User:Kyrus/沙盒:修订间差异

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{| class="wikitable sortable" style="text-align: center;"
 
| |不同的陆军学说
| colspan="24" |陆军属性
|-
|软攻
|硬攻
|陆军夜战攻击
|空优
|突破
|最大堑壕
|堑壕速度
|组织度回复速度
|移动中组织度损失
|侦察
|计划上限
|计划速度
|支援率
|移动速度
|损耗
|补给消耗
|补给携带
|补给耗尽惩罚
|对敌方驻军伤害
|抵抗增长速度
|人力
|最小训练时间
|进攻战术
|防守战术
|-
| rowspan="4" |机动作战  左+左
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |{{green|−10%}}
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |{{green|+70%}}
| rowspan="4" |{{green|+2%}}
| rowspan="4" |{{green|+10%}}
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |{{green|+10%}}
| rowspan="4" |
| rowspan="4" |{{green|+5%}}
| rowspan="4" |
|Unexpected_Thrust
|Delay
|-
|Blitz
|Elastic_Defense
|-
|
|Overwhelming_Fire
|-
|
|Guerrilla_Tactics
|-
| rowspan="4" |机动作战  左+右
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |{{green|−10%}}
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |{{green|+70%}}
| rowspan="4" |{{green|+2%}}
| rowspan="4" |{{green|+10%}}
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
|Unexpected_Thrust
|Delay
|-
|Blitz
|Elastic_Defense
|-
|
|Overwhelming_Fire
|-
|
|Backhand_Blow
|-
| rowspan="4" |机动作战  右+左
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |{{green|−10%}}
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |{{green|+70%}}
| rowspan="4" |{{green|+2%}}
| rowspan="4" |{{green|+10%}}
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |{{green|+10%}}
| rowspan="4" |
| rowspan="4" |{{green|+5%}}
| rowspan="4" |
|Unexpected_Thrust
|Delay
|-
|Blitz
|Elastic_Defense
|-
|Breakthrough
|Overwhelming_Fire
|-
|
|Guerrilla_Tactics
|-
| rowspan="4" |机动作战  右+右
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |{{green|−10%}}
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |{{green|+70%}}
| rowspan="4" |{{green|+2%}}
| rowspan="4" |{{green|+10%}}
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
|Unexpected_Thrust
|Delay
|-
|Blitz
|Elastic_Defense
|-
|Breakthrough
|Overwhelming_Fire
|-
|
|Backhand_Blow
|-
| rowspan="4" |优势火力  左+左
| rowspan="4" |
| rowspan="4" |{{green|+10%}}
| rowspan="4" |
| rowspan="4" |{{green|+20%}}
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |{{green|+2%}}
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
|Suppressive_Barrage
|Delay
|-
|Blitz
|Elastic_Defense
|-
|Breakthrough
|Overwhelming_Fire
|-
|
|Tactical_Withdrawal
|-
| rowspan="4" |优势火力  左+右
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |{{green|+1}}
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |{{green|+2%}}
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
|Suppressive_Barrage
|Delay
|-
|Blitz
|Elastic_Defense
|-
|Breakthrough
|Overwhelming_Fire
|-
|
|Tactical_Withdrawal
|-
| rowspan="4" |优势火力  右+左
| rowspan="4" |
| rowspan="4" |{{green|+10%}}
| rowspan="4" |
| rowspan="4" |{{green|+20%}}
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |{{green|+2%}}
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
|Suppressive_Barrage
|Delay
|-
|Blitz
|Elastic_Defense
|-
|Breakthrough
|Overwhelming_Fire
|-
|
|Tactical_Withdrawal
|-
| rowspan="4" |优势火力  右+右
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |{{green|+1}}
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |{{green|+2%}}
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
| rowspan="4" |
|Suppressive_Barrage
|Delay
|-
|Blitz
|Elastic_Defense
|-
|Breakthrough
|Overwhelming_Fire
|-
|
|Tactical_Withdrawal
|-
| rowspan="3" |决战计划 左
| rowspan="3" |{{green|+5%}}
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |{{green|+20%}}
| rowspan="3" |{{green|+10}}
| rowspan="3" |{{green|+25%}}
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |{{green|+30%}}
| rowspan="3" |
| rowspan="3" |{{green|+2%}}
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |
|Well_Planned_Attack
|Elastic_Defense
|-
|Blitz
|Overwhelming_Fire
|-
|Breakthrough
|
|-
| rowspan="3" |决战计划 右
| rowspan="3" |{{green|+5%}}
| rowspan="3" |
| rowspan="3" |{{green|+25%}}
| rowspan="3" |
| rowspan="3" |{{green|+10%}}
| rowspan="3" |{{green|+10}}
| rowspan="3" |{{green|+25%}}
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |{{green|+1}}
| rowspan="3" |{{green|+10%}}
| rowspan="3" |
| rowspan="3" |{{green|+2%}}
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |{{green|−10%}}
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |
|Well_Planned_Attack
| rowspan="3" |Elastic_Defense
|-
|Infiltration_Assault
|-
|Blitz
|-
| rowspan="3" |人海突击 左
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |{{green|+5}}
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |{{green|−25%}}
| rowspan="3" |
| rowspan="3" |{{green|+10%}}
| rowspan="3" |
| rowspan="3" |{{green|+12%}}
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |{{green|−20%}}
| rowspan="3" |{{green|+48}}
| rowspan="3" |{{green|−10%}}
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |
| rowspan="3" |{{green|−10%}}
|Relentless_Assault
|Elastic_Defense
|-
|Blitz
|Overwhelming_Fire
|-
|Breakthrough
|Backhand_Blow
|-
|人海突击 右
|
|
|
|
|
|{{green|+5}}
|
|{{green|+0.20}}
|
|
|
|
|{{green|+22%}}
|
|{{green|−10%}}
|
|{{green|+48}}
|{{green|−40%}}
|{{green|+10%}}
|{{green|+25%}}
|{{green|+5%}}
|{{green|−10%}}
|Mass_Charge
|Guerilla_Tactics
|}

2021年4月6日 (二) 09:08的最新版本