability
Artillery Self-propelled artillery
  1. 重定向 Template:绿字 Soft Attack ||
  2. 重定向 Template:红字 Speed
  3. 重定向 Template:红字 Reliability
List of naval equipment upgrades
Upgrade Types Bonuses Penalties
Gun CL
CA
torpedo cruiser
heavy ships
  1. 重定向 Template:绿字 Light Attack
  2. 重定向 Template:绿字 Light Piercing
  3. 重定向 Template:绿字 Heavy Attack
  4. 重定向 Template:绿字 Heavy Piercing ||
  5. 重定向 Template:红字 Max Speed
  6. 重定向 Template:红字 Reliability
Torpedo torpedo cruiser
DD
  1. 重定向 Template:绿字 Torpedo attack ||
  2. 重定向 Template:红字 Max Speed
  3. 重定向 Template:红字 Max Range
Armor CA, heavy ships
  1. 重定向 Template:绿字 Armor ||
  2. 重定向 Template:红字 Speed
Engine CV, heavy ships
CL, CA, torpedo cruiser
  1. 重定向 Template:绿字 Speed
  2. 重定向 Template:绿字 Max Range ||
  3. 重定向 Template:红字 Reliability
Engine DD
  1. 重定向 Template:绿字 Speed
  2. 重定向 Template:绿字 Max Range ||
Reliability CV, heavy ships, SS
CL, CA, torpedo cruiser
  1. 重定向 Template:绿字 Reliability ||
  2. 重定向 Template:红字 Max Range
Anti-Air CL, DD
  1. 重定向 Template:绿字 Anti-air||
  2. 重定向 Template:红字 Max Speed
ASW DD
  1. 重定向 Template:绿字 Sub Detection
  2. 重定向 Template:绿字 Depth Charge ||
  3. 重定向 Template:红字 Torpedo Attack
Torpedo SS
  1. 重定向 Template:绿字 Torpedo attack ||
  2. 重定向 Template:红字 Max Speed
Stealth SS
  1. 重定向 Template:绿字 Sub Visibility ||
  2. 重定向 Template:红字 Max Speed
Engine</span SS
  1. 重定向 Template:绿字 Max Speed
  2. 重定向 Template:绿字 Max Range ||
  3. 重定向 Template:红字 Sub Visibility
  4. 重定向 Template:红字 Reliability
Deck Space CV
  1. 重定向 Template:绿字 Deck Space ||
  2. 重定向 Template:红字 Armor
Armor CV
  1. 重定向 Template:绿字 Armor
  2. 重定向 Template:绿字 HP ||
  3. 重定向 Template:红字 Deck Space
List of air equipment upgrades
Upgrade Types Bonuses Penalties
Weapons (jet/heavy) fighter, rocket interceptor
  1. 重定向 Template:绿字 Air Attack ||
  2. 重定向 Template:红字 Speed
  3. 重定向 Template:红字 Reliability
  4. 重定向 Template:红字 Agility
Weapons carrier fighter
  1. 重定向 Template:绿字 Air Attack ||
  2. 重定向 Template:红字 Speed
  3. 重定向 Template:红字 Reliability
  4. 重定向 Template:红字 Agility
Range all non-carrier types
  1. 重定向 Template:绿字 Range ||
  2. 重定向 Template:红字 Reliability
Range all carrier types
  1. 重定向 Template:绿字 Range ||
  2. 重定向 Template:红字 Reliability
Engine all
  1. 重定向 Template:绿字 Speed
  2. 重定向 Template:绿字 Agility ||
Reliability all
  1. 重定向 Template:绿字 Reliability ||
Attack NAV
  1. 重定向 Template:绿字 Naval Attack ||
  2. 重定向 Template:红字 Reliability
Attack carrier NAV
  1. 重定向 Template:绿字 Naval Attack ||
  2. 重定向 Template:红字 Reliability
Bombing (jet) strategic bomber
  1. 重定向 Template:绿字 Bombing ||
  2. 重定向 Template:红字 Reliability
  3. 重定向 Template:红字 Range
Bombing (jet) TAC
  1. 重定向 Template:绿字 Bombing
  2. 重定向 Template:绿字 Ground Attack ||
  3. 重定向 Template:红字 Reliability
  4. 重定向 Template:红字 Agility
Attack (carrier) CAS
  1. 重定向 Template:绿字 Air Attack
  2. 重定向 Template:绿字 Ground Attack ||
  3. 重定向 Template:红字 Reliability
  4. 重定向 Template:红字 Agility

Module

Modules extend the capabilities of an equipment variant in a more detailed manner than upgrades. Ship hulls as the basic equipment types offer a number of module slots that can be used. Without

  1. 重定向 Template:图标, researched ship equipment types automatically combine ship hulls and a standard configuration of modules that cannot be changed. With
  2. 重定向 Template:图标, the hulls and modules are researched individually and by spending naval experience are combined in the ship designer.

Statistics

参见:Equipment#Statistics

The statistics of an equipment variant are based on the underlying equipment type, its design company, and upgrades or modules. Additive and averaged additive stats from modules are added to the stats of the equipment type. Multiplicative module stats as well as designer and upgrade stats stack additively among each other and are then applied as one factor.

For example if Japan has Mitsubishi as its air design company (+20% agility, +10% speed) while completing research on the 1940 fighter equipment type (agility 65), the resulting equipment variant (Ki-43 Hayabusa) has 65 * 120% = 78 agility. If Japan upgrades this variant with five points into Engine upgrade (5 * 5%), the resulting variant Ki-43 Hayabusa Kai A has 65 * 145% = 94.25 agility.

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